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Lecture 1 - Introduction

The document provides an overview of operating systems, detailing their functions, organization, and the roles they play in managing computer hardware and resources. It discusses key concepts such as user and kernel modes, interrupts, and the structure of computer systems, including memory and storage hierarchies. Additionally, it covers the evolution of operating systems and their applications across various computing environments.

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0% found this document useful (0 votes)
19 views52 pages

Lecture 1 - Introduction

The document provides an overview of operating systems, detailing their functions, organization, and the roles they play in managing computer hardware and resources. It discusses key concepts such as user and kernel modes, interrupts, and the structure of computer systems, including memory and storage hierarchies. Additionally, it covers the evolution of operating systems and their applications across various computing environments.

Uploaded by

Fako Mafike
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CS3521-14 Operating Systems 1

Introduction

Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Outline

▪ What Operating Systems Do


▪ Computer-System Organization
▪ Computer-System Architecture
▪ Operating-System Operations
▪ Resource Management
▪ Security and Protection
▪ Virtualization

Operating System Concepts – 10th Edition 1.2 Silberschatz, Galvin and Gagne ©2018
Objectives

▪ Describe the general organization of a computer system and the


role of interrupts
▪ Describe the components of a modern, multiprocessor computer
system
▪ Illustrate the transition from user mode to kernel mode
▪ Discuss how operating systems are used in various computing
environments

Operating System Concepts – 10th Edition 1.3 Silberschatz, Galvin and Gagne ©2018
What Does the Term Operating System Mean?

▪ An operating system is ____________________


▪ What about:
• Program
• Hardware
• Compiler
• Etc.

• An OS is a program/software that manages the computer hardware and


other resources. It also provides a basis for application programs and acts
as an intermediary between the computer user and the computer
hardware [1].

Operating System Concepts – 10th Edition 1.4 Silberschatz, Galvin and Gagne ©2018
What is an Operating System?

▪ A program that acts as an intermediary between a user of a


computer and the computer hardware
▪ Operating system goals:
• Execute user programs and make solving user problems
easier
• Make the computer system convenient to use
• Use the computer hardware in an efficient manner

Operating System Concepts – 10th Edition 1.5 Silberschatz, Galvin and Gagne ©2018
Computer System Structure

▪ Computer system can be divided into four components:


• Hardware – provides basic computing resources
 CPU, memory, I/O devices
• Operating system
 Controls and coordinates use of hardware among various
applications and users
• Application programs – define the ways in which the system
resources are used to solve the computing problems of the users
 Word processors, compilers, web browsers, database systems,
video games
 Business applications, etc.
• Users
 People, machines, other computers

Operating System Concepts – 10th Edition 1.6 Silberschatz, Galvin and Gagne ©2018
Abstract View of Components of Computer

Operating System Concepts – 10th Edition 1.7 Silberschatz, Galvin and Gagne ©2018
What Operating Systems Do
▪ Depends on the point of view
▪ Users want convenience, ease of use and good performance
• Don’t care about resource utilization
▪ But shared computer such as mainframe or minicomputer must keep
all users happy
• Resource utilization is a priority over ease of use
▪ Operating system is a resource allocator/manager and control
program making efficient use of HW and managing execution of user
programs

Operating System Concepts – 10th Edition 1.8 Silberschatz, Galvin and Gagne ©2018
What Operating Systems Do (Cont.)
▪ Users of dedicated systems such as workstations have dedicated
resources but frequently use shared resources from servers.
▪ Mobile devices like smartphones and tablets are resource-poor,
optimized for usability and battery life.
• Mobile user interfaces such as touch screens, and voice recognition.
▪ Some computers have little or no user interface, such as embedded
computers in devices and automobiles.
• Run primarily without user intervention.

