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ECE279 Zero Lecture Final Compressed

The document outlines the Education Revolution initiative at LPU, focusing on career readiness, real-world skills, and student engagement through gamified learning and entrepreneurial opportunities. It emphasizes a curriculum designed to align with various career pathways, encouraging student participation in decision-making and revenue generation activities. The program aims to foster innovation, creativity, and lifelong learning among students while preparing them for competitive job markets.

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0% found this document useful (0 votes)
14 views42 pages

ECE279 Zero Lecture Final Compressed

The document outlines the Education Revolution initiative at LPU, focusing on career readiness, real-world skills, and student engagement through gamified learning and entrepreneurial opportunities. It emphasizes a curriculum designed to align with various career pathways, encouraging student participation in decision-making and revenue generation activities. The program aims to foster innovation, creativity, and lifelong learning among students while preparing them for competitive job markets.

Uploaded by

vansh0405l
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Course Code:

ECE-279
Education Revolution

25 th Academic Session of
LPU
Why EDU-Revolution!!!
• Career Readiness
• Enhance Real World Skills
• Promote Innovation and Creativity
• Foster Industry Relations
• Develop Entrepreneurial Mindset
• Increase Student Engagement and Motivation
• Promote Lifelong Learning
Education Revolution: an approach that encourages…
• Gamified Learning with AI focus - Learning Outside Classroom
• Revenue Generation by Students
• Career (not just degree)
• Students in Decision Making
Pillar I: Gamified Learning with AI focus

50% grades 50% Learning 50% attendance


outside the outside the outside the
classroom classroom
classroom

Formula: 50-50-50
Techniques of Learning Outside the Classroom

Technical Competitions & Recognition of Prior


Projects Hackathons
Social Media Presence
Learning

Recruitment/Comp
Community Publications/Patent
Paid Internship etitive/ Eligibility NPTEL/MOOCs Service s/ Copyrights
Examination
Gamified Learning: Projects Completed

Mayank Kumar Gupta

Snehashish
Mandal
Project: Development of LPU-Live App
Benefits: Course Exemption in INT220::Server-Side Scripting
Gamified Learning: Technical Comepitition Winner

Indian Karting Race 2024 Winner


Gamified Learning: Success Stories
Gamified Learning: Benefits

No Pen-Paper
Course Grade
based
Exemption Upgradation
Evaluation

Value Addition
Attendance
Duty Leaves in Academic
Relaxation
Transcript
Pillar II: Revenue Generation
Where would Revenue Generation come from?
 Industry/field consultancy projects
 Freelancing activities You should be able to
 Paid internships generate at least 50 %
 Establishing start- ups and entrepreneurial age of your semester
venture fee every semester
Through University support:
i. Earn while Learn opportunities
ii. Incentives for Publication/Patent/Copyright
Pillar II: Revenue Generation
Course
Exemption/Grade Student Centric Revenue Duty Leave
upgradation Generation

Important Points:
• Submit authentic information only
• Earn exemptions from your revenue • Student must submit a detailed proposal
generation endeavors outlining:
i. Revenue Model
• Earn Academic benefits on revenues
ii. Market Feasibility
above 50,000 (in 6 months)
iii. Execution Strategy
iv. Financial Projections
Pillar II: Revenue Generation
Success Stories
Pillar II: Revenue Generation
Success Stories
Pillar III: Career Pathway
"Your Journey, Your Choice: Build, Serve, or Study for Tomorrow!"

Government
Corporate Jobs Higher Studies
Jobs

Entrepreneurship Research Study Abroad


Pillar III: Career Pathway
• Career Pathways are at the core of our academic framework.
• Curriculum is strategically designed to align with needs and requirements
of each career pathway.
• From technical proficiency to soft skills, the curriculum is tailored to
develop a well-rounded professional ready for competitive market as per
the chosen pathway.
Pillar IV: Students in Decision Making
Committees under Student Education Revolution Board

We bring numerous ideas every year;


but now, at least 20% of these ideas
should originate from students
themselves in all categories like
academics, placements, research,
entrepreneurship, etc.
Pillar IV: Students in Decision Making
A platform to bring the Change

