INTRODUCTION CORE RULES COMBAT CHARACTER CREATION EQUIPMENT SURVIVAL CORPORATIONS
LOOT TABLES Modded Items
A few items appear in the loot tables with existing mods.
Of course, getting in and searching is only part of the
These are most often the most basic forms of mods, such as
story. The important part is the loot you come away
turning a laser gun into a laser rifle or providing the auto-
with afterwards; that’s why you were there to begin
matic version of a 10mm pistol.
with, after all.
For each item category found, roll on the relevant
There are numerous categories of items, and the
table. After rolling, you may spend 1 Luck point to
location you are searching lists which categories of
add or subtract an amount up to the location’s level to
items can be found there. A successful search yields a
or from the roll: that is, if you’re searching a Level 6
minimum number of items of some of those catego-
location, you may increase or reduce your roll by up to
ries, and each item is determined by rolling on the
6 after rolling, by spending 1 Luck point.
tables below.
Item categories are as follows:
Ammunition Oddities and Valuables
Armor Junk
Clothing Weapons
Food (split into Ranged,
Beverages Melee, and Thrown/
Chems Explosives)
AMMUNITION
Ammunition details are on p.91.
Random Ammunition
2D20 2D20 2D20
AMMO (QUANTITY) AMMO (QUANTITY) AMMO (QUANTITY)
ROLL ROLL ROLL
2 2mm EC (6+3 C
D) 15 Flamer Fuel (12+6 C
D) 28 Fusion Cell (14+7 C
D)
3 2mm EC (6+3 C
D) 16 Flamer Fuel (12+6 C
D) 29 Railway Spike (6+3 C
D)
4 2mm EC (6+3 C
D) 17 .45 Rounds (9+4 C
D) 30 Railway Spike (6+3 C
D)
5 Plasma Cartridge (10+5 C
D) 18 .45 Rounds (9+4 C
D) 31 .44 Magnum (4+2 C
D)
6 Missile (2+1 C
D )* 19 10mm (8+4 C
D) 32 .44 Magnum (4+2 C
D)
7 Fusion Core (1)** 20 10mm (8+4 C
D) 33 5.56mm (8+4 C
D)
8 5mm (12+6 C
D ×10) 21 .38 Ammo (10+5 C
D) 34 5.56mm (8+4 C
D)
9 5mm (12+6 C
D ×10) 22 .38 Ammo (10+5 C
D) 35 Missile (2+1 C
D )*
10 .50 ammo (4+2 C
D) 23 Flare (2+1 C
D) 36 Fusion Core (1)**
11 .50 ammo (4+2 C
D) 24 .308 ammo (6+3 C
D) 37 Plasma Cartridge (10+5 C
D)
12 Syringer Ammo (4+2 C
D) 25 Shotgun Shells (6+3 C
D) 38 Mini-Nuke (1+1 C
D )**
13 Syringer Ammo (4+2 C
D) 26 Shotgun Shells (6+3 C
D) 39 Mini-Nuke (1+1 C
D )**
14 Gamma Round (4+2 C
D) 27 Fusion Cell (14+7 C
D) 40 Mini-Nuke (1+1 C
D )**
* Characters with the Scavenger perk receive only ** Characters with the Scavenger perk do not receive
+1 C
D per rank additional Missiles. any additional Fusion Cores or Mini-Nukes.
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ARMOR Some entries may ask for a roll for location. This means
to roll on the hit location table (p.28) to determine
Armor is listed on p.130.
which location that piece of armor covers, re-rolling
any inapplicable results (head results for Raider leather
Power Armor Frames do not come with a fusion core.
armor, as there is no corresponding helmet).
Random Armor
2D20 2D20 2D20
ARMOR ARMOR ARMOR
ROLL ROLL ROLL
2 X-01 Power Armor Piece 15 Sturdy Metal Armor 28 Heavy Leather Armor
3 X-01 Power Armor Piece 16 Heavy Raider Armor 29 Synth Armor
4 X-01 Power Armor Piece 17 Vault-Tec Armor 30 T-51 Power Armor Piece
5 Power Armor Frame 18 Sturdy Raider Armor 31 Heavy Combat Armor
6 Power Armor Frame 19 Leather Armor 32 Heavy Combat Armor
7 T-60 Power Armor Piece 20 Sturdy Raider Armor 33 Sturdy Synth Armor
8 T-60 Power Armor Piece 21 Raider Armor 34 Sturdy Synth Armor
9 Heavy Dog Armor 22 Sturdy Raider Armor 35 Sturdy Raider Armor
10 Heavy Dog Armor 23 Metal Armor 36 Power Armor Frame
11 Sturdy Combat Armor 24 Light Dog Armor 37 Power Armor Frame
12 Heavy Metal Armor 25 Sturdy Leather Armor 38 Heavy Synth Armor
13 Raider Power Armor Piece 26 Combat Armor 39 Heavy Synth Armor
14 Medium Dog Armor 27 T-45 Power Armor Piece 40 Heavy Synth Armor
CLOTHING
Clothing and outfits are on p.122.