Operating System Concepts – 10th Edition 1.9 Silberschatz, Galvin and Gagne ©2018
Term OS Covers Many Roles
▪ Because of myriad designs and uses of OSes
▪ Present in toasters through ships, spacecraft, game
machines, TVs and industrial control systems, ATM
machines, etc.
▪ Born when fixed use computers for military became more
general purpose and needed resource management and
program control

Operating System Concepts – 10th Edition 1.10 Silberschatz, Galvin and Gagne ©2018
Operating System Definition
▪ No universally accepted definition
▪ “Everything a vendor ships when you order an operating system” is a
good approximation
• But varies wildly
▪ “The one program running at all times on the computer” is the kernel,
which is part of the operating system
▪ Everything else is either
• A system program (ships with the operating system, but not part of
the kernel) , or
• An application program, all programs not associated with the
operating system
▪ Today’s OSes for general purpose and mobile computing also include
middleware – a set of software frameworks that provide additional
services to application developers such as databases, multimedia,
graphics

Operating System Concepts – 10th Edition 1.11 Silberschatz, Galvin and Gagne ©2018
Operating System Definition
Middleware
▪ Middleware is a type of computer software that provides services to
applications beyond those available from the operating system.
▪ Middleware exists to make it easier for software developers to implement
their applications while getting other general-purpose services from the
middleware or the OS.
• Allows developers to focus on the specific purposes of their
applications.
▪ Middleware enables communication and data management
▪ TCPI/IP model – defines middleware as those services found above
the transport layer but below the application layer.
▪ Middleware includes web servers, application servers, content
management systems, and similar tools that support application
development and delivery.

Operating System Concepts – 10th Edition 1.12 Silberschatz, Galvin and Gagne ©2018
History of Operating Systems

Self-study

Operating System Concepts – 10th Edition 1.13 Silberschatz, Galvin and Gagne ©2018
Overview of Computer System Structure

Operating System Concepts – 10th Edition 1.14 Silberschatz, Galvin and Gagne ©2018
Computer System Organization
▪ Computer-system operation
• One or more CPUs, device controllers connect through common
bus providing access to shared memory
• Concurrent execution of CPUs and devices competing for memory
cycles

Operating System Concepts – 10th Edition 1.15 Silberschatz, Galvin and Gagne ©2018
Computer-System Operation

▪ I/O devices and the CPU can execute concurrently


▪ Each device controller is in charge of a particular device type
▪ Each device controller has a local buffer
▪ Each device controller type has an operating system device driver
to manage it
▪ CPU moves data from/to main memory to/from local buffers
▪ I/O is from the device to local buffer of controller
▪ Device controller informs CPU that it has finished its operation by
causing an interrupt

Operating System Concepts – 10th Edition 1.16 Silberschatz, Galvin and Gagne ©2018
Common Functions of Interrupts

▪ Interrupt transfers control to the interrupt service routine


generally, through the interrupt vector, which contains the
addresses of all the service routines
▪ Interrupt architecture must save the address of the interrupted
instruction
▪ A trap or exception is a software-generated interrupt caused
either by an error or a user request
▪ An operating system is interrupt driven

Operating System Concepts – 10th Edition 1.17 Silberschatz, Galvin and Gagne ©2018
Interrupt Timeline

Operating System Concepts – 10th Edition 1.18 Silberschatz, Galvin and Gagne ©2018
Interrupt Handling

▪ The operating system preserves the state of the CPU by


storing the registers and the program counter (PC).
▪ Determines which type of interrupt has occurred: Sw vs Hw
interrupts.
▪ Separate segments of code to determine what action should
be taken for each type of interrupt

Operating System Concepts – 10th Edition 1.19 Silberschatz, Galvin and Gagne ©2018
Interrupt-driven I/O Cycle

Operating System Concepts – 10th Edition 1.20 Silberschatz, Galvin and Gagne ©2018
Computer Startup

▪ Bootstrap program is loaded at power-up or reboot


▪ Typically stored in ROM or EPROM, generally known as
firmware
▪ Initializes all aspects of system
▪ Loads operating system kernel and starts execution
▪ Loads first process - init

Operating System Concepts – 10th Edition 1.23 Silberschatz, Galvin and Gagne ©2018
Storage Structure

Operating System Concepts – 10th Edition 1.24 Silberschatz, Galvin and Gagne ©2018
Storage Structure
▪ Main memory – only large storage media that the CPU can
access directly
• Typically, volatile
• Typically, random-access memory in the form of
Dynamic Random-access Memory (DRAM)
▪ Secondary storage – extension of main memory that
provides large nonvolatile storage capacity

Operating System Concepts – 10th Edition 1.25 Silberschatz, Galvin and Gagne ©2018
Storage Structure (Cont.)
▪ Hard Disk Drives (HDD) – rigid metal or glass platters
covered with magnetic recording material
• Disk surface is logically divided into tracks, which are
subdivided into sectors
• The disk controller determines the logical interaction
between the device and the computer
▪ Non-volatile memory (NVM) devices– faster than hard disks,
nonvolatile
• Various technologies
• Becoming more popular as capacity and performance
increases, price drops

Operating System Concepts – 10th Edition 1.26 Silberschatz, Galvin and Gagne ©2018
Storage Definitions and Notation Review
The basic unit of computer storage is the bit . A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers, it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made
up of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.

Computer storage, along with most computer throughput, is generally


measured and manipulated in bytes and collections of bytes. A kilobyte , or
KB , is 1,024 bytes; a megabyte , or MB , is 1,0242 bytes; a gigabyte , or GB , is
1,0243 bytes; a terabyte , or TB , is 1,0244 bytes; and a petabyte , or PB , is 1,0245
bytes. Computer manufacturers often round off these numbers and say that
a megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).

Operating System Concepts – 10th Edition 1.27 Silberschatz, Galvin and Gagne ©2018
Storage Hierarchy
▪ Storage systems organized in hierarchy
• Speed
• Cost
• Volatility
▪ Caching – copying information into faster storage system; main memory
can be viewed as a cache for secondary storage
▪ Device Driver for each device controller to manage I/O
• Provides uniform interface between controller and kernel

Operating System Concepts – 10th Edition 1.28 Silberschatz, Galvin and Gagne ©2018
Storage-Device Hierarchy

Operating System Concepts – 10th Edition 1.29 Silberschatz, Galvin and Gagne ©2018
How a Modern Computer Works

A von Neumann architecture

Operating System Concepts – 10th Edition 1.30 Silberschatz, Galvin and Gagne ©2018
Direct Memory Access Structure

▪ Used for high-speed I/O devices able to transmit information


at close to memory speeds. E.g. SSD
▪ Device controller transfers blocks of data from buffer storage
directly to main memory without CPU intervention
▪ Only one interrupt is generated per block, rather than the one
interrupt per byte

Operating System Concepts – 10th Edition 1.31 Silberschatz, Galvin and Gagne ©2018
Multiprogramming (Batch system)
▪ Single user cannot always keep CPU and I/O devices busy
▪ Multiprogramming organizes jobs (code and data) so CPU
always has one to execute
▪ A subset of total jobs in system is kept in memory
▪ One job selected and run via job scheduling
▪ When job has to wait (for I/O for example), OS switches to
another job

Operating System Concepts – 10th Edition 1.33 Silberschatz, Galvin and Gagne ©2018
Memory Layout for Multiprogrammed System

Operating System Concepts – 10th Edition 1.34 Silberschatz, Galvin and Gagne ©2018
Multitasking (Timesharing)
▪ A logical extension of Batch systems– the CPU switches jobs so
frequently that users can interact with each job while it is running,
creating interactive computing
• Response time should be < 1 second
• Each user has at least one program executing in memory,
which is called process
• If several jobs ready to run at the same time  CPU
scheduling
• If processes don’t fit in memory, swapping moves them in and
out to run
• Virtual memory allows execution of processes not completely
in memory

Operating System Concepts – 10th Edition 1.35 Silberschatz, Galvin and Gagne ©2018
Dual-mode Operation
▪ Dual-mode operation allows OS to protect itself and other
system components
• User mode and kernel mode
▪ Mode bit provided by hardware
• Provides ability to distinguish when system is running user
code or kernel code.
• When a user is running ➔ mode bit is “user”
• When kernel code is executing ➔ mode bit is “kernel”
▪ Some instructions designated as privileged, only executable in
kernel mode

Operating System Concepts – 10th Edition 1.36 Silberschatz, Galvin and Gagne ©2018
Transition from User to Kernel Mode

Operating System Concepts – 10th Edition 1.37 Silberschatz, Galvin and Gagne ©2018
Dual-mode Operation (Cont.)
▪ How do we guarantee that user does not explicitly set the
mode bit to “kernel”?
▪ When the system starts executing it is in kernel mode
▪ When control is given to a user program the mode-bit changes
to “user mode”.
▪ When a user issues a system call it results in an interrupt,
which trap to the operating system. At that time, the mode–bit
is set to “kernel mode”.

Operating System Concepts – 10th Edition 1.38 Silberschatz, Galvin and Gagne ©2018
Timer
▪ Timer to prevent infinite loop (or process hogging resources)
• Timer is set to interrupt the computer after some time period
• Keep a counter that is decremented by the physical clock
• Operating system set the counter (privileged instruction)
• When counter zero generate an interrupt
• Set up before scheduling process to regain control or terminate
program that exceeds allotted time

Operating System Concepts – 10th Edition 1.39 Silberschatz, Galvin and Gagne ©2018
Process Management
▪ A process is a program in execution. It is a unit of work within the
system. Program is a passive entity; process is an active entity.
▪ Process needs resources to accomplish its task
• CPU, memory, I/O, files
• Initialization data
▪ Process termination requires reclaim of any reusable resources
▪ Single-threaded process has one program counter specifying location
of next instruction to execute
• Process executes instructions sequentially, one at a time, until
completion
▪ Multi-threaded process has one program counter per thread
▪ Typically, system has many processes, some user, some operating
system running concurrently on one or more CPUs
• Concurrency by multiplexing the CPUs among the processes /
threads

Operating System Concepts – 10th Edition 1.40 Silberschatz, Galvin and Gagne ©2018
Process Management Activities

The operating system is responsible for the following activities in


connection with process management:
▪ Creating and deleting both user and system processes
▪ Suspending and resuming processes
▪ Providing mechanisms for process synchronization
▪ Providing mechanisms for process communication
▪ Providing mechanisms for deadlock handling

Operating System Concepts – 10th Edition 1.41 Silberschatz, Galvin and Gagne ©2018
Memory Management

▪ To execute a program all (or part) of the instructions must be in


memory
▪ All (or part) of the data that is needed by the program must be in
memory
▪ Memory management determines what is in memory and when
• Optimizing CPU utilization and computer response to users
▪ Memory management activities
• Keeping track of which parts of memory are currently being used
and by whom
• Deciding which processes (or parts thereof) and data to move into
and out of memory
• Allocating and deallocating memory space as needed

Operating System Concepts – 10th Edition 1.42 Silberschatz, Galvin and Gagne ©2018
File-system Management
▪ OS provides uniform, logical view of information storage
• Abstracts physical properties to logical storage unit - file
• Each medium is controlled by device (i.e., disk drive, tape drive)
 Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)

▪ File-System management
• Files usually organized into directories
• Access control on most systems to determine who can access
what
▪ OS activities include
 Creating and deleting files and directories
 Primitives to manipulate files and directories
 Mapping files onto secondary storage
 Backup files onto stable (non-volatile) storage media

Operating System Concepts – 10th Edition 1.43 Silberschatz, Galvin and Gagne ©2018
Mass-Storage Management
▪ Usually, disks used to store data that does not fit in main memory or data
that must be kept for a “long” period of time
▪ Proper management is of central importance
▪ Entire speed of computer operation hinges on disk subsystem and its
algorithms
▪ OS activities with regard to mass-storage management:
• Mounting and unmounting
• Free-space management
• Storage allocation
• Disk scheduling
• Partitioning
• Protection

Operating System Concepts – 10th Edition 1.44 Silberschatz, Galvin and Gagne ©2018
Caching

