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Android Unit 1

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0% found this document useful (0 votes)
15 views21 pages

Android Unit 1

Uploaded by

jdy6cjn7y2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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📱 Mobile Applications and Device Platforms

There are three main categories of mobile applications:

1. Native Applications

 Built for a specific platform using platform-specific languages and SDKs.


o iOS: Swift or Objective-C
o Android: Kotlin or Java
 Pros:
o Best performance and responsiveness
o Full access to device features (camera, GPS, etc.)
o Consistent UI/UX with platform guidelines
 Cons:
o Requires separate codebases for each platform
o Higher development and maintenance cost

2. Cross-Platform Applications

 Use a single codebase to build apps for multiple platforms.


 Frameworks include:
o React Native (JavaScript/TypeScript)
o Flutter (Dart)
o Xamarin (.NET/C#)
o Kotlin Multiplatform (for logic sharing)
 Pros:
o Faster development and easier maintenance
o Shared business logic and UI (to some extent)
 Cons:
o Slight performance limitations
o Some platform-specific tweaking may still be needed

3. Hybrid Applications

 Web apps wrapped in a native container using technologies like:


o Ionic (with Angular/React/Vue)
o Cordova/PhoneGap
 Pros:
o Quick to develop using web skills (HTML/CSS/JavaScript)
o Ideal for content-driven apps
 Cons:
o Limited access to advanced device features
o Lower performance compared to native or cross-platform apps
4. Progressive Web Apps (PWAs)

 Web apps with native-like features, accessible via browsers but installable on
devices.
 Built using standard web technologies:
o HTML, CSS, JavaScript + Service Workers + Web App Manifest
 Pros:
o No app store approval needed
o One app works across devices (mobile, tablet, desktop)
o Offline capability
 Cons:
o Limited access to native device APIs
o Not fully supported on iOS (e.g., push notifications, background sync)

⚙️ Choosing the Right Alternative


Factor Best Option

Performance-critical apps (games, AR/VR) Native

Rapid development for multiple platforms Cross-Platform (React Native, Flutter)

Web-based content, quick deployment Hybrid or PWA

Heavy use of native features (e.g. Bluetooth, Native or Cross-Platform (with native
sensors) modules)

Here's a clear comparison between Native and Hybrid mobile applications, highlighting
their key differences across various aspects:

📊 Native vs. Hybrid Applications: Comparison Table


Feature / Aspect Native Applications Hybrid Applications

Platform
Platform-specific (iOS or Android) One codebase for multiple platforms
Dependency

Development Swift/Objective-C (iOS), Kotlin/Java HTML, CSS, JavaScript (with frameworks


Languages (Android) like Ionic, Cordova)

Moderate (depends on WebView


Performance High (optimized for platform)
performance)
Feature / Aspect Native Applications Hybrid Applications

User Experience Superior and consistent with Sometimes less consistent, may feel like
(UX) platform guidelines a web app

Access to Device Full access (camera, GPS, sensors,


Limited or requires plugins for access
Features etc.)

Development Time Longer (separate codebases) Faster (single codebase)

Higher (update both iOS and Android


Maintenance Effort Lower (shared codebase)
separately)

More expensive (more time, More cost-effective (faster


Cost
platform-specific teams) development, fewer developers)

Offline Functionality Fully supported Supported, but can be less robust

May face issues due to WebView


App Store Approval Standard process for each platform
limitations

VS Code, WebStorm, or others with


Tooling and IDEs Xcode (iOS), Android Studio
Cordova/Ionic support

Content-based apps, MVPs, low-budget


Best For High-performance, UX-critical apps
projects

✅ When to Choose Which?


Choose Native if:

 You need high performance (e.g., gaming, AR, intensive animations)


 You want platform-specific UI/UX
 You require deep integration with device hardware
 Budget and timeline allow for multiple codebases

Choose Hybrid if:

 You need to release quickly on multiple platforms


 You're building a content-heavy or form-based app
 You have a limited budget or small team
 You already have web development experience

📱 Mobile Application Development Lifecycle (MADLC)


1. Planning & Strategy

 Objective: Define the purpose and goals of the app.


