Notes C Programming
Notes C Programming
ON
PROGRAMMING FOR PROBLEM SOLVING
1
UNIT-I
INTRODUCTION TO COMPUTERS
COMPUTER SYSTEMS
A Computer is an electronic device that stores, manipulates and retrieves the data.‖ We can
also refer computer computes the information supplied to it and generates data.
A System is a group of several objects with a process. For Example: Educational System
involves teacher, students (objects). Teacher teaches subject to students i.e., teaching (process).
Similarly a computer system can have objects and process.
The following are the objects of computer System
a) User ( A person who uses the computer)
b) Hardware
c) Software
Hardware: Hardware of a computer system can be referred as anything which we can touch and
feel. Example : Keyboard and Mouse.
The hardware of a computer system can be classified as
Input Devices(I/P)
Processing Devices (CPU)
Output Devices(O/P)
OUTPUT
2
MU: The Memory unit is used for storing the data.
The Memory unit is classified into two types.
They are 1) Primary Memory
2) Secondary Memory
Primary memory: The following are the types of memoruies which are treated as primary
ROM: It represents Read Only Memory that stores data and instructions even when the computer
is turned off. The Contents in the ROM can„t be modified once if they are written . It is used to
store the BIOS information.
RAM: It represents Random Access Memory that stores data and instructions when the computer
is turned on. The contents in the RAM can be modified any no. of times by instructions. It is
used to store the programs under execution.
Cache memory: It is used to store the data and instructions referred by processor.
Secondary Memory: The following are the different kinds of memories
Magnetic Storage: The Magnetic Storage devices store information that can be read, erased and
rewritten a number of times.
Example: Floppy Disks, Hard Disks, Magnetic Tapes
Optical Storage: The optical storage devices that use laser beams to read and write stored data.
Example: CD(Compact Disk),DVD(Digital Versatile Disk)
COMPUTER SOFTWARE
Software of a computer system can be referred as anything which we can feel and see.
Example: Windows, icons
Computer software is divided in to two broad categories: system software and application
software .System software manages the computer resources .It provides the interface between the
hardware and the users. Application software, on the other hand is directly responsible for
helping users solve their problems.
System Software
System software consists of programs that manage the hardware resources of a computer and
perform required information processing tasks. These programs are divided into three classes:
the operating system, system support, and system development.
3
The operating system provides services such as a user interface, file and database access, and
interfaces to communication systems such as Internet protocols. The primary purpose of this
software is to keep the system operating in an efficient manner while allowing the users access to
the system.
System support software provides system utilities and other operating services. Examples of
system utilities are sort programs and disk format programs. Operating services consists of
programs that provide performance statistics for the operational staff and security monitors to
protect the system and data.
The last system software category, system development software, includes the language
translators that convert programs into machine language for execution ,debugging tools to ensure
that the programs are error free and computer –assisted software engineering(CASE) systems.
Application software
Application software is broken in to two classes: general-purpose software and application –
specific software. General purpose software is purchased from a software developer and can be
used for more than one application. Examples of general purpose software include word
processors, database management systems ,and computer aided design systems. They are labeled
general purpose because they can solve a variety of user computing problems.
Application –specific software can be used only for its intended purpose.
A general ledger system used by accountants and a material requirements planning system used
by a manufacturing organization are examples of application-specific software. They can be used
only for the task for which they were designed they cannot be used for other generalized tasks.
The relationship between system and application software is shown below. In this figure, each
circle represents an interface point .The inner core is hard ware. The user is represented by the
out layer. To work with the system, the typical user uses some form of application software. The
application software in turn interacts with the operating system, which is a part of the system
software layer. The system software provides the direct interaction with the hard ware. The
opening at the bottom of the figure is the path followed by the user who interacts directly with
the operating system when necessary.
4
COMPUTING ENVIRONMENTS
The word ‗compute„ is used to refer to the process of converting information to data. The
advent of several new kinds of computers created a need to have different computing
environments.
The following are the different kinds of computing environments available
1. Personal Computing Environment
2. Time Sharing Environment
3. Client/Server Environment
4. Distributed Computing Environment
Personal Computing Environment
In 1971, Marcian E. Hoff, working for INTEL combined the basic elements of the central
processing unit into the microprocessor. If we are using a personal computer then all the
computer hardware components are tied together. This kind of computing is used to satisfy the
needs of a single user, who uses the computer for the personal tasks.
Ex: Personal Computer
Time-Sharing Environment
The concept of time sharing computing is to share the processing of the computer basing
on the criteria time. In this environment all the computing must be done by the central computer.
5
The complete processing is done by the central computer. The computer which ask for
processing are only dumb terminals.
Client/Server Environment
A Client/Server Computing involves the processing between two machines. A client
Machine is the one which requests processing. Server Machine is the one which offers the
processing. Hence the client is Capable enough to do processing. A portion of processing is
done by client and the core(important) processing is done by Server.
Distributed Computing
A distributed computing environment provides a seamless integration of computing
functions between different servers and clients. A client not just a requestor for processing the
information from the server. The client also has the capability to process information. All the
machines Clients/Servers share the processing task.
6
Example: Ebay on Internet
COMPUTER LANGUAGES
To write a program (tells what to do) for a computer, we must use a computer language.
Over the years computer languages have evolved from machine languages to natural languages.
The following is the summary of computer languages
1940„s -- Machine Languages
1950„s -- Symbolic Languages
1960„s -- High Level Languages
Machine Language
In the earliest days of computers, the only programming languages available were
machine languages. Each computer has its own machine language which is made of streams of
0„s and 1„s. The instructions in machine language must be in streams of 0„s and 1„s. This is
also referred as binary digits. These are so named as the machine can directly understood the
programs
Advantages:
1) High speed execution
2) The computer can understood instructions immediately
3) No translation is
needed. Disadvantages:
1) Machine dependent
2) Programming is very difficult
3) Difficult to understand
4) Difficult to write bug free programs
5) Difficult to isolate an error
7
Example Additon of two numbers
2 0010
+ 3 0011
5 0101
8
High-Level Languages
The symbolic languages greatly improved programming efficiency they still
required programmers to concentrate on the hardware that they were using working with
symbolic languages was also very tedious because each machine instruction had to be
individually coded. The desire to improve programmer efficiency and to change the focus from
the computer to the problems being solved led to the development of high-level languages.
High-level languages are portable to many different computer allowing the programmer
to concentrate on the application problem at hand rather than the intricacies of the computer.
C A systems implementation Language
C++ C with object oriented enhancements
JAVA Object oriented language for internet and general applications using basic C syntax
Advantages:
1) Easy to write and understand
2) Easy to isolate an error
3) Machine independent language
4) Easy to maintain
5) Better readability
6) Low Development cost
7) Easier to document
8) Portable
Disadvantages:
1) Needs translator
2) Requires high execution time
3) Poor control on hardware
4) Less efficient
Example: C language
#include<stdio.h>
void main()
{
int a,b,c; scanf("%d%d
%",&a,&b);
9
c=a+b;
printf("%d",c);
}
Language Translators
These are the programs which are used for converting the programs in one language
into machine language instructions, so that they can be excuted by the computer.
COMPILER INTERPRETER
A Compiler is used to compile an entire An interpreter is used to translate each line of
program and an executable program is the program code immediately as it is entered
generated through the object program
10
The executable program is stored in a disk for The executable program is generated in RAM
future use or to run it in another computer and the interpreter is required for each run of
the program
The compiled programs run faster The Interpreted programs run slower
Most of the Languages use compiler A very few languages use interpreters.
11
Sl. No. Phase Name of Code Tools File Extension
1 TextEditor Source Code C Compilers .C
Edit,
Notepad Etc..,
2 Compiler Object Code C Compiler .OBJ
3 Linker Executable C Compiler .EXE
Code
4 Runner Executable C Compiler .EXE
Code
Compiling Programs
The code in a source file stored on the disk must be translated into machine language.
This is the job of the compiler. The Compiler is a computer program that translates the source
code written in a high-level language into the corresponding object code of the low-level
language. This translation process is called compilation. The entire high level program is
converted into the executable machine code file. The Compiler which executes C programs is
called as C Compiler. Example Turbo C, Borland C, GC etc.,
The Translator
The Preprocessor reads the source code and prepares it for the translator. While preparing the
code, it scans for special instructions known as preprocessor commands. These commands tell
the preprocessor to look for special code libraries. The result of preprocessing is called the
translation unit.
12
After the preprocessor has prepared the code for compilation, the translator does the
actual work of converting the program into machine language. The translator reads the
translation unit and writes the resulting object module to a file that can then be combined with
other precompiled units to form the final program. An object module is the code in the machine
language.
Linking Programs
The Linker assembles all functions, the program„s functions and system„s functions into one
executable program.
Executing Programs
To execute a program we use an operating system command, such as run, to load the program into
primary memory and execute it. Getting the program into memory is the function of an operating
system program known as the loader. It locates the executable program and reads it into
memory.When everything is loaded the program takes control and it begin execution.
ALGORITHM
Algorithm is a finite sequence of instructions, each of which has a clear meaning and can be
performed with a finite amount of effort in a finite length of time. No matter what the input values
may be, an algorithm terminates after executing a finite number of instructions.
Example
Q. Write a algorithem to find out number is odd or
even? Ans.
step 1 : start
step 2 : input number
step 3 : rem=number mod 2
step 4 : if rem=0 then
print "number even"
else
print "number odd"
endif
step 5 : stop
FLOWCHART
Flowchart is a diagrammatic representation of an algorithm. Flowchart is very helpful in writing
program and explaining program to others.
14
Symbol Purpose Description
15
Draw flowchart to find the largest among three different numbers entered by user.
INTRODUCTION TO C LANGUAGE
C is a general-purpose high level language that was originally developed by Dennis Ritchie for the
Unix operating system. It was first implemented on the Digital Eqquipment Corporation PDP-11
computer in 1972.
16
The Unix operating system and virtually all Unix applications are written in the C language. C
has now become a widely used professional language for various reasons.
Easy to learn
Structured language
It produces efficient programs.
It can handle low-level activities.
It can be compiled on a variety of computers.
Facts about C
C was invented to write an operating system called UNIX.
C is a successor of B language which was introduced around 1970
The language was formalized in 1988 by the American National Standard
Institue (ANSI).
By 1973 UNIX OS almost totally written in C.
Today C is the most widely used System Programming Language.
Most of the state of the art software have been implemented using C
Why to use C?
C was initially used for system development work, in particular the programs that make-up the
operating system. C was adoped as a system development language because it produces code that
runs nearly as fast as code written in assembly language. Some examples of the use of C might
be:
Operating Systems
Language Compilers
Assemblers
Text Editors
Print Spoolers
Network Drivers
Modern Programs
Data Bases
Language Interpreters
Utilities
17
The Unix operating system and virtually all Unix applications are written in the C language. C
has now become a widely used professional language for various reasons.
Easy to learn
Structured language
It produces efficient programs.
It can handle low-level activities.
It can be compiled on a variety of computers.
HISTORY TO C LANGUAGE
C is a general-purpose language which has been closely associated with the UNIX operating
system for which it was developed - since the system and most of the programs that run it are
written in C. Many of the important ideas of C stem from the language BCPL, developed by
Martin Richards.
The influence of BCPL on C proceeded indirectly through the language B, which was written by
Ken Thompson in 1970 at Bell Labs, for the first UNIX system on a DEC PDP-
BCPL and B are "type less" languages whereas C provides a variety of data types.
In 1972 Dennis Ritchie at Bell Labs writes C and in 1978 the publication of The C Programming
Language by Kernighan & Ritchie caused a revolution in the computing world.
In 1983, the American National Standards Institute (ANSI) established a committee to provide a
modern, comprehensive definition of C. The resulting definition, the ANSI standard, or "ANSI C",
was completed late 1988.
1
1. Documentation section: The documentation section consists of a set of comment lines giving
the name of the program, the author and other details, which the programmer would like to use
later.
2. Link section: The link section provides instructions to the compiler to link functions from the
system library such as using the #include directive.
3. Definition section: The definition section defines all symbolic constants such using the
#define directive.
4. Global declaration section: There are some variables that are used in more than one function.
Such variables are called global variables and are declared in the global declaration section that
is outside of all the functions. This section also declares all the user-defined functions.
5. main () function section: Every C program must have one main function section. This section
contains two parts; declaration part and executable part
1. Declaration part: The declaration part declares all the variables used in the
executable part.
2. Executable part: There is at least one statement in the executable part. These two
parts must appear between the opening and closing braces. The program
execution begins at the opening brace and ends at the closing brace. The closing
brace of the main function is the logical end of the program. All statements in the
declaration and executable part end with a semicolon.
6. Subprogram section: If the program is a multi-function program then the subprogram section
contains all the user-defined functions that are called in the main () function. User-defined
functions are generally placed immediately after the main () function, although they may appear
in any order.
19
The steps involved in Creating and Running Programs are:
Writing and Editing Programs
Compiling Programs
Linking Programs
Executing Programs
20
Linking Programs:
Linker program combines the Object File with the required library functions to produce
another file called ― executable file‖. Object file will be the input to the linker program.
The executable file is created on disk. This file has to be put into (loaded) the memory.
Executing Programs:
Loader program loads the executable file from disk into the memory and directs the CPU to
start execution.
The CPU will start execution of the program that is loaded into the memory .
C TOKENS
C tokens are the basic buildings blocks in C language which are constructed together to write a C
program.
Each and every smallest individual unit in a C program is known as C tokens. C
tokens are of six types. They are
C KEYWORDS
C keywords are the words that convey a special meaning to the c compiler. The keywords
cannot be used as variable names.
21
continue default do double else
volatile while
C IDENTIFIERS
Identifiers are used as the general terminology for the names of variables, functions and arrays.
These are user defined names consisting of arbitrarily long sequence of letters and digits with either
a letter or the underscore(_) as a first character.
There are certain rules that should be followed while naming c identifiers:
They must begin with a letter or underscore (_).
They must consist of only letters, digits, or underscore. No other special character is allowed. It
should not be a keyword.
It must not contain white space.
It should be up to 31 characters long as only first 31 characters are
significant. Some examples of c identifiers:
Name Remark
_A9 Valid
Temp.var Invalid as it contains special character other than the underscore
void Invalid as it is a keyword
C CONSTANTS
A C constant refers to the data items that do not change their value during the program
execution. Several types of C constants that are allowed in C are:
22
Integer Constants
Integer constants are whole numbers without any fractional part. It must have at least one digit
and may contain either + or – sign. A number with no sign is assumed to be positive.
There are three types of integer constants:
Decimal Integer Constants
Integer constants consisting of a set of digits, 0 through 9, preceded by an optional – or + sign.
Example of valid decimal integer constants
341, -341, 0, 8972
Octal Integer Constants
Integer constants consisting of sequence of digits from the set 0 through 7 starting with 0 is said
to be octal integer constants.
Real Constants
The numbers having fractional parts are called real or floating point constants. These may be
represented in one of the two forms called fractional form or the exponent form and may also
have either + or – sign preceding it.
Example of valid real constants in fractional form or decimal notation
0.05, -0.905, 562.05, 0.015
23
The letter e separating the mantissa and the exponent can also be written in uppercase i.e. E
And, the exponent must be an integer.
Examples of valid real constants in exponent form are:
252E85, 0.15E-10, -3e+8
Character Constants
A character constant contains one single character enclosed within single quotes.
