if script == nil then return end
Player = game:GetService("Players"):FindFirstChild("MaxFUNroblox1")
Name = "Artillery Beacon"
selected = false
Button1Down = false
thrown = false
function makeParts(format)
local beacon = Instance.new("Model")
beacon.Name = Name
beacon.Parent = Player.Character
local pm = Instance.new("Part")
pm.Name = "Handle"
pm.FormFactor = "Custom"
pm.Size = Vector3.new(1, 1, 1)
pm.BrickColor = BrickColor.new("Really black")
pm.Locked = true
pm.TopSurface = 0
pm.BottomSurface = 0
pm.Parent = beacon
local m = Instance.new("SpecialMesh")
m.MeshType = "Brick"
m.Scale = Vector3.new(0.5, 1.25, 0.2)
m.Parent = pm
local w = Instance.new("Weld")
w.Part0 = pm
if format == "hand" then
w.Part1 = Player.Character:FindFirstChild("Right Arm")
w.C0 = CFrame.new(-1.2, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0,
math.rad(90))
w.C1 = CFrame.new()
elseif format == "holster" then
w.Part1 = Player.Character:FindFirstChild("Torso")
w.C0 = CFrame.new(0.7, 0.25, 0.6)
w.C1 = CFrame.new()
beacon.Name = Name.. " (Holstered)"
end
w.Parent = pm
local s = Instance.new("Sound")
s.Name = "Explode"
s.SoundId = "http://www.roblox.com/Asset/?id=2101148"
s.Volume = 1
s.Pitch = 1
s.Looped = false
s.Parent = pm
local s = Instance.new("Sound")
s.Name = "Beep"
s.SoundId = "http://www.roblox.com/Asset/?id=15666462"
s.Volume = 1
s.Pitch = 0.75
s.Looped = true
s.Parent = pm
local p = Instance.new("Part")
p.Name = "Antenna"
p.FormFactor = "Custom"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("Dark stone grey")
p.Transparency = 0
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = beacon
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(0.1, 0.5, 0.1)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(0.1, -0.85, 0)
w.C1 = CFrame.new()
w.Parent = p
local p = Instance.new("Part")
p.Name = "Light"
p.FormFactor = "Custom"
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("Bright green")
p.Transparency = 1
p.Locked = true
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = beacon
local m = Instance.new("SpecialMesh")
m.MeshType = "Sphere"
m.Scale = Vector3.new(0.1, 0.1, 0.1)
m.Parent = p
local w = Instance.new("Weld")
w.Part0 = p
w.Part1 = pm
w.C0 = CFrame.new(-0.175, -0.64, 0)
w.C1 = CFrame.new()
w.Parent = p
end
function removeParts(format)
if format == "hand" then
if Player.Character:FindFirstChild(Name) ~= nil then
Player.Character[Name]:Remove()
end
elseif format == "holster" then
if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then
Player.Character[Name.. " (Holstered)"]:Remove()
end
end
end
function SetAngle(Joint, Angle, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
if Joint == 1 or Joint == 3 then
Joints[Joint].DesiredAngle = Angle
end
if Joint == 2 or Joint == 4 then
Joints[Joint].DesiredAngle = -Angle
end
end
function ForceAngle(Joint, Angle, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
if Joint == 1 or Joint == 3 then
Joints[Joint].DesiredAngle = Angle
Joints[Joint].CurrentAngle = Angle
end
if Joint == 2 or Joint == 4 then
Joints[Joint].DesiredAngle = -Angle
Joints[Joint].CurrentAngle = -Angle
end
end
function SetSpeed(Joint, Speed, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
Joints[Joint].MaxVelocity = Speed
end
function DisableLimb(Limb, Character)
if Character == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder"),
Character.Torso:FindFirstChild("Left Shoulder"),
Character.Torso:FindFirstChild("Right Hip"),
Character.Torso:FindFirstChild("Left Hip")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
local Joint = Instance.new("Motor")
Joint.Parent = Character.Torso
Joint.Part0 = Character.Torso
Joint.Part1 = Limbs[Limb]
if Limb == 1 then
Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.Name = "Right Shoulder 2"
elseif Limb == 2 then
Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90),
0)
Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.Name = "Left Shoulder 2"
elseif Limb == 3 then
Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.Name = "Right Hip 2"
elseif Limb == 4 then
Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.Name = "Left Hip 2"
end
Joint.MaxVelocity = Joints[Limb].MaxVelocity
Joint.CurrentAngle = Joints[Limb].CurrentAngle
Joint.DesiredAngle = Joints[Limb].DesiredAngle
Joints[Limb]:Remove()
end
function ResetLimbCFrame(Limb, Character)
if Character == nil then return false end
if Character.Parent == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
if Limb == 1 then
Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
elseif Limb == 2 then
Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(-90), 0)
Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-
90), 0)
elseif Limb == 3 then
Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0,
math.rad(90), 0)
Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90),
0)
elseif Limb == 4 then
Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-
90), 0)
Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90),
0)
end
end
function EnableLimb(Limb, Character)
if Character == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
if Limb == 1 then
Joints[Limb].Name = "Right Shoulder"
elseif Limb == 2 then
Joints[Limb].Name = "Left Shoulder"
elseif Limb == 3 then
Joints[Limb].Name = "Right Hip"
elseif Limb == 4 then
Joints[Limb].Name = "Left Hip"
end
Animate = Character:FindFirstChild("Animate")
if Animate == nil then return false end
Animate = Animate:Clone()
Character.Animate:Remove()
Animate.Parent = Character
end
function Weld(x, y)
local weld = Instance.new("Weld")
weld.Part0 = x
weld.Part1 = y
CJ = CFrame.new(x.Position)
C0 = x.CFrame:inverse() * CJ
C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function tagHumanoid(humanoid)
local tag = Instance.new("ObjectValue")
tag.Name = "creator"
tag.Value = Player
tag.Parent = humanoid
local tag = Instance.new("StringValue")
tag.Name = "creatorType1"
tag.Value = Name
tag.Parent = humanoid
local tag = Instance.new("StringValue")
tag.Name = "creatorType2"
tag.Value = "blown to pieces"
tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:FindFirstChild("creator")
if tag ~= nil then
tag:Remove()
end
local tag = humanoid:FindFirstChild("creatorType1")
if tag ~= nil then
tag:Remove()
end
local tag = humanoid:FindFirstChild("creatorType2")
if tag ~= nil then
tag:Remove()
end
end
end
function fire(v)
if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then
Player.Character[Name].Handle.Weld:Remove() end
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.velocity = v * 75
bodyVelocity.Parent = Player.Character[Name].Handle
wait(0.1)
bodyVelocity:Remove()
end
function onButton1Down(mouse)
if selected == false then return end
if Player.Character:FindFirstChild(Name) ~= nil and Button1Down ~= true and thrown
~= true then
if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
if Player.Character[Name]:FindFirstChild("Antenna") == nil then return end
if Player.Character[Name]:FindFirstChild("Light") == nil then return end
Button1Down = true
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
Player.Character[Name].Light.Transparency = 0.4
coroutine.resume(coroutine.create(function(target)
local pos1 = target.Position
local pos2 = pos1
while true do
if target == nil then return end
if target.Parent == nil then return end
pos2 = pos1
pos1 = target.Position
local trail = Instance.new("Part")
trail.BrickColor = target.BrickColor
trail.TopSurface = 0
trail.BottomSurface = 0
trail.FormFactor = target.FormFactor
trail.Size = Vector3.new(1, 1, 1)
trail.Reflectance = 0
trail.Transparency = 0.3
trail.Anchored = true
trail.CanCollide = false
trail.CFrame = CFrame.new((pos1 + pos2) / 2, pos2)
trail.Parent = Workspace
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "Brick"
mesh.Scale = Vector3.new(0.2, 0.2, (pos2 - pos1).magnitude)
mesh.Parent = trail
coroutine.resume(coroutine.create(function(part) for i = 3, 10, 1 do
part.Transparency = i / 10 wait(0.1) end part:Remove() end), trail)
wait()
end
end), Player.Character[Name].Light)
wait(0.5)
Player.Character[Name].Handle.Beep:Play()
Player.Character[Name].Light.BrickColor = BrickColor.new("Bright orange")
coroutine.resume(coroutine.create(function()
wait(3)
if Player.Character:FindFirstChild(Name) ~= nil then
if Player.Character[Name]:FindFirstChild("Light") ~= nil then
Player.Character[Name].Light.BrickColor = BrickColor.new("Really red") end
if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
Player.Character[Name].Handle.Beep.Pitch = 1.25 end
local position = Player.Character[Name].Handle.Position
local s = Player.Character[Name].Handle.Explode:Clone()
coroutine.resume(coroutine.create(function()
local weld1 = Player.Character[Name].Light:FindFirstChild("Weld")
local weld2 = Player.Character[Name].Antenna:FindFirstChild("Weld")
if weld1 == nil then return end
if weld2 == nil then return end
local weld1c = weld1:Clone()
local weld2c = weld2:Clone()
while true do
if Player.Character ~= nil then
if Player.Character:FindFirstChild(Name) ~= nil then
if weld1.Parent == nil then
if Player.Character[Name]:FindFirstChild("Light") ~= nil then
