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Chron

The document outlines a character sheet for a changeling named Percy, who is an evolutionist with various abilities and traits. It includes details on the character's stats, skills, attacks, features, and spells, as well as their background and appearance. The character has unique traits such as shapechanging and adaptive anatomy, allowing for versatile gameplay in a role-playing setting.

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nfck6662010
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0% found this document useful (0 votes)
4 views3 pages

Chron

The document outlines a character sheet for a changeling named Percy, who is an evolutionist with various abilities and traits. It includes details on the character's stats, skills, attacks, features, and spells, as well as their background and appearance. The character has unique traits such as shapechanging and adaptive anatomy, allowing for versatile gameplay in a role-playing setting.

Uploaded by

nfck6662010
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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evolutionist noble percy

CLASS & LEVEL BACKGROUND PLAYER NAME


chron
changling CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +1 30
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 30


● Strength
DEXTERITY

+1 ●
Dexterity
Constitution
30
CURRENT HIT POINTS IDEALS
Intelligence

13 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3
Acrobatics (Dex) Total SUCCESSES
16 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

0 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Natural Armor
Insight (Wis)
Beginning at 1st level your body starts
11 protecting you better. Be it because of
Intimidation (Cha) thick hide, scales or faster movement,
WISDOM Investigation (Int) you gain unarmored defense equal to
Medicine (Wis)
10 + Dexterity modifier + Constitution
-1 Nature (Int) natural range: 40/120, 1d6
modifier. You can use a shield and still
gain this benefit.
8
Perception (Wis) slash
Siphoning Strikes
Performance (Cha) natural melee: 1d6 slash Starting at 1st level your body learns
Persuasion (Cha) how to turn flesh destroyed during your
CHARISMA
Religion (Int) attacks into your own. If you are not at
-1 Sleight of Hand (Dex)
full hit points, once per turn you can
choose to immediately after you deal
Stealth (Dex) damage with your natural weapons or
8 Survival (Wis) evolutions to a creature you regain hit
points equal to your Constitution
SKILLS ATTACKS & SPELLCASTING modifier. You can use this feature an
amount of times equal to your
proficiency modifier, regaining all
PASSIVE WISDOM (PERCEPTION)
CP
points: 6/6 expended uses after finishing a long
exhaustion: 1/6 rest.

common, sylvan SP Otherworldly Biology


Starting at 3rd level your body gets a
better hold of unwanted changes. You
EP
gain advantage on saving throws
against diseases and the poisoned
GP condition. You have advantage on
saving throws against magical effects
that would alter your form such as the
PP
polymorph spell. Additionally you gain
darkvision out to a range of 60ft. If you
already have darkvision, its range is
extended by 30ft.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Creature Type. You are a Fey.

Size. You are Medium or Small. You choose the size when you NAME
select this race.

Changeling Instincts. Thanks to your connection to the fey


realm, you gain proficiency with two of the following skills of your
choice: Deception, Insight, Intimidation, Performance, or
Persuasion.

Shapechanger. As an action, you can change your appearance


and your voice. You determine the specifics of the changes,
including your coloration, hair length, and sex. You can also
adjust your height and weight and can change your size
between Medium and Small. You can make yourself appear as a
member of another race, though none of your game statistics
change. You cant duplicate the appearance of an individual
youve never seen, and you must adopt a form that has the
same basic arrangement of limbs that you have. Your clothing
and equipment arent changed by this trait.
You stay in the new form until you use an action to revert to your
true form or until you die.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Bankai (from Bleach)


Effect: You can release the true, final form of your power. For 1 minute, you gain a unique and powerful ability. You decide what this
Adaptive Anatomy ability is, but it should be a significant boost. Examples could include:
Cost: 5(3) Doubling your movement speed and granting an additional 1d6 damage to all your attacks.
Allowing you to teleport 30 feet as a bonus action.
Your body adapts to environmental Granting you a flying speed of 60 feet.
conditions or attacks. You gain Creating a shield of reishi that grants you a +2 bonus to AC.
Your Bankai ability grants you moves/attack based moves, up to 3-5 moves, based on your bankai.
immunity to two of the following Range: Self
conditions: poisoned, petrified. Duration: 1 minute
Rest: You can use this ability once per long rest.

Ranged natural weapon Sikai (Realm) (From T:MF)


Effect: You create a personal realm, a circular field of influence where you can temporarily alter reality. When you activate this
Cost: 3(2) ability as a bonus action, you can choose one of the following effects to apply within the realm for 1 minute:
Usage: Attack action Fortification: All creatures of your choice within the realm gain a +2 bonus to their AC.
Enhancement: All attacks made by you and creatures of your choice within the realm deal an additional 1d6 of a damage type you
Range:40ft/120ft choose (e.g., fire, cold, force).
You gain natural ranged weapon with Concealment: All creatures of your choice within the realm are heavily obscured from those outside of it. (Advantage on Stealth)
Range: Self
40ft range and 120ft half range, that Area/Radius: 30-foot radius sphere, centered on you.
does your basic natural weapon Duration: 1 minute

damage. When you pick this evolution copycat: once a long rest as a action you may perfectly copy a opponent, gaining their statblock besides their intellegence, wisdom
you may choose bludgeoning, piercing and charisma modifiers, thier hp and any legendary actions, this lasts for 1 minute

or slashing as your damage type.

Elemental strikes
Cost: 2(1) ADDITIONAL FEATURES & TRAITS
Choose one damage type from acid,
cold, fire, poison or lightning. You may
apply chosen type to one natural
weapon of your choosing. If you do so
and the weapon has more than one
dice of damage, you may freely choose
how much of a weapon damage dice is
of this chosen type. You may pick this
evolution multiple times each time
choosing different type of damage or a
different weapon to apply damage to.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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