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Programs 1

The document contains a C program that implements an AVL tree and a B-tree data structure. It includes functions for inserting, deleting, searching, and traversing nodes in both tree types. The program allows user interaction to perform various operations on the AVL tree and demonstrates B-tree insertion and traversal.

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0% found this document useful (0 votes)
5 views26 pages

Programs 1

The document contains a C program that implements an AVL tree and a B-tree data structure. It includes functions for inserting, deleting, searching, and traversing nodes in both tree types. The program allows user interaction to perform various operations on the AVL tree and demonstrates B-tree insertion and traversal.

Uploaded by

kodurusailalitya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AVL Tree Program in C

#include<stdio.h>
#include<stdlib.h>

// structure of the tree node


struct node
{
int data;
struct node* left;
struct node* right;
int ht;
};

// global initialization of root node


struct node* root = NULL;

// function prototyping
struct node* create(int);
struct node* insert(struct node*, int);
struct node* delete(struct node*, int);
struct node* search(struct node*, int);
struct node* rotate_left(struct node*);
struct node* rotate_right(struct node*);
int balance_factor(struct node*);
int height(struct node*);
void inorder(struct node*);
void preorder(struct node*);
void postorder(struct node*);

int main()
{
int user_choice, data;
char user_continue = 'y';
struct node* result = NULL;

while (user_continue == 'y' || user_continue == 'Y')


{
printf("\n\n------- AVL TREE --------\n");
printf("\n1. Insert");
printf("\n2. Delete");
printf("\n3. Search");
printf("\n4. Inorder");
printf("\n5. Preorder");
printf("\n6. Postorder");
printf("\n7. EXIT");

printf("\n\nEnter Your Choice: ");


scanf("%d", &user_choice);

switch(user_choice)
{
case 1:
printf("\nEnter data: ");
scanf("%d", &data);
root = insert(root, data);
break;

case 2:
printf("\nEnter data: ");
scanf("%d", &data);
root = delete(root, data);
break;

case 3:
printf("\nEnter data: ");
scanf("%d", &data);
result = search(root, data);
if (result == NULL)
{
printf("\nNode not found!");
}
else
{
printf("\n Node found");
}
break;
case 4:
inorder(root);
break;

case 5:
preorder(root);
break;

case 6:
postorder(root);
break;

case 7:
printf("\n\tProgram Terminated\n");
return 1;

default:
printf("\n\tInvalid Choice\n");
}

printf("\n\nDo you want to continue? ");


scanf(" %c", &user_continue);
}

return 0;
}

// creates a new tree node


struct node* create(int data)
{
struct node* new_node = (struct node*) malloc (sizeof(struct node));

// if a memory error has occurred


if (new_node == NULL)
{
printf("\nMemory can't be allocated\n");
return NULL;
}
new_node->data = data;
new_node->left = NULL;
new_node->right = NULL;
return new_node;
}

// rotates to the left


struct node* rotate_left(struct node* root)
{
struct node* right_child = root->right;
root->right = right_child->left;
right_child->left = root;

// update the heights of the nodes


root->ht = height(root);
right_child->ht = height(right_child);

// return the new node after rotation


return right_child;
}

// rotates to the right


struct node* rotate_right(struct node* root)
{
struct node* left_child = root->left;
root->left = left_child->right;
left_child->right = root;

// update the heights of the nodes


root->ht = height(root);
left_child->ht = height(left_child);

// return the new node after rotation


return left_child;
}

// calculates the balance factor of a node


int balance_factor(struct node* root)
{
int lh, rh;
if (root == NULL)
return 0;
if (root->left == NULL)
lh = 0;
else
lh = 1 + root->left->ht;
if (root->right == NULL)
rh = 0;
else
rh = 1 + root->right->ht;
return lh - rh;
}

// calculate the height of the node


int height(struct node* root)
{
int lh, rh;
if (root == NULL)
{
return 0;
}
if (root->left == NULL)
lh = 0;
else
lh = 1 + root->left->ht;
if (root->right == NULL)
rh = 0;
else
rh = 1 + root->right->ht;

if (lh > rh)


return (lh);
return (rh);
}

// inserts a new node in the AVL tree


struct node* insert(struct node* root, int data)
{
if (root == NULL)
{
struct node* new_node = create(data);
if (new_node == NULL)
{
return NULL;
}
root = new_node;
}
else if (data > root->data)
{
// insert the new node to the right
root->right = insert(root->right, data);

// tree is unbalanced, then rotate it


if (balance_factor(root) == -2)
{
if (data > root->right->data)
{
root = rotate_left(root);
}
else
{
root->right = rotate_right(root->right);
root = rotate_left(root);
}
}
}
else
{
// insert the new node to the left
root->left = insert(root->left, data);

// tree is unbalanced, then rotate it


if (balance_factor(root) == 2)
{
if (data < root->left->data)
{
root = rotate_right(root);
}
else
{
root->left = rotate_left(root->left);
root = rotate_right(root);
}
}
}
// update the heights of the nodes
root->ht = height(root);
return root;
}

// deletes a node from the AVL tree


struct node * delete(struct node *root, int x)
{
struct node * temp = NULL;

if (root == NULL)
{
return NULL;
}

if (x > root->data)
{
root->right = delete(root->right, x);
if (balance_factor(root) == 2)
{
if (balance_factor(root->left) >= 0)
{
root = rotate_right(root);
}
else
{
root->left = rotate_left(root->left);
root = rotate_right(root);
}
}
}
else if (x < root->data)
{
root->left = delete(root->left, x);
if (balance_factor(root) == -2)
{
if (balance_factor(root->right) <= 0)
{
root = rotate_left(root);
}
else
{
root->right = rotate_right(root->right);
root = rotate_left(root);
}
}
}
else
{
if (root->right != NULL)
{
temp = root->right;
while (temp->left != NULL)
temp = temp->left;

root->data = temp->data;
root->right = delete(root->right, temp->data);
if (balance_factor(root) == 2)
{
if (balance_factor(root->left) >= 0)
{
root = rotate_right(root);
}
else
{
root->left = rotate_left(root->left);
root = rotate_right(root);
}
}
}
else
{
return (root->left);
}
}
root->ht = height(root);
return (root);
}
// search a node in the AVL tree
struct node* search(struct node* root, int key)
{
if (root == NULL)
{
return NULL;
}

if(root->data == key)
{
return root;
}

if(key > root->data)


{
search(root->right, key);
}
else
{
search(root->left, key);
}
}

// inorder traversal of the tree


void inorder(struct node* root)
{
if (root == NULL)
{
return;
}

inorder(root->left);
printf("%d ", root->data);
inorder(root->right);
}

// preorder traversal of the tree


void preorder(struct node* root)
{
if (root == NULL)
{
return;
}

printf("%d ", root->data);