Random Clothing
2D20 2D20 2D20
CLOTHING CLOTHING CLOTHING
ROLL ROLL ROLL
2 Brotherhood of Steel Fatigues 15 Road Leathers 28 Heavy Coat
3 Welder’s Visor 16 Casual Clothing 29 Heavy Coat
4 Brotherhood Scribe’s Hat 17 Casual Clothing 30 Utility Overalls
5 Brotherhood of Steel Hood 18 Hides 31 Utility Overalls
6 Brotherhood Scribe’s Armor 19 Hides 32 Casual Hat
7 Brotherhood of Steel Uniform 20 Harness 33 Hood or Cowl
8 Hard Hat 21 Harness 34 Vault Jumpsuit
9 Army Helmet 22 Sack Hood 35 Formal Clothing
10 Lab Coat 23 Sack Hood 36 Formal Clothing
11 Lab Coat 24 Military Fatigues 37 Formal Hat
12 Engineer’s Armor 25 Military Fatigues 38 Gas Mask
13 Engineer’s Armor 26 Tough Clothing 39 Cage Armor
14 Road Leathers 27 Tough Clothing 40 Hazmat Suit
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FOOD
Food items are listed on p.149.
There is one additional table here separate from the Many Food items listed in the Equipment chapter
rarity tables: Foraging. The Foraging table contains food are not listed on the tables below. They can only be
items which can be found by foraging in the wilderness. obtained through cooking, described in the Crafting
section later in this chapter, or butchering the bodies
of dead creatures.
Random Food
2D20 2D20 2D20
FOOD FOOD FOOD
ROLL ROLL ROLL
BlamCo Brand Mac and
2 Tarberry 15 28 Brain Fungus
Cheese
3 Perfectly Preserved Pie 16 Sugar Bombs 29 Corn
4 Melon (non-irradiated) 17 Potted Meat 30 Gourd
5 Carrot (non-irradiated) 18 Pork ‘n’ Beans 31 Melon
6 Institute Food Packet 19 InstaMash 32 Silt Bean
7 Sugar Bombs (preserved) 20 Dandy Boy Apples 33 Tato
8 Mutfruit (non-irradiated) 21 Canned Dog Food 34 InstaMash (preserved)
Fancy Lads Snack Cakes
9 22 Fancy Lads Snack Cakes 35 Salisbury Steak (preserved)
(preserved)
10 Sweet Roll 23 Gum Drops 36 Food Paste
11 Razorgrain 24 Mutfruit 37 Noodle Cup
12 Iguana Bits 25 Potato Crisps 38 Corn (non-irradiated)
BlamCo Brand Mac and
13 Cram 26 Salisbury Steak 39
Cheese (preserved)
14 Carrot 27 Yum-Yum Deviled Eggs 40 Tarberry
Foraging
The Foraging table, below, is used for gathering food
from wild plants while in the wasteland. An hour’s D20 ROLL FOOD FOUND
foraging and a PER + Survival test with a difficulty 1-2 Brain Fungus
of 1 finds a number of items this table equal to your 3-4 Carrot
Survival score, +1 item per AP spent. Roll once to
5-6 Corn
determine which item is found.
7-8 Gourd
9-10 Melon
11-13 Mutfruit
14-15 Razorgrain
16-17 Silt Bean
18-20 Tato
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BEVERAGES
Beverages are listed on p.160.
There is one additional table here separate from the Some Beverage items listed in the Equipment chapter
rarity tables: Nuka-Cola. This is used specifically when are not listed on the tables below. They can only be
searching Nuka-Cola machines. obtained through cooking, described in the Crafting
section later in this chapter.