Research Area
Curriculum
Projects to Pursue
Content
Funding opportunities
New Teaching Methods
Identification of Real World
New Evaluation Methods
Problems
Academic Benefits
Academic Benefits

National/International
Internship Social Media Presence of
Bring New companies Schools
International Placement Social Media Campaigns
opportunities Self Promotion
Entrepreneural Areas Academic Benefits
Academic Benefits
ECE279:BEEE
Laboratory
Contribution to
EDU-REV
University Vision and Mission
Program Educational Objective
•PEO 1 : The graduates shall demonstrate professional advancement through
leadership capabilities and technical accomplishment providing solutions to
local and global societal issues through mindful engagement.
•PEO 2 : The graduates shall extend global expertise in technology
development and deployment by becoming an entrepreneur, consultant and
innovator.
•PEO 3 : The graduates shall undertake higher education or global
certifications or exhibit impactful research accomplishment.
•PEO 4 : Graduates shall embrace ethics and lifelong learning to adapt to a
fast-changing world and enhance global employability in diverse
work environments.
Program Outcomes

PO1 : : Engineering Knowledge: Apply knowledge of mathematics, natural science, computing,


engineering fundamentals and an engineering specialization as specified in WK1 to WK4 respectively
to develop to the solution of complex engineering problems.
PO2 : Problem Analysis: Identify, formulate, review research literature and analyze complex
engineering problems reaching substantiated conclusions with consideration for sustainable
development. (WK1 to WK4).
PO3 : Design/Development of Solutions: Design creative solutions for complex engineering problems
and design/develop systems/components/processes to meet identified needs with consideration for the
public health and safety, whole-life cost, net zero carbon, culture, society and environment as required.
(WK5).
PO4 : Conduct Investigations of Complex Problems: Conduct investigations of complex engineering
problems using research-based knowledge including design of experiments, modelling, analysis &
interpretation of data to provide valid conclusions. (WK8).
Program Outcomes
PO5 :Engineering Tool Usage: Create, select and apply appropriate techniques, resources and modern
engineering & IT tools, including prediction and modelling recognizing their limitations to solve complex
engineering problems. (WK2 and WK6).
PO6 : The Engineer and The World: Analyze and evaluate societal and environmental aspects while
solving complex engineering problems for its impact on sustainability with reference to economy, health,
safety, legal framework, culture and environment. (WK1, WK5, and WK7).
PO7 : Ethics: Apply ethical principles and commit to professional ethics, human values, diversity and
inclusion; adhere to national & international laws. (WK9)
PO8 : Individual and Collaborative Team work: Function effectively as an individual, and as a member or
leader in diverse/multi-disciplinary teams.
PO9: Communication: Communicate effectively and inclusively within the engineering community and
society at large, such as being able to comprehend and write effective reports and design documentation,
make effective presentations considering cultural, language, and learning differences
PO10: Project Management and Finance: Apply knowledge and understanding of engineering
management principles and economic decision-making and apply these to one’s own work, as a member
and leader in a team, and to manage projects and in multidisciplinary environments.
PO11: Life-Long Learning: Recognize the need for and have the preparation and ability for i) independent
and life-long learning ii) adaptability to new and emerging technologies and iii) critical thinking in the
broadest context of technological change. (WK8)
Program Specific Outcomes

PSO1 : Apply acquired skills in software engineering, networking, security, databases, intelligent
systems, cloud computing and operating systems to adapt and deploy innovative software solutions
for diverse applications.
PSO2 :Apply diverse IT skills to design, develop and evaluate innovative solutions for business
environments, considering risks, and utilizing interdisciplinary knowledge for efficient real time
projects benefitting society.
LTP detail L:0 T:0 P:2 Credit:1
Course Outcomes
Course Outcome Statement Mapping

