Design Research Field Guide: Methods,
Maps, and Worksheets
Practical Class Notes & Templates for Product, UX, and Service Design
Abstract / Summary (for search)
A comprehensive, classroom-ready field guide to design research. Covers method selection,
primary/secondary research techniques, interview and usability testing guides, synthesis
and mapping tools (KJ/Affinity, Jobs To Be Done, How Might We), journey maps,
stakeholder maps, service blueprints, and evaluation metrics. Includes printable
worksheets, checklists, consent and scripts, and a week-by-week project plan.
Keywords
Design research; UX; Service design; Affinity mapping; JTBD; Journey map; Service
blueprint; Usability testing; Evaluation metrics; Templates; Worksheets
Edition
Version 1.0 — September 2025
Table of Contents
1. Principles & Mindset
2. Choosing a Method (Decision Matrix)
3. Primary Research Methods
3.1 Semi-Structured Interviews
3.2 Contextual Inquiry / Shadowing
3.3 Diary Studies & Cultural Probes
3.4 Survey Design Basics
4. Secondary Research & Landscape Scans
5. Synthesis Tools
5.1 KJ / Affinity Mapping
5.2 Jobs To Be Done (JTBD)
5.3 Problem Statements & HMW
6. Maps & Blueprints
6.1 Stakeholder Maps
6.2 Journey Mapping
6.3 Service Blueprints
7. Prototyping & Test Planning
8. Evaluation Metrics & Analysis
9. Ethics, Consent & Data Hygiene
10. Project Plan (Week-by-Week)
Appendix A: Interview Guide Worksheet
Appendix B: Usability Test Plan Template
Appendix C: Journey Map Worksheet
Appendix D: Service Blueprint Worksheet
Appendix E: Research Log & Coding Sheet
Appendix F: RACI & Risk Register Templates
Glossary
1. Principles & Mindset
Design research reduces uncertainty so teams can make better decisions faster. It
complements creativity with evidence. Adopt a posture of curiosity, humility, and iteration.
Bias for action: learn by building and testing. Use mixed methods and triangulate findings
rather than treating any single method as truth.
Core principles:
Start with people and context; end with systems and consequences.
Make assumptions explicit; turn them into testable hypotheses.
Prefer lightweight, repeatable methods over one-off hero studies.
Synthesize continuously; insights age quickly.
Ethics and inclusion are not optional—they shape data quality and impact.
2. Choosing a Method (Decision Matrix)
Use this matrix to match questions to methods and plan scope.
Question Type Best-fit Sample Size Timeframe Deliverables
Methods
Who are users Stakeholder 8–15 1–2 weeks Personas
& contexts? map, field (evidence-base
visits, d), context
interviews notes
What problems Contextual 6–12 2–3 weeks Problem
exist? inquiry, diary statements,
study, JTBD
jobs-to-be-done statements
Does concept Concept testing, 5–8/iteration 1 Usability issues,
solve it? think-aloud, week/iteration desirability
prototype tests signals
How Secondary N/A 1–2 weeks Landscape
competitive is research, scan, heuristics
the space? heuristic eval, scorecard
comparative
tests
How to scale Journey map, Cross-functiona 2–4 weeks Blueprint, KPI
service? service l framework
blueprint, pilot
Tip: small, frequent studies compound insight faster than rare, expensive ones.
3. Primary Research Methods
3.1 Semi-Structured Interviews
Purpose: uncover goals, constraints, language, and mental models.
Steps:
1. Write 4–6 research questions → derive 10–12 open prompts.
2. Recruit varied participants (include edge cases).
3. Warm-up → recent experience → deep dives → wrap-up.
4. Record (with consent) and take timestamped notes.
5. Immediate debrief: list surprises, contradictions, quotes.
Do/Don’t:
Do probe with “Can you tell me more?”
Do ask for concrete, recent examples.
Don’t ask leading questions or hypothetical futures (“Would you pay…?”).
Don’t correct participants; study their model.
3.2 Contextual Inquiry / Shadowing
Observe real tasks in situ to capture workflows, artifacts, and constraints.
Checklist:
Define tasks and triggers to observe.
Minimize observer effect; ask participants to ‘think aloud’.
Capture photos of artifacts (with permission).
Map handoffs, bottlenecks, and workarounds.
3.3 Diary Studies & Cultural Probes
Collect longitudinal data about habits, moods, and context variability.
Design choices: cadence, prompts, incentives, exit interview.
3.4 Survey Design Basics
Use only after you know the language of the domain. Avoid double-barreled and leading
questions.
Pilot test; remove ambiguous items.
One idea per item; 5–7 point scales.
Include attention checks and optional free-text.
4. Secondary Research & Landscape Scans
Synthesize credible sources: standards, academic literature, market reports, public datasets,
competitor materials. Extract claims, evidence, and implications; track provenance and
dates. Aim for triangulation over single-source certainty.
5. Synthesis Tools
5.1 KJ / Affinity Mapping
Turn raw notes into themes:
6. Decompose notes into atomic statements (one per sticky).
7. Silent grouping by similarity; name clusters with short nouns.
8. Surface tensions and exceptions; capture ‘insight statements’.
9. Trace each insight back to sources (maintain a chain of evidence).
5.2 Jobs To Be Done (JTBD)
Format: “When [situation], I want to [motivation], so I can [expected outcome].”
