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Android Unit 1 Notes

The document provides a comprehensive introduction to Android, covering its definition, key features, history, architecture, and development tools. It also discusses smartphones and tablets, highlighting their functionalities and evolution, as well as the installation of Android SDK and Eclipse for development. Additionally, it explains Gradle's role in Android app development and the differences between Android emulators and simulators.

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0% found this document useful (0 votes)
15 views54 pages

Android Unit 1 Notes

The document provides a comprehensive introduction to Android, covering its definition, key features, history, architecture, and development tools. It also discusses smartphones and tablets, highlighting their functionalities and evolution, as well as the installation of Android SDK and Eclipse for development. Additionally, it explains Gradle's role in Android app development and the differences between Android emulators and simulators.

Uploaded by

amandocstorage
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1.1 Introduction to Android

Here’s a clear and structured introduction to Android, ideal for classroom use or academic
presentations:

What Is Android?

Android is an open-source operating system developed primarily for touchscreen mobile devices
such as smartphones and tablets. It’s based on a modified version of the Linux kernel and
maintained by the Open Handset Alliance, led by Google.

Key Features of Android

Feature Description

Open Source Developers can freely modify and distribute the OS

Customizable UI Supports widgets, themes, and flexible layouts

Multitasking Run multiple apps simultaneously

Connectivity Supports GSM, CDMA, Wi-Fi, Bluetooth, NFC, etc.

Media Support Plays various audio/video formats (MP3, MP4, AVI, etc.)

App Ecosystem Millions of apps available via Google Play Store

Multi-language Support Available in 100+ languages for global accessibility

History & Evolution

• Founded: October 2003 by Andy Rubin and team

• Acquired by Google: 2005

• First Release: Android 1.0 in September 2008

• Latest Version: Android 16 (as of June 2025)

• Naming Convention: Initially dessert-themed (Cupcake, Donut, Oreo), now numeric (Android
10, 11, etc.)

Android Architecture

Layer Function

Linux Kernel Hardware abstraction and core system services


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Layer Function

Libraries C/C++ libraries for graphics, media, and database

Android Runtime (ART) Executes app bytecode (.dex files)

Application Framework APIs for app development (Activity Manager, Content Providers)

Applications User-facing apps like Phone, Camera, Messages

Development Tools

Tool Purpose

Android Studio Official IDE for Android development

Java / Kotlin Primary programming languages

XML Used for UI design

ADB (Android Debug Bridge) Debugging and device communication

Emulator Simulates Android devices for testing

Would you like this formatted as a printable classroom chart or converted into a flowchart for
student handouts? I can also add a timeline of Android versions or a comparison with iOS for deeper
engagement.

What exactly is Android?

We know that to get things done on Android, we write Java code of our own, which also uses the Java
code of the Android API. This is then compiled into DEX (Dalvik Executable)code and run by the DVM
(Dalvik Virtual Machine), which in turn has connections to an underlying operating system called Linux.
Then the manufacturers of the Android devices and individual hardware components write advanced
software called drivers, which ensure that their hardware (CPU, GPU, GPS receivers, and so on) can
run on the underlying Linux operating system. Our compiled Java code, along with some other
resources, is placed in a bundle of files called an Android application package (APK), and this is what
the DVM needs to run our app. This process is explained in the following figure:
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1.2 Smartphone features

Smart phone

A smartphone is a portable electronic device that combines the functionality of a mobile phone
with that of a computer. It allows users to make calls, send messages, access the internet, run apps,
and perform a wide range of tasks—all from a single handheld device.

Key Features of a Smartphone


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Category Functionality

Communication Voice calls, SMS, video calls, email, instant messaging

Connectivity Supports 4G/5G, Wi-Fi, Bluetooth, GPS, NFC

Touchscreen
Capacitive multi-touch screens for intuitive navigation
Interface

Operating System Android, iOS (Apple), HarmonyOS, etc.

