Squee WEAPONS: Blowgun, Crossbow, Longbow, Shortbow, Sling; ARMOR: None
www.shadowdarklings.net LANGUAGES: Common, Draconic, Reptile
Kobold: KNACK: +1 spellcasting or begins session with a luck token
Beastmaster: BEAST ATTACK: Choose one animal type to use for all melee attacks. (If have
multiple animal types, pick one attack type each round).
12 +1 11 +0 Kobold Beastmaster: BEAST HIDE: Protective hide. Add CON bonus to your AC.
Beastmaster: BEAST SHAPE: 1/day, you and your possessions may transform into your chosen
beast for 3 rounds, taking on the animal's statistics, attacks, and abilities. You still need light
to see. If you take damage while in this form, do not transfer that damage to your own HP
when you return to your humanoid form. If you reach 0 HP in your animal form, you transform
back at 0 HP, starting your death timer as normal.
8 -1 11 +0
Beastmaster: LANGUAGES: You can speak to your chosen animal species.
Beastmaster Kobold-1: KNACK: Begin each session with a luck token
Beastmaster-1: SNAKE FORM: You gain attacks and can assume the shape of a Snake
Beastmaster-1: STAT BONUS: +2 to Constitution
16 +3 12 +1 1 0 10
2
Shifter
5 9 Longbow
Arrows (20) Backpack
Bag of coins (2)
Caltrops (one bag)
Chaotic Flask or bottle
Flint and steel
BEAST ATTACK (SNAKE BITE): +1, 1d4 (Poison: Lantern
DC 9 CON check or paralyzed for 1d4 rounds)
Rope, 60'
LONGBOW: -1 (F), 1d8 (2H) Marked
Torch
Torch
Torch
Aelorin
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Beastmaster Forms
SNAKE FORM
Snake melee attack: Bite attack deals 1d4 + poison. DC 9 CON check or paralyzed for 1d4 rounds
Snake
A weaving serpent with a neck hood and lethal venom.
AC 12, HP 4, ATK 1 bite +2 (1 + poison), MV near, S -3, D +2, C +0, I -3, W +0, Ch -3, AL N, LV 1
- Poison. DC 18 CON or go to 0 HP with a death timer of 1.
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