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CH 3

Chapter 3 of 'Operating System Concepts' discusses the concept of processes, including their creation, scheduling, and interprocess communication (IPC). It covers the structure and state of processes, the role of the Process Control Block (PCB), and the mechanisms for process management in operating systems. Additionally, it explores IPC methods such as shared memory and message passing, along with examples like the producer-consumer problem.

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0% found this document useful (0 votes)
6 views55 pages

CH 3

Chapter 3 of 'Operating System Concepts' discusses the concept of processes, including their creation, scheduling, and interprocess communication (IPC). It covers the structure and state of processes, the role of the Process Control Block (PCB), and the mechanisms for process management in operating systems. Additionally, it explores IPC methods such as shared memory and message passing, along with examples like the producer-consumer problem.

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abdulhady378
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 3: Processes

Operating System Concepts – 10 th Edition Silberschatz, Galvin and Gagne ©2018


Outline
▪ Process Concept
▪ Process Scheduling
▪ Operations on Processes
▪ Interprocess Communication
▪ IPC in Shared-Memory Systems
▪ IPC in Message-Passing Systems
▪ Examples of IPC Systems
▪ Communication in Client-Server Systems

Operating System Concepts – 10 th Edition 3.2 Silberschatz, Galvin and Gagne ©2018
Objectives
▪ Identify the separate components of a process and illustrate how they
are represented and scheduled in an operating system.
▪ Describe how processes are created and terminated in an operating
system, including developing programs using the appropriate system
calls that perform these operations.
▪ Describe and contrast interprocess communication using shared
memory and message passing.
▪ Design programs that uses pipes and POSIX shared memory to
perform interprocess communication.
▪ Describe client-server communication using sockets and remote
procedure calls.
▪ Design kernel modules that interact with the Linux operating system.

Operating System Concepts – 10 th Edition 3.3 Silberschatz, Galvin and Gagne ©2018
Process Concept
▪ An operating system executes a variety of programs that run as a process.
▪ Process – a program in execution; process execution must progress in
sequential fashion. No parallel execution of instructions of a single process
▪ Multiple parts
• The program code, also called text section
• Current activity including program counter, processor registers
• Stack containing temporary data
 Function parameters, return addresses, local variables
• Data section containing global variables
• Heap containing memory dynamically allocated during run time

Geuss why the Stack data structure is used?

Operating System Concepts – 10 th Edition 3.4 Silberschatz, Galvin and Gagne ©2018
Process Concept (Cont.)
▪ Program is passive entity stored on disk (executable file);
process is active
• Program becomes process when an executable file is
loaded into memory
▪ Execution of program started via GUI mouse clicks, command
line entry of its name, etc.
▪ One program can be several processes
• Consider multiple users executing the same program

Operating System Concepts – 10 th Edition 3.5 Silberschatz, Galvin and Gagne ©2018
Process in Memory

Operating System Concepts – 10 th Edition 3.6 Silberschatz, Galvin and Gagne ©2018
Memory Layout of a C Program

Operating System Concepts – 10 th Edition 3.7 Silberschatz, Galvin and Gagne ©2018
Process State

▪ As a process executes, it changes state


• New: The process is being created
• Running: Instructions are being executed
• Waiting: The process is waiting for some event to occur
• Ready: The process is waiting to be assigned to a processor
• Terminated: The process has finished execution

Operating System Concepts – 10 th Edition 3.8 Silberschatz, Galvin and Gagne ©2018
Diagram of Process State

Operating System Concepts – 10 th Edition 3.9 Silberschatz, Galvin and Gagne ©2018
Process Control Block (PCB)

Operating System Concepts – 10 th Edition 3.10 Silberschatz, Galvin and Gagne ©2018
Process Control Block (PCB)
Information associated with each process(also called task
control block)
▪ Process state – running, waiting, etc.
▪ Program counter – location of instruction to next
execute
▪ CPU registers – contents of all process-centric
registers
▪ CPU scheduling information- priorities, scheduling
queue pointers
▪ Memory-management information – memory
allocated to the process
▪ Accounting information – CPU used, clock time
elapsed since start, time limits
▪ I/O status information – I/O devices allocated to
process, list of open files