CO1 Assemble electronic components and measurement devices on P1-P6 and


the breadboard. Project
Validate the functionality of various digital & analogue ICs P1-P6 and
CO2 Project
Use component-specific ratings and measuring instruments. P1-P6 and
CO3 Project
Design and analyze combinational and sequential circuits. P1-P6 and
CO4 Project
Communicate and contribute as an individual and as a member of Project
CO5 a team
Build applications using sensor modules and Microcontroller Project
CO6 board.
Summary Program outcome and
Course Outcome mapping
Program outcome
Level of
Course Outcome (CO) Relevant SDGs POs Justification for Level
Mapping
Involves practical skills and basic engineering
Assemble electronic components and
SDG 4, SDG 9 PO1, PO5 Medium knowledge. Moderate complexity with PO1
measurement devices on the breadboard.
and PO5.
Requires deeper understanding, analysis, and
Validate the functionality of various PO1, PO4,
SDG 4, SDG 9 High testing of ICs. Strong mapping with PO1,
digital & analogue ICs PO5
PO4, PO5.

Use component-specific ratings and PO1, PO4, Focuses on correct usage and interpretation of
SDG 4, SDG 12 Medium
measuring instruments. PO5 instruments; technical but procedural in nature.

Involves complex design and system-level


Design and analyze combinational and PO1, PO2,
SDG 4, SDG 9 High analysis. High alignment with PO1, PO2, and
sequential circuits. PO3
PO3.
Communicate and contribute as an Directly targets teamwork and communication
SDG 4, SDG 17 PO10, PO11 High
individual and as a member of a team skills (PO9, PO10), essential soft skills.
Demonstrates integration of sensor tech and
Build applications using sensor modules SDG 4, SDG 9, PO3, PO5,
High microcontrollers; aligned with PO3, PO5, PO6
and Microcontroller board. SDG 11 PO6
for sustainability.
List of Experiments/Activities
Sr No Title of Experiment Mapping CO
Week 1 P1:The Electronics Expedition: Familiarization of electronics Components, Trainer module, input CO1-CO4
sources and display devices related to electronic circuits
Week2 P2: KVL Voltage Hunt: Validation and Analysis of Kirchhoff's Voltage Law (KVL) CO1-CO4
Week3 P3: Diode Voltage Quest: Analyze V-I characteristics of PN Junction diode CO1-CO4

Week4 P4: Universal Gate Adventure: Implementation and validation of logic gates and their design using CO1-CO4
universal gates
Week5 Performance/Job Evaluation/Execution (CA-1) CO1-CO4
Week6 Project Progress-1 (project topic finalization based on literature reviewed/saleability of the CO5-CO6
project)
Week7 Project Progress-2 (Simulation and flow diagram of the project) CO1-CO4
MTE (NA)
Week8 P5: Adder Chronicles: Design Half Adder, Full adder and validate the combinational logic
Week-9 P6: Flip-Flop Warriors: NAND Edition: Design and validate JK Flip-Flop with NAND gates CO1-CO4
Week-10 (Pictionary-Based Activity Type CA-2) CO1-CO4
Week-11 Project Progress-3 (Module-wise component testing and design constraint) CO5-CO6
Week-12 Project Progress-4 (Project Report preparation ) CO5-CO6
Week-13 Project Progress-5 Assembly of all the components of the Project CO5-CO6
Week-14 Project Report Presentation (100) (CA-3) CO1-CO6
References

 1.LAB MANUAL , BASICS OF ELECTRICAL AND ELECTRONICS ENGG LABORATORY


 2. DIGITAL LOGIC DESIGN, PRENTICE HALL OF INDIA (PHI), by MORRIS MANO.
 3.DIGITAL DESIGN PRINCIPLES AND PRACTICES PEARSON by JOHN F. WAKERLY,
PEARSON
 4. DIGITAL INTEGRATED ELECTRONICS by H. TAUB AND D. SCHILLING, MC GRAW
HILL
 5. INTERNET OF THINGS by RAJ KAMAL, MCGRAW HILL EDUCATION
Evaluation Mechanism
Performance/Job Pictionary based Planning Project-Report and ETP Project evaluation (100M)
Evaluation/Executi activity type (60M) Presentation (60) (CA-3)
on (100M) (CAP-1) (CA-2)
P1 to P4 will be Total Questions: Week-14 Domain Knowledge and Methodology: 20M
evaluated in 15
Week-5 WEEK-10
Ergonomics/innovations of the Project:10M
Questions of Parameters of Evaluation
( Performance Pictionary based Individual contribution and team work: 10M
:50M, activity type Presentation skills: 20 Presentation skills: 10M
Viva: 30M, assessment, based Methodology of the Project:
20M (Report) Viva Voce: 30M
Write up: 20 M) on Practical 1 to
*Individual Practical 6) , Individual contribution: Project Report: 20M
20M
evaluation on *Individual (1. Problem definition:20M,
evaluation through *Group evaluation*
kit* 2. Introduction & proposed
paper* *Weightage-15*
*Weightage-15* solution/literature review: 30M,
*Weightage-15* 3. Results & discussions: 20M,
4. Future Scope: 20M,
5. References: 10M)
.
Open Educational Resources
Broad topic Sub Topic Source Source Title *%age Source URL
Type mapping
(approx)
KVL Voltage Validation and Analysis of Virtual Kirchoff’s Laws 100% https://vlab.amrita.edu/?sub=1
Hunt Kirchhoff's Voltage Law Lab &brch=75&sim=217&cnt=1
(KVL)
Diode Voltage Analyse V-I characteristics of Virtual VI Characteristics of a Diode 100% https://vlabs.iitkgp.ac.in/be/exp
Quest PN Junction diode. Labs 5/index.html
Universal gate Understand and validate the Virtual Verification and interpretation of truth 100% https://de-
adventure truth tables of the Logic Gates Labs table for AND, OR, NOT, NAND, iitr.vlabs.ac.in/exp/truth-table-
and design them using NOR, Ex-OR, Ex-NOR gates. gates/
Universal gates
Realization of functions with help of 100% https://de-
universal gates NAND and NOR Gate iitr.vlabs.ac.in/exp/realization-
of-logic-functions/
Adder Design Half Adder, Full adder Virtual Construction of half/ full adder using 100% https://de-
Chronicles and validate the Labs XOR and NAND gates and iitr.vlabs.ac.in/exp/half-full-
combinational logic verification of its operation adder/index.html
Flip-Flop Design and validate JK Flip- Virtual Verify the truth table of RS, JK, T and 100% https://de-
Warriors Flop using NAND gates Labs D flip-flops using NAND & NOR iitr.vlabs.ac.in/exp/truth-tables-
gates flip-flops/
P1: Familiarization of electronics
components, trainer module,
input sources and display
devices related to electronic
circuits
P2: Kirchoff’s Voltage Hunt
P3: Diode Quest
P4:Universal Gate Adventure
P5: Adder Chronicles
Flip-Flop Warriors:
NAND Edition
Applications related to the
Lab
About the Software and
Hackathons
• Proteus is the product of Lab-center Electronics Ltd
• The Proteus Design Suite is a Windows application for schematic
• capture, simulation, and PCB (Printed Circuit Board) layout design.
• Link to downloads
https://www.malavida.com/en/soft/proteus/download
Handholding Activity for Students on Saturday’s for
BEEE Laboratory (ECE279) 2025-26-1
Date 33-101 33-102 33-104 33-106 33-109 36-101 36-104 36-105 36-106

23- Familiarization of Electronics Equipment (10:00 to 13:00)


August
30th Familiarization of Electronics Equipment (10:00 to KVL Voltage Hunt (10:00-13:00)
August 13:00)
6th Sept Familiarization of Electronics KVL Voltage Hunt Diode Voltage Quest (10:00-13:00)
Equipment (10:00 to 13:00) (10:00-13:00)

20th Sept Familiarization of Electronics KVL Voltage Hunt Diode Voltage Universal Gate
Equipment (10:00 to 13:00) (10:00-13:00) Quest (10:00- Adventure (10:00-
13:00) 13:00)
27th Sept Familiarization of Electronics KVL Voltage Hunt Diode Voltage Universal Gate
Equipment (10:00 to 13:00) (10:00-13:00) Quest (10:00- Adventure (10:00-
13:00) 13:00)
Lab Class In time for the students is strictly 10AM
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