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The Dragon Knight (5e Class)

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0% found this document useful (0 votes)
287 views22 pages

The Dragon Knight (5e Class)

Uploaded by

saenz.imanol
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Imanol Moreno (Order #40494542)

Credits
Writing & Class Design
Ryan Gerbig (Twitter: @SSERGerbig)

Artists
Haxl (Twitter: @HaxolotlM) On the Cover
Ariel Machiavelli (cover/pg. 4) The Order of the Dragoon dragon knight, Ariel
Machiavelli, empowers her glaive with draconic hellfire,
sourFlowr (Twitter: @sourFlowr)
prepared to face any threat that comes her way.
Rambu Hogo-sha (pg. 11), Feral Fujino Hoshikuzu (pg.
15), Dragon Witch Minellin (pg. 17)
Bob Geyvenstein (Grim Press)
Mountain I - Arctic Landscape (pg. 4), Space Dragon
(pg. 7), Dragon #1 (moon) (pg. 10), Castle Interior (pg.
14), Mountain I - Jungle Hills (pg. 20)

Feedback
Alexander Kuefner (Zombi), Christian Reuter, Devon
Ferlazzo, Jake Vickers (Snak), Jesse Gaubard (Garbo), Lake
Druid, TrinityMagician, SilverDarkCureXZ, Zachary
Holmes, Zel

Legal
This work includes material taken from the System
Reference Document 5.1 (“SRD 5.1”) by Wizards of the
Coast LLC and available at
https://dnd.wizards.com/resources/systems-reference-
document The SRD 5.1 is licensed under the Creative
Commons Attribution 4.0 International License available
at
https://creativecommons.org/licenses/by/4.0/legalcode.

Some artwork © Grim Press, used with permission. All


rights reserved.

2 T H E D R AG O N K N I G H T

Imanol Moreno (Order #40494542)


Contents
Class: Dragon Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Order of the Armiger . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Class Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Blade Summoning . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Draconic Pact . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Knight’s Arsenal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Fighting Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overedge Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Draconic Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Blade Flurry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Draconic Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Blademaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Ability Score Improvement. . . . . . . . . . . . . . . . . . . . . . . .6 Order of the Bersagliere. . . . . . . . . . . . . . . . . . . . . . . . .12
Extra Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Swift Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Dragon Claw . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Dragon Breath Shot . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Wyrmsight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Predator’s Eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Frightening Roar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Final Redirection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Improved Draconic Form . . . . . . . . . . . . . . . . . . . . . . . . 6 Explosive Shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Dragon’s Longevity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Focus Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Draconic Patrons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Order of the Cadmus . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Arcane Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Dragon Transformation . . . . . . . . . . . . . . . . . . . . . . . 13
Minor Draconic Casting . . . . . . . . . . . . . . . . . . . . . . . . 7 Draconian Growth . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Potent Casting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Heightened Senses . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Major Draconic Casting . . . . . . . . . . . . . . . . . . . . . . . . 7 Wyrm Tooth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Chronal Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Blood of the Ancient . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Time Alter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Order of the Chamberlain . . . . . . . . . . . . . . . . . . . . . . . 14
Limited Temporal Distortion . . . . . . . . . . . . . . . . . . . . 7 Boon of the Hoardkeeper . . . . . . . . . . . . . . . . . . . . . . 14
Temporal Freeze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Treasure Sense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Divine Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Beggar’s Bargain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Draconic Burst . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Draconic Attunement . . . . . . . . . . . . . . . . . . . . . . . . . 14
Word of the Gods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Seeker’s Appraisal . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Divine Burst . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Hoardkeeper’s Blessing . . . . . . . . . . . . . . . . . . . . . . . 15
Flame Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Treasurer’s Boon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Flamethrower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Order of the Clarent . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Improved Flamethrower . . . . . . . . . . . . . . . . . . . . . . . 8 Pact Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Inferno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Treacherous Rite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Frost Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Legacy of Camlann . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Frostbite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Final Duelist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Improved Frostbite . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Improved Treacherous Rite . . . . . . . . . . . . . . . . . . . . 16
Permafrost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Order of the Dragoon . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Shadow Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 High Flyer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Shadow Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Jumping Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Dark Rising . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Kinetic Polearm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
One with the Darkness . . . . . . . . . . . . . . . . . . . . . . . . . 9 Dragonic Agility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Terrestrial Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Improved Extra Attack . . . . . . . . . . . . . . . . . . . . . . . . 16
Tremor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Master Dragoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Improved Tremor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Order of the Majin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Earthquake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Spellcasting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Voltaic Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Arcane Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Static Strike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Majin Casting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Lightning Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Order of the Solomonar . . . . . . . . . . . . . . . . . . . . . . . . . 18
Surging Bolts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Draconic Companion . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Clawbound Command . . . . . . . . . . . . . . . . . . . . . . . . 19
Draconic Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Summoner’s Bond . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Order of the Aegis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
True Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Draconic Shield. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Order of the Tengoku . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Highly Durable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Way of the Dragon Fist . . . . . . . . . . . . . . . . . . . . . . . . 19
Energetic Blowback . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Dragonguard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Aura of Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Dragon Soul Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Energetic Surge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Dragon Breath Strike. . . . . . . . . . . . . . . . . . . . . . . . . .20
Ultimate Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Multiclassing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Changelog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
T H E D R AG O N K N I G H T 3
Imanol Moreno (Order #40494542)
in exchange for servitude to their patron’s aspirations. A
dragon knight may make their pact to save themselves
from death, free their homeland from a dragon’s
desolation, or in the ongoing pursuit of power.
These grand beings embody many aspects, such as
divinity, magic, and the elements. These aspects make up
the power a dragon knight gains from their pact. A
draconic patron might be a benevolent dragon god, a
vengeful spirit of a fallen wyrm, or a living dragon
ancient in age with desires aplenty.

A Greater Purpose
Many dragons are greedy by nature and are rarely willing
to pass off even a fraction of their power to another
being, even if it’s to a mutual benefit, ultimately making
dragon knights a rarity in the world. As such, a dragon
knight will come about when such dragons have a desire
they cannot otherwise achieve themselves: a band of
thieves stole from its horde; a great plague has swept
across its land; an underground cult seeks its destruc-
tion; or a multitude of other obscure reasons only clear
to none other than the dragon.
This often desperate dependence on the part of the
draconic patrons makes powerful agents of normal
Dragon Knight people, as their rise in power allows them to fulfill duty
after duty as heroes of cities and conquerors of

A winged figure overshadows a raging battlefield. battlefields alike.


The glaive bearer swoops down, an earth-shatt-
ering roar erupting from him as troops swarm
Creating a Dragon Knight
around. He smiles as his mouth glows with an As you create your dragon knight character, consider how
immolating fire that reduces his enemies to ash. you came into contact with your draconic patron and
An elf takes in the cool night air as she joyously glides what your life was like before then. Did you stumble
along the horizon on the back of a large, silver dragon. upon a dragon egg while exploring a cave? Or were you
Her companions cling to the overgrown lizard’s scales for roaming around half-dead before being saved by an
dear life as the dragon dives towards the land below. ancient dragon? Perhaps your patron has a long-lived
Through winding tunnels beneath a grand mountain, connection to your family, making it your birthright to
an armored dwarf grins as a rumbling voice in his mind take up arms in the dragon’s name. Discuss with your DM
sighs with relief upon reaching an opening as his eyes about the nature of your draconic patron: of whether
meet the piles of shining gold. Ethereal wings sprout their intents are good or evil, or if they’re simply a force
from his back as the crashing coins reveal a terrible of nature in the greater world.
hidden threat. What led you to become an adventurer? Did your
These enhanced warriors are dragon knights: the patron give you an undeniable calling? Are you searching
mighty and scarce servants of a dragon’s will. They fear for a way to meet with their patron again? Perhaps your
not the gaze nor presence of monsters and men, for the draconic patron is a negative force in your life that you
being they answer to is far more fearsome than any are trying to part with. Or maybe your ultimate goal is to
mortal creature. bring them back from the dead, should your patron have
perished long ago, its spirit living on within you.
Deal with the Dragon
Quick Build
Dragon knights are mortals blessed by draconic beings of
You can create a dragon knight quickly by following these
a physical or spiritual nature, granted power typically
suggestions. First, put your highest ability score in
only found within dragons themselves. They offer mind,
Strength, followed by Charisma, then Dexterity. Next,
body, and soul to their patrons, receiving draconic power
take the Folk Hero background.

4 T H E D R AG O N K N I G H T

Imanol Moreno (Order #40494542)


Class Features The Dragon Knight
As a dragon knight, you gain the following class features.
Proficiency
Hit Points Level Bonus Features
Hit Dice: 1d10 per dragon knight level 1st +2 Draconic Pact, Fighting Style
Hit Points at 1st Level: 10 + your Constitution modifier 2nd +2 Draconic Form (one use)
Hit Points at Higher Levels: 1d10 (or 6) + your 3rd +2 Draconic Order
Constitution modifier per dragon knight level after 1st 4th +2 Ability Score Improvement
Proficiencies 5th +3 Extra Attack
Armor: All armor, shields 6th +3 Dragon Claw, Wyrmsight
Weapons: Simple weapons, martial weapons 7th +3 Draconic Order Feature
Tools: None 8th +3 Ability Score Improvement
Saving Throws: Constitution, Charisma 9th +4 Draconic Form (two uses)
Skills: Choose two from Acrobatics, Animal Handling, 10th +4 Draconic Pact Feature
Arcana, Athletics, Insight, Intimidation, Perception, 11th +4 Draconic Order Feature
and Survival 12th +4 Ability Score Improvement
Draconic Form (three uses),
Equipment 13th +5
Frightening Roar
You start with the following equipment, or you can begin
14th +5 Improved Draconic Form
with a starting wealth of 5d4 x 10 gp towards starting
items. 15th +5 Draconic Order Feature
16th +5 Ability Score Improvement
(a) chain mail or (b) leather armor and a glaive 17th +6 Draconic Form (four uses)
(a) a martial weapon and a shield or (b) two martial 18th +6 Dragon’s Longevity
weapons 19th +6 Ability Score Improvement
(a) a light crossbow and 20 bolts or (b) two spears 20th +6 Draconic Pact Feature
(a) a dungeoneer’s pack or (b) an explorer’s pack

Draconic Pact get to choose again. You can replace your fighting style
1st-level dragon knight Feature with another available to Dragon Knights whenever you
gain the Ability Score Improvement feature.
You make a pact with a mighty dragon, which grants you
some of its strength in return for your services. You gain Draconic Presence Fighting
the following features. You can use your Charisma, instead of your Strength or
Dexterity, for the attack rolls of your weapon attacks.
Draconic Patron
Instead of adding your ability modifier to the weapon’s
Choose one Draconic Patron from the ones listed in the
damage, you deal extra Pact Damage on your weapon
“Draconic Patrons” section of the class description as the
attacks equal to your Charisma modifier.
patron for your Draconic Pact. Your chosen patron grants
you features at 1st level and again at 10th and 20th level. Dueling
When you are wielding a melee weapon in one hand and
Bonus Language
no other weapons, you gain a +2 bonus to damage rolls
You gain knowledge of the dragon’s tongue, allowing you
with that weapon.
to speak, read, and write Draconic.

Pact Damage Great Weapon Fighting


When you roll a 1 or 2 on a damage die for an attack you
You gain an affinity to a damage type associated with
make with a melee weapon that you are wielding with
your patron. Choose one damage type from acid, cold,
two hands, you can reroll the die and must use the new
fire, force, lightning, necrotic, poison, radiant, and
roll, even if the new roll is a 1 or a 2. The weapon must
thunder. This damage type is used whenever a feature
have the two-handed or versatile property for you to gain
from this class refers to your Pact Damage.
this benefit.
Saving Throws Lance Fighting
If a Dragon Knight feature requires a saving throw or
You can wield a lance with only one hand, even while you
refers to your Pact Save DC, you use your Charisma to
are not mounted. You gain a +2 bonus to attack rolls
determine the DC.
while using a lance with two hands.
Pact Save DC = 8 + your proficiency bonus +
your Charisma modifier Shielding Weapon
While you are holding a weapon with the two-handed or
Fighting Style versatile property, you can use a bonus action to enter a
1st-level Dragon Knight feature defensive stance with that weapon. You have a +2 bonus
You adopt a style of fighting as your specialty. Choose to your AC until the start of your next turn. You lose this
one of the options below. You can’t take the same bonus early if you fall prone, are forced to move, or use
Fighting Style option more than once, even if you later your reaction before the start of your turn.

T H E D R AG O N K N I G H T | C L A S S F E AT U R E S 5
Imanol Moreno (Order #40494542)
Swift Switch Dragon Claw
When you use your interaction to stow a weapon, you
6th-level dragon knight feature
can draw another weapon using the same interaction, so
While you are in your Draconic Form, your attacks count
long as you have two hands available to do so. Each
weapon must lack the heavy property. as magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add
Wyrmsight
your ability modifier to the damage of the second attack. 6th-level dragon knight feature
You see through a dragon’s eyes, granting you darkvis-
Draconic Form ion with a range of 60 feet. If you already have darkvis-
2nd-level dragon knight feature ion from your race, its range increases by 30 feet.
As a bonus action on your turn, you channel the powers While you are in your Draconic Form, you have
of your patron to enter your Draconic Form, granting you blindsight with a range of 15 feet. If you already have
the benefits detailed below for its duration. blindsight from another feature, its range is instead
Your Draconic Form lasts for 1 minute, and it ends increased by 10 feet while in your Draconic Form.
early if you are knocked unconscious, or if you end it as a Within the range of your blindsight, you can effectively
bonus action. Once you exit your Draconic Form, you see anything that isn’t behind total cover, even if you’re
must finish a short or long rest before you can enter it blinded or in darkness. Moreover, you can see invisible
again. You can use this feature twice between rests at 9th creatures within that range, unless the creatures
level, three times at 13th level, and four times at 17th successfully hide from you.
level. At 18th level, your darkvision extends by 30 feet, and
the range of your blindsight granted by your Draconic
Breath Weapon Form increases by 15 feet.
When you take the Attack action, you can replace one of
your attacks to exhale a wave of energy in a 15-foot cone. Frightening Roar
Each creature in that area must succeed on a Dexterity 13th-level dragon knight feature
(fire, force, lightning, and thunder) or Constitution (acid, While you are in your Draconic Form, you can expend a
cold, necrotic, and poison) saving throw or take 2d8 Pact use of your Breath Weapon as a bonus action to unleash
Damage. a monstrous roar, targeting a number of creatures up to
You can use your Breath Weapon a number of times your proficiency bonus. A target that can hear you must
equal to your proficiency bonus each time you enter your succeed on a Wisdom saving throw against your Pact
Draconic Form, but only once per turn. The damage dealt Save DC or become frightened of you for 1 minute.
by your Breath Weapon increases to 3d8 at 7th level, 4d8 A target can repeat its saving throw at the end of each
at 11th level, and 5d8 at 17th level. of its turns, ending the effect on itself on a success. A
creature that succeeds this saving throw has advantage
Damage Resistance
on subsequent saving throws against this feature for the
You have resistance to your Pact Damage type.
next 24 hours.
Hardened Mind At 18th level, you have advantage on attack rolls
You have advantage on saving throws made to avoid or against creatures frightened by you in this way.
end the charmed or frightened conditions on yourself.
Improved Draconic Form
Draconic Order 14th-level dragon knight feature
3rd-level dragon knight feature The power of your Draconic Form grows further, even
You hone your draconic power to emulate a specialized extending to your normal body, granting you the
order of dragon knights. Choose from Bersagliere, following benefits.
Bladekeeper, Clarent, Defender, Dragoon, Formshifter,
Damage Defiance
Scalebringer, Treasurer, and Wyrm Mage, all detailed at
You resist your Pact Damage type, even if you aren’t in
the end of the class description. The order you choose
your Draconic Form. You instead have immunity to it
grants you features at 3rd level and again at 7th, 11th,
while you’re in your Draconic Form.
and 15th level.
Draconic Movement
Ability Score Improvement When you enter your Draconic Form, you sprout spectral
4th, 8th, 12th, 16th & 19th-level dragon knight feature wings and claws upon your back and feet. Your claws
When you gain this feature, you can increase one ability increase your walking speed by 10 feet, and your wings
score of your choice by 2, increase two ability scores of grant you a flying speed equal to your walking speed.
your choice by 1, or gain a feat if you are allowed to. You Your walking speed in your Draconic Form increases to
can’t increase an ability score above 20 using this feature. 80 feet when you reach 20th level, if it isn’t higher.

Extra Attack Dragon’s Longevity


5th-level dragon knight Feature 18th-level dragon knight feature
You can attack twice, rather than once, whenever you The draconic blood flowing through your veins causes
take the Attack action on your turn. your body to only age 1 year for every 15 years that pass.

6 T H E D R AG O N K N I G H T | C L A S S F E AT U R E S

Imanol Moreno (Order #40494542)


At 20th level, you learn a 3rd and 4th-level spell. All spells
granted by this feature must come from the sorcerer
spell list. Charisma is your spellcasting ability for them.
You can cast any spell of 1st level or higher gained
from this feature once without expending a spell slot or
material components lacking a particular cost, and you
must finish a short or long rest before doing so again.
You can also use any spell slots you might have to cast
them.

Potent Casting
10th-level Arcane Dragon feature
You can add Pact Damage equal to your Charisma
modifier to the damage roll of sorcerer spells gained
from this pact.

Major Draconic Casting


20th-level Arcane Dragon feature
You can cast 1st or 2nd-level spells gained from this pact
a number of times equal to 1 + your Charisma modifier,
to a minimum of twice. You regain any expended uses
when you finish a short or long rest.

