Is Of: Computer Vision
Is Of: Computer Vision
1 Point:
geometric primitive, defined by a
pair of coordinates
A point isthe simplest points are
3D space. In computer vision,
(x, y) ina 2D'space or (x, y, z) in
as detecting key points in an image
often used for feature extraction, súch Coner Detector or SIFT
algorithms like Harris
(e.g., corners, edges) using
(Scale-Invariant Feature Transform).
2. Line:
points or by its slope and intercept.
line isa straight path defined by two
A
computer vision for edge detection, object
Lines are commonly used in lines in
boundaries, and for fitting models
(such as Hough Transform to detect
recognition and scene understanding,
as well
an image). Lines help in object
define trajectories.
as in motion tracking where they
3. Circle:
defined
of points that are equidistant from a central point. It is
A circle isa set detecting
center and radius. Circles are used in computer vision for
by its can be
objects (e.g., in medical imaging or industrial inspection) and
circular
Hough Circle Transform.
detected using algorithms like the
4. Polygon:
segments
formed by afinite number of line
A polygon isa closed figure computer vision, polygons are used
to model
(edges) connected end-to-end. In
scene
boundaries, regions of interest, and mnore complex shapes in
object represented
segmentation tasks. They are often
analysis, object detection, and
of the shape.
by vertices that define the corners
5. Ellipse:
by
as a stretched circle and is defined
Anellipse is acurve that can be seen
vision, ellipses are used to model
two focal points and axes. In computer
objectswith oval shapes(e.g., eyes in
face detection, or the shape of a table in
techniques like the Hough Transform
an image). Ellipses can be detected using
and are useful in pattern recognition and object tracking.
6. Curve:
necessarily straight. Curves in
A curve is a smooth, continuous line that is not
objects or the boundaries of
computer vision may represent the contours of
splines are often used to
regions in an image. Methods like Bezier curves or
tasks like image
approximate complex shapes and smooth object boundaries in
segmentation and objectrecognition.
7. Surface:
dimensions. It is a
Asurface extends the concept of lines and curves into three
two-dimensional shape that exists in a3D space. Surfaces are often
used to
reconstructing the shape of
model objects in 3D computer vision, such as
objects from images or video frames in applications
like augmented reality
(AR), 3D reconstruction, and robotic vision.
elements in computer vision that help in the
Geometric primitives are fundamental lines, circles,
representation and analysis of images and
scenes. These basic shapes (points,
object detection,
surfaces) are essential for tasks such as
polygons, ellipses, curves, and understanding and use enable the
reconstruction. Their proper
image segmentation, and 3D interact
advanced computer vision systems that can recognize, interpret, and
development of
with the world.
diagram.
Explain pinhole perspective. with neat
concept that describes how light from
the real world is
perspective is a basic optical
Pinhole
aperture or "pinhole" to form an image on a flat surface (such as a
captured through a small foundational to
sensor). This simple model of vision or eamera systemsis
camera film or more compBex
understanding how cameras and human
vision work, providingabasis for
optical systems.
"pinhole")
camera, light from the external world enters through a tiny hole (the
In apinhole inverted image
dark box or container. The light rays that pass through the hole project an
ina hole, the sharper
(the film or sensor). The smaller the
onto the surface opposite to the pinhole making the image dimmer. A larger hole allows more
the image, but also the less light enters,
light, but the image becomes blurrier.
KANASM A
sren
Bahole
Cenera
mae
W
Key Points:
Perspective Projection: The image formed is a perspective projection of the scene.
Objects closer to the pinhole appear larger, while those farther away appear smaller.
Vanishing Point: Paralle in the scene converge at a vanishing point in the
image. h , dpunl n te, on
a
Field of View: The angle of the scene c§ptured by the camera.
Focal Length: The distance between the pinhole and the image plane.tu on
Applications of Pinhole Perspective: 30 on
Computer Vision: Understanding perspective projection is crucial for tasks like
camera calibration, 3D reconstruction, and object recognition.
Photography: Photographers use perspective to create visually appealing
compositions.
Art: Artists have used perspective to create realistic and
centuries. immersive artwork for
Pinhole perspective is a simple yet powerful concept that
of image formation. It provides a foundation explains the fundamental principles
for understanding how cameras work and
we perceive the world visually. how
sensor
planc
optics
Extrinsic Parameters: These describe the position and orientation of the camera with
respect to the world coordinate system (i.e., rotation and translation).