Operating System Concepts – 10 th Edition 3.11 Silberschatz, Galvin and Gagne ©2018
Threads
▪ So far, process has a single thread of execution
▪ Consider having multiple program counters per process
• Multiple locations can execute at once
 Multiple threads of control -> threads
▪ Must then have storage for thread details, multiple program
counters in PCB
▪ Explore in detail in Chapter 4

Operating System Concepts – 10 th Edition 3.12 Silberschatz, Galvin and Gagne ©2018
Process Representation in Linux

Represented by the C structure task_struct

pid t_pid; /* process identifier */


long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent;/* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files;/* list of open files */
struct mm_struct *mm; /* address space of this
process */

Operating System Concepts – 10 th Edition 3.13 Silberschatz, Galvin and Gagne ©2018
Process Scheduling
▪ Process scheduler selects among available processes
for next execution on CPU core
▪ Goal -- Maximize CPU use, quickly switch processes onto
CPU core
▪ Maintains scheduling queues of processes
• Ready queue – set of all processes residing in main
memory, ready and waiting to execute
• Wait queues – set of processes waiting for an event
(i.e., I/O)
• Processes migrate among the various queues

Operating System Concepts – 10 th Edition 3.14 Silberschatz, Galvin and Gagne ©2018
Ready and Wait Queues

Operating System Concepts – 10 th Edition 3.15 Silberschatz, Galvin and Gagne ©2018
Representation of Process Scheduling

Operating System Concepts – 10 th Edition 3.16 Silberschatz, Galvin and Gagne ©2018
CPU Switch From Process to Process
A context switch occurs when the CPU switches from one process to another

Operating System Concepts – 10 th Edition 3.17 Silberschatz, Galvin and Gagne ©2018
Context Switch
▪ When CPU switches to another process, the system must save the state of the
old process and load the saved state for the new process via a context switch
▪ Context of a process represented in the PCB
▪ Context-switch time is pure overhead; the system does no useful work while
switching
• The more complex the OS and the PCB ➔ the longer the context switch
▪ Time dependent on hardware support
• Some hardware provides multiple sets of registers per CPU ➔ multiple
contexts loaded at once

Operating System Concepts – 10 th Edition 3.18 Silberschatz, Galvin and Gagne ©2018
Operations on Processes

▪ System must provide mechanisms for:


• Process creation
• Process termination

Operating System Concepts – 10 th Edition 3.19 Silberschatz, Galvin and Gagne ©2018
Process Creation

▪ Parent process create children processes, which, in turn create other processes,
forming a tree of processes
▪ Generally, process identified and managed via a process identifier (pid)
▪ Resource sharing options
• Parent and children share all resources
• Children share subset of parent’s resources
• Parent and child share no resources
▪ Execution options
• Parent and children execute concurrently
• Parent waits until children terminate

Operating System Concepts – 10 th Edition 3.20 Silberschatz, Galvin and Gagne ©2018
Process Creation (Cont.)
▪ Address space
• Child duplicate of parent
• Child has a program loaded into it
▪ UNIX examples
• fork() system call creates new process
• exec() system call used after a fork() to replace the process’ memory
space with a new program
• Parent process calls wait()waiting for the child to terminate

Operating System Concepts – 10 th Edition 3.21 Silberschatz, Galvin and Gagne ©2018
A Tree of Processes in Linux

Operating System Concepts – 10 th Edition 3.22 Silberschatz, Galvin and Gagne ©2018
C Program Forking Separate Process
simple0.c

simple1.c

Operating System Concepts – 10 th Edition 3.23 Silberschatz, Galvin and Gagne ©2018
Process Termination
▪ Process executes last statement and then asks the operating system to delete it
using the exit() system call.
• Returns status data from child to parent (via wait())
• Process’ resources are deallocated by operating system
▪ Parent may terminate the execution of children processes using the abort()
system call. Some reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting, and the operating systems does not allow a child to
continue if its parent terminates

