Chapter 3: Processes
Operating System Concepts – 10 th Edition Silberschatz, Galvin and Gagne ©2018
Outline
▪ Process Concept
▪ Process Scheduling
▪ Operations on Processes
▪ Interprocess Communication
▪ IPC in Shared-Memory Systems
▪ IPC in Message-Passing Systems
▪ Examples of IPC Systems
▪ Communication in Client-Server Systems
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Objectives
▪ Identify the separate components of a process and illustrate how they
are represented and scheduled in an operating system.
▪ Describe how processes are created and terminated in an operating
system, including developing programs using the appropriate system
calls that perform these operations.
▪ Describe and contrast interprocess communication using shared
memory and message passing.
▪ Design programs that uses pipes and POSIX shared memory to
perform interprocess communication.
▪ Describe client-server communication using sockets and remote
procedure calls.
▪ Design kernel modules that interact with the Linux operating system.
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Process Concept
▪ An operating system executes a variety of programs that run as a process.
▪ Process – a program in execution; process execution must progress in
sequential fashion. No parallel execution of instructions of a single process
▪ Multiple parts
• The program code, also called text section
• Current activity including program counter, processor registers
• Stack containing temporary data
Function parameters, return addresses, local variables
• Data section containing global variables
• Heap containing memory dynamically allocated during run time
Geuss why the Stack data structure is used?
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Process Concept (Cont.)
▪ Program is passive entity stored on disk (executable file);
process is active
• Program becomes process when an executable file is
loaded into memory
▪ Execution of program started via GUI mouse clicks, command
line entry of its name, etc.
▪ One program can be several processes
• Consider multiple users executing the same program
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Process in Memory
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Memory Layout of a C Program
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Process State
▪ As a process executes, it changes state
• New: The process is being created
• Running: Instructions are being executed
• Waiting: The process is waiting for some event to occur
• Ready: The process is waiting to be assigned to a processor
• Terminated: The process has finished execution
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Diagram of Process State
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Process Control Block (PCB)
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Process Control Block (PCB)
Information associated with each process(also called task
control block)
▪ Process state – running, waiting, etc.
▪ Program counter – location of instruction to next
execute
▪ CPU registers – contents of all process-centric
registers
▪ CPU scheduling information- priorities, scheduling
queue pointers
▪ Memory-management information – memory
allocated to the process
▪ Accounting information – CPU used, clock time
elapsed since start, time limits
▪ I/O status information – I/O devices allocated to
process, list of open files
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Threads
▪ So far, process has a single thread of execution
▪ Consider having multiple program counters per process
• Multiple locations can execute at once
Multiple threads of control -> threads
▪ Must then have storage for thread details, multiple program
counters in PCB
▪ Explore in detail in Chapter 4
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Process Representation in Linux
Represented by the C structure task_struct
pid t_pid; /* process identifier */
long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent;/* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files;/* list of open files */
struct mm_struct *mm; /* address space of this
process */
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Process Scheduling
▪ Process scheduler selects among available processes
for next execution on CPU core
▪ Goal -- Maximize CPU use, quickly switch processes onto
CPU core
▪ Maintains scheduling queues of processes
• Ready queue – set of all processes residing in main
memory, ready and waiting to execute
• Wait queues – set of processes waiting for an event
(i.e., I/O)
• Processes migrate among the various queues
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Ready and Wait Queues
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Representation of Process Scheduling
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CPU Switch From Process to Process
A context switch occurs when the CPU switches from one process to another
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Context Switch
▪ When CPU switches to another process, the system must save the state of the
old process and load the saved state for the new process via a context switch
▪ Context of a process represented in the PCB
▪ Context-switch time is pure overhead; the system does no useful work while
switching
• The more complex the OS and the PCB ➔ the longer the context switch
▪ Time dependent on hardware support
• Some hardware provides multiple sets of registers per CPU ➔ multiple
contexts loaded at once
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Operations on Processes
▪ System must provide mechanisms for:
• Process creation
• Process termination
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Process Creation
▪ Parent process create children processes, which, in turn create other processes,
forming a tree of processes
▪ Generally, process identified and managed via a process identifier (pid)
▪ Resource sharing options
• Parent and children share all resources
• Children share subset of parent’s resources
• Parent and child share no resources
▪ Execution options
• Parent and children execute concurrently
• Parent waits until children terminate
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Process Creation (Cont.)
▪ Address space
• Child duplicate of parent
• Child has a program loaded into it
▪ UNIX examples
• fork() system call creates new process
• exec() system call used after a fork() to replace the process’ memory
space with a new program
• Parent process calls wait()waiting for the child to terminate
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A Tree of Processes in Linux
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C Program Forking Separate Process
simple0.c
simple1.c
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Process Termination
▪ Process executes last statement and then asks the operating system to delete it
using the exit() system call.
• Returns status data from child to parent (via wait())
• Process’ resources are deallocated by operating system
▪ Parent may terminate the execution of children processes using the abort()
system call. Some reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting, and the operating systems does not allow a child to
continue if its parent terminates
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Process Termination
▪ Some operating systems do not allow child to exists if its parent has terminated. If
a process terminates, then all its children must also be terminated.
• cascading termination. All children, grandchildren, etc., are terminated.
• The termination is initiated by the operating system.
▪ The parent process may wait for termination of a child process by using the
wait()system call. The call returns status information and the pid of the
terminated process
pid = wait(&status);
▪ If no parent waiting (did not invoke wait()) process is a zombie
• Example: Link
▪ If parent terminated without invoking wait(), process is an orphan
• Example: Link
A zombie process is a process that has completed execution but still has an entry in the
process table because its parent has not read its exit status.
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Multiprocess Architecture – Chrome Browser
▪ Many web browsers ran as single process (some still do)
• If one web site causes trouble, entire browser can hang or crash
▪ Google Chrome Browser is multiprocess with 3 different types of processes:
• Browser process manages user interface, disk and network I/O
• Renderer process renders web pages, deals with HTML, Javascript. A
new renderer created for each website opened
Runs in sandbox restricting disk and network I/O, minimizing effect of
security exploits
• Plug-in process for each type of plug-in
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Interprocess Communication
▪ Processes within a system may be independent or cooperating
▪ Cooperating process can affect or be affected by other processes,
including sharing data
▪ Reasons for cooperating processes:
• Information sharing
• Computation speedup
• Modularity
• Convenience
▪ Cooperating processes need interprocess communication (IPC)
▪ Two models of IPC
• Shared memory
• Message passing
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Communications Models
(a) Shared memory. (b) Message passing.
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Producer-Consumer Problem
▪ Paradigm for cooperating processes:
• producer process produces information that is consumed by a consumer
process
▪ Two variations:
• unbounded-buffer places no practical limit on the size of the buffer:
Producer never waits
Consumer waits if there is no buffer to consume
▪ Give a data structure that support this paradigm?
• bounded-buffer assumes that there is a fixed buffer size
Producer must wait if all buffers are full
Consumer waits if there is no buffer to consume
▪ Give a data structure that support this paradigm?
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IPC – Shared Memory
▪ An area of memory shared among the processes that wish to communicate
▪ The communication is under the control of the users processes not the
operating system.
▪ Major issues is to provide mechanism that will allow the user processes to
synchronize their actions when they access shared memory.
▪ Synchronization is discussed in great details in Chapters 6 & 7.
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Bounded-Buffer – Shared-Memory Solution
▪ Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
▪ Solution is correct, but can only use BUFFER_SIZE-1 elements
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Producer Process – Shared Memory
item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
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Consumer Process – Shared Memory
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
/* consume the item in next consumed */
}
What is the drawback of this code,
can we use the full buffer size?
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What about Filling all the Buffers?
▪ Suppose that we wanted to provide a solution to the consumer-producer problem
that fills all the buffers.
▪ We can do so by having an integer counter that keeps track of the number of
full buffers.
▪ Initially, counter is set to 0.
▪ The integer counter is incremented by the producer after it produces a new
buffer.
▪ The integer counter is and is decremented by the consumer after it consumes a
buffer.
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Producer
while (true) {
/* produce an item in next produced */
while (counter == BUFFER_SIZE)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
counter++;
}
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Consumer
while (true) {
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in next consumed */
}
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Race Condition
▪ counter++ could be implemented as
register1 = counter
register1 = register1 + 1
counter = register1
▪ counter-- could be implemented as
register2 = counter
register2 = register2 - 1
counter = register2
▪ Consider this execution interleaving with “count = 5” initially:
S0: producer execute register1 = counter {register1 = 5}
S1: producer execute register1 = register1 + 1 {register1 = 6}
S2: consumer execute register2 = counter {register2 = 5}
S3: consumer execute register2 = register2 – 1 {register2 = 4}
S4: producer execute counter = register1 {counter = 6 }
S5: consumer execute counter = register2 {counter = 4}
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Race Condition (Cont.)
▪ Question – why was there no race condition
in the first solution (where at most N – 1)
buffers can be filled?