Distortion Parameters: These account for lens distortion, which can cause the image
todeviate from a perfect pinhole camera model.
Linear Model of Camera Calibration:
In the linear approach, the relationship between the world coordinates (X,Y,Z] of a point and
the image coordinates [u, v] of its projection on the image plane can be modeled by a
projection matrix P.
The transformation is given by:
Where:
The projection matrix PPP is composed of both the intrinsic parameters (like focal length and
principal point) and the extrinsic parameters (like rotation and translation):
P=K (R|t)
Where:
K is the intrinsic matrix, which encodes the intrinsic camera parameters such as
focal length and opticalcenter.
R is the rotation matrix, which represents the orientation of the camera re lative to
the world coordinate system.
t is the translationvector, which represents theposition of the camera in the world
coordinate system.
Intrinsic Camera Matrix (K):
The intrinsic matrix Kcontains the focal length and optical center of the camera. It is
represented as:
K 0 Jy Cy
0
Where:
fx.fy are the focal lengths inthe x and y directions (they are usually equal if the
camera has square pixels).
Cx,cy are the coordinates of the principal point (the opticalcenter) on the image plane.
Advantages of the Linear Approach:
Computational efficiency
Good initial estimate for non-linear optimization
Relatively simple to implement
Limitations of the Linear Approach:
Assumes a perfect pinhole camera model
May not be accurate enough for high-precision applications
The linear approach to camera calibration provides a foundation for understanding and
implementing camera calibration techniques. While it has some limitations, it offers a
computationally efficient method for estimating camera parameters) especially when
combined with non-linear optimization.
to
Explain intrinsic and extrinsic parameters in details.
Intrinsic and Extrinsic Parameters in Camera Calibration
In the field of computer vision and photogrammetry, camera calibration is the process of
determining the camera parameters that define how a 3D scene is projected onto a 2D image
plane. The parameters involved in this process can be classified into two categories: intrinsic
parameters and extrinsic parameters. Both of these are crucial for understanding how the
camera captures the world around it and for accurately converting 3D world coordinates to
2D image coordinates.
Intrinsic Parameters
K
0 0
Where:
Extrinsic Parameters
Extrinsic parameters describe the camera's
system. They define the transformation position and orientation in the world coordinate
between
coordinate system. The extrinsic parameters are the world coordinate system and the camera
matrix, often denoted as [R|t]: typically represented by a 4x4 transformation
[R|t]=
R11 R12 R13 tx |
|R21 R22 R23 ty
|R31 R32 R33 tz |
|0 0 0 1|
where:
Intrinsic and extrinsic parameters are essential for understanding and modeling the camera's
imaging process. By accurately estimating these parameters, we can perform various
computer vision tasks that require precise knowledge of the camera's geometry and position.
The Bidirectional Reflectance Distribution Function (BRDE) is a function that defines the
ratio of the reflected radiance in a specific direction to the incident irradiance from another
direction. It describes how light is scattered or reflected by a surface depending on the
incoming and outgoing directions.
Mathematically, it is represented as:
fr(0i, oi.o,o)
Where:
ei, hiare the incident angle and azimuth of the incoming light,
Bo, o are the outgoing angle and azimuth of the reflected light,
fris the BRDE, which gives the reflectance at each point on the surface for a given
pair of incoming and outgoing directions.
2. Physical Meaning:
The BRDF quaasifes the distribution of light that is reflected from a surface based on both
the direction of the incoming light and the direction in which the light is observed. The main
goalis to understand how light behaves after it strikes a surface and how this can vary with
surface properties like roughness, texture, material type, and the angle of illumination.
3. Key Properties of BRDF:
BRDF has several key properties, which are crucial for its understanding and application:
Reciprocity: The BRDF is symmetric with respect to the incident and outgoing
directions. In other words, the reflection from direction i and o is the same as from
o to i. Mathematically, this is:
fr(ei,þi,00o,0o) = fr(Bo,þo,0i,¢i)
Energy Conservation: The totalamount of reflected light cannot exceed the total amount of
incident light. In mathematical terms, the integral of the BRDF over all outgoing directions
should be less than or equal to the incoming iradiance:
J4nfr(oi,¢i, 0o,¢o)cos(®o)doosl
Where o0 represents the solid angle for the outgoing direction.
