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Game

The document outlines various game modifications, including methods for enabling player movement, visibility, and interactions with the environment. Each modification is associated with specific offsets, class names, and method names, detailing how to switch from 'OFF' to 'ON' states using hexadecimal values. The modifications include features like ghost mode, wall hacks, unlimited resources, and speed hacks.

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0% found this document useful (0 votes)
7 views3 pages

Game

The document outlines various game modifications, including methods for enabling player movement, visibility, and interactions with the environment. Each modification is associated with specific offsets, class names, and method names, detailing how to switch from 'OFF' to 'ON' states using hexadecimal values. The modifications include features like ghost mode, wall hacks, unlimited resources, and speed hacks.

Uploaded by

alldsnii
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--=========================--

--// Can Move Always \\--


A2CB70 --// Offset
PlayerActor --// ClassName
get_CanMove --// MethodName

OFF: h 30 48 2D E9 08 B0 8D E2
ON: h 01 00 A0 E3 1E FF 2F E1

===============
--// Vote Out \\--
A2C4C0 --// Offset
PlayerActor --// ClassName
get_voteOut --// MethodName

OFF: h 30 48 2D E9 08 B0 8D E2
ON: h 01 00 A0 E3 1E FF 2F E1
===============
--// Show Light Player \\--
134E9F4 --// Offset
SightShadowUpdate --// ClassName
LateUpdate --// MethodName

OFF: h F0 4F 2D E9 1C B0 8D E2
ON: h E7 03 00 E3 1E FF 2F E1
===============
--// Show Invisible Player \\--
B1B000 --// Offset 1
ClothUpdater --// ClassName [1]
get_isGhost --// MethodName [1]

D42DB8 --// Offset 2


CameraFollow --// ClassName [2]
CanSee(Vector3 pos) --// MethodName [2]

D80BE0 --// Offset 3


BaseOccupationSystem --// ClassName [3]
CanSeeInstallCamera --// MethodName [3]

OFF: h 30 48 2D E9 08 B0 8D E2 --// Offset 1


OFF: h F0 4D 2D E9 18 B0 8D E2 --// Offset 2
OFF: h 70 4C 2D E9 10 B0 8D E2 --// Offset 3
ON: h 01 00 A0 E3 1E FF 2F E1 --// Offset 1-3
--=========================--
--// Show Outline Player \\--
11C3BB0 --// Offset
CommonUtils --// ClassName
IsRealyDie(MsgSpacePlayer player) --// MethodName

OFF: h 30 48 2D E9 08 B0 8D E2
ON: h 01 00 A0 E3 1E FF 2F E1
--=========================--
--// Ghost Mode Player \\--
11C3BB0 --// Offset
CommonUtils --// ClassName
IsRealyDie(MsgSpacePlayer player) --// MethodName

OFF: h 30 48 2D E9 08 B0 8D E2
ON: h 01 00 A0 E3 1E FF 2F E1
--=========================--
--// Show Player Die \\--
D42A74 --// Offset 1
CameraFollow --// ClassName [1]
CanSeeDiePlayer --// MethodName [1]

D42B80 --// Offset 2


CameraFollow --// ClassName [2]
CanSeeAll --// MethodName [2]

OFF: h 70 4C 2D E9 10 B0 8D E2 --// Offset 1


OFF: h F0 48 2D E9 10 B0 8D E2 --// Offset 2
ON: h 01 00 A0 E3 1E FF 2F E1 --// Offset 1-2
--=========================--
--// Show Color \\--
B1B000 --// Offset
ClothUpdater --// ClassName
get_isGhost --// MethodName

OFF: h 30 48 2D E9 08 B0 8D E2
ON: h 01 00 A0 E3 1E FF 2F E1
--=========================--
--// WallHack \\--
11C3BB0 --// Offset
CommonUtils --// ClassName
IsRealyDie(MsgSpacePlayer player) --// MethodName

OFF: h 30 48 2D E9 08 B0 8D E2
ON: h 01 00 A0 E3 1E FF 2F E1
--=========================--
--// Through The Wall \\--
11C3858 --// Offset 1
CommonUtils --// ClassName [1]
IsRealyDie(MsgPropHuntPlayer player) --// MethodName [1]

11C3BB0 --// Offset 2


CommonUtils --// ClassName [2]
IsRealyDie(MsgSpacePlayer player) --// MethodName [2]

OFF: h 30 48 2D E9 08 B0 8D E2 --// Offset 1-2


ON: h 01 00 A0 E3 1E FF 2F E1 --// Offset 1-2
--=========================--
--// Unlimited Everything \\--
E541CC --// Offset 1
ObjectData --// ClassName [1]
get_count --// MethodName [1]

E544CC --// Offset 2


ObjectData --// ClassName [2]
get_isNew --// MethodName [2]

E57770 --// Offset 3


ObjectData --// ClassName [3]
SetReaded --// MethodName [3]

OFF: h F0 4D 2D E9 18 B0 8D E2 --// Offset 1


OFF: h 70 4C 2D E9 10 B0 8D E2 --// Offset 2
OFF: h 70 4C 2D E9 10 B0 8D E2 --// Offset 3
ON: h 0F 07 02 E3 1E FF 2F E1 --// Offset 1-3
--=========================--
--// Fly Hack \\--
A31648 --// Offset
PlayerActor --// ClassName
get_AnimatorSpeed --// MethodName

OFF: h 30 48 2D E9 08 B0 8D E2
ON: h C8 02 44 E3 1E FF 2F E1
--=========================--
--// Drone View \\--
D3FA58 --// Offset
CameraFollow --// ClassName
get_Distance --// MethodName
--=========================--
--// Speed Hack \\--
A30BF8 --// Offset
PlayerActor --// ClassName
Void Update --// MethodName
--=========================--

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