Animation
Animation
Introduction to 3ds Max o Go to Command Panel > Create > Summary Table:
Geometry
3ds Max is a professional 3D modeling, animation, and rendering 3ds Max Blender
software developed by Autodesk. It is widely used in: Task Notes
o Choose standard primitives (Box, Shortcut Shortcut
Sphere, Cylinder, etc.)
• Game development Create Command Basic shapes to start
Shift + A
o Click and drag in the viewport to create Object Panel modeling
• Film production
• In Blender:
Select
Q
Left/Right Use Ctrl/Shift to multi-
• Architectural visualization
Object Click select
• Polygonal modeling tools for creating complex 3D o The object appears at the 3D cursor
models Rotate Use angle input for
location E R
Object precision
• Main Toolbar (top): Tools like move, rotate, scale o Use Name Selection, Layer Explorer for • Auto Key: Automatically records changes.
complex scenes
• Modeling
o B for box select, C for circle select
Steps to Animate:
• Rendering Tip: Selection modes can also include vertices, edges, or faces in Edit
4. Go to Frame 30 (or any number) → move/rotate/scale
Mode for mesh editing.
the object.
• VFX, Video editing, and Game engine (limited)
5. 3ds Max automatically creates keyframes.
Key Features: 5. Transforming Objects
6. Press Play to preview the animation.
• Eevee (real-time) and Cycles (ray-tracing) renderers • Move Tool (W) → Drag the arrows to move on axes
• Frame 0: Ball at top
Interface Overview:
• Scale Tool (R) → Uniform or axis-based scaling
• Frame 20: Ball at top again
• Viewport (center) •
• Use Transform Type-In dialog for numeric input
Add squash/stretch to show realism
In Blender:
• Outliner (right) – shows scene hierarchy • G = Grab/Move
Key Concepts:
• Properties Editor – controls object settings, modifiers, • R = Rotate
materials • Timeline & Dope Sheet: Timeline shows keyframes;
• S = Scale Dope Sheet allows editing them.
• Timeline – animation control
• Press X, Y, or Z after to constrain the axis • Keyframes: Record object properties over time.
3. Creating Objects • Hold Shift to restrict axis (e.g., move on all but X) • Insert Keyframe: I key → choose what to animate
(Location, Rotation, Scale)
In both 3ds Max and Blender, creating objects means adding basic 3D Tip: Combine with numbers (e.g., G X 5) to move exactly 5 units on
shapes called primitives. the X-axis. Steps to Animate:
• In 3ds Max:
1. Select an object (e.g., Cube).
Example:
To shape a cube into a chair: • Free Camera – Independent movement.
To animate a cube sliding left to right: • In Edit Mode → select top face → Delete • Target Camera – Always looks at a target point.
• Frame 1: Cube on left → I → Location • Select side faces → Extrude to form backrest and seat Steps to Add Camera:
4. Select vertices or faces and use move, scale tools to 3. Scatter – Distributes an object over another surface. Example:
shape Animate a camera panning across a landscape using keyframes.
4. Morph – Transforms an object into another over time.
5. Apply Modifiers like:
Steps to Use Boolean:
o Bend: Curves the object 3. Light Effects (12 Marks)
1. Create two objects (e.g., Box and Sphere).
o Twist: Twists along an axis 2. Select the main object → Go to Compound Objects in
Definition:
Lights are used to illuminate 3D scenes. Different light types simulate
Create panel. different real-world lighting conditions.
o Taper, FFD (Free Form Deform) etc.
3. Choose Boolean → Pick Operand B.
Example:
4. Choose operation (Union, Subtract, etc.).
In 3ds Max:
To bend a pipe:
Example:
Types of Lights:
• Create a cylinder → Apply Bend Modifier → Adjust
Create a hole in a box using a sphere and Boolean → Subtract.
Tools: Steps:
Steps:
1. Go to Create → Lights → Standard/Photometric.
• Edit Mode (Tab to switch from Object mode) 1. Add two objects (e.g., Cube and Cylinder).
2. Choose a light type (e.g., Omni).
2. Select Cube → go to Modifier tab → Add Boolean
• Mesh elements: Vertices, Edges, Faces Modifier. 3. Place in the scene.
• Modifiers like Subdivision, Mirror, Boolean 3. Set Operation (Difference, Union, Intersect). 4. Adjust color, intensity, shadows in Modify Panel.
Steps: 4. Choose the second object as target. 5. Use Shadow parameters and Falloff for realism.
1. Select object → Press Tab to enter Edit Mode 5. Apply the modifier. Light Effects:
Example:
2. Use 1/2/3 to switch between Vertex, Edge, Face
Cut a hole in a cube using a cylinder (Boolean Difference). • Shadows
3. Control Power, Color, Radius, and Shadow options. 4. Add Image Texture Node → connect to Base Color. • Ambient Occlusion – adds contact shadows
•
4. Use Cycles Renderer for realistic shadows and effects. 5. For bump effects, use Bump Node connected to
Volumetrics – fog, light beams
Normal Input.
5. Enable Volumetric Lighting for fog and rays.
➤ Common Maps: • Compositing – add effects post-render (e.g., glare, lens
Example: flares)
Use a Spot Light with high intensity and shadows for dramatic effects
in character lighting. • Base Color – surface color or image
• Particles & Physics – fire, smoke, hair, cloth
➤ Rendering Process:
• Control Diffuse (color), Specular (shine), Opacity, 1. Set camera view or perspective.
Bump.
2. Press F10 → choose resolution, frame range (for
animation).
➤ Steps to Apply Material:
4. Drag material to object in the viewport. • Environment Effects: Add fog, volume light
Example: In Blender:
Apply a brick image as a Diffuse Map and a bump texture for surface
roughness on a wall. ➤ Rendering Engines: