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This document is a guide on how to draw characters and props, focusing on the use of basic geometric shapes and perspective to create three-dimensional effects. It covers various aspects of drawing, including the importance of ellipses, the role of props in character development, and techniques for creating dynamic scenes. The content is structured into chapters that address different elements of drawing, from basic shapes to complex compositions involving weapons and action scenes.
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Save Sketching Manga-Style Vol 5 - Sketching Props For Later HOW TO DRAW
Vol.5 Sketching PropsContents eoecocoo5e
The Elliptical World of Manga.
If You Can Draw a Mug, You Can Draw Anything!
There Are Fixed Rules Guiding How an Object Appears.
Chapter 1:
The Basics in Drawing Characters and Props. 15
Capturing Objects Using Circles, Triangles, and Squares. sn — re
‘The Angle of Perspective Is the Key to Compositing Objects / The Basic Rules of Eipses
Drawing Elipses: How to Use a Template : ee 20
Drawing a Can
Hatching... 26
Using Light and Shadow to Suggest Three-Dimensionalty / Ligt-and-Snadaw Produced "Light, Medium, and Dark Shades" /
Portraying Texture
Chapter 2:
Letting the Props Narrate about the Character. 31
What is Meant by "Props Narrating about a Character" 32
Building a Character from Solid Stapes
The Head... soon
Eyeglasses / Goggles / Headbands and Other Headpieces: Wraparound Headpieces / Hats / Heimets / Headphones
Props That Tell about the Arms, Legs, and Body 60
‘The Basics of Clothing / Belts and Buckles / Suspenders
‘Arms and Hands 68
Wristwatches / Celi Phones / Bags”
Footwear 82
The Slipper Is the Most Basic Shoe / Common Footwear That Tells about a Character
Chapter 3:
Letting Props Narrate a Scene ” 7 ss os - 87
What Is Meant by "Props Narrating @ Scene"? 88
Sketching Characters Drinking 0
Drinking Glasses / Holding a Glass / Mugs / Coffee Cups and Teacups / Yunomi/ Kyusu and Dobin / Stemware /
Plastic Bottles and Beer Bottles
‘Making Props Look Authentic. os o 114
Composing Cooking, Eating, and Dining SoeNES ..0.nmnnn or « 116
Pots and Pans / At the Table / Serving Food / Desserts
Activity Scenes 132
Tennis Racquets / Shinai Bamboo Swords) / Guitars / Taiko (Traditional Large Drums)
Stepping Out. _ : es . 140
Umbrellas / Bicycies / Motoreycies / Scooters / Cars
Chapter 4:
Spicing up a Scene with Weapons 163
Weapons That Narrate a Setting. - v - 164
‘Sketching Swords and Blades “ ‘ “ 7 166
Japanese Swords / How to Draw a Hand Gripping 7 Stafis and ‘Spears
Bows, Arrows, and Weapons with Chains 174
Bows and Arrows / Weapons with Chains
Firearms 178
Handguns / Shotgun / Fully Automatic Rifles ("Machine Guns")
Echoing Elipses. 192
‘The Myriad Props of Manga Characters..0.0. cranes a : . 194
eeoeeovecccsThe Elliptical World of Manga
Oks
DD ee z SS
Ye PP)The Secret to Drawing Appealing Composition Lies in Circles (Curves)
‘Manga in addition to book and magazine illustrations are full of circles. The spaces people
inhabit in their daily existences come abounding with round objects and rounded corners.If You Can Draw a Mug,
You Can Draw Anything!
Round objects visually become ellipses. This is best represented by
the all-familiar drinking mug. A handle-less mug constitutes the base
form of all “elliptical objects" and curves. This includes the portrayal
of spaces, solid objects created using ellipses, and of thicknesses and
volumes formed using combinations of ellipses.
(CA pun on “yunom:" or @
handl-ess mug, which is the
cup picture, and “nomi”
hich refers to fishing with a
cormorant)
Yunomi
(CA handle-less mug used to drink hot tea)
Tray witha wine bottle,
wineglass, and bow!(s 7 >)
From Fashion to Personal Effects and Weapons—Character Props
Chapter 1: From Two to Three Dimensions This book focuses on personal effects or objects
that surround a character, particularly targeting
| objects located below eye level. (Objects above
eye level constitute the background or setting)
{ sine geoneic sages» |. idk.
Both circles and ellipses sold objects and elipses. /< ((°- @))\
are to-do /y Dp
Ae inde open tree.
Simenoral wer an tise
ose tortay Ts us secion
Basic cre, triangle, and square finder (tube), cone, and rectangular Break up complex solids into simple solid
solids are the base form of almost any forms to make drawing them easier
a object. 2 =
CChapter 2 covers how to draw “Chapter 4 discusses how to draw items
personal effects that round out | ~ that primarily appear in action scenes
‘a character's sense of | Chapter 3 covers props.» || and which entance the worl you are
attempting to create, such as swords or
presence, ike glasses, hats, used to portray daily
\ guns, ee
‘shoes, and bags. / | scenes, such as small
. / items lke cups and trays
0 large items lke
bicycles.There Are Fixed Rules Guiding How an
1. Dividing the Composition into a World Above and a World Below
{An object's shadow changes according to the angle at which itis seen or
the type of lens used to capture it.
Looking up: The world above Looking down: The word below
/ \ Above
\ Eye level
\ Below
\ HA
it wi
4 \ \
EN Cree
i rhb dagreah-ortaredniiarngachio al
\\ surface is obscured from view. The top of objects below eye level is
- visible, Most objects drawn witha character fall into one of those two
categories. (When drawing the background, establish where eye level is
\, located and divide the background into a world above and a word below.)Object Appears Lea ne
‘The cup's bottom Tz
is visible.
Objects located in the
world above are seen
from a *worm's eye" or
“low angle" perspective,
The above shows a teacup
In perfect profi. We rarely
encounter this wew in ether
‘eal ite or artwork However,
you should have arm grasp
oan object's proti inorder
to capture its orm when
(raving,
The top ofthe
cup is visible
XN
Objects located in the world
below are seen from a
"bird's eye" or “high angle
perspective. This is how
‘our now familiar teacup
appears.
Position the character's face or chest at eye level to
pull the reader's eye to him or her, thereby showing off
the character. When composing a figure inthis manner
(particularly wien positioning the face at eye level), all
body parts etc. below the face fall into the world below and
shoul, therefore, be drawn from a high angle.2. Using a Standard Solid
In this book, we refer to solid objects not drawn in perspective as
“standard solids." Artists often draw objects held in the hand or dishes
resting on a table as reference objects and use them in compositions
where they do not intend to emphasize the perspective.
Standard Solid
Standard solids are not drawn
in perspective. Sides that face
each other may be drawn
parallel to one another, so the
objects appear to be solids,
even though they are not in
perspective. oy
‘The cup held by the git isnot drawn in perspective
Objects naturally seen from
above or automobiles drawn
ata distance are rendered as
standard solids.
Drawing Ellipses draw an ellipse using a central axis and a straight, vertical ine
Viewing an elipse from
various angles makes it
obvious that the elipse
is distorted, Rotate your
paper when drawing
ellipses.
@Estadish the @ Draw a vertical ® Sketch a layout of an @ Clean up the elipse so
central axis ofan line intersecting the ellipse around this central_that its symmetrical from
abject. central axis. paint. top to bottom and side
to sie.
103. Capturing Objects in Perspective
This book refers to solid objects drawn in perspective as "objects in
perspective." Artists use objects in perspective to create impact like
that found in photographs taken with a wide-angle lens.
‘Object in Perspective
Objects in perspective are drawn
with an exaggerated sense of
perspective to accentuate a
three-dimensional feel. Objects
are typically drawn in one-point
perspective.
‘Actual size
whe baseball bats come in varius
ses, draw one wth a length and with
that fit the character's image
Inthe wide-angle ens style figure above, the
‘sense of perspective is heightened, and forms
are likewise exaggerated
Ret. When portrayed from a distance, the figure is drawn as a
standard solid, nd no sense of perspective is emphasized. A
‘igure lke this would typically appear in an expostional scene
Using a square as a
guide winen drawing
a circle will give you a
clean, freehand circle.
However, there are
Draw elipses using a central axis and a
vertical line wen portraying both standard
objects and objects in perspective.
Objects in Perspective and Ellipses
Standard object Object drawn in perspective
problems with this
technique.
Elipses Use one-point
Arawa in perspective for
the same the sidelines.
perspective
The bottom It you use a cube to draw an elipse in this
enn eae, ellipse should ‘manner, you will end up with a distorted
should be rounder
i be rounder than ellipse, This technique can not be used for
an the top.
the top. ellipses.
"This is a typical technique used to give
Drawing a Corridor Using One-Point Perspective impact to a key composition.
© Create a Sense of Depth Using Large and Small-scaled Objects
Ay
‘Actual size
WW
‘Make objects close to the picture plane large. | f
and stant obects smal Tis ges he { Use he fiue's head as
‘composition’s center a sense of depth. reference when drawing the
| 1 ra
vee rN
| amaimeeraeth
), (create a sense of depth \ Even though this
J | Soomustinow tr epete | oneat4 ew
object actually is. drawn at alow
\ angle, itis stil not in
£- perspective
Fount canon tt nd,
(( ‘ttn soc ay
[ swtennat mis even a}
cement org sr
\
\ owes comes into play. /© Using Depth to Create Impact
High Angle, Wide Lens Rendition
‘This portrayal emphasizes a sense
of weight and luxury inthe ca.
Simulated two-point perspective
's used to accentuate the sense of
pth and breadth. The addition
of speed lines creates a sense of
movement
Making an ect held out or pointed
‘toward the picture plane large gives
‘the composition impact. This technique
Is used in scenes where fists, guns oF
swords are thrust forward,
‘Tne above is drawn from a maderate low angle as it
‘scene through a wide-angle lens. This imbues objects
‘moving toward the picture plane wit a sense of speed
and power4
‘Artwork and Production:
Production Assistant
Productn Suppar
Cover Artwork
Cover Design:
Layout and Text:
keto
Assistance:
(tn random order) Kazuaki Morita, KawaraYane, Itch, Akira Kato,
"Naomi Toya, Koya Nozawa, Izumi Midorkawa, Hirosuke Terama,
Yo Hinara, Junko Takahashi, Kou Kizaki, Shirokuro Yuk, Arue
Nina, Wataru Hisatomi, ASK, Izumi Yukno, Kyoya Uzuki, Kanata,
Hajime Tsuzuki, Yuki Namiki, Rima Ayatsuki, Hiroshi Nishiuch
Siny tsuki Murakumo, Yuzuri Azusa, Miharu Kawa, Rika
Hoshino, Sakura Mugen, Yu Shinozaki, Marco, Minami Oyaizu,
(0219 (Zeroni Juku), Shichi, Gaku, Sakaki, Takuya Shino,
Kiakira Shir, Ryo Ktakami, and Hikaru Hayashi
Mino Hamada
Hideko Miyamoto
Kazuaki Morita
‘Shigo Yamaguchi Design tice
Hikaru Hayashi (Go office)
Motofumi Nakanishi (Graphic-sha)
(in random order) Logistics Inc. Team Til Dawn, and the Manga
‘and Animation Department of Nippon Engineering CollegeChapter 1
The Basics in D awinBefore making yourself aware from the start of the
Capturing Objects Using Circles, object as a three-dimensional solid, try to capture its
Triangles, and Squares basic form using simple geometric shapes.
———————
Circle: A circle can represent
a tabletop or a dish. also
constitutes the base form of
an elipe.
“Tangle: triangle can
represent a cup ora
piastc bottle.
=~
Square: A square (or
rectangle) can represent
a handbag, a cel phone,
oc other similarly shaped
object.
‘Atuman figure can also be
expressed as a combination
of circles and squares.Using Circles, Triangles, and Squares to Capture a Composition
Glasses
NY Te to tenses are captured asa unit
Hand represented witha rectangle
yr
. Thelenses and the rame {|
can be grouped together and :
represeried using a block
ce Cental axis
z
ey
I, Lh
Gets, squares, and rectangles can be used to capture the AW;
basic forms ofthe remaining objects around the human J J
fgue. The up's right andi sides Layout captured as a
must have uniform sopes. standard solid
Imagine the cup asa tangle
Cell Phones, Bags ‘As is obvious ata glance,
cellphones are basicaly
rectangular in form.
Rounding the comers makes
the cell phone appear
‘authentically mechanical
Elipses: A circle
becomes an ellipse
‘when viewed from an
oblique ange
To draw a bag, start with a standard sold
Do not be overy concemed with perspective
{Le diagonal ines indicating depth),
Circles with
de-emphasized
perspectives
postioned on
a tabletop just
appear diferent in
size, Draw all as
ellipses positioned
atthe same
7Being aware of the angle of
The Angle of Perspective Is the Key to Compositing Objects perspective allows you to draw
triangles, rectangles, and squares as
solids.
‘Shapes in Profile
\, MAP an aca. these shapes wos on
never ook ke is ures you saw
them om a seat stance
ce ere viewing tem trough @
teescai ns.
OC).
a a
Looking Up—Low Angle
Ge
Ks
Looking Down—High Angle
Cylinder ~ Box or
Block
Top
‘Adding shadow to itis difficult to draw clearly detineated sides on a Boxes have clearly delineated
circle creates a ‘cane ora cylinder. Render them from a high or low sides, making them easy to
sphere. ‘angle to show them as solids. render as solids.
/ st tte ooeets ve (SS /hos ye, you wit fd
| fi os ‘surprisingly frequent)
( feaincusirunéngs ) |S cinerea)
aromas om fom 8 )
\ high angie.
1830°
Object viewed from
2, irecty overhead
C)
CEllipse Template )
Ellipse Template )
‘There are templates with elipses rom
common angles (25%, 35°, 45°, 60°, There are
also templates with elses ranging trom 5°
to 15°. When drawing manga, first sketch the
‘composition under drawing in pencil an then
90 overt wth technical pen.
60°
‘oy. a moderately high
position
Ellipse Template
‘Ata distance
Objects that appear to be circles when seen
from directly overhead —for example, cups—will
appear elliptical when viewed from an angle.
)
<<
‘Seen from directly overhead
‘The lengths are virally identical
{rom top to bottom and side to side,
45°
from a common
-
SLA). ja seen tom 0s, Theat vowed
a.
standing position
<<
‘Seen from an oblique angle
‘The object has shortened trom top to
bottom, turning it into an elise,
Fyn POT
(yf The onject viewed
{tom an extremely
NS low position
‘The lower the position, the more the circle appears squashed
‘and flattened out,
‘Ata greater distance
Even though the second figure
is standing, the distance from
the desk causes her to view the
cicce from the same 25° angle
2s the crouched figure.
Atigure standing even farther
from the desk causes the
circle to become an even more
flattened elipse (10° to 15°),
18
19Drawing Ellipses How to use a Template
Drawing a Can
A. Capturing the Form )
&5
Foughiy sketch the ellipse.
© Sketch a rectangle to match the
elipse's desired shape and then sketch
the elipses layout within the rectangle.
Draw a horizontal ine that indicates
the can’s approximate height
20
5) Draw a horizontal ne indicating the
center ofthe can's top.
‘The techniques for drawing curves for the top or
bottom of a can are the same as those for a cup,
plate, or car wheel. Here, we examine the steps
in drawing a can to learn how to use a template.
Centertne dividing the ellipse
vertically
Centering
vii
the ellipse
horizontally
Draw two tines approximately establishing
the elipses vertical and horizontal centers.
_-This means a ctcle seen from a 25° angle.
ela
Use the shor lines of tothe side The vertical
to align the vertical and horizontal ang horizontal
centers centerines intersect,
ata 90° angle.
