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HTML Graphics03

The HTML <canvas> element allows for dynamic graphics rendering on web pages using JavaScript. It serves as a container for graphics, requiring JavaScript to draw shapes, text, and images. Additionally, the document provides examples of drawing various elements including rectangles, circles, and gradients, as well as information on browser support for both <canvas> and <svg> elements.

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0% found this document useful (0 votes)
5 views5 pages

HTML Graphics03

The HTML <canvas> element allows for dynamic graphics rendering on web pages using JavaScript. It serves as a container for graphics, requiring JavaScript to draw shapes, text, and images. Additionally, the document provides examples of drawing various elements including rectangles, circles, and gradients, as well as information on browser support for both <canvas> and <svg> elements.

Uploaded by

Kashi Koji
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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HTML Canvas Browser Support

Graphics The numbers in the table specify the first browser version that fully
supports the <canvas> element.

Element

The HTML <canvas> element is used to draw graphics on a web <canvas> 4.0 9.0 2.0
page.
The graphic to the left is created with <canvas>. It shows four
elements: a red rectangle, a gradient rectangle, a multicolor
rectangle, and a multicolor text.
Canvas Examples
A canvas is a rectangular area on an HTML page. By default, a canvas
has no border and no content.
What is HTML Canvas? The markup looks like this:

The HTML <canvas> element is used to draw graphics, on the fly, via
JavaScript. <canvas id="myCanvas" width="200" height="100"></canvas>

The <canvas> element is only a container for graphics. You must use Note: Always specify an id attribute (to be referred to in a script),
JavaScript to actually draw the graphics. and a width and height attribute to define the size of the canvas.
To add a border, use the style attribute.
Canvas has several methods for drawing paths, boxes, circles, text,
and adding images. Here is an example of a basic, empty canvas:
Example <script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0, 0);
<canvas id="myCanvas" width="200" height="100" style="border:1 ctx.lineTo(200, 100);
px solid #000000;"> ctx.stroke();
</canvas> </script>

Try it Yourself » Try it Yourself »

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Draw a Circle

Example
Add a JavaScript
After creating the rectangular canvas area, you must add a JavaScript <script>
to do the drawing. var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
Here are some examples: ctx.beginPath();
ctx.arc(95, 50, 40, 0, 2 * Math.PI);
ctx.stroke();
Draw a Line </script>

Try it Yourself »
Example
Draw a Text Try it Yourself »

Example
Draw Linear Gradient
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d"); Example
ctx.font = "30px Arial";
ctx.fillText("Hello World", 10, 50);
</script> <script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
Try it Yourself »
// Create gradient
var grd = ctx.createLinearGradient(0, 0, 200, 0);
grd.addColorStop(0, "red");
grd.addColorStop(1, "white");
Stroke Text
// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(10, 10, 150, 80);
Example </script>

<script> Try it Yourself »


var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.strokeText("Hello World", 10, 50);
</script> Draw Circular Gradient
Example Try it Yourself »

<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d"); HTML Canvas Tutorial
// Create gradient
var grd = ctx.createRadialGradient(75, 50, 5, 90, 60, 100); To learn more about <canvas>, please read our HTML Canvas
grd.addColorStop(0, "red"); Tutorial.
grd.addColorStop(1, "white");

// Fill with gradient


ctx.fillStyle = grd;
ctx.fillRect(10, 10, 150, 80);
</script>

Try it Yourself »

Draw Image HTML SVG Graphics


<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d"); SVG defines vector-based graphics in XML format.
var img = document.getElementById("scream");
ctx.drawImage(img, 10, 10);
</script>
What is SVG?


SVG stands for Scalable Vector Graphics
SVG is used to define graphics for the Web
SVG Circle
 SVG is a W3C recommendation

Example

The HTML <svg> Element <!DOCTYPE html>


<html>
<body>
The HTML <svg> element is a container for SVG graphics.

SVG has several methods for drawing paths, boxes, circles, text, and <svg width="100" height="100">
graphic images. <circle cx="50" cy="50" r="40" stroke="green" stroke-
width="4" fill="yellow" />
</svg>

</body>
Browser Support </html>

The numbers in the table specify the first browser version that fully
supports the <svg> element.

Element

<svg> 4.0 9.0 3.0

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