Chronal Dragon
Dragons are some of the longest-living creatures in the
multiverse and, as such, have different experiences with
the passage of time. A small few dragons have even
Draconic Patrons managed to harness the ability to manipulate time in
subtle, and sometimes not-so-subtle, ways. These

A
dragons enjoy controlled chaos with time manipulation
Draconic Pact is vital to the power that comes
and promote such ideals with their dragon knights.
with becoming a Dragon Knight, as it is a repre-
sentation of the blooded connection and transfer Time Alter
of power between patron and knight. This pact may have 1st-level Chronal Dragon feature
a few or dozens of terms, and using the abilities it grants
You can add your Charisma modifier to your initiative
might require a special ritual or incantation chosen by
rolls.
the Dragon Knight’s patron as tribute.
When you roll a 10 or lower on the d20 for an ability
You can only gain the benefits of a patron once. If a
check, saving throw, or attack roll, you can choose to
feature allows you the choice of another Draconic Patron,
reroll, and you must use the new roll. You can do so a
you must choose a different one. If you gain more than
number of times equal to your proficiency bonus, and
one Draconic Patron, make a note of where each patron
you regain expended uses when you finish a long rest.
came from. Each Pact Damage type can only be used
with features granted by the same patron. Limited Temporal Distortion
Some patrons, such as Flame and Frost Dragon, have 10th-level Chronal Dragon feature
certain restrictions in place that must be followed in
As an action, you can temporarily modify the internal
order to be taken by a Dragon Knight. These exist due to
clock of a creature. You can target yourself or a creature
certain expectations for what kind of dragon might offer
you can see within 30 feet of you and apply one of the
this pact. Your GM may elect to ignore these restrictions.
following effects to the target. You can choose to end
Arcane Dragon these effects on the target early.
Most dragons are in many ways magical, though some Slow Down. The target must succeed on a Wisdom
may be regarded as utmost experts on the subject of saving throw against your Pact Save DC or suffer the
magic, having been present when the oldest spells were effects of the slow spell for 1 minute. The target can
created. Much like curious wizards, Arcane Dragons reroll the save at the end of each of its turns, ending
desire to expand their magical knowledge and, as such, this effect on itself on a success.
may resort to empowering dragon knights to obtain it. Speed Up. The target is under the effects of the haste
Minor Draconic Casting spell for 1 minute.
1st-level Arcane Dragon feature Once you use this feature, you must finish a short or
You learn a cantrip and a 1st-level spell. At 10th level, you long rest before you can do so again. If you are in your
learn a second cantrip, as well as a 1st or 2nd-level spell. Draconic Form, you can instead expend a use of your
Breath Weapon to use this feature again.

T H E D R AG O N K N I G H T | D R ACO N I C PAC T S 7
Imanol Moreno (Order #40494542)
Temporal Freeze Flame Dragon
20th-level Chronal Dragon feature
Residing in scorched and fiery landscapes, Flame
As an action, you can attempt to stop the flow of time of Dragons are among the most intelligent, powerful, and
one creature or loose object that weighs less than 250 feared of all dragons. Red dragons convert the strongest
pounds that you can see within 60 feet of you. The target of those they’ve enslaved into dragon knights to amass
must succeed on a Constitution saving throw or be treasure for their hoards, while gold dragons entrust
paralyzed until the end of your next turn. The target can their power to those who desire to vanquish evil.
reroll this save at the end of its turn, ending this effect on
itself early on a success. Pact Restriction: Pact Damage
While paralyzed, the target and everything it is wearing When you make a pact with the Flame Dragon, the
or carrying become resistant to bludgeoning, piercing, damage type you choose as your Pact Damage must be
and slashing damage from nonmagical attacks, and it fire or radiant.
becomes magically fixed in place and does not move until
this effect ends, even if the target is defying gravity. The Flamethrower
target can hold up to 500 pounds of weight, and any 1st-level Flame Dragon feature
more causes this effect to end early. A creature can use As an action, you hurl a ball of energy at a creature or
an action to make a DC 20 Strength check, moving the object within 120 feet of you. Make a ranged spell attack
target up to 5 feet in any direction on a success. with a bonus equal to your proficiency bonus + your
If the target sustains any damage from an attack Charisma modifier. On a hit, the target takes Pact
during this time, it must succeed on a Strength saving Damage equal to your Charisma modifier plus a number
throw when this effect ends or be flung a total distance of d8s equal to your proficiency bonus.
in feet equal to five times the total damage taken in the You are also acclimated to extreme heat, and you are
direction opposite to the most recent source of an attack unharmed by temperatures as high as 150 degrees
and fall prone. On a successful save, the target is flung Fahrenheit.
only half that distance and doesn’t fall prone.
Once you use this feature, you must finish a short or Improved Flamethrower
long rest before you can use it again. 10th-level Flame Dragon feature
When you hit a target with your Flamethrower, you can
Divine Dragon choose to deal only half the damage to the target to use
Divinely-blessed or godly dragons are often worshiped by one of the following effects.
religious orders and nefarious cults, though they rarely Quick Blast. You make one additional Flamethrower
pay mind to the affairs of mortals. When they do, it is
attack against the target. You have advantage on this
usually to stop threats to their worship, or to oppose a
attack, and you add half your dragon knight level to
fiendish entity and its forces. In its place for such events,
the damage roll.
the Divine Dragon may be inclined to send one of its
dragon knights in its stead. Set Ablaze. For 1 minute, the target must make a
Dexterity saving throw against your Pact Save DC at
Draconic Burst the start of each of its turns, 2d8 Pact Damage on a
1st-level Divine Dragon feature failed save, or half as much damage on a successful
When you hit a creature with a melee weapon attack, you one. The target can end this effect early by using an
can deal extra Pact Damage to the target equal to 2d6 + action to make a Dexterity check against your Pact
your Charisma modifier. This damage becomes d8s when Save DC.
you reach 10th level, and d10s when you reach 20th level.
Once you use this feature, you must finish a short or
You can use this feature a number of times equal to
half your proficiency bonus, rounded down, and you long rest before you can use it again. If you are in your
Draconic Form, you can expend a use of your Breath
regain expended uses at the end of a short or long rest.
Weapon to use this feature again.
Word of the Gods
10th-level Divine Dragon feature
Inferno
20th-level Flame Dragon feature
You can speak, read, and write Celestial and one other
language. You double your proficiency bonus for any You can cast fireball as a 5th-level spell without expend-
ing a spell slot, and you must finish a short or long rest
Charisma ability checks made when interacting with
creatures that understand either language. before you can do so again. The damage this spell deals
becomes your Pact Damage.
Divine Burst
20th-level Divine Dragon feature
When a creature is damaged by your Draconic Burst,
each creature of your choice up to your Charisma modi-
fier (minimum one) within 10 feet of the target must
make a Dexterity saving throw against your Pact Save DC
or take half the Pact Damage dealt to the target.

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Imanol Moreno (Order #40494542)