) Sketch a layout of the can's
sides
@ Draw a vertical centerine that is
paral tothe layout's side
@ Draw the elise representing
the can's bottom,(2. Drawing the Top Ellipse)
Template elipses rarely perectly
match the image you have in your
‘mind, Select an elipse whose height
> Lay the template in the Caretuly align the template tothe and width most closely match your
target position. Lay the paper so that it lies perpencicular tothe image.
template inthe target position, ‘composition
TO ae
grnrg
@ Firmly hold down the template so that it
does not sip around,
@ Eelipses have two sharp curves on each side, Start drawing the long,
gentle curves fis
© Draw caretuly to prevent the
template from shifting © This shows the finished top ofthe can.
a(3. Drawing the Bottom Ellipse _)
} Once again lay the template in the
target position forthe top ellipse and Draw a straight line to connect the top 3) Match the horzontal centerline tothe vertical centerine,
raw points atthe top and bottom af the and bottom points, This consttutes the can's Select the same-sized elias from the template.
ellpse's center. vertical centerine.
( —
\i7 a z
\
© Lightly sketch inthe remainder ofthe elipse to & aD
create a three-cimensional object. The front curve
is touching a base, so use thicker strokes.
© Only the front, center ofthe bottom elipse 6) This shows the finished top and bottom
will be visible, so draw the elipse from the ellipses
horizontal centerine,
G. Drawing a Cylinder >
> Caretuly raw the
line so thatthe ellipse
and the can's side
are not of. Carefully
‘connect the elipse and
the side, while checking
to make sure you do
not leave a gap and to
make sute they touch
correc
® Draw line from the tp of the elipse. You may use the template's side @ This shows the finished
as a straightedge instead ofa ruler conlinder, which is the can's
basic shape.
2(GB. Adding the Rim)
When drawing the smal ellipse, aligning
its horizontal centerline with that ofthe frst
ellipse will have a fattening effec.
Horizontal centertine
of the fst elise Correct
fhe istelinse ——j—
Y
Use an elipse thats Draw the smaller elipse
‘lightly smaller than 0 that i is shifted slightly f the gaps lying tothe right
Draw a smaller elipse just inside the fist ellipse. the frst elpse forward from the first. and left seem too wide
Do not shift the vertical then shift the template
centerine, around closer to the frst
Shift the template horizontally about ellipses sides as you craw
4 milimete, the second elipse
Shift the template about two
hit the milimeters.
template
downward,
Start by drawing the back rim. Keep a slight @ Shit the template slighty @ Position the template so that
gp between the second and first elise. You will downward and draw the curved sides the foreground inner curve will be
need to alter the ellipses size, Start by drawing 0 that the ellipse that it connect closer to its corresponding outer
the upper halt. cleanly withthe rim curve. curve than the two far curves
@ Adjust the
curves so that
they connect
smoothly
In order to give the rim of @ cup or can the ilusion of volume, adhere exactly tothe template
when drawing ony the outer elipse, Draw detailed or short curves ofthe inner elipse using
freehand in order to create a sense of thickness,
23(Adding Thickness to the Rim) “This line gives the rim its width and
Estabishthe i's height so that the _eight. The rear im should be wider than
backroom shiner than the front the potion cose tothe picture plane.
\
The rim's side
ying toward
the picture
piane should be
thicker than the
> Draw a freehand curve as guide
far side
‘to give thickness to te rim.
‘These marks indicate
where @ vertical line les on
the original circle. allows
you to determine the angle
at which te elipse tits,
“Use the tempat as oo for
‘raving clean nes wie you
‘starch forthe curve that best
‘sits your image
Adjust the two ends of the curve freehand
When drawing a close-up, look for a curve on
the template that best matches this area and
3 Establish an angle that matches the mage in
yur mind and raw a curve that leat indicates
the eight an with ofthe rear im
@ Tithe template and look for a curve that
‘matches the image in your mind's eye
use that
(7. Cleaning up the Sides )
<
<>
Having the rim jut
fut too much wil
throw off the can's
proportioning, so take
care when aligning the
T template
‘Clean up the sides, erasing any sketched, @ The can's rim juts out just barely futher @ Hold the tempiate down so that it
tentative lines. than its sides, 0 bring the template in will not slip and draw the line using a
single stroke.
sight.
24@ Follow the same process for the can's
other sie.
Clean up the lines freehand, as you did for
the top rim,
(®B. Adding the Bottom Rim to Finish )
1d an inner curve that matches the outer curve. Above, the artist
's using an ellipse that is one size smaller than the firs elipse used
® Connect the tne to the rim so that no
ps form.
Carefully ad the portion
ofthe rim that juts out
Tip
Use thicker strokes for the portion touching
the base, This allows you to portray the can's
shadow, caused by the rounded rim. Adding
thick lines like this imbue objects with stability.
) Sketch a layout ofthe bottom rim, adding
thickness.
@ Final mage
2526
; ‘wo vital elements in portraying objects are suggesting
Hatching three-dimensionality and suggesting texture. Let us look at
————s using hatching to suggest these two elements
The presence of light is key to
Using Light and Shadow to Suggest Three-Dimensionality suggesting three-dimensionaly, The
play between light and shadow allows
Objects you to create a sense of solidness.
Light source
= Shadow rest rom the 2
presence of light. The positon of .
‘the lighting is called the “light /)
source." Shadow occur onthe |
side opposite te ight source
When it tight is present, objects melt nto When light is present, a strong contrast Shadow becomes dark when a strong
shadow and do not have a strong sense of develops between ight and dark areas, light source is present. Here, white is
three-cimensionaly. ‘evoking a lok of three-dimensionalty used to portray the area light touches.
Characters
‘Without the presence of a set ight source, there are ‘Alame fares up on our git’ fingerti. Now shadows
no shadows, appear, and she looks three-dimensional
Ret.: Mountains
~ Even ifthe light source does not
physically appear in the composition,
‘applying shadows in a fixed manner
indicates to the viewer wire light
and the light source are located. Tis
is known as “establishing a light
source."
A ve
Ly LZ
‘light source is located inthe upper lef. Aight source is located in the upper right.| Light-and-Shadow Produced "Light, Medium, and Dark Shades" |
‘The contrast between light and dark causes objects and figures to look three-dimensional
"Medium" shades occurs between "light" and “dark” shades and allows for enhanced
‘The above shows a weak
Coase igh and Dare)
(Basic Light and Dark) three-dimensional portrayal and richer suggestion of texture,
Light shadow sugests
Light Weak ight source the
primary shade is grey
Dark
‘The contrast of light and dark
cause the circle to look tke a
sphere.
Dark shadow suggests a strong light source
(the primary shade is black
Why Light, Medium, and Dark Shades Develop
—
my gy
ASS AQ
‘Medium’. A NI
B.S
orga caer” YB SL crea
eon
Dark (ase Tone)
Dark
(Shadow)
‘* Three-Dimensionality through the Interplay of Light,
Medium, and Dark Shades
Light, Medium, Dark
‘Simpitication
an
Gradation
Correct
We perceive that this box has,
three sides owing tothe ight,
medium, and dark shades.
‘The above shows only
light and dark shades,
Light Medium Dark Medium
light-and-dark contrast,
which yields a soft, gentle
atmosphere.
\ ~
te A!
When the light-and-dark contrast i strong,
the sense of three-timensionaity becomes
heightened, resulting in a cold, hard image.
