//---- Language name
0 = "ENGLISH"
//---- Various menu texts
1 = "BACK"
2 = "FORFEIT" // button to forfeit the current match (online)
3 = "ON"
4 = "OFF"
5 = "QUIET"
6 = "TEAMS"
7 = "STAGE MODE"
8 = "MUSIC"
9 = "TEAM" // team attack btn (1)
10 = "ATTACK" // team attack btn (2)
11 = "BEST `1 OUT OF `2"
12 = "NONE" // No Profile (main menu)
13 = "GUEST" // Guest (css menu)
14 = "EQUIP RUNES" // css abyss runes
15 = "Open Sound Test" // css music note button
16 = "control stick" // term for Analog Stick on PC & Nintendo Switch
17 = "thumbstick" // term for Analog Stick on Xbox
18 = "analog stick" // term for Analog Stick on other platforms
19 = "PAGE"
20 = "NICKNAME" // generic / nintendo switch
21 = "STEAM NAME" // steam only
22 = "GAMERTAG" // xbox only
23 = "RANK" // player's place in the world rankings (1st, 2nd, 3rd, etc)
24 = "RANKED SCORE" // player's score (1000-9999, etc)
25 = "WINS" // win count
26 = "LOSSES" // lose count
27 = "WIN PERCENT"
28 = "DISCONNECT RATE" // displayed as a %
29 = "If `1 or above, your ranked score will" // (Line 1/2) - This is a warning
about penalties for ragequitting
30 = "be `1 until your percent decreases." // (Line 2/2)
31 = "FAVORITE RIVAL" // should be translated as "fav character" - displays the
character you select most often
32 = "None" // no favorite character
33 = "RETRIEVING DATA..." // displayed when loading next page of leaderboards
34 = "VIEW FRIENDS LEADERBOARD" // button instructions - filter learderboard to
only see you and your friends
35 = "JUMP TO MY SCORE" //button instructions - instantly move to your score on the
leaderboards
36 = "VIEW GLOBAL LEADERBOARD" //button instructions -- turn off the friends filter
37 = "ABYSS ENDLESS" // title for abyss leaderboards
38 = "SCORE" // score - for abyss leaderboard/etc
39 = "BEST TIME" // quickest time story mode was cleared
40 = "CHARACTER"
41 = "START" // on-screen button to begin a story mode chapter
42 = "TIME" // shortened version of "BEST TIME" to fit UI
43 = "VIEW LEADERBOARD" // shortened version of "VIEW FRIENDS LEADERBOARD" to fit
UI
44 = "FURTHEST ABYSS WAVE" // Furthest wave you've reached in abyss before dying.
45 = " BEST RUN" // Same meaning as above but displayed as: "[CHARACTER NAME] BEST
RUN"
46 = "ONE PLAYER" // usage: "ONE PLAYER BEST RUN"
47 = "TWO PLAYER" // usage: same as above
48 = "THREE PLAYER" // ^
49 = "FOUR PLAYER" // ^
50 = "(TOTAL)"
51 = "ALL RIVALS" // used in My Stats screeen
//---- Sound Test controls
52 = "Play"
53 = "Stop"
54 = "Repeat"
55 = "Shuffle"
//---- Online lobby
56 = "ACCEPT"
57 = "DECLINE"
58 = "REMATCH"
59 = "NEW OPPONENT"
60 = "Searching..."
61 = "Inviting..."
62 = "OPPONENT FOUND!"
63 = "LOADING DATA..."
64 = "DECIDING TO ACCEPT..."
65 = "DECIDING TO REMATCH..."
75 = "CANCEL SEARCH"
76 = "FIND A MATCH"
80 = "CANCEL" // shorten version of "CANCEL SEARCH"
81 = "SELECT A CHARACTER\nTO START SEARCHING"
82 = "Filter: Anyone"
83 = "Filter: Friends"
84 = "Waiting for players..."
85 = "INVITE"
86 = "LEAVE"
87 = "CREATE LOBBY"
88 = "Lobby is busy.\nWaiting to join..."
89 = "MERGING LOBBIES..."
//---- Casual Match Types
77 = "1v1"
78 = "2v2"
79 = "FFA"
//---- Money match
66 = "Accept Money Match for `1 Coins \nin a Best of `2 Games?"
67 = "Wager with these settings?"
68 = "Your Coins"
69 = "Bet Amount"
70 = "MONEY MATCH"
71 = "You won the Money Match!"
72 = "You lost the Money Match..."
73 = "COINS"
74 = "GAMES"
//---- Chat functions
94 = "SEND A MESSAGE..."
95 = "`1 has joined."
96 = "`1 has left."
97 = "`1 is now spectating."
98 = "`1 is now competing."
99 = "`1 changed the rules."
100 = "`1 has disconnected."
101 = "`1 has forfeited."
102 = "`1 has ended the match."
103 = "`1 has won the match."
104 = "`1 has equipped all runes."
//---- Popup Message Yes/No [104-149]
// 100 = "`1 wants to change the match settings to a timeless infinite match.
Agree?"
// 101 = "`1 wants to change the match settings to a timeless stock match of `2
stocks. Agree?"
// 102 = "`1 wants to change the match settings to a timed match of `2 minutes.
Agree?"
// 103 = "`1 wants to change the match settings to `2 stocks and `3 minutes.
Agree?"
// 104 = "Initiate Dev Mode with Opponent? Make sure you have the same exact
files."
105 = "Disable Dev Mode?"
106 = "Turn on Random Stages?"
107 = "Turn off Random Stages?"
108 = "`1 wants to enable random stages. Agree?"
109 = "Continue into the Abyss?" //This popup appears after a cutscene after
beating the final boss. If you choose yes, you go into the abyss stage. Otherwise
you return to the main menu.
110 = "- Tempest Peak -\nUnlock this stage?"
111 = "- Frozen Fortress -\nUnlock this stage?"
112 = "- Tower of Heaven -\nUnlock this stage?"
113 = "Send Stock and Time Settings?"
114 = "View Ori and Sein \non the Steam Store?"
115 = "View Ranno and Clairen \non the Steam Store?"
116 = "View\nSylvanos and Elliana\non the Steam Store?"
117 = "Some replays are incompatible due to game changes in the last update. Delete
these replays?"
118 = "Delete replay?"
119 = "Quit the game?"
120 = "View\nShovel Knight\non the Steam Store?"
121 = "`1 wants to enable Turbo Mode. Agree?"
122 = "Turn on Turbo Mode?"
123 = "Turn off Turbo Mode?"
124 = "Buy\n`1\nfor `2 coins?"
125 = "View\n`1\non the Steam Store?"
126 = "Open web browser to\nview instructions for\npurchasing this item?"
127 = "`1 wants to enable teams. Agree?"
128 = "Turn teams on?"
129 = "Turn teams off?"
130 = "`1 wants to enable Abyss Mode. Agree?"
131 = "Turn on Abyss Mode?"
132 = "Turn off Abyss Mode?"
133 = "Do you want to stay in\nthe lobby for a rematch?"
134 = "CHANGE RULES"
135 = "`1 wants to change rules:"
136 = "The rules are changing:"
137 = "Enter PIN"
138 = "Protect your lobby with a PIN?"
139 = "Enter the PIN for your lobby"
140 = "Create a lobby for friends only?"
141 = "This lobby has the following rules:"
//---- Character Titles
150 = "???"
151 = "The Fire's Roar"
152 = "The Puddle Jumper"
153 = "The Wind's Fury"
154 = "Earth's Bastion"
155 = "The Exiled Flame"
156 = "The Sylvan Watcher"
157 = "The Storm Architect"
158 = "The Glacier's Might"
159 = "from Ori and the Blind Forest"
160 = "The Poisonous Pacifist"
161 = "The Flame's Salvation"
162 = "The Heart of the Forest"
163 = "The Aerial Arsenal"
164 = "Shovel of Hope"
165 = "The First Rival"
// Workshop titles located at [4346-4349]
//---- Character Names
169 = "All"
170 = "Random"
171 = "Zetterburn"
172 = "Orcane"
173 = "Wrastor"
174 = "Kragg"
175 = "Forsburn"
176 = "Maypul"
177 = "Absa"
178 = "Etalus"
179 = "Ori and Sein"
180 = "Ranno"
181 = "Clairen"
182 = "Sylvanos"
183 = "Elliana"
184 = "Shovel Knight"
185 = "Sandbert"
186 = "Ori" // short form
187 = "S.Knight" // short form
188 = "Zetter" // short form
189 = "S.K." // shortest form
190 = "Ragnir"
191 = "Custom"
192 = "@188"
193 = "Mollo"
194 = "Hodan"
195 = "Pomme"
196 = "Olympia"
197 = "Olym."
//---- Popup Message OK [200-289]
200 = "User Sign Out Detected\nPlease sign in with a new user."
201 = "Set your region to begin playing online."
202 = "Money Match Accepted"
203 = "Money Match Declined"
204 = "`1 Declined the Stock changing options."
205 = "Opponent Turned off Dev Mode."
206 = "`1 Turned off Random Stages."
207 = "- Version Mismatch -\nPlease ensure that the game has been updated to the
latest version."
208 = "Your Opponent Declined the Match."
209 = "Your Opponent Forfeited."
210 = "Money Match Accepted"
211 = "Money Match Declined"
212 = "- Connection Error -\nYou are signed out."
213 = "- Connection Error -\nYou do not have the required membership level."
//(displayed if you do not have xbox live / nintendo switch online membership)
214 = "- Connection Error -\nMatchmaking timed out. Try again."
215 = "- Connection Error -\nYour privacy settings block this."
216 = "- Connection Error -\nThe match you tried to join is full."
217 = "- Connection Error -\nYour opponent cancelled the match."
218 = "- Connection Error -\nThe connection was dropped."
219 = "- Connection Error -\nThe connection failed." // (generic message for
errors)
220 = "Steam Matchmaking is unavailable."
221 = "Steam Invites are unavailable."
222 = "Steam data is unavailable."
223 = "Steam Overlay is disabled."
224 = "You need `1 coins\nto unlock this."
225 = "Complete \nOpen the Gates \nto unlock this."
226 = "Complete \nThe Ardent Rival \nto unlock this."
227 = "Purchase \nOri and Sein \nto unlock this."
228 = "Purchase \nRanno and Clairen \nto unlock this."
229 = "Purchase \nSylvanos and Elliana \nto unlock this."
230 = "- Connection Error -\nA desync occurred." // (When online game clients
became out of sync during a match)
231 = "Earn more coins\nto unlock this." // Displayed when you don't have enough
coins to purchase said feature
232 = "- Connection Error -\nNo Opponent was Found.\nTry again."
233 = "Invalid color code"
234 = "Complete \nStory Mode \nto unlock this."
235 = "Congratulations!\nYou have unlocked \nthe Aethereal Gates!"
236 = "Congratulations!\nYou have unlocked \nThe Endless Abyss!"
237 = "Congratulations!\nYou have unlocked the \nSecond Custom Color!"
238 = "Congratulations!\nYou have unlocked \nAbyss Mode!"
239 = "You have unlocked \n`1's \nAbyss Color!" // Ingame, `1 is replaced with the
character name (eg. ZETTERBURN)
240 = "- Error -\nReplay data is corrupted." // when attempting to view a replay
that has corrupted data
241 = "Purchase \nShovel Knight \nto unlock this." // for Troupple Pond unlock
242 = "- Message Not Sent -\nThere's no opponent connected."
243 = "- Message Not Sent -\nMatch not accepted yet."
244 = "Reach character\nlevel `1 to unlock this."
245 = "Congratulations! \nYou unlocked the \nRanked Color Set!"
246 = "`1 Turned off Turbo Mode."
247 = "Complete \nall Tutorials \nto unlock this."
248 = "Congratulations! \nYou unlocked \n`1!"
249 = "- Coming Soon -"
250 = "New player connected.\nAll match settings were reset."
251 = "`1 Turned Teams off."
252 = "`1 Turned off Abyss Mode."
253 = "Your opponent did not rematch."
254 = "To begin playing online, set your connection settings."
255 = "To begin playing online, set your region and connection settings."
256 = "- Error -\nThis replay contains custom characters not present in your game
data."
257 = "Spectators can't send messages."
258 = "Ranked invites are not allowed."
259 = "`1 did not accept new rules."
260 = "- Error -\nThis replay contains a custom stage not present in your game
data."
261 = "Your Opponent has left."
262 = "Reach `1's\nmilestone to\nunlock."
263 = "Invalid PIN."
264 = "- Connection Error -\nThe connection timed out."
265 = "You have no synced characters with your opponent."
266 = "Reach Silver Rank to unlock this."
267 = "Reach Diamond Rank to unlock this."
268 = "Match Data not found."
269 = "`1 did not accept lobby rules."
270 = "- Warning -\nThis replay contains outdated custom characters and will likely
desync. Watch anyway?"
271 = "To unlock, download\nCreatures of Aether\non Steam for free."
//----
290 = "READY TO FIGHT"
291 = "CANCEL READY" // cancel the Ready state
292 = "PRESS" // "press start"
293 = ""
294 = ""
295 = ""
296 = ""
//---- Popup Button Choices
297 = "YES"
298 = "NO"
299 = "OK"
//-------------------
// Main Menu Buttons
//-------------------
//---- Top Menu
300 = "Local"
301 = "Play solo or invite your friends for a couch multiplayer session!"
302 = "Online"
303 = "Challenge your friends and fellow Rivals from across the world!"
304 = "Options"
305 = "Configure Rivals of Aether to suit your style of play."
306 = "Extras"
307 = "Replays, Custom Colors, Stats, and more!"
308 = "Exit"
309 = "End this game session."
310 = "Title Screen"
311 = "Return to the Title Screen."
//---- Local Sub-Menu
312 = "Versus" // big text
313 = "Duke it out in 1v1, Free-for-All, or Team Battle."
314 = "Solo Modes"
315 = "Play Story, Abyss, Practice, or Tutorial Mode."
316 = "Versus Settings"
317 = "Adjust various gameplay modifiers for Versus Mode."
556 = "Tether"
557 = "BONUS: Play the hotly anticipated sports game, RIVALS OF TETHER!"
318 = "Back"
319 = "Return to the Main Menu."
//---- Online Sub-Menu
320 = "RANKED"
321 = "Find an opponent for a serious match to raise your Ranked Score."
322 = "CASUAL"
323 = "Find an opponent for a fun match with no rankings."
324 = "Friendly Match"
325 = "Play with a friend no matter the distance."
326 = "Team Match"
327 = "Find an opponent or invite a friend to a 2v2 match."
328 = "Stats and Options"
329 = "View the Leaderboard, check your stats, and set online options."
330 = "@318"
331 = "@319"
558 = "Create Lobby"
559 = "Create a lobby that anyone can join."
560 = "Join Lobby"
561 = "Join a lobby created by another player."
562 = "Lobbies"
563 = "Invite players to a match or join someone's game."
//---- Options Sub-Menu
332 = "Keyboard Controls"
333 = "Configure your keyboard bindings."
334 = "Sound"
335 = "Adjust the music and sound effects."
336 = "Display"
337 = "Adjust your display settings for an optimal gameplay experience."
338 = "Graphics"
339 = "Adjust the render settings of ingame graphics."
340 = "@318"
341 = "@319"
342 = "Controllers and Profiles"
343 = "Customize your controls and manage player profiles."
//---- Extras Sub-Menu
344 = "Replays"
345 = "Relive your best matches over and over."
346 = "Aether Tales"
347 = "Rewatch cutscenes from chapters you've cleared in Story Mode."
348 = "Sound Test"
349 = "Listen to your favorite tunes from the game soundtrack."
350 = "My Stats"
351 = "View your play stats for each Character and Player Tag."
352 = "Custom Colors"
353 = "Colorize Rivals with a palette of your choosing."
554 = "Steam Workshop"
555 = "Create your own Rivals and Stages to bring into the fight!"
552 = "Stage Editor" // for console
553 = "Create your own Stages to bring into the fight!"
354 = "Credits"
355 = "Who are the people behind Rivals of Aether? Let's find out!"
356 = "@318"
357 = "@319"
358 = "Achievements"
359 = ""
360 = "@310"
361 = "@311"
//---- Versus Settings
362 = "Tourney Mode"
363 = "Enable Tourney Mode for local versus games."
364 = "Tourney Stocks"
365 = "Set the number of lives for each match in the tourney."
366 = "Tourney Time"
367 = "Set the time limit for each match in the tourney."
368 = "Aether Stages"
369 = "Set the default orientation for Stages in Tourney Mode."
370 = "Pause"
371 = "Enable pausing, either by pressing or holding the pause button."
372 = "Knockback Scaling"
373 = "Set how far a Rival will be launched when hit by an attack."
374 = "@352"
375 = "Enable the use of custom colors in Versus mode."
376 = "Default Stages"
377 = "Set the default mode for stages in versus mode."
378 = "Developer Mode"
379 = "Activate custom character data in local versus mode."