Frost Dragon Shadow Dragon
Frost Dragons are masters of blizzards and dwellers of icy A dragon who has been influenced by the dark energies
mountains who are often described as synonymous with of the Plane of Shadow would suitably offer the pact of
the chilling cold. In their animalistic desires, the chrom- the Shadow Dragon to a dragon knight. Like their
atic white dragons often recruit dragon knights to gather patrons, these dragon knights are inclined to stick to the
fresh meat in the form of wandering travelers and shade, working to spread darkness through the world as
unaware adventuring parties. All the while, the metallic their patron commands, or to find ways to return their
silver dragon sends out its dragon knights to do some patron back to their original form.
general good for the world.
Pact Restriction: Damage Type
Pact Restriction: Pact Damage When taking this pact, the damage type you choose as
When you make a pact with the Frost Dragon, the your Pact Damage cannot be radiant.
damage type you choose as your Pact Damage cannot be
fire. Shadow Stealth
1st-level Shadow Dragon feature
Frostbite While in dim light or darkness, you have a +5 bonus to
1st-level Frost Dragon feature Dexterity (Stealth) checks made to hide, and you reduce
Once on each of your turns, when you deal Pact Damage any damage you take that isn’t force, psychic, or radiant
to a creature, you can force the target to make a by a number equal to your proficiency bonus, to a
Constitution saving throw against your Pact Save DC. On minimum of 0 damage.
a failed save, the target has its movement speed reduced
by half, and it has disadvantage on attack rolls made as Dark Rising
part of a reaction until the start of your next turn. 10th-level Shadow Dragon feature
You are also acclimated to extreme cold and are unhar- When a creature dies to your Pact Damage, you can
med by temperatures as low as -50 degrees Fahrenheit. cause an undead shadow to rise from its corpse and act
immediately after you in the initiative count. The DM has
Improved Frostbite the statistics for this creature.
10th-level Frost Dragon feature The shadow is friendly to you and your allies, and it
When a target fails its saving throw against your understands the languages you speak, to which it
Frostbite, you can choose to replace the effects of that responds to your verbal commands (no action needed). It
feature with one of the following options: remains for 1 minute, or until it is killed, after which the
shadow disintegrates and ceases to exist.
Slow. The target is under the effects of the slow spell
You can use this feature a number of times equal to
until the start of your next turn.
your proficiency bonus, and you regain expended uses
Frozen Blood. The target’s blood begins to freeze and when you finish a long rest.
breaks whenever the target moves. Until the start of
your next turn, the target takes 1d6 Pact Damage for One with the Darkness
every 5 feet it moves or for every attack it makes. 20th-level Shadow Dragon feature
Once you use this feature, you must finish a short or While you are in dim light or darkness, you are immune
to bludgeoning, piercing, and slashing damage. You can
long rest before you can use it again. If you are in your
Draconic Form, you can expend a use of your Breath also use a bonus action to choose an unoccupied space
you can see within 60 feet of you and teleport yourself
Weapon to use this feature again.
and anything you are wearing or carrying to that space.
Permafrost Both you and the chosen space must be within dim light
20th-level Frost Dragon feature or darkness to do so.
When a target of Large size or smaller fails its saving
throw against your Frostbite, you can choose to replace
Terrestrial Dragon
the effects of that feature to instead freeze the target The common patrons are dragons who dwell in the
solid for a number of rounds equal to your Charisma mortal world, flying high in the skies above and living in
modifier, to a minimum of one round. The frozen target is caves frozen in ice or flowing with hot magma. Metallic
paralyzed, and it can attempt a Strength check against dragons tend to offer such pacts; although, some
your Pact Save DC at the end of each of its turns to break chromatic dragons aren’t afraid to offer a portion of their
out of the ice. The target otherwise unfreezes at the end power for greater rewards.
of your turn once each round of being frozen has passed.
Tremor
Once you use this feature, you must finish a short or
1st-level Terrestrial Dragon feature
long rest before you can use it again.
As a bonus action, you create a pounding shockwave
around you. Large or smaller creatures within 5 feet of
you must make a Dexterity saving throw or take Pact
Damage equal to 1d8 + half your dragon knight level and
be knocked prone.
You can use this feature a number of times equal to
your proficiency bonus, and you regain expended uses at
the end of a short or long rest.

T H E D R AG O N K N I G H T | D R ACO N I C PAC T S 9
Imanol Moreno (Order #40494542)
Improved Tremor
10th-level Terrestrial Dragon feature
The range of your Tremor increases to 10 feet, and you
can add your Charisma modifier to the damage rolls of
attacks made against prone creatures.

Earthquake
20th-level Terrestrial Dragon feature
The range of your Tremor increase to 15 feet, and the
dam-age dealt on a failed saving throw increases by 2d8.
The area where you used your Tremor counts as difficult
terrain until the start of your next turn. You have
advantage on attack rolls against creatures within this
area for the duration.

Voltaic Dragon
Lightning is one of the most dangerous elements, able to
spread more quickly than fire and cause more damage as
it does in an instant. Due to this, dragons who breathe it,
such as bronze and blue dragons, prove to be some of
the deadliest of draconic beasts, and yet the most
enticing to gain the pact of the Voltaic Dragon from to
share in their immense power of conduction.

Static Strike
1st-level Voltaic Dragon feature
When you hit a creature with a weapon attack or
unarmed strike once on each of your turns, you can
choose to deal only half the damage, rounded down, to
the target. When you do, you cause a surge of draconic
energy to strike a number of creatures of your choice
within 10 feet of the target up to your proficiency bonus,
excluding the target. Each target must make a Dexterity
saving throw or take Pact Damage equal to half the
damage dealt to the initial target from the attack,
rounded down.
When you reach 10th level, the damage the target
takes from the attack is no longer halved, and the
distance a creature can be targeted by this effect
increases to 20 feet.

Lightning Speed
10th-level Voltaic Dragon feature
Your movement speed increases by 5 feet, and oppor-
tunity attacks made against you have disadvantage.

Surging Bolts
20th-level Voltaic Dragon feature
While you are in your Draconic Form, you can cast the
chain lightning spell once at 6th level without expending a
spell slot using your Charisma. The damage of this cast-
ing of chain lightning becomes your Pact Damage type.
Once you cast this spell, you must finish a short or long
rest before you can cast it again.

10 T H E D R AG O N K N I G H T | D R ACO N I C PAC T S

Imanol Moreno (Order #40494542)


Draconic Orders reduce the damage the target takes by 1d10 + your
Dragon Knight level, to a minimum of 0 damage. You

W
must be able to see the attacker to use this reaction.
hile Dragon Knights, much like their patrons, If the damage from that attack is reduced to 0, the
can be solitary in their duties, many have attacker must make the same saving throw it would
pulled together to form a collection of make against your Breath Weapon. The target takes Pact
Draconic Orders to help guide new Dragon Knights to the Damage equal to twice the damage reduced using this
path of success in their callings. These orders bring new reaction on a failed save, or half as much damage on a
skills and abilities granted by the Draconic Patrons that successful one.
differentiate one Dragon Knight from another after they
become acclimated with their new lives. Aura of Defense
15th-level Order of the Aegis feature
Order of the Aegis While you are wielding your Draconic Shield in your
Wielding shields imbued with powerful energy, Dragon Draconic Form, you exude a protective magical aura out
Knights of the Order of the Aegis are guardians who try to a range of 30 feet. Allied creatures within this area
their best to protect themselves and their allies from (including you) are considered as being behind half cover,
harm. Their draconic power is specially molded for def- and any damage these creatures take is halved.
ense on almost every front, able to push back even the
most fearsome strike or potent spell with relative ease.

Draconic Shield
3rd-level Order of the Aegis feature
As an action, you can touch a shield to channel draconic
energy into it, which magically transforms the shield to
give it a dragonlike visage. While you are wielding this
shield, you gain the following benefits:

The shield’s normal bonus to your AC is equal to 1 +


half your proficiency bonus, rounded down. Any
additional bonus the shield has is unaffected.
Allied creatures within 5 feet of you add half your
proficiency bonus, rounded down, to their AC.
If you end your turn without having moved, you are
considered as being behind three-quarters cover for a
number of attacks made against you equal to your
Charisma modifier (minimum one).
While you are in your Draconic Form,
any creature of your choice within 10
feet of you has resistance to your Pact Damage type.

You can only have one shield transformed in this way


at any one time. A shield loses these benefits if you
would use this feature on another shield. Once you
transform a shield using this feature, you must finish a
long rest before you can do so again.

Highly Durable
7th-level Order of the Aegis feature
As a bonus action while you are in your Draconic Form,
you can present your Draconic Shield to expend a use of
your Breath Weapon and roll the die from its damage.
You or an ally that you can see within 10 feet of you gains
temporary hit points equal to the result plus half your
Dragon Knight level, rounded down.
Additionally, choose two schools of magic when you
finish a short or long rest. You have advantage on saving
throws made against spells belonging to these schools.

Energetic Blowback
11th-level Order of the Aegis feature
When a creature hits you or an allied creature within 5
feet of you with a weapon attack, you can use your
reaction to present your Draconic Shield and magically

Imanol Moreno (Order #40494542)


Order of the Armiger Order of the Bersagliere
Possessing limitless ethereal arms, a Dragon Knight The keen and precise eyes of a dragon are invaluable to
under the Order of the Armiger knows there is no such marksmen, as one’s sight can determine the difference
thing as too many weapons. They bring forth tools for between being in danger or being dangerous. Dragon
every occasion, so long as that occasion is combat, Knights under the Order of the Bersagliere exemplify this
striking fear into their enemies who believe they’ve more than any with draconic eyes, deft hands, and sharp
destroyed an Armiger’s only weapon. These Dragon instinct. They are more than capable of shooting an
Knights are fearsome warriors who often command apple off a head from half a mile away, the same as their
battlefields, challenging the most powerful opponents proofs of draconic power aren’t limited to their own
with no fear for themselves or the arms they carry. person.

Blade Summoning Swift Fire


3rd-level Order of the Armiger feature 3rd-level Order of the Bersagliere feature
Your draconic power manifests as an arsenal of When you take the Attack action to attack with a ranged
summoned weapons held within your soul. As a bonus weapon on the turn you entered your Draconic Form, you
action, or using the same bonus action used to enter can make one additional attack with that weapon,
your Draconic Form, you can magically summon to your dealing an extra 1d8 Pact Damage on a hit.
hand a martial melee weapon of your choice, provided
you have a free hand to do so. You can summon a Dragon Breath Shot
number of weapons between short or long rests up to 3rd-level Order of the Bersagliere feature
your proficiency bonus. A summoned weapon remains While you are in your Draconic Form, you can use a
for 10 minutes and can be dispelled at will. bonus action to expend a use of your Breath Weapon and
Starting at 7th level, your summoned weapons grant a place its energy into a ranged weapon you are holding.
bonus to attack and damage rolls made using them For 1 minute, the damage type of your attacks with that
equal to half your proficiency bonus. weapon becomes your Pact Damage type.
When you hit a creature with an attack using this
Knight’s Arsenal weapon charged with your Dragon Breath Shot, you can
3rd-level Order of the Armiger feature forgo the attack’s normal damage to instead cause your
You can spend a short rest to attune to a melee weapon Breath Weapon to burst from the target. You choose
that you possess. When you do, this weapon is shunted which direction the Breath Weapon exhales from. The
into an extradimensional space, and you can summon a attack’s target is included in its area, and it has
copy of it using Blade Summoning. You cannot summon disadvantage on the saving throw. Once you do so, your
more than one copy of this weapon at once. weapon loses the benefits of this feature.
If the weapon already requires attunement, it only Starting at 11th level, the attack’s target automatically
counts as attuning to one item. If your attunement to fails its saving throw unless it has a feature that would
this weapon ends, it appears in your space. allow it to automatically succeed or reroll the save.

Overedge Strike Predator’s Eye


7th-level Order of the Armiger feature 7th-level Order of the Bersagliere feature
Once per turn while you are in your Draconic Form, a You gain proficiency in the Perception skill. You also have
target you hit with a Blade Summoning weapon takes an advantage on Wisdom (Perception) checks that rely on
extra 1d10 Pact Damage, or 2d10 at 15th level. sight. Dim light also has no effect on such ability checks.
When dealing this extra damage, you can dispel your While you are in your Draconic Form, the normal range
weapon in a burst of energy to deal extra Pact Damage of your ranged weapons increases by ten times your
equal to half your Dragon Knight level to the target. proficiency bonus + your Charisma modifier, and the long
range increases by double the normal range’s increase.
Blade Flurry When you reach 11th level, you can see up to 2 miles
11th-level Order of the Armiger feature with no difficulty, able to discern details as though
When you make an attack using a Blade Summoning looking at something no more than 100 feet away from
weapon as part of the Attack action, you can use a bonus you while you are in your draconic form.
action to make one extra attack with it, or two extra Finally, at 15th level, you gain a bonus to attacks made
attacks if you are in your Draconic Form. using ranged weapons equal to your Charisma modifier,
or twice your Charisma modifier while the target is
Blademaster within the weapon’s normal range.
15th-level Order of the Armiger feature
You can use your Blade Summoning infinitely between Redirection
rests. While holding one of these weapons, but not your 7th-level Order of the Bersagliere feature
Knight’s Arsenal weapon, you can use your interaction to When you would miss with a ranged attack using a
change its form into another weapon of your choice. weapon empowered by your Dragon Breath Shot, you
can roll the attack again, and you must use the new roll.
Once you use this feature, you must finish a short or
long rest before you can use it again. You can use it twice
at 11th level, and at 15th level.

12 T H E D R AG O N K N I G H T | D R ACO N I C O R D E R S

Imanol Moreno (Order #40494542)


Explosive Shot The following rules apply to you while you are
11th-level Order of the Bersagliere feature transformed in this way:
When you empower a weapon with your Dragon Breath
Your Creature Type is now Dragon.
Shot, you can choose to shift the energy into a more
You can only speak Draconic.
volatile state. The first attack you make explodes with
Your AC is calculated as 13 + your Dexterity or your
draconic energy upon impact. If this attack hits a
Constitution modifier.
creature, the target takes extra damage equal to the
Your Strength and Constitution scores increase by
damage from your Breath Weapon.
your proficiency bonus, as do their maximums, to a
If the attack hits something other than a creature, it
total maximum of 30.
explodes in a 10-foot radius. Creatures within this radius
Your claws are natural weapons. Unarmed strikes
must make the save against your Pact Save DC, taking
made with these claws deal 2d6 + your Strength
the Breath Weapon’s normal damage on a failed save, or
modifier slashing damage on a hit.
half as much damage on a successful one.
Your Breath Weapon requires an action, it deals an
Focus Fire extra 2d8 damage, its range is extended by 5 feet, and
15th-level Order of the Bersagliere feature targets take half damage on a successful save.
When you hit a creature twice with an attack using the Ending your Draconic Form requires an action.
same ranged weapon on your turn, you can make one You retain any damage received in this form. If your
extra attack against the target. On a hit, the target takes maximum hit points are increased by this
an extra 1d8 Pact Damage, or 2d8 if you are in your transformation, you regain hit points equal to half that
Draconic Form. increase when you exit your Dragon Transformation.
If the target takes this damage while the weapon used Once you use this feature, you must finish a long rest
is empowered by your Dragon Breath Shot, you can apply before you can use it again. You can use this feature
one of the following effects of your choice to the target. twice per long rest when you reach 11th level.
The target must succeed on a Strength saving throw Draconian Growth
against your Pact Save DC or be knocked prone. 7th-level Order of the Cadmus feature
An extra damage die of your weapon’s type is added Your dragon form grows closer to your patron’s true
to the damage roll. might. Your Dragon Transformation gains the following
The target has its walking speed reduced by a number benefits:
of feet equal to five times your Charisma modifier
until the start of your next turn. Your size becomes Large.
You can speak one other language that you know.
Order of the Cadmus Your claws deal an extra 1d6 slashing damage.
A Dragon Knight’s Draconic Form is seen as a powerful When you take the Attack action, you can make one
blessing from a patron that only enhances one’s abilities unarmed strike with your tail as a bonus action,
and not much more. In their pursuit of greater power, the dealing 2d8 bludgeoning damage on a hit.
Dragon Knights under the Order of the Cadmus bring You have advantage on any saving throws against
this a step further by allowing this draconic power to fully effects that would change your shape.
consume them. Doing this, these Dragon Knights take on Your Draconic Form lasts for a number of minutes
the form of their patron, their bodies morphing into that equal to five times your proficiency bonus.
of a powerful dragon. You can retain your Draconic Form even while you are
unconscious.
Dragon Transformation
3rd-level Order of the Cadmus feature Heightened Senses
The power of your patron transforms your body into a 11th-level Order of the Cadmus feature
stronger form. When you enter your Draconic Form, you You gain proficiency in the Stealth and Perception skills if
can choose to magically assume the shape of your you don’t already have them, and your proficiency bonus
Draconic Patron. This form lasts until you exit your is doubled for any ability check you make that uses either
Draconic Form. of these skills. You also have advantage on Wisdom
Any equipment you are wearing or carrying merges (Perception) checks that rely on smell.
into your new form, though they are not considered as
being worn. You retain any passive bonuses from Wyrm Tooth
attuned items, but you lose any bonuses or features that 11th-level Order of the Cadmus feature
require you to wear or activate them when you enter this The jaws of your draconic maw can pierce through even
form. the toughest armor. Once per turn, when you use your
Dragon Transformation, you can make an unarmed strike
against a target as a bite attack, dealing 2d10 + your
Strength modifier piercing damage plus an extra 1d6
Pact Damage on a hit.