Using light, medium,
and dark shades on a
human figure projects
a gente impression
‘Interplay of Light, Medium, and Dark Shades
‘The "medium" shade appearing after the
‘sequence of “ight,” “medium,” and "dark"
‘suggests reflected light. t enhances the
‘sense of three-cimensionaly,5 Suggestion of texture is essential to drawing
Portraying Texture a character with props. Hatching suggests
soft hair. Hatching, such as the straight
strokes appearing on the can, appears on
other objects as well to suggest texture.Collar
(Thick fabric)
Use primarily diagonal
stokes
Glass Champagne Flute
Use primarily straight: “\
black enter rate
a iprant dot omrat
Cnr ay so Bre
diners Theor shows
¢ross-hatcing |
Black Leather Skirt
Knife Handle Since the sit is the same material as
Omitting any areas of white the brassiere, cross-hatching is again
suggests a material with a the prominent form of shading. Her
matte finish ‘wristband is also the same material
however, since itis clinical, primarily
straight strokes were used to portray
light, medium, and dark shades.
istinguishing Use of Hatching According to Materials and Their Textures )
Incorporate
hatching using
short stokes as
/ wel
Cargo Pocket
(Same fabri asthe colar
Use thicker strokes for the
button’s shading to give it athree-
‘dimensional look
Regular vertical and horizontal
strokes produce hatching that
Creates an inorganic, hard texture,
Wood Grain
Hatching was used to create
the ilusion of wood grain
2930
Materials Observation and Analysis
The light from the
source passes:
‘The white table is through the
Reflected light source reflected, causing 91888, electing
Ceitng this portion ofthe the shape of thes
sphere to become light source
vate This isthe
This is the
tabletop. The
reflected
table is white
and has
nothing on it.
Te ght
Thespesia na emit
ees transparent bela
reflects back Sete, the roses
against the ty 0 Com ‘through the
sie, akng DMS tee a
this ik «= i
te sper ots) state sree Saale (poedom Gas Sper eto
The region touched by light is not The sphere's surroundings are totally reflected on the sphere’s The light source is small "derneat
visualy distinct. The light-dark onthe sphere’ surface, Draw in back tte lower surface. and ound foms ace
conta somevat cl ceiing, pope and ater abject on the of ght within a shaw on
spheres surface This sphere has asap the sphere’ opposes.
‘The profile contour is a thn line that jight-o-dark contrast.
‘wraps around from the sphere's
opposite side
—
Light and medium shades of CCrosshatching and sold black accentuates Fine strokes sugges ight passing
crosshatching produce the look ofa the contrast of light and dark. The black through the sphere.
light materia. produces the heaviness of metal
(Ref. How Differences in the Light Source Affect the Material's Appearance )
‘The profile contour and the light-o-dark contrast changes, depending on where
the light source is lacated, ts shape, and its intensity.
Indoor Light Located Directly Above Is Sole Source ‘Natural Light from Window Is Sole Source (High Angle)
_- Backlighting causes
this human figure to
appear back.
Table's edge
The table has
nothing on it. The
‘weak light source
causes the table to
appear ary,
‘The portion of the sphere This fuzzy circular The distant, weak light ‘Sphere's shadow
touching the table shadow indicates a source produced this dim
appears black. Weak light source. light reflection.
—
The window's
shape is
~ Table's edge
— The reflected
cling appears
tobe a shadow.Chapter 2
Letting the Props Narrate
about the CharacterWhat Is Meant by "Props
Narrating about a Character"
A single pair of glasses can alter a character's
impression. Shoes, bags, hats and other props alltel
the reader more about a character's personality and
lifestyle than words.Building a Character from Solid Shapes
Head: Sphere Face: Flat
i ° “UG ‘Neck: Cylinde
& GZ
A Toso and hes: ck
Chest Sphere a sphere)
1? f Backside and hips: Sphere
. \ x Z
rowing ) :
/ a}
f a 9 ) g re
4 if [ / widening cylinders
axe) £ L/
Positioning a joint in
ioe
fj, Barman
LL easier caw. 1
er
GF sae 0
Hand ae fogs: satin te pal
Ne Feet: Tangle,
- circle, and
rectangle
\
Blocks and cylinders ~~ \ and fingers.The Head
Capturing the depth and roundness of the
head is vital to drawing
other ace
worn o
ne iieving (1) Vertical and Horizontal Centerline: Use a Circle and X Layout
fire Dimensional (>) Head Depth: Use the Face(A_Look at the Parts of the Face and Head_
sect th
rece ——
— i +
otread \ 1 Puy
noting 5 =< | saint
come .
' Ser
Facil feature
lines
The head consists
of the face plus a
spherical base.
Since the neck is a cylinder,
the connections between the
head and torso tothe neck
form circles.
This shows the hair Using
curved strokes, maintaining
‘awareness ofthe head's
curved surface allows you
to create a sense of volume
\ using solely the hai.Nose pad: This partis
‘typically omited
© Tip 1: Be certain that the glasses
proportionally match the face
‘when composing them.
_
The glasses
should flare out
atthe temples.
The temple tip sips
around the eat
‘The rims should be as wide
as the face,
36
Glasses are such a popular accessory in manga that there is
Frame (The front of even a type of character known in Japanese as a "meganekko,”
the frame is called
roe) which is a non-derogatory word referring to a young character
who wears glasses. Make certain that you have established
where the eyes and ears are positioned when drawing glasses.
/ The tick here i to draw the
lasses asa standard sold |
\ ater than actualy tofotow
|, the rules of perspective.The horizontal
centering serves asa
guide fr positioning
the eyes,
Sketching Steps
i \
@® Sketch the
\ @D Sketeh the
\ fims' layout as @
head,
block. Z \
/~ Establish the rims!
height according to
hat you pictured in
your mind's eye.
Using the comer of an
eraser, erase a narrow area
following the rim’s curve.
‘@® Draw the glasses while adding in the @ Carefully add the details to finish. Make sure that
eyes and nose, the right and left sides of the rims and temples match
in thickness
Basic Points on Eyeglass Part Shapes °° me
U { v f__ ‘um attaches any
Sy tobotom of ens
Honig Lowe ~ a
= ¢ Full rim (Rim
wv were SY LJ sures en
NIV) ster sparen pe
< wy
frames; although, oer materials are used as
well Cut, ed ames are made ot plastic
7You must dramatize the hands touching the glasses.
Pay careful attention to how the fingers bend.
When drawing
the act of iting
gasses, make sure
\, thatthe temple tips
)\ stay on the ears
This is a ificut
J teat actualy to
perform in real ite
Liting glasses:
‘This pose could be
used for manga or
‘a magazine or book
iMustration
When drawing a character removing glasses,
Use a high angle and have the character look
down. The above drawing shows a iow bridge,
0 the boy grasps the frame by the hinge
(intentionally drawn in
|, perspective to preserve
my expression.
‘This character is pushing up
\, her glasses withthe inside of
\ her fingertips. The act has a
) reserved ait Draw the fingers
‘touching the frame. Making
the hands smalish projects @
feminine atmosphere.
(
Te act of gasping the frames wt the Mer ian ‘
afectaton mento iin, Be sre to make the tan bi
38Adding Hands
This characteris pushing up his glasses with
his middle finger. While the act serves to adjust
‘The above could be used to suggest a character puting
on glasses, removing them, or adjusting the glasses’
positon. The ring finger typically benes in conjunction the glasses, placing the hand infront ofthe face
with the middle finger. However, adjusting the point of functions to create an intimidating air o heightens
view allows the artist to show movement the character's presence.
Portraying Characters in Glasses (Eyeglasses Effects)
Rectangular lenses suggest an
honest, upright character.
‘These goggle-stye frames have tal lenses.
Frames lke these typically come colored or are
}) used as sunglasses. The eyes are obscured to
‘people looking directly at the wearer, making this
jj | style suited to creating a suspicious atmosphere,
These glasses have oval lenses. The temples attach tothe hese are simply rendered, rund frames. Project a
‘ims’ bottoms, projecting a gentle impression. Ths look works characte’ personality by adcng simple eyes for &
‘wel with bishonen iterally "beatiul boy’) style character. regular character or omit the eyes to create a geek.Goggles are an advanced application of glasses.
Instead of flat lenses, draw boxy or tubular lenses
onto a headband.
The above shows a rough sketch
capturing the shape. The depth
‘and width of the frontpiece are
generally estabished
{uty the font pee’ dept,
the band's with, and whee
attaches whether ataches
toward the ot pace's centr,
top, or bottom).
This centerine /— Sto a band to
funetons asa guide for functen a layout
determining te band's ue ote font pice
placement,
This functions as a
(uide for aligning
the lenses' lower
This shows a layout ends.
ofthe headband,
‘Show the headband
ee ‘wrapping around the
‘trap buckle head, forming a lop.