Operating System Concepts – 10 th Edition 3.24 Silberschatz, Galvin and Gagne ©2018
Process Termination
▪ Some operating systems do not allow child to exists if its parent has terminated. If
a process terminates, then all its children must also be terminated.
• cascading termination. All children, grandchildren, etc., are terminated.
• The termination is initiated by the operating system.
▪ The parent process may wait for termination of a child process by using the
wait()system call. The call returns status information and the pid of the
terminated process
pid = wait(&status);
▪ If no parent waiting (did not invoke wait()) process is a zombie
• Example: Link
▪ If parent terminated without invoking wait(), process is an orphan
• Example: Link

A zombie process is a process that has completed execution but still has an entry in the
process table because its parent has not read its exit status.

Operating System Concepts – 10 th Edition 3.25 Silberschatz, Galvin and Gagne ©2018
Multiprocess Architecture – Chrome Browser

▪ Many web browsers ran as single process (some still do)


• If one web site causes trouble, entire browser can hang or crash
▪ Google Chrome Browser is multiprocess with 3 different types of processes:
• Browser process manages user interface, disk and network I/O
• Renderer process renders web pages, deals with HTML, Javascript. A
new renderer created for each website opened
 Runs in sandbox restricting disk and network I/O, minimizing effect of
security exploits
• Plug-in process for each type of plug-in

Operating System Concepts – 10 th Edition 3.26 Silberschatz, Galvin and Gagne ©2018
Interprocess Communication

▪ Processes within a system may be independent or cooperating


▪ Cooperating process can affect or be affected by other processes,
including sharing data
▪ Reasons for cooperating processes:
• Information sharing
• Computation speedup
• Modularity
• Convenience
▪ Cooperating processes need interprocess communication (IPC)
▪ Two models of IPC
• Shared memory
• Message passing

Operating System Concepts – 10 th Edition 3.27 Silberschatz, Galvin and Gagne ©2018
Communications Models
(a) Shared memory. (b) Message passing.

Operating System Concepts – 10 th Edition 3.28 Silberschatz, Galvin and Gagne ©2018
Producer-Consumer Problem
▪ Paradigm for cooperating processes:
• producer process produces information that is consumed by a consumer
process
▪ Two variations:
• unbounded-buffer places no practical limit on the size of the buffer:
 Producer never waits
 Consumer waits if there is no buffer to consume
▪ Give a data structure that support this paradigm?
• bounded-buffer assumes that there is a fixed buffer size
 Producer must wait if all buffers are full
 Consumer waits if there is no buffer to consume
▪ Give a data structure that support this paradigm?

Operating System Concepts – 10 th Edition 3.29 Silberschatz, Galvin and Gagne ©2018
IPC – Shared Memory

▪ An area of memory shared among the processes that wish to communicate


▪ The communication is under the control of the users processes not the
operating system.
▪ Major issues is to provide mechanism that will allow the user processes to
synchronize their actions when they access shared memory.
▪ Synchronization is discussed in great details in Chapters 6 & 7.

Operating System Concepts – 10 th Edition 3.30 Silberschatz, Galvin and Gagne ©2018
Bounded-Buffer – Shared-Memory Solution

▪ Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;

▪ Solution is correct, but can only use BUFFER_SIZE-1 elements

Operating System Concepts – 10 th Edition 3.31 Silberschatz, Galvin and Gagne ©2018
Producer Process – Shared Memory
item next_produced;

while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}

Operating System Concepts – 10 th Edition 3.32 Silberschatz, Galvin and Gagne ©2018
Consumer Process – Shared Memory

item next_consumed;

while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;

/* consume the item in next consumed */


}

What is the drawback of this code,


can we use the full buffer size?

Operating System Concepts – 10 th Edition 3.33 Silberschatz, Galvin and Gagne ©2018
What about Filling all the Buffers?
▪ Suppose that we wanted to provide a solution to the consumer-producer problem
that fills all the buffers.
▪ We can do so by having an integer counter that keeps track of the number of
full buffers.
▪ Initially, counter is set to 0.
▪ The integer counter is incremented by the producer after it produces a new
buffer.
▪ The integer counter is and is decremented by the consumer after it consumes a
buffer.

Operating System Concepts – 10 th Edition 3.34 Silberschatz, Galvin and Gagne ©2018
Producer

while (true) {
/* produce an item in next produced */

while (counter == BUFFER_SIZE)


; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
counter++;
}

Operating System Concepts – 10 th Edition 3.35 Silberschatz, Galvin and Gagne ©2018
Consumer

while (true) {
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in next consumed */
}

Operating System Concepts – 10 th Edition 3.36 Silberschatz, Galvin and Gagne ©2018
Race Condition
▪ counter++ could be implemented as
register1 = counter
register1 = register1 + 1
counter = register1
▪ counter-- could be implemented as
register2 = counter
register2 = register2 - 1
counter = register2

▪ Consider this execution interleaving with “count = 5” initially:


S0: producer execute register1 = counter {register1 = 5}
S1: producer execute register1 = register1 + 1 {register1 = 6}
S2: consumer execute register2 = counter {register2 = 5}
S3: consumer execute register2 = register2 – 1 {register2 = 4}
S4: producer execute counter = register1 {counter = 6 }
S5: consumer execute counter = register2 {counter = 4}

Operating System Concepts – 10 th Edition 3.37 Silberschatz, Galvin and Gagne ©2018
Race Condition (Cont.)
▪ Question – why was there no race condition
in the first solution (where at most N – 1)
buffers can be filled?
▪ More in Chapter 6.

Operating System Concepts – 10 th Edition 3.38 Silberschatz, Galvin and Gagne ©2018
IPC – Message Passing

▪ Processes communicate with each other without resorting to shared variables

▪ IPC facility provides two operations:


• send(message)
• receive(message)

▪ The message size is either fixed or variable

Operating System Concepts – 10 th Edition 3.39 Silberschatz, Galvin and Gagne ©2018
Message Passing (Cont.)
▪ If processes P and Q wish to communicate, they need to:
• Establish a communication link between them
• Exchange messages via send/receive
▪ Implementation issues:
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of communicating
processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate fixed or variable?
• Is a link unidirectional or bi-directional?

Operating System Concepts – 10 th Edition 3.40 Silberschatz, Galvin and Gagne ©2018
Implementation of Communication Link

▪ Physical:
• Shared memory
• Hardware bus
• Network
▪ Logical:
• Direct or indirect
• Synchronous or asynchronous
• Automatic or explicit buffering

Operating System Concepts – 10 th Edition 3.41 Silberschatz, Galvin and Gagne ©2018
Direct Communication

▪ Processes must name each other explicitly:


• send (P, message) – send a message to process P
• receive(Q, message) – receive a message from process Q
▪ Properties of communication link
• Links are established automatically
• A link is associated with exactly one pair of communicating processes
• Between each pair there exists exactly one link
• The link may be unidirectional, but is usually bi-directional

Operating System Concepts – 10 th Edition 3.42 Silberschatz, Galvin and Gagne ©2018
Indirect Communication

▪ Messages are directed and received from mailboxes (also referred to as ports)
• Each mailbox has a unique id
• Processes can communicate only if they share a mailbox
▪ Properties of communication link
• Link established only if processes share a common mailbox
• A link may be associated with many processes
• Each pair of processes may share several communication links
• Link may be unidirectional or bi-directional

Operating System Concepts – 10 th Edition 3.43 Silberschatz, Galvin and Gagne ©2018
Indirect Communication (Cont.)

▪ Operations
• Create a new mailbox (port)
• Send and receive messages through mailbox
• Delete a mailbox
▪ Primitives are defined as:
• send(A, message) – send a message to mailbox A
• receive(A, message) – receive a message from mailbox A

Operating System Concepts – 10 th Edition 3.44 Silberschatz, Galvin and Gagne ©2018
Indirect Communication (Cont.)

▪ Mailbox sharing
• P1, P2, and P3 share mailbox A
• P1, sends; P2 and P3 receive
• Who gets the message?
▪ Solutions
• Allow a link to be associated with at most two processes
• Allow only one process at a time to execute a receive
operation
• Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.

Operating System Concepts – 10 th Edition 3.45 Silberschatz, Galvin and Gagne ©2018
Synchronization
Message passing may be either blocking or non-blocking

▪ Blocking is considered synchronous


• Blocking send -- the sender is blocked until the message is received
• Blocking receive -- the receiver is blocked until a message is available
▪ Non-blocking is considered asynchronous
• Non-blocking send -- the sender sends the message and continue
• Non-blocking receive -- the receiver receives:
 A valid message, or
 Null message
▪ Different combinations possible
• If both send and receive are blocking, we have a rendezvous

Operating System Concepts – 10 th Edition 3.46 Silberschatz, Galvin and Gagne ©2018
Producer-Consumer: Message Passing

▪ Producer
message next_produced;
while (true) {
/* produce an item in next_produced */

send(next_produced);
}

▪ Consumer
message next_consumed;
while (true) {
receive(next_consumed)

/* consume the item in next_consumed */


}

Operating System Concepts – 10 th Edition 3.47 Silberschatz, Galvin and Gagne ©2018
Buffering

▪ Queue of messages attached to the link.


▪ Implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits

Operating System Concepts – 10 th Edition 3.48 Silberschatz, Galvin and Gagne ©2018
Examples of IPC Systems - POSIX

▪ POSIX Shared Memory


• Process first creates shared memory segment
shm_fd = shm_open(name, O CREAT | O RDWR, 0666);
• Also used to open an existing segment
• Set the size of the object
ftruncate(shm_fd, 4096);
• Use mmap() to memory-map a file pointer to the shared memory
object
• Reading and writing to shared memory is done by using the
pointer returned by mmap().

Operating System Concepts – 10 th Edition 3.49 Silberschatz, Galvin and Gagne ©2018
IPC POSIX Producer

Operating System Concepts – 10 th Edition 3.50 Silberschatz, Galvin and Gagne ©2018
IPC POSIX Consumer

Operating System Concepts – 10 th Edition 3.51 Silberschatz, Galvin and Gagne ©2018
Pipes
▪ Acts as a conduit allowing two processes to communicate
▪ Issues:
• Is communication unidirectional or bidirectional?
• In the case of two-way communication, is it half or full-duplex?
• Must there exist a relationship (i.e., parent-child) between the
communicating processes?
• Can the pipes be used over a network?
▪ Ordinary pipes – cannot be accessed from outside the process that
created it. Typically, a parent process creates a pipe and uses it to
communicate with a child process that it created.
▪ Named pipes – can be accessed without a parent-child relationship.

Operating System Concepts – 10 th Edition 3.52 Silberschatz, Galvin and Gagne ©2018
Ordinary Pipes
▪ Ordinary Pipes allow communication in standard producer-consumer
style
▪ Producer writes to one end (the write-end of the pipe)
▪ Consumer reads from the other end (the read-end of the pipe)
▪ Ordinary pipes are therefore unidirectional
▪ Require parent-child relationship between communicating processes

▪ Windows calls these anonymous pipes

Operating System Concepts – 10 th Edition 3.53 Silberschatz, Galvin and Gagne ©2018
Named Pipes

▪ Named Pipes are more powerful than ordinary pipes


▪ Communication is bidirectional
▪ No parent-child relationship is necessary between the communicating
processes
▪ Several processes can use the named pipe for communication
▪ Provided on both UNIX and Windows systems

Operating System Concepts – 10 th Edition 3.54 Silberschatz, Galvin and Gagne ©2018
End of Chapter 3

Operating System Concepts – 10 th Edition Silberschatz, Galvin and Gagne ©2018

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