T H E D R AG O N K N I G H T | D R ACO N I C O R D E R S 13
Imanol Moreno (Order #40494542)
Blood of the Ancient Potent Strikes (50 gp). You add your Charisma modifier
15th-level Order of the Cadmus feature to your choice of either the attack or damage rolls of
Through you flows the power of your Draconic Patron at your weapon attacks.
its most potent, turning you into the truest form of a Power Surge (15th Level; 5,000 gp). While you are in your
legendary dragon attainable by mortals. Your Dragon Draconic Form, you can take one additional action on
Transformation gains the following benefits: your turn. Once you do so, you must exit your Draconic
Form before you can use this benefit again.
Your size becomes Huge.
Spearing Strikes (50 gp). Once on each of your turns
Your bite, claw, and tail attacks each gain an extra die
while you are in your Draconic Form, you can increase
of damage on a hit.
the range of a melee attack by 5 feet, dealing an extra
Your Breath Weapon’s damage increases by 2d8, and
its range increases by 10 feet. 1d8 Pact Damage on a hit.
You have blindsight out to 40 feet. Unstoppable Fury (7th Level; 500 gp). When you take the
You gain temporary hit points equal to five times your Attack action on your turn, you can make one
proficiency bonus. additional weapon attack, or two additional weapon
attacks if you are in your Draconic Form.
Order of the Chamberlain Treasure Sense
A well-known fact about most true dragons is that they 3rd-level Order of the Chamberlain feature
covet wealth: treasures of value, like coins, artistic pieces, You have a keen sense of familiarity with any form of
or magical artifacts, all to be added to their hoards. As a
treasure that crosses your path. As an action, you can
Dragon Knight under the Order of the Chamberlain, it is grant yourself an acute awareness of any treasures
your duty to assist in expanding your patron’s hoard with
around you out to 120 feet. This range is increased to 300
the wealth you acquire across your adventures. In feet while you are in your Draconic Form.
exchange, your patron grants you special enhancements
When you use this action, you learn the following
to improve yourself and your treasure hunting details about any individual or collection of objects within
capabilities.
this area with a value of 50 gp or more:
Bond of the Hoardkeeper Its relative distance from you.
3rd-level Order of the Chamberlain feature
Its total value. If the object is a magic item that lacks a
When you finish a long rest, you can choose to sacrifice specific cost, the DM relays either a random value or a
wealth in the form of coins or other valuables that you range of values depending upon the item’s rarity.
have on your person or within 5 feet of you to your Its item type and rarity (if it has one).
Draconic Patron. When you do, this wealth disappears
and is magically teleported to your patron’s hoard, and You can use this feature a number of times equal to
you gain one of the following benefits of your choice. You your proficiency bonus, and you regain any expended
must sacrifice a minimum amount of wealth specified by uses when you finish a long rest.
a benefit’s description, and you must meet the minimum
Dragon Knight level (if stated) to obtain it. You can pick Beggar’s Bargain
multiple boons, spending the required wealth from each 7th-level Order of the Chamberlain feature
boon chosen. When you would gain a benefit from your Bond of the
This benefit lasts until you finish a long rest. If you Hoardkeeper feature, you can attempt to persuade your
would gain more than one benefit from this feature, you patron to decrease its price. Make a DC 20 Charisma
cannot take the same benefit twice. (Persuasion) check, forgoing any bonuses you might
have for interacting with dragons. On a success, the cost
Deftness (50 gp). While you are in your Draconic Form, of the benefit is halved.
creatures have disadvantage on opportunity attacks
made against you. Draconic Attunement
Draconic Focus (50 gp). While you are in your Draconic 7th-level Order of the Chamberlain feature
Form, you can use a bonus action to gain advantage You can spend 1 minute focusing on a magic item that
on your weapon attack rolls until the start of your next requires attunement while making contact with it. At the
turn. end of the minute, you expend a use of your Draconic
Dragon’s Luck (50 gp). When you make an ability check, Form, and you become attuned to the magic item, as per
you can add a d4 to your roll. You can do so after the normal rules of attunement.
seeing the initial roll but before any of the roll’s effects Seeker’s Appraisal
occur. You can use this benefit a number of times equal 7th-level Order of the Chamberlain feature
to your proficiency bonus.
You can cast the identify spell without using a spell slot or
Fleet of Foot (50 gp). Your movement speed increases by material components, and you must finish a short or
5 feet x half your proficiency bonus (rounded down). long rest before doing so again. Charisma is your
Excess Energy (7th Level; 150 gp). You gain an additional spellcasting ability for this spell.
use of your Draconic Form feature, and you have a +2
bonus to your attack and damage rolls made while you
are in your Draconic Form.

14 T H E D R AG O N K N I G H T | D R ACO N I C O R D E R S

Imanol Moreno (Order #40494542)


Hoardkeeper’s Blessing
11th-level Order of the Chamberlain feature Clarent Spellcasting
Your connection to dragons enhances your bond with
magical artifacts. You can attune to up to four magic Dragon Knight Cantrips Spells Spell Slot
items at once. You can attune to up to five magic items at Level Known Known Slots Level
once when you reach 15th level. 3rd 2 2 1 1st
The duration of your Draconic Form also increases by 5 4th 2 2 1 1st
minutes for every magic item you are attuned to. 5th 2 3 1 1st
6th 2 3 2 2nd
Treasurer’s Boon
7th 2 4 2 2nd
15th-level Order of the Chamberlain feature
8th 2 4 2 2nd
Your patron rewards you for your continued devotion
with greater power. When you gain a benefit from your 9th 2 5 2 2nd
Bond of the Hoardkeeper feature costing 150 gp or 10th 3 5 2 2nd
higher, you can gain one 50 gp benefit at no extra cost. 11th 3 6 2 3rd
12th 3 6 2 3rd
Order of the Clarent 13th 3 7 2 3rd
Dragon knights under the Order of the Clarent follow a 14th 3 7 2 3rd
legacy of betrayal guided by a witch of dragons. These 15th 3 8 2 4th
knights walk the path of treachery and death, serving 16th 3 8 2 4th
their duty to end enduring kingdoms and overthrow
17th 3 9 2 4th
unworthy rulers with borrowed magic and debauched
18th 3 9 2 5th
rites. Their abilities are earned through divine status,
twisted to their own means, owing to their continued 19th 3 10 2 5th
survival and growing power as bringers of ends. 20th 3 11 2 5th

Pact Magic
3rd-level Order of the Clarent feature
Your magical power is bestowed upon you by a powerful
witch of dragons.
Spell Slots. The Clarent Spellcasting table shows how
many spell slots you have, as well as what the level of
those spell slots is; all of your spell slots are the same
level. To cast one of your paladin spells of 1st level or
higher, you must expend a spell slot. You regain expen-
ded spell slots when you finish a short or long rest.
Spells Known of 1st Level or Higher. At 3rd level, you
know two 1st-level spells of your choice from the paladin
spell list.
The Spells Known column of the Clarent Spellcasting
table shows when you learn more paladin spells of
your choice of 1st level or higher. A spell you choose
must be of a level no higher than what’s shown in the
table’s Slot Level column for your level.
When you gain a dragon knight level, you can choose
one of the paladin spells you know and replace it with
another spell from the paladin spell list, which also must
be of a level for which you have spell slots.
Spellcasting Ability. Charisma is your spellcasting ability
for your paladin spells, so you use your Charisma
whenever a spell refers to your spellcasting ability. In
addition, you use your Charisma modifier when setting
the saving throw DC for a paladin spell you cast and
when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus +


your Charisma modifier
Spell attack modifier = your proficiency
bonus + your Charisma modifier

Imanol Moreno (Order #40494542)


Treacherous Rite High Flyer
3rd-level Order of the Clarent feature 3rd-level Order of the Dragoon feature
As a bonus action, or as part of the one used to enter While you are in your Draconic Form, your jump distance
your Draconic Form, you can expend one of your Pact is multiplied by 1 + your proficiency bonus, and you
Magic spell slots to magically invoke a Treacherous Rite. reduce any damage taken from falling by your dragon
For 1 minute, you gain the following benefits: knight level + your proficiency bonus.

When you make an attack roll or saving throw, you Jumping Strike
can add the slot’s level to the result. 3rd-level Order of the Dragoon feature
You reduce any bludgeoning, piercing, or slashing As an action, you magically teleport to an unoccupied
damage you take by twice the slot’s level. space directly above you that you can see within a num-
Once per turn while you are in your Draconic Form, ber of feet equal to ten times your proficiency bonus. You
you can deal extra d6s in Pact Damage to a creature then fall 800 feet per round and strike the ground with
you hit with a weapon attack equal to the slot’s level. powerful force, taking no damage from the fall.
Creatures within 5 feet of where you land must make a
Legacy of Camlann Dexterity saving throw against your Pact Save DC, taking
7th-level Order of the Clarent feature 1d6 Pact Damage for every 10 feet you fell (up to 20d6) +
If you are reduced to 0 hit points and not killed outright your Charisma modifier on a failed save, or half as much
while you are in your Draconic Form, you can choose to damage on a success. If you are holding a melee weapon,
end your Draconic Form early to instead drop to 1 hit you add the damage from one attack made with that
point and regain hit points equal to your dragon knight weapon to the damage roll.
level. You add the level of your Pact Magic spell slot to You can use this feature a number of times equal to
the hit points regained if you are under the effects of your proficiency bonus, and you regain expended uses
your Treacherous Rite. when you finish a short or long rest.
Final Duelist Kinetic Polearm
11th-level Order of the Clarent feature 3rd-level Order of the Dragoon feature
You can cast the compelled duel spell once without As a bonus action while holding a glaive, halberd, lance,
expending a spell slot, requiring no concentration, and quarterstaff, or spear, you can coat your weapon in
you must finish a short or long rest before you can do so forceful energy. Until the end of your turn, a target hit by
again. Charisma is your spellcasting ability for this spell. this weapon takes an extra 1d4 Pact Damage.
When you take the Attack action to attack this spell’s This extra damage becomes a d6 at 7th level, a d8 at
target while your Treacherous Rite is active, you can 11th level, and a d10 at 15th level.
make one additional attack against that creature.
Draconic Agility
Improved Treacherous Rite 7th-level Order of the Dragoon feature
15th-level Order of the Clarent feature When you use your Jumping Strike, you can choose to
You have built upon the foundations of your accursed land in a space from where you use this feature within a
rites to suit your own methods. Your Treacherous Rite number of feet equal to 5 times your Charisma modifier.
gains the following improvements: Additionally, if you use your Jumping Strike while you
are in your Draconic Form, you can use a bonus action to
You reduce any damage you take by twice the slot’s make a melee attack.
level, not just bludgeoning, piercing, or slashing
damage, to a minimum of 0 damage. Improved Extra Attack
You can add your Pact Magic spell slot’s level to the 11th-level Order of the Dragoon feature
damage rolls of your weapon attacks. You can attack three times, rather than twice, whenever
You can make a number of attacks equal to your Pact you take the Attack action.
Magic slot level when taking the Attack action.
Master Dragoon
Order of the Dragoon 15th-level Order of the Dragoon feature
Dragon Knights following the Order of the Dragoon leap Your Jumping Strike’s range increases to 10 feet, and the
high and rupture the ground around them when their damage it deals becomes 2d6 for every 10 feet you fell
blades impact. They are fierce and swift warriors (up to 20d6) + your Charisma modifier.
specializing in polearms and other long weapons that
rain down destruction upon their enemies using their
own bodies. Dragoons charge the battlefield head-on,
almost always seen on the frontlines, where they can do
the least damage to their allies when they unleash their
devastating attacks.