Sketching Tips
Capturing the Front Piece's Form Capturing the Lenses’ Width
NX lens
centerline
Trapezoid
~ Part that
| touches the
Lens height } ‘face (back)
(ron
Front piece ‘The above sketch
opt Eq. Swimming Goggles establishes the
headbvand's width
40© Sketch a headband-stye
layout establishing the goggles’
wn,
>
‘The same applies to lenses laying at att orto
round lenses,~Eachinn Arreeenry
Goggles as a Fashion Accessory
/ Z
vine wom atappoxiatey 7,
30°, the goggles just touch 7
the eyebrows. The goggles qf
ie close tothe eyes, making LS S
ita practical way of wearing p>
them fo
When worn at approximately
45°, the goggles le over the
forehead. Tis isthe most
‘common way to fashionably
This characteris wearing her
‘goggles at approximately 60°
Rather than being practical or
fashionable, an artist would
choose this style of wearing
‘ogg to reflect the character's
individuality. Ths style also
works effectively wth magazine
rook ilustations.These are fashion accessories that
reflect the head's curved surface.
These are rendered using curves that
Cloth Headbands originate from ellipses.
~
Headbands and Other Headpieces: Wraparound Headpieces
(When drawing accessories fr the
head, be sure that you cortectly
position the head's crown (the head a
‘top/center) and the ears. Xn
‘The headband is a
swath of cloth that
stretches and contacts.
At
) |
Front view: The headband takes Profile: The headband takes a
‘moderate downward curve. moderate upward curve.
The curve changes crectns at is
i point (it changes into the face line)
Head's crown A
Head's horizontal \
Face line centetine
(
3/4 view: Upward curve
High angle: Downward curve Low angle: Upward curve
To the right isa
retin recta 7”
stitfer fabric. To suggest 7
a si fabric, use straight
lines to create a curve
constructed of angles
This shows a headband made of
supple fabric. The headband
follows the head's curved surtace,
b/ ~ iY
44The hachimaki
tapers toward
The wicth does 4a aA 1 the knot
/
Hachimaki (Narrow stp of cloth worn around the head
and ted atthe back)
Use the face
line as a guide
to adjust the
with,
Face line
|
The hachmaki touches
theca
'* Sketching Tips
Te curve of the hea’ se ——
Ons 22MIN. Ore pass
feces eo
foe
J, Waive uide
® Add the hachimaki ater first establishing the
volume of the hai. The curve ofthe forehead
Daler shtching We layout 26d the forms a gentle arc that lies virtually parallel to the
(1 horizontal centerine,
@ Add facial features, hair,
and other details to finishStiff Headbands
‘Thisis a standard headband,
which may consist of fabric
‘covering wite or plastic. The
‘ends grip behind the ears.
“The headband may be worn
‘toward the front ofthe head, over
‘the center, oF rear of center
“The headband describes a half circle that
Headbands project an athletic
follows the curve of the head, Draw a front view atmosphere, even when the
and a profile view to establish its posiioning. wearer has long hair
Headpieces
The headpiece pictured here, which come
adorned with ribbons, serve a decorative
( function more than as a means of keeping
the hair n place, ke the more functional,
sti headbands pictured above
‘Above shows ribbon ends.
‘The ends may be cut at a
bias or notched.
‘These headpieces may come with fills or ribbons or in tiny
checkered print. Most are used to create a girish ir. ‘The headpiece ties
under the chin,
46Maid Headpieces
The maid headpiece has cloth ruffles; although,
there are versions like the ribbon headpieces
Pictured on the previous page.
sketching 4
(© Use a radiating form for
the layout, making the lines
equidistant.
os
‘® Use a wavy line for the top
contour,
a
@Add V's (both right side up
‘and upside down) to finish,
‘The ruffles stand atti 7 Portion
ranatescsoge Ys
trons eng
one |
Headband with Kitty Cat Ears
wan
‘Wis ean as aina ears
{ints case ity cater) These
are typically used as a costume.
___Nerss with ead ate at
on te fead ke ose shown on he
pres page aa ext
Crowns and Tiaras
Crowns are placed on the head.
This functional characteristic causes
‘hem tobe categorize wt ats
\\ However, since crowns are nt an
item we encounter in our day ives,
they are mor acastume ite, ike
JK. \ the kitty cat ears ais shown, We
might wear a crown ora tiara ta
patty oF weding a48
re Hats are a wonderful accessory making a character look cute.
ee They enable the artist to indicate that a characteris stepping
out using solely the costume. Maintain awareness of the head's
(Baseball Caps ) shape when drawing hats,
Hats comprise a crown and a brim. ean
The brim describes \ Profile View
a gente wave, Curve top
Remember to
include the
brim's slope.
Note how the curves change appearance depending on the angle of perspective.
Directly Above Moderate High Angle
Note how
the juncture
where the brim
and crown
attach change
Kf) appearance
» curve
V-shape
The brim’s tip Imagine a square with
describes a normal rounded corners wien
curve > >|
‘The brim is approximately the same length
from front to back and right to let. ‘above the head. it makes
the head look too big,
(he brim’s ellipse and
// the hatband's elipse te
|, atthe same angle. Only |
\. their izes are atferent/
When showing the
hat worn at an ange,
draw the elipses
forming the hatband
‘and the brim so that
their centertines do
not align
Brim elipse
Py = Brim ellipse
: Tareas
| A —>|<—__ >| Hatband oa
CO jae
| apy Sim
\ Brim
| \ ‘The vertical centerline remains a 30°angle.
unchanged,
ating sng cred nesta flow
\ tne aro eee create he ok a
\ stan
Straw isa sot,
natural material,
so remember to
» create a flexible
shape.
‘Sketch the face's horizontal
centerine and layouts of the eyes
to achieve the corect look ofthe
brim'selipseCowboy Hats) conboynattrms cut wat both ses, andthe crown tas a tapeznialom
Brim's projection
‘This shows the brim tited upward in font, This shows the brim worn level,
Establish whether or nt the bi widens and te extent to wich
the sides curl up this cas, to about athe hight ofthe
crown,
Brim worn level rom alow angle
Brim worn level Brim wor level from a high angleThe helmet's silhouette reflects that roundness of the head.
‘Some helmets, called “full-face helmets,” cover the entire head,
while others, called “half helmets," cover only a portion.
When donned, a helmet makes the wearer's head look
oversized.
Visors (shield) come
in ip-up and snap-on —_
versions. Tinted visors are
also available
Sitch the helmets utine that it folows the head's
contours. Make the helmet two sizes larger than the head,
Why Helmets Are So Large
aS : \
~ A ~.\
fn ¢
{ al \)
wy
p
Helmets contain sponge
Zine to neta as 2
butfer and sor shock
Incorrect
Incorrect
example: The
helmet is too omy AN he ‘lyaway hair ocks function as guides forthe helmets
smal ‘Aways craw the head fst layout
before drawing the helmet.Using a Circle and Curve Template to Produce a Clean Sketch Helmets are assemblages of gentle curves. If you
intend to do an accurate close-up ofa helmet, use
‘a curve o large ellipse template
®
oe @
In manga, artists
generally use
technical pens
instead of dip nib
Curve tempiate A
These templates contain
curves of incrementally
aitferent curvatures. These
‘may also be called “large
ellipse” templates
curve template A
— Modular helmet (This
Common Helmets f _
&
includes afip-up
\\ sor
\
Full-Face
fo™
PT
‘Shorty helmet: These are
typically worn with SOce
soooters and mopeds or
tandem bicycles,
Full-face and off-road
helmets include coverage for
the chin. When the helmet
| donned, only the wearer's
eyes are visible, andthe
wearer's facial expression is
obscured,
Open-face helmet: (Tis version
‘comes with a removable visor
‘or without a visor) Unie fll
face helmets, these have no chin
coverage allowing view ofthe
wearer’ facial expression,
55Think of headphones as a headband with hamburgers
Headphones attached
The
hamburger-
+ shaped elipses
are ear pas.