538 = "Turbo Mode"
539 = "Activate Turbo Mode and chain attacks when you hit!"
380 = "@318"
381 = "Return to the Local Menu."
//---- Abyss Sub-Menu
382 = "Abyss Endless"
383 = "Face off against an endless horde of shadowy creatures."
384 = "Abyss Versus"
385 = "Play a Versus match with your custom Abyss powerups."
386 = "Abyss Leaderboard"
387 = "See how your top Abyss scores stack up against the Community."
388 = "@318"
389 = "@381"
//---- Display Options
390 = "Screen Size"
391 = "Switch between full screen and different window sizes."
392 = "HUD Damage"
393 = "Show Damage over the heads of Rivals."
394 = "HUD Names"
395 = "Show Profile Names over the heads of Rivals."
396 = "FX Quality"
397 = "Adjust effects quality for better performance on older machines."
398 = "Local Frame Skip"
399 = "Local Matches only: speed up game logic if FPS drops under 60."
400 = "@318"
401 = "Return to the Options Menu."
402 = "HUD Shake"
403 = "Enable visual feedback for taking damage in player status bars."
404 = "Retro Effects"
405 = "Render certain transparency effects with pixel dithering."
406 = "Clock Format"
407 = "Change the time display format."
408 = "Debug Text"
409 = "Display Debug Text on screen. Useful for finding bugs."
410 = "Language"
411 = "Change the display language."
412 = "Vsync"
413 = "Attempt to run the game at the same refresh rate as your monitor."
564 = "Accessible Effects"
565 = "Reduce the intensity of certain visual effects."
//---- Sound Options
414 = "Music"
415 = "Adjust the volume of the music."
416 = "Sounds"
417 = "Adjust the volume of in-game sound effects."
418 = "Menus"
419 = "Adjust the volume of menu sound effects."
420 = "@318"
421 = "@401"
//---- Tutorial Mode Sub-Menu
422 = "Beginner"
423 = "Learn the basics of how to play the game."
424 = "Intermediate"
425 = "Learn more difficult techniques to improve your skills."
426 = "Advanced"
427 = "Master the finer details of gameplay to become a true competitor."
428 = "Character Specific 1"
429 = "Learn the mechanics behind each character."
430 = ""
431 = ""
432 = "@318"
433 = "@381"
434 = "Character Specific 2"
435 = "@429"
//---- Beginner Tutorial Sub-Menu
436 = "Movement"
437 = "Learn how to move. Everyone has to start somewhere."
438 = "Defense"
439 = "Learn how to defend yourself from incoming attacks."
440 = "Offense"
441 = "Learn the different types of attacks and how to use them."
442 = "@318"
443 = "Return to the Tutorial Menu."
//---- Intermediate Tutorial Sub-Menu
444 = "@436"
445 = "Learn useful techniques to level up your movement."
446 = "@438"
447 = "Learn how to survive strong hits and escape combos."
448 = "@440"
449 = "Learn how to do real damage to your opponents."
450 = "@318"
451 = "@443"
//---- Advanced Tutorial Sub-Menu
452 = "@436"
453 = "Master these techniques to move like the pros."
454 = "@438"
455 = "Master the art of survival."
456 = "@440"
457 = "Master these moves to keep your opponents on their toes."
458 = "@318"
459 = "@443"
//---- Character Specific Tutorial Sub-Menu
460 = "@171"
461 = "Learn the fundamentals of Zetterburn, the Fire's Roar."
462 = "@172"
463 = "Learn the intricacies of Orcane, the Puddle Jumper."
464 = "@173"
465 = "Learn how to fly with Wrastor, the Wind's Fury."
466 = "@174"
467 = "Learn about the tools of Kragg, Earth's Bastion."
468 = "@175"
469 = "Learn how to deceive with Forsburn, the Exiled Flame."
470 = "@176"
471 = "Learn how to go fast with Maypul, the Sylvan Watcher."
472 = "@177"
473 = "Learn the zoning abilities of Absa, the Storm Architect."
474 = "@178"
475 = "Learn to destroy with Etalus, the Glacier's Might."
476 = "@318"
477 = "@443"
//---- Solo Modes
478 = "Story" // big text
479 = "Untangle the mysterious conflicts in the world of Aether."
480 = "Abyss" // big text
481 = "Defeat shadowy creatures and power up your fighters in the Abyss."
482 = "Practice"
483 = "Train with a CPU Player and experiment with gameplay variables."
484 = "Tutorial" // big text
485 = "Learn the ins and outs of Rivals of Aether!"
486 = "@318"
487 = "@381"
488 = "Main Profile"
489 = "Select the profile to use in solo and online play."
//---- Online Stats and Options
490 = "Ranked Leaderboard"
491 = "See how your Ranked Score stacks up against the competition."
492 = "My Stats"
493 = "View your play stats for each Character and Player Tag."
494 = "My Region"
495 = "Choose the Region closest to you for the best online matches."
542 = "Region Filters"
543 = "Choose which regions you would like to find opponents in."
496 = "@352"
497 = "Display Custom Colors made by everyone or just your own."
540 = "Buddies"
541 = "Display buddies from everyone or just your own."
498 = "@318"
499 = "Return to the Online Menu."
500 = "@488"
501 = "@489"
546 = "Wi-Fi Mode"
547 = "If you are playing on Wi-Fi, set this to optimize the connection."
548 = "Unset"
549 = "OFF" // for Wi-Fi Mode (must fit in 4 characters)
550 = "ON" // for Wi-Fi Mode (must fit in 4 characters)
551 = "OFF" // for Wi-Fi Mode
566 = "Top Bar (Tourney/Net)"
567 = "Toggle the status bars above the playfield (name/score/icon)."
//---- Team Match Sub-Menu
502 = "Casual Team Match"
503 = "Find an opponent for a 2v2 match."
504 = "Friendly Team Match"
505 = "Invite a friend for a 2v2 match"
506 = "@318"
507 = "@499"
//---- Aether Tales
508 = "@171"
509 = "Rewatch Zetterburn's journey to Merchant Port."
510 = "@172"
511 = "Rewatch Orcane's journey to Air Armada."
512 = "@173"
513 = "Rewatch Wrastor's journey to The Rock Wall."
514 = "@174"
515 = "Rewatch Kragg's journey to Treetop Lodge."
516 = "@175"
517 = "Rewatch Forsburn's journey to Fire Capital."
518 = "@176"
519 = "Rewatch Maypul's journey to Blazing Hideout."
520 = "???"
521 = "Rewatch the concluding events at the Aethereal Gates."
522 = "@318"
523 = "Return to Extras Menu."
//---- Character Specific Tutorial Sub-Menu 2
524 = "@179"
525 = "Learn the power of teamwork with Ori and Sein."
526 = "@180"
527 = "Learn how to keep the peace with Ranno, the Poisonous Pacifist."
528 = "@181"
529 = "Learn how to save the future with Clairen, the Flame's Salvation."
530 = "@182"
531 = "Learn to control the ground with Sylvanos, the Heart of the Forest."
532 = "@183"
533 = "Learn to get revenge with Elliana, the Aerial Arsenal."
534 = "@184"
535 = "Learn to use every item at your disposal with Shovel Knight."
536 = "@318"
537 = "@443"
// (538 unavailable!)
// (539 unavailable!)
// (540 unavailable!)
// (541 unavailable!)
// (542 unavailable!)
// (543 unavailable!)
544 = "Milestones"
545 = "See how far you've come and unlock exclusive rewards!"
// (546 unavailable!)
// (547 unavailable!)
// (548 unavailable!)
// (549 unavailable!)
// (550 unavailable!)
// (551 unavailable!)
// (552 unavailable!)
// (553 unavailable!)
// (554 unavailable!)
// (555 unavailable!)
// (556 unavailable!)
// (557 unavailable!)
// (558 unavailable!)
// (559 unavailable!)
// (560 unavailable!)
// (561 unavailable!)
// (562 unavailable!)
// (563 unavailable!)
// (564 unavailable!)
// (565 unavailable!)
// (566 unavailable!)
// (567 unavailable!)
//---- Character Specific Tutorial Sub-Menu 2 (cont)
580 = "@193"
581 = "Learn to snuff out the flame with Mollo, the Smouldering Rage."
582 = "@194"
583 = "Learn how to achieve harmony with Hodan, the Hotsprings Sage."
584 = "@195"
585 = "Learn how to steal the show with Pomme, the Superstar Songstress."
586 = "@196"
587 = "Learn to shine with power with Olympia, The Amethyst Fist."
598 = "CHANGE CONTROLLERS" // switch
599 = "TOGGLE NEWS"
//----------------------------
// Main Menu Variable Strings
//----------------------------
600 = "Open up the Steam Overlay to view your Achievement Progress."
601 = "Open up the Xbox One Game Hub to view your Achievement Progress."
602 = "Progress through Abyss Mode to unlock this feature."
603 = "LOCKED: Complete Story Mode to unlock this mode."
604 = "Tourney" // big text
605 = "Play Versus in a Tourney Setting with only HMN Players."
606 = "Tourney Settings"
607 = "Adjust various gameplay modifiers for Tourney Mode."
//--- Allowed Custom Colors:
608 = "MINE"
609 = "NONE"
610 = "ALL"
//--- Effects Quality:
611 = "ULTRA LOW"
612 = "LOW"
613 = "HIGH"
//----
614 = "N/A"
//---- Clock Mode:
615 = "AM/PM"
616 = "24-HOUR"
//---- HUD Damage:
617 = "SMALL"
618 = "LARGE"
//----
619 = "FULL SCREEN"
620 = "GATEKEEPERS"
621 = "HOLD" // Pause setting
//---- Stage Types:
622 = "AETHER"
623 = "BASIC"
//----
624 = "REGION FILTERS"
625 = "SAVE"
626 = "N/A" // region N/A
//--------------------
638 = "OVERFLOW"
639 = "All Abyss Runes are unlocked for this game session."
640 = "All Abyss Runes will be simultaneously equipped for this game session."
641 = "Unlock exclusive rewards by reaching the yellow line!"
642 = "All milestone rewards have been unlocked for this game session."
//--------------------
//---- CSS Various Texts
643 = "Best of" // Stocks button
644 = "Lv." // Abyss level
645 = "YOU"
646 = "NET"
647 = "Net Player"
648 = "Player"
649 = "LVL. " // AI level
//---- CSS profile buttons
650 = "GUEST"
651 = "NEW"
//---- CSS gamepad buttons
652 = "DEFAULT"
653 = "CUSTOM"
//---- CSS various buttons
654 = "PLAYTEST"
655 = "SET ALL"
656 = "@652"
657 = "COMPLETE"
//---- Gamepad room buttons
658 = "CONTROLS"
659 = "PROFILE"
660 = "PLAYTEST"
//--------------------
//---- Replay menu button: sort by
661 = "SORT BY"
662 = "RECENT"
663 = "STARRED" // replays marked as favorites
664 = "ABC" // alphabetical order
//---- Replay menu button: auto save
665 = "AUTO SAVE"
666 = "ALL"
667 = "ONLINE"
668 = "LOCAL"
669 = "OFF"
//---- Replay menu
670 = "INCOMPATIBLE" // replay outdated
671 = "DATE" // starting here is stage data inside the replay file
672 = "MATCH TYPE" //local, friendly online, ranked, etc
673 = "MATCH LENGTH" //duration of the match
674 = "STOCK" //what the stocks setting was
675 = "TIME" //what the time setting was
676 = "STAGE" //which stage you played on
677 = "Local Match"
678 = "Local Team Match"
679 = "Online Casual"
680 = "Friendly Match"
681 = "Ranked Match"
682 = "No description"
683 = "Replays" // x/128 Replays
684 = "UNSTARRED REPLAYS WILL BE" // (1/2)
685 = "OVERWRITTEN WHEN SLOTS ARE FULL." // (2/2)
686 = "WATCH"
687 = "EDIT NAME"
688 = "EDIT DESCRIPTION"
689 = "DELETE"
690 = "(CANNOT WATCH)"
691 = "EXPORT VIDEO"
//---- Sound Test display
693 = "Animation sync by"
694 = "No Sound"
695 = "Stage Music"
696 = "Arranged by"
697 = "Original Composer"
698 = "Special Thanks"
699 = "Originally from `1 by `2"
700 = "NOW PLAYING"
//--------------------
//---- Pause Menu
701 = "Press [`1] to hide HUD."
702 = "Press [`1] to quit to menu."
703 = "TRAINING OPTIONS"
704 = "REPLAY OPTIONS"
705 = "GAME PAUSED: P`1"
706 = "RESUME" //regular menu begin
707 = "RESTART"
708 = "QUIT"
709 = "@298"
710 = "@297"
711 = "RESTART THE MATCH?" //submenu begin
712 = "RESTART FROM STAGE 1?"
713 = "QUIT TO MENU?"
714 = "RESTART STORY"
//---- Pause: Training / Replay
715 = "GAME SPEED: "
716 = "SHOW INPUT: "
717 = "SHOW HITBOXES: "
718 = "SHOW DI LINES: "
719 = "CPU Action: "
720 = "DAMAGE: "
721 = "CPU DI: "
722 = "CPU DRIFT: "
723 = "CPU TECH: "
724 = "SHOW HUD: " // more like "HUD toggle": turns it on/off
725 = "TAKE CONTROL" //replay: allows you to control your character inside the
replay
726 = "RESTART REPLAY"
//---- Pause: Training CPU DI behaviors
727 = "IN" //training CPU DI behaviors
728 = "OUT"
729 = "UP"
730 = "DOWN"
763 = "LEFT"
762 = "RIGHT"
731 = "PERFECT"
732 = "RANDOM"
733 = "NORMAL"
//---- Pause: Training CPU tech behaviors
734 = "IN PLACE" //training CPU tech behaviors
735 = "ROLL IN"
736 = "ROLL OUT"
//---- Pause: Training CPU actions
737 = "CROUCH"
738 = "JUMP"
739 = "RUN"
740 = "PARRY"
741 = "ROLL"
742 = "FIGHT"
743 = "EVADE"
744 = "STAND"
745 = "NONE"
746 = "CPU SDI: " //SDI: Shift Directional Influence (also referenced in the
tutorial texts)
747 = "OVERHEAD"
748 = "STATUS BAR"
749 = "BOTH"
//---- Pause: default controls
750 = "DEFAULT CONTROLS"
751 = "ATTACK"
752 = "SPECIAL"
753 = "JUMP"
754 = "STRONG"
755 = "DODGE"
756 = "While replay is unpaused:"
757 = "[`1]: Toggle camera control"
758 = "[`1] / [`2]: Change camera max speed"
759 = "Press [`1] to enable Frame Advance."
//--- Pause: menu header text
760 = "PAUSE MENU"
761 = "CONTROLLERS"
//--- Pause: extras
770 = "CHANGE CONTROLLERS" // switch
771 = "Hold [`1] to connect a controller." // switch
772 = "Press [`1] to go back." // switch
// --- Practice Mode
780 = "Press `1 to enable Frame Advance."
781 = "Press CTRL+8 to toggle error messages."
782 = "Error messages: " // ... ON / OFF
783 = "Frame Pause"
784 = "Hold `1"
785 = "CONTROL" // Training CPU action: makes them controlled by controllers
786 = "Press F5 to reload custom characters and buddies."
//---- HUD: Abyss Objectives
801 = "Defeat `1 weak enemies"
802 = "Destroy the Hexes" //i.e. break the targets
803 = "Dodge the energy surges and fight!" //vs 1 enemy with randomly-spawning
explosions
804 = "Destroy the seeds quickly!" //falling seeds
805 = "Defeat the armored enemy"
806 = "Defeat `1 weak enemies"
807 = "Destroy the obelisk quickly!" //failing to destroy quickly results in stage-
filling explosion
808 = "Send enemies into the rifts"
809 = "Absorb the light"
810 = "Avoid the ground"
811 = "Defeat `1 weak enemies"
812 = "Defeat `1 explosive enemies"
813 = "Defeat the Gatekeepers' minions!"
814 = "Defeat the Gatekeepers"
815 = "Restore your health"
//---- HUD: Abyss Status
816 = "RIFTS LEFT: "
817 = "TIME: "
818 = "SEEDS LEFT: "
819 = "ENEMY ARMOR: " //armor health %
820 = "LIGHT: " // light %, absorbed from the firefly
821 = "ENEMIES DEFEATED: "
822 = "ENEMIES LEFT: "
823 = " HP"
824 = ""
825 = ""
826 = ""
827 = ""
828 = ""
829 = "WAVE "
//---- HUD: SK Shop
830 = "WAR HORN"
831 = "MOBILE GEAR"
832 = "GHOST GLOVE"
833 = "DYNAMO MAIL"
834 = "MAIL OF MOMENTUM"
835 = "ORNATE PLATE"
836 = "CLEAR A SPACE AROUND YOU WITH A POWERFUL BLOW!"