▪ More in Chapter 6.
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IPC – Message Passing
▪ Processes communicate with each other without resorting to shared variables
▪ IPC facility provides two operations:
• send(message)
• receive(message)
▪ The message size is either fixed or variable
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Message Passing (Cont.)
▪ If processes P and Q wish to communicate, they need to:
• Establish a communication link between them
• Exchange messages via send/receive
▪ Implementation issues:
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of communicating
processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate fixed or variable?
• Is a link unidirectional or bi-directional?
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Implementation of Communication Link
▪ Physical:
• Shared memory
• Hardware bus
• Network
▪ Logical:
• Direct or indirect
• Synchronous or asynchronous
• Automatic or explicit buffering
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Direct Communication
▪ Processes must name each other explicitly:
• send (P, message) – send a message to process P
• receive(Q, message) – receive a message from process Q
▪ Properties of communication link
• Links are established automatically
• A link is associated with exactly one pair of communicating processes
• Between each pair there exists exactly one link
• The link may be unidirectional, but is usually bi-directional
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Indirect Communication
▪ Messages are directed and received from mailboxes (also referred to as ports)
• Each mailbox has a unique id
• Processes can communicate only if they share a mailbox
▪ Properties of communication link
• Link established only if processes share a common mailbox
• A link may be associated with many processes
• Each pair of processes may share several communication links
• Link may be unidirectional or bi-directional
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Indirect Communication (Cont.)
▪ Operations
• Create a new mailbox (port)
• Send and receive messages through mailbox
• Delete a mailbox
▪ Primitives are defined as:
• send(A, message) – send a message to mailbox A
• receive(A, message) – receive a message from mailbox A
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Indirect Communication (Cont.)
▪ Mailbox sharing
• P1, P2, and P3 share mailbox A
• P1, sends; P2 and P3 receive
• Who gets the message?
▪ Solutions
• Allow a link to be associated with at most two processes
• Allow only one process at a time to execute a receive
operation
• Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.
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Synchronization
Message passing may be either blocking or non-blocking
▪ Blocking is considered synchronous
• Blocking send -- the sender is blocked until the message is received
• Blocking receive -- the receiver is blocked until a message is available
▪ Non-blocking is considered asynchronous
• Non-blocking send -- the sender sends the message and continue
• Non-blocking receive -- the receiver receives:
A valid message, or
Null message
▪ Different combinations possible
• If both send and receive are blocking, we have a rendezvous
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Producer-Consumer: Message Passing
▪ Producer
message next_produced;
while (true) {
/* produce an item in next_produced */
send(next_produced);
}
▪ Consumer
message next_consumed;
while (true) {
receive(next_consumed)
/* consume the item in next_consumed */
}
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Buffering
▪ Queue of messages attached to the link.
▪ Implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
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Examples of IPC Systems - POSIX
▪ POSIX Shared Memory
• Process first creates shared memory segment
shm_fd = shm_open(name, O CREAT | O RDWR, 0666);
• Also used to open an existing segment
• Set the size of the object
ftruncate(shm_fd, 4096);
• Use mmap() to memory-map a file pointer to the shared memory
object
• Reading and writing to shared memory is done by using the
pointer returned by mmap().
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IPC POSIX Producer
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IPC POSIX Consumer
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Pipes
▪ Acts as a conduit allowing two processes to communicate
▪ Issues:
• Is communication unidirectional or bidirectional?
• In the case of two-way communication, is it half or full-duplex?
• Must there exist a relationship (i.e., parent-child) between the
communicating processes?
• Can the pipes be used over a network?
▪ Ordinary pipes – cannot be accessed from outside the process that
created it. Typically, a parent process creates a pipe and uses it to
communicate with a child process that it created.
▪ Named pipes – can be accessed without a parent-child relationship.
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Ordinary Pipes
▪ Ordinary Pipes allow communication in standard producer-consumer
style
▪ Producer writes to one end (the write-end of the pipe)
▪ Consumer reads from the other end (the read-end of the pipe)
▪ Ordinary pipes are therefore unidirectional
▪ Require parent-child relationship between communicating processes
▪ Windows calls these anonymous pipes
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Named Pipes
▪ Named Pipes are more powerful than ordinary pipes
▪ Communication is bidirectional
▪ No parent-child relationship is necessary between the communicating
processes
▪ Several processes can use the named pipe for communication
▪ Provided on both UNIX and Windows systems
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End of Chapter 3
Operating System Concepts – 10 th Edition Silberschatz, Galvin and Gagne ©2018