preorder(root->left);
preorder(root->right);
}

// postorder traversal of the tree


void postorder(struct node* root)
{
if (root == NULL)
{
return;
}

postorder(root->left);
postorder(root->right);
printf("%d ", root->data);
}

// C Program for B trees


#include <stdio.h>
#include <stdlib.h>
struct BTree {
//node declaration
int *d;
struct BTree **child_ptr;
int l;
int n;
};
struct BTree *r = NULL;
struct BTree *np = NULL;
struct BTree *x = NULL;
//creation of node
struct BTree* init() {
int i;
np = (struct BTree*)malloc(sizeof(struct BTree));
//order 6
np->d = (int*)malloc(6 * sizeof(int));
np->child_ptr = (struct BTree**)malloc(7 * sizeof(struct BTree*));
np->l = 1;
np->n = 0;
for (i = 0; i < 7; i++) {
np->child_ptr[i] = NULL;
}
return np;
}
//traverse the tree
void traverse(struct BTree *p) {
printf("\n");
int i;
for (i = 0; i < p->n; i++) {
if (p->l == 0) {
traverse(p->child_ptr[i]);
}
printf(" %d", p->d[i]);
}
if (p->l == 0) {
traverse(p->child_ptr[i]);
}
printf("\n");
}
//sort the tree
void sort(int *p, int n) {
int i, j, t;
for (i = 0; i < n; i++) {
for (j = i; j <= n; j++) {
if (p[i] > p[j]) {
t = p[i];
p[i] = p[j];
p[j] = t;
}
}
}
}
int split_child(struct BTree *x, int i) {
int j, mid;
struct BTree *np1, *np3, *y;
np3 = init();
//create new node
np3->l = 1;
if (i == -1) {
mid = x->d[2];
//find mid
x->d[2] = 0;
x->n--;
np1 = init();
np1->l = 0;
x->l = 1;
for (j = 3; j < 6; j++) {
np3->d[j - 3] = x->d[j];
np3->child_ptr[j - 3] = x->child_ptr[j];
np3->n++;
x->d[j] = 0;
x->n--;
}
for (j = 0; j < 6; j++) {
x->child_ptr[j] = NULL;
}
np1->d[0] = mid;
np1->child_ptr[np1->n] = x;
np1->child_ptr[np1->n + 1] = np3;
np1->n++;
r = np1;
} else {
y = x->child_ptr[i];
mid = y->d[2];
y->d[2] = 0;
y->n--;
for (j = 3; j < 6; j++) {
np3->d[j - 3] = y->d[j];
np3->n++;
y->d[j] = 0;
y->n--;
}
x->child_ptr[i + 1] = y;
x->child_ptr[i + 1] = np3;
}
return mid;
}
void insert(int a) {
int i, t;
x = r;
if (x == NULL) {
r = init();
x = r;
} else {
if (x->l == 1 && x->n == 6) {
t = split_child(x, -1);
x = r;
for (i = 0; i < x->n; i++) {
if (a > x->d[i] && a < x->d[i + 1]) {
i++;
break;
} else if (a < x->d[0]) {
break;
} else {
continue;
}
}
x = x->child_ptr[i];
} else {
while (x->l == 0) {
for (i = 0; i < x->n; i++) {
if (a > x->d[i] && a < x->d[i + 1]) {
i++;
break;
} else if (a < x->d[0]) {
break;
} else {
continue;
}
}
if (x->child_ptr[i]->n == 6) {
t = split_child(x, i);
x->d[x->n] = t;
x->n++;
continue;
} else {
x = x->child_ptr[i];
}
}
}
}
x->d[x->n] = a;
sort(x->d, x->n);
x->n++;
}

int main() {
int i, n, t;
insert(10);
insert(20);
insert(30);
insert(40);
insert(50);
printf("Insertion Done");
printf("\nB tree:");
traverse(r);
return 0;
}

//deletion operation in BTree


#include <stdio.h>
#include <stdlib.h>
#define MAX 3
#define MIN 2
struct BTreeNode {
int item[MAX + 1], count;
struct BTreeNode *linker[MAX + 1];
};
struct BTreeNode *root;
// creating node
struct BTreeNode *createNode(int item, struct BTreeNode *child) {
struct BTreeNode *newNode;
newNode = (struct BTreeNode *)malloc(sizeof(struct BTreeNode));
newNode->item[1] = item;
newNode->count = 1;
newNode->linker[0] = root;
newNode->linker[1] = child;
return newNode;
}

// adding value to the node


void addValToNode(int item, int pos, struct BTreeNode *node,
struct BTreeNode *child) {
int j = node->count;
while (j > pos) {
node->item[j + 1] = node->item[j];
node->linker[j + 1] = node->linker[j];
j--;
}
node->item[j + 1] = item;
node->linker[j + 1] = child;
node->count++;
}

// Spliting the node


void splitNode(int item, int *pval, int pos, struct BTreeNode *node,
struct BTreeNode *child, struct BTreeNode **newNode) {
int median, j;
if (pos > MIN)
median = MIN + 1;
else
median = MIN;
*newNode = (struct BTreeNode *)malloc(sizeof(struct BTreeNode));
j = median + 1;
while (j <= MAX) {
(*newNode)->item[j - median] = node->item[j];
(*newNode)->linker[j - median] = node->linker[j];
j++;
}
node->count = median;
(*newNode)->count = MAX - median;

if (pos <= MIN) {


addValToNode(item, pos, node, child);
} else {
addValToNode(item, pos - median, *newNode, child);
}
*pval = node->item[node->count];
(*newNode)->linker[0] = node->linker[node->count];
node->count--;
}

// Set the value in the node


int setValueInNode(int item, int *pval,
struct BTreeNode *node, struct BTreeNode **child) {
int pos;
if (!node) {
*pval = item;
*child = NULL;
return 1;
}
if (item < node->item[1]) {
pos = 0;
} else {
for (pos = node->count;
(item < node->item[pos] && pos > 1); pos--);
if (item == node->item[pos]) {
printf("Duplicates not allowed\n");
return 0;
}
}
if (setValueInNode(item, pval, node->linker[pos], child)) {
if (node->count < MAX) {
addValToNode(*pval, pos, node, *child);
} else {
splitNode(*pval, pval, pos, node, *child, child);
return 1;
}
}
return 0;
}

// inserting elements in BTree


void insert(int item) {
int flag, i;
struct BTreeNode *child;
flag = setValueInNode(item, &i, root, &child);
if (flag)
root = createNode(i, child);
}

// Copy the successor


void copySuccessor(struct BTreeNode *myNode, int pos) {
struct BTreeNode *dummy;
dummy = myNode->linker[pos];
for (; dummy->linker[0] != NULL;)
dummy = dummy->linker[0];
myNode->item[pos] = dummy->item[1];
}

// Remove the value in BTree


void removeVal(struct BTreeNode *myNode, int pos) {
int i = pos + 1;
while (i <= myNode->count) {
myNode->item[i - 1] = myNode->item[i];
myNode->linker[i - 1] = myNode->linker[i];
i++;
}
myNode->count--;
}

// right shift
void rightShift(struct BTreeNode *myNode, int pos) {
struct BTreeNode *x = myNode->linker[pos];
int j = x->count;
while (j > 0) {
x->item[j + 1] = x->item[j];
x->linker[j + 1] = x->linker[j];
}
x->item[1] = myNode->item[pos];
x->linker[1] = x->linker[0];
x->count++;
x = myNode->linker[pos - 1];
myNode->item[pos] = x->item[x->count];
myNode->linker[pos] = x->linker[x->count];
x->count--;
return;
}

// left shift
void leftShift(struct BTreeNode *myNode, int pos) {
int j = 1;
struct BTreeNode *x = myNode->linker[pos - 1];
x->count++;
x->item[x->count] = myNode->item[pos];
x->linker[x->count] = myNode->linker[pos]->linker[0];
x = myNode->linker[pos];
myNode->item[pos] = x->item[1];
x->linker[0] = x->linker[1];
x->count--;
while (j <= x->count) {
x->item[j] = x->item[j + 1];
x->linker[j] = x->linker[j + 1];
j++;
}
return;
}

// Merge the nodes


void mergeNodes(struct BTreeNode *myNode, int pos) {
int j = 1;
struct BTreeNode *x1 = myNode->linker[pos], *x2 = myNode->linker[pos - 1];
x2->count++;
x2->item[x2->count] = myNode->item[pos];
x2->linker[x2->count] = myNode->linker[0];
while (j <= x1->count) {
x2->count++;
x2->item[x2->count] = x1->item[j];
x2->linker[x2->count] = x1->linker[j];
j++;
j = pos;
while (j < myNode->count) {
myNode->item[j] = myNode->item[j + 1];
myNode->linker[j] = myNode->linker[j + 1];
j++;
}
myNode->count--;
free(x1);
}
}

// Adjust the node in BTree


void adjustNode(struct BTreeNode *myNode, int pos) {
if (!pos) {
if (myNode->linker[1]->count > MIN) {
leftShift(myNode, 1);
} else {
mergeNodes(myNode, 1);
}
} else {
if (myNode->count != pos) {
if (myNode->linker[pos - 1]->count > MIN) {
rightShift(myNode, pos);
} else {
if (myNode->linker[pos + 1]->count > MIN) {
leftShift(myNode, pos + 1);
} else {
mergeNodes(myNode, pos);
}
}
} else {
if (myNode->linker[pos - 1]->count > MIN)
rightShift(myNode, pos);
else
mergeNodes(myNode, pos);
}
}
}

// Delete a value from the node


int delValFromNode(int item, struct BTreeNode *myNode) {
int pos, flag = 0;
if (myNode) {
if (item < myNode->item[1]) {
pos = 0;
flag = 0;
}else {
for (pos = myNode->count; (item < myNode->item[pos] && pos > 1); pos--);
if (item == myNode->item[pos]) {
flag = 1;
} else {
flag = 0;
}
}
if (flag) {
if (myNode->linker[pos - 1]) {
copySuccessor(myNode, pos);
flag = delValFromNode(myNode->item[pos], myNode->linker[pos]);
if (flag == 0) {
printf("Given data is not present in B-Tree\n");
}
} else {
removeVal(myNode, pos);
}
} else {
flag = delValFromNode(item, myNode->linker[pos]);
}
if (myNode->linker[pos]) {
if (myNode->linker[pos]->count < MIN)
adjustNode(myNode, pos);
}
}
return flag;
}

// Delete operaiton in BTree


void delete (int item, struct BTreeNode *myNode) {
struct BTreeNode *tmp;
if (!delValFromNode(item, myNode)) {
printf("Not present\n");
return;
} else {
if (myNode->count == 0) {
tmp = myNode;
myNode = myNode->linker[0];
free(tmp);
}
}
root = myNode;
return;
}

void display(struct BTreeNode *myNode) {


int i;
if (myNode) {
for (i = 0; i < myNode->count; i++) {
display(myNode->linker[i]);
printf("%d ", myNode->item[i + 1]);
}
display(myNode->linker[i]);
}
}
int main() {
int item, ch;
insert(8);
insert(9);
insert(10);
insert(11);
insert(15);
insert(16);
insert(17);
insert(18);
insert(20);
insert(23);
printf("Insertion Done");
printf("\nBTree elements before deletion: \n");
display(root);
int ele = 20;
printf("\nThe element to be deleted: %d", ele);
delete (ele, root);
printf("\nBTree elements before deletion: \n");
display(root);
}

// Build a Heap from an Array with C


#include <stdio.h>

// swap function

void swap(int *a, int *b)


{
int temp = *b;
*b = *a;
*a = temp;
}

// Function to print the Heap as array

// will print as - 'message array[]\n'

void printArray(char message[], int arr[], int n)


{

printf("%s ",message);

for (int i = 0; i < n; ++i)


{
printf("%d ", arr[i]);
}

printf("\n");
}
// To heapify a subtree with node i as root

// Size of heap is n

void heapify(int arr[], int n, int i)


{
int largest = i; // Initialize largest as root
int leftChild = 2 * i + 1; // left child = 2*i + 1
int rightChild = 2 * i + 2; // right child = 2*i + 2

// If left child is greater than root

if (leftChild < n && arr[leftChild] > arr[largest])


largest = leftChild;

// If right child is greater than new largest

if (rightChild < n && arr[rightChild] > arr[largest])


largest = rightChild;

// If largest is not the root

if (largest != i)
{
// swap root with the new largest

swap(&arr[i], &arr[largest]);

// Recursively heapify the affected sub-tree i.e, subtree with root as largest
heapify(arr, n, largest);
}
}

// Function to build a Max-Heap from a given array

void buildHeap(int arr[], int n)


{
// Index of last non-leaf node
int lastNonLeafNode = (n / 2) - 1;

// Perform level order traversal in reverse from last non-leaf node to the root node and
heapify each node
for (int i = lastNonLeafNode; i >= 0; i--)
{
heapify(arr, n, i);
}
}

// Driver Code

void main()
{
// Array
int arr[] = {4, 18, 17, 10, 19, 20, 14, 8, 3, 12};

// Size of array
int n = sizeof(arr) / sizeof(arr[0]);
printArray("Array is : ", arr, n);

buildHeap(arr, n);
printArray("Array representation of Heap is : ", arr, n);
}

Input Array :

/ \

18 17

/\ /\

10 19 20 14

/\. /

83 12

Output Max Heap :

20

/\

19 17

/\ /\

10 18 4 14

/\ /

83 12
https://codingzap.com/how-to-build-max-heap-from-an-array-using-c/

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