 Key Activities:
o Market research & competitive analysis
o Define target audience
o Set business goals & KPIs
o Select development approach (native, hybrid, etc.)
o Budgeting and timeline estimation

2. Requirements Gathering

 Objective: Collect detailed functional and non-functional requirements.


 Key Activities:
o User stories and use case definitions
o Feature list creation
o Platform decisions (iOS, Android, both)
o Technical feasibility analysis

3. UI/UX Design

 Objective: Create a visually appealing and user-friendly interface.


 Key Activities:
o Wireframes and mockups
o User flow and navigation design
o Prototyping
o Usability testing and feedback

4. Development

 Objective: Build the mobile application according to the design and requirements.
 Key Activities:
o Frontend development (UI)
o Backend development (APIs, databases)
o Integration with third-party services (e.g., payment gateways)
o Agile or iterative development cycles (e.g., sprints)

5. Testing & Quality Assurance

 Objective: Ensure the app is stable, functional, and user-friendly.


 Types of Testing:
o Functional Testing
o Performance Testing
o Compatibility Testing (various devices and OS versions)
o Security Testing
o Usability Testing
o Beta Testing

6. Deployment & Launch

 Objective: Release the app to users via app stores.


 Key Activities:
o Prepare app store metadata (screenshots, description, etc.)
o Submit to App Store (iOS) and Google Play (Android)
o Handle review and approval process
o Monitor first-time launch behavior

7. Maintenance & Updates

 Objective: Keep the app functional, secure, and up to date.


 Key Activities:
o Monitor crash reports and analytics
o Fix bugs and performance issues
o Release updates with new features
o Ensure compatibility with OS updates and new devices

🔁 Summary of Lifecycle Stages

1. Planning
2. Requirements Analysis
3. Design (UI/UX)
4. Development
5. Testing
6. Deployment
7. Maintenance

🎨 What is the Mobile App Front-End?

The front-end is responsible for:

 User Interface (UI): Visual elements of the app


 User Experience (UX): How users interact with the app
 Client-Side Logic: How the app responds to user input, displays data, and
communicates with the back-end
� Key Components of Mobile App Front-End
Component Description

UI Layout Screens, navigation menus, headers, footers, etc.

User Inputs Forms, buttons, gestures (tap, swipe, pinch)

Animations & Transitions Visual feedback, page changes, button effects

APIs & Data Handling Retrieves data from back-end services and displays it to users

Local Storage Stores data temporarily (e.g., SQLite, Shared Preferences, local files)

Security Measures Encryption, token storage, input validation

🛠️ Technologies Used in Front-End Development


1. Native Development

 iOS: Swift (UIKit, SwiftUI)


 Android: Kotlin (XML layouts, Jetpack Compose)

2. Cross-Platform Tools

 Flutter: Dart-based, uses widgets for UI


 React Native: JavaScript/TypeScript + React
 Xamarin: C# and .NET
 Ionic: HTML, CSS, JavaScript (with Angular/React)

📱 Front-End Design Considerations


Consideration Description

Responsiveness App must work across different screen sizes and resolutions

Performance Minimize lag and ensure smooth scrolling/interactions

Accessibility Support for screen readers, contrast settings, larger fonts

Follow platform guidelines (Material Design for Android, Human Interface


Consistency
Guidelines for iOS)

Offline Support Cache important data when offline


🔄 Front-End vs. Back-End (Quick Comparison)
Aspect Front-End Back-End

User Interaction Yes No

Visual Elements UI screens, forms, navigation N/A

Data Handling Displays data to user Stores, processes, and manages data

Technologies Swift, Kotlin, Flutter, React Native Node.js, Python, Java, PHP, .NET, etc.

Communication Calls APIs to get/send data Exposes APIs and manages databases

🖥️ What is the Mobile App Back-End?

The back-end is responsible for:

 Data storage and retrieval


 Business logic
 User authentication and authorization
 Server-side processing
 Integration with third-party services
 APIs to communicate with the front-end

🔑 Key Components of a Mobile Back-End


Component Description

Stores user data, settings, app content (e.g., PostgreSQL, MongoDB,


Database
MySQL)

Server Processes requests, applies logic, returns data (e.g., Node.js, Django)

Allow front-end to communicate with the back-end securely and


APIs (REST or GraphQL)
efficiently

Authentication &
Manages user sign-up, login, token validation, and data protection
Security

Cloud Services / Storage For media storage, notifications, analytics (e.g., AWS, Firebase, Azure)

Push Notifications Sends real-time updates to users (via FCM, APNs, etc.)

🛠️ Technologies Used in Back-End Development


1. Languages and Frameworks

 Node.js (JavaScript/TypeScript)
 Python (Django, Flask, FastAPI)
 Java / Kotlin (Spring Boot)
 Ruby on Rails
 .NET (C#)
 Go (Golang)

2. Databases

 Relational: MySQL, PostgreSQL


 NoSQL: MongoDB, Firebase Realtime Database, Couchbase

3. Cloud Platforms

 Firebase (Backend-as-a-Service)
 AWS (Lambda, EC2, RDS, DynamoDB)
 Microsoft Azure
 Google Cloud Platform (GCP)

🔐 Common Back-End Functions


Function Purpose

User Management Registration, login, password reset, roles

Data Sync Sync data across devices or sessions

Payment Processing Securely process payments via Stripe, PayPal, etc.

Analytics & Monitoring Collect user behavior data for performance tuning and business insights

File Uploads Handle image/video upload and storage

Notification System Trigger push/email/SMS notifications

🔄 Front-End vs Back-End Roles in a Mobile App


Feature / Action Front-End Back-End

Captures credentials, sends to


User taps "Login" button Validates credentials, returns token
API

Requests product data from Queries database, returns JSON product


Viewing product list
server data

Image upload Opens file picker, uploads file Stores file in cloud, updates user profile

Receiving a push
Displays it on the screen Triggers notification via FCM/APNs
notification
✅ When to Use Backend-as-a-Service (BaaS)?

Tools like Firebase, Backendless, or Supabase are great when:

 You need fast MVP development


 You lack a dedicated back-end team
 You want real-time data, simple auth, or file storage built-in

📱 Key Mobile Application Services

These services are crucial to make mobile apps interactive, secure, reliable, and scalable.

1. User Authentication & Authorization

 Purpose: Manage user registration, login, session management, and access control.
 Common Tools:
o Firebase Authentication
o Auth0
o OAuth 2.0, JWT (JSON Web Tokens)
o AWS Cognito

2. Database Services

 Purpose: Store and retrieve user and app data.


 Types:
o Relational: PostgreSQL, MySQL, Microsoft SQL Server
o NoSQL: Firebase Realtime Database, MongoDB, Couchbase
 Use Case: Storing user profiles, messages, orders, settings, etc.

3. Cloud Storage

 Purpose: Store media files, documents, or large assets.


 Examples:
o Firebase Storage
o AWS S3 (Simple Storage Service)
o Google Cloud Storage
 Use Case: Uploading images, videos, or user-generated content
4. Push Notification Services

 Purpose: Send real-time alerts, updates, or reminders to users.


 Popular Services:
o Firebase Cloud Messaging (FCM)
o Apple Push Notification Service (APNs)
o OneSignal
 Use Case: App updates, promotional messages, alerts

5. Analytics & Monitoring

 Purpose: Track user behavior, app performance, and crash reports.


 Tools:
o Google Firebase Analytics
o Mixpanel
o Flurry Analytics
o Sentry or Crashlytics (for error reporting)
 Use Case: Analyzing user engagement, diagnosing app crashes

6. API Services

 Purpose: Facilitate communication between front-end and back-end or third-party


platforms.
 Examples:
o REST APIs
o GraphQL APIs
o Backend services hosted on AWS, Azure, GCP, or Heroku

7. Location Services

 Purpose: Access and track device location for maps, delivery, or travel apps.
 APIs:
o Google Maps API
o Apple Core Location
o Mapbox
 Use Case: Real-time tracking, navigation, nearby suggestions

8. Payment Gateways

 Purpose: Process in-app purchases and online payments.


 Popular Options:
o Stripe
o PayPal
oRazorpay
oApple Pay / Google Pay
 Use Case: E-commerce, subscriptions, donations

9. Cloud Functions / Serverless Computing

 Purpose: Run backend logic without managing servers.


 Platforms:
o Firebase Cloud Functions
o AWS Lambda
o Azure Functions
 Use Case: Sending confirmation emails, image processing, or triggered background
tasks

10. App Update and Deployment Services

 Purpose: Distribute and update mobile apps.


 Tools:
o Google Play Console
o Apple App Store Connect
o CodePush (for React Native)

🔧 Summary Table
Service Category Examples Purpose

Authentication Firebase Auth, Auth0 User identity and access control

Database Firebase DB, MongoDB, PostgreSQL Store and retrieve data

Push Notifications FCM, APNs, OneSignal Real-time user alerts

Analytics Firebase Analytics, Mixpanel Track usage and behavior

Location Services Google Maps, Core Location Location-based features

Payments Stripe, PayPal, Razorpay In-app payments

Cloud Functions AWS Lambda, Firebase Functions Backend logic without managing servers

Storage AWS S3, Firebase Storage Manage files and media


✅ What is Android?

Android is an open-source mobile operating system developed by Google, primarily


designed for touchscreen mobile devices such as smartphones and tablets.

 Based on the Linux kernel


 Uses Java, Kotlin, and XML for development
 Powered by the Android SDK (Software Development Kit) and Android Studio
 Open-source core (AOSP – Android Open Source Project)
 Most widely used OS globally

Introduction to Android Development


The company named Open Handset Alliance developed Android for the
first time that is based on the modified version of the Linux kernel and
other open-source software. The story of Android dates back to 2003
when Andy Rubin, Rich Miner, Nick Sears, and Chris White co-
founded a start-up Android Inc. in Palo Alto, California. The first public
Android Beta Version 1.0 was finally published on 5th November 2007.

Programming Languages used in Developing Android


Applications
1. Java
2. Kotlin
Developing the Android Application using Kotlin is preferred by Google, as
Kotlin is made an official language for Android Development, which is
developed and maintained by JetBrains. Previously before Java is
considered the official language for Android Development. Kotlin is made
official for Android Development in Google I/O 2017.

📜 Android Version History

Android versions are typically released with version numbers and code names, originally
based on desserts 🍰 (until Android 10).
Release
Version Code Name Key Features
Year

1.0 - 2008 First commercial release

1.5 Cupcake 2009 Widgets, third-party keyboards

1.6 Donut 2009 Support for different screen sizes

2.0–2.1 Eclair 2009 Google Maps navigation, live wallpapers

2.2 Froyo 2010 USB tethering, performance improvements

2.3 Gingerbread 2010 Better gaming, improved UI

3.x Honeycomb 2011 Tablet support

Ice Cream
4.0 2011 Unified UI for phones and tablets
Sandwich

4.1–4.3 Jelly Bean 2012–2013 Project Butter (UI smoothness), Google Now

4.4 KitKat 2013 Immersive mode, memory optimization

5.0 Lollipop 2014 Material Design, 64-bit support

6.0 Marshmallow 2015 App permissions, fingerprint support

7.0 Nougat 2016 Multi-window, Doze battery mode

8.0 Oreo 2017 Notification dots, background limits

9.0 Pie 2018 Gesture navigation, digital wellbeing

10 Android 10 2019 System-wide dark mode, foldable support

11 Android 11 2020 Scoped storage, conversation bubbles

12 Android 12 2021 Material You design, improved privacy

13 Android 13 2022 Theming options, Bluetooth LE Audio

14 Android 14 2023 Better large-screen support, improved app cloning

Enhanced privacy, partial screen sharing, satellite


15 Android 15 2024 (beta)
messaging

🛠️ Obtaining the Required Tools for Android Development

To build Android apps, you need a development environment with the Android SDK and
associated tools.
🔧 1. Android Studio

