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5E CharacterSheet Fillable

The document outlines a character sheet for a Necromancer named Vis, who is a lawful evil Aranea with various abilities and traits related to necromancy. Key features include the ability to exploit captured souls, summon undead soldiers, and a range of skills and attacks. The character has specific resistances, hit points, and equipment, along with a detailed spellcasting section.
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0% found this document useful (0 votes)
20 views3 pages

5E CharacterSheet Fillable

The document outlines a character sheet for a Necromancer named Vis, who is a lawful evil Aranea with various abilities and traits related to necromancy. Key features include the ability to exploit captured souls, summon undead soldiers, and a range of skills and attacks. The character has specific resistances, hit points, and equipment, along with a detailed spellcasting section.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Necromancer 5 Kj

CLASS & LEVEL BACKGROUND PLAYER NAME


Vis
Aranea Lawful evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH RESISTANCES:Necrotic
11 +0 30
14 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 43


+2 Strength
DEXTERITY ● +3 Dexterity

11 +3

+1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+0 ● +8 Wisdom
● +6 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
+0 Acrobatics (Dex) Total 5d8 SUCCESSES
+3 +5 Animal Handling (Wis) FAILURES
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)

13 ● +6

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Eldritch curse: cant be polymorphed

Insight (Wis)
Unarmed +5 1d8+2 You have disadvantage on saving throws against madness but gain a bonus to Dexterity
saving throws equal to your Proficiency bonus.
+1 +5
30 ft climbing and can climb on any surface for 3 minutes

● +11 Intimidation (Cha) Light Cross +3 1d8 Web Spit: You hurl sticky web at a creature within 60 feet of you; it must succeed on a
Dexterity saving throw DC14 or be restrained by the webbing. As an action, the restrained
target can make a Strength check against the DC, bursting the webbing and freeing itself
WISDOM +1 Investigation (Int) on a success. The webbing can also be attacked and destroyed (AC 10; 9HP ; vulnerability

+5 Medicine (Wis)
spear +3 1d6 to fire damage;
immunity to bludgeoning, poison, and psychic damage). Once you use this trait, you can't

20
use it again until you finish a long rest.

When you exploit a soul, it is unavailable until you finish a short or long rest,
+1 Nature (Int) Dagger Some of your necromantic features require your target to make a saving throw to resist the
feature's effects. The saving throw DC is calculated as follows:
Soul Capture DC = 16

+5
+5 Perception (Wis) Dagger Call of the Haunted. As an action, you can exploit a captured soul to cast Toll the Dead
Call Shadows. As a bonus action, in combat, you can exploit a captured soul to take the
disengage action, untill the end of your turn, your movement doesnt cause oppertunity
+3 Performance (Cha) attacks.
Carrion Consumption. As a bonus action, you can exploit a captured soul to consume a Hit
Die and regain hit points equal to a roll of your Hit Die roll + your wisdom modifier.
+3 Persuasion (Cha)
CHARISMA Advantage on stealth in Dim or dark areas

+1 Religion (Int) Darkvision

16 ● +6 Sleight of Hand (Dex)


SOUL SIPHON
Beginning at 1st level, you can channel the pain of the damned into pure malicious energy.
You gain a new attack option that you can use with the Attack action. This special attack
has a range of 90 feet. The target must succeed on a Constitution saving throw against
● +11 Stealth (Dex) your Soul capture DC, or take 1d8 necrotic damage. You, or an allied creature in range,
then gain temporary hit points equal to the amount of damage dealt for 1 minute. The
+3 +5 Survival (Wis)
damage of this ability increases as you gain levels in this class, by 1d8 when you reach 5th
level (2d8)

Speak to the dead

SKILLS ATTACKS & SPELLCASTING Beginning at 3rd level, you can bring the soul of a dead creature into your service.
Whenever a creature with a CR above 0, is reduced to 0 hit points, within 30 feet of you,
excluding constructs and undead, you can attempt to capture their soul as a reaction. The
creature must make a Constitution saving throw, against your Soul Capture DC.
On a failed save, you capture the soul, bringing it into your service. If the creature
succeeds, you can force it to reroll the saving throw and use the new roll. You can do this
PASSIVE WISDOM (PERCEPTION)
CP
a backpack only once per soul. If the target succeeds this 2nd save, the soul burns up, and disappears.
If the target has an Intelligence of 8 or higher, it rerolls the save with advantage.
A creature with a CR equal to1.65 automatically fails this save. Once a soul is brought

a crowbar under your control; it is in your service until you choose to release it.
At 5th level, you can now raise undead soldiers with a CR = 2.5 Additionally, you can now
raise large creatures as undead soldiers.

a hammer You can have a number of undead soldiers' souls equal to 3. If you gain an undead
soldier's soul and you are already at your limit you must release one of the souls in your
Common, Deep Speech SP service (your choice).

10 pitons The types of souls that you can raise change as you gain levels in this class:
At 2nd Level you can raise the following creature types: Beast, Fey, Fiend, Humanoid,
Oozes, and Plants.

EP 10 torches COME FORTH MY SHADOWS


Disguise Kit, Theives tools At 3rd level you can Materialize and summon forth an undead soldier to do your bidding,

a tinderbox though you can only materialize and control one undead soldier at a time. As an action, you
exploit a captured soul to call forth one of the undead soldiers' in your service. When you
summon your undead soldier, you manifest a shadowy body of the former creature.

GP 10 10 days of rations It resembles its former body in all ways, including shadow-like versions of its former tools,
weapons, and equipment. The creature is a reconstruction of the original creature that was
used to make the undead soldier, and has all the same features and abilities that the

a waterskin creature had in life with the following exceptions:


. It cannot cast spells, or use abilities that summon other creatures
-It loses any multi-attack action it may have had.

PP 50 feet of hempen It loses any legendary actions it may have had.


-If it had abilities with a limited amount of uses per day, each of
these abilities can only be used once per day.

rope . If the creature possesses a flying speed, it is halved, and cannot


be used to ascend more than 5 feet off the ground.
It can't be healed with healing spells such as healing word or cure wounds, or magic items
such as Healing potions.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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