weld1c:Clone().Parent = Player.Character[Name].Light
Player.Character[Name]:MakeJoints()
end
end
if weld2.Parent == nil then
if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
weld2c:Clone().Parent = Player.Character[Name].Antenna
Player.Character[Name]:MakeJoints()
end
end
end
end
wait()
end
end))
for i = 0, math.random(30, 50) do
if Player.Character:FindFirstChild("Humanoid") ~= nil then
if Player.Character.Humanoid.Health <= 0 then break end
local shell = Instance.new("Part")
shell.Name = "Artillery Shell"
shell.Anchored = true
shell.BrickColor = BrickColor.new("Medium stone grey")
shell.FormFactor = "Custom"
shell.Size = Vector3.new(2, 5, 2)
shell.TopSurface = 0
shell.BottomSurface = 0
shell.Parent = Workspace
coroutine.resume(coroutine.create(function(part)
local offset = Vector3.new(math.random(-50, 50), math.random(-10, 10),
math.random(-50, 50))
for i = 1000, 0, -25 do
part.CFrame = CFrame.new((position + offset) + Vector3.new(0, i, 0))
wait()
end
local e = Instance.new("Explosion")
e.Position = part.Position
e.BlastPressure = 500000
e.BlastRadius = 25
e.Parent = Workspace
e.Hit:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then
tagHumanoid(hit.Parent.Humanoid) delay(1, function()
untagHumanoid(hit.Parent.Humanoid) end) end end)
local s2 = s:Clone()
s2.Pitch = math.random(70, 90) / 100
s2.Parent = Workspace
s2:Play()
part:Remove()
end), shell)
end
wait(math.random(1, 5) / 10)
end
if Player.Character:FindFirstChild(Name) ~= nil then if
Player.Character[Name]:FindFirstChild("Handle") ~= nil then
Player.Character[Name].Handle.Beep:Stop() end end
end
wait(1)
removeParts("hand")
wait(1)
if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
Player.Character.WeaponActivated:Remove()
end
thrown = false
Button1Down = false
selected = true
onDeselected(mouse)
removeParts("holster")
script.Parent:Remove()
end))
end
end
function onButton1Up(mouse)
if selected == false then return end
if Button1Down == true and thrown ~= true then
thrown = true
mouse.Icon = "rbxasset://textures\\GunCursor.png"
SetSpeed(1, 0.75, Player.Character)
SetAngle(1, 0, Player.Character)
EnableLimb(1, Player.Character)
fire((mouse.Hit.p - Player.Character[Name].Handle.Position).unit)
end
Button1Down = false
end
function onKeyDown(key, mouse)
if selected == false then return end
key = key:lower()
if key == "q" and Button1Down == false and thrown ~= true then
if mouse.Target == nil then return end
if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil
then
onDeselected(mouse)
removeParts("holster")
script.Parent.Parent =
game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
end
end
end
function onSelected(mouse)
if selected == true then return end
selected = true
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
while Player.Character:FindFirstChild("WeaponActivated") ~= nil or thrown == true
do
if Player.Character.WeaponActivated.Value == nil then break end
if Player.Character.WeaponActivated.Value.Parent == nil then break end
wait()
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
removeParts("holster")
makeParts("hand")
local weapon = Instance.new("ObjectValue")
weapon.Name = "WeaponActivated"
weapon.Value = script.Parent
weapon.Parent = Player.Character
DisableLimb(1, Player.Character)
SetAngle(1, math.rad(200), Player.Character)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
end
function onDeselected(mouse)
if selected == false then return end
selected = false
while Button1Down == true or thrown == true do
wait()
end
if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
if Player.Character.WeaponActivated.Value == script.Parent then
Player.Character.WeaponActivated:Remove()
end
end
while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
if Player.Character.WeaponActivated.Value == nil then break end
if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then
return true end end) then break end
wait()
end
removeParts("hand")
makeParts("holster")
SetAngle(1, 0, Player.Character)
EnableLimb(1, Player.Character)
end
if script.Parent.ClassName ~= "HopperBin" then
if Player == nil then print("Error: Player not found!") return end
Tool = Instance.new("HopperBin")
Tool.Name = Name
Tool.Parent = Player.Backpack
script.Name = "Main"
script.Parent = Tool
elseif script.Parent.ClassName == "HopperBin" then
while script.Parent.Parent.ClassName ~= "Backpack" do
wait()
end
Player = script.Parent.Parent.Parent
makeParts("holster")
script.Parent.Selected:connect(onSelected)
script.Parent.Deselected:connect(onDeselected)
end