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Media Codes

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0% found this document useful (0 votes)
11 views16 pages

Media Codes

Uploaded by

victhequeen55
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Robert Young

Sep 29, 2017


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5 min read
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Media Codes and Conventions

Media codes and conventions are like the building blocks of all the

media around us. Media codes generally have an agreed meaning,

or connotation, to their audience. There are three types of media

codes, symbolic codes, technical codes and written codes.

Conventions are expected ways in which codes are organised in a

product.
Symbolic Codes
Symbolic codes are social in nature. What this means is that these

codes live outside the media product themselves, but would be

understood in similar ways in the ‘real life’ of the audience. For

instance, if you saw somebody receive a red rose in a film, you

would assume there is a romantic relationship between the two


characters. If you gave somebody a red rose in real life, you might

be hoping the same. Symbolic codes in media include setting,

mise en scene, acting and colour.

Setting

Setting is the time and place of the narrative. When discussing

setting, you can describe the setting of the whole story or just a

specific scene. A setting can be as big as the outback or space, or as

small as a specific room. Setting can even be a created atmosphere

or frame of mind.
Mise en scene

Mise en scene is a French term that means ‘everything within the

frame’. In media terms it has become to mean the description of all

the objects within a frame of the media product and how they have

been arranged. An analysis of mise en scene includes:

●​ Set Design

●​ Costume

●​ Props

●​ Staging and Composition


Acting

Actors portray characters in media products and contribute to

character development, creating tension or advancing the narrative.

The actor portrays a character through:

●​ Facial expression

●​ Body Language

●​ Vocal qualities

●​ Movement

●​ Body contact
Colour

Colour has highly cultural and strong connotations. When studying

the use of colour in a media product the different aspects to be

looking at are:

●​ Dominant colour

●​ Contrasting foils

●​ Colour symbolism
Technical Codes
Technical codes are codes that are specific to a media form and do

not live outside of them. For instance, our understanding of

different camera shots and their connotations make sense when we

look and films and photographs, but mean nothing to us outside of

those forms. Technical codes in media include Camerawork,

Editing, Audio and Lighting.


Camerawork

Camerawork refers to how the camera is operated, positioned and

moved for specific effects. Aspects of camerawork include:

●​ Positioning

●​ Movement

●​ Framing

●​ Exposure

●​ Lens choice
Editing

Editing is the process of choosing, manipulating and arranging

images and sound. Editing is generally done for four different

reasons:

●​ Graphic edits

●​ Rhythmic edits

●​ Spacial edits

●​ Temporal edits
Audio

Audio is the expressive or naturalistic use of sound. Audio can be

diegetic or non diegetic. The three aspects of audio are:

●​ dialogue

●​ sound effects

●​ music
Lighting

Lighting is the manipulation of natural or artificial light to

selectively highlight specific elements of the scene. Elements of

lighting include:

●​ Quality

●​ Direction

●​ Source

●​ Colour
Written Codes
Written codes are the formal written language used in a media

product. Just like technical and symbolic codes, written codes can

be used to advance a narrative, communicate information about a

character or issues and themes in the media product.

Written codes include printed language which is text you can see

within the frame and how it is presented, and also spoken

language, which includes dialogue and song lyrics.


Conventions
Conventions are accepted ways of using media codes. Conventions

are closely connected to the audience expectations of a media

product. Different types of conventions include form

conventions, story conventions and genre conventions.


Form conventions

Form conventions are the certain ways we expect types of media’s

codes to be arranged. For instance an audience expects to have a

title of the film at the beginning, and then credits at the end.

Newspapers will have a masthead, the most important news on the

front page and sports news on the back page. Video games usually

start with a tutorial to explain the mechanics of how the game

works.

Another example would be continuity editing. Most video forms

follow a set of editing rules and techniques called continuity editing


which allows for the audience to easily understand what is going on

in a scene and who is talking to who.

Story Conventions

Story conventions are common narrative structures and

understandings that are common in story telling media products.

Examples of story conventions include:

●​ Narrative structures

●​ Cause and effect

●​ Character construction

●​ Point of View
Genre Conventions

Genre conventions point to the common use of tropes, characters,

settings or themes in a particular type of medium. Genre

conventions are closely linked with audience expectations. Genre

conventions can be formal or thematic.

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