Examples of valid character constants
‗a„ , ‗Z„, ‗5„
It should be noted that character constants have numerical values known as ASCII values, for
example, the value of ‗A„ is 65 which is its ASCII value.
Escape Characters/ Escape Sequences
C allows us to have certain non graphic characters in character constants. Non graphic characters are
those characters that cannot be typed directly from keyboard, for example, tabs, carriage return, etc.
These non graphic characters can be represented by using escape sequences represented by a backslash()
followed by one or more characters.
NOTE: An escape sequence consumes only one byte of space as it represents a single character.
24
STRING CONSTANTS
String constants are sequence of characters enclosed within double quotes. For example,
―hello‖
―abc‖
―hello911‖
Every sting constant is automatically terminated with a special character „‟ called thenull
character which represents the end of the string.
For example, ―hello‖ will represent ―hello‖ in the memory.
Thus, the size of the string is the total number of characters plus one for the null character.
SPECIAL SYMBOLS
The following special symbols are used in C having some special meaning and thus, cannot be
used for some other purpose.
[] () {} , ; : * … = #
Braces{}: These opening and ending curly braces marks the start and end of a block of code
containing more than one executable statement.
Parentheses(): These special symbols are used to indicate function calls and function
parameters.
Brackets[]: Opening and closing brackets are used as array element reference. These
indicate single and multidimensional subscripts.
VARIABLES
A variable is nothing but a name given to a storage area that our programs can manipulate. Each
variable in C has a specific type, which determines the size and layout of the variable's memory; the
range of values that can be stored within that memory; and the set of operations that can be applied
to the variable.
The name of a variable can be composed of letters, digits, and the underscore character. It must
begin with either a letter or an underscore. Upper and lowercase letters are distinct because C is
case-sensitive. Based on the basic types explained in the previous chapter, there will be the
following basic variable types −
Type Description
25
Char Typically a single octet(one byte). This is an integer type.
C programming language also allows defining various other types of variables like Enumeration,
Pointer, Array, Structure, Union, etc.
Variable Definition in C
A variable definition tells the compiler where and how much storage to create for the variable. A
variable definition specifies a data type and contains a list of one or more variables of that type as
follows −
Here,type
type must be a valid C data type including char, w_char, int, float, double, bool, or any user-
variable_list;
defined object; and variable_list may consist of one or more identifier names separated by commas.
Some valid declarations are shown here −
The int i, j,i,k;j, k; declares and defines the variables i, j, and k; which instruct the compiler to create
line int
char c,
variables ch; i, j and k of type int.
named
float f,
Variables
salary;can be initialized (assigned an initial value) in their declaration. The initializer consists
of an equal sign followed by a constant expression as follows −
26
Some examples are −
For definition without an initializer: variables with static storage duration are implicitly initialized
with NULL (all bytes have the value 0); the initial value of all other variables are undefined.
Variable Declaration in C
A variable declaration provides assurance to the compiler that there exists a variable with the
given type and name so that the compiler can proceed for further compilation without requiring
the complete detail about the variable. A variable definition has its meaning at the time of compilation
only; the compiler needs actual variable definition at the time of linking the program. A variable
declaration is useful when multiplefilesareus
27
Data types in C Language
Data types specify how we enter data into our programs and what type of data we enter. C language
has some predefined set of data types to handle various kinds of data that we can use in our program.
These datatypes have different storage capacities.
C language supports 2 different type of data types:
These are fundamental data types in C namely integer(int), floating point(float), character(char)
and void.
Derived data types are nothing but primary datatypes but a little twisted or grouped
together like array, stucture, union and pointer. These are discussed in details later.
Data type determines the type of data a variable will hold. If a variable x is declared as int. it means x
can hold only integer values. Every variable which is used in the program must be declared as what
data-type it is.
28
Integer type
Integers are used to store whole numbers.
Size and range of Integer type on 16-bit machine:
29
Character type
Character types are used to store characters value.
Size and range of Integer type on 16-bit machine
void type
void type means no value. This is usually used to specify the type of functions which returns nothing. We will get
acquainted to this datatype as we start learning more advanced topics in C language, like functions, pointers etc.
30
Unit- II
Airthmetic Expressions and Precedence
1. Arithmetic operators
2. Assignment operators
3. Relational operators
4. Logical operators
7. Increment/decrement operators
8. Special operators
Arithmetic operators
31
The following table shows all the arithmetic operators supported by the C language. Assume variable A holds 10
and variable B holds 20, then −
Example
Try the following example to understand all the arithmetic operators available in C −
#include
<stdio.h> main()
int a = 21;
int b =
10; int c
c = a + b;
32
c = a * b;
); c = a / b;
); c = a % b;
); c = a++;
); c = a--;
When you compile and execute the above program, it produces the following result −
Line 1 - Value of c is
Assignment operators
31 Line 2 - Value of c
is 11 Line 3 - Value of
c is 210
The Line 4table
following - Value
lists the assignment operators supported by the C language −
of c is 2 Line 5 - Value
of c is 1 Line 6 - Value
Operator Description Example
of c is 21 Line 7 -
= Simple assignment operator. Assigns values from right side operands to left C=A+B
side operand will assign
the value of
A + B to C
+= Add AND assignment operator. It adds the right operand to the left operand C += A is
equivalent
33
and assign the result to the left operand. to C = C +
A
-= Subtract AND assignment operator. It subtracts the right operand from the left C -= A is
operand and assigns the result to the left operand. equivalent
to C = C -
A
*= Multiply AND assignment operator. It multiplies the right operand with the C *= A is
left operand and assigns the result to the left operand. equivalent
to C = C *
A
/= Divide AND assignment operator. It divides the left operand with the right C /= A is
operand and assigns the result to the left operand. equivalent
to C = C /
A
%= Modulus AND assignment operator. It takes modulus using two operands and C %= A is
assigns the result to the left operand. equivalent
to C = C %
A
34
^= Bitwise exclusive OR and assignment operator. C ^= 2 is
same as C
=C^2
Relational operators
The following table shows all the relational operators supported by C language. Assume variable A holds 10 and
variable B holds 20 then −
== Checks if the values of two operands are equal or not. If yes, then the (A == B)
condition becomes true. is not true.
!= Checks if the values of two operands are equal or not. If the values are not (A != B) is
equal, then the condition becomes true. true.
> Checks if the value of left operand is greater than the value of right operand. (A > B) is
If yes, then the condition becomes true. not true.
< Checks if the value of left operand is less than the value of right operand. If (A < B) is
yes, then the condition becomes true. true.
>= Checks if the value of left operand is greater than or equal to the value of (A >= B)
right operand. If yes, then the condition becomes true. is not true.
<= Checks if the value of left operand is less than or equal to the value of right (A <= B)
operand. If yes, then the condition becomes true. is true.
35
Example
Try the following example to understand all the relational operators available in C −
#include <stdio.h>
main() {
int a = 21;
int b = 10;
int c ;
if( a == b ) {
} else {
if ( a < b ) {
} else {
if ( a > b ) {
} else {
a = 5;
b = 20;
if ( a <= b ) {
36
printf("Line 4 - a is either less than or equal to b\n" );
if ( b >= a ) {
When you compile and execute the above program, it produces the following result –
&& Called Logical AND operator. If both the operands are non-zero, then the (A && B)
condition becomes true. is false.
|| Called Logical OR Operator. If any of the two operands is non-zero, then the (A || B) is
condition becomes true. true.
! Called Logical NOT Operator. It is used to reverse the logical state of its !(A &&
operand. If a condition is true, then Logical NOT operator will make it false. B) is true.
Example
Try the following example to understand all the logical operators available in C −
37
#include <stdio.h>
main() {
int a = 5;
int b = 20;
int c ;
if ( a && b ) {
if ( a || b ) {
a = 0;
b = 10;
if ( a && b ) {
} else {
if ( !(a && b) ) {
When you compile and execute the above program, it produces the following result −
The following table lists the Bitwise operators supported by C. Assume variable 'A' holds 60 and variable 'B' holds
13, then −
& Binary AND Operator copies a bit to the result if it exists in both (A & B) =
operands. 12, i.e., 0000
1100
^ Binary XOR Operator copies the bit if it is set in one operand but not (A ^ B) = 49,
both. i.e., 0011
0001
~ (~A ) = -60,
i.e,. 1100
Binary Ones Complement Operator is unary and has the effect
0100 in 2's
of 'flipping' bits.
complement
form.
<< Binary Left Shift Operator. The left operands value is moved left by the A << 2 = 240
number of bits specified by the right operand. i.e., 1111
0000
>> Binary Right Shift Operator. The left operands value is moved right by A >> 2 = 15
the number of bits specified by the right operand. i.e., 0000
1111
Example
Try the following example to understand all the bitwise operators available in C −
39
#include <stdio.h> main() {
unsigned int a = 60; /* 60 = 0011 1100 */
int c = 0;
c = a & b;/* 12 = 0000 1100 */ printf("Line 1 - Value of c is %d\n", c ); c = a | b;/* 61 = 0011 1101 */
printf("Line 2 - Value of c is %d\n", c ); c = a ^ b;/* 49 = 0011 0001 */
printf("Line 3 - Value of c is %d\n", c );
When you compile and execute the above program, it produces the following result −
Conditional operators (ternary operators)
Line 1 - Value of c is
12 Line 2 - Value of c
is 61 Line 3 - Value of
c is 49 Line 4 - Value
of c is -61 Line 5 -
Value of c is 240 Line
Conditional operators return one value if condition is true and returns another value is condition is
false.
Example
Increment/decrement operators
#include<stdio.h>
Example
Increment
int main()operators are used to increase the value of the variable by one and decrement operators are used to
decrease the value of the variable by one in C programs.
{Increment
#include operator: ++i; (or) i+
<stdio.h>
+; decrement
Syntax:
int operator: --i; (or)
intmain()
num;
i--
{Increment operator: ++var_name; (or) var_name+
printf("Enter
+; int
decrement
i=1; the Number
operator: : "); (or)
--var_name;
EXAMPLE
var_name--; PROGRAM FOR INCREMENT OPERATORS IN C:
while(i<10)
scanf("%d",&num);
In this program, value (num%2==0)?
of “i” is incremented one by one from 1 up to 9 using “i++” operator and output is
{
printf("Even"):printf("Odd");
printf("%d ",i);
i++;
}
}
}
OUTPUT:
41
123456789
Special operators
42
In this program, ―&‖ symbol is used to get the address of the variable and ―*‖ symbol is used to get
the value of the variable that the pointer is pointing to. Please refer C – pointer topic to know more about
pointers.
#include <stdio.h>
int main()
{
int *ptr, q;
q=50;
/* address of q is assigned to ptr */
ptr = &q;
/* display q's value using ptr variable */
printf("%d", *ptr);
return 0;
Output
50
sizeof() operator is used to find the memory space allocated for each C data types
#include <stdio.h>
#include <limits.h>
int main()
{
int a;
char b;
float c;
double d;
printf("Storage size for int data type:%d \n",sizeof(a));
printf("Storage size for char data type:%d \n",sizeof(b));
OUTPUT:
43
Storage size for float data type:4
EXPRESSIONS
Arithmetic expression in C is a combination of variables, constants and operators written in a proper syntax.
C can easily handle any complex mathematical expressions but these mathematical expressions have to be
written in a proper syntax. Some examples of mathematical expressions written in proper syntax of C are
Note: C does not have any operator for exponentiation.
C operators in order of precedence (highest to lowest). Their associativity indicates in what order operators of
equal precedence in an expression are applied.
44
|| Logical OR left-to-right
?: Ternary conditional right-to-left
= Assignment right-to-left
+= -= Addition/subtraction assignment
*= /= Multiplication/division assignment
%= &= Modulus/bitwise AND assignment
^= |= Bitwise exclusive/inclusive OR assignment
<<= >>= Bitwise shift left/right assignment
, Comma (separate expressions) left-to-right
Note 1:
Parentheses are also used to group sub-expressions to force a
different precedence; such parenthetical expressions can be
nested and are evaluated from inner to outer.
Note 2:
Postfix increment/decrement have high precedence, but the actual
increment or decrement of the operand is delayed (to be accomplished
sometime before the statement completes execution). So in the
statement y = x * z++; the current value of z is used to evaluate the
expression (i.e., z++ evaluates to z) and z only incremented after all
else is done.
Evaluation of expressions
At first, the expressions within parenthesis are evaluated. If no parenthesis is present, then the
arithmetic expression is evaluated from left to right. There are two priority levels of operators in C.
The evaluation procedure of an arithmetic expression includes two left to right passes through the
entire expression. In the first pass, the high priority operators are applied as they are encountered and in
the second pass, low priority operations are applied as they are encountered.
x = 9 – 12 / 3 + 3 *2 - 1
First Pass
Step 1: x = 9-4 + 3 * 2 – 1
Step 2: x = 9 – 4 + 6 – 1
44
Second Pass
Step 1: x = 5 + 6 – 1
Step 2: x = 11 – 1
Step 3: x = 10
But when parenthesis is used in the same expression, the order of evaluation gets
x = 9 – 12 / (3 + 3) * (2 – 1)
When parentheses are present then the expression inside the parenthesis are evaluated first from left
to right. The expression is now evaluated in three passes as:
First Pass
Step 1: x = 9 – 12 / 6 * (2 – 1)
Step 2: x= 9 – 12 / 6 * 1
Second Pass
Step 1: x= 9 – 2 * 1
Step 2: x = 9 – 2
Third Pass
Step 3: x= 7
There may even arise a case where nested parentheses are present (i.e. parenthesis inside parenthesis). In
such case, the expression inside the innermost set of parentheses is evaluated first and then the outer
parentheses are evaluated.
For example, we have an expression as:
x = 9 – ((12 / 3) + 3 * 2) – 1
The expression is now evaluated as:
First Pass:
45
Step 1: x = 9 – (4 + 3 * 2) – 1
Step 2: x= 9 – (4 + 6) – 1
Step 3: x= 9 – 10 -1
Second Pass
Step
Note: The1:number
x= - 1 – of
1 evaluation steps is equal to the number of operators in the arithmetic
Step 2: x = -2
expression
46
Decision statements- if and Switch if
Statement
Syntax of if statement:
The statements inside the body of “if” only execute if the given condition returns true. If the condition returns false
then the statements inside “if” are skipped.
if (condition)
{
Flow//Block
Diagram
of Cofstatements
if statement
here
//These statements will only execute if the condition is true
}
47
Example of if statement
#include
Output:
<stdio.h> int
Variable x is less than y
main()
{
int x = The condition (x<y) specified in the “if” returns true for the value of x and y, so the statement
Explanation:
20; int y
inside the body
= 22; if of „if‟ is executed.
(x<y)statement
If else
{
Syntax printf("Variable x is less than y");
of if else statement:
}
If condition returns true then the statements inside the body of “if” are executed and the statements inside body of
“else” are skipped.
If condition returns false then the statements inside the body of “if” are skipped and the statements in “else” are
executed.
if(condition) {
// Statements inside body of if
}
else {
//Statements inside body of else
}
48
Flow diagram of if else statement
In this program user is asked to enter the age and based on the input, the if..else statement checks whether the
entered age is greater than or equal to 18. If this condition meet then display message “You are eligible for voting”,
however if the condition doesn‟t meet then display a different message “You are not eligible for voting”.