 Official IDE for Android development by Google


 Based on IntelliJ IDEA
 Download: https://developer.android.com/studio
 Supports Java, Kotlin, C++
 Includes emulator, layout editor, APK analyzer, and debugging tools

🗃️ 2. Android SDK

 Comes bundled with Android Studio


 Includes:
o Android platform tools
o Build tools (Gradle)
o Emulator
o Platform-specific APIs

� 3. Other Tools (Optional)

 Java Development Kit (JDK) – Required for Java-based Android development


 Gradle – Build automation tool
 Firebase – For backend services (auth, storage, notifications)
 Device Emulators – Simulate different devices and screen sizes

✅ Getting Started Steps

1. Install Android Studio


2. Launch the SDK Manager to install required SDKs
3. Configure the AVD Manager (Android Virtual Device)
4. Start coding using Kotlin or Java
5. Build and run your first app using the emulator or a real device

🚀 Launching Your First Android Application


✅ Prerequisites

Make sure you have:

 Installed Android Studio


 Installed a recent Android SDK version (via SDK Manager)
 Installed a Virtual Device (AVD) or connected a real Android phone
🛠️ Step-by-Step: Build & Run Your First Android App
1. Open Android Studio and Create a New Project

 Launch Android Studio


 Select: File > New > New Project
 Choose a template (e.g., Empty Activity) and click Next

2. Configure Your Project

 Name: HelloWorld
 Package Name: com.example.helloworld
 Language: Kotlin (recommended) or Java
 Minimum SDK: Choose the lowest version you want to support (e.g., API 21 for
~94% device coverage)
 Click Finish

Android Studio will generate your app’s files and set up the project structure.

3. Understand the Key Files


File Purpose

MainActivity.kt Entry point of your app; contains the code that runs on app start

activity_main.xml Defines your app's layout (UI design)

AndroidManifest.xml Declares app components and permissions

build.gradle Contains build settings, dependencies, and configurations

4. Modify the Layout (Optional)

Open res/layout/activity_main.xml and update the layout:

xml
CopyEdit
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello, Android!"
android:layout_gravity="center"
android:textSize="24sp" />

5. Run Your App


Option A: On an Emulator

 Go to Tools > Device Manager


 Click Create Device, choose a phone (e.g., Pixel 5), select a system image, and finish
 Click the green Run ▶️ icon in the toolbar
 Choose the emulator

Option B: On a Physical Device

 Enable Developer Mode on your phone


 Turn on USB Debugging
 Connect your phone via USB
 Select your phone as the target device in Android Studio and click Run

🎉 6. Congratulations!

Your first Android app should now launch with the message "Hello, Android!" displayed on
the screen.

✅ What’s Next?

Now that your app is running, you can:

 Explore layouts, buttons, and navigation


 Learn about activity lifecycle
 Add interactions with Kotlin
 Connect to a database or API

� Exploring the Android Studio IDE

Here’s a guided tour of the main components and panels you’ll use frequently in Android
Studio.

🖥️ 1. Project Tool Window (Left Panel)

 Displays your app’s file structure.


 View types:
o Android View (simplified, logical structure)
o Project View (full directory structure)
 Key folders:
o app > java/ – Your Kotlin/Java source files
o app > res/ – Layouts, images, strings, colors
o manifests/ – App configuration
🎨 2. Code Editor (Center Panel)

 The main area where you write and edit your code.
 Features:
o Syntax highlighting
o Autocomplete (intelliSense)
o Code suggestions and quick fixes
o Tabs for multiple open files

� 3. Design & Layout Editor

 Used when editing .xml layout files (like activity_main.xml)


 Two views:
o Design view – Drag-and-drop interface elements
o Code view – XML code editor
o You can also use Split view to see both

🛠️ 4. Toolbar (Top Panel)

 Contains buttons to:


o Run (▶️) or Debug (🐞) the app
o Sync Gradle files (🔄)
o Open AVD Manager, SDK Manager
o Access version control

📦 5. Gradle Scripts (Bottom of Project Pane)

 Used for managing dependencies and build configuration.


 Key files:
o build.gradle (Project) – Global config
o build.gradle (Module: app) – App-specific config
 You can add libraries and change compile settings here.

📲 6. Emulator & Device Selection

 Located in the toolbar near the Run/Debug buttons.


 Lets you choose where to launch the app:
o Emulator
o Physical device (USB connected)
� 7. Logcat (Bottom Panel)

 Shows system logs and app output.


 Essential for debugging and monitoring app behavior.
 Filter logs by tag, level (e.g., DEBUG, ERROR), or device.

� 8. Run & Debug Panels

 Appear after running the app.


 Show:
o Console output
o Test results
o Breakpoints (during debugging)

📁 9. Navigation Bar

 Just above the editor pane.


 Lets you quickly navigate through packages, classes, and methods.

⚙️ 10. Settings & Preferences

 Access from:
o Windows/Linux: File > Settings
o macOS: Android Studio > Preferences
 Customize:
o Theme (light/dark)
o Keybindings
o Font size, indentation
o Plugins and SDK paths

🔧 Summary: Most Important Panels for Beginners


Panel Purpose

Project Navigate files and folders

Editor Write and edit code

Layout Editor Design UI visually

Logcat View debug logs and errors

Toolbar Build, run, sync, and manage devices


🔧 1. Using Logcat

Logcat is Android Studio’s built-in logging tool. It shows real-time logs from your app and
the Android system.

🔹 How to Use Logcat:

 Go to View > Tool Windows > Logcat, or click the Logcat tab at the bottom of
Android Studio.
 Choose your connected device or emulator.
 Use filters (by app, log level, tag, etc.) to narrow down logs.
 Use Log class to write logs in your code:

kotlin
CopyEdit
Log.d("MainActivity", "Debug message")
Log.e("MainActivity", "Error message", exception)

Levels: Log.v() (Verbose), Log.d() (Debug), Log.i() (Info), Log.w() (Warning), Log.e()
(Error)

🛑 2. Setting Breakpoints

Breakpoints pause your code at a specific line so you can inspect what’s happening.

🔹 How to Set:

 Click the left margin next to a line of code (a red dot appears).
 Run the app in Debug mode (Shift + F9 or click 🐞).
 When execution hits the breakpoint, Android Studio will pause.

🔍 3. Inspecting Variables and State

When your app is paused at a breakpoint, you can:

 Hover over variables to see their current values.


 Use the Debugger window to:
o Inspect variables and objects
o Modify variable values at runtime
o Step over, into, or out of methods
o Resume or stop execution
🔁 4. Using Step Controls
Control Icon Function

Step Over ️ Run the current line, skip methods

Step Into ️ Enter inside the called method

Step Out ️ Return to the calling method

Resume ▶️ Continue running the app

� 5. Handling Exceptions & Crashes

If your app crashes:

 Look at Logcat for stack traces (E/AndroidRuntime)


 Identify the class, method, and line number where it crashed
 Use breakpoints to trace the issue
 Add try-catch blocks to handle exceptions:

kotlin
CopyEdit
try {
// risky code
} catch (e: Exception) {
Log.e("MainActivity", "Error: ${e.message}")
}

📦 6. Testing API Calls

Use breakpoints and logging to debug network calls (e.g., Retrofit, Volley):

 Check request and response payloads


 Log API responses or use tools like Postman for manual testing

� 7. Additional Debugging Tools


Tool/Feature Use

Android Profiler Monitor CPU, memory, and network usage

StrictMode Detects improper coding practices (e.g., network on main thread)

Stetho (by Facebook) Debug app via Chrome Developer Tools

Crashlytics (Firebase) Monitors and reports app crashes in production


✅ Best Practices for Debugging

 Use meaningful log tags


 Don’t leave Log.d() in production — use ProGuard to remove them
 Use assertions and unit tests to prevent bugs
 Regularly test on real devices and different Android versions

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