4. Types of Reflection:
Applications:
Object Pose Estimation: Weak perspective is often used in object recognition and pose
estimation algorithms, especially when dealing with objects that are relatively far
from the camera.
Motion Tracking: It can be used to track the motion of rigid objects in video
sequences.
Left view
Right
Epipolar geometry is widely used in several
real-world applications, including:
3D Reconstruction: By finding
triangulation, we can reconstruct corresponding points in stereo images and applying
a 3D model of the scene.
Robot Vision and Navigation: Epipolar
navigate in environments by analyzing geometry helps robots understand depth and
stereo vision data.
Augmented Reality (AR): Accurate depth
and epipolar geometry plays a key role in estimation is essential for AR applications,
aligning virtual objects with the real world.
Object Tracking: Epipolar geometry is also used in
where corresponding multi-view object tracking.
points between images are tracked over time.
Epipolar geometry is a crucial çoncept in stereo vision that simplifies the task of
corresponding points between two images by reducing the search space to epipolar finding
fundamental matrix and epipolar constraint form the foundation of this lines. The
geometric
relationship, which is widely applied in 3D reconstruction, depth estimation,
vision tasks. Understanding epipolar geometry is essential for efficient and computer
stereo matching and
accurate 3D scene understanding.
Explain Euclidean Structure and Motion.
Euclidean Structure and Motion from Two Images is a fundamental concept in computer
vision and photogrammetry, used to reconstruct the 3D structure and motion of objects or
scenes from two images taken from different camera viewpoints. The main goal is to extract
both the 3D coordinates of points in the scene (structure) and the relative motion between the
cameras (motion), given a pair of images.
In computer vision, when two images ofa scene are captured from different perspectives
(with knowncamera positions or motions), we can use the correspondences between points in
the two images to estimate the relative motion of the cameras and the 3D coordinates of the
points in the scene. This process is crucial for applications like 3D reconstruction, object
tracking. and stereo vision.
The problem is commonly referred to as Structure from Motion (SfM) when both the 3D
structure and camera motion are recovered simultaneously, and Euclidean Structure and
Motion is aspecial case where the camera motion and scene structure are assumed to follow
cameras follow
Euclidean geometry (i.e., no scaling, no non-rigid deformations, and the
pinhole models).
different positions.
Consider two images of a static scene taken by twocameras located at
The following elements are important:
Two Cameras: The cameras are positioned at different locations, capturing different
views of the scene. The camera projection ismodeled using thepinhole camera
model.
p-(u,v,1) are the homogeneous coordinates of the 2D point in the image plane.
P is the 3x4 camera projection matrix, which encodes the intrinsic and
extrinsic
parameters of the camera (focal length, principal point, rotation, and translation).
X=(X,Y,Z,1) are the homogeneous coordinates of the 3D point in space.
Applications
3D Reconstruction: Recovering the 3D structure of a
scene from two images is essential in
many computer vision applications, such as creating 3D nodels of
environments or objects.
Camera Localization: Estimating the position and orientation
scene, which is useful for robotics and autonomous of a camera relative to a
vehicles.
Augmented Reality (AR): Estimating camera motion and
virtual objects onto real-world views. scene geometry for overlaying
Visual Odometry: Tracking camera motion over
time by analyzing successive image pairs.
Challenges and Limitations:
Calibration: Accurate camera calibration is crucial for the
motion estimation. Without precise knowledge of success of structure and
reconstruction errors can occur. intrinsic camera parameters,
Correspondence Matching: Finding accurate and robust
two images is challenging, especially when the correspondences between
repetitive patterns. images contain noise, occlusions, or
Scale Ambiguity: The reconstruction process might suffer from scale ambiguity (i.e.,
the absolute scale of the scene), which can be resolved if additional information, such
as known distances or athird view, is available.
Euclidean structure and motion from two images involves recovering both the 3D
structure of ascene and the motion (relative rotation and translation) between the two
camera positions. By using correspondences between points, epipolar geometry, the
essential matrix, and triangulation, it is possible to accurately reconstruct the scene and
camera motion. This process is fundamental for a variety of applications in computer
vision, such as 3D reconstruction,object tracking, and camera localization.