837 = "RIDE OVER HAZARDS AND INTO BATTLE! HOP ON AND HOLD ON!"
838 = "LAUNCH A FLURRY OF FAR-REACHING PHANTASMIC FISTS!"
839 = "PERFORM A SHOVEL DROP TO UNLEASH AERIAL STRONG ATTACKS!"
840 = "HEAVILY PLATED. TAKE LESS KNOCKBACK, BUT STOPPING MAY BE A PROBLEM!"
841 = "FLASHY! ACROBATIC! USELESS!"
842 = "ATTACK: BUY"
843 = "TAUNT: QUIT"
//---- HUD: Tower of Heaven Laws
844 = "Law #1: Thou shalt not touch golden blocks."
845 = "Law #2: Thou shalt not touch walls from the side."
846 = "Law #3: Thou shalt not dodge or parry."
847 = "Law #4: Thou shalt not touch a living thing."
848 = "The Book of Laws shatters."
849 = "LAW"
//---- HUD: Frame Advance
850 = "Enable Frame Advance"
851 = "Quit"
852 = "Next Frame"
853 = "TAUNT: Reset Timer"
854 = "TIMER"
//---- HUD: Misc
855 = "OVERTIME"
856 = "HOLD TO PAUSE";
857 = "HOLD TO QUIT";
858 = "TOTAL TIME" // story mode
859 = "BEST RECORD" // story mode
860 = "STAGE `1" // story mode
861 = "SCORE" // credits scene
862 = "LEVEL UP!" // abyss mode
863 = "DEV MODE"
864 = "DEVELOPER MODE UPDATED - PRESS F3 TO RELOAD"
865 = "TURBO MODE"
//---- Abyss Rune Legend
881 = "Object mod"
882 = "Ranged mod"
883 = "Hit mod"
884 = "Ability boost"
885 = "Modifies a static object left behind after an attack."
886 = "Modifies a projectile attack."
887 = "Modifies a direct physical interaction with an opponent."
888 = "Powers up a character attribute or action."
889 = "RUNE\nTYPES"
890 = ""
//---- Story Cutscene UI
891 = "Press [`1] to quit"
892 = "Press [`1] to skip"
893 = "NEXT PAGE"
894 = "CONTINUE"
895 = "TO BE CONTINUED..."
896 = "PROCEED TO STAGE `1"
897 = "PROCEED TO FINAL STAGE"
898 = "RIVAL"
//---- VS Result Screen
900 = "STAGE `1 CLEARED!"
901 = "SAVE REPLAY"
902 = "REPLAY SAVED"
903 = "WAVE `1 REACHED!"
904 = "THIS RUN: `1 WAVE"
905 = "RED TEAM"
906 = "BLUE TEAM"
907 = "HOME TEAM"
908 = "AWAY TEAM"
909 = "`1 WINS!"
910 = "`1 WIN!" // used for Ori and Sein
//---- VS Result Boxes
911 = "Kills"
912 = "Deaths"
913 = "Suicides"
914 = "DMG Given"
915 = "DMG Taken"
916 = "Parries"
917 = "Longest Combo"
918 = "Accuracy"
919 = "HOLD TO EXIT"
920 = ""
//---- My Stats
921 = "LOCAL"
922 = "ONLINE"
923 = "RANKED"
924 = "MATCHES"
925 = "WINS"
926 = "LOSSES"
927 = "WIN PERCENT"
928 = "@911"
929 = "@912"
930 = "@913"
931 = "DAMAGE GIVEN"
932 = "DAMAGE TAKEN"
933 = "@916"
934 = "@918"
935 = "PLAYTIME"
//---- Team Buttons
936 = "RED"
937 = "BLUE"
938 = "HMN"
939 = "CPU"
940 = "OFF"
//---- Stage Select texts
941 = "SHOW DATA"
942 = "HIDE DATA"
943 = "STRIKE STAGE"
944 = "TOP BLASTZONE"
945 = "BOTTOM BLASTZONE"
946 = "SIDE BLASTZONE"
947 = "GROUND WIDTH"
948 = "Strike a Stage!"
949 = "Ban Three Stages!"
950 = "Pick a Stage!"
951 = "`1 is Striking..."
952 = "`1 is Banning..."
953 = "`1 is Picking..."
954 = "ACHIEVEMENT"
955 = "SMALLEST"
956 = "LARGEST"
957 = "SMALL"
958 = "LARGE"
959 = "AVERAGE"
960 = "OPEN THE\nGATES"
961 = "ARDENT\nRIVAL"
962 = "COUNTERPICK"
963 = "Ban a Stage!"
964 = "MAIN STAGES"
965 = "CUSTOM STAGES"
966 = "by"
967 = "" // reserved
968 = "BAN STAGE"
//---- Popups
970 = "EDIT REPLAY NAME"
971 = "EDIT REPLAY DESCRIPTION"
972 = "IMPORT COLOR CODE"
973 = "ENTER LOBBY NAME"
974 = "`1'S LOBBY" // default lobby name
//---- Story UI
990 = "AETHER TALES - `1"
991 = "NEW STORY AVAILABLE!"
992 = "SKIP STORY"
993 = "VIEW STORY"
994 = ""
995 = ""
996 = ""
997 = ""
998 = ""
999 = ""
//----------------------------------
// Story Mode Dialogues [1000-1299]
//----------------------------------
//---- ZETTERBURN
1000 = "Zetterburn and his loyal legion return to the Fire Capital after
vanquishing the Air Armada ships that preyed upon the Fire Empire's far-flung trade
routes."
1001 = "However, their triumphant return is met not by laurels and celebrations but
by black banners and dirges. The Fire Capital is deep in mourning."
//---- 2
1002 = "Zetterburn discovers that his father, Emperor Renburn, has been
assassinated with a famous dagger belonging to an inconceivable suspect: Forsburn,
Zetterburn's beloved brother."
1003 = "Meanwhile, Minister of Trade Loxodont is to be crowned the new Emperor. The
Fire Council convinces a distraught Zetterburn that this was his father's wish."
1004 = "Zetterburn, a loyal citizen of Fire, accepts the Council's will. He pledges
his loyalty to Emperor Loxodont and vows revenge upon the traitorous Forsburn."
//---- 3
1005 = "That night, Forsburn materializes in Zetterburn's imperial chambers.
Forsburn pleads for his brother's aid and accuses the Council of murdering their
father."
1006 = "Certain of Forsburn's guilt, Zetterburn flies into a rage, attacking his
once-beloved brother. Forsburn barely manages to escape with his life."
//---- 4
1007 = "Coronation Day dawns. The citizens present Loxodont with The Flame
Imperium, a sacred torch granting the Rule of Fire. Zetterburn watches, exhausted
and doubtful."
1008 = "Suddenly, a water creature appears and steals the Flame. It is the elusive
Orcane! Orcane leaps with the Flame into a mysterious purple puddle and is gone."
//---- 5
1009 = "The Fire Council orders Zetterburn to retrieve the Flame. Ever loyal, the
Fire General unleashes a maelstrom on Merchant Port, the home of Orcane."
1010 = "Zetterburn rampages through the unprepared city until he reaches the docks,
where he finds a purple Orcane guarding the ceremonial torch."
//---- 6
1011 = "Suddenly, Orcane dissipates. The water creature was a mere shadow!"
1012 = "Beset with doubt, his instincts ablaze, Zetterburn's eyes fall on a purple
glow and plumes of smoke on the western horizon..."
//---- ORCANE
1013 = "The board members of the Water Trading Company are furious that the Air
Armada has destroyed their flagship and constantly pillages their trade routes."
1014 = "They hatch a plan to infiltrate the Air Armada and bring it down once and
for all. However, there is only one creature in Merchant Port that can breach
Armada defenses: Orcane."
1015 = "An elusive trickster, Orcane steals from the WTC and gives to the underpaid
Company workers. However, the Chairman announces that they will bargain with the
notorious thief."
//---- 2
1016 = "The Chairman knows Orcane's fondness for the poor fisherman Nesbit and his
granddaughter. Nesbit's low wages are barely enough to put food on the table."
1017 = "The Chairman appears at the docks and offers a feast for Orcane's adopted
family. However, in exchange, the family must convince Orcane to do the bidding of
the WTC."
1018 = "But the savvy Nesbit bargains for more: a yearly feast for all the workers
of Merchant Port, one day of holiday each week, and representation at WTC board
meetings."
1019 = "The Chairman frowns. It is a steep bargain, but he is forced to agree."
//---- 3
1020 = "Nesbit's granddaughter is the only one who can convey the plan to Orcane.
The water creature agrees; he will do anything to help his adoptive family."
1021 = "Using his mysterious water powers to sneak into the Armada through an
unguarded sink, Orcane sniffs his way through the airship, seeking the WTC's stolen
goods."
//---- 4
1022 = "Suddenly, Orcane happens upon a strange scene. He spies the Air Armada's
commander selling the Chairman's goods, worth millions, in exchange for a single
scroll."
1023 = "This is no ordinary scroll. It's a shimmering, shifting map illustrating
weak points in the defence of every civilization across the surface of Aether."
//---- 5
1024 = "Distracted by this newfound intrigue, Orcane is startled by the appearance
of Wrastor and Bradshaw. The two Armada wingmen are amazed to find a water dweller
inside the Armada."
1025 = "Wrastor, ever the hot head, shoves his wingman to the side and challenges
the water creature to close-quarters combat!"
//---- 6
1026 = "Orcane defeats Wrastor and leaps out of the Air Armada ship, the Chairman's
goods in tow. He returns with his loot to Merchant Port, only to find his beloved
docks in flames!"
1027 = "He quickly sweeps Nesbit's granddaughter to safety and puts out the flames.
He learns that Merchant Port was attacked by a mad Fire general on a senseless
rampage."
1028 = "Orcane sniffs out the trail of the fire creature and follows it west,
leaving his home in the water once again."
//---- WRASTOR
1029 = "Wrastor and Bradshaw are top wingmen in the Air Armada, an elite aerial
military that ranges above the whole Aetherian continent."
1030 = "The Air Armada pillages Merchant transports and harasses unguarded Fire
Empire outposts. Wrastor alone among the Armada fliers is known to break rank for
personal glory."
1031 = "Wrastor is a brilliant but unpredictable flyer. Bradshaw is cautious, but
steady. They have been best friends and unlikely partners since their days in the
Air Academy."
//---- 2
1032 = "While soaring above the Aetherian Forest on a routine scouting mission,
Wrastor spots a destroyed section of the Rock Wall."
1033 = "Wrastor swoops in to investigate while Bradshaw follows. The two friends
pirouette in the air, showing off for each other. They fly in fast and reckless."
//---- 3
1034 = "Meanwhile on the Wall below... Kragg, a Wallbuilder, has just returned from
a confrontation on the Forest Floor. He anxiously repairs the wall, impatiently
calling up the stone."
1035 = "When Kragg sees Wrastor and Bradshaw diving towards the Wall, he braces for
attack."
1036 = "Assuming that the Air Armada is taking advantage of the weakness in his
Wall, Kragg pulls up a rock and hurls it upwards, smashing Bradshaw out of the
sky..."
//---- 4
1037 = "The intense force of the Wallbuilder's projectile propels Bradshaw into the
unyielding Rock Wall, rendering the aerial ace unconscious."
//---- 5
1038 = "Seeing his wingman in peril, Wrastor erupts into a blind fury. Screeching
in rage, he wheels in midair and launches himself at the rock creature."
//---- 6
1039 = "Victorious against the Wallbuilder, Wrastor carefully picks up his injured
friend and carries him back to the Air Armada."
1040 = "Wrastor is ridden with guilt for allowing his reckless bravado to endanger
his devoted brother in arms. He swears to find Kragg and seek revenge."
1041 = "Meanwhile below... Kragg picks himself up and quickly repairs the wall.
Mysteriously, the Wallbuilder sets off east accompanied by a small Aetherian
companion vine."
//---- KRAGG
1042 = "Kragg's life is slow and meditative. His people, the Wallbuilders, devote
their entire lives to maintaining the great Rock Wall. They alone wield the power
to manipulate great masses of stone."
1043 = "Most Wallbuilders are born on the Wall and will circle the whole Aetherian
Forest three times during their lifetimes, never setting foot on the ground below."
//---- 2
1044 = "One day, Kragg comes upon a huge breach in the Northern Wall. He has never
seen such destruction, and fears the threat that might have entered the Forest."
//---- 3
1045 = "Kragg begins the laborious process of summoning rocks to repair the wounded
Wall. He must heal it quickly to protect the precious Aetherian Forest from outside
threats."
1046 = "Suddenly, the unthinkable happens: Kragg is attacked from INSIDE the wall."
//---- 4
1047 = "Kragg's rock-bound mind can barely process what he sees. The Great Wall was
made to protect the Treetop Dwellers, but now one of them is mounting an attack
from within!"
//---- 5
1048 = "Outraged, Kragg steps off the Wall for the first time in his life to
confront the Treetop traitor: Maypul, vigilante of the Forest. Meanwhile,
bystanders gather..."
1049 = "The Treetop Dwellers only see Kragg trespassing on the Forest Floor to
attack one of their own. Outraged, they vow retaliation on their former allies, the
Wallbuilders."
//---- 6
1050 = "To Kragg's amazement, the purple Treetop Dweller vanishes. Mayreed, younger
sister of Maypul, approaches and drops a letter to the Forest Floor."
1051 = "The letter explains that the shadowy warrior couldn't have been the real
Maypul, because she left moons ago to find the source of the strange purple disease
in the Forest."
1052 = "Kragg realizes that the only way to protect his beloved Wall and Forest is
to leave them. Mayreed sends Lily with Kragg to help him track down Maypul in the
middle of her quest..."
//---- FORSBURN
1053 = "Forsburn returns home from a diplomatic mission to find his father, Emperor
Renburn, slain. A knife, identical to Forsburn's dagger, is buried deep in the
Emperor's chest."
1054 = "Emperor Renburn's loyal spy and illegitimate son, Forsburn has long
distrusted his father's Fire Council. Now, all too late, he discovers their
treacherous goal."
1055 = "Forsburn flees the scene and seeks refuge in the maze of aqueducts
underneath the Fire Capital."
//---- 2
1056 = "Suspected of murder, Forsburn seeks to warn his beloved royal brother and
prevent the Fire Council from seizing the imperial throne."
1057 = "But when Zetterburn returns to the Fire Capital, he doubts Forsburn's
conspiracy theories. The brothers fight and Forsburn flees, wounded and betrayed."
1058 = "Zetterburn, convinced his brother is guilty of patricide, is devastated. He
tells no one of their clandestine altercation or of Forsburn's escape."
//---- 3
1059 = "Forsburn flees to the far outskirts of the Fire Empire. One night, seeking
refuge on the border of the Wastelands, he awakes to find himself surrounded by
murky strangers."
1060 = "They emerge from a ring of smoke and identify themselves as sentries from
the Smoke Clan. They seize the wandering Fire Citizen and bring him to their
settlement."
//---- 4
1061 = "Claiyen, Chief of Smoke Clan, learns of Forsburn's plight and his skill in
espionage. She offers him a home in the hidden Smoke enclave in exchange for his
allegiance."
1062 = "Forsburn vows his loyalty. He renounces the false light of fire and vows to
learn the truthful deceptions of smoke. He is given a grey cloak of secrecy and a
new identity."
//---- 5
1063 = "Before long, Forsburn hears news from the Fire Capital: Zetterburn has
disappeared. Despite his loyalty to the Smoke Clan, Forsburn decides he must find
his brother."
1064 = "Donning a battle mask from the Smoke Clan, Forsburn uses a smoke portal to
return to the Fire Capital. When he arrives, however, he is greeted by a familiar
figure..."
//---- 6
1065 = "As Forsburn uses his new powers of Smoke to defeat his brother, Zetterburn
vanishes. The Fire Capital pulses in purple shadow."
1066 = "Then Forsburn sees a blaze in the distance. The Fire Army has attacked the
Smoke hideout while he skirmished in the Fire Capital."
1067 = "Forsburn races back to his new home without finding his real brother or
confronting the false Emperor Loxodont."
//---- MAYPUL
1068 = "Maypul, self-appointed Guardian of the Aetherian Forest and daughter of the
Treetops, protects the Treetops Lodges and the Floor below with her companion
plant, Lily."
1069 = "High in the canopy, the Treetop Dwellers look down on the lowly denizens of
the forest Floor. But Maypul knows the Forest is one; they will thrive or perish
together."
1070 = "And now Maypul feels a disturbance through the roots of the Forest. There
is a sickness under the ground."
//---- 2
1071 = "Maypul and Lily soon discover that the Forest is infested with a mysterious
purple shadow. Wherever the shadows touch, the plants turn twisted and ugly."
//---- 3
1072 = "The source of the sickness seems to lie beyond the Rock Wall. Maypul
realizes that she must go. She leaves Lily in the care of her younger sister,
Mayreed."