#include
<stdio.h> int
main()
{
int age;
printf("Enter your
age:");
scanf("%d",&age);
if(age >=18)
printf("You are eligible for voting");
else
printf("You are not eligible for
49
Nested If..else statement
When an if else statement is present inside the body of another “if” or “else” then this is called nested if else.
if(condition) {
//Nested if else inside the body of
Example of nested if..else
"if" if(condition2) {
//Statements inside the body of nested "if"
}
#include
else { int
<stdio.h>
//Statements inside the body of nested "else"
main()
{ }
} int var1, var2;
else {
printf("Input the value of
//Statements
var1:"); inside the
scanf("%d", body of "else"
&var1);
} printf("Input the value of
var2:"); scanf("%d",&var2);
if (var1 != var2)
{
printf("var1 is not equal to var2\n");
//Nested if
else if (var1
> var2)
{
printf("var1 is greater than var2\n");
}
else
{
printf("var2 is greater than var1\n");
}
}
else
{
printf("var1 is equal to var2\n");
50
}
Output:
51
printf("Input the value of
var2:"); scanf("%d",&var2);
if (var1 !=var2)
{
printf("var1 is not equal to var2\n");
}
else if (var1 > var2)
{
printf("var1 is greater than var2\n");
}
else if (var2 > var1)
{
printf("var2 is greater than var1\n");
}
else
{
printf("var1 is equal to var2\n");
}
return 0;
}
Output:
Syntax
The syntax for a switch statement in C programming language is as follows −
switch(expression) {
case constant-
expression :
statement(s);
break; /* optional */
case constant-
expression :
statement(s);
52
default : /* Optional
*/ statement(s);
The expression used in a switch statement must have an integral or enumerated type, or be of a class type
in which the class has a single conversion function to an integral or enumerated type.
You can have any number of case statements within a switch. Each case is followed by the value to be
compared to and a colon.
The constant-expression for a case must be the same data type as the variable in the switch, and it must be
a constant or a literal.
When the variable being switched on is equal to a case, the statements following that case will execute until
a break statement is reached.
When a break statement is reached, the switch terminates, and the flow of control jumps to the next line
following the switch statement.
Not every case needs to contain a break. If no break appears, the flow of control will fall through to
subsequent cases until a break is reached.
A switch statement can have an optional default case, which must appear at the end of the switch. The
default case can be used for performing a task when none of the cases is true. No break is needed in the
default case.
Flow Diagram
Example
53
#include <stdio.h>
int main () {
switch(grade) {
case 'A' :
printf("Excellent!\n" );
break;
case 'B' :
case 'C' :
printf("Well done\n" );
break;
case 'D' :
printf("You passed\n" );
break;
case 'F' :
printf("Better try again\n" );
break;
default :
printf("Invalid grade\n" );
}
return 0;
}
When the above code is compiled and executed, it produces the following result −
Well done
54
Your grade is B
55
UNIT- 3
ITERATIONS AND LOOPS
While loop
A while loop in C programming repeatedly executes a target statement as long as a given condition is true.
Syntax
The syntax of a while loop in C programming language is –
while(condition)
Here, statement(s) may be a single statement or a block of statements. The condition may be any expression, and
{ statement(s);
} is any nonzero value. The loop iterates while the condition is true.
true
When the condition becomes false, the program control
passes to the line immediately following the loop.
Flow Diagram
Here, the key point to note is that a while loop might not execute at all. When the condition is tested and the result
is false, the loop body will be skipped and the first statement after the while loop will be executed.
56
Example
When the above code is compiled and executed, it produces the following result −
#include
<stdio.h>
value a:int
of loop
Do-while
10 value of
Aa:main ()
do11while{ loop is similar to while loop with one exception that it executes the statements inside the body of do-
value
while
of a: before
12 checking the condition. On the other hand in the while loop, first the condition is checked and then the
/* local
statements variable definition
in while loop are executed. So you can say that if a condition is false at the first place then the do while
value of a:
would run of
13*/value once, however the while loop would not run at all.
int a = 10;
a: 14 value
of a: loop 15 execution
C/*– while
do..while loop
value of a:
16*/value
while( ofa < 20 ) {
Syntax of do-while loop
printf("value of a: %d\n",
do
{ a); a++;
//Statements
}
57
}while(condition test);
Flow diagram of do while loop
Output:
#include
<stdio.h> int
main()
Value of variable j is:
{0 Value of variable j
is: 1 Valueint of
j=0;
variable j is: 2 Value
do
{
printf("Value of variable j is: %d\n",
j); j++;
}while
58
Program to print table for the given number using do while loop
1. #include<stdio.h>
2. int main(){
3. int i=1,number=0;
4. printf("Enter a number: ");
5. scanf("%d",&number);
6. do{
7. printf("%d \n",(number*i));
8. i++;
9. }while(i<=10);
10. return 0;
11. }
Output
Enter a number:
For
55
loop
10
A15for loop is a repetition control structure that allows you to efficiently write a loop that needs to execute
a20specific number of times.
25
30
35
40
45
50
Enter a number:
10 10
20
30
40
50
60
70
80
90
100
59
Syntax
The syntax of a for loop in C programming language is –
Next, the condition is evaluated. If it is true, the body of the loop is executed. If it is false, the
body of the loop does not execute and the flow of control jumps to the next statement just after the
'for' loop.
After the body of the 'for' loop executes, the flow of control jumps back up to
the increment statement. This statement allows you to update any loop control variables. This
statement can be left blank, as long as a semicolon appears after the condition.
The condition is now evaluated again. If it is true, the loop executes and the process repeats itself
(body of loop, then increment step, and then again condition). After the condition becomes false,
the 'for' loop terminates.
60
Flow Diagram
Example
#include
<stdio.h> int
main () {
int a;
1 ){
61
When the above code is compiled and executed, it produces the following result −
value of a:
10 value
Jump of
statements-break , continue and goto
a: 11 value
of a: 12
value of a:
Break statement
13 value of
a: 14 value
of
Break a: 15 Simply Terminate Loop and takes
Statement control out of the loop.
value of a:
16 value of
initialization:
while(condition)
{
statement1;
statement2;
incrementation
break;
}
62
Break Statement in Do-While :
initialization:
do
{
statement1;
statement2;
incrementation
break;
}while(condition);
63
Way 3 : For Loop
Continue statement:
loop
{
continue;
//code
}
Note :
It is used for skipping part of Loop.
Continue causes the remaining code inside a loop block to be skipped and causes execution to jump to the
top of the loop block
64
Loop Use of Continue !!
for
While
do-while
Goto statement:
goto label;
label :
Whenever goto keyword encountered then it causes the program to continue on the line , so long as it is in
65
the scope .
Types of
Goto Forward
Backward
66
ARRAY
C Array is a collection of variables belongings to the same data type. You can store group of data of
same data type in an array.
TYPES OFArray
1. Static C ARRAYS:
Example for C Arrays:
2. Dynamic Array
int a[10]; // integer array
char b[10];
Types // character
of Static Array array i.e. string
67
Array declaration, initialization and accessing Example
Array declaration syntax: Integer array example:
int age [5];
data_type arr_name [arr_size];Array initialization
int age[5]={0, 1, 2, 3, 4};
syntax:
data_type arr_name [arr_size]=(value1, age[0]; /*0 is
value2, accessed*/ age[1]; /*1
is accessed*/ age[2];
value3,….);Array accessing syntax:
/*2 is accessed*/
arr_name[index];
str[0]; /*H is
accessed*/ str[1]; /*a is
accessed*/ str[2]; /*i is
accessed*/
int main()
{
int i;
int arr[5] = {10,20,30,40,50};
for (i=0;i<5;i++)
{
// Accessing each variable
printf("value of arr[%d] is %d \n", i, arr[i]);
}
68
69
}
Two OUTPUT:
dimensional array
value of arr[0] is
10 value
The of arr[1] array in C language is represented in the form of rows and columns, also known
two dimensional
asismatrix.
20 value of known as array of arrays or list of arrays.
It is also
arr[2] is 30 value
of two
The arr[3] is 40 three dimensional or other dimensional arrays are also known
dimensional,
as multidimensional arrays.
data_type array_name[size1][size2];
int twodimen[4][3];
Initialization of 2D Array in C
A way to initialize the two dimensional array at the time of declaration is given below.
int arr[4][3]={{1,2,3},{2,3,4},{3,4,5},{4,5,6}};
#include<stdio.h>
int main(){
int i=0,j=0;
int arr[4][3]={{1,2,3},{2,3,4},{3,4,5},{4,5,6}};
70
//traversing 2D array
for(i=0;i<4;i++){
for(j=0;j<3;j++){
printf("arr[%d] [%d] = %d \n",i,j,arr[i][j]);
}//end of j
}//end of i
return 0;
}
Output arr[0]
[0] = 1
arr[0][1] = 2
arr[0][2] = 3
arr[1][0] = 2
arr[1][1] = 3
arr[1][2] = 4
arr[2][0] = 3
arr[2][1] = 4
arr[2][2] = 5
arr[3][0] = 4
arr[3][1] = 5
arr[3][2] = 6
Strings
In C programming, array of characters or collection of characters is called a string. A string
always recognized in double quotes. A string is terminated by a null character /0. For
example:
·
“String”
Here, “String” is a string. When, compiler encounters strings, it appends a null character /0 at
the end of string.
S T R I N G \0
WAP to accept a complete string (first name and last name) and display hello message in
the output.
#include<stdio.h>
#include<conio.h>
#include<string.h>
void main()
71
{
char str1[20];
char str2[20];
printf(“enter first name:”);
scanf(“%s”,&str1) ;
printf(“enter second
name:”); scanf(“%s”,&str2) ;
puts(str1);
puts(str2);
}
1. strlen()
The function takes a single argument, i.e, the string variable whose length is to be found, and returns the
length of the string passed.
Example
#include
<stdio.h>
#include
<string.h> int
72
char a[20]=”Program”
char b[20]={„P‟,‟r‟,‟o‟,‟g‟,‟r‟,‟a‟,‟m‟,‟\0‟};
char c[20];
printf(“Enter string:
“); gets(c);
printf(“Length of string a = %d \n”, strlen(a));
//calculates the length of string before null
charcter. printf(“Length of string b = %d \n”,
strlen(b)); printf(“Length of string c = %d \n”,
strlen(c)); return 0;
}
Output
Length of string a = 7
Length of string b = 7
Length of string c = 6
2. strupr()
Example
strupr( ) function converts a given string into uppercase. Syntax for strupr( ) function is given
#include<stdio.h> below.
#include<string.h>
int main()
{
char str[ ] = "Modify This String To Upper";
printf("%s\n",strupr(str));
return 0;
}
OUTPUT:
MODIFY THIS STRING TO UPPER
73
3. strlwr()
strlwr( ) function converts a given string into lowercase. Syntax for strlwr( ) function is given below.
Example
#include<stdio.h> char *strlwr(char *string);
#include<string.h>
int main()
{
char str[ ] = "MODIFY This String To LOwer";
printf("%s\n",strlwr (str));
return 0;
}
OUTPUT:
modify this string to lower
4. strcmp()
strcmp( ) function in C compares two given strings and returns zero if they are same.
If length of string1 < string2, it returns < 0 value. If length of string1 > string2, it returns >
0 value. Syntax for strcmp( ) function is given below.
strcmp( ) function is case sensitive. i.e, “A” and “a” are treated as different characters.
Example
#include <stdio.h>
#include <string.h>
int main( )
{
char str1[ ] = "fresh" ;
char str2[ ] = "refresh" ;
int i, j, k ;
i = strcmp ( str1, "fresh" )
; j = strcmp ( str1, str2 ) ;
k = strcmp ( str1, "f" ) ;
printf ( "\n%d %d %d", i, j, k ) ;
return 0;
}
74
OUTPUT:
0 -1 1
5. strcat()
strcat( ) function in C language concatenates two given strings. It concatenates source string at the
end of destination string. Syntax for strcat( ) function is given below
.
char * strcat ( char * destination, const char * source );
Example:
strcat ( str2, str1 ); – str1 is concatenated at the end of
str2. strcat ( str1, str2 ); – str2 is concatenated at the end
of str1.
In strcat( ) operation, null character of destination string is overwritten by source string‟s first
character and null character is added at the end of new destination string which is createdafter
strcat( ) operation.
Example
#include <stdio.h>
#include <string.h>
int main( )
{
char source[ ] = " fresh2refresh" ;
char target[ ]= " C tutorial" ;
6. strcpy().
strcpy( ) function copies contents of one string into another string. Syntax for strcpy function
is given below.
char * strcpy ( char * destination, const char * source );
75
Example:
strcpy ( str1, str2) – It copies contents of str2 into str1.
strcpy ( str2, str1) – It copies contents of str1 into str2.
If destination string length is less than source string, entire source string value won‟t be
copied into destination string.
Example
#include <stdio.h>
#include <string.h>
int main( )
{
char source[ ] = "fresh2refresh" ;
char target[20]= "" ;
printf ( "\nsource string = %s", source ) ;
printf ( "\ntarget string = %s", target ) ;
strcpy ( target, source ) ;
printf ( "\ntarget string after strcpy( ) = %s", target ) ;
return 0;
}
OUTPUT:
source string = fresh2refresh target string =
target string after strcpy( ) = fresh2refresh
7. strrev()
strrev( ) function reverses a given string in C language. Syntax for strrev( ) function is given below.
Example
#include<stdio.h>
#include<string.h>
int main()
{
char name[30] = "Hello";
return 0;
}
76
OUTPUT:
String before strrev( ) : Hello
String after strrev( ) : olleH
Arrays of strings
Just like we can create a 2-D array of int, float etc; we can also create a 2-D array of character or array of
strings. Here is how we can declare a 2-D array of characters.
char ch_arr[3][10]={
{„s‟,‟p‟,‟i‟,‟k‟,‟e‟,‟\0‟},
{ „t‟,‟o‟,‟m‟,‟\0‟},
{„j‟,‟e‟,‟r‟,‟r‟,‟y‟,‟\0‟}};
It is important to end each 1-D array by the null character otherwise, it's just an array of characters. We
can't use them as strings.
Declaring an array of string this way is a tedious and error-prone process that's why C provides a more
compact way to it. This above initialization is equivalent to:
char ch_arr[3][10]={“spike”,”tom”,”jerry”};
77
Expectes output
We already know that the name of an array is a constant pointer so the following operations are
invalid.
Here we are trying to assign a string literal (a pointer) to a constant pointer which is obviously
not possible.
To assign a new string to ch_arr use the following methods.
UNIT-4
78
FUNCTIONS
Introduction to functions
A function is a group of statements that together perform a task. Every C program has at least one
function, which is main(), and all the most trivial programs can define additional functions.
You can divide up your code into separate functions. How you divide up your code among different
functions is up to you, but logically the division is such that each function performs a specific task.
A function declaration tells the compiler about a function's name, return type, and parameters. A
function definition provides the actual body of the function.
The C standard library provides numerous built-in functions that your program can call. For
example, strcat() to concatenate two strings, memcpy() to copy one memory location to another
location, and many more functions.
79
A function definition in C programming consists of a function header and a function body. Here are all
the parts of a function −
Return Type − A function may return a value. The return_type is the data type of the value the
function returns. Some functions perform the desired operations without returning a value. In
this case, the return_type is the keyword void.
Function Name − This is the actual name of the function. The function name and the parameter
list together constitute the function signature.