Explain fundamental matrix and essentail matrix.
Fundamental Matrix and Essential Matrix: AComparative Explanation
Fundamental Matrix (F)
Definition: The fundamental matrix is a3x3 matrix that relates corresponding points
in twoimages of the same scene taken from different viewpoints.' Itencodes the
epipolar geometry between the two images.
Key Properties:
Epipolar Constraint: For a point in one image, its corresponding point in the
other image must lie on the epipolar line, which is given by x'Fx = 0, where x
and x' are the homogeneous coordinates of the points in the two images.
Rank 2: The fundamental matrix has a rank of 2.
7Degrees of Freedom: It has 7 degrees of freedom, which means it can be
estimated from 7 or more corresponding point pairs.
Applications:
Key Properties:
Epipolar Constraint: Similar to the fundamental matrix, it satisfies the epipolar
constraint x'Ex =0,
Applications:
Structure from Motion: Used to
estimate camera motion and reconstruct
structure from multiple images. 4 3D
Essential Matrix
P. -RÍP -T)
W
2. Correspondence Problem: The brain must match corresponding points in the two
images tocalculate the disparity. This is a complex process, as the images can be quite
different due to variations in lighting, occlusion, and object movement.
3. Depth Perception: Once the brainhas dcter1mined thedisparity for various points in
the scene, ituses this information tocalculate the distance of cach point from the
viewer. This allows us to perceive the world in threc dimensions.
Advantages of Sterescopic Vision
stereopsis is the ability to
1. Improved Depth Perception: The most obvious advantage of activities,
perceive depth accurately. This is crucial for many everyday
such as:
obstacles, and
Navigating our environment: Judging distances, avoiding
reaching for objects.
performing other
Hand-eye coordination: Grasping objects, catching balls, and
tasks that require precise depth perception.
and maneuvering
Driving: Judging distances to other vehicles and pedestrians,
in traffic.
acuity, or the
2. Enhanced Visual Acuity: Stereoscopic vision can also improve visual
information from
to see fine details. This is because the brain can combine
ability
both eyes to create a more complete and detailed image.
3. Improved Visual Search: Stereoscopic vision can help us to quickly find objects in a
cluttered scene.' By using depth information, we can more easily distinguish between
objects that are close to us and those that are farther away.
Principle: This technique projects a known pattern of light onto the scene
analyzes the distortion of the pattern. and
Process: By analyzing the deformation of the pattern, the system can calculate the
depth of objects in the scene.
Applications: Used in 3D scanning, industrial inspection, and augmented reality.
6. Depth from Focus:
Principle: This technique analyzes the sharpness of objects in images captured with
different focus settings.
Process: By identifying the depth at which objects are in focus, the system can
estimate the depth of objects in the scene.
Applications: Used in microscopy, medical imaging, and autofocus systems.
These methods, individually or in combination, enable computers to perceive the world in
three dimensions, opening up a wide range of applications in various fields.
p-PX
Where:
Binocular reconstruction uses the principles of stereo vision to extract depth information
from two views of the sane scene. In the human visual system, binocular vision is the
ability to perceive depth due to the smallhorizontal displacement between the images
seen by each eye. In computer vision, binocular reconstruction follows the same
principle, where two cameras with a known relative position (baseline) capture two
images of a scene, and the disparity (the difference in position of corresponding points) in
these images is used to infer the 3D coordinates of the scene points.
Key Concepts:
1. Stereo Vision: The fundamental principle is that the relative displacement (disparity)
between corresponding points in the two images is directly related to their depth.
Objects closer to the camera have a larger disparity than those farther away.
2. Epipolar Geometry: This geometric framework defines the constraints between
corresponding points in the two images. Key concepts include:
Epipolar Lines: Lines in each image that contain the corresponding points of
a 3D point.
Epipolar Plane: The plane defined by the 3D point and the optical centers of
the two cameras.
3. Stereo Matching: The core process involves finding corresponding points
between the left and right images. This is often achieved through techniques(pixels)
like:
Feature-based matching: Matching distinctive features (e.g., corners, edges)
between images.
Area-based matching: Comparing pixel intensities or other local features
within small windows.
4. Depth Calculation: Once corresponding
points are found, their disparity is
calculated. This disparity value is then used to triangulate the 3D position of the
point.
Applications: