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Design Research Field Guide Notes

The document is a comprehensive field guide for design research, providing methods, templates, and worksheets for product, UX, and service design. It covers various research techniques, synthesis tools, mapping strategies, and evaluation metrics, along with ethical considerations and a week-by-week project plan. The guide aims to help teams make informed decisions through effective design research practices.
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0% found this document useful (0 votes)
4 views9 pages

Design Research Field Guide Notes

The document is a comprehensive field guide for design research, providing methods, templates, and worksheets for product, UX, and service design. It covers various research techniques, synthesis tools, mapping strategies, and evaluation metrics, along with ethical considerations and a week-by-week project plan. The guide aims to help teams make informed decisions through effective design research practices.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Design Research Field Guide: Methods,

Maps, and Worksheets


Practical Class Notes & Templates for Product, UX, and Service Design

Abstract / Summary (for search)


A comprehensive, classroom-ready field guide to design research. Covers method selection,
primary/secondary research techniques, interview and usability testing guides, synthesis
and mapping tools (KJ/Affinity, Jobs To Be Done, How Might We), journey maps,
stakeholder maps, service blueprints, and evaluation metrics. Includes printable
worksheets, checklists, consent and scripts, and a week-by-week project plan.

Keywords
Design research; UX; Service design; Affinity mapping; JTBD; Journey map; Service
blueprint; Usability testing; Evaluation metrics; Templates; Worksheets

Edition
Version 1.0 — September 2025

Table of Contents
1. Principles & Mindset

2. Choosing a Method (Decision Matrix)

3. Primary Research Methods

3.1 Semi-Structured Interviews

3.2 Contextual Inquiry / Shadowing

3.3 Diary Studies & Cultural Probes

3.4 Survey Design Basics

4. Secondary Research & Landscape Scans

5. Synthesis Tools

5.1 KJ / Affinity Mapping

5.2 Jobs To Be Done (JTBD)


5.3 Problem Statements & HMW

6. Maps & Blueprints

6.1 Stakeholder Maps

6.2 Journey Mapping

6.3 Service Blueprints

7. Prototyping & Test Planning

8. Evaluation Metrics & Analysis

9. Ethics, Consent & Data Hygiene

10. Project Plan (Week-by-Week)

Appendix A: Interview Guide Worksheet

Appendix B: Usability Test Plan Template

Appendix C: Journey Map Worksheet

Appendix D: Service Blueprint Worksheet

Appendix E: Research Log & Coding Sheet

Appendix F: RACI & Risk Register Templates

Glossary

1. Principles & Mindset


Design research reduces uncertainty so teams can make better decisions faster. It
complements creativity with evidence. Adopt a posture of curiosity, humility, and iteration.
Bias for action: learn by building and testing. Use mixed methods and triangulate findings
rather than treating any single method as truth.

Core principles:

 Start with people and context; end with systems and consequences.
 Make assumptions explicit; turn them into testable hypotheses.
 Prefer lightweight, repeatable methods over one-off hero studies.
 Synthesize continuously; insights age quickly.
 Ethics and inclusion are not optional—they shape data quality and impact.
2. Choosing a Method (Decision Matrix)
Use this matrix to match questions to methods and plan scope.

Question Type Best-fit Sample Size Timeframe Deliverables


Methods

Who are users Stakeholder 8–15 1–2 weeks Personas


& contexts? map, field (evidence-base
visits, d), context
interviews notes

What problems Contextual 6–12 2–3 weeks Problem


exist? inquiry, diary statements,
study, JTBD
jobs-to-be-done statements

Does concept Concept testing, 5–8/iteration 1 Usability issues,


solve it? think-aloud, week/iteration desirability
prototype tests signals

How Secondary N/A 1–2 weeks Landscape


competitive is research, scan, heuristics
the space? heuristic eval, scorecard
comparative
tests

How to scale Journey map, Cross-functiona 2–4 weeks Blueprint, KPI


service? service l framework
blueprint, pilot

Tip: small, frequent studies compound insight faster than rare, expensive ones.

3. Primary Research Methods

3.1 Semi-Structured Interviews


Purpose: uncover goals, constraints, language, and mental models.

Steps:

1. Write 4–6 research questions → derive 10–12 open prompts.


2. Recruit varied participants (include edge cases).
3. Warm-up → recent experience → deep dives → wrap-up.
4. Record (with consent) and take timestamped notes.
5. Immediate debrief: list surprises, contradictions, quotes.
Do/Don’t:

 Do probe with “Can you tell me more?”


 Do ask for concrete, recent examples.
 Don’t ask leading questions or hypothetical futures (“Would you pay…?”).
 Don’t correct participants; study their model.

3.2 Contextual Inquiry / Shadowing


Observe real tasks in situ to capture workflows, artifacts, and constraints.

Checklist:

 Define tasks and triggers to observe.


 Minimize observer effect; ask participants to ‘think aloud’.
 Capture photos of artifacts (with permission).
 Map handoffs, bottlenecks, and workarounds.

3.3 Diary Studies & Cultural Probes


Collect longitudinal data about habits, moods, and context variability.

Design choices: cadence, prompts, incentives, exit interview.

3.4 Survey Design Basics


Use only after you know the language of the domain. Avoid double-barreled and leading
questions.

 Pilot test; remove ambiguous items.


 One idea per item; 5–7 point scales.
 Include attention checks and optional free-text.

4. Secondary Research & Landscape Scans


Synthesize credible sources: standards, academic literature, market reports, public datasets,
competitor materials. Extract claims, evidence, and implications; track provenance and
dates. Aim for triangulation over single-source certainty.

5. Synthesis Tools

5.1 KJ / Affinity Mapping


Turn raw notes into themes:

6. Decompose notes into atomic statements (one per sticky).


7. Silent grouping by similarity; name clusters with short nouns.
8. Surface tensions and exceptions; capture ‘insight statements’.
9. Trace each insight back to sources (maintain a chain of evidence).
5.2 Jobs To Be Done (JTBD)
Format: “When [situation], I want to [motivation], so I can [expected outcome].”

Example: When starting night cycling on a new route, I want quick hazard visibility, so I can
ride safely without stopping.

Anti-patterns: personas as stereotypes; goals phrased as solutions.

5.3 Problem Statements & How-Might-We


Problem Statement Template: ‘[User] struggles to [task] because [constraint], leading to
[impact].’

HMW prompts pivot from constraints to possibilities without implying solutions.

6. Maps & Blueprints

6.1 Stakeholder Maps


Steps: list actors, flows (info/material/value), incentives, conflicts, and power relations.

6.2 Journey Mapping


Structure: phases → actions → touchpoints → emotions → pain points → opportunities.

Phase Actions Touchpoints Emotions Pain Points Opportunitie


s

Phase 1 Key steps… App, Web, High/Low Breakdowns Ideas /


Offline… moments… … HMW…

Phase 2 Key steps… App, Web, High/Low Breakdowns Ideas /


Offline… moments… … HMW…

Phase 3 Key steps… App, Web, High/Low Breakdowns Ideas /


Offline… moments… … HMW…

6.3 Service Blueprints


Add backstage systems and support processes to the journey to reveal dependencies and
failure modes.

Customer Frontstage Backstage Support Evidence / KPIs


Actions (Visible) (Invisible) Processes

Browse → Screens, staff Order routing, Logistics, alerts Wait time, error
Select → Pay inventory rate

Browse → Screens, staff Order routing, Logistics, alerts Wait time, error
Select → Pay inventory rate

Browse → Screens, staff Order routing, Logistics, alerts Wait time, error
Select → Pay inventory rate

7. Prototyping & Test Planning


Prototype to learn, not to impress. Choose fidelity that answers the next question the
cheapest.

Usability Test Plan Checklist:

 Objective & hypotheses


 Participant criteria & recruitment
 Tasks (realistic, independent)
 Success criteria & metrics
 Environment & apparatus
 Moderator script & timing
 Risks & contingencies

8. Evaluation Metrics & Analysis


Core task metrics:

 Task success rate = completed tasks / total tasks


 Time on task (median; outlier-robust)
 Error rate (critical vs. non-critical)
 Post-task confidence (Likert)
 System Usability Scale (SUS) score (0–100)

Severity Definition

0 – Cosmetic No impact on task; purely aesthetic.

1 – Minor Slows some users; workaround exists.

2 – Major Blocks many users; risky workaround.

3 – Critical Blocks completion; no safe workaround.

9. Ethics, Consent & Data Hygiene


Respect participants and protect data. Obtain informed consent, minimize personal data,
and store securely. Avoid dark patterns in studies. Consider accessibility from recruitment
to reporting.
Sample Consent Script:

“This session is voluntary. You may skip questions or stop at any time. With your
permission, we’ll record audio/video to analyze how the product works for you. Recordings
are stored securely and used only for research. Do you consent?”

10. Project Plan (Week-by-Week)


Week Focus Activities Outputs

1 Scope & Risks Questions, Research plan, risk


assumptions, log
stakeholder map

2–3 Primary Research Interviews, field Notes, recordings,


visits, diary setup raw insights

4 Synthesis KJ mapping, JTBD, Insight deck,


problem statements opportunity areas

5 Concepts HMW ideation, Concept sketches,


quick protos testable hypotheses

6 Testing Usability tests, Issue list with


metrics collection severities

7 Service Design Journey map, Blueprint v1, KPI


service blueprint targets

8 Pilot & Handover Roadmap, owner Pilot plan, decision


RACI, risks log

Appendix A: Interview Guide Worksheet


Research goals:

Participants & criteria:

Opening prompts:

Core prompts:

Wrap-up & thank-you:

Appendix B: Usability Test Plan Template


Prototype / Version:
Participant profile:

Tasks (success criteria):

Metrics to collect:

Moderator script:

Appendix C: Journey Map Worksheet


Persona / Segment:

Phases and goals:

Touchpoints & channels:

Pain points & opportunities:

Appendix D: Service Blueprint Worksheet


Customer actions:

Frontstage:

Backstage:

Support processes:

Evidence / KPIs:

Appendix E: Research Log & Coding Sheet


ID Timestamp Quote / Code Source
Observation

6
Appendix F: RACI & Risk Register Templates
RACI Matrix:

Task R (Responsible) A C (Consulted) I (Informed)


(Accountable)

Recruitment

Fieldwork

Synthesis

Prototyping

Testing

Blueprinting

Risk Register:

Risk Impact Likelihood Mitigation

Glossary
Affinity Mapping: Clustering qualitative data into themes to generate insights.

Blueprint: A service map showing frontstage, backstage, and support layers.

Contextual Inquiry: Observing users in their environment to understand tasks and


constraints.

HMW (How Might We): Framing opportunities as questions to spark ideation.

JTBD: Jobs To Be Done: a model describing the underlying progress users seek.

KPI: Key Performance Indicator used to track outcomes.

SUS: System Usability Scale—10-item questionnaire yielding a 0–100 usability score.

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