Parameters − A parameter is like a placeholder. When a function is invoked, you pass a value to
the parameter. This value is referred to as actual parameter or argument. The parameter list
refers to the type, order, and number of the parameters of a function. Parameters are optional;
that is, a function may contain no parameters.
Function Body − The function body contains a collection of statements that define what the
function does.
Example
Given below is the source code for a function called max(). This function takes two parameters num1
and num2 and returns the maximum value between the two −
Function Declarations
/* function returning the max between two numbers
A function declaration tells the compiler about a function name and how to call the function. The actual
*/ int of
body max(int num1,can
the function int num2) { separately.
be defined
/* local variable declaration
*/ int result;
if (num1 >
num2) result
= num1;
else
result =
num2; return
80
A function declaration has the following parts −
For the above defined function max(), the function declaration is as follows −
return_type function_name( parameter list );
Parameter names are not important in function declaration only their type is required, so the following is
int max(int num1, int num2);
also a valid declaration −
Function prototype
A function prototype is simply the declaration of a function that specifies function's name, parameters and
return type. It doesn't contain function body.
A function prototype gives information to the compiler that the function may later be used in the program.
InreturnType functionName(type1
the above example, argument1, type2
int addNumbers(int argument2,...);
a, int b); is the function prototype which
provides following information to the compiler:
The function prototype is not needed if the user-defined function is defined before the main() function.
Category of functions:
A function depending an whether the arguments are present or not and whether a value is
returned or not, may belong to one of following categories
81
3. Functions with arguments and return values
4. Functions with no arguments and return values.
In this category, the function has no arguments. It does not receive any data from the calling
function. Similarly, it doesn‟t return any value. The calling function doesn‟t receive any data
from the called function. So, there is no communication between calling and called functions.
In this category, function has some arguments . it receives data from the calling function, but
it doesn‟t return a value to the calling function. The calling function doesn‟t receive any data
from the called function. So, it is one way data communication between called and calling
functions.
#include<stdio.h>
#include<conio.h>
void nat( int);
void main()
{
int n;
printf("\n Enter n value:");
scanf("%d",&n);
nat(n);
}
void nat(int n)
{
int i;
for(i=1;i<=n;i++)
printf("%d\t",i);
}
Note:
In the main() function, n value is passed to the nat() function. The n value is now stored in the
formal argument n, declared in the function definition and subsequently, the natural numbers
upto n are obtained.
In this category, functions has some arguments and it receives data from the calling function.
Simillarly, it returns a value to the calling function. The calling function receives data from the
79
called function. So, it is two-way data communication between calling and called functions.
#include<stdio.h>
#include<conio.h>
int fact(int);
void main()
{
int n;
printf("\n Enter n:");
scanf("%d",&n);
printf("\n Factorial of the number : %d", fact(n));
}
int fact(int n)
{
int i,f;
for(i=1,f=1;i<=n;i++)
f=f*i;
return(f);
}
In this category, the functions has no arguments and it doesn‟t receive any data from the calling
function, but it returns a value to the calling function. The calling function receives data from
the called function. So, it is one way data communication between calling and called functions.
#include<stdio.h>
#include<conio.h>
int sum();
void main()
{
int s;
printf("\n Enter number of elements to be added :");
s=sum();
printf("\n Sum of the elements :%d",s);
int sum()
80
{
int a[20], i, s=0,n;
scanf("%d",&n);
printf("\n Enter the
elements:"); for(i=0;i< n; i++)
scanf("%d",& a[i]);
for(i=0;i< n; i++)
s=s+a[i];
return s;
}
Downward Communication
Upward Communication
Bi-directional Communication
Downward Communication
In this type of communication, the data is transferred from calling function to called function but not
from called function to calling function. The function with parameters and without return value are
considered under Downward communication.
Example
#include <stdio.h>
#include<conio.h>
void main(){
int num1, num2 ;
void addition(int, int) ; // function declaration
clrscr() ;
num1 = 10 ;
num2 = 20 ;
getch() ;
}
void addition(int a, int b) // called function
{
81
printf("SUM = %d", a+b) ;
Output
SUM=30
Upward Communication
In this type of communication, the data is transferred from called function to calling function but not
from calling function to called function. The function without parameters and with return value are
considered under Upward communication.
Example
#include <stdio.h>
#include<conio.h>
void main(){
int result ;
int addition() ; // function
declaration clrscr() ;
Output
SUM=30
Bi-Directional Communication
In this type of communication, the data is transferred from called function to calling function and also
from calling function to called function. The function with parameters and with return value are
considered under Bi-Directional communication.
82
Example
#include <stdio.h>
#include<conio.h>
void main(){
int num1, num2, result ;
int addition(int, int) ; // function
declaration clrscr() ;
num1 = 10 ;
num2 = 20 ;
Output
SUM=30
Function Calls
This calls the actual function
Syntax:
function_name (arguments list);
There are two ways that a C function can be called from a program. They are,
1. Call by value
Call
2. by Value
Call by reference
In call by value method, the value of the variable is passed to the function as parameter.
The value of the actual parameter can not be modified by formal parameter.
Different Memory is allocated for both actual and formal parameters. Because, value of
actual parameter is copied to formal parameter.
83
Note:
Call by Reference:
In call by reference method, the address of the variable is passed to the function as parameter.
Same memory is used for both actual and formal parameters since only address is used byboth
parameters.
In C Programming we have different ways of parameter passing schemes such as Call by Value and Call
by Reference.
Function is good programming style in which we can write reusable code that can be called whenever
require.
Whenever we call a function then sequence of executable statements gets executed. We can pass some of
the information to the function for processing called argument.
Two Ways of Passing Argument to Function in C Language :
A. Call by Reference
B. Call by Value
Let us discuss different ways one by one –
A. Call by Value :
#include<stdio.h>
void interchange(int number1,int number2)
{
int temp;
temp = number1;
number1 = number2;
number2 = temp;
}
int main() {
int num1=50,num2=70;
interchange(num1,num2);
printf("\nNumber 1 : %d",num1);
printf("\nNumber 2 : %d",num2);
84
return(0);
}
Output :
Number 1 : 50
Number 2 : 70
In the above example num1 and num2 are the original values and xerox copy of these values is passed to
the function and these values are copied into number1,number2 variable of sum function respectively.
As their scope is limited to only function so they cannot alter the values inside main function.
85
B. Call by Reference/Pointer/Address :
#include<stdio.h>
void interchange(int *num1,int *num2)
{
int temp;
temp = *num1;
*num1 = *num2;
*num2 = temp;
}
int main() {
int num1=50,num2=70;
interchange(&num1,&num2);
printf("\nNumber 1 : %d",num1);
printf("\nNumber 2 : %d",num2);
return(0);
}
Output :
Number 1 : 70
Number 2 : 50
Call by Address
While passing parameter using call by address scheme , we are passing the actual address of the variable
to the called function.
Any updates made inside the called function will modify the original copy since we are directly
modifying the content of the exact memory location.
86
Recursion
The process of calling a function by itself is called recursion and the function which calls itself
is called recursive function. Recursion is used to solve various mathematical problems by
dividing it into smaller problems.
Syntax of Recursive Function
Flowchart of Recursion
Note: In order to prevent infinite recursive call, we need to define proper exit condition in a recursive
function.
87
Example #1: C Program to show infinite recursive function
#include<stdio.h>
int main()
{
printf("Hello world");
main();
return 0;
}
In this program, we are calling main() from main() which is recursion. But we haven't defined any
condition for the program to exit. Hence this code will print "Hello world" infinitely in the output screen.
Types of recursion
Direct Recursion
Indirect Recursion
Direct Recursion
In this program, fibo() is a direct recursive function. This is because, inside fibo() function, there
is a statement which calls fibo() function again directly.
Indirect Recursion
A function is said to be indirect recursive if it calls another function and this new function calls
the first calling function again.
88
Example #3: C Program Function to show indirect recursion
int func1(int n)
{
if (n<=1)
return 1;
else
return func2(n);
}
int func2(int n)
{
return func1(n);
}
There are two possible ways to do so, one by using call by value and other by using call by
reference.
Or, we can have a pointer in the parameter list, to hold the base address of our
We don't return an array from functions, rather we return a pointer holding the base address of the
array to be returned.
89
In this type of function call, the actual parameter is copied to the formal parameters.
Example 1:
#include<stdio.h>
void giveMeArray(int a);
int main()
{
int myArray[] = { 2, 3, 4 };
giveMeArray(myArray[2]);
return 0;
}
void giveMeArray(int a)
{
printf("%d", a);
}
Output: 4
Example 2:
#include <stdio.h>
void disp( int *num)
{
90
printf("%d ", *num);
}
int main()
{
int arr[] = {1, 2, 3, 4, 5, 6, 7, 8,9, 0};
for (int i=0; i<10;i++)
{
/* Passing addresses of array elements*/
disp (&arr[i]);
}
return 0;
}
OUTPUT:
1234567890
We will only send in the name of the array as argument, which is nothing but the address of
the starting element of the array, or we can say the starting memory address.
#include<stdio.h>
float findAverage(int marks[]);
int main()
{
float avg;
int marks[] = {99, 90, 96, 93, 95};
avg = findAverage(marks);
printf("Average marks = %.1f", avg);
return 0;
}
float findAverage(int marks[])
{
int i, sum = 0;
float avg;
for (i = 0; i <= 4; i++)
{
sum += age[i];
}
avg = (sum / 5);
return avg;
}
Output: 94.6
91
Passing a Multi-dimensional array to a function
For two dimensional array, we will only pass the name of the array as argument.
#include<stdio.h>
void displayArray(int arr[3][3]); int main()
{
int arr[3][3], i, j;
printf("Please enter 9 numbers for the array: \n");
for (i = 0; i < 3; ++i)
{
for (j = 0; j < 3; ++j)
{
scanf("%d", &arr[i][j]);
}
}
// passing the array as argument displayArray(arr);
return 0;
}
void displayArray(int arr[3][3])
{
int i, j;
printf("The complete array is: \
n"); for (i = 0; i < 3; ++i)
{
// getting cursor to new line printf("\
n"); for (j = 0; j < 3; ++j)
{
// \t is used to provide tab space printf("%4d", arr[i][j]);
}
}
}
Output:
Please enter 9 numbers for the array: 1 2 3 4 5 6 7 8 9
The complete array is: 1 2 3 4 5 6 7 8 9
92
Example of string: “Gaurav”
A string always recognized in double quotes.
A string also consider space as a character.
Example: ” Gaurav Arora”
The above string contains 12 characters.
Example: Char ar[20]
The above example will store 19 character with I null character.
Strings are just char arrays. So, they can be passed to a function in a similar manner as arrays.
#include <stdio.h>
void displayString(char str[]);
int main()
{
char str[50]; printf("Enter string: ");
gets(str);
displayString(str);
// Passing string c to function. return 0;
}
void displayString(char str[])
{
printf("String Output: ");
puts(str);
}
Example-2 :
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
void strreverse(char *string)
{
int i, len;
char c;
len=strlen(string);
char string2[len+1];
93
string2[len-i]=c;
}
string2[len+1]='\0';
string=string2;
//printf("%s\n", string);
}
Storage Classes
Term Definition
94
Where the variable is stored:
Storage Class determines the location of variable, where it is declared. Variables declared with
auto storage classes are declared inside main memory whereas variables declared with keyword
register are stored inside the CPU Register.
Scopeof Variable
Scope of Variable tells compile about the visibility of Variable in the block. Variable may have
Block Scope, Local Scope and External Scope. A scope is the context within a computer
program in whicha variable name or other identifier is valid and can be used, or within which a
declaration has effect.
Whenever we declare a Variable in C, garbage value is assigned to the variable. Garbage Value
may be considered as initial value of the variable. C Programming have different storage classes
which has different initial values such as Global Variable have Initial Value as 0 while the Local
auto variable have default initial garbage value.
Lifetime of variable
Lifetime of the = Time Of variable Declaration - Time of Variable Destruction Suppose we have
declared variable inside main function then variable will be destroyed only when the control
comes out of the main .i.e end of the program.
95
Features:
Memory
Storage
Garbage
Default initial
Value
Example
void main()
{
auto mum = 20 ;
{
auto num = 60 ;
printf("nNum : %d",num);
}
printf("nNum : %d",num);
}
Note :
Two variables are declared in different blocks , so they are treated as different variables
Global Variables are declared outside the function and are accessible to all functions in
the program
Generally , External variables are declared again in the function using keyword extern In order to
Explicit declaration of variable use ‗extern„ keyword
96
Features :
Storage Memory
Global / File Scope
Scope
Example
int num = 75 ;
void display();
void main()
{
extern int num ;
printf("nNum : %d",num);
display();
}
void display()
{
extern int num ;
printf("nNum : %d",num);
}
The static storage class instructs the compiler to keep a local variable in existence
during the life- time of the program instead of creating and destroying it each time it
comes into and goes out of scope. Therefore, making local variables static allows them
to maintain their values between function calls.The static modifier may also be applied
to global variables. When this is done, it causes that variable's scope to be restricted to
the file in which it is declared.
In C programming, when static is used on a class data member, it causes only one copy
of that member to be shared by all the objects of its class.
97
#include <stdio.h>
void func(void);
static int count = 5; /* global variable
*/ main() {
while(count--)
{
func();
}
return 0;
}
void func( void )
{
static int i = 5;
/* local static variable*/
i++;
printf("i is %d and count is %d\n", i, count);
}
Example
#include<stdio.h>
int main()
{
int num1,num2;
register int sum;
printf("\nEnter the Number 1 : ");
scanf("%d",&num1); printf("\
nEnter the Number 2 : ");
98
scanf("%d",&num2);
sum = num1 + num2;
printf("\nSum of Numbers : %d",sum);
return(0);
}
Preprocessor directives
Preprocessing directives are lines in your program that start with #. The # is followed by an
identifier that is the directive name. For example, #define is the directive that defines a macro.
Whitespace is also allowed before and after the #.
The # and the directive name cannot come from a macro expansion. For example, if foo is
defined as a macro expanding to define, that does not make #foo a valid preprocessing
directive.
1. #include
2. #define
3. #undef
4. #ifdef
5. #ifndef
6. #if
7. #else
8. #elif
9. #endif
10. #error
11. #pragma
1. #include
The #include preprocessor directive is used to paste code of given file into current file. It is
used include system- defined and user-defined header files. If included file is not found,
compiler renders error. It has three variants:
99
#include <file>
This variant is used for system header files. It searches for a file named file in a list of
directories specified by you, then in a standard list of system directories.
#include "file"
This variant is used for header files of your own program. It searches for a file named file first
in the current directory, then in the same directories used for system header files. The current
directory is the directory of the current input file.
This variant is called a computed #include. Any #include directive whose argument does not fit
the above two forms is a computed include.
2. Macro's (#define)
Let's start with macro, as we discuss, a macro is a segment of code which is replaced by
the value of macro. Macro is defined by #define directive.
Syntax
1. Object-like Macros
2. Function-like Macros
1. Object-like Macros
The object-like macro is an identifier that is replaced by value. It is widely used to represent
numeric constants. For example:
#define PI 3.1415
Here, PI is the macro name which will be replaced by the value 3.14. Let's see an example of
Object-like Macros
:
#include
<stdio.h>
#define PI
3.1415
main() 1
Output:
3.14000
2. Function-like Macros
Here MIN is the macro name. Let's see an example of Function-like Macros :
#include <stdio.h>
#define MIN(a,b) ((a)<(b)?(a):(b))
void main()
{
printf("Minimum between 10 and 20 is: %d\n", MIN(10,20));
}
Output:
Minimum between 10 and 20 is: 10
Preprocessor Formatting
A preprocessing directive cannot be more than one line in normal circumstances. It may be
split cosmetically with Backslash-Newline. Comments containing Newlines can also divide
the directive into multiple lines.
for example, you can split a line cosmetically with Backslash-Newline anywhere:
To undefine a macro means to cancel its definition. This is done with the
#undef token
define and undefine example
#include <stdio.h>
#define PI 3.1415
#undef PI
main()
{ printf("%f",PI);
}
101
Output:
4. #ifdef
Syntax:
#ifdef MACRO
//code
#endif
5. #ifndef
The #ifndef preprocessor directive checks if macro is not defined by #define. If yes, it
Syntax:
#ifndef MACRO
//code
#endif
6. #if
The #if preprocessor directive evaluates the expression or condition. If condition is true, it
Syntax:
#if expression
//code
#endif
7. #else
The #else preprocessor directive evaluates the expression or condition if condition of #if is
false. It can be used with #if, #elif, #ifdef and #ifndef directives.
102
Syntax:
#if expression
//if code
#else
//else code
#endif
#if expression
//if code
#elif expression
//elif code
#else
//else code
#endif
8. #error
The #error preprocessor directive indicates error. The compiler gives fatal error if #error
directive is found and skips further compilation process.
C #error example
#include<stdio.h>
#ifndef MATH_H
#error First include then compile #else
void main(){ float a; a=sqrt(7);
printf("%f",a);
}
#endif
9. #pragma
The #pragma preprocessor directive is used to provide additional information to the compiler.
The #pragma directive is used by the compiler to offer machine or operating-system feature.
Different compilers can provide different usage of #pragma directive.
Syntax:
#pragma token
103
UNIT-IV
Need of
structures
For example: You want to store some information about a person: his/her name, citizenship
number and salary. You can easily create different variables name, citNo, salary to store these
information separately.
However, in the future, you would want to store information about multiple persons. Now, you'd
need to create different variables for each information per person: name1, citNo1, salary1,
name2, citNo2, salary2
You can easily visualize how big and messy the code would look. Also, since no relation
between the variables (information) would exist, it's going to be a daunting task.
.
A better approach will be to have a collection of all related information under a single name
. Person, and use it for every person. Now, the code looks much cleaner, readable and efficient
as well. memeber;};
data_type
This collection of all related information under a single name Person is a structure.
104
Structure Definition in C
Syntax of structure
struct structure_name
data_type
member1;
data_type
Note: Don't forget the semicolon }; in the ending line.
struct person
char name[50];
int citNo;
float salary;
};
This declaration above creates the derived data type struct person.
When a structure is defined, it creates a user-defined type but, no storage or memory is allocated.
For the above structure of a person, variable can be declared as:
struct person
char name[50];
int citNo;
float salary;
};
int main()
struct person
char name[50];
int citNo;
float salary;
105
} person1, person2, person3[20];
In both cases, two variables person1, person2 and an array person3 having 20 elements of type
struct person are created.
There are two types of operators used for accessing members of a structure.
1. Member operator(.)
2. Structure pointer operator(->) (is discussed in structure and pointers tutorial)
3. Any member of a structure can be accessed as:
structure_variable_name.member_name
Suppose, we want to access salary for variable person2. Then, it can be accessed as:
person2.salary
Example of structure
Write a C program to add two distances entered by user. Measurement of distance should be
in inch and feet. (Note: 12 inches = 1 foot)
int main()
{
printf("1st distance\n");
// Input of feet for structure variable dist1 printf("Enter feet:
"); scanf("%d", &dist1.feet);
106
printf("2nd distance\n");
Output
1st distance Enter feet: 12
Enter inch: 7.9 2nd distance Enter feet: 2
Enter inch: 9.8
Sum of distances = 15'-5.7"
Structure Initialization
struct student
{
char name[20];
int roll;
float marks;
}std1 = { "Pritesh",67,78.3 };
107
In the above code snippet, we have seen that structure is declared and as soon as after declaration
we have initialized the structure variable.
struct student
{
char name[20];
int roll;
float marks;
}
std1 = {"Pritesh",67,78.3};
std2 = {"Don",62,71.3};
In this example, we have declared two structure variables in above code. After declaration of
variable we have initialized two variable.
integer 0
float 0.00
char NULL
struct student
{
int mark1;
108
int mark2;
int mark3;
};
void main()
{
struct student s1 = {89,54,65};
- - - - --
- - - - --
- - - - --
};
When we declare a structure then memory won‟t be allocated for the structure. i.e only writing
below declaration statement will never allocate memory
struct student
{
int mark1;
int mark2;
int mark3;
};
Accessing StructureMembers
1. Array elements are accessed using the Subscript variable , Similarly Structure members
#include<stdio.h>
struct stud
{
char name[20];
char fname[10];
};
struct stud s;
109
main()
{
scanf("%s%s",&s.name,&s.fname); printf("%s
%s",s.name,s.fname);
}
Output:
Vedha
srinivas
Vedhasrinivas
struct employee
{
char name[100];
int age;
float salary;
char department[50];
STRUCT STUD
{
Datatype member1;
Datatype member2;
.
110
.
} struct stud s[50];
#include<stdio.h>
struct stud
{
char name[20];
};
int i,n;
for(i=0;i<2;i++)
{
scanf("%s",&s[i].name);
printf("%s",s[i].name);
Output:
Swapna
Divya
Swapna
divya
111
Nested Structures
A structure can be nested inside another structure. In other words, the members of a
structure can be of any other type including structure.
Here is the syntax to create nested structures.
structure tagname_1
{
member1; member2; member3;...
Member n; structure tagname_2
{
member_1; member_2; member_3;...
member_n;
}, var1
} var2;
To access the members of the inner structure, we write a variable name of the outer structure, followed
by a dot(.) operator, followed by the variable of the inner structure, followed by a dot(.) operator, which
is then followed by the name of the member we want to access.
struct student
{
struct person
{
char name[20];
int age;
char dob[10];
}p;
int rollno;
float marks;
} stu;
112
Here we have defined structure person as a member of structure student. Here is how we can access
the members of person structure.
It is important to note that structure person doesn't exist on its own. We can't declare structure variable
of type struct person anywhere else in the program.
Instead of defining the structure inside another structure. We could have defined it outside and then
declare it's variable inside the structure where we want to use it. For example:
struct person
{
char name[20];
int age;
char dob[10];
};
struct student
{
struct person info;
int rollno;
float marks;
Here the first member is of type struct person. If we use this method of creating nested structures then
you must first define the structures before creating variables of its types. So, it's mandatory for you to
first define person structure before using it's variable as a member of the structure student.
The advantage of using this method is that now we can declare a variable of type struct person in
anywhere else in the program.
113
Initializing nested Structures
struct person
{
char name[20]; int age; char dob[10];
};
struct student
{
struct person info; int rollno; float
marks[10];
}
struct student student_1 = {{"Adam", 25,1990},101,90};
#include<stdio.h>
struct person
{
char name[20];
int age;
char dob[10];
};
struct student
{
struct person info; int roll_no; float marks;
};
int main()
{
struct student s1;
printf("Details of student: \n\n");
printf("Enter name: "); scanf("%s", s1.info.name);
printf("Enter age: "); scanf("%d", &s1.info.age);
printf("Enter dob: "); scanf("%s", s1.info.dob);
printf("Enter roll no: "); scanf("%d", &s1.roll_no);
printf("Enter marks: "); scanf("%f", &s1.marks);
printf("\n*******************************\n\n");
printf("Name: %s\n", s1.info.name);
printf("Age: %d\n", s1.info.age);
printf("DOB: %s\n", s1.info.dob); printf("Roll no:%d\n", s1.roll_no); printf("Marks: %.2f\n",
s1.marks);
signal to operating system program ran fine return 0;
}
114
Need of array of structures:
Structure is collection of different data type. An object of structure represents a single record in memory,
if we want more than one record of structure type, we have to create an array of structure or object. As we
know, an array is a collection of similar type, therefore an array can be of structure type.
Structure is used to store the information of One particular object but if we need to store such 100 objects
then Array of Structure is used.
Syntax
Struct struct-name
{
datatype var1;
datatype var2;
datatype varN
};
Struct struct-name obj[size]
Array elements are stored in consecutive memory Location. Like Array , Array of Structure
can be initialized at compile time.
struct Book
{
char bname[20];
int pages;
char author[20];
float price;
{"Complete C",1200,"HerbtSchildt",450.00}
};
115
Explanation:
As soon as after declaration of structure we initialize structure with the pre-defined values. For each
structure variable we specify set of values in curly braces. Suppose we have 3 Array Elements then we
have to initialize each array element individually and all individual sets are combined to form single set.
{"Let us C",700,"YPK",300.00}
Above set of values are used to initialize first element of the array. Similarly –
struct Book
char bname[20];
int pages;
char author[20];
float price;
};
void main()
{"Wings of Fire",500,"AbdulKalam",350.00},
{"Complete C",1200,"HerbtSchildt",450.00}
};
116
C Program on book details using array of structures:
#include <stdio.h>
struct Bookinfo
{
char[20] bname;
int pages;
int price;
}book[3];
int main(int argc, char *argv[])
{
int i;
for(i=0;i<3;i++)
{
printf("\nEnter the Name of Book: ");
gets(book[i].bname);
printf("\nEnter the Number of Pages : ");
scanf("%d",book[i].pages); printf("\
nEnter the Price of Book : ");
scanf("%f",book[i].price);
}
printf("\n--------- Book Details------------------");
for(i=0;i<3;i++)
{
printf("\nName of Book : %s",book[i].bname);
printf("\nNumber of Pages : %d",book[i].pages);
printf("\nPrice of Book : %f",book[i].price);
}
return 0;
}
117
Some Observations and Important Points:
#include<stdio.h>
struct Book
char bname[20];
int pages;
char author[20];
float price;
}b1[3] = {
{"Book1",700,"YPK"},
{"Book2",500,"AAK",350.00},
{"Book3",120,"HST",450.00}
};
void main()
In this example , While initializing first element of the array we have not specified the price of book 1.It
is not mandatory to provide initialization for all the values. Suppose we have 5 structure elements and we
provide initial values for first two element then we cannot provide initial values to remaining elements.
118
{"Book1",700,,90.00}
above initialization is illegal and can cause compile time error. Tip #2 :
struct Book
char bname[20];
int pages;
char author[20];
float price;
}b1[3] = {
{},
{"Book2",500,"AAK",350.00},
{"Book3",120,"HST",450.00}
};
Output :
Book Name :
Author :
119
Passing structure by value
If structure is passed by value, changes made to the structure variable inside the function
definition does not reflect in the originally passed structure variable.
C program to create a structure student, containing name and roll and display the information.
#include <stdio.h>
struct student
{
char name[50];
int roll;
};
void display(struct student stu);
int main()
{
struct student stud;
printf("Enter student's name:
"); scanf("%s", &stud.name);
printf("Enter roll number:");
scanf("%d", &stud.roll);
display(stud); // passing structure variable stud as argument return 0;
}
void display(struct student stu){
printf("Output\nName: %s",stu.name);
printf("\nRoll: %d",stu.roll);
Output :
Enter student's name: Raju
Enter roll number: 48
Name: Raju
Roll : 48
The memory address of a structure variable is passed to function while passing it by reference. If
structure is passed by reference, changes made to the structure variable inside function definition reflects
in the originally passed structure variable.
C program to add two distances and display the result without the return statement.
#include <stdio.h>
struct distance
120
{
int feet;
float inch;
};
void add(struct distance d1,struct distance d2, struct distance *d3);
int main()
{
struct distance dist1, dist2, dist3;
printf("First distance\n");
printf("Enter feet: ");
scanf("%d", &dist1.feet);
printf("Enter inch: ");
scanf("%f", &dist1.inch);
printf("Second distance\n");
printf("Enter feet: ");
scanf("%d", &dist2.feet);
printf("Enter inch: ");
scanf("%f", &dist2.inch);
add(dist1, dist2, &dist3);
printf("\nSum of distances = %d\'-%.1f\"", dist3.feet, dist3.inch);
return 0;
}
void add(struct distance d1,struct distance d2, struct distance *d3)
{
d3-> feet = d1.feet + d2.feet;
d3-> inch = d1.inch + d2.inch;
if (d3->inch >= 12)
{
d3->inch -= 12;
++d3->feet;
}
}
Output:
First distance
Enter feet: 12
Enter inch: 6.8
Second distance
Enter feet: 5
Enter inch: 7.5
Sum of distances = 18'-2.3"
121
Structure and Pointer
Structures can be created and accessed using pointers. A pointer variable of a structure can be created as below:
struct name
{
member1;
member2;
.
.
.
};
int main()
{
struct name *ptr;
}
#include<stdio.h>
int main()
{
struct person *personPtr, person1;
personPtr = &person1; // Referencing pointer to memory address of person1
printf("Enterinteger: ");
scanf("%d",&(*personPtr).age);
122
printf("Enter number: ");
scanf("%f",&(*personPtr).weight);
printf("Displaying: "); printf("%d%f",
(*personPtr).age,(*personPtr).weight); return 0;
}
In this example, the pointer variable of type struct person is referenced to the address of person1. Then,
only the structure member through pointer can can accessed.
To access structure member using pointers, memory can be allocated dynamically using malloc()
function defined under "stdlib.h" header file.
#include<stdio.h>
#include<stdlib.h>
struct person {
int age;
float weight;
char name[30];
};
int main()
{
struct person
*ptr; int i, num;
printf("Enter number of persons: ");
scanf("%d", &num);
ptr = (struct person*) malloc(num * sizeof(struct person));
// Above statement allocates the memory for n structures with pointer personPtr pointing to base
address */ for(i = 0; i < num; ++i)
123
{
printf("Enter name, age and weight of the person respectively:\n"); scanf("%s%d%f", &(ptr+i)-
>name, &(ptr+i)->age, &(ptr+i)->weight);
}
printf("Displaying Infromation:\n");
for(i = 0; i < num; ++i)
printf("%s\t%d\t%.2f\n", (ptr+i)->name, (ptr+i)->age, (ptr+i)->weight);
return 0;
}
Output
2
3.2
6 2.3
Displaying Information:
Adam 2 3.20
Eve 6 2.30
If structure is passed by value, changes made to the structure variable inside the function
definition does not reflect in the originally passed structure variable.
C program to create a structure student, containing name and roll and display the information.
#include <stdio.h>
124
struct student
{
char name[50];
int roll;
};
// function prototype should be below to the structure declaration otherwise compiler shows error
int main()
{
struct student stud;
printf("Enterstudent's name: ");
scanf("%s",&stud.name);
printf("Enter rollnumber:");
scanf("%d",&stud.roll);
display(stud); // passing structure variable stud as argument return 0;
}
void display(struct student stu){
printf("Output\nName: %s",stu.name);
printf("\nRoll: %d",stu.roll);
}
Output
Output
The memory address of a structure variable is passed to function while passing it by reference.
If structure is passed by reference, changes made to the structure variable inside function
definition reflects in the originally passed structure variable.
C program to add two distances (feet-inch system) and display the result without the return
statement.
#include <stdio.h>
125
struct distance
{
int feet;
float inch;
};
//passing structure variables dist1 and dist2 by value whereas passing structure variable dist3 by
reference
return 0;
}
void add(struct distance d1,struct distance d2, struct distance *d3)
{
if (d3->inch >= 12) { /* if inch is greater or equal to 12, converting it to feet. */ d3-
>inch -= 12;
++d3->feet;
}
}
126
Output
First distance
Enter feet: 12
Enter inch: 6.8
In this program, structure variables dist1 and dist2 are passed by value to the addfunction
(because value of dist1 and dist2 does not need to be displayed in main function).
But, dist3 is passed by reference ,i.e, address of dist3 (&dist3) is passed as an argument.
Due to this, the structure pointer variable d3 inside the add function points to the address of
dist3 from the calling main function. So, any change made to the d3 variable is seen in dist3
variable in main function.
Self referential structures contain a pointer member that points to a structure of the
same structure type.
In other words, a self-referential C structure is the one which includes a pointer to an
instance of itself.
struct demo
{
Data_type member1, member2;
struct demo *ptr1, *ptr2;
}
127
As you can see in the syntax, ptr1 and ptr2 are structure pointers that are pointing to the
structure demo, so structure demo is a self referential structure. These types of data structures
are helpful in implementing data structures like linked lists and trees.
It is an error to use a structure variable as a member of its own struct type structure or union type
union, respectively.
struct node
{
int data;
struct node *nextPtr;
}
nextPtr
is a pointer member that points to a structure of the same type as the one being declared.
is referred to as a link. Links can tie one node to another node.
The concept of linked lists, stacks, queues, trees and many others works on the principle
of self-referential structures.
One important point worth noting is that you cannot reference the typedef that you create within
the structure itself in C programming.
#include<stdio.h>
#include<stdlib.h>-
struct node //structure of the node in the list
{
int info;
struct node * link;
};
int main()
{
int choice;
typedef struct node NODE;
NODE *PTR, *START;
START = NULL;//Initialising START to NULL
while(1)
{
printf("\n1.Enter the new node at the start\n");
printf("2.Display the elements of the list\n");
128
printf("3.Exit\n");
printf("Enter Choice\n");
scanf("%d",&choice);
switch(choice)
{
case 1:PTR = (NODE*)malloc(sizeof(NODE)); //Allocating Memory to new
node printf("Enter the number you want to enter at the start\n");
scanf("%d",&PTR->info);
if(START == NULL)
{
START = PTR;
PTR->link =
NULL;
}
else
{
PTR->link = START;
START = PTR;
}
break;
case 2:PTR = START;
printf("The elements in the list are::\n");
while(PTR->link != NULL)
{
printf("%d\t",PTR->info);
PTR = PTR->link;
}
printf("%d",PTR->info);
break;
case 3:exit(1);
break;
default: printf("\nEnter Valid Choice");
}
}
return 0;
}
Unions in C Language
Unions are conceptually similar to structures. The syntax to declare/define a union is also similar to that
of a structure. The only differences is in terms of storage. In structure each member has its own storage
location, whereas all members of union uses a single shared memory location which is equal to the size
of its largest data member.
129
#include<stdio.h>
struct student
{
char sname[20];
char fname[50];
int marks;
}s;
main()
{
printf("size of union=%d",sizeof(union student));
}
This implies that although a union may contain many members of different types, it
cannot handle all the members at the same time. A union is declared using the union
keyword.
union item
{
int m; float
x; char c;
}It1;
130
This declares a variable It1 of type union item. This union contains three members each with a
different data type. However only one of them can be used at a time. This is due to the fact that
only one location is allocated for all the union variables, irrespective of their size. The compiler
allocates the storage that is large enough to hold the largest variable type in the union.
In the union declared above the member x requires 4 bytes which is largest amongst the
members for a 16-bit machine. Other members of union will share the same memory address.
Syntax for accessing any union member is similar to accessing structure members,
union test
{
int a;
float b;
char c;
}t;
#include <stdio.h>
union item
{
int a;
float b;
char ch;
};
int main( )
{
it.b = 20.2;
it.ch = 'z';
printf("%d\n", it.a);
131
printf("%f\n", it.b);
printf("%c\n", it.ch);
return 0;
}
output
-26426
20.1999
As you can see here, the values of a and b get corrupted and only variable c prints the expected result.
This is because in union, the memory is shared among different data types. Hence, the only member
whose value is currently stored will have the memory.
In the above example, value of the variable c was stored at last, hence the value of other variables is lost.
Bit fields
struct
{
unsigned int
widthValidated;
unsigned int
heightValidated;
} status;
This structure requires 8 bytes of memory space but in actual we are going to store either 0 or 1
in each of the variables. The C programming language offers a better way to utilize the memory
space in such situation. If you are using such variables inside a structure then you can define
the width of a variable which tells the C compiler that you are going to use only those number
of bytes. For example, above structure can be re-written as follows:
struct
{
unsigned int
widthValidated :
1; unsigned int
heightValidated :
1;
} status
132
Now, the above structure will require 4 bytes of memory space for status variable but only 2 bits will be
used to store the values. If you will use up to 32 variables each one with a width of 1 bit , then also status
structure will use 4 bytes, but as soon as you will have 33 variables, then it will allocate next slot of the
memory and it will start using 8 bytes. Let us check the following example to understand the concept:
#include <stdio.h>
#include <string.h>
/* define sim ple structure * / struct
{
unsigned int widthValidated;
unsigned int heightValidated;
} status1;
/* define a structure with bit fields * / struct
{
unsigned int widthValidated : 1;
unsigned int heightValidated : 1;
} status2;
int m ain( )
{
printf( "Mem ory size occupied by status1 : %d\n", sizeof(status1));
printf( "Mem ory size occupied by status2 : %d\n", sizeof(status2));
return 0;
}
When the above code is compiled and executed, it produces the above result:
struct
{
type [member_name] : width ;
};
133
Elements Description
width The number of bits in the bit-field. The width must be less than
or equal to the bit width of the specified type.
The variables defined with a predefined width are called bit fields. A bit field can hold more than
a single bit for example if you need a variable to store a value from 0 to 7 only then you can
define a bit field with a width of 3 bits as follows:
struct
{
unsigned int age :3;
} Age;
The above structure definition instructs C compiler that age variable is going to use only 3 bits to
store the value, if you will try to use more than 3 bits then it will not allow you to do so.
#include <stdio.h>
#include <string.h>
struct
{
unsigned int age : 3;
} Age;
int m ain( )
{
Age.age = 4;
printf( "Sizeof( Age ) : %d\n", sizeof(Age) );
printf( "Age.age : %d\n",Age.age );
Age.age = 7;
printf( "Age.age : %d\n", Age.age );
Age.age = 8;
printf( "Age.age : %d\n", Age.age );
return 0;
}
134
When the above code is compiled it will compile with warning and when executed, it produces
the following result:
Sizeof( Age) :4
Age.age : 4
Age.age : 7
Age.age : 0
Typedef:
The C programming language provides a keyword called typedef, which you can use to give
a type, a new name.
Syntax:
typedef: It is a keyword.
data_type: It is the name of any existing type or user defined type created using
structure/union. new_name: alias or new name you want to give to any existing type or user
defined type.
Following is an example to define a term BYTE for one-byte numbers − typedef unsigned char
BYTE;
After this type definition, the identifier BYTE can be used as an abbreviation for the
type unsigned char, for example..
By convention, uppercase letters are used for these definitions to remind the user that the type
name is really a symbolic abbreviation, but you can use lowercase, as follows −
You can use typedef to give a name to your user defined data types as well. For example, you
can use typedef with structure to define a new data type and then use that data type to define
structure variables directly as follows −
#include <stdio.h>
#include <string.h>
typedef struct Books {
char title[50];
char author[50];
char subject[100];
135
int book_id;
} Book;
int main(
)
{
Book book;
strcpy( book.title, "C Programming");
strcpy( book.author, "Nuha Ali");
strcpy( book.subject, "C Programming Tutorial");
book.book_id = 6495407;
printf( "Book title : %s\n", book.title);
printf( "Book author : %s\n",book.author);
printf( "Book subject : %s\n", book.subject);
printf( "Book book_id : %d\n", book.book_id);
return 0;
}
OUTPUT:
Book title : C Programming Book
author : Nuha Ali
Book subject : C Programming Tutorial Book
book_id : 6495407
struct student
float average;
136
nd
2 way :
When we use “typedef” keyword before struct <tag_name> like above, after that we can simply use type
definition “status” in the C program to declare structure variable. Now, structure variable declaration will
be, “status record”. This is equal to “struct student record”. Type definition for “struct student” is status.
i.e. status = “struct student”.
#include <stdio.h>
#include <string.h>
typedef struct student
{
int id;
char name[20];
float percentage;
} status;
int main()
{
status record;
record.id=1;
strcpy(record.name, "Raju");
record.percentage = 86.5;
printf(" Id is: %d \n", record.id);
printf(" Name is: %s \n", record.name);
printf(" Percentage is: %f \n",
record.percentage);
return 0;
}
137
OUTPUT:
Id is: 1
Another Example
#include <stdio.h>
#include <limits.h>
int main()
{
typedef long long int LLI;
printf("Storage size for long long
int data " \"type : %ld \n", sizeof(LLI));
return 0;
}
Syntax:
enum flag {const1, const2,……constN};
Here, name of the enumeration is flag. Constants like const1, const2,............., constN are values
of type flag.
By default, const1 is 0, const2 is 1 and so on. You can change default values of enum
elements during declaration (if necessary).
suit{
club=0;
diamonds=10;
hearts=20;
spades=3;
};
138
Declaration of enumerated variable
Above code defines the type of the data but, no any variable is created. Variable of type
enum can be created as:
true;
};
#include <stdio.h>
enum week{ sunday, monday, tuesday, wednesday, thursday, friday, saturday};
int main(){
enum week today;
today=wednesday;
printf("%d day",today+1);
return 0;
}
Output
4 day
Pointers
A pointer is a variable whose value is the address of another variable, i.e., direct address of
the memory location.
Like any variable or constant, you must declare a pointer before using it to store any variable
address.
Datatype *variable_name
Asterisk(*)
139
It Indicates Variable declared is of Pointer type. pointer_name must follow the rules of
identifier. Examples for different pointer declarations:
Explanation:
Let us consider it‟s Corresponding address be 65624 and the Value stored in variable „i‟ is 5
The address of the variable „i‟ is stored in another integer variable whose name is „j‟ and which is
having corresponding address 65522
Here j is not ordinary variable , It is special variable and called pointer variable as it stores the address
of the another ordinary variable. We can summarize it like –
140
Variable Name Variable Value Variable Address
i 5 65524
j 65524 65522
#include
int main()
{
int *ptr, i; i = 11;
/* address of i is assigned to ptr */ ptr = &i;
/* show i's value using ptr variable */ printf("Value of i : %d", *ptr); return 0;
}
Output
You will get value of i = 11 in the above program.
pointer variable name and asterisk can contain whitespace because whitespace is ignored by
compiler. int *ptr;
int * ptr;
int * ptr;
All the above syntax are legal and valid. We can insert any number of spaces or blanks
inside declaration. We can also split the declaration on multiple lines.
Pointer information:
When we declare integer pointer then we can only store address of integer variable into that pointer.
Similarly if we declare character pointer then only the address of character variable is stored into the
pointer variable.
141
Simple Pointer Example #1 :
Explanation of Example:
The operator, & is called reference operator. It gives you the address of a variable.
One more complement operator is dereference operator (*), that gets the value from the address
Program on Reference and Dereference operator
#include <stdio.h>
int main()
{
int* pc; int c; c=22;
printf("Address of c:%u\n",&c);
printf("Value of c:%d\n\n",c); pc=&c;
printf("Address of pointer pc:%u\n",pc);
printf("Content of pointer pc:%d\n\n",*pc);
c=11;
142
printf("Address of pointer pc:%u\n",pc);
printf("Content of pointer pc:%d\n\n",*pc);
*pc=2;
printf("Address of c:%u\n",&c);
printf("Value of c:%d\n\n",c);
return 0;
}
OUTPUT:
Address of c: 2686784
Value of c: 22
Address of c: 2686784
Value of c: 2D
Pointer Arithmetic
Pointer is a variable that points to a memory location. Memory addresses are numeric value that ranges
from zero to maximum memory size in bytes. These addresses can be manipulated like simple variables.
You can increment, decrement, calculate or compare these addresses manually.
C language provides a set of operators to perform arithmetic and comparison of memory addresses.
Pointer arithmetic and comparison in C is supported by following operators -
Increment operator when used with a pointer variable returns next address pointed by the pointer. The
next address returned is the sum of current pointed address and size of pointer data type.
Or in simple terms, incrementing a pointer will cause the pointer to point to a memory location
skipping Nbytes from current pointed memory location. Where N is size of pointer data type.
Similarly, decrement operator returns the previous address pointed by the pointer. The returned address is
the difference of current pointed address and size of pointer data type.
143
int num = 5; // Suppose address of num =
0x1230 int *ptr; // Pointer variable
Array in memory are stored sequentially, hence is the best example to demonstrate pointer
increment, decrement operations.
#include <stdio.h>
#define SIZE 5
int main()
{
int arr[SIZE] = {10, 20, 30, 40, 50};
int *ptr;
int count;
count = 0;
count++;
}
return 0;
Output -
arr[0] = 10
arr[1] = 20
arr[2] = 30
arr[3] = 40
arr[4] = 50
144
Pointer addition and subtraction
Pointer increment operation increments pointer by one. Causing it to point to a memory location
skipping N bytes (where N is size of pointer data type).
#include <stdio.h>
#define SIZE 5
int main()
{
int arr[SIZE] = {10, 20, 30, 40, 50};
int *ptr;
int count;
count = 0;
count++;
}
return 0;
When count = 0, (ptr + count) is equivalent to (ptr + 0) which points to arr[0] and
hence prints 10.
When count = 1, (ptr + count) is equivalent to (ptr + 1) which points to arr[1] and
hence prints 20.
Similarly when count = 4, (ptr + count) is equivalent to (ptr + 4) which points
to arr[4]and hence prints 50.
145
Output of above program is same as first program.
Pointer comparison
In C, you can compare two pointers using relational operator. You can perform six different type
of pointer comparison <, >, <=, >=, == and !=.
Pointer comparisons
Note: Pointer are lesscompares
comparison used when compared
two to pointer to
pointer addresses arithmetic.
which theyHowever,
point to, Iinstead
frequently
use pointer comparison
of comparing when dealing with arrays.
their values.
Pointer comparisons are useful,
If you want to check if two pointer points to same location. For example,
int main()
{
int num = 10;
int *ptr1 = ; // ptr1 points to num
&num int *ptr2 ; // ptr2 also points to num
= &num
if(ptr1 == ptr2)
{
// Both pointers points to same memory location
// Do some task
}
return 0;
}
If you want to check if a pointer points within an array range. For example,
int main()
{
int arr[5] = {10, 20, 30, 40, 50};
int *ptr = &arr[0]; // ptr points to arr[0]
146
// Move ptr to next array element
ptr++;
}
return 0;
Pointer to pointer
Pointers are used to store the address of other variables of similar datatype. But if you want to
store the address of a pointer variable, then you again need a pointer to store it. Thus, when one
pointer variable stores the address of another pointer variable, it is known as Pointer to
Pointer variable or Double Pointer.
Syntax:
int **p1;
Here, we have used two indirection operator(*) which stores and points to the address of a pointer
variable i.e, int *. If we want to store the address of this (double pointer) variable p1, then the syntax
would become:
int ***p2;
#include <stdio.h>
int main()
{
int a = 10;
int *p1; //this can store the address of variable
a int **p2;
147
/*
this can store the address of pointer variable p1 only.
It cannot store the address of variable 'a'
*/
p1 = &a;
p2 = &p1;
printf("Address of a = %u\n", &a);
printf("Address of p1 = %u\n", &p1);
printf("Address of p2 = %u\n\n", &p2);
Output
Address of a = 2686724
Address of p1 = 2686728
Address of p2 = 2686732
Value at the address stored by p2 = 2686724
Value at the address stored by p1 = 10
Value of **p2 = 10
148
Explanation of the above program
p1 pointer variable can only hold the address of the variable a (i.e Number of indirection
operator(*)-1 variable). Similarly, p2 variable can only hold the address of variable p1. It cannot
hold the address of variable a.
*p2 gives us the value at an address stored by the p2 pointer. p2 stores the address of p1pointer
and value at the address of p1 is the address of variable a. Thus, *p2 prints address of a.
**p2 can be read as *(*p2). Hence, it gives us the value stored at the address *p2. From above
statement, you know *p2 means the address of variable a. Hence, the value at the address *p2
is
Generic pointers
A Generic pointer is a special pointer that can point to object of any type. A Generic pointer is
typeless pointer also known as void pointer. void pointer is an approach towards generic
functions and generic programming in C.
Note: Writing programs without being constrained by data type is known as generic
programming. Ageneric function is a special function that focuses on logic without confining
to
data type. For example, logic to insert values in array is common for all types and hence can
transformed be
to generic function.
150
How to dereference a void or Generic pointer
Dereferencing is the process of retrieving data from memory location pointed by a pointer. It
converts block of raw memory bytes to a meaningful data (data is meaningful if type is
associated).
While dereferencing a void or Generic pointer, the C compiler does not have any clue about
type of value pointed by the void pointer. Hence, dereferencing a void pointer is illegal in C.
But, a pointer will become useless if you cannot dereference it back.
To dereference a void pointer you must typecast it to a valid pointer type.
Write a C function to accept an array and print its elements. The function must accept array of
different types
151
void printArray(void * vPtr, int size, int type);
int main()
{
int num[SIZE] = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100};
float fractional[SIZE] = {1.1f, 1.2f, 1.3f, 1.4f, 1.5f, 1.6f, 1.7f, 1.8f, 1.9f, 2.0f}; char
characters[SIZE] = {'C', 'o', 'd', 'e', 'f', 'o', 'r', 'w', 'i', 'n'}; printf("\nElements of integer array: ");
printArray(&num, SIZE, 1);
printf("\nElements of float array: ");
printArray(&fractional, SIZE, 2);
printf("\nElements of character array: ");
printArray(&characters, SIZE, 3);
return 0;
}
/**
*Function to print array of different types.
*@vPtr Pointer to an array
*@size Size of the array
*@type Integer value specifying type of array. 1 - Integer,
*2 - Float,
*3 - Character
*/
void printArray(void * vPtr, int size, int type)
{
int i;
for(i=0; i<size; i++)
{
//Print array elements based on their type switch(type)
{
case 1:
/* Typecast void pointer to integer then print
*/ printf("%d, ", *((int *)vPtr + i)); break;
case 2:
/* Typecast void pointer to float then print */ printf("%f, ", *((float *)vPtr + i));
break; case 3:
/* Typecast void pointer to char then print */ printf("%c, ", *((char *)vPtr +
i)); break;
}
}
}
Output:
Elements of integer array: 10, 20, 30, 40, 50, 60, 70, 80, 90, 100,
Elements of float array: 1.100000, 1.200000, 1.300000, 1.400000, 1.500000, 1.600000,1.700000,
1.800000, 1.900000, 2.000000,
Elements of character array: C, o, d, e, f, o, r, w, i, n
152
while not end of file and array not exhausted, read a string store it in an array of strings and
assign the string to an element of a pointer array access the array of strings and print them out
access the array of pointers .
Arrays and pointers are closely related in C. In fact an array declared as int A[10];
can be accessed using its pointer representation. The name of the array A is a constant pointer to
the first element of the array. So A can be considered a const int*. Since A is a constant pointer,
A = NULL would be an illegal statement. Arrays and pointers are synonymous in terms of how
they use to access memory. But, the important difference between them is that, a pointer variable
can take different addresses as value whereas, in case of array it is fixed.
int age[5];
In C , name of the array always points to the first element of an array. Here, address of first
element of an array is &age[0]. Also, age represents the address of the pointer where it is
pointing. Hence, &age[0] is equivalent to age. Note, value inside the address &age[0] and address
age are equal. Value in address &age[0] is age[0] and value in address age is *age. Hence, age[0]
is equivalent to *age.
C arrays can be of any type. We define array of ints, chars, doubles etc. We can also define an
array of pointers as follows. Here is the code to define an array of n char pointers or an array of
strings.
char* A[n];
each cell in the array A[i] is a char* and so it can point to a character. Now if you would like
to assign a string to each A[i] you can do something like this.
153
Again this only allocates memory for a string and you still need to copy the characters into this
string. So if you are building a dynamic dictionary (n words) you need to allocate memory for n
char*‟s and then allocate just the right amount of memory for each string.
In C, you can declare an array and can use pointer to alter the data of an array. This program
declares the array of six element and the elements of that array are accessed using pointer, and
returns the sum.
Program to find the sum of six numbers with arrays and pointers.
#include <stdio.h>
int main()
{
int i,class[6],sum=0;
printf("Enter 2 numbers:\n");
for(i=0;i<6;++i)
{
printf("Sum=%d",sum);
return 0;
}
Output
Enter 2 numbers:
2
3
Pointer Array
A pointer is a place in memory that keeps address An array is a single, pre allocated chunk of
of another place inside contiguous elements (all of the same type), fixed
in size and location.
Allows us to indirectly access variables. In other Expression a[4] refers to the 5th element of the
words, we can talk about its address rather than array a.
its value
int num[] = { 2, 4, 5}
154
Pointer is dynamic in nature. The memory They are static in nature. Once memory is
allocation can be resized or freed later. allocated , it cannot be resized or freed
dynamically
Pointer Definition:
A pointer is a variable whose value is the address of another variable, i.e., direct address of the
memory location. Like any variable or constant, you must declare a pointer before using it to
store any variable address.
Function basics:
A function is a group of statements that together perform a task. Every C program has at
least one function, which is main(), and all the most trivial programs can define additional
functions.
A function declaration tells the compiler about a function's name, return type, and
parameters. A function definition provides the actual body of the function.
To call a function, you simply need to pass the required parameters along with the function
name, and if the function returns a value, then you can store the returned value.
Call by value
This method copies the actual value of an argument into the formal parameter of the function. In
this case, changes made to the parameter inside the function have no effect on the argument.
Call by reference:
This method copies the address of an argument into the formal parameter. Inside the function, the
address is used to access the actual argument used in the call. This means that changes made to
the parameter affect the argument.
155
Function example: Call by value
#include <stdio.h>
void swap(int i, int j)
{
int t;
t=i;
i=j;
j=t;
}
void main()
{
int a,b;
a=5;
b=10;
printf("%d %d\n", a, b);
swap(a,b);
printf("%d %d\n", a, b);
}
Analysis: When you execute this program, you will find that no swapping takes place. The values
of a and b are passed to swap, and the swap function does swap them, but when the function
returns nothing happens.
#include <stdio.h>
void swap(int *i, int *j)
{
int t;
t=
*i;
*i = *j;
*j = t;
}
void main()
{
int a,b;
a=5;
b=10;
printf("%d %d\n",a,b);
swap(&a,&b);
printf("%d %d\n",a,b);
}
Analysis: The above code uses *i and *j, it means a and b. When the function completes, a and b
have been swapped.
156
Passing Pointer to a Function:
When we pass a pointer as an argument instead of a variable then the address of the variable
is passed instead of the value. So any change made by the function using the pointer is
permanently made at the address of passed variable.
Example:1
#include <stdio.h>
void salaryhike(int *var, int b)
{
*var = *var+b;
}
int main()
{
int salary=0, bonus=0;
printf("Enter the employee current
salary:"); scanf("%d", &salary);
printf("Enter bonus:");
scanf("%d", &bonus);
salaryhike(&salary, bonus);
printf("Final salary: %d", salary);
return 0;
}
OUTPUT:
Enter the employee
current salary:10000
Enter bonus:2000
Final salary: 12000
Example: 2
#include <stdio.h>
void swapnum(int *num1, int *num2)
{
int tempnum;
tempnum = *num1;
*num1 = *num2;
*num2 = tempnum;
}
int main( )
{
int v1 = 11, v2 = 77 ;
printf("Before swapping:");
printf("\nValue of v1 is: %d", v1);
157
printf("\nValue of v2 is: %d", v2);
printf("\nAfter swapping:");
printf("\nValue of v1 is: %d", v1);
printf("\nValue of v2 is: %d", v2);
}
Output:
Before swapping:
Value of v1 is: 11
Value of v2 is: 77
After swapping:
Value of v1 is:77
Value of v2 is: 11
It is also possible for functions to return a function pointer as a value. This ability increases the
flexibility of programs. In this case you must be careful, because local variables of function doesn't
live outside the function. They have scope only inside the function. Hence if you return a pointer
connected to a local variable, that pointer will be pointing to nothing when the function ends.
#include <stdio.h>
int* larger(int*, int*);
void main()
{
int a = 15;
int b = 92;
int *p;
p = larger(&a, &b);
printf("%d is larger",*p);
}
158
Note:
1. Either use argument with functions. Because argument passed to the functions are declared
inside the calling function, hence they will live outside the function as well.
2. Or, use static local variables inside the function and return them. As static variables have a
lifetime until the main() function exits, therefore they will be available throughoutthe program.
Pointer to functions
It is possible to declare a pointer pointing to a function which can then be used as an argument
in another function.
A pointer to a function is declared as follows,
type (*pointer-name)(parameter);
A function pointer can point to a specific function when it is assigned the name of that function.
Here s is a pointer to a function sum. Now sum can be called using function pointer s along
with providing the required argument values.
s (10, 20);
#include <stdio.h>
int sum(int x, int y)
{
return x+y;
}
int main( )
{
int (*fp)(int, int);
fp = sum;
int s = fp(10, 15);
printf("Sum is %d", s);
return 0;
}
Out put: 25
#include <stdio.h>
int* findLarger(int*, int*);
159
void main()
{
int numa=0;
int numb=0;
int *result;
printf("\n\n Pointer : Show a function returning pointer :\
n"); printf(" \n");
printf(" Input the first number : ");
scanf("%d", &numa);
printf(" Input the second number : ");
scanf("%d", &numb);
result=findLarger(&numa, &numb);
printf(" The number %d is larger. \n\n",*result);
}
int* findLarger(int *n1, int *n2)
{
if(*n1 > *n2) return n1;
else
return n2;
}
Out put:
Pointer : Show a function returning pointer :
The exact size of array is unknown until the compile time, i.e., time when a compiler compiles code
written in a programming language into a executable form. The size of array you have declared
initially can be sometimes insufficient and sometimes more than required.
Dynamic memory allocation allows a program to obtain more memory space, while running or to
release space when no space is required.
Although, C language inherently does not has any technique to allocated memory dynamically, there
are 4 library functions under "stdlib.h" for dynamic memory allocation.
Dynamic memory management refers to manual memory management. This allows you to obtain
more memory when required and release it when not necessary.
malloc()
Allocates requested size of bytes and returns a pointer first byte of allocated space
160
calloc()
Allocates space for an array elements, initializes to zero and then returns a pointer to memory
free()
realloc()
Write a C program to find sum of n elements entered by user. To perform this program, allocate
memory dynamically using malloc() function.
#include <stdio.h>
#include <stdlib.h>
int main()
{
int n,i,*ptr,sum=0;
printf("Enter number of elements: ");
scanf("%d",&n);
ptr=(int*)malloc(n*sizeof(int)); //memory allocated using malloc
if(ptr==NULL)
{
printf("Error! memory not allocated.");
exit(0);
}
printf("Enter elements of array: ");
for(i=0;i<n;++i)
{
scanf("%d",ptr+i);
sum+=*(ptr+i);
}
printf("Sum=%d",sum);
free(ptr);
return 0;
}
161
Static memory allocation Dynamic memory allocation
malloc() calloc()
162
UNIT-V
File Operations
In C, you can perform four major operations on the file, either text or binary:
1. Creating a new file
2. Opening an existing file
3. Closing a file
4. Reading from and writing information to a file
FILE *fp;
Opening a file - for creation and edit
Opening a file is performed using the library function in the "stdio.h" header file: fopen().
The syntax for opening a file in standard I/O is:
fp = fopen("fileopen","mode")
Let's suppose the file newprogram.txt doesn't exist in the location E:\cprogram. The first
function creates a new file named newprogram.txt and opens it for writing as per the mode
'w'. The writing mode allows you to create and edit (overwrite) the contents of the file.
Now let's suppose the second binary file oldprogram.bin exists in the location E:\
cprogram. The second function opens the existing file for reading in binary mode 'rb'.
The reading mode only allows you to read the file, you cannot write into the file.
1 "r"
Opens a file for reading. The file must exist.
2 "w"
163
Creates an empty file for writing. If a file with the same name
already exists, its content is erased and the file is considered as a
new empty file.
3 "a"
Appends to a file. Writing operations, append data at the end of
the file. The file is created if it does not exist.
4 "r+"
Opens a file to update both reading and writing. The file must
exist.
5 "w+"
Creates an empty file for both reading and writing.
6 "a+"
Opens a file for reading and appending.
Closing a file:
The file (both text and binary) should be closed after reading/writing. Closing a file is performed
using library function fclose().
For reading and writing to a text file, we use the functions fprintf() and fscanf().
They are just the file versions of printf() and scanf(). The only difference is that, fprint and
fscanf expects a pointer to the structure FILE.
#include <stdio.h>
163
int main()
{
int num;
FILE *fp;
fptr = fopen("C:\\program.txt","w");
if(fp == NULL)
{
printf("Error!");
exit(1);
}
printf("Enter num: ");
scanf("%d",&num);
fprintf(fp,"%d",num);
fclose(fp);
return 0;
}
This program takes a number from user and stores in the file program.txt.
File Types
A file represents a sequence of bytes on the disk where a group of related data is stored. File
is created for permanent storage of data. It is a readymade structure.
FILE *fp;
C provides a number of functions that helps to perform basic file operations. Following are
the functions,
Function description
164
fclose() file closes a file
General Syntax :
Here filename is the name of the file to be opened and mode specifies the purpose of
opening the file. Mode can be of following types,
*fp is the FILE pointer (FILE *fp), which will hold the reference to the opened (or created) file.
Closing a File
165
General Syntax :
Here fclose() function closes the file and returns zero on success, or EOF if there is an error
in closing the file. This EOF is a constant defined in the header file stdio.h.
In the above table we have discussed about various file I/O functions to perform reading and
writing on file. getc()and putc()are simplest functions used to read and write individual
characters to a file.
#include<stdio.h>
#include<conio.h>
main()
{
FILE *fp;
char ch;
fp = fopen("one.txt", "w");
printf("Enter data");
while( (ch = getchar()) != EOF)
{
putc(ch,fp);
}
fclose(fp);
fp = fopen("one.txt", "r");
while( (ch = getc()) != EOF)
printf("%c",ch); fclose(fp);
}
#include<stdio.h>
#include<conio.h>
struct emp
{
char name[10];
int age;
};
void main()
{
struct emp e;
FILE *p,*q;
166
p = fopen("one.txt", "a");
q = fopen("one.txt", "r");
printf("Enter Name and Age");
scanf("%s%d", e.name, &e.age);
fprintf(p,"%s %d", e.name, e.age);
fclose(p);
do
{
fscanf(q,"%s %d", e.name, e.age);
printf("%s %d", e.name, e.age);
}
while( !feof(q) );
getch();
}
In this program, we have create two FILE pointers and both are refering to the same file
but in different modes. fprintf() function directly writes into the file, while fscanf() reads
from the file, which can then be printed on console usinf standard printf() function.
Write (w) mode and Append (a) mode, while opening a file are almost the same. Both are
used to write in a file. In both the modes, new file is created if it doesn't exists already.
The only difference they have is, when you open a file in the write mode, the file is reset,
resulting in deletion of any data already present in the file. While in append mode this will not
happen. Append mode is used to append or add data to the existing data of file(if any). Hence,
when you open a file in Append(a) mode, the cursor is positioned at the end of the present
data in the file.
A Binary file is similar to the text file, but it contains only large numerical data. The Opening
modes are mentioned in the table for opening modes above.
fread() and fwrite() functions are used to read and write is a binary file.
fread() is also used in the same way, with the same arguments like fwrite() function.
167
Below mentioned is a simple example of writing into a binary file
const char *mytext = "The quick brown fox jumps over the lazy dog";
FILE *bfp= fopen("test.txt", "wb");
if (bfp)
{
fwrite(mytext, sizeof(char), strlen(mytext), bfp) ;
fclose(bfp) ;
}
fseek() - It is used to move the reading control to different positions using fseek function.
ftell() - It tells the byte location of current position of cursor in file pointer.
rewind() - It moves the control to beginning of the file.
Before storing data onto the secondary storage , firstly we must specify following things – File
name, Data Structure Perpose / Mode.
Very first task in File handling is to open file File name : Specifies Name ofthe File
Data Structure
Data structure of file is defined as FILE in the library of standard I/O functions In short we have
to declare the pointer variable of type FILE
File opening modes
In C Programming we can open file in different modes such as reading mode,writing mode
and appending mode depending on purpose of handling file.
Following are the different Opening modes of File :
168
Reading File will be opened just for reading purpose Retained
FILE *fp;
Step 2 : Opening file hello.txt
fp = fopen ("filename","mode");
#include<stdio.h>
int main()
{
FILE *fp;
char ch;
fp = fopen("INPUT.txt","r") // Open file in Read mode
fclose(fp); // Close File after Reading return(0);
}
If we want to open file in different mode then following syntax will be used –
#include<stdio.h>
void main()
{
FILE *fp;
char ch;
169
fp = fopen("INPUT.txt","r"); // Open file in Read mode
while(1)
{
ch = fgetc(fp); // Read a Character
if(ch == EOF ) // Check for End of File break ;
printf("%c",ch);
}
fclose(fp); // Close File after Reading
}
r Reading – NULL
Create New
w Writing Over write on Existing
File
Create New
a Append –
File
170
Explanation:
File can be opened in basic 3 modes : Reading Mode, Writing Mode, Appending Mode
If File is not present on the path specified then New File can be created using Write and
Append Mode.Generally we used to open following types of file in C –
C Source File .c
Writing on the file will overwrite previous content EOF and feof function >> stdio.h >> File
Handling in C Syntax :
A ) In Text File :
Special Character EOF denotes the end of File
As soon as Character is read,End of the File can be
detected. EOF is defined in stdio.h
Equivalent value of EOF is -1 Printing
Value of EOF :
void main()
{
printf("%d", EOF);
171
}
B ) In Binary File :
feof function is used to detect the end of file It can be used in text file
feof Returns TRUE if end of file is reached
Syntax :
int feof(FILE *fp);
Way of Writing feof Function :
with if statement :
if( feof(fptr) == 1 ) // as if(1) is TRUE
printf("End of File");
Way 2 : In
While Loop
while(!feof(fptr)
)
{
--- - --
--- - --
}
When working with files, we need to declare a pointer of type file. This declaration is needed for
communication between the file and program.
FILE *fptr;
C provides a number of functions that helps to perform basic file operations. Following are the
functions
fopen() :
fclose() :
172
function is used to close an already opened file.
int fclose( FILE *fp);
getc() and putc() are the simplest functions which can be used to read and write
individual characters to a file.
fprintf() function directly writes into the file, while fscanf() reads from the file, which can then
be printed on the console using standard printf() function.
Example of Reading and Writing to File using fprintf() and fscanf() functions
#include<stdio.h>
struct emp
{
char name[10];
int age;
};
void main()
{
struct emp e; FILE *p,*q;
p = fopen("one.txt", "a");
q = fopen("one.txt", "r");
printf("Enter Name and Age:");
scanf("%s %d", e.name, &e.age);
fprintf(p,"%s %d", e.name, e.age);
fclose(p);
do
{
fscanf(q,"%s %d", e.name, e.age);
printf("%s %d", e.name, e.age);
} while(!feof(q));
}
fseek()
ftell()
rewind()
fseek()
is: int fseek ( FILE * stream, long int offset, int origin );
Parameters
173
Stream: pointer to a file.
Offset: Number of bytes or characters from the origin.
Origin: The original position is set here. From this position, using the offset, the file pointer is set
to a new position. Generally, three positions are used as origin:
Return
Type: Integer
Value: On success Zero (0) On failure Non-Zero
Example
int main ()
{
FILE * fp;
fp = fopen ( "file.txt" , "w" );
if (fp==NULL)
printf ("Error in opening file");
else
{
fputs("I am supporter of France.",fp );
fseek (fp , 18 , SEEK_SET );
fputs ("Brazil" , fp );
fseek(fp , 0 , SEEK_CUR );
fputs(" and Portugal" , fp );
fclose ( fp );
}
return 0;
}
Then using SEEK_SET and offset, the word France is replaced by Brazil. Then by using
SEEK_CUR, and position is appended with the string.
ftell()
Parameters
174
Return
Example
Code:
int main ()
{
FILE * fp;
ong int len;
fp = fopen ("file.txt","r");
if (fp==NULL)
printf ("Error in opening file");
else
{
fseek (fp, 0, SEEK_END);
len=ftell (fp);
fclose (fp);
printf ("The file contains %ld characters.\n",len);
}
return 0;
}
In this example, file.txt is opened and using fseek(), file pointer is set to the end of the file. Then,
ftell() is used to get the current position, i.e. offset from the beginning of the file.
rewind()
Parameters
stream: Pointer to a file.
In any stage of the program, if we need to go back to the starting point of the file, we can use
175
rewind() and send the file pointer as the parameter.
Example
Code:
int main ()
{
int n; FILE * fp;
fp = fopen ("file.txt","w+");
if(fp==NULL)
printf ("Error in opening file");
else { fputs ("France is my favorite team",fp);
rewind (fp);
fputs("Brazil",fp);
fclose (fp);
}
return 0;
}
In the above example, first, some string is written in the file. Then rewind() is used to set the file
pointer at the beginning of the file. Then overwrite a word.
The C library function int fseek(FILE *stream, long int offset, int whence) sets the file
position of the stream to the given offset.
whence) Parameters
stream − This is the pointer to a FILE object that identifies the stream.
offset − This is the number of bytes to offset from whence.
whence − This is the position from where offset is added. It is specified by one of
the following constants −
176
1
SEEK_SET
Beginning of file
2
SEEK_CUR
3
SEEK_END
End of file
Return Value:
Example:
The following example shows the usage of fseek() function.
#include <stdio.h>
int main ()
{
FILE *fp;
fp = fopen("file.txt","w+");
fputs("This is tutorialspoint.com", fp);
fseek( fp, 7, SEEK_SET );
fputs(" C Programming Language", fp);
fclose(fp);
return(0);
}
Let us compile and run the above program that will create a file file.txt with the following content.
Initially program creates the file and writes This is tutorialspoint.com but later we had reset the write
pointer at 7th position from the beginning and used puts() statement which over-write the file with the
following content –
#include <stdio.h>
int main ()
{
177
FILE *fp; int c;
fp = fopen("file.txt","r");
while(1)
{
c = fgetc(fp);
if( feof(fp) )
{
break;
}
printf("%c", c);
}
fclose(fp);
return(0);
}
Let us compile and run the above program to produce the following result −
It is possible to pass some values from the command line to your C programs when they are
executed. These values are called command line argumentsand many times they are important
for your program especially when you want to control your program from outside instead of
hard coding those values inside the code.
The command line arguments are handled using main() function arguments where argc refers to
the number of arguments passed, and argv[] is a pointer array which points to each argument
passed to the program. Following is a simple example which checks if there is any argument
supplied from the command line and take action accordingly –
#include <stdio.h>
178
}
When the above code is compiled and executed with single argument, it produces the following
result.
$./a.out testing
The argument supplied is testing
When the above code is compiled and executed with a two arguments, it produces the following
result.
When the above code is compiled and executed without passing any argument, it produces the
following result.
$./a.out
One argument expected
It should be noted that argv[0] holds the name of the program itself and argv[1] is a pointer to
the first command line argument supplied, and *argv[n] is the last argument. If no arguments
are supplied, argc will be one, and if you pass one argument then argc is set at 2.
You pass all the command line arguments separated by a space, but if argument itself has a
space then you can pass such arguments by putting them inside double quotes "" or single
quotes ''. Let us re-write above example once again where we will print program name and we
also pass a command line argument by putting inside double quotes −
#include <stdio.h>
int main( int argc, char *argv[] )
{
printf("Program name %s\n", argv[0]);
if( argc == 2 )
{
printf("The argument supplied is %s\n", argv[1]);
179
}
else
{
printf("One argument expected.\n");
}
}
When the above code is compiled and executed with a single argument separated by space but inside
double quotes, it produces the following result.
$./a.out "testing1 testing2"
Searching
Searching is one of the most common problems that arise in computing. Searching is the algorithmic
process of finding a particular item in a collection of items. A search typically answers
either True or False as to whether the item is present. On occasion it may be modified to return where the
item is found. Search operations are usually carried out on a key field.
Well, to search an element in a given array, there are two popular algorithms available:
1. Linear Search
2. Binary Search
Linear Search
Linear search is a very basic and simple search algorithm. In Linear search, we search an element or
value in a given array by traversing the array from the starting, till the desired element or value is found.
It compares the element to be searched with all the elements present in the array and when the element
is matched successfully, it returns the index of the element in the array, else it return -1.
Linear Search is applied on unsorted or unordered lists, when there are fewer elements in a list.
2. It has a time complexity of O(n), which means the time is linearly dependent on the number
of elements, which is not bad, but not that good too.
180
{
int array[100], search, c, n;
printf("Enter the number of elements in array\n");
scanf("%d", &n);
printf("Enter %d integer(s)\n", n);
for (c = 0; c < n; c++)
scanf("%d", &array[c]);
printf("Enter a number to search\n");
scanf("%d", &search);
for (c = 0; c < n; c++)
{
if (array[c] == search)
/* If required element is
found */
{
printf("%d is present at
location %d.\n", search,
c+1);
break;
}
}
if (c == n)
printf("%d isn't present in the array.\n", search);
return 0;
}
Output
Binary Search
1. Binary Search is used with sorted array or list. In binary search, we follow the following steps:
181
2. We start by comparing the element to be searched with the element in the middle of the list/array.
4. If we do not get a match, we check whether the element to be searched is less or greater than
in value than the middle element.
5. If the element/number to be searched is greater in value than the middle number, then we pick
the elements on the right side of the middle element(as the list/array is sorted, hence on the right,
we will have all the numbers greater than the middle number), and start again from the step 1.
6. If the element/number to be searched is lesser in value than the middle number, then we pick the
elements on the left side of the middle element, and start again from the step 1.
Binary Search is useful when there are large number of elements in an array and they are sorted.
So a necessary condition for Binary search to work is that the list/array should be sorted.
182
}
else
last = middle - 1;
middle = (first +
last)/2;
}
if (first > last)
printf("Not found!
%d isn't present in the
list.\n", search);
return 0;
}
Output
Sorting
Sorting is the basic operation in computer science. Sorting is the process of arranging data in some given
sequence or order (in increasing or decreasing order).
Above value sort by apply any sorting technique. C language have following technique to sort values;
183
Bubble Sort
Selection Sort
Insertion Sort
Bubble Sort in C
Bubble sort is a simple sorting algorithm in which each element is compared with adjacent
element and swapped if their position is incorrect. It is named as bubble sort because same as
like bubbles the lighter elements come up and heavier elements settle down.
#include<stdio.h>
int main()
{
int a[50],n,i,j,temp;
printf("Enter the size of array: ");
scanf("%d",&n);
printf("Enter the array elements: ");
for(i=0;i<n;++i)
scanf("%d",&a[i]);
for(i=1;i<n;++i)
for(j=0;j<(n-i);++j)
if(a[j]>a[j+1])
{
temp=a[j];
a[j]=a[j+1];
a[j+1]=temp;
}
return 0;
}
Output
Enter the size of array: 4
Enter the array elements: 3 7 9 2
Array after sorting: 2 3 7 9
184
Selection Sort in C
One of the simplest techniques is a selection sort. As the name suggests, selection sort is the
selection of an element and keeping it in sorted order. In selection sort, the strategy is to find the
smallest number in the array and exchange it with the value in first position of array. Now,
find the second smallest element in the remainder of array and exchange it with a value in the
second position, carry on till you have reached the end of array. Now all the elements have been
sorted in ascending order.ep by Step Process
Step 1: Select the first element of the list (i.e., Element at first position in the list).
Step 2: Compare the selected element with all other elements in the list.
Step 3: For every comparision, if any element is smaller than selected element
(for Ascending order), then these two are swapped.
Step 4: Repeat the same procedure with next position in the list till the entire list is sorted.
#include<stdio.h>
#include<conio.h>
void main(){
int size,i,j,temp,list[100];
clrscr();
185
list[j]=temp;
}
}
}
getch();
}
Insertion Sort in C
The insertion sort inserts each element in proper place. The strategy behind the insertion sort is similar to
the process of sorting a pack of cards. You can take a card, move it to its location in sequence and move
the remaining cards left or right as needed.
In insertion sort, we assume that first element A[0] in pass 1 is already sorted. In pass 2 the next second
element A[1] is compared with the first one and inserted into its proper place either before or after
the first element. In pass 3 the third element A[2] is inserted into its proper place and so on.
#include<stdio.h>
int main()
{
int i,j,n,temp,a[30];
printf("Enter the number of elements:");
scanf("%d",&n);
printf("\nEnter the elements\n");
for(i=0;i<n;i++)
{
scanf("%d",&a[i]);
}
for(i=1;i<=n-1;i++)
{
temp=a[i];
j=i-1;
while((temp<a[j])&&(j>=0))
{
a[j+1]=a[j]; //moves element
forward j=j-1;
}
186
a[j+1]=temp; //insert element in proper place
}
return 0;
}
187