▪ Important principle, performed at many levels in a computer


(in hardware, operating system, software)
▪ Information in use copied from slower to faster storage
temporarily
▪ Faster storage (cache) checked first to determine if
information is there
• If it is, information used directly from the cache (fast)
• If not, data copied to cache and used there
▪ Cache smaller than storage being cached
• Cache management important design problem
• Cache size and replacement policy

Operating System Concepts – 10th Edition 1.45 Silberschatz, Galvin and Gagne ©2018
Characteristics of Various Types of Storage

Movement between levels of storage hierarchy can be explicit or implicit

Operating System Concepts – 10th Edition 1.46 Silberschatz, Galvin and Gagne ©2018
Migration of data “A” from Disk to Register

▪ Multitasking environments must be careful to use most recent value,


no matter where it is stored in the storage hierarchy

▪ Multiprocessor environment must provide cache coherency in


hardware such that all CPUs have the most recent value in their
cache
▪ Distributed environment situation even more complex
• Several copies of a datum can exist

Operating System Concepts – 10th Edition 1.47 Silberschatz, Galvin and Gagne ©2018
I/O Subsystem
▪ One purpose of OS is to hide peculiarities of hardware devices from the
user
▪ I/O subsystem responsible for
• Memory management of I/O including:
 Buffering (storing data temporarily while it is being transferred)
 Caching (storing parts of data in faster storage for performance),
 Spooling (the overlapping of output of one job with input of other
jobs)
– To spool - transfer data intended for a peripheral device into
temporary storage
• General device-driver interface
• Drivers for specific hardware devices

Operating System Concepts – 10th Edition 1.48 Silberschatz, Galvin and Gagne ©2018
Virtualization

▪ Allows operating systems to run applications within other OSes


• Vast and growing industry
▪ Emulation used when source CPU type different from target type
(i.e., PowerPC to Intel x86)
• Generally slowest method
• When computer language not compiled to native code –
Interpretation
▪ Virtualization – OS natively compiled for CPU, running guest OSes
also natively compiled
• Consider VMware running WinXP guests, each running
applications, all on native WinXP host OS
• VMM (virtual machine Manager) provides virtualization services

Operating System Concepts – 10th Edition 1.51 Silberschatz, Galvin and Gagne ©2018
Virtualization (cont.)
▪ Use cases involve laptops and desktops running multiple OSes for
exploration or compatibility
• Apple laptop running Mac OS X host, Windows as a guest
• Developing apps for multiple OSes without having multiple
systems
• Quality assurance testing applications without having multiple
systems
• Executing and managing compute environments within data
centers
▪ VMM can run natively, in which case they are also the host
• There is no general-purpose host then (VMware ESX and Citrix
XenServer)

Operating System Concepts – 10th Edition 1.52 Silberschatz, Galvin and Gagne ©2018
Virtualization Illustration

Operating System Concepts – 10th Edition 1.53 Silberschatz, Galvin and Gagne ©2018
Computer-System Architecture

Operating System Concepts – 10th Edition 1.54 Silberschatz, Galvin and Gagne ©2018
Computer-System Architecture

▪ Most systems use a single general-purpose processor


• Most systems have special-purpose processors as well
▪ Multiprocessor's systems growing in use and importance
• Also known as parallel systems, tightly-coupled systems
• Advantages include:
1. Increased throughput
2. Economy of scale
3. Increased reliability – graceful degradation or fault tolerance
• Two types:
1. Asymmetric Multiprocessing – each processor is assigned
a specie task.
2. Symmetric Multiprocessing – each processor performs all
tasks

Operating System Concepts – 10th Edition 1.55 Silberschatz, Galvin and Gagne ©2018
Symmetric Multiprocessing Architecture

Operating System Concepts – 10th Edition 1.56 Silberschatz, Galvin and Gagne ©2018
Dual-Core Design
▪ Multi-chip and multicore
▪ Systems containing all chips
• Chassis containing multiple separate systems

Operating System Concepts – 10th Edition 1.57 Silberschatz, Galvin and Gagne ©2018

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