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Imanol Moreno (Order #40494542)


Majin Spellcasting
Class Cantrips Spells — Spells Slots per Spell Level —
Level Known Known 1st 2nd 3rd 4th
3rd 2 3 2 — — —
4th 2 4 3 — — —
5th 2 4 3 — — —
6th 2 4 3 — — —
7th 2 5 4 2 — —
8th 2 6 4 2 — —
9th 2 6 4 2 — —
10th 3 7 4 3 — —
11th 3 8 4 3 — —
12th 3 8 4 3 — —
13th 3 9 4 3 2 —
14th 3 10 4 3 3 —
15th 3 10 4 3 3 —
16th 3 11 4 3 3 —
17th 3 11 4 3 3 —
18th 3 11 4 3 3 —
19th 3 12 4 3 3 1
20th 3 13 4 3 3 1

Spellcasting
3rd-level Order of the Majin feature
Your patron grants you the knowledge to perform acts of
magic through its own power.
Cantrips. You learn two cantrips of your choice from the
Wizard spell list, one of which must be an evocation spell.
You learn additional cantrips at higher levels, as
indicated on the Majin Spellcasting table.
Spell Slots. The Majin Spellcasting table shows how
many spell slots you have to cast your Wizard spells of
1st level or higher. To cast one of these spells, you must
expend a slot of the spell’s level or higher. You regain all
expended spell slots when you finish a long rest.
Spells Known of 1st-Level and Higher. You know three 1st-
level spells of your choice from the Wizard spell list.
The spells known column of the Majin Spellcasting
table shows when you learn more Wizard spells of 1st
level or higher. Each spell must be of a level for which you
have spell slots.
Whenever you gain a level in this class, you can replace
a Wizard spell you know and replace it with another from
the Wizard spell list, which also must be of a level for
which you have spell slots.
Spellcasting Ability. Charisma is your spellcasting ability
for your Wizard spells. You can use your Charisma when
a spell refers to your spellcasting ability. You also use
your Charisma modifier when setting the DC for a Wizard
spell you cast and when making an attack roll with one.
Order of the Majin
Many dragons have vast knowledge of the arcane, and Spell save DC = 8 + your proficiency bonus +
Dragon Knights under the Order of the Majin gain a your Charisma modifier
fraction of that knowledge from their Draconic Patrons to Spell attack modifier = your proficiency
empower themselves with magic. Beyond physical bonus + your Charisma modifier
combat, death-defying feats, and impossible mounts, a Spellcasting Focus. You can use an arcane focus as a
Majin Dragon Knight can pursue knowledge unknown to spellcasting focus for your Wizard spells.
the average mage, making them dangerous spellcasters.

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Imanol Moreno (Order #40494542)
Arcane Style Order of the Solomonar
3rd-level Order of the Majin feature
Dragon riders are a powerful force on any battlefield as
You choose to foster your spellcasting towards one of the they bathe the landscape in vicious and unyielding fire
following styles. You can replace your style choice with and death. These riders are Dragon Knights following the
another when you level in this class. You gain an Order of the Solomonar: summoners of a personal
additional style of your choice when you reach 11th level. dragon companion that follows their every word, granted
Defensive. You learn the mage armor spell. You can cast by their Draconic Patron. As the Solomonar grows in
it once per long rest without expending a spell slot. When power, so does their partner, as they fly above the world
you cast mage armor in this way, you add your in triumph and glory.
proficiency bonus to your AC while you are in your
Draconic Form. Draconic Companion
Starting at 11th level, you add your proficiency bonus 3rd-level Order of the Solomonar feature
to your Armor Class when you cast mage armor, even You magically summon an avatar of your patron that
when you are not in your Draconic Form. draws its strength from your draconic blood. The dragon
At 15th level, when you cast a spell of 1st level or is friendly to you and your allies and obeys your comm-
higher, you add your Charisma modifier to your AC until ands. Refer to the stat block below for the companion’s
the start of your next turn. statistics. Your companion can communicate with you
Additionally, you learn counterspell, which does not telepathically as long as you are within 120 feet of it.
count against your Wizard spells known. You can cast this In combat, the companion acts during your turn. It can
spell at 3rd level without expending a spell slot, and you move and use its reaction on its own, but the only action
must finish a short or long rest before you can do so it takes is the Dodge action, unless you use a bonus
again. action to command it to take a different one. That action
Knowledgeable. You gain proficiency in the Arcana skill, can only be one in its stat block or another action. You
and you learn a cantrip and 1st-level spell of your choice can sacrifice one of your attacks when you take the
from any school on the Wizard spell list, each of which Attack action to command your companion to make a
does not count against your cantrips or spells known. Bite attack. If you are incapacitated, your companion can
When you reach 11th level, you learn a 1st and 2nd- take any action, not just Dodge.
level spell of your choice from any school on the Wizard If your companion dies, you can use your action to
spell list, which do not count against your spells known. expend one use of your Draconic Form. The companion
At 15th level, you learn a 3rd-level spell of your choice returns to life after 1 minute with its hit points restored.
from any school on the Wizard spell list.
Additionally, when you use your action to cast a Wizard
spell of 1st level or higher while you are in your Draconic
Form, you can cast a Wizard cantrip with an
Draconic Companion
Medium Dragon
instantaneous duration as a bonus action.
Offensive. When you cast a spell of 1st-level or higher Armor Class 13 + PB (natural armor)
that deals damage, you deal an extra 1d10 Pact Damage Hit Points 5 + five times your Dragon Knight level (the
to the target. companion has a number of hit dice [d8s] equal to your
Starting at 11th level, this damage becomes a number Dragon Knight level)
of d10s equal to twice the spell’s level. Speed 30 ft.
At 15th level, you can add your Charisma modifier to
the damage rolls of your Wizard spells of 1st level or
STR DEX CON INT WIS CHA
higher.
15 (+2) 12 (+1) 13 (+1) 14 (+2) 11 (+0) 13 (+1)
Additionally, when you use an action to cast a Wizard
cantrip, you can also make one weapon attack as a bonus
Skills Perception +PB, Stealth +1 + PB
action.
Damage Resistances your Draconic Damage type
Resourceful. You gain one additional 1st-level spell slot,
Senses darkvision 60 ft., passive Perception 10 + PB
and you gain one additional 2nd-level spell slot when you
Languages understands the languages you speak but only
reach 15th level.
speaks Draconic
Starting at 11th level, choose one Wizard spell you
Challenge — Prof. Bonus (PB) equals your bonus
know. You can cast this spell once without expending a
spell slot, and you must finish a long rest before you can
cast it this way again. You choose two Wizard spells to
cast this way when you reach 15th level.
Actions
Bite (1/Turn). Melee Weapon Attack: your Charisma modifier +
Majin Casting PB to hit, reach 5 ft., one target. Hit: 1d8 + the companion’s
Strength modifier + PB piercing damage plus 1d6 Pact
7th-level Order of the Majin feature Damage.
You can add your Charisma modifier to the damage rolls
Breath Weapon (PB Uses/Short or Long Rest). The companion
of your Wizard cantrips. While you are in your Draconic
exhales draconic energy in a 15-foot cone. Each creature in
Form, you can add half your Charisma modifier (rounded that area must make a saving throw as specified by your
down) to your spell attack modifier and spell save DC, Breath Weapon against your Pact Save DC, taking damage
and you can ignore the material components of Wizard equal to your Breath Weapon’s damage die on a failed save,
spells that lack a cost, even if you lack a spellcasting or half as much damage on a successful one.
focus.