1073 = "Maypul gives Mayreed a letter that details all of her discoveries about the
purple rot and its source. Maypul tells her sister to share the letter with any
forest dweller who will read it."
1074 = "Mayreed worries that Maypul is too reckless and begs her to stay, but both
sisters feel the danger lurking beneath the roots. All of Aether could be in
peril..."
//---- 4
1075 = "Maypul crosses the continent scouting and searching, following the sickness
within the Earth. With each day away from the Forest, she feels herself growing
weaker."
1076 = "Moons into her journey, she comes upon an enclave under siege. When she
creeps closer to investigate, she discovers the Fire Guard attacking the Smoke
Clan's hideout."
//---- 5
1077 = "Suddenly, Forsburn appears in a whirlwind of smoke. Seeing his adopted home
under attack, he mistakes Maypul for one of the assailants."
1078 = "In the same moment, Maypul witnesses Forsburn's smoky sorcery and presumes
him to be in league with the twisting shadows infecting the Forest."
1079 = "They both leap into attack..."
//---- 6
1080 = "Maypul demands to know what role Forsburn plays in the shadowy sickness.
Taken aback, Forsburn explains his own encounter with the mysterious purple shadow
and the disappearance of his brother."
1081 = "Maypul and Forsburn conclude that the danger lies to the west. They set off
together to find the source of the strange menace to Aether."
//---- EPILOGUE
1082 = "Their journeys have led to the same place. Where verdant grasslands once
grew around the Godai Delta, a vast crater now churns with new seas. Volcanic ash
clogs the air."
1083 = "Maypul and Forsburn arrive to find Zetterburn already at the water's edge.
The proud lion averts his eyes from the brother he wronged. Orcane arrives soon
after."
1084 = "Kragg appears next, reuniting Maypul and her companion plant Lily. Wrastor
arrives just moments later, having tracked down Kragg to take revenge for
Bradshaw's injury."
1085 = "Suddenly, the earth shivers, and the water seethes with oily strands of
shadow. The sea pulses purple, and a vast stone edifice arises from the depths of a
raging whirlpool."
1086 = "This strangely ancient stone structure seems to be a gateway. Through this
portal, the rival warriors glimpse a vast abyss that plunges deep below the surface
of Aether."
1087 = "This must be the source of Maypul's underground rot and the ephemeral
shadow imposters! Our warriors put their rivalries aside. They know what they must
do."
//---- 2
1088 = "The shadow creatures have been vanquished. The newly united warriors forget
their past rivalries, choosing instead to consider each other allies against any
future threat to Aether."
1089 = "The mystery of the shadows remains. What were their true goals? Why did
they incite such strife among the citizens of Aether? And will they return...?"
//---- MAP DESCRIPTIONS
1290 = "THE FINAL BATTLE AT AETHEREAL GATES: The six rivals join forces to battle
the eldritch menace that threatens all of Aether."
1291 = "KRAGG'S JOURNEY TO TREETOP LODGE: The faithful Wallbuilder breaks his vow
to fight a greater foe."
1292 = "MAYPUL'S JOURNEY TO BLAZING HIDEOUT: A mysterious plague leads the Treetop
Dweller on a journey to the origin of Aether's suffering."
1293 = "WRASTOR'S ENCOUNTER AT THE ROCK WALL: The aerial ace of the Air Armada
encounters an unlikely adversary during a routine scouting mission."
1294 = "FORSBURN'S RETURN TO FIRE CAPITAL: The forsaken son returns home to aid the
brother who renounced him."
1295 = "ORCANE'S INFILTRATION OF AIR ARMADA: The trickster water dweller sneaks
past enemy lines to help his adopted family."
1296 = "ZETTERBURN'S JOURNEY TO MERCHANT PORT: Tormented by the loss of his father,
the prodigal son of the Fire Capital fights to reclaim what rightly belongs to his
homeland."
//--------------------
// Custom Colors menu
//--------------------
1300 = "SAVE"
1301 = "SAVED"
1302 = "DEFAULT"
1303 = "UNDO CHANGES"
1304 = "COLOR CODE"
1306 = "UNDO ALL CHANGES?"
1307 = "DISCARD CHANGES?"
1320 = "Body" //zet
1321 = "Face"
1322 = "Fire 1"
1323 = "Fire 2"
1324 = "Fire 3"
1330 = "Body" //orc
1331 = "Belly"
1332 = "Highlights"
1340 = "Body" //wra
1341 = "Hands"
1342 = "Scarf"
1343 = "Belly"
1344 = "Beak"
1350 = "Rock" //kra
1351 = "Skin"
1352 = "Armor"
1353 = "Shading"
1360 = "Cloak 1" //for
1361 = "Body"
1362 = "Fire 1"
1363 = "Fire 2"
1364 = "Fire 3"
1365 = "Cloak 2"
1366 = "Skull"
1370 = "Body" //may
1371 = "Belly"
1372 = "Leaf"
1373 = "Marks"
1374 = "Vines"
1380 = "Body" //abs
1381 = "Hair"
1382 = "Lightning"
1383 = "Horns"
1384 = "Belly"
1390 = "Body" //eta
1391 = "Ice"
1392 = "Shading"
1400 = "Body" //ori
1401 = "Detail"
1402 = "Eyes"
1403 = "Sein"
1404 = "Energy"
1410 = "Body Light" //ran
1411 = "Body Dark"
1412 = "Pants"
1413 = "Bandages"
1414 = "Poison"
1420 = "Body" //cla
1421 = "Suit"
1422 = "Cloak"
1423 = "Armor"
1424 = "Belt"
1425 = "Plasma 1"
1426 = "Plasma 2"
1430 = "Body" //syl
1431 = "Leaves"
1432 = "Bark"
1433 = "Petals 1"
1434 = "Petals 2"
1440 = "Mech" //ell
1441 = "Trim"
1442 = "Body"
1443 = "Propellers"
1444 = "Weapons"
1445 = "Clothes"
1450 = "Armor Light" //gus
1451 = "Armor Dark"
1452 = "Trim"
1453 = "Horns"
//--------------------
//---- Story Mode UI
1480 = "STAGE TIME"
1481 = "TOTAL TIME"
1482 = "CHAPTER CLEARED!"
1483 = "TOTAL CLEAR TIME"
1484 = "A NEW RECORD!"
1485 = "STORY MODE CLEARED!"
1486 = "STORY TOTAL TIME"
1487 = "GAME OVER"
1488 = "CONTINUE"
1489 = "GIVE UP"
1490 = "Journey to `1" // map
1491 = "The Final Battle" // map
1492 = "Final" // map (short form)
1493 = "TOTAL TIME `1" // +1:00
1494 = "LET'S GO!"
1495 = "SELECT FIGHTER"
1496 = "CUTSCENES"
1497 = "CO-OP" // "CO-OP: Press Start"
1498 = "`1 HAS JOINED"
1499 = "STAGE `1 TIME"
//-----------------------------------------
// Tutorial Input Instructions [1500-1899]
//-----------------------------------------
//---- ADVANCED OFFENSE TUTORIAL
1500 = "AUTOCANCEL NAIR into UTILTS: "
1501 = "{-1,PR_JUMP} then {-1,PR_ATTACK} and land before the final hit comes out.
Then {90,PR_ATTACK}"
1502 = "RAR BAIRS: "
1503 = "RAR: YES"
1504 = "RAR: NO"
1505 = "{1,-1} then (after the initial dash) {181,-1} then immediately {-1,PR_JUMP}
then immediately hold {0,-1} then {0,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1506 = "REVERSE DSPECIALS: "
1507 = "{270,PR_SPECIAL} then immediately {180,-1}"
1508 = "PARRY BAITS: "
1509 = "Approach opponent, then hit them after they parry"
1510 = "UAIR HITFALLS: " //updated
1511 = "{-1,PR_JUMP} then {90,PR_ATTACK}{12,JOY}{-1,PR_STRONG} then {271,-1} during
hitpause" //updated
//---- INTERMEDIATE DEFENSE TUTORIAL
1512 = "ATTACKS SURVIVED: "
1513 = "Hold Control Stick 90 degrees upward from the original knockback angle"
1514 = "COMBOS ESCAPED: "
1515 = "Hold Control Stick 90 degrees downward from the original knockback angle"
1516 = "TECHS: "
1517 = "{-1,PR_JUMP} toward the opponent, then {-1,PR_DODGE} right before you hit
the ground"
1518 = "WALL TECHS: "
1519 = "Hold Control Stick 90 degrees downward from the orig. knockback angle, then
{-1,PR_DODGE} just before you hit the wall"
//---- BEGINNER DEFENSE TUTORIAL
1520 = "PARRIES: "
1521 = "REFLECTS: "
1522 = "ROLLS: "
1523 = "AIR DODGES: "
1524 = "{-1,PR_JUMP} toward the opponent, then {-1,PR_DODGE}"
//---- ADVANCED DEFENSE TUTORIAL
1525 = "SPIKES SURVIVED: "
1526 = "Hold {180,-1} then {-1,PR_DODGE} right before you hit the wall"
1527 = "LEDGE TECHS: "
1528 = "{90,PR_SPECIAL} toward the opponent, then {-1,PR_DODGE} right as you are
hit"
1529 = "SDI ESCAPES: "
1530 = "Hold {180,-1}"
1531 = "DRIFT DI ESCAPES: "
1532 = "Hold {90,-1} and {0,-1} to DI the first hit inward, then hold {180,-1} and
then return to the stage"
//---- ADVANCED MOVEMENT TUTORIAL
1533 = "DASH DANCES: "
1534 = "{1,-1} then {181,-1} while still in the inital dash"
1535 = "WAVELANDS: "
1536 = "{-1,PR_JUMP} then, once above the platform {270,PR_DODGE} or {0,PR_DODGE}"
1814 = "WAVEDASHES: "
1815 = "{-1,PR_JUMP} then immediately {0,PR_DODGE}"
//---- INTERMEDIATE MOVEMENT TUTORIAL
1537 = "SHORT HOPS: "
1538 = "Quickly tap {-1,PR_JUMP}"
1539 = "FASTFALLS: "
1540 = "{-1,PR_JUMP} then {271,-1} at the peak of your jump"
1541 = "WALLJUMPS: "
1542 = "{-1,PR_JUMP} into the wall, then {0,PR_JUMP}"
1543 = "SPECIAL FALL WALLJUMPS: "
1544 = "{90,PR_SPECIAL} ending near the wall, then {0,PR_JUMP} then {90,PR_SPECIAL}
again"
//---- INTERMEDIATE OFFENSE TUTORIAL
1545 = "SWEET SPOTS: "
1546 = "{-1,PR_JUMP} then {0,PR_ATTACK}{12,JOY}{-1,PR_STRONG} or {90,PR_ATTACK}
{12,JOY}{-1,PR_STRONG}"
1547 = "Front hit of UTILT into AERIAL or DASH ATTACK: "
1548 = "{90,PR_ATTACK} into {-1,PR_JUMP} then {-1,PR_ATTACK}{12,JOY}{-1,PR_STRONG}
or {1,PR_ATTACK}"
1549 = "EDGEGUARDS: "
1550 = "PUNISH ESCAPES: "
1551 = "{-1,PR_ATTACK} (optional: one more {-1,PR_ATTACK}) then {181,-1}"
1552 = "JAB CANCELS: "
1553 = "{-1,PR_ATTACK} (optional: one more {-1,PR_ATTACK}) then {2,PR_ATTACK}
{12,JOY}{90,PR_ATTACK}{12,JOY}{270,PR_ATTACK}"
//---- BEGINNER OFFENSE TUTORIAL
1554 = "JAB COMBOS: "
1555 = "{-1,PR_ATTACK} then {-1,PR_ATTACK} then {-1,PR_ATTACK}"
1556 = "DASH ATTACKS: "
1557 = "FTILTS: "
1558 = "UTILTS: "
1559 = "DTILTS: "
1560 = "FSTRONGS: "
1561 = "USTRONGS: "
1562 = "DSTRONGS: "
1563 = "NAIRS: "
1564 = "{-1,PR_JUMP} then {-1,PR_ATTACK}"
1565 = "FAIRS: "
1566 = "{-1,PR_JUMP} then {0,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1567 = "BAIRS: "
1568 = "{-1,PR_JUMP} then {180,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1569 = "UAIRS: "
1570 = "{-1,PR_JUMP} then {90,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1571 = "DAIRS: "
1572 = "{-1,PR_JUMP} then {270,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1573 = "NSPECIALS: "
1574 = "FSPECIALS: "
1575 = "USPECIALS: "
1576 = "DSPECIALS: "
//---- ZETTER TUTORIAL
1577 = "BURNING STRONGS: "
1578 = "{-1,PR_STRONG} while opponent is on fire"
1579 = "USPECIAL CANCELS: "
1580 = "{90,PR_SPECIAL} then {-1,PR_DODGE}"
1581 = "GATLING COMBOS: "
1582 = "{1,PR_ATTACK} then (right when it hits) {90,PR_STRONG}"
1583 = "JUMP-CANCELLED NSPECIALS: "
1584 = "{-1,PR_SPECIAL} then immediately {-1,PR_JUMP}"
//---- ORCANE TUTORIAL
1585 = "AERIAL USPECIAL TELEPORTS: "
1586 = "{-1,PR_JUMP} then {90,PR_SPECIAL} while a puddle exists"
1587 = "SURVIVING AFTER PUDDLE FSPECIAL: "
1588 = "{0,PR_SPECIAL} over a puddle, then get back to the stage"
1589 = "BUBBLE BUTTS: "
1590 = "{-1,PR_JUMP} then {0,PR_ATTACK}{12,JOY}{-1,PR_STRONG} then hold {180,-1}"
1591 = "ORCAHOPS: "
1592 = "{-1,PR_JUMP} then {-1,PR_JUMP} then immediately {90,PR_SPECIAL} without a
puddle"
1593 = "HYDROPLANE PUDDLE USTRONGS: "
1594 = "{1,-1} then (after the initial dash) {181,-1} over the puddle, then
immediately hold {90,PR_STRONG}"
1796 = "PUDDLE FSTRONG"
1797 = "{0,PR_STRONG} over a puddle"
1798 = "PUDDLE USTRONG"
1799 = "{90,PR_STRONG} over a puddle"
1800 = "PUDDLE DSTRONG"
1801 = "{270,PR_STRONG} over a puddle"
1802 = "FAIR BUBBLES"
1803 = "{-1,PR_JUMP} then {0,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1804 = "DSPECIAL BUBBLES"
1805 = "{270,PR_SPECIAL} with a puddle out"
//---- WRASTOR TUTORIAL
1595 = "FSTRONGS: "
1596 = "{-1,PR_JUMP} then {0,PR_STRONG}"
1597 = "USTRONGS: "
1598 = "{-1,PR_JUMP} then {90,PR_STRONG}"
1599 = "DSTRONGS: "
1600 = "{-1,PR_JUMP} then {270,PR_STRONG}"
1601 = "USPECIAL SWEET SPOTS: "
1602 = "{90,PR_SPECIAL} while next to the opponent"
1603 = "JUMP CANCELLED TILTS: "
1604 = "{2,PR_ATTACK}{12,JOY}{90,PR_ATTACK}{12,JOY}{270,PR_ATTACK} then {-
1,PR_JUMP}"
1806 = "USE ALL AERIAL JUMPS"
1807 = "RISING NSPECIAL"
1808 = "Hold {-1,PR_SPECIAL}"
1809 = "STAY MOVING IN THE CURRENT FOR 2 SECONDS"
1810 = "{0,PR_SPECIAL} then {0,-1}{12,JOY}{180,-1}"
//---- KRAGG TUTORIAL
1605 = "NTHROWS: "
1606 = "{-1,PR_SPECIAL} to pull a rock, then {-1,PR_SPECIAL}"
1607 = "FTHROWS: "
1608 = "{-1,PR_SPECIAL} to pull a rock, then {0,PR_SPECIAL}"
1609 = "UTHROWS: "
1610 = "{-1,PR_SPECIAL} to pull a rock, then {90,PR_SPECIAL}"
1611 = "DTHROWS: "
1612 = "{-1,PR_SPECIAL} to pull a rock, then {270,PR_SPECIAL}"
1613 = "ATTACKS SURVIVED: "
1614 = "JUMP-CANCELLED FSPECIAL into AERIALS: "
1615 = "{0,PR_SPECIAL} then (after hitting) {-1,PR_JUMP} then {-1,PR_ATTACK}
{12,JOY}{-1,PR_STRONG}"
1616 = "USPECIALS: "
1617 = "DASH ATTACK CANCELS: "
1618 = "{1,PR_ATTACK} then (after hitting) {-1,PR_ATTACK}"
1619 = "ROCK SHARD HITS: "
//---- FORSBURN TUTORIAL
1620 = "FSPECIAL CLONE ATTACKS: "
1621 = "{0,PR_SPECIAL} then {270,PR_SPECIAL}"
1622 = "DSPECIALS: "
1623 = "{270,PR_SPECIAL} after consuming 3 smoke clouds with {270,PR_SPECIAL}"
1624 = "DOUBLE USPECIALS: "
1625 = "{90,PR_SPECIAL} into a smoke cloud, then {90,PR_SPECIAL} again"
1626 = "FSTRONG DTILT COMBOS: " //updated
1627 = "{0,PR_STRONG}, then {270,PR_ATTACK}" //updated
1811 = "CREATE NSPECIAL SMOKE"
//---- MAYPUL TUTORIAL
1628 = "NSPECIALS: "
1629 = "FSPECIALS: "
1630 = "AERIAL DSPECIALS: "
1631 = "{-1,PR_JUMP} then {270,PR_SPECIAL}"
1632 = "WRAPPED STRONG ATTACKS: "
1633 = "Mark opponent, then {-1,PR_STRONG}"
1634 = "USPECIAL TETHERS: "
1635 = "Mark opponent, then hold {90,PR_SPECIAL}"
1636 = "USPECIAL ATTACKS WHILE MARK IS ACTIVE: "
1637 = "Mark opponent, then tap {90,PR_SPECIAL}"
1638 = "LILY ATTACKS: "
1639 = "WALL CLINGS: "
1640 = "Hold {0,-1} toward wall and hold {-1,PR_JUMP}"
1641 = "UAIR BOOSTS: "
1642 = "{-1,PR_JUMP} then {-1,PR_JUMP} then immediately {90,PR_ATTACK}{12,JOY}{-
1,PR_STRONG}"
1643 = "REVERSE FSPECIAL into UTILTS: "
1644 = "{0,PR_SPECIAL} then immediately hold {180,-1} into {90,PR_ATTACK}"
//---- ABSA TUTORIAL
1645 = "FSPECIALS: "
1646 = "Hold {0,PR_SPECIAL} then {90,-1}{12,JOY}{270,-1}"
1647 = "UNCHARGED NSPECIALS: "
1648 = "{-1,PR_SPECIAL} then tap {-1,PR_SPECIAL}"
1649 = "CHARGED NSPECIALS: "
1650 = "Place cloud then hold {-1,PR_SPECIAL}"
1651 = "UNCHARGED DSPECIALS: "
1652 = "Press {270,PR_SPECIAL}"
1653 = "CHARGED DSPECIALS: "
1654 = "Hold {270,PR_SPECIAL}"
1655 = "USPECIAL PART 2 HITS: "
1656 = "{90,PR_SPECIAL} then hold a direction. Then hold a different direction."
