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Comp s333f Lecture 5 - 2024

The lecture covers informed search strategies in AI, focusing on heuristics, greedy search, and A* search. A* search combines uniform-cost and greedy approaches, ensuring optimality with admissible and consistent heuristics. The importance of heuristic design and the implementation of graph search to avoid repeated states is also discussed.

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0% found this document useful (0 votes)
17 views35 pages

Comp s333f Lecture 5 - 2024

The lecture covers informed search strategies in AI, focusing on heuristics, greedy search, and A* search. A* search combines uniform-cost and greedy approaches, ensuring optimality with admissible and consistent heuristics. The importance of heuristic design and the implementation of graph search to avoid repeated states is also discussed.

Uploaded by

chloeyuxi.hou
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CompS333F Advanced Programming and AI

Algorithms
Lecture 5: Informed Search

Courtesy: ai.ucberkeley

Acknowledgment: Thanks for Mr. Jackey Cheung providing the lecture material
1
Informed Search

Search strategies that use problem-specific knowledge beyond the


definition of the problem itself
2
Today

▪ Informed Search
▪ Heuristics
▪ Greedy Search
▪ A* Search

3
Search Heuristics
▪ A heuristic is:
▪ A function that estimates how close a state is to a goal
▪ Designed for a particular searchproblem
▪ Examples: Manhattandistance, Euclidean distance for pathing

10

5
11.2

4
Example: Heuristic Function

h(x)
5
Greedy Search

JackeyCheungHKMU 6
Greedy Search
▪ Expand the node that seemsclosest…

▪ What can go wrong?


7
Greedy Search
b
▪ Strategy: expand a node that you think is …
closest to a goalstate
▪ Heuristic: estimate of distance to nearest goal for
each state

▪ A common case:
▪ Best-first takes you straight to a goal …
b

▪ Worst-case: like a badly-guided DFS

8
A* Search

9
A* Search

UCS Greedy

A*
10
Combining UCS and Greedy
▪ Uniform-cost orders by path cost, or backward cost g(n)
▪ Greedy orders by goal proximity, orforward cost h(n)
8 g =0
S
h=6
e h=1 g =1
h=5 a
1
1 3 2 g =2 g =9
S a d G b d g =4 e h=1
h=6 h=2
h=6 1 h=5
h=2 h=0
1 g =3 g =6
c b
h=7 c G d g =10
h=0 h=2
h=7 h=6
g =12
G
▪ A* Search orders by the sum: f(n) = g(n) + h(n) h=0
11
When should A* terminate?

▪ Should we stop when we enqueue a goal?


g =2
h =2

2 A 2 g =4
h =0
g =0
S h =3
G
g =5

2 B 3 h =0

g =2
h =1

▪ No: only stop when we dequeue a goal 12


Is A* Optimal?
g =1
h =6

1 A 3
g =4
h =0
g =0
S G
h =7
g =5
h =0

▪ What went wrong?


▪ We need estimates to be less than actual costs!
13
Admissible Heuristics

14
Idea: Admissibility

Inadmissible (pessimistic) heuristics break Admissible (optimistic) heuristics should slow


optimality by trapping good plans on the fringe down bad plans but never outweigh true costs

15
Admissible Heuristics
▪ Aheuristic h is admissible (optimistic) if:

where is the true cost to a nearest goal

▪ Example:
15

▪ Coming up with admissible heuristics is most of what’s involved


in using A* in practice.
16
Optimality of A* Tree Search

17
Optimality of A* Tree Search
Assume:
▪ A is an optimal goal node …
▪ Bis a suboptimal goal node
▪ h is admissible

Claim:
▪ Awill exit the fringe before B

Proof:
▪ Beyond this module
▪ We accept A* search is optimal
18
Properties of A*

Uniform-Cost A*

b b
… …

19
UCS vs A* Contours

▪ Uniform-cost expands equally inall


“directions”
Start Goal

▪ A* expands mainly toward the goal,


but does hedge its bets to ensure
optimality Start Goal

20
Comparison

Greedy UCS A*

21
A* History
▪ A* was invented by
researchers working on
Shakey the Robot's path
planning in 1968.

22
A* Applications
▪ Video games
▪ Pathing / routingproblems
▪ Resource planning problems
▪ Robot motion planning
▪ Language analysis
▪ Machine translation
▪ Speech recognition
▪ … Screenshot of Age ofEmpires
23
Graph Search

24
Tree Search: Extra Work!
▪ Failure to detect repeated states can cause exponentially more work.

State Graph Search Tree

25
Graph Search
▪ Idea: never expand a statetwice

▪ How to implement:
▪ Tree search + set of expanded states (“closed set” or “exploredset”)
▪ Expand the search tree node-by-node,but…
▪ Before expanding a node, check to make sure its state has never been expanded before
▪ If not new, skip it, if new add to closed set

26
Tree Search Pseudo-Code

27
Graph Search Pseudo-Code

28
A* Graph Search Gone Wrong?
State space graph Search tree

A S (0+2)
1
1
S h=4
C
h=1 A (1+4) B (1+1)
h=2 1
2
3 C (2+1) C (3+1)
B

h=1
G G (5+0) G (6+0)

h=0
29
Consistency of Heuristics
▪ Main idea: estimated heuristic costs ≤ actual costs

A ▪ Admissibility: heuristic cost ≤ actual cost to goal

1 h(A) ≤ actual cost from A to G


h=4 C h=1 ▪ Consistency: heuristic “arc” cost ≤ actual cost for each arc
h=2
h(A) – h(C) ≤ cost(A to C)
3
▪ Consequences of consistency:
▪ The f value along a path never decreases
G h(A) ≤ cost(A to C) + h(C)

▪ A* graph search is optimal


30
Optimality
▪ Tree search:
▪ A* is optimal if heuristic is admissible

▪ Graph search:
▪ A* optimal if heuristic is consistent

▪ Consistency implies admissibility

▪ In general, most naturaladmissible


heuristics tend to beconsistent

31
A*: Summary

32
A*: Summary
▪ A* uses both backward costs and (estimates of) forward costs

▪ A* is optimal with admissible /consistent heuristics

▪ Heuristic design is key

33
The One Queue
▪ All these search algorithms arethe
same except for fringestrategies
▪ Conceptually, all fringes are priority
queues (i.e. collections of nodeswith
attached priorities)
▪ Can even code oneimplementation
that takes a variable queuingobject

34
Recommended Reading

Stuart Russell, Peter Norvig: Artificial


Intelligence A Modern Approach

Chapter 3

35

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