Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
7 views2 pages

Config

The document outlines parameters for a customizable sports kit, including shirt and shorts specifications such as model types, colors, and number placements. It provides detailed settings for various elements like sleeve types, collar styles, and badge positions. Additionally, it includes texture file references and color codes for the kit design.

Uploaded by

robertoseide618
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views2 pages

Config

The document outlines parameters for a customizable sports kit, including shirt and shorts specifications such as model types, colors, and number placements. It provides detailed settings for various elements like sleeve types, collar styles, and badge positions. Additionally, it includes texture file references and color codes for the kit design.

Uploaded by

robertoseide618
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

; generated with Kit Studio 2021 v1.4.

0
; shirt parameters
ShortSleevesModel=1 ; 1=Normal (players), 2=Kappa
(players), 3=Referee kits only
ShirtModel=144 ; 144, 151=Semi-long short
sleeves, 160, 176=Legacy
Collar=2 ; 1 to 130
TightKit=0 ; 0=Off, 1=On
ShirtPattern=1 ; 0 to 6
WinterCollar=2 ; 1 to 130
LongSleevesType=62 ; 62=Normal & Undershirt,
187=Only Undershirt
SleeveLimits=0 ; 0=No limits, 1=Only long
sleeves, 2 = Only short sleeves

; shirt - back side


Name=0 ; 0=On, 1=Off
NameShape=2 ; 0=Straight, 1=Light curve,
2=Medium curve, 3=Extreme curve
NameY=35 ; 0 to 39
NameSize=8 ; 0 to 20
NameStretch=3 ; 0 to 3
BackNumberY=15 ; 0 to 29
BackNumberSize=25 ; 0 to 28
BackNumberSpacing=10 ; 0 to 14
BackNumberType=0 ; 0=Normal, 1=Forced two-digit

; shirt - front side


ChestNumberX=0 ; 0 to 29
ChestNumberY=0 ; 0 to 29
ChestNumberSize=7 ; 0 to 28

; shorts parameters
ShortsModel=1 ; 1 to 16 (17 and above tend make
some parts of the pants black)
ShortsNumberSide=1 ; 0=Left, 1=Right
ShortsNumberX=9 ; 0 to 31 (number invisible if
using 30 or 31)
ShortsNumberY=13 ; 0 to 31 (number invisible if
using 30 or 31)
ShortsNumberSize=15 ; 0 to 28

; texture files
KitFile=u0108p2
BackNumbersFile=u0108p2_back
ChestNumbersFile=
LegNumbersFile=u0108p2_leg
NameFontFile=u0108p2_name

; kit colors
ShirtColor1=#2a2a2a
ShirtColor2=#2a2a2a
UndershirtColor=#2a2a2a
ShortsColor=#2a2a2a
SocksColor=#2a2a2a
BackNumbersColor=#FFFF00
ChestNumberColor=#FFFF00
NameFontColor=#FFFF00
; sleeve badge positions
RightShortX=14 ; 0 to 31
RightShortY=14 ; 0 to 31
RightLongX=14 ; 0 to 31
RightLongY=14 ; 0 to 31
LeftShortX=31 ; 0 to 31
LeftShortY=0 ; 0 to 31
LeftLongX=31 ; 0 to 31
LeftLongY=0 ; 0 to 31

; kit colors from UniColor.bin


UniColor_Color1=#2a2a2a
UniColor_Color2=#2a2a2a

; values added by kserv.lua


CaptainArmband=0
Unk_Offset0x1C_Bits0to1=0

You might also like