Example: When starting night cycling on a new route, I want quick hazard visibility, so I can
ride safely without stopping.
Anti-patterns: personas as stereotypes; goals phrased as solutions.
5.3 Problem Statements & How-Might-We
Problem Statement Template: ‘[User] struggles to [task] because [constraint], leading to
[impact].’
HMW prompts pivot from constraints to possibilities without implying solutions.
6. Maps & Blueprints
6.1 Stakeholder Maps
Steps: list actors, flows (info/material/value), incentives, conflicts, and power relations.
6.2 Journey Mapping
Structure: phases → actions → touchpoints → emotions → pain points → opportunities.
Phase Actions Touchpoints Emotions Pain Points Opportunitie
s
Phase 1 Key steps… App, Web, High/Low Breakdowns Ideas /
Offline… moments… … HMW…
Phase 2 Key steps… App, Web, High/Low Breakdowns Ideas /
Offline… moments… … HMW…
Phase 3 Key steps… App, Web, High/Low Breakdowns Ideas /
Offline… moments… … HMW…
6.3 Service Blueprints
Add backstage systems and support processes to the journey to reveal dependencies and
failure modes.
Customer Frontstage Backstage Support Evidence / KPIs
Actions (Visible) (Invisible) Processes
Browse → Screens, staff Order routing, Logistics, alerts Wait time, error
Select → Pay inventory rate
Browse → Screens, staff Order routing, Logistics, alerts Wait time, error
Select → Pay inventory rate
Browse → Screens, staff Order routing, Logistics, alerts Wait time, error
Select → Pay inventory rate
7. Prototyping & Test Planning
Prototype to learn, not to impress. Choose fidelity that answers the next question the
cheapest.
Usability Test Plan Checklist:
Objective & hypotheses
Participant criteria & recruitment
Tasks (realistic, independent)
Success criteria & metrics
Environment & apparatus
Moderator script & timing
Risks & contingencies
8. Evaluation Metrics & Analysis
Core task metrics:
Task success rate = completed tasks / total tasks
Time on task (median; outlier-robust)
Error rate (critical vs. non-critical)
Post-task confidence (Likert)
System Usability Scale (SUS) score (0–100)
Severity Definition
0 – Cosmetic No impact on task; purely aesthetic.
1 – Minor Slows some users; workaround exists.
2 – Major Blocks many users; risky workaround.
3 – Critical Blocks completion; no safe workaround.
9. Ethics, Consent & Data Hygiene
Respect participants and protect data. Obtain informed consent, minimize personal data,
and store securely. Avoid dark patterns in studies. Consider accessibility from recruitment
to reporting.
Sample Consent Script:
“This session is voluntary. You may skip questions or stop at any time. With your
permission, we’ll record audio/video to analyze how the product works for you. Recordings
are stored securely and used only for research. Do you consent?”
10. Project Plan (Week-by-Week)
Week Focus Activities Outputs
1 Scope & Risks Questions, Research plan, risk
assumptions, log
stakeholder map
2–3 Primary Research Interviews, field Notes, recordings,
visits, diary setup raw insights
4 Synthesis KJ mapping, JTBD, Insight deck,
problem statements opportunity areas
5 Concepts HMW ideation, Concept sketches,
quick protos testable hypotheses
6 Testing Usability tests, Issue list with
metrics collection severities
7 Service Design Journey map, Blueprint v1, KPI
service blueprint targets
8 Pilot & Handover Roadmap, owner Pilot plan, decision
RACI, risks log
Appendix A: Interview Guide Worksheet
Research goals:
Participants & criteria:
Opening prompts:
Core prompts:
Wrap-up & thank-you:
Appendix B: Usability Test Plan Template
Prototype / Version:
Participant profile:
Tasks (success criteria):
Metrics to collect:
Moderator script:
Appendix C: Journey Map Worksheet
Persona / Segment:
Phases and goals:
Touchpoints & channels:
Pain points & opportunities:
Appendix D: Service Blueprint Worksheet
Customer actions:
Frontstage:
Backstage:
Support processes:
Evidence / KPIs:
Appendix E: Research Log & Coding Sheet
ID Timestamp Quote / Code Source
Observation
6
Appendix F: RACI & Risk Register Templates
RACI Matrix:
Task R (Responsible) A C (Consulted) I (Informed)
(Accountable)
Recruitment
Fieldwork
Synthesis
Prototyping
Testing
Blueprinting
Risk Register:
Risk Impact Likelihood Mitigation
Glossary
Affinity Mapping: Clustering qualitative data into themes to generate insights.
Blueprint: A service map showing frontstage, backstage, and support layers.
Contextual Inquiry: Observing users in their environment to understand tasks and
constraints.
HMW (How Might We): Framing opportunities as questions to spark ideation.
JTBD: Jobs To Be Done: a model describing the underlying progress users seek.
KPI: Key Performance Indicator used to track outcomes.
SUS: System Usability Scale—10-item questionnaire yielding a 0–100 usability score.