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Imanol Moreno (Order #40494542)


Clawbound Command Order of the Tengoku
7th-level Order of the Solomonar feature Most Dragon Knights rely on weapons crafted by mortal
Your bond with your draconic companion grows, raising blacksmiths or magic once used by ancient sages. You
your synergy and improving your capabilities, as shown are more inclined to throw away those weapons and
by the following benefits: magics and use your own body in their place. Dragon
Knights under the Order of the Tengoku channel their
While you are in your Draconic Form on your turn, you draconic power in tandem with their mastery of close-
can command your companion to take the Bite action, quarters combat to release the power in their strikes
requiring no action. beyond the common sword or club.
Your companion’s Bite attacks become magical.
If your companion is within 5 feet of a creature that
Way of the Dragon Fist
makes an attack roll against you, it can use its 3rd-level Order of the Tengoku feature
reaction to make a Bite attack against that creature. You’ve adapted to an unarmed fighting style empowered
by draconic energy. While you are holding no weapons,
Your companion also gains one improvement of your you gain the following benefits.
choice from the options below and a second when you
reach 11th level. You can replace an improvement when You gain a bonus to your AC equal to half your
you level in this class. proficiency bonus (rounded down).
Your unarmed strikes deal 1d6 + your Strength or
Your companion gains a swim speed equal to its Dexterity modifier bludgeoning damage on a hit, and
walking speed, and it can breathe air and water. they count as martial melee weapons. This damage
Your companion gains blindsight out to 30 feet. becomes a d8 at 11th level.
Your companion gains a burrow speed equal to its While you are in your Draconic Form, you can add Pact
walking speed. Damage equal to your Charisma modifier to the
Your companion gains a climb speed equal to its damage rolls of your unarmed strikes.
walking speed. When you use your Breath Weapon in place of an
Your companion’s darkvision increases to 120 feet, attack, you can make one unarmed strike as part of
and it adds your proficiency bonus twice, instead of the same action. You choose to do so before or after
once, to the damage rolls of attacks made in total the Breath Weapon.
darkness.
Dracoguard
Summoner’s Bond Bond 7th-level Order of the Tengoku feature
11th-level Order of the Solomonar feature When you are hit with an attack while unarmed made by
The trust you hold in your companion allows it to evolve a creature you can see, you can use your reaction to
into a more powerful form. It gains the following absorb a portion of the strike. The damage from that
improvements: attack is reduced by 1d10 + your Dragon Knight level. If
the damage is reduced to 0, you can make one unarmed
Its size becomes Large. You can use an action to strike against the attacker as part of the same reaction.
reduce the size of your companion to Medium or back When you hit a creature with an unarmed strike while
to its original size. in your Draconic Form, you can add extra Pact Damage to
Its Hit Dice become d10s, and it gains 2 maximum hit the damage roll equal to the total damage reduced with
points for every one of your Dragon Knight levels. this feature during this combat. You can use this reaction
Its movement speed also increases by 10 feet. multiple times before dealing its damage and deal the
The damage from its bite attack becomes a d10. sum of the damage reduced when using it.
It adds your proficiency bonus to its Constitution and You can retain this extra damage before dealing it until
Charisma saving throws. your Draconic Form ends, or until you lose concentration
You can use your companion as a mount. It magically (as if concentrating on a spell). The damage held
creates barding and saddles as an action that can becomes 0 once it is dealt or you fail to retain it.
store up to 400 pounds and seat up to 3 Medium
creatures. Dragon Soul Focus
7th-level Order of the Tengoku feature
True Dragon Once per turn, when you hit a creature with an unarmed
15th-level Order of the Solomonar feature
strike while you are in your Draconic Form, you can grant
As its potential peaks, you and your companion become yourself temporary hit points equal to 1d10 + half your
one. Your companion gains the following improvements: Dragon Knight level.
Its size becomes Huge. You can use an action to Energetic Surge
reduce the size of your companion to Large or 11th-level Order of the Tengoku feature
Medium, or back to its original size. When you take the Attack action on your turn to make an
Its Breath Weapon’s range increases to a 45-foot-cone. unarmed strike, you can take one additional action on
The damage dealt by its Breath Weapon increases by that turn, so long as it involves an unarmed strike, or the
2d8. Dash or Disengage actions, and you must finish a short
It sprouts wings, granting it a fly speed equal to twice or long rest before using this feature again.
its movement speed.

T H E D R AG O N K N I G H T | D R ACO N I C O R D E R S 19
Imanol Moreno (Order #40494542)
When using this feature in your Draconic Form, you
can make one unarmed strike as a bonus action. If this Multiclassing
attack hits a creature, you can make a second unarmed Use the standard multiclassing rules to multiclass your
strike as part of the same bonus action. character into or out of the dragon knight class while
also abiding by the following tables for multiclassing
Dragon Breath Strike prerequisites and proficiencies gained from multiclassing
15th-level Order of the Tengoku feature into the dragon knight class.
While in your Draconic Form, you can expend any
remaining uses of your Breath Weapon as a bonus Multiclassing Prerequisites
action, and you must finish a long rest before using it Class Ability Score Minimum
again. Dragon Knight Strength or Dexterity 13 and Charisma 13
The next time you hit a creature with an unarmed
strike before your Draconic Form ends, the target and Multiclassing Proficiencies
creatures within your Breath Weapon’s normal range Class Proficiencies Gained
must make its saving throw. The target of the unarmed Light armor, medium armor,
strike has a penalty to this save equal to the number Dragon Knight
simple weapons, martial weapons
rolled on your unarmed strike damage die. Targets take
your Breath Weapon’s normal damage, plus 1d8 Pact
Damage from each additional use of Breath Weapon
Order of the Clarent
expended on a failed save, or half as much damage on a If you multiclass the Order of the Clarent dragon knight
success. Your Draconic Form then ends. with the warlock class or any other class that may offer
the Pact Magic feature, add a third of your dragon knight
Ultimate Defense levels (rounded down) to your warlock level and consult
15th-level Order of the Tengoku feature the Warlock table for total spell slots, cantrips known,
You can take a defensive stance at the end of your turn and spell slot level.
as a bonus action. Until the start of your next turn, your You also add half your dragon knight levels (rounded
movement speed becomes 0, and you can use down) for the level prerequisites towards Eldritch
Dracoguard without using your reaction a number of Invocations, for which you count as a warlock.
times up to your proficiency bonus. You use your reaction
to make an unarmed strike if the damage is reduced to 0.
You exit this stance early if you are forcibly moved,
grappled, restrained, or fall prone.
Once you use this feature, you must finish a short or
long rest before you can use it again.

20 T H E D R AG O N K N I G H T | D R ACO N I C O R D E R S

Imanol Moreno (Order #40494542)


Changelog Version 1.2
+ Added more interior art
Updated cover page.
Version 1.5 Updated splash page.
Revised several main class features. Reworked document layout and body font choice to fit
Draconic Patrons: Renamed feature from Draconic updated template standards.
Pacts to Draconic Patrons. Moved Table of Contents to its own page.
Arcane Dragon received more spells and spell options. Draconic Pacts: + Added new Draconic Pact: Chronal
Rebalanced the damage dealt by the Draconic Burst Dragon.
feature from Divine Dragon (again). + Added new spell
Draconic Orders: Renamed and reordered several The Draconic Burst feature in Divine Dragon now adds
subclasses: only half your dragon knight level to the damage roll.
Bladekeeper is now Order of the Armiger. Draconic Orders: Updated wording.
Defender is now Order of the Aegis. Split multi-function subclass features into separate
Energetic Soul is now Order of the Tengoku. features.
Formshifter is now Order of the Cadmus. + Added Draconic Orders: Order of the Clarent, Order of
Scalebringer is now Order of the Solomonar. the Defender.
Treasurer is now Order of the Chamberlain. Multiclassing: + Added Multiclassing section.
Wyrm Mage is now Order of the Majin.
Order of the Majin: The Spellcasting feature now uses Version 1.1
Charisma instead of Intelligence as its spellcasting
Updated document layout due to a change in
ability.
document editors.
Removed non-OGL fighting styles.
Version 1.4 Added new Draconic Pacts: the Shadow Dragon and the
Fixed formatting errors. Voltaic Dragon
Draconic Pacts: Corrected text mistakes in several Added hyperlinks to the table of contents and the
pacts. page footers.
Draconic Orders: Order of the Defender‘s Draconic Shield
feature now allows you to choose what creatures gain Version 1.0
the damage resistance.
Initial release.
Reworked Order of the Clarent‘s spell slot progression.
Clarified Legacy of Camlann’s health regeneration from
Order of the Clarent.
– Removed Extra Boon from Order of the Treasurer’s
Bond of the Hoardkeeper feature.

Version 1.3
Changed 5th edition license from Open Gaming
License to Creative Commons.
Draconic Form‘s Breath Weapon now specifies that you
can only use it once per turn.
Draconic Pacts: Draconic Burst from the Divine Dragon
pact has been limited to half PB uses per short or long
rest. Also adjusted its damage output again.
Static Strike from the Voltaic Dragon pact has been
limited to once on each of your turns.
Draconic Orders: Modified the damage output of
Order of the Energetic Souls‘s Dragon Breath Strike.
Reformatted Order of the Wyrm Mage.

T H E D R AG O N K N I G H T 21
Imanol Moreno (Order #40494542)
Imanol Moreno (Order #40494542)

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