Apps & Software Access to millions of apps via Google Play Store or Apple App Store

Multimedia High-resolution cameras, music/video playback, streaming

Accelerometer, gyroscope, proximity sensor, fingerprint scanner, face


Sensors
recognition

Cloud Integration Sync data across devices using services like Google Drive or iCloud

Why Is It Called “Smart”?

Unlike basic mobile phones, smartphones:

• Run complex applications (like banking, gaming, editing)

• Offer real-time internet access and GPS navigation

• Support productivity tools (calendar, notes, spreadsheets)

• Enable social media, e-commerce, and virtual assistants (e.g., Siri, Google Assistant)

Evolution Snapshot

Year Milestone

1994 IBM Simon: First commercial smartphone with touchscreen

2007 Apple iPhone: Revolutionized mobile computing

2010s Android dominance and app ecosystem explosion

2020s Foldable phones, AI integration, satellite messaging support

Tablet
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A tablet is a portable touchscreen device that blends the features of a smartphone and a laptop,
designed for easy use on the go. It’s larger than a phone, lighter than a laptop, and optimized for
media, apps, and productivity.

Key Characteristics of a Tablet

Feature Description

Touchscreen Interface Operated via finger gestures or stylus—no physical keyboard required

Operating System Runs on Android, iOS (iPad), Windows, or Chrome OS

App Ecosystem Access to millions of apps for productivity, entertainment, and education

Connectivity Supports Wi-Fi, Bluetooth, and often cellular (4G/5G)

Portability Lightweight and slim—ideal for travel, classrooms, and fieldwork

Battery Life Typically lasts 8–12 hours on a full charge

Multimedia Support Great for reading, watching videos, video calls, and gaming

Common Uses

• Reading eBooks and PDFs


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• Watching movies and streaming content

• Browsing the internet and social media

• Taking notes or drawing (especially with stylus support)

• Running business or educational apps

• Video conferencing and online classes

Popular Tablet Brands

• Apple iPad (iOS)

• Samsung Galaxy Tab (Android)

• Microsoft Surface (Windows)

• Lenovo Tab (Android)

• Amazon Fire (Fire OS)


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Here’s a structured overview of key smartphone features—ideal for classroom teaching, student
handouts, or tech comparisons:

Essential Features of a Smartphone

Category Feature Description

Multi-touch interface for navigation and


Display Touchscreen (LCD/AMOLED)
media

Enables internet access, file sharing, and


Connectivity 4G/5G, Wi-Fi, Bluetooth, NFC
contactless payments

Operating
Android / iOS Manages apps, hardware, and user interface
System

High-resolution photography, video


Camera Front & Rear
recording, facial recognition

Accelerometer, Gyroscope, Enables motion detection, screen


Sensors
Proximity, Fingerprint orientation, biometric security

GPS Global Positioning System Real-time location tracking and navigation

Typically 3000–5000 mAh with fast/wireless


Battery Lithium-ion
charging support

Ranges from 64GB to 1TB; expandable via


Storage Internal + Cloud
microSD (Android)

Downloadable via Google Play Store or Apple


Apps Productivity, Social Media, Gaming
App Store

Face Unlock, Fingerprint Scanner,


Security Protects user data and device access
Encryption

Advanced Features (2025 Trends)

• AI Integration: Smart assistants (Google Assistant, Siri), predictive typing, voice commands

• Foldable Screens: Flexible OLED panels for compact form factors

• Satellite Messaging: Emergency communication in remote areas

• Virtual & Augmented Reality: AR apps, VR gaming, spatial computing

• Health Monitoring: Heart rate, sleep tracking, fall detection (via sensors)
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Would you like this converted into a printable classroom chart or visual comparison with tablets and
laptops? I can also add a timeline of smartphone evolution or a flowchart of how smartphones
process user input.
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1.3 Installing the SDK.