Random Beverages
2D20 2D20 2D20
BEVERAGE BEVERAGE BEVERAGE
ROLL ROLL ROLL
2 Wine 15 Beer 28 Brahmin Milk
3 Wine 16 Beer 29 Brahmin Milk
4 Whiskey 17 Beer 30 Brahmin Milk
5 Whiskey 18 Beer 31 Rum
6 Nuka-Cherry 19 Dirty Water 32 Rum
7 Nuka-Cherry 20 Dirty Water 33 Rum
8 Nuka-Cherry 21 Dirty Water 34 Moonshine
9 Nuka-Cola 22 Dirty Water 35 Moonshine
10 Nuka-Cola 23 Dirty Water 36 Moonshine
11 Nuka-Cola 24 Purified Water 37 Vodka
12 Bourbon 25 Purified Water 38 Vodka
13 Bourbon 26 Purified Water 39 Wine
14 Bourbon 27 Purified Water 40 Wine
The Nuka-Cola table, below, is used when a Nuka- Nuka-Cola
Cola machine is found while scavenging. Roll twice to D20 ROLL ITEM
determine the machine’s contents. 1-8 Empty
1+2 C
D glass bottles (junk, scavenge
9-12
for 2 common materials each)
13-15 1 Nuka-Cola
16-17 2 Nuka-Cola
18 1 Nuka-Cola, 1 Nuka-Cherry
19 2 Nuka-Cola, 1 Nuka-Cherry
20 1 Nuka-Cola Quantum
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CHEMS Many Chems items listed in the Equipment chapter
are not listed on the tables below. They can only be
Chems are listed on p.164.
obtained through crafting, described in the Crafting
section later in this chapter.
Random Chems
2D20 2D20 2D20
CHEM CHEM CHEM
ROLL ROLL ROLL
2 Super Stimpak 15 Daddy-O 28 Buffout
3 Calmex 16 Rad-X (diluted) 29 Jet
4 Day Tripper 17 Rad-X (diluted) 30 Jet
5 Addictol 18 Healing Salve 31 Mentats
6 Stimpak 19 Healing Salve 32 Mentats
7 Stimpak 20 Dirty Water 33 Rad-X
8 RadAway 21 Dirty Water 34 Rad-X
9 RadAway 22 Dirty Water 35 Stimpak
10 Psycho 23 Stimpak (diluted) 36 Stimpak
11 Psycho 24 Stimpak (diluted) 37 Antibiotics
12 Med-X 25 RadAway (diluted) 38 Overdrive
13 Med-X 26 RadAway (diluted) 39 Fury
14 Daddy-O 27 Buffout 40 X-Cell
WEAPONS (RANGED) Ranged weapons found come with a standard quantity
Ranged Weapons are listed on p.95. of their ammunition (standard quantities shown on
the ammunition table in this chapter and on p.91).
Random Ranged Weapons
2D20 2D20 2D20
RANGED WEAPON RANGED WEAPON RANGED WEAPON
ROLL ROLL ROLL
Institute Laser Rifle (Long Pipe Rifle (Long Barrel,
2 Fat Man 11 20
Barrel, Standard Stock) Standard Stock)
3 Fat Man 12 Syringer 21 Pipe Gun
Auto Pipe Gun (Automatic
4 Missile Launcher 13 Hunting Rifle 22
Receiver)
5 Missile Launcher 14 Assault Rifle 23 Pipe Revolver
Pipe Bolt Action Rifle (Long
6 Railway Rifle 15 Laser Musket 24
Barrel, Standard Stock)
10mm Auto Pistol
7 Junk Jet 16 Submachine Gun 25
(Automatic Receiver)
8 Flamer 17 10mm Pistol 26 Double-Barreled Shotgun
9 Plasma Pistol 18 Pipe Bolt Action 27 .44 Pistol
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2D20 2D20 2D20
RANGED WEAPON RANGED WEAPON RANGED WEAPON
ROLL ROLL ROLL
28 Combat Rifle 33 Minigun 38 Heavy Incinerator
Scoped Hunting Rifle (Long Plasma Rifle (Long Barrel,
29 34 39 Gamma Gun
Barrel, Short Scope) Standard Stock)
30 Combat Shotgun 35 Gatling Laser 40 Gamma Gun
31 Institute Laser Pistol 36 Gauss Rifle
32 Laser Pistol 37 Heavy Incinerator
WEAPONS (MELEE)
Melee Weapons are listed on p.111.
Random Melee Weapons
2D20 2D20 2D20
MELEE WEAPON MELEE WEAPON MELEE WEAPON
ROLL ROLL ROLL
2 Deathclaw Gauntlet 15 Walking Cane 28 Pipe Wrench
3 Shishkebab 16 Walking Cane 29 Knuckles
4 Shishkebab 17 Pool Cue 30 Knuckles
5 Sledgehammer 18 Pool Cue 31 Tire Iron
6 Sledgehammer 19 Switchblade 32 Tire Iron
7 Ripper 20 Switchblade 33 Sword
8 Ripper 21 Board 34 Sword
9 Boxing Glove 22 Board 35 Aluminum Baseball Bat
10 Boxing Glove 23 Lead Pipe 36 Aluminum Baseball Bat
11 Baton 24 Lead Pipe 37 Power Fist
12 Baton 25 Rolling Pin 38 Power Fist
13 Machete 26 Rolling Pin 39 Super Sledge
14 Machete 27 Pipe Wrench 40 Super Sledge
Chapter Five SURVIVAL 205