1657 = "USPECIAL-CANCELLED AERIALS: "
1658 = "{90,PR_SPECIAL} from the ground, then {-1,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1659 = "DOUBLE JUMP CANCELLED FAIRS: "
1660 = "{-1,PR_JUMP} then tap {-1,PR_JUMP} then {0,PR_ATTACK}{12,JOY}{-
1,PR_STRONG}"
1661 = "DOUBLE JUMP into RISING UAIRS: "
1662 = "{-1,PR_JUMP} then hold {-1,PR_JUMP} then {90,PR_ATTACK}{12,JOY}{-
1,PR_STRONG}"
1663 = "CLOUD-EXTENDED SWEET SPOTS: "
1664 = "{0,PR_ATTACK}{12,JOY}{180,PR_ATTACK}{12,JOY}{270,PR_ATTACK} sweet spot on a
cloud"
//---- ETALUS TUTORIAL
1665 = "FTILTS: "
1666 = "FSPECIALS: "
1667 = "GROUNDED USPECIALS: "
1668 = "ATTACKS AFTER USPECIAL: "
1669 = "Hold {90,PR_SPECIAL} then {-1,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1670 = "ATTACKS ARMORED: "
1671 = "{-1,PR_SPECIAL} on ice, then hold {0,PR_STRONG} near Orby" //updated
1672 = "ARMORED STRONG ATTACKS: "
1673 = "{-1,PR_SPECIAL} on ice, then {-1,PR_STRONG}"
1674 = "FREEZES: "
1675 = "{270,PR_SPECIAL} next to opponent or while opponent is on ice"
1676 = "JUMP CANCELLED DASH ATTACKS into NAIR: "
1677 = "{1,PR_ATTACK} then {-1,PR_JUMP} then {-1,PR_ATTACK}"
1678 = "USTRONG CANCELLED DASH ATTACKS: "
1679 = "{1,PR_ATTACK} then {90,PR_STRONG}"
1680 = "PROJECTILES BLOCKED WITH FAIR: "
1681 = "{-1,PR_JUMP} then hold {0,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
//---- ORI TUTORIAL
1682 = "SPIRIT FLAME COMBOS: "
1683 = "{-1,PR_SPECIAL} x3"
1684 = "CHARGED FLAMES: "
1685 = "Hold {-1,PR_SPECIAL}"
1686 = "FSTRONGS: "
1687 = "{0,PR_STRONG} while Sein is not near"
1688 = "TEAM-UP FSTRONGS: "
1689 = "{0,PR_STRONG} while Sein is near"
1690 = "USTRONGS: "
1691 = "{90,PR_STRONG} while Sein is not near"
1692 = "TEAM-UP USTRONGS: "
1693 = "{90,PR_STRONG} while Sein is near"
1694 = "DSTRONGS: "
1695 = "{270,PR_STRONG} while Sein is not near"
1696 = "TEAM-UP DSTRONGS: "
1697 = "{270,PR_STRONG} while Sein is near"
1698 = "DSPECIALS: "
1699 = "{270,PR_SPECIAL} then launch Orby downward"
1700 = "REFLECTED PROJECTILES: "
1701 = "REDIRECTED FSPECIALS: "
1702 = "{0,PR_SPECIAL} then {-1,PR_JUMP} then {270,PR_SPECIAL} then launch
projectile toward Orby"
1703 = "DOUBLE USPECIALS: "
1704 = "{90,PR_SPECIAL} then {-1,PR_DODGE} then {90,PR_SPECIAL}"
//---- RANNO TUTORIAL
1705 = "SUPER JUMPS: "
1706 = "Hold {270,PR_JUMP}"
1707 = "FULLY CHARGED DART CANCELS: "
1708 = "Hold {-1,PR_SPECIAL} then {-1,PR_DODGE}"
1709 = "BUBBLE TRAPS: "
1710 = "{270,PR_SPECIAL} then hit Orby into the bubble"
1711 = "FULLY POISONED FSPECIALS: "
1712 = "Fully poison Orby, then {0,PR_SPECIAL}"
1713 = "TONGUE TETHERS: "
1714 = "Hit the ground with {0,PR_SPECIAL}"
1715 = "USPECIAL DIVE KICKS: "
1716 = "{90,PR_SPECIAL} then {270,PR_SPECIAL}"
1717 = "USPECIAL SPIN ATTACKS: "
1718 = "{90,PR_SPECIAL} then hold {-1,PR_ATTACK}"
1719 = "TONGUE SLING NAIRS: "
1720 = "Hit the ground with {0,PR_SPECIAL} then {-1,PR_JUMP} then {-1,PR_ATTACK}"
//---- CLAIREN TUTORIAL
1721 = "TIPPERS: "
1722 = "Using 3 separate types of attacks, hit Orby with the tip of your sword."
1723 = "PROJECTILES BLOCKED: "
1724 = "USPECIAL FINAL HITS: "
1725 = "{90,PR_SPECIAL} then hold or press {-1,PR_SPECIAL}"
1726 = "FORWARD THROWS: "
1727 = "{-1,PR_SPECIAL} then hold or press {0,-1}"
1728 = "BACKWARD THROWS: "
1729 = "{-1,PR_SPECIAL} then hold or press {180,-1}"
1730 = "DAIR INTO NSPECIAL COMBOS: "
1731 = "{-1,PR_JUMP} then {270,PR_ATTACK}{12,JOY}{-1,PR_STRONG} then {-
1,PR_SPECIAL}"
//---- SYLVANOS TUTORIAL
1732 = "FTILTS: "
1733 = "{2,PR_ATTACK}"
1734 = "SPECIAL JAB COMBO FINISHERS: "
1735 = "{-1,PR_ATTACK} then {-1,PR_ATTACK} then {-1,PR_SPECIAL}"
1736 = "DSPECIALS: "
1737 = "{270,PR_SPECIAL} with grass on the ground"
1738 = "FSPECIAL INTO ATTACK COMBOS: "
1739 = "{0,PR_SPECIAL} then {-1,PR_JUMP} then {-1,PR_ATTACK}"
1740 = "USPECIAL ATTACKS: "
1741 = "{90,PR_SPECIAL} then move around and hold {-1,PR_SPECIAL} while on grass"
1742 = "USPECIAL CANCELS: "
1743 = "{90,PR_SPECIAL} in the air, then {-1,PR_DODGE} before digging" //updated
1744 = "BAIR STALLS: "
1745 = "{-1,PR_JUMP} then {180,PR_ATTACK}{12,JOY}{-1,PR_STRONG} then hold {270,-1}
while right above ground"
1812 = "COVER THE ENTIRE PLATFORM WITH GRASS"
1813 = "CREATE NSPECIAL GRASS"
//---- ELLIANA TUTORIAL
1746 = "HOVER AERIALS: "
1747 = "{-1,PR_JUMP} then hold {-1,PR_JUMP} then {-1,PR_ATTACK}"
1748 = "FULL-LENGTH DASH ATTACKS: "
1749 = "Hold {1,PR_ATTACK}"
1750 = "FULL-LENGTH FTILTS: "
1751 = "Hold {2,PR_ATTACK}"
1752 = "STEAM CLOUD HITS: "
1753 = "{-1,PR_STRONG} while not overheated"
1754 = "OVERHEATED STRONGS: "
1755 = "{-1,PR_STRONG} while overheated"
1756 = "NSPECIAL EXPLOSIONS: "
1757 = "{-1,PR_SPECIAL} then aim"
1758 = "FSPECIALS: "
1759 = "{0,PR_SPECIAL} then aim"
1760 = "CHARGED FSPECIALS: "
1761 = "Hold {0,PR_SPECIAL}"
1762 = "DSPECIALS TRIGGERED: "
1763 = "{270,PR_SPECIAL} then {0,PR_SPECIAL}"
1764 = "DSPECIALS TRIGGERED ON ORBY: "
1765 = "{270,PR_SPECIAL} above Orby then hit him with {0,PR_SPECIAL}"
1766 = "USPECIAL AIRDODGES: "
1767 = "{90,PR_SPECIAL} then {-1,PR_DODGE}"
//---- SHOVEL KNIGHT TUTORIAL
1768 = "FULLY EXTENDED UAIRS: "
1769 = "{-1,PR_JUMP} then hold {90,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1770 = "FULLY CHARGED USTRONGS: "
1771 = "Hold {90,PR_STRONG}"
1772 = "NSPECIAL COIN CAPTURES: "
1773 = "{-1,PR_SPECIAL} while gems are near"
1774 = "NSPECIAL WAR HORN HITS: "
1775 = "NSPECIAL GHOST GLOVE HITS: "
1776 = "JABS FROM ON TOP OF NSPECIAL'S MOBILE GEAR: "
1777 = "{-1,PR_SPECIAL} then, while on the mobile gear, {-1,PR_ATTACK}"
1778 = "DYNAMO MAIL AERIAL STRONG ATTACKS: "
1779 = "{-1,PR_JUMP} then {270,PR_ATTACK}{12,JOY}{-1,PR_STRONG} to charge up. Then
{-1,PR_STRONG}"
1780 = "TREASURE ROCKS BROKEN: "
1781 = "{270,PR_SPECIAL} then {-1,PR_SPECIAL} again once !! appears"
1782 = "FSPECIAL JUMP-CANCELLED NAIRS: "
1783 = "{0,PR_SPECIAL} then {-1,PR_JUMP} then {-1,PR_ATTACK}"
1784 = "{-1,PR_TAUNT} then {-1,PR_ATTACK} to buy an item"
1785 = "PURCHASE THE WAR HORN"
1786 = "PURCHASE THE GHOST GLOVE"
1787 = "PURCHASE THE MOBILE GEAR"
1788 = "PURCHASE THE DYNAMO MAIL"
//---- GENERIC CHARACTER TUTORIAL STRINGS
1789 = "NSPECIAL"
1790 = "FSPECIAL"
1791 = "USPECIAL"
1792 = "DSPECIAL"
1793 = "BAIR"
1794 = "{-1,PR_JUMP} then {180,PR_ATTACK}{12,JOY}{-1,PR_STRONG}"
1795 = "GROUNDED USPECIAL"
//---- BEGINNER MOVEMENT TUTORIAL
// (1800-1815 unavailable!)
1816 = "WALK"
1817 = "RUN"
1818 = "JUMP"
1819 = "DOUBLE JUMP"
1820 = "{-1,PR_JUMP} then {-1,PR_JUMP}"
1821 = "FALL THROUGH"
//---- VARIOUS TUTORIAL TEXTS
1822 = "Press [`1] to repeat instructions." // press VIEW to repeat instructions.
1823 = "BEGINNER\nMOVEMENT"
1824 = "BEGINNER\nDEFENSE"
1825 = "BEGINNER\nOFFENSE"
1826 = "INTERMEDIATE\nMOVEMENT"
1827 = "INTERMEDIATE\nDEFENSE"
1828 = "INTERMEDIATE\nOFFENSE"
1829 = "ADVANCED\nMOVEMENT"
1830 = "ADVANCED\nDEFENSE"
1831 = "ADVANCED\nOFFENSE"
1832 = "COMPLETE!"
//---- MOLLO TUTORIAL
1833 = "BOMB HITS: "
1834 = "{-1,PR_SPECIAL}, then {-1,PR_STRONG} (Tilting influences throw angle)"
1835 = "HIT WITH NORMAL BOMB"
1836 = "{90,-1} while holding {-1,PR_SPECIAL}, then {-1,PR_STRONG} to throw"
1837 = "HIT WITH FIRECRACKER"
1838 = "{180,-1} while holding {-1,PR_SPECIAL}, then {-1,PR_STRONG} to throw"
1839 = "HIT WITH FLASHBANG"
1840 = "{0,-1} while holding {-1,PR_SPECIAL}, then {-1,PR_STRONG} to throw"
1841 = "HIT WITH FINISHER"
1842 = "{270,-1} while holding {-1,PR_SPECIAL}, then {-1,PR_STRONG} to throw"
1843 = "FSPECIAL BOMB DETONATIONS: "
1844 = "{-1,PR_SPECIAL}, then hold {0,PR_SPECIAL}"
1845 = "DSPECIAL BOMB DETONATIONS: "
1846 = "{-1,PR_SPECIAL}, then {270,PR_SPECIAL}"
1847 = "USPECIAL BOMB DETONATIONS: "
1848 = "{-1,PR_SPECIAL}, then {90,PR_SPECIAL}"
1849 = "DATTACK BOMB THROWS: "
1850 = "{-1,PR_ATTACK} while dashing towards a bomb"
1851 = "CHARGED FAIR HITS: "
1852 = "Hold {0,PR_ATTACK} in the air"
1853 = "DSTRONG SLIDE FOLLOWUPS: "
1854 = "{270,PR_STRONG}, then {1,-1}{12,JOY}{181,-1}, then {-1,PR_ATTACK}"
//---- HODAN TUTORIAL
1855 = "CHARGED FSPECIAL HITS: "
1856 = "hold {270,-1}, then immediately {0,PR_SPECIAL}"
1857 = "CHARGED USPECIAL HITS: "
1858 = "hold {270,-1}, then immediately {90,PR_SPECIAL}"
//Use 1851.