Headphones inoue a
headpiece calle a "headband
‘hati reminiscent of a fashion
headband
Below shows 2 finshed
headohones sketch
Headphones and Parts
Headband
Pad made of
sponge or other
soft material
Hinge
arpad
Sketching Steps
—— The headband is
worn against the top
of the head.
Give volume to
the headband,
“he hinge is
centered along the
car pad
© Sketon the fgure's head pus the
headpnones
Some ear pats have
® Clean up the shapes Wiles inthe pad
and add the details. pooes @ Final image‘Sketching Tip: Draw the Ear and Then an Ellipse Covering the Ear
Profile View
Give the ear pad a
vertical centerline when
sketching te figure in
profile
3/4 View
When drawing the figure in 3/4 view, shift the
elipse's centerine LZ
Draw a curve that
{allows the head's
curved surface.
This is the
N centerine of
the elipse
for where the
hinge connects
to the ear pad
cup.
‘The centetine should
lie at the same angle
as the eat.
{moat
centerline
Rear 3/4 View, Moderate High Angle
Randomly disperse
shor, fne strokes
around the ear pad
to create wrinkles.
Far te centers, fst cow
vertical line @) at the same
ane sees Nr, an
centerline (2) perpendicular to
‘vertical line so that the two
ies iibnect,
37aN
(Re ing Headphones and id Hanging Headphones arc
“Te character holds The headphones are shifted behing the
the headphones in her you ea the nck with volume
hands as she < fi \
This character has |
headphone set |
hanging around her
\ eck
| Front view
‘The headphones are
pulled apart to take ‘Sketching Steps
them of
© Sketch the headphones as Attach hamburgers
slightly wider than a fashion to each side,
headband,
‘The headband
describes an elipse
as It wraps around
the neck,‘Some headphones are not merely functional
a
(Designer Headphones ) bata aire
‘Some headphones display
logos or other decorative
artwork,
These ha
ear pads.
‘These are headphones
es
(Headsets) ind meroprones nat
es come attached as 2
single et‘When using a prop or article
Props That Tell about the Arms, Legs, and Body ——otcdthing io tela story about
a character, start by sketching
the torso and limbs as three-
The Basics of Clothing } “na is designed to envelope the body. This section gimensionaloylnders.
discusses how the sleeves, neck holes, and other areas
‘rom which body parts protrude are circular in form
Placket
_7 allay pro:
_ The armhole marks the
juncture where the sleeve
‘and shoulder meet. It
reflects the upper arm's
ith andthe torso's
depth.
gives the torso. Ne
the appearance of //
volume,
cuts: —_/
This isa circle that
surrounds the wrist
Pants: — /
The style shown here
could also be called
slacks" or "trousers."
* Hem
Use elses forthe
The crease line
Pant legs are tubular, is centered \aist and the hem to
reflecting the three- ‘along the leg make a skirt look three
dimensional volume of «dimensional
‘the legs undemeath,
‘These curves 7 Ribbing
adhere to the
torso's contours,
| cP
\
Hem \ {
~ |
Knee highs
Sole of sockClothing Is a Second "Skin"
‘Tne most asi of thing
bases sa wrapped ace |
atch enmerey |
waging act around |
the bdy causes the fbi
\ to form a cyinercal sold, /
‘Adding diagonal hatching
to the aliases forming the
waist and hem makes a skirt
fA, appear tvee-simensionl
‘Sketch the torso and draw the
clothing around it, making the clothing
just slighty larger than the torso
‘Since Clothing Is a "Skin," Bending or
‘Stretching It Causes Creases
‘These wrinkles reflect
sagging fabric. Ot for
longish curves wen
portraying wrinkles and
creases around the
pant’s hemline.
‘rom bending Greases
from pulling
ered” crease)
The front and rear creases
body's contours change, double 2s centertines.
6— Sketch a figure with stripes across his or her body,
ir Mummy » ifthe figure were a mummy. The direction that a curve
~~~ takes (upward curve or downward curve) indicates
how a given body partis positioned.
(Learning How to Draw the Human Figure from Yc
Figures Are Stacks of Cylinders
Standard
Standing
Pose Angle
‘Ata standard angle, the
entire body should be
drawn using downward
curves, These curves are
Hin reflected in the downward
curve ofa skirt and other
clothing.
Virtual all parts are
short cinders seen
‘rom a high angle (the
tops are visible)
‘The bottoms ofthese
oulnders are visible,
‘The figure to the
rights rendered in
oyfinders. Capturing []
FEL as
|. l the upper and lower
From a low angle, | -| ih \er3 surfaces gives a
the igue's curves ; | | clear picture of|
shit upward i A { | how body parts are Lo
ol Qe “Tistowe srentredasa Peston
basic block manikin,
62Rendering Body Parts as Cylinders Indicates How They Are Positioned
“Try sketching the arm as,
cylinders. This offers you a
clear view of cross-sections
®
The arm has a tremendous ®
range of motion. Do you ever of the elbow and wrist, which
find yourset contused as to
firmly establishes how the
\hich direction the arm is. _
— ‘arm Is positioned.
supposed to be extending of \
bending?
a
® Toke careful note
ofthe elipses
defining the cut
/The directions ofthe \
curves on a figure's
| surface ae not superficial
| They are segments of
\__elipses that reflect the
\ figure asa sold object
‘Once you understand the
positional relationship
between the elpse defining
the cuff and the elipse
defining the wrist, you can
start by drawing the cut
to establish the forearm's
positioning and then move on
to the upper arm.
/ { coxtcing ee
|. is to control a three-
(ener om /
6364
Belts and buckles tell about the torso. These are
Belts and Buckles typically drawn using downward curves. (They are ike
the edges of a pipe seen from a high angle.)
From a stand
(ane a bey parts
\ underneath the head
‘are drawn from a high
angle, looking down.
A, mwas un,
( {> andoicies |
atnaystakeon
\S = sour canes /
(Conversely ats and
DD, (bucks ake on upuars |
{ ey curves when drawn
ey,
This is drawn using a
“fashion curve.” Belts
‘raw inthis manner
drawn using
a standard
downward loosely hang around
curve, Belts the waist, requiring that
typically seve they take on a more
"cinching" pronounced downward
Sketching Tips
Draw the buckle wider than te bet. Thisis ock-shaped. The inside ype sata back on the
was blackened to suggest depth. auc’ ular pais.
Bett with
‘Sketch a centrine to ensure thatthe holes through which “The above shows a block-shaped buckle, Use
the buckles hook passes are centered along the bet. iagonal hatching to create lght-and-cark
contrasts,You can create a hos of ferent belt styles by changing the bets thickness,
(Common Belt Designs cal, buckle shape, or ather feature
Narrow belt with buckle closure
(00k visible)
Edging gives the belt a
classier appearance.
‘Buckles come in an enormous variety
of shapes, sizes, and materials (metal,
cameos, plastio, et.
\, The above shows a
|\ thick, heavy belt with
\ intricately detailed
| decorations
‘The belts above function more as
fashion accessories than to "cinch."‘Suspenders consist of straps that stretch and contract.
They are more flexible than belts, allowing ease of
movement.
‘Suspenders take a gradual
‘curve that follows the
Bartenders and
} others occasionally
/ wear cummerbunds.
/ cover suspenders, |
8 depicted here.
Draw adjusters
‘onthe right and
left sides at
approximately the
same level
The clip attaches
slightly further from
center than the
tuck.
Clips
‘The metal adjusters
oS, contol the straps"
lenaths.
The clip attaches
the suspender to
the pants,Fashion Trends in Suspenders whe Z
Suspenders
worn hanging
own
‘The *X" formed (Chubby characters find belts
inthe rear ‘uncomfortable and often opt for
constitutes a key suspenders instead. Suspenders
| fashion point also give the wearer a more
ignited, sophisticated ai
This character is wearing
‘one suspender over the
shoulder and the other
hanging down,
Ds | Pay careful attention i Z
; se tote length when j
v ) & § ' <8 drawing hanging MrT \
AY CG TOV ANS] sponte TT 7/7 emcause ese
suspenders ar not
]
ak Hy
stot / 1 HI] i // tetera
atachesto | L \ J/g tre wearera
‘button, [7] \ J [soppy appearance.
