Cleric level 7 Hermit
Tiefling (Zariel)
Eu idolatro um herói especifico da minha fé, e
15+3
+3
16+2
+0 30f constantemente me refiro aos feitos e exemplo
dessa pessoa.Eu tenho uma atitude
incansavelmente otimista.
+4
Poder. Espero, algum dia, ascender ao topo da hierarquia religiosa
de minha fé.
10
45 Aspiração. Eu procuro me provar digno do favor de meu Deus,
fazendo as minhas ações ir ao encontro de seus ensinamentos.
+0 +6
Eu procuro preservar um texto sagrado que
+4
meus inimigos consideram herético e querem
destruir.
12 7
Quando que eu tenho um objetivo, eu me torno
+1 obcecado com isso, em detrimento de tudo o
d8 mais na minha vida.
8 // LEGACY OF AVERNUS //
warhammer +7 1d8(1d10)+4
-1 (x) +1STR, +2CHA
shortbow +3 1d6 (x) You know the Thaumaturgy cantrip. Once
+6 you reach 3rd level, you can cast the Searing
Smite spell once as a 2nd-level spell. Once
15+1 (2/2) +10 on attack rolls for
you reach 5th level, you can also cast the
Branding Smite spell once as a 3rd-level spell.
+6 You must finish a long rest to cast these spells
+3 you or an ally at 30f again with this trait. Charisma is your
spellcasting ability for these spells.
+4 (3/3) use a bonus action to // CRUSHER //
11+2 make another weapon attack (x) +1STR
+2 (x) Once per turn, when you hit a creature with
+1 an attack that deals bludgeoning damage, you
can move it 5 feet to an unoccupied space,
provided the target is larger than you 2 sizes.
(x) When you score a critical hit that deals
bludgeoning damage to a creature, attack rolls
13 *a warhammer against that creature are made with advantage
*chainmail until the start of your next turn.
Languages: Commom, Infernal, Elvish *a shortbow + 20 arrows
// ASI //
*an explorer's pack (x) Level 4: +1STR, +1WIS
Tools: Herbalist Kit (+6 for finding plants *Shield
at DC 15 or identify poison at DC 20) *holy symbol // BONUS PROFICIENCY //
(x) You gain proficiency with martial weapons
5 *a winter blanket and heavy armor.
Weapons: simple and martial
*a set of common clothes
*an herbalism kit // CHANNEL DIVINITY//
Armor: light, medium, heavy and shields (x) Two uses at level 7, recharges with long
*scroll case stuffed full of
rest.
notes from your prayers
22 1,56 50kg
Natari Magenta Lilás Roxo
// War Domain Spells //
(x) L1 Divine Favor, Shield of Faith; L3 Magic Weapon, Spiritual Weapon; L5 Crusader's Mantle, Spirit Guardians; L7
Freedom of Movement, Stoneskin.
// War Priest //
(x) When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number
of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
// Channel Divinity: Turn Undead, Destroy Undead //
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you
within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it
takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly
move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to
escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.Starting
at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its
challenge rating is at or below a certain threshold (1/2, Crawling Claw, Skeleton, Zombie, Shadow)
//Channel Divinity: Guided Strike, War God's Blessing //
Starting at 2nd level, when you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You
make this choice after you see the roll, but before the DM says whether the attack hits or misses. At 6th level, when a creature
within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your
Channel Divinity
Cleric WIS 14 +6
3
WDS - CRUZADER'S MANTLE
+ WDS - SPIRIT GUARDIANS
+ +
+ +
+ +
WDS - DIVINE FAVOR
WDS - SHIELD OF FAITH
+
1
+ WDS - FREEDOM OF MOVEMENT
+ WDS - STONE SKIN
+
3
WDS - MAGIC WEAPON
WDS - SPIRITUAL WEAPON
+
+
+