Here’s a clear comparison between Android SDK and Android Studio, perfect for classroom teaching,
student handouts, or technical reference:

Android SDK vs Android Studio

Aspect Android SDK Android Studio

Full Form Software Development Kit Integrated Development Environment (IDE)

Provides tools, libraries, and APIs to Provides a graphical interface to develop, test,
Purpose
build Android apps and debug Android apps

GUI-based with code editor, layout designer,


Interface Command-line tools
and emulator

Installation Can be installed separately Includes Android SDK by default

Can be used with any IDE (e.g.,


Flexibility Tailored specifically for Android development
Eclipse, VS Code)

Tools ADB, Emulator, Build Tools, Platform Code editor, Gradle build system, layout editor,
Included Tools profiler, emulator

Backend tools for compiling and Frontend environment for writing and
Use Case
packaging apps managing code

Plugin Manual integration of tools and Built-in plugin marketplace and seamless SDK
Support libraries integration

Summary

• Android SDK is the toolkit: It contains the core components needed to build Android apps—
like compilers, debuggers, and libraries.

• Android Studio is the workspace: It’s where developers write code, design layouts, and
manage projects using the SDK behind the scenes.
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Installing android
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narwhal

What is gradle in android

Gradle in Android is the official build automation tool used to compile, package, and deploy Android
applications. It orchestrates everything from turning your source code into an APK to managing
dependencies and build configurations. Here's a structured breakdown for classroom or technical
reference:

What Is Gradle in Android?

Aspect Details

Type Build automation tool

Language Uses Groovy or Kotlin DSL (Domain-Specific Language)

Role Converts source code and resources into installable APKs or AABs

Integration Built into Android Studio with plugin support

Flexibility Supports build variants, flavors, and custom tasks

Key Functions
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• Dependency Management: Automatically downloads and integrates libraries

• Build Variants: Easily create debug, release, free, and paid versions

• Task Automation: Runs tasks like assembleDebug, clean, test

• Plugin System: Extends functionality via Android Gradle Plugin (AGP)

• Multi-module Support: Manages complex projects with multiple modules

Gradle Files in Android Projects

File Purpose

build.gradle (Project) Defines global settings and repositories

build.gradle (App/Module) Manages dependencies, build types, and plugins

gradle.properties Stores configuration flags and variables

settings.gradle Lists modules in the project

gradlew / gradlew.bat Gradle wrapper scripts for consistent builds

Build Workflow Overview

Example: Adding a Dependency

Gradle fetches this library from a remote repository and integrates it into your app.
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Would you like this formatted as a printable classroom chart or visual flowchart? I can also add a
comparison with other build tools like Maven or Ant if you're covering broader software engineering
topics.

1.4 Creating android simulator

To create an Android Emulator (also called an Android Virtual Device or AVD), you’ll use Android
Studio’s Device Manager. Here’s a step-by-step guide tailored for classroom or lab setup:

How to Create an Android Emulator in Android Studio

Step Action

Open Android Studio

Go to Tools → Device Manager (or click the AVD icon in the toolbar)

Click Create Device

Choose a device model (e.g., Pixel 6, Nexus 5X) and click Next

Select a System Image (e.g., Android 14 with Google APIs) and click Download if needed

After download, click Next

Customize AVD name, orientation, and settings (optional)

Click Finish to create the emulator

In Device Manager, click the Play icon next to your AVD to launch it

Tips for Smooth Setup

• Use x86 or x86_64 system images for better performance with hardware acceleration

• Enable “Use Host GPU” for smoother graphics

• Choose Google Play-enabled devices if your app needs Play Services

• Use Cold Boot if the emulator misbehaves after Quick Boot

Video Tutorials

• Create Virtual Device in Android Studio (2024) – step-by-step setup with visuals

• Run Emulator from VS Code (2025) – for developers using Visual Studio Code
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Would you like this formatted as a printable classroom chart or visual flowchart for student
handouts? I can also include emulator setup for Flutter, React Native, or custom QEMU-based builds.

Here’s a clear comparison between an Android Emulator and an Android Simulator, perfect for
classroom teaching, student handouts, or technical reference:

Android Emulator vs Android Simulator

Aspect Android Emulator Android Simulator

Mimics both hardware and software of Mimics only the software environment,
Definition
an Android device not hardware

Runs actual Android OS on a virtual Simulates Android-like behavior without


Execution
machine full OS

App development, debugging,


Use Case UI testing, basic interaction simulation
performance testing

High fidelity—closely replicates real Lower fidelity—may not reflect


Accuracy
device behavior hardware constraints

Performance Slower due to full OS emulation Faster but less realistic

Android Studio Emulator, Genymotion, Browser-based simulators, lightweight


Tools
LDPlayer mock environments

Hardware Supports GPS, camera, sensors,


Limited or no hardware simulation
Simulation network conditions

Ideal For Developers testing full app lifecycle Designers testing UI/UX flow

Summary

• An emulator is like a virtual Android device—it replicates the full stack (OS + hardware).

• A simulator is more like a mock Android shell—it’s faster but less accurate.

Would you like a printable classroom chart or a flowchart showing how emulators fit into the
Android development workflow? I can also add examples like BlueStacks, Android Studio Emulator,
or MyAndroid Online Simulator.

Creating android emulator


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Or
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Click downlod icon


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Install another component


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To play device
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1.5 Installing Ecllipse

To install Eclipse for Android development, you’ll need to set up both the Eclipse IDE and the ADT
(Android Development Tools) plugin. Here's a step-by-step guide tailored for classroom or lab use:

Step-by-Step: Install Eclipse for Android Development

Install Java Development Kit (JDK)

• Download from Oracle’s JDK page

• Install and set environment variables (JAVA_HOME)

Download and Install Eclipse IDE

• Visit the Eclipse Downloads Page

• Choose Eclipse IDE for Java Developers

• Install and launch Eclipse

Install Android SDK

• Download from Android Studio’s SDK Manager

• Extract and note the SDK path (e.g., C:\Program Files\Android\android-sdk)

Install ADT Plugin in Eclipse

Step Action

Open Eclipse IDE

Go to Help → Install New Software

In “Work With”, enter: https://dl-ssl.google.com/android/eclipse/

Name it “ADT Plugin” and click Add

Select Developer Tools, click Next → Finish

Restart Eclipse when prompted

Configure SDK Location in Eclipse

• Go to Window → Preferences → Android

• Browse and set the SDK path


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• Click Apply → OK

Create Android Virtual Device (AVD)

• Go to Window → AVD Manager

• Click New, choose device specs, and create your emulator

You're Ready to Develop!

To create a new project:


File → New → Android Application Project → Follow prompts → Finish

Would you like this formatted as a printable classroom chart or visual flowchart? I can also include
troubleshooting tips or setup for older Eclipse versions if needed.
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Choose eclipse ide for java developer


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Click add

Select developer tools


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I accept
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C:\Users\drspu\android-sdks
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In Android, DEX stands for Dalvik Executable. It’s the format used to store compiled code that runs
on Android devices. Here's a breakdown you can use for classroom teaching or technical reference:

What Is a DEX File?

Aspect Details

Full Form Dalvik Executable

Purpose Contains bytecode for Android apps, optimized for mobile execution

Location Packaged inside APK files as classes.dex

Execution Engine Originally run by Dalvik VM; now handled by ART (Android Runtime)

Source Generated from .class files compiled from Java/Kotlin code

Why DEX Format?

• Compact & Efficient: Designed for low-memory mobile devices

• Unified Structure: Combines all classes into one or more .dex files

• Fast Execution: Optimized for quick loading and runtime performance

• Multidex Support: Allows multiple .dex files when method count exceeds 65,536
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Key Components Inside a DEX File

• Class Definitions

• Methods & Fields

• Bytecode Instructions

• Metadata & Debug Info

• String & Type Tables

Tools for Working with DEX

Tool Function

dx / d8 Converts .class files to .dex

dexdump Disassembles .dex files for inspection

jadx Decompiles .dex back to readable Java

dex2jar Converts .dex to .jar for analysis

Would you like this formatted as a printable classroom chart or visual flowchart? I can also add
examples showing how .dex files are generated during Android app development.

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