These are fat saps 3 1] At
eran 4 | KA
one Ba - gf ; \
2 é ry \\
o7Give characters accessories on their arms and props
Arms and Hands in their hands.
Wristwatches Draw the wrist as a solid (sketch the wrist ellipse).
‘Arm centerline
Horizontal centerine of
the watt face ellipse
Horizontal centrtine of
t the watchband elise
‘Sketching Tips j
f
f \
The shirt cuff and Both the watch
the watchband take fe elipse andthe
the same curve, watchband elpse lie
‘Sketch the wrist layout perpendicular tothe
You may draw the am,
vwatehband elipse using
the same elpse that you
‘would a shirt cut
Posing to Show off a Watch: Watch Face Worn on the Outside
Wristwatches are smal items,
0 artists often pose a character
to show off a watch,
68Posing to Show off a Watch: Watch Face Worn on the Inside
Wrist elipse
This isa bracelet
watch.
Use Virtually the Same Ellipse for
‘the Wristwatch and the Wrist
Wrist etipse
This isa somewhat
farge fob with a
This isa somewhat
small fob without
Artists use the
characters’ poses
‘and chains to show
of pocket watches,
drawing a character
#ftaoking at his or her
watch.
69Most cell phones are approximately the size of the
palm of your hand. Draw them as blocks with just
a shallow depth.
Common Cell Phone Dimensions
When open, cel
Co) penn de
‘Sketching Tips
‘The phone's surface
Ths ine estabishes the generally is atthe
ear's angle. ‘same angle athe ear.
‘The transmitter is
located inthe top
section. The speaker
holds the top section
‘ofthe phone against |
his or her ear.
Draw the cel phone as
a standard solid, Avoid
ding an accurate
visual perspective
4
\
The key isthe angle at which the phone is held
against the ear and its position
Sketching Steps
@ Draw a block, keeping the vertical, @ Round the comers and fl
horizontal, and depth lines paral, in the details,
accordingly
70Ht the characteris tiny or
it you are composing a Drawing the phone
Jong compostion, draw _aocording to the
the cellphone onthe Jaws of perspective
large-side. would make it
appear deformed
‘and visualy
awkward,
Use the hand as yardstick
when establishing the cell
phone's size. —
|, This horizontal
f | centerine
\ Ld) en
\\ ee halt
a
x“ \
Use a standard sold,
regardless ofthe angle
\ at which the cel phone
\ nel or viewed.
a
This te
AL cetsrae'
| norco
tut Ie.
To make a character ook ata cell phone,
raw the character's face's horizontal
centerline and the cell phone's horizontal
ccenterine parallel to one another. This
Creates the impression thatthe character
‘and the cel phone are facing each other.A bag is an indispensable prop that illustrates a given
character's lifestyle. Draw bags as standard solids, using a
block as the base form.
Bags with Straps or Handles on Top
/
|
Attaché cases, et
‘Bags with Straps or Handles on the Front and Back
Handbags, shoulder bags, ete.
Backpacks and Bags with Adjustable Straps
// Bags ae essentially NC
/ “blocks.” Establish the
proportional size ofthe
\, character tothe bag when
\ crewing
Ve _7/
Convertible bags, et.
(bags that function as,
Ciutehes or handbags,
backpacks, and/or
shoulder bags)
Backpacks, one-shoulder packs, etc.| (Bags with Straps or Handles on Top )
© Attaché Cases
the case's overall size,
Handle and case
= >
The case's length is double the
hand's length
fal
“The above shows a standard
solid with each sie facing each
‘other. The top is visible
Leather briefcases, armor plated attaché cases, trunks, and
Use the human fique as a basis for determining
other sturdy cases emphasizing function,
Scale Comparison with
Human Figure
Handles height.
Case's height Shoulders
Height
The
bottom
les high
‘onthe
waist.
The case is
shoulder-width in
lenath.
Cases run between 5 cm (approx.
2") and 10 cm (approx. 4") in
depth; although, deeper cases exist
J L
To give the case dept, the artist
ot caught up in drawing the side in
perspective but utimately forgot to draw
‘the top in perspective as wel,
————_—.
When you intend to make a case appear big or want 2
Composition wih impact, draw the case in perspective,
3Sketching Steps ——
while estabising the |
positions of the handle.
\ con
= Handle postion
a Handle pos
‘guide
Use the "x method"
‘to locate the center
‘and draw the case.
“X Method": Dividing the Case Horizontally into Four
[Center
Horizontal center
v
The juncture where the lines Drawing parallel vertical and horizontal tines Repeating this process allows you to create
intersects the shape's center from the center produces the vertical and lines that function as guides in establishing
horizontal centertines. the postions ofthe case's parts
Cases with Handles on the Top
[Lb Schooltag* Suitcases
‘0 that the fingers of both
hands wil fi
Handle
height \
The pul handle is _
never longer than
the height ofthe ean
suitease tse.
‘The handle is long enough
The roller height is
approximately the
same asthe handle
height
‘Aim for about
45° when
determining the
‘angle to draw 2
pulled suitcase
The suitcase should
touch the ground Guide for Incorect example: The
approximately one establishing the artist made the suitcase
step behind its owner, distance between appear too far behind its
suitcase and ts owner,
owner.
75‘tremendous variety of bags ranging from functional
to fashionable come with straps and handles attached
to the front and back, such as shopping bags, tote
bags, school bags, and many more.
Designers exploit this,
type of bag's visible
front, adding patterns
or shapes to make the
ag more syish
‘Functional Bags
‘These are primarily sturdy
‘and comfortable to use.
‘ Functional and Fashionable
‘The bag shown here comfortably
‘hangs from the woman's arm,
allowing her two free hands.
Portray the arm's
curve when
‘sketching the bag
Sketching Tips —Correctty depict aitferences in handle and
strap types.
Straps Pn
‘These straps do not
twist, so their with is
virtually uniform,
‘The straps are
thick and rounded.
Because they twist, the
underside becomes
J visible, and the straps’
width appears to vary.* School Bags~\
(/ These include handbags, \,
| casual bags, shoulder begs,
}
ute bags, and a wide
Variety of other bags.
Sketching Tips
Capturing the Form
‘Sketching the Details
Use a dashed line to
suggest stitching
Draw the strap so
that its width is even
Hf Use thicker nes where the
f leather is supposed to overlap.
Cleaned-up Sketch ‘Add solid black tothe buckle, *
Rough sketch
Use a standard sold to ensure ‘This evokes a sense of three-
Draw the portion ofthe strap
touching the arm to establish how that the let and right widths are simensionalty and gives the
the strap connects, the same, buckle a metallic lok.* Shoulder BagsProfile Right Side
Backpacks ) il
* Backpacks (Day Packs) Front
Side facing back»
This shows the right,
side. The right and
||| let sides of some
‘backpacks (day
fy packs) citer.
Front This portion
\)\ is visible trom the
\ XC wearer's front.
Left Side
Magnetic fastener —_Snap-lock clasp Buckle
This area
‘should form
aside" as
reflection
ofthe
shoulder's
volume,
The edge
of the right
shoulder
strap is just
barely visible
J ess
cies
Dinter tenesso | San
fownniconesamie, OSSketching Tips: Draw the Character as a Standard Solid
volume,
Clavicle tine
Chest uidetines <—— ¥
\ Use a block as
‘Make sure that
the shoulder a the backpack’s|
rm,
straps taper. ‘uideline base for
‘Sketch the trso's layout Use the horizontal layout lines as
asa block, ‘guides to proportion the shoulder
straps corect.
© Schoolbags Make the bag’s depth equal to or
(eater than the wearer's head.
Shoulders
The upper
halt is
wide.
Chest
Position the
schoolbag's
bottom lower
than the waist
© Sketch the layout Adjust the forms. © Clean up the ines and add
the deals to finish
81Footwear
The Slipper Is the Most Basic Shoe
Key Points in Portrayal
\ or
‘This tne defines the toe as
While the foot is a more
complicated shape, the slipper
forms a simple elise. top ofthe shoe.
Steps to Sketching a Slipper
Draw the ine
Draw the sipper line the covering the
‘curved line denoting the back of the foot
beginning ofthe vamp),
covers the toe.
‘well as describes the arc ofthe
@ _ Draw the cover tne, which
Footwear creates an impression of the character.
Shoes reflect the shapes of the feet they
envelope but in simplified form. If you can draw
a slipper, then you can draw a shoe.
‘This portion covers
the top ofthe foot
Slipper Line
This curved line
denotes the
7 beginning ofthe vamp.
Cover Line
This curve covers the toe.
=
\ (You can daw any
typeof fotwear
towing ese
@
Draw he oe
Give thickness to
the sole
© Frished sipper
Names of Parts
ankle
‘Anklebone
82
The sole's contours of
the right and let sides do
‘not look the same.
i
Big toe side: The sole's contour Lite toe side: The sole's
a SS
\ AR
7 { Back
conance| fe (Vege
sideCommon Footwear That This section discusses tricks to drawing
2 a Tells about a Character footwear and sketching steps.
(Penny Loafers”) _ P2nv laters are popula aices fr portraying schol
(Penny Loafers ‘students. Artists tend to use them with school uniform-sporting
femal unor high and hgh schol students,
Sketching Tips
@ Wis slope forms
® raw a stip of the typical vamp.
leather at the slipper
line,
® cover tne
@ This zigzag line is the heel line, tt is
present in shoes with heels
Sketching Steps
© Locate the center of te @ Using the center as a ® Drawing te sipper ine slighty
top ofthe fot This marks the guide, draw the sipper ine. above the visual center rigs it dose
visual contr to the actual center.
3/4 Rear View (Starting with a Slipper)
Key Points in Portrayal
‘The leather Draw @® and (2
stip is located Sea and add the foo's
approximately atthe cee © Stipper ine sole
shoe's center. / way 0k
Draw the shoe's sole
‘The toe rises when there The heel is 1/4 the and give it depth
is nofotin te soe and fot's ttl ent toni. The same
falls somewhat when applies to the loafer.
worn. 83(Athletic Shoes)
Sketching Tips
@ These slope
lines enable you to
raw the eyelets
and tongue.
® Use the slipper tine
to achive a sense of
three-dimensionalty,
® the ane ine
Ie isacurve that
® Cover tine Ek follows the rounded
ankiebone
Sketching Steps
3/4 View
‘The eyelets le in two parallel
ows tothe right and lf. You
would normally draw a shoe
as a standard sol.
© After sketching an
tine ofthe foot, ada
the centrine of the
foot's top ® Draw the slipper tne.
Front View
Use the visual center, the slipper line, and
the cover line to draw the shoe(High-heeled Shoes )
’y Points in Portrayal
Draw the centertine
of te foo's back and
establish the toe's
Sept, Quarter
Hoot: Play around Rear 3/4 view
with the heet's
height and
Ly thickness,
Toe
Sketching Tips |
\ Make the quarter
sketch the / rounded and have
foot's layout. X iP it protrude.
\\ he sine’ oe extends
c ‘slightly beyond the
foots acta es
€
The quarter and
iF hee! should form an
Make the toe narrow to KGS S" sihouete
the degree that it does
‘nat become pointy.
Assorted Heeled Shoes
Shoes with Enclosed Toes
Because no pat of the vamp
./ olds down the toe, the shoe
requires a back strap.
‘Shoes with Open Toes |
aa
\
evwten 5A
sronsaces A.
going up the leg.
‘These open-toed
‘sandals have no rear
») strap,Differences in Form
Filed boots:
‘These boots taper as the eye
‘moves from the top to the
ankle. They adhere to the
leg's natural form
Sketching Tips This line defines a
cross-section of the
leg according to the
“angle of perspective.
Itallows you to create
the boots top.
Play Around with
the Forms
Simply te toes ofthe fet Leave the length alone but widen Keep the narrow anes to
and sketch the boos’ outines the ankes to creat scrunch ‘maintain the fted boot ook,
boots. but lengthen the boot.
‘This design features a
fold atthe top and a belt
around the ankle,
Scrunch boots: ‘Above-the-knee Knee boot: This _Mid-calf boot: This boot Ankle boot: This boot
Tse bots retain aboot: This boot ens just below tends to midway rise round the
‘eatvely uniform width) extends above the knee. -—‘beween the knee and ankle
‘rom the top tothe ankle. the knee the ankle,Chapter 3
Letting Props Narrate a SceneWhat Is Meant by "Props Narrating a Scene"?
Placing dishes and utensils on a table or a motorcycle or car on a road
tells the reader at a glance where the character is and what he or she is
doing. The prop explains the character's situation.
‘* Indoor Scene
/ nthe panel to the lft
the characters are merely (me
present. The scene is unclear i
tothe reader. They couldbe | ea
Waiting for a meal or waiting
for someone else to arrive.
// Bat, if the artist has
Clearly included food and
rinks, now the reader
immediately realizes, "An
hat t's a dinner scene,"* Outdoor Scene
rv panel shows asst soon
[and a person. There is no sense \
of people inhabiting the space. |
Ithas the feel ofa ghost town.
\\ The woman seems more tke a /
\ tao tan a person, : /
; “ar
Pr
a a
ew he scene noses
Dime ater
‘and the woman holds an |
umbrella, The panetnow
tease Pons inte /
\\_ a composton mith ife._/
fo
/90
Sketching Characters Drinking
Drinking Glasses
Sketching Steps centering
aaa! -
Height |
|
"narrow!
ter sketching the layout and
determining the gass's height,
draw the right and left sides
equidistant trom the centertine,
This section teaches how to draw glasses,
cups, mugs and other drinking vessels held in
the hand.
The rim and the thickness of the glass's
base become important when drawing a
thin glass.
‘The base i thick.
eee Sizing a Glass
bre bese vibe
Deteine he sal ot
the gass in comparison o
a hand before begining
tera
ries ue
ie forte base
® Draw etipses forthe lip and ® Draw lines fr the sides
base. After drawing the base, add and add an ellipse forthe
1 guide to establish the base's base to finish
thickness.Drawing Ellipses for the Lip Sketching Tips Daxken the far hat
ofthe elise
@® draw an etipse.
. : face et | al
2 |
The gap between the | i
two elipses constitutes —o I
eget \
® =
oy ‘When sketching the layout, establish =
eee emo enenen eae \
Sea a ee
i you to achieve an accurate drawing ‘where the glass touches the
eres omen
i also tilt the center.
\ | bran a tne
\ [tee
(fetes
Y y [
The rules of drawing interior ellipses
dictate that drawing a second ellipse !
inside a first gives the illusion of thickness
to a glass or cup.
Portraying Water and Other Liquids
Use wavy lines to create
Portraying Liquids the son of apa
water,
Incorrect
Use ratchig| = saws ae oer
tocreaea | 7 pjeatsanpear
Glass — play of light bent when viewed
ae 4p | an care from outside a Be caret Liquids €o not
that evokes tu ; TIT have comers.
the some of Wavy lines form at various different
a liquid angles on the lqui's surface
1‘The character may hold the glass in one
hand or two.
© Holding a Glass or Cup in One Hand
Ifthe character has big hands or long
fingers, then he or she might hold the
lass with the balls ofthe fingers and
@D The fingers A
tego ard Othe tes
ot wap arund ne \
288 and ori. the thumb
‘supports the glass.
Draw four fingers
‘wrapping around the
lass and the thumb
‘supporting the glass.
Paper cup
© The tour fingers merely
rink
inking rest against the cup,
4 3
® The thud
aoc While our typical image of
person holding a gass in a hand
is one of “gripping,” the style
of holding a glass depicted here
Contains the nuance of “offering”
the glass.
‘Show the fingers of
both hands wrapping
around the cup,
The lip’ exterior elipse. Shitting the exterior and
and its interior elipse interior elipses' centers,
share the same center, so that they do not align
resuits in a cup ip that
{oes nat look right
92