1859 = "hold {270,-1}, then immediately {-1,PR_JUMP}, {0,PR_ATTACK}"
1860 = "CHARGED DATTACK HITS: "
1861 = "hold {270,-1}, then immediately {1,PR_ATTACK}"
1862 = "CHARGED UTILT HITS: "
1863 = "hold {270,-1}, then immediately {90,PR_ATTACK}"
1864 = "SPIRITED FSPECIALS: "
1865 = "{0,PR_SPECIAL} while facing a sweat spirit"
1866 = "SPIRITED NSPECIALS: "
1867 = "{-1,PR_SPECIAL} while touching a sweat spirit"
1868 = "SPIRITED USPECIALS: "
1869 = "{90,PR_SPECIAL} while touching a sweat spirit"
1870 = "SPIRITED DSPECIALS: "
1871 = "{270,PR_SPECIAL} into a sweat spirit"
1872 = "DODGE-CANCELLED DSPECIALS: "
1873 = "{270,PR_SPECIAL}, land a hit while falling, then {-1,PR_DODGE} before
landing"
1874 = "LOW USPECIALS: "
1875 = "{90,PR_SPECIAL}, then immediately {270,-1}"
1876 = "ATTACKS PARRIED WITH DSTRONG: "
1877 = "Hold {270,PR_STRONG}"
//---- POMME TUTORIAL
1878 = "FLOAT FOR MAXIMUM TIME"
1879 = "Hold {-1,PR_JUMP} while falling or pressing {270,-1}"
1880 = "FLOATING AERIALS: "
1881 = "Using 3 separate types of attacks, hit Orby while floating by holding {-
1,PR_JUMP}"
1882 = "HARMONY FIELD COMBOS: "
1883 = "{270,PR_SPECIAL}, then hold {-1,PR_JUMP} inside the field to float anywhere
and {-1,PR_ATTACK} to combo"
1884 = "FLOAT TWICE IN ONE JUMP"
1885 = "{270,PR_SPECIAL}, then {90,PR_SPECIAL} inside the field to restore float in
midair"
1886 = "HIT WITH ALL 4 NOTES"
1887 = "Hold {-1,PR_SPECIAL}, then {-1,PR_SPECIAL}"
1888 = "VINCE GRABS: "
//use 1654 for the inputs here. "Hold Fspecial"
//---- OLYMPIA TUTORIAL
1889 = "FORM A CRYSTAL"
//use 1648 for these inputs. "Nspecial then tap Nspecial"
1890 = "CRYSTALIZED COMBOS: "
1891 = "{-1,PR_SPECIAL} with the gem out, then {-1,PR_ATTACK}{12,JOY}{-
1,PR_STRONG}"
//Use 1872.
1892 = "{270,PR_SPECIAL}, take a hit, then {-1,PR_DODGE}"
1893 = "BAIR COMBOS: "
1894 = "{180,PR_ATTACK}{12,JOY}{180,PR_STRONG} in the air, then {-1,PR_ATTACK}"
1895 = "FSPECIAL JUMP-CANCEL AERIALS: "
1896 = "Hold {0,PR_SPECIAL}, release, then press {-1,PR_JUMP} inside NSPECIAL's
lightfield, then {-1,PR_ATTACK}"
//----------------------------------
// Online Chat Messages [1900-1979]
//----------------------------------
//---- Online chat pg1 (greetings)
1900 = "Hello!"
1901 = "Let's go!"
1902 = "Good Luck!"
1903 = "Go easy on me!"
1904 = "Ready when you are!"
1905 = "I'll give it my all!"
1906 = "I'm feeling nervous..."
1907 = "This will be easy!"
//---- Online chat pg2 (responses)
1908 = "OK!"
1909 = "Thank you!"
1910 = "Good game!"
1911 = "Let's play another round!"
1912 = "Awesome!"
1913 = "Sorry!"
1914 = "Ouch..."
1915 = "I'll get you next time!"
//---- Online chat pg3 (misc)
1916 = "Give me one second."
1917 = "Let's do a money match."
1918 = "I'm done playing now."
1919 = "I forgot to set my controls."
1920 = "You got lucky!"
1921 = "This is my last game."
1922 = "See ya later!"
1923 = "I'm using Gyro Controls!"
//---- Online chat pg4 (chars 1)
1924 = "I'm getting heated." // Zetterburn Taunt
1925 = "That was a big slip-up." // Orcane Taunt
1926 = "That was a breeze!" // Wrastor Taunt
1927 = "You got rocked!" // Kragg Taunt
1928 = "I'm on a hot streak!" // Zetterburn Situational
1929 = "Splash ya later!" // Orcane Situational
1930 = "Let's team up!" // Wrastor Situational
1931 = "I'm unphased." // Kragg Situational
//---- Online chat pg5 (chars 2)
1932 = "You got smoked." // Forsburn Taunt
1933 = "Lily is better than you." // Maypul Taunt
1934 = "I trained for this." // Absa Taunt
1935 = "You're on thin ice." // Etalus Taunt
1936 = "I defeated myself..." // Forsburn Situational
1937 = "Let's wrap this up." // Maypul Situational
1938 = "That was shocking." // Absa Situational
1939 = "Freeze. I'll be right back." // Etalus Situational
//---- Online chat pg6 (chars 3)
1940 = "You need a spirit guide." // Ori Taunt
1941 = "Time for some paciFISTS." // Ranno Taunt
1942 = "Your future looks bleak." // Clairen Taunt
1943 = "I let you win." // Sylvanos Taunt
1944 = "Lighten up!" // Ori Situational
1945 = "Peace out." // Ranno Situational
1946 = "My presence is a present." // Clairen Situational
1947 = "Awwwooooooo!" // Sylvanos Situational
//---- Online chat pg7 (chars 4)
1948 = "I'm steaming mad!" // Elliana Taunt
1949 = "Salt in Spades." // Shovel Knight Taunt
1950 = "I can beat you with anyone." // Random Taunt
1951 = "Extinguished." // Mollo Taunt
1952 = "I blame my controls." // Elliana Situational
1953 = "Can you dig it?" // Shovel Knight Situational
1954 = "LOL. I was playing random." // Random Situational
1955 = "Well, that was a dud." // Mollo Situational
//---- Online chat pg8 (chars 5)
1956 = "OOH OOH AAA AAAAAAAAA!!!!" // Hodan Taunt
1957 = "You're playing off-key!" // Pomme Taunt
1958 = "Polish up your skills." // Olympia Taunt
1959 = ""
1960 = "Don't sweat it!" // Hodan Situational
1961 = "Can you keep the rhythm?" // Pomme Situational
1962 = "That fight was brilliant!" // Olympia Situational
1963 = ""
//---- Extra
1999 = "I'm using Joy-Con\nControls!"
//-------------------------------------
// Abyss Rune Descriptions [2000-2209]
//-------------------------------------
//---- ZETTERBURN
2000 = "Burn effect lasts longer."
2001 = "Fireballs travel twice as fast."
2002 = "FSTRONG travels farther."
2003 = "Ground speed is faster."
2004 = "DSPECIAL has a faster boost."
2005 = "USPECIAL has reduced startup."
2006 = "Flame pools explode when stepped on."
2007 = "FSPECIAL has no time limit between fireballs."
2008 = "FAIR and UAIR have increased knockback on burning opponents."
2009 = "USPECIAL goes farther and can be angled while moving."
2010 = "Fireballs are bigger, slower, and stronger."
2011 = "DSPECIAL causes meteors to fall from the sky upon landing."
2012 = "Fireballs stun opponents."
2013 = "USPECIAL and DSPECIAL are armored while traveling."
2014 = "NSPECIAL charges much faster and is more powerful."
//---- ORCANE
2015 = "Bubble attacks cause more hits."
2016 = "USPECIAL has reduced startup and recovery."
2017 = "NSPECIAL has a shorter time limit between shots."
2018 = "Air dodge has greater distance."
2019 = "FSPECIAL has reduced startup."
2020 = "FSPECIAL can be angled up or down."
2021 = "DAIR spews bubbles downward."
2022 = "FAIR has super armor."
2023 = "DASH ATTACK and NAIR can be held."
2024 = "Bubbles pull toward Orcane."
2025 = "Charge NSPECIAL to increase its distance."
2026 = "More than one puddle can be placed on the stage."
2027 = "Bubble attacks also release large explosive bubbles."
2028 = "Puddles are not consumed by attacks used on them."
2029 = "When on a puddle, strong attacks have more range."
//---- WRASTOR
2030 = "Air movement is faster."
2031 = "FSPECIAL has more knockback."
2032 = "Aerials are faster."
2033 = "DSPECIAL has reduced startup."
2034 = "Slipstream gives a greater speed boost."
2035 = "NSPECIAL has a longer duration."
2036 = "DSPECIAL is stronger and goes through opponents."
2037 = "Slipstream moves toward Wrastor."
2038 = "Strong attacks have reduced landing lag."
2039 = "USPECIAL's sweetspot can be held, increasing launch distance."
2040 = "Shortly after FSPECIAL hits, the enemy will explode."
2041 = "More than one air current can be in play at once."
2042 = "In air currents, take decreased knockback."
2043 = "NSPECIAL summons a tornado above Wrastor."
2044 = "Gain four additional jumps."
//---- KRAGG
2045 = "FSTRONG boosts Kragg forward."
2046 = "Aerials have increased knockback."
2047 = "FSPECIAL has reduced startup."
2048 = "While using FSPECIAL, take no damage or knockback."
2049 = "DSPECIAL has increased knockback."
2050 = "Throwing rocks gives Kragg a speed boost."
2051 = "Rocks take more damage to destroy."
2052 = "FSPECIAL has faster movement."
2053 = "DSPECIAL creates more spikes."
2054 = "Pulling a rock explodes your old rock."
2055 = "USPECIAL has reduced startup and recovery."
2056 = "More than one rock can be in play at once."
2057 = "All DSPECIAL spikes appear at once."
2058 = "Strong attacks have super armor."
2059 = "USPECIAL can be used 3 times before touching the ground."
//---- FORSBURN
2060 = "Air dodging creates a smoke cloud."
2061 = "Smoke is not cleared when gaining a full charge."
2062 = "USPECIAL has reduced startup and landing lag."
2063 = "Smoke is immune to projectiles."
2064 = "Initial dash is faster and longer."
2065 = "FSPECIAL has no cooldown time."
2066 = "Become fully charged after consuming a single cloud."
2067 = "Clones explode shortly after being hit."
2068 = "While in smoke, Forsburn is invisible and does double damage."
2069 = "USPECIAL doesn't go into special fall."
2070 = "Clone always acts like it's fully charged."
2071 = "FSPECIAL creates 2 clones at once."
2072 = "When in smoke, take reduced knockback."
2073 = "NSPECIAL is always the powered up version."
2074 = "Combust is now a projectile."
//---- MAYPUL
2075 = "UAIR causes a strong vertical boost."
2076 = "NSPECIAL throws three seeds."
2077 = "Plants automatically fire seeds upward."
2078 = "Both forms of USPECIAL have increased speed."
2079 = "Strong attacks have reduced startup."
2080 = "FSPECIAL and DSPECIAL have faster startup and travel speed."
2081 = "USPECIAL hits opponents after tethering to them."
2082 = "FSPECIAL, DSPECIAL can be jump cancelled on hit and restore double jump."
2083 = "Wrap duration is doubled."
2084 = "USPECIAL tethers to plants if no opponents are marked."
2085 = "Take less knockback from marked opponents."
2086 = "More than one plant can be placed on the stage."
2087 = "NSPECIAL hits opponents toward you."
2088 = "Plants wrap opponents on contact."
2089 = "Watcher's Mark can stack up to 3 times."
//---- ABSA
2090 = "DTILT stuns opponents."
2091 = "DSPECIAL has decreased charge time."
2092 = "FSPECIAL is faster."
2093 = "USPECIAL travels faster and farther."
2094 = "Gain an additional double jump."
2095 = "Sweetspotting clouds doesn't destroy them."
2096 = "Uncharged NSPECIAL teleports you to your cloud."
2097 = "USPECIAL doesn't lead into special fall."
2098 = "Charged DSPECIAL isn't removed when hit."
2099 = "Clouds spike opponents when placed or popped."
2100 = "Clouds automatically pop on contact with an enemy."
2101 = "More than one cloud can be in play at once."
2102 = "Strong aerials have a larger hitbox."
2103 = "Charged NSPECIAL bolt lasts longer."
2104 = "DSPECIAL traps opponents for the final hit."
//---- ETALUS
2105 = "DASH ATTACK has a faster boost."
2106 = "USPECIAL has faster startup, charge, and actionability."
2107 = "Ice tiles last longer before disappearing."
2108 = "DSPECIAL has super armor."
2109 = "USPECIAL hits opponents while launching."
2110 = "USPECIAL launches into max height regardless of charge."
2111 = "FSPECIAL creates more icicles."
2112 = "While armored, movement is faster."
2113 = "DSPECIAL hits all grounded opponents."
2114 = "DASH ATTACK creates ice on the ground."
2115 = "UAIR freezes opponents when they hit the ground."
2116 = "Strong attacks don't remove armor."
2117 = "Armored strong attack shards have increased knockback."
2118 = "Take half damage when armored."
2119 = "NSPECIAL startup decreased."
//---- ORI
2120 = "Gain an additional jump."
2121 = "Sein can join your Strong Attacks while you're charging them."
2122 = "DAIR startup decreased."
2123 = "Heavier weight and higher gravity in hitstun."
2124 = "DSPECIAL launches Ori even when it misses."
2125 = "Sein can hit enemies while charging NSPECIAL."
2126 = "DAIR creates a shockwave upon landing."
2127 = "Landing 3 Spirit Flame hits in a row or a Charged Flame stuns enemies."
2128 = "FSPECIAL now throws a Spirit Star that can be angled up or down."
2129 = "FSPECIAL throws 3 projectiles."
2130 = "DSPECIAL has super armor."
2131 = "DSPECIAL has much faster startup and can launch opponents instantly."
2132 = "All aerials now use Spirit Edge and Spirit Smash for greater range and
power."
2133 = "NSPECIAL hits nearby enemies with Flash. Charge NSPECIAL to unleash Blaze."
2134 = "Taunt to place a checkpoint once per stock."
//---- RANNO
2135 = "Poison Darts move faster."
2136 = "Retain horizontal speed when jumping."
2137 = "Move around while spinning during USPECIAL."
2138 = "FSPECIAL startup reduced."
2139 = "USPECIAL goes farther and is stronger."
2140 = "FSTRONG shoots a projectile."
2141 = "FSPECIAL has longer range."
2142 = "Strong attacks are stronger against poisoned opponents."
2143 = "Enemies are trapped in bubbles longer."
2144 = "Take less knockback for each stack of poison your opponent has."
2145 = "Poison darts spike opponents."
2146 = "More than one bubble can be in play at once."
2147 = "Avoid fighting to make your next attack KO."
2148 = "Bubbles explode when popping. Strength depends on damage done to the
bubble."
2149 = "Hitting a bubble causes it to burst into small bubbles."
//---- CLAIREN
2150 = "Plasma field is twice as large."
2151 = "Aerials have less startup and landing lag."
2152 = "The final hit of DSPECIAL stuns opponents."
2153 = "DSPECIAL can be used while a plasma field is active."
2154 = "Consecutive tippers deal increased knockback."
2155 = "Air movement is faster."
2156 = "NSPECIAL can throw upward or downward."
2157 = "USPECIAL part 1 doesn't go into special fall. Part 2 is stronger."
2158 = "Take less knockback in the plasma field."
2159 = "Plasma field slowly moves toward you."
2160 = "FSPECIAL is chargeable and can hit enemies while traveling."
2161 = "Strong attacks fire plasma projectiles."
2162 = "DSPECIAL is a chargeable attack, creating a plasma field at full charge."
2163 = "FSPECIAL is faster and doesn't go into special fall."
2164 = "Stun duration doubled."
//---- SYLVANOS
2165 = "BAIR startup decreased."
2166 = "USPECIAL's burrow wraps opponents."
2167 = "Flowers can take up to 10 damage before being destroyed."
2168 = "USTRONG startup decreased."
2169 = "DSPECIAL has more vertical range."
2170 = "FSPECIAL is faster and always behaves as if it's on grass."
2171 = "Grass grows instantly and regrows faster after DSPECIAL."
2172 = "FTILT creates a wave of wooden spikes."
2173 = "Grass lasts longer once you leave the ground and is not removed by
flowers."
2174 = "BAIR launches all 3 angles at once (only pins in the held direction)."
2175 = "DSPECIAL can be charged for more knockback."
2176 = "Seeds plant minions that behave like Lily."
2177 = "More than three flowers can be active at once."
2178 = "DSPECIAL explodes flowers."
2179 = "Deal more knockback when near a flower."
//---- ELLIANA
2180 = "DSPECIAL shoots the mine forward."
2181 = "NSPECIAL and FSPECIAL cannot be destroyed."
2182 = "FSPECIAL charge time shortened."
2183 = "USPECIAL explodes faster and knocks opponents away from the explosion."
2184 = "DSPECIAL activation time and cooldown removed."
2185 = "Specials build up less heat."
2186 = "Mines explode for longer."
2187 = "FSPECIAL turn speed drastically increased."
2188 = "Hovering enabled during the recovery of aerial attacks (builds less heat)."
2189 = "Press special again to launch NSPECIAL early."
2190 = "Steam cloud knockback increased."
2191 = "NSPECIAL fires 5 fists."
2192 = "Lose heat faster. Strong attacks are always overheated."
2193 = "More than one mine can be active at once."
2194 = "Take less knockback and hit opponents after using USPECIAL."
//---- SHOVEL KNIGHT
2195 = "JAB sends out a Drop Spark."
2196 = "NSPECIAL becomes Ichor of Fortune: permanently attract gems."
2197 = "Diagonal Drop: DAIR quickly dives downward and forward."
2198 = "Trench Blade: DTILT creates a treasure rock."
2199 = "Rising Dagger: UAIR rises instantly and is stronger."
2200 = "Dash Boots: Faster run speed."
2201 = "Glide Cloud: Aerial DSPECIAL leaves a cloud platform."
2202 = "Dust Knuckles replaced with Burrow Bomber, a leaping attack."
2203 = "DSPECIAL replaced with Bait Bomb, a travelling explosive."
2204 = "UTILT throws a Chaos Orb that stuns opponents."
2205 = "Ghost Glove, War Horn, and Mobile Gear are stronger."
2206 = "Collect gems to temporarily raise your knockback (max of 2x knockback)."
2207 = "Tap USPECIAL to release a Throwing Anchor."
2208 = "FSPECIAL is always Infinidagger."
2209 = "Ornate Plate has the effects of both other armor sets."
//---- MOLLO
2210 = "Dspecial can be charged."
2211 = "Nspecial absorbs your held bomb to instantly end Mollo's current attack."
2212 = "Fspecial locks onto all of your active bombs."
2213 = "Freeze in place when charging a bomb throw in the air."
2214 = "Dspecial swings a stop sign with much larger range."
2215 = "Strong attacks create cluster bombs."
2216 = "Default Bomb becomes a two-hit firework."
2217 = "Firecracker becomes a paint bomb."
2218 = "Flashbang becomes a thunder bomb."
2219 = "Finisher becomes a missile salvo."
2220 = "Bombs stick to opponents if they bonk on them."
2221 = "Mollo becomes immune to his own bomb explosions."
2222 = "Fspecial fires a copy of Mollo's last bomb as a firework rocket."
2223 = "Nspecial can queue up multiple bombs by holding Special."
2224 = "Landing 20 hits in a row triggers a stage-wide orbital strike."
//---- HODAN
2225 = "Sweatspirits charge Hodan and hurt opponents."
2226 = "Nspecial spawns a sweatwhirl on top of you when it ends."
2227 = "Uspecial spawns a sweatwhirl on launch."
2228 = "Sweatspirit limit is increased to 5."
2229 = "Nspecial floats up and can be steered in any direction."
2230 = "The end of Dspecial is jump-cancellable."
2231 = "Charging increases run and jump speeds."
2232 = "Charged Dstrong creates a mud wave."
2233 = "Mud waves turn around once when reaching an edge."
2234 = "Gain charge by holding any direction, not just Down."
2235 = "Dspecial's early hit grabs opponents."
2236 = "Ustrong is usable midair, and acts as a grappling hook."
2237 = "Sweatspirits mimic Hodan when he uses Fair."
2238 = "Sweatspirits only go on cooldown when spiriting an attack."
2239 = "Fspecial and droplets cause fire, and strongs consume fire."
//---- POMME
2240 = "Dspecial can be used even when a harmony field is already out."
2241 = "Uspecial creates a harmony field"
2242 = "Gravity is reduced."
2243 = "The harmony field becomes a screen-wide horizontal bar."
2244 = "Opponents fall very slowly in the harmony field."
2245 = "Opponents hit by yelling attacks leave a trail of projectiles."
2246 = "Pomme's notes reduce her knockback."
2247 = "Nspecial's notes fly towards the nearest enemy."
2248 = "Alternating Vocal and Physical attacks makes them stronger."
2249 = "The amount of notes Pomme creates with Nspecial are tripled."
2250 = "Fstrong throws the mic stand."
2251 = "Pomme gains a note when hurt."
2252 = "Vince punches instead of grabs."
2253 = "Dspecial pulls players in hitstun towards Pomme."
2254 = "Hitting the harmony field with a yelling attack makes it explode."
//---- OLYMPIA
2255 = "Landing after fastfalling creates crystal spikes."
2256 = "Crystal spikes are taller."
2257 = "Uspecial can be cancelled early into any other aerial on-hit."
2258 = "Fspecial grabs opponents and flings them forwards."
2259 = "Movement speed increased."
2260 = "Gems take 2 hits to destroy."
2261 = "Olympia can break gems with strongs to gain super armor for 1 hit."
2262 = "Fspecial leaves behind a delayed trail of crystal spikes."
2263 = "While inside Nspecial's gem field, cancel any on-hit move into Break
Nspecial."
2264 = "Crystalized opponents bounce off the ground, taking damage."
2265 = "Hitting an opponent with Nspecial's projectile crystalizes them."
2266 = "All strongs crystalize opponents."
2267 = "Strong attacks create a gem."
2268 = "Opponents in hitstun cannot leave the gem's lightfield."
2269 = "Nspecial teleports to the nearest crystalized opponent."
//--------------------
//---- Character Ability Descriptions [2300-2341]
2300 = "Zetterburn can set his opponents ablaze with his Special Attacks, causing
them additional damage over time."
2301 = "When an opponent is burning, Zetterburn can land a Strong Attack to absorb
the flames and launch them twice as far."
2302 = "Zetterburn can place fire on the stage with his Down Special. This will
burn opponents without dealing knockback."
2303 = "Orcane can create a puddle with his Neutral Special or Down Special. He can
teleport to his puddle with Up Special."
2304 = "Orcane can turn his puddle into a pillar of bubbles with his Down Special
to trap enemies."
2305 = "Orcane can stand on top of his puddle and use a Strong Attack to consume
the puddle and increase his range."
2306 = "Wrastor can jump 4 times, allowing him to stay in the air longer and get
back on stage more easily."
2307 = "Wrastor can create a wind current with his Forward Special. He moves much
faster while inside the current."
2308 = "Wrastor performs his Strong Attacks in the air instead of on the ground. He
can charge them in place."
2309 = "Kragg can pull a rock from the ground with his Neutral Special. He can
attack the rock to shatter it."
2310 = "Kragg curls into a ball with Forward Special. He can take damage but cannot
be knocked away."
2311 = "Kragg can use his Up Special to summon a pillar of earth beneath his feet,
hitting opponents on the way up."
2312 = "Forsburn can create a Smoke Screen with his Neutral Special. Forsburn hides
in the smoke while other characters are visible."
2313 = "Forsburn can consume smoke using his Down Special. After consuming 3 Smoke
Clouds, his specials become empowered."
2314 = "Forsburn can create a clone of himself using Forward Special. Forsburn can
press Down Special to explode his clone."
2315 = "Maypul can mark her opponents with Neutral Special, Forward Special and
Down Special in the Air."
2316 = "Maypul can use her Strong Attacks to wrap marked opponents in place,
removing the mark."
2317 = "Maypul can hold Up Special to sling toward marked opponents. Tap Special to
uppercut instead."
2318 = "Absa can use her Forward Special or her Neutral Special to place a cloud
that lingers in the air."
2319 = "Absa can tap her Neutral Special to pop a cloud. She can hold her Neutral
Special to create a Lightning Bolt."
2320 = "Absa can use her Down Special to create an Electric Chain on herself or her
cloud that explodes after time."
2321 = "Etalus can create ice on the ground with his Forward Special, Forward Tilt,
and Up Special."
2322 = "Etalus can use his Neutral Special while standing on Ice to encase himself
in Ice Armor."
2323 = "Etalus can use his Down Special to shatter all on-stage ice freezing
opponents standing on it."
2324 = "Ori and Sein fight as a tag team. If Sein is close to Ori, they can use
team-up Strong Attacks."
2325 = "Tap Neutral Special to have Sein fire a Spirit Flame. Hold Neutral Special
to have Sein use Charged Flame."
2326 = "Ori can use Down Special to either Bash projectiles or Bash opppoents in
any direction."
2327 = "Ranno can poison his opponents with his special moves, causing them to take
damage when they attack."
2328 = "Ranno can trap opponents in a bubble. The more poisoned they are, the
longer they are trapped."
2329 = "Ranno can use his Forward Special to grab the ground with his tongue,
propelling him quickly through the air."
2330 = "The tip of Clairen's sword is supercharged and can stun opponents who are
hit by it."
2331 = "Clairen can use her Down Special to counter attacks and create a projectile
nullifying plasma field."
2332 = "Clairen can use Neutral Special to grab opponents and throw them either
forward or backward."
2333 = "While grounded, Sylvanos grows grass that powers up his special attacks."
2334 = "Sylvanos can use his Up Special to dig into the ground and emerge with a
powerful bite if he's on grass."
2335 = "Sylvanos' Down Special calls upon all of his grass to rise up and attack at
once."
2336 = "Elliana builds up heat when hovering or using specials. If she overheats,
she loses access to both of them."
2337 = "Elliana's Strong attacks fire steam and can be used in the air. While
overheated, they fire explosions instead."
2338 = "Elliana's Up Special ejects her from the ship, putting her in a dangerous
position until she touches the ground."
2339 = "Shovel Knight can gather gems from hitting opponents, allowing him to
purchase items with his taunt."
2340 = "Holding attack while performing Shovel Knight's Down Air will keep his
shovel out, allowing him to bounce on his enemies."
2341 = "If Shovel Knight fully charges his Up Strong, he launches a large gem-
filled dirt block upward."
2342 = "Mollo can use a variety of bombs by holding Neutral Special. His bombs can
also hit himself, though."
2343 = "While holding a bomb, Mollo can throw it with Strong attacks or drop it by
dodging."
2344 = "Mollo's bombs can be knocked around with attacks and instantly detonated
with his Special attacks."
2345 = "Holding Down makes Hodan build up charge that he can use in certain other
moves to make them much stronger."
2346 = "Hodan's Forward Special creates a sweat spirit, which he can then grab with
any special attack."
2347 = "Hodan's Down Special can bury opponents in mud, forcing them to jump out of
it when they get out of hitstun."
2348 = "Holding Jump makes Pomme float in midair, letting her use aerial and
special attacks with ease."
2349 = "Pomme's Down Special creates a field of harmony, enhancing her floating and
other musical moves."
2350 = "Pomme can call a bodyguard with Forward Special to block projectiles and
grab far-off opponents."
2351 = "Olympia can trap opponents in crystal with Neutral Special and Down
Special, shattering when hitstun would end."
2352 = "Olympia's Down Strong covers the ground in crystal spikes."
2353 = "Olympia can brace for impact with Down Special, able to shrug off a hit and
return with a dodge or counterattack."
//---- Stage Names [2400-2459]
2400 = "Locked"
2401 = "Random"
2402 = "Fire Capital"
2403 = "Air Armada"
2404 = "The Rock Wall"
2405 = "Merchant Port"
2406 = "Treetop Lodge"
2407 = "Blazing Hideout"
2408 = "Tower of Heaven"
2409 = "Tempest Peak"
2410 = "Frozen Fortress"
2411 = "Aethereal Gates"
2412 = "The Endless Abyss"
2413 = ""
2414 = "The CEO Ring"
2415 = "The Spirit Tree"
2416 = "The Tutorial Grid X"
2417 = "Neo Fire Capital"
2418 = "The Swampy Estuary"
2419 = "The Forest Floor"
2420 = "Julesvale"
2421 = "Troupple Pond"
2422 = "Practice Room"
2423 = "Aether High"
2424 = "Pridemoor Keep"
2425 = "Frozen Gates"
2426 = "The Tutorial Grid"
2427 = "The RoA Ring"
2428 = ""
2429 = "Tetherball Court"
2430 = ""
2431 = ""
2432 = "Neo Blazing Rail"
2433 = "Highdive Hideaway"
2434 = "Neo Julesvale"
2435 = "Crystal Oasis"
2436 = "Diamond Grove"
//---- CSS Options [2500-2549]
2500 = "USE DEFAULT KEYBOARD CONTROLS?"
2501 = "PLAYTEST"
2502 = "CUSTOM CONTROLS"
2503 = "ATTACK"
2504 = "SPECIAL"
2505 = "JUMP"
2506 = "STRONG"
2507 = "DODGE"
2508 = "TAP JUMP"
2509 = "STRONG ATTACK"
2510 = "RUMBLE" // PC & Switch
2511 = "VIBRATION" // Other platforms
2512 = "CONTROLS"
2513 = "TAUNT"
2514 = "FULLHOP"
2515 = "SHORTHOP"
2516 = "WALK"
2517 = "RUN"
2518 = "\n(Press [`1] to cancel)" // copy of 2521 without the multiple button text
2519 = "SENSITIVITY"
2520 = "PRESS BUTTON FOR"
2521 = "*Hold to add multiple\n(Press [`1] to cancel)"
2522 = "CHOOSE PROFILE"
2523 = "NAME"
2524 = "POINTS"
2525 = "PURCHASE?"
2526 = "@297"
2527 = "@298"
2528 = "[`1]: CPU [`2]: Quit"
2529 = "Press [`1] to add CPU."
2530 = "Press [`1] to quit."
2531 = "DELETE THIS PROFILE?"
2532 = "*To save custom controls, create a player profile."
2533 = "UP"
2534 = "DOWN"
2535 = "LEFT"
2536 = "RIGHT"
2537 = "DBL TAP"
2538 = "AUTO RUN"
2539 = "MOUSE"
2540 = "L. CLICK"
2541 = "R. CLICK"
2542 = "WHEEL"
2543 = "DEL"
2544 = "TESTING..."
2545 = "@2538"
2546 = "DOUBLE TAP"
2547 = "DEFAULT"
2548 = "@2539"
2549 = "CHOOSE A BUDDY"
//---- CSS Options shortened (width cannot be longer than "SPECIAL") [2550-2569]
2550 = "ACTION" //only used to display DPAD setting in custom controls
2551 = "WALK"
2552 = "RUN"
2553 = "ATTACK"
2554 = "SPECIAL"
2555 = "JUMP"
2556 = "STRONG"
2557 = "DODGE"
2558 = ""
2559 = "OFF"
2560 = ""
2561 = ""
2562 = ""
2563 = "TAUNT"
2564 = "FULLHOP"
2565 = "SHORTHOP"
//--- CSS Input Options [2780-2789]
2780 = "INPUT SETTINGS"
2781 = "AUTO"
2782 = "INPUT BUFFER"
2783 = "DASH BUFFER"
2784 = "WIFI MODE"
2785 = "MAX ROLLBACK"
//----
//---- Online Ranking Brackets
2570 = "Bronze"
2571 = "Silver"
2572 = "Gold"
2573 = "Platinum"
2574 = "Diamond"
2575 = "Master"
//---- Online Reward Names
2579 = "a Milestone Reward"
2580 = "Silver Emote"
2581 = "Gold Skin"
2582 = "Platinum Icon"
2583 = "Diamond Emote"
2584 = "Master Customs"
//---- CSS Spectators Sub-Menu
2585 = "SPECTATE"
2586 = "FIGHT"
//---- Menu Header Text [2600-2699]
2600 = "MAIN"
2601 = "MENU"
//
2602 = "LOCAL"
2603 = "MENU"
//
2604 = "ONLINE"
2605 = "MENU"
//
2606 = "OPTIONS"
2607 = "MENU"
//
2608 = "EXTRAS"
2609 = "MENU"
//
2610 = "MY"
2611 = "STATS"
//
2612 = "RANKED"
2613 = "MODE"
//
2614 = "LEADERBOARD"
2615 = ""
//
2616 = "STAFF"
2617 = "ROLL"
//
2618 = "SOUND"
2619 = "TEST"
//
2620 = "REPLAY"
2621 = "MENU"
//
2622 = "CUSTOM"
2623 = "COLORS"
//
2624 = "CONTROLLERS"
2625 = "AND PROFILES"
//
2626 = "KEYBOARD"
2627 = "CONTROLS"
//
2628 = "GAMEPLAY" // sub-section titles for keyboard controls screen
2629 = "MENU"
//
2630 = "ONLINE"
2631 = "MODE"
//
2632 = "ONLINE"
2633 = "TEAMS"
//
2634 = "TOURNEY"
2635 = "MODE"
//
2636 = "PRACTICE"
2637 = "MODE"
//
2638 = "STEAM"
2639 = "WORKSHOP"
//
2640 = "VERSUS"
2641 = "MODE"
//
2642 = "ABYSS"
2643 = "ENDLESS"
//
2644 = "ABYSS"
2645 = "VERSUS"
//
2646 = "STORY"
2647 = "MODE"
//
2648 = "REPLAY"
2649 = "MODE"
//
2650 = "TURBO"
2651 = "TURBO" // Used for adding "TURBO" to main menu texts
//
2652 = "MILESTONES"
2653 = ""
//
2654 = "CUSTOM"
2655 = "STAGES"
//
2656 = "TETHERBALL"
2657 = "VERSUS"
//
//2699 = ""
//2699 = ""
//
//2699 = ""
//2699 = ""
//
//2699 = ""
//2699 = ""
//
//2699 = ""
//2699 = ""
//
//2699 = ""
//2699 = ""
//
//2699 = ""
//2699 = ""
//
//2699 = ""
//2699 = ""
//
//2699 = ""
//2699 = ""
//
//2699 = ""
//2699 = ""
//-------------------------------
// Rollback Settings [2690-2699]
//-------------------------------
2690 = "ROLLBACK SETTINGS" //2780
2691 = "AUTO ROLLBACK" //2781 unused?
2692 = "INPUT DELAY" //2782 unused?
2693 = "MAX ROLLBACK" //2783 unused?
2694 = "AUTO DELAY"
2695 = "ADDED DELAY"
//-----------------------------------
// Staff Roll [2700-2749, 2780-2799]
//-----------------------------------
2700 = "Project Lead"
2701 = "Programming"
2702 = "Game Design"
2703 = "Music"
2704 = "Sound Design"
2705 = "Community Director"
2706 = "Concept Art"
2707 = "Promotional Art"
2708 = "Stage Art"
2709 = "Character Design"
2710 = "Character Art"
2711 = "Menu Design"
2712 = "Additional Pixel Art"
2713 = "Additional Programming"
2714 = "Narrative Design"
2715 = "Old Multiplayer Library\nby `1"
2716 = "Intro Animation\nby `1"
2717 = "Production Consultant"
2718 = "Design Consultants"
2719 = "UI Consultant"
2720 = "Japanese Localization"
2721 = "Playtesters"
2722 = "Special Thanks"
2723 = "Rights owned by `1"
2739 = "Multiplayer Library\nby `1"
2740 = "Steam Workshop"
2741 = "Additional Art"
2742 = "Stage Visual Effects,\nStage Editor Design"
2743 = "Russian Localization"
2744 = "THANK YOU FOR PLAYING!"
2745 = "Esports Director"
2746 = "Marketing"
2747 = ""
2748 = ""
2749 = ""
2780 = ""
2781 = ""
2782 = ""
2783 = ""
2784 = ""
2785 = ""
2786 = ""
2787 = ""
2788 = ""
2789 = ""
//---- GM:S Team:
2724 = "General Manager"
2725 = "Head of Production"
2726 = "CTO"
2727 = "Head of Engineering"
2728 = "Core Tech"
2729 = "UI Artist"
2730 = "Documentation"
2731 = "QA Manager"
2732 = "QA Team"
2733 = "Community Support"
2734 = "Production"
2735 = "Web"
2736 = "Customer Support"
2737 = "Support"
2738 = "Contributors"
//----------------------------------
// Keyboard and Gamepad [2750-2769]
//----------------------------------
2750 = "SPACE"
2751 = "LEFT"
2752 = "RIGHT"
2753 = "UP"
2754 = "DOWN"
2755 = "ACCEPT"
2756 = "MENU Y"
2757 = "MENU LB"
2758 = "MENU RB"
2759 = "RS LEFT"
2760 = "RS RIGHT"
2761 = "RS UP"
2762 = "RS DOWN"
2763 = "VIEW"
2764 = "[TOUCHPAD]"
2765 = "D-PAD DOWN"
//-----------------------------
// CSS Match Types [2770-2779]
//-----------------------------
2770 = "RANKED MATCH"
2771 = "MONEY MATCH"
2772 = "CASUAL MATCH"
2773 = "FRIENDLY MATCH"
2774 = "ONLINE LOBBY"
2775 = ""
2776 = ""
2777 = ""
2778 = ""
2779 = ""
// (2780-2999 unavailable!)
//-------------------------------------
// Workshop Menu [2800-2899]
//-------------------------------------
2800 = "VIEW ITEM"
2801 = "UPLOAD ITEM"
2802 = "UPLOAD CHANGES"
2803 = "PLAYTEST"
2804 = "DELETE STAGE"
2805 = "UPLOADING..."
2806 = "LOADING..."
2807 = "CHARACTERS"
2808 = "BUDDIES"
2809 = "STAGES"
2810 = "SKINS"
2811 = "CHANGE ORDER"
2812 = "FINISH"
2813 = "(NO ITEMS)"
2814 = "Items obtained from Steam Workshop will be displayed here.\n\nYou can
subscribe to user-created content by going to the Rivals of Aether app page on
Steam and navigating to the Steam Workshop tab, or make your own creations to
upload and share with the community."
2815 = "Workshop User" // used as the default author name
2816 = "OPEN STAGE"
2817 = "NEW STAGE"
2818 = "LOADING SPRITES"
2819 = "LOADING SOUNDS"
2820 = "LOADING SCRIPTS"
2821 = "LOADING ATTACKS"
2822 = "WAITING FOR OTHER PLAYERS" // available
2823 = "Rune not supported."
2824 = "A mysterious rune. Who knows what this does?"
2825 = "There's no rune in this slot!"
2826 = "CHARACTER"
2827 = "BUDDY"
2828 = "STAGE"
2829 = "`1 SKIN"
2830 = "SORT ALL"
2831 = "Clear all categories and sort the entire list?" // for characters
2832 = "Sort the entire list?" // for everything else
//--------------------------
// Stage Editor [2900-2999]
//--------------------------
//---- Header text
2900 = "CUSTOM STAGE"
2901 = "STAGE EDITOR"
2902 = "EDIT STAGE PARAMETERS"
2903 = "EDIT INFO" // stage name, author, description
2904 = "EDIT BG LAYERS"
2905 = "EDITING: " // (EDITING: BG#)
2906 = "EDIT STAGE INFO"
2907 = "QUIT AND LOSE UNSAVED CHANGES?"
2908 = "REVERT ALL CHANGES?"
2909 = "EDIT STAGE NAME"
2910 = "EDIT AUTHOR NAME"
2911 = "EDIT DESCRIPTION"
//---- Options menu text
2912 = "SAVE"
2913 = "REVERT"
2914 = "@2909"
2915 = "@2910"
2916 = "@2911"
2917 = "H-REPEAT"
2918 = "V-REPEAT"
2919 = "STAGE WIDTH"
2920 = "STAGE HEIGHT"
2921 = "BLASTZONE SIDE"
2922 = "BLASTZONE TOP"
2923 = "BLASTZONE BOTTOM"
2924 = "STAGE MODE"
2925 = "STAGE BACKDROP"
2926 = "MUSIC SELECT"
2927 = "OFFSET"
2928 = "PARALLAX"
2929 = "BG TILING"
2930 = "AUTOSCROLL"
2931 = "ANIM SPEED"
2932 = "GROUND"
2933 = "MAKE AETHER LAYOUT (SAVE)"
2934 = "SWITCH TO AETHER (SAVE)"
2935 = "SWITCH TO BASIC (SAVE)"
2936 = ""
2937 = "@2902"
2938 = "@2903"
2939 = "@2904"
2940 = " TILES" // "__ TILES"
//---- Status text
2941 = " MODE" // // "____ MODE"
2942 = "STANDARD" // mode
2943 = "ADVANCED" // mode
2944 = "Mouse Mode"
2945 = "Touch Mode"
2946 = "(Press `1 to listen)"
2947 = "(Press to listen)" // for mouse mode
2948 = ""
2949 = ""
2950 = "RESET CAMERA"
2951 = "Stage saved."
2952 = "Please wait a moment and try again."
2953 = "`1 enabled."
2954 = "`1 disabled."
//---- Stage Types
2955 = "@622"
2956 = "@623"
//---- Layer Names
2957 = "BG "
2958 = "FG "
2959 = ""
//---- Control guide
2960 = "CHANGE LAYER"
2961 = "TOOL SELECT"
2962 = "SPAWNPOINT SELECT"
2963 = "PAINT"
2964 = "ERASE"
2965 = "MOVE CAMERA"
2966 = "OPEN MENU"
2967 = "OBJECT SELECT (SCRIPTING)"
2968 = "MARKER SELECT (SCRIPTING)"
2969 = "SCRIPTED OBJECTS"
2970 = "SCRIPTED MARKERS"
//---- Mouse controls
2990 = "L-Click" // mouse left click
2991 = "R-Click" // mouse right click
2992 = "M-Click" // mouse middle click
2993 = "Scroll Wheel" // mouse wheel scrolling
2994 = "Backspace"
//---- Workshop menu
2998 = "Delete the selected stage?\n[ `1 ]"
2999 = "- Warning -\nOnce deleted, the stage data cannot be recovered. Really
delete the stage?"
//--------------------------------
// Tutorial Dialogues [3000-3999]
//--------------------------------
//---- BEGINNER MOVEMENT TUTORIAL
3000 = "Welcome to the beginner movement tutorial! I'm Orby, your host and guide to
learning the basics of Rivals of Aether."
3001 = "Let's begin with the basic controls for walking."
3002 = "To walk, gently move the control stick. Don't push too hard, or you'll run
instead."
3003 = "Good. Now let's try running."
3004 = "To run, quickly flick the control stick in the direction you want to go."
3005 = "Let's tackle jumping next."
3006 = "To jump, just press the jump button. Make sure to hold the button long
enough for a full jump."
3007 = "Now, follow me by using double jumps."
3008 = "To perform a double jump, press the jump button while in the air."
3009 = "Careful though, you can only double jump once until you touch the ground
again."
3010 = "These platforms are different from your usual ground. Not only can you jump
through them, you can also drop down from them."
3011 = "Quickly press down on the control stick to fall through the platforms.\
nWhile falling, you can keep holding down to pass through subsequent platforms."
3012 = "Fantastic! Now that you've mastered the basics of movement, we can move on
to the more advanced lessons."
//---- BEGINNER DEFENSE TUTORIAL
3013 = "Welcome to the beginner defense tutorial! The following lessons will teach
you basic techniques to defend yourself from enemy attacks."
3014 = "First up is the parry. Parrying is performed by pressing the dodge button
on the ground without holding left or right."
3015 = "If you parry an enemy attack, the opponent will be momentarily stunned,
leaving them open to a counterattack."
3016 = "Parries are not instant, however. They become active 2 frames after
pressing the dodge button and have a long cooldown afterward.\n(Note: there are 60
frames in a second)" //updated
3017 = "Let's try it out.\nParry my attacks 3 times in a row."
3018 = "Parries can also be used to reflect projectiles. This does not usually stun
the opponent, but still gives you invincibility." //updated
3019 = "Try reflecting 3 of my projectiles in a row."
3020 = "Now let's try rolling."
3021 = "If you are holding left or right when you press the dodge button, you will
roll instead of parrying."
3022 = "Rolling won't stun your opponent, but it can sometimes be less risky than a
parry since it can create distance between you and your enemy."
3023 = "Try rolling out of the way of my attack 3 times in a row."
3024 = "Let's move on to air dodging."
3025 = "If you press the dodge button while in the air, you will perform an air
dodge.\nHold a direction while air dodging to move in that direction."
3026 = "Careful though, you can only air dodge once until you touch the ground."
3027 = "Jump near me and I'll attack you. Try air dodging my attacks 3 times in a
row."
3028 = "Amazing! As you can tell, dodging attacks takes good timing and can be
pretty risky."
3029 = "Make sure to practice all of these techniques so that you can defend
yourself properly."
//---- BEGINNER OFFENSE TUTORIAL
3030 = "Welcome to the beginner offense tutorial! These lessons will teach you all
of the different types of attacks in the game, as well as the terminology used for
them."
3031 = "The most basic attack is the jab combo."
3032 = "Press the attack button while your control stick is in a neutral position
to start a jab combo."
3033 = "Press the attack button again to continue the jab combo.\nMost jab combos
consist of 3 different hits."
3034 = "Let's try it out. Hit me with all 3 hits of your jab combo 3 times in a
row."
3035 = "Now let's try a dash attack."
3036 = "While running, simply press the attack button to perform a dash attack."
3037 = "Let's move on."
3038 = "If you hold a direction and press the attack button while on the ground,
you will do a light directional attack. These attacks are called 'tilts'."
3039 = "There are 3 different types of tilts, determined by the direction you tilt
your control stick."
3040 = "Forward tilt (FTILT): hold sideways and press attack.\nUp tilt (UTILT):
hold upward and press attack.\nDown tilt (DTILT): hold downward and press attack."
3041 = "Try hitting me with 3 of each.\n(When doing an Ftilt, make sure not to run
first.)"
3042 = "Now let's try strong attacks."
3043 = "If you press the strong button while on the ground, you will perform a
strong attack. The type of strong attack you perform depends on the direction you
hold."
3044 = "-Forward strong (FSTRONG): hold sideways or neutral and press strong.\n-Up
strong (USTRONG): hold upward and press strong.\n-Down strong (DSTRONG): hold
downward and press strong."
3045 = "If you hold down the strong button, you can charge your strong attack to
increase its power. (With default controls, you can also hold the right stick to
perform charged strong attacks.)"
3046 = "Try hitting me with 3 of each type of strong attack."
3047 = "Now let's practice aerial attacks."
3048 = "If you press the attack button or the strong button in the air, you will do
an aerial attack."
3049 = "There are five different kinds of aerials, determined by the direction of
the control stick."
3050 = "-Neutral air (NAIR): do an aerial with no directional input.\n-Forward air
(FAIR): hold forward and do an aerial.\n-Back air (BAIR): hold backward and do an
aerial."
3051 = "-Up air (UAIR): hold upward and do an aerial.\n-Down air (DAIR): hold
downward and do an aerial."
3052 = "With default controls, you can also perform aerials with the right stick."
3053 = "Try hitting me with 3 of each type of aerial."
3054 = "The final type of attack is a special attack."
3055 = "To use a special attack, press the special button. Special attacks vary
greatly between characters, and some specials also change if they're used in the
air."
3056 = "There are four types of special attacks, determined by the direction of the
control stick."
3057 = "-Neutral special (NSPECIAL): press special with no directional input.\n-
Forward special (FSPECIAL): hold forward and press special."
3058 = "-Up special (USPECIAL): hold upward and press special.\n-Down special
(DSPECIAL): hold downward and press special."
3059 = "Try hitting me with 3 of each type of special."
3060 = "Perfect! Now that you know all of the different kinds of attacks, you can
experiment with them to learn more about each character."
3061 = "Be sure to remember the terminologies for each attack as well as their
inputs. Feel free to come back to this lesson anytime if you need to review."
//---- INTERMEDIATE MOVEMENT TUTORIAL
3062 = "Welcome to the intermediate movement tutorial! In this tutorial, you'll
learn some of the more technical ways to move around."
3063 = "First up is the short hop."
3064 = "A short hop is exactly what it sounds like: a smaller version of your
normal jump."
3065 = "To do a short hop, just tap the jump button briefly."
3066 = "If you hold the jump button for more than 5 frames, you will do a full hop
instead of a short hop, so you must be quick. (Note: these 5 frames are called
jumpsquat.)"
3067 = "Try short hopping over my projectiles 3 times in a row."
3068 = "Short hops are great for minimizing the time you're in the air so you can
reach the ground faster, which allows you to extend your combos even further."
3069 = "Another way to land quickly is to fastfall, which gives you an instant
downward boost."
3070 = "To perform a fastfall, quickly press the control stick downward while you
are falling."
3071 = "You cannot fastfall if you are moving upward, so make sure you time the
fastfall after the peak of your jump."
3072 = "Try jumping in front of me and then using fastfall to avoid my attack 3
times in a row."
3073 = "Sometimes a successful recovery requires more than your regular jumps, and
that's where wall jumping comes in."
3074 = "Performing a walljump is simple: Once you're in the air, hold the control
stick toward the wall and press the jump button."
3075 = "You can only walljump once until you touch the ground or get hit."
3076 = "Try reaching that platform with a walljump. Sorry, but I've temporarily
disabled your double jump."
3077 = "You can also walljump while in the special fall." //updated
3078 = "Try reaching the platform, this time using only USPECIALs and walljumps.\
n(Note: Zetterburn's USPECIAL travels in the direction of the control stick.)"
3079 = "Fantastic!"
3080 = "These wall jump techniques will help your recovery immensely when you're
sent offstage. Make sure you practice all of these techniques so you can use them
anytime you need them."
//---- INTERMEDIATE DEFENSE TUTORIAL
3081 = "Welcome to the intermediate defense tutorial! Here you will learn about
directional influence and teching. Correct use of these techniques is vital to your
survival, so pay attention."
3082 = "Let's start with Directional Influence, which is often shortened to DI."
3083 = "DI is the ability to change the angle at which you travel when launched by
the enemy. To DI an attack, simply hold a direction on your control stick when
you're hit."
3084 = "If I were to hit you with an attack that naturally sends in this
direction..."
3085 = "And you were to hold your control stick in this direction..."
3086 = "You would be sent flying in this new direction."
3087 = "By holding the control stick perpendicular to the original knockback angle,
you can change the trajectory angle by up to 18 degrees!"
3088 = "Remember, DI can only change the angle at which you are hit, not how hard
you are hit."
3089 = "Let's try it out. Move your control stick around to test the effects of
DI."
3090 = "Notice how holding the control stick parallel to the knockback angle has
the same effect as no DI at all."
3091 = "There are two ways to apply DI:\n 1. Surviving strong attacks (Survival
DI)\n 2. Escaping combos (Combo DI)"
3092 = "Lesson 1 will be on Survival DI."
3093 = "This dotted line represents the blastzone.\nIf you pass the blastzone, you
lose one stock."
3094 = "If you're hit by a strong attack that sends you flying in this direction,
you will certainly pass the blastzone if you don't DI."
3095 = "If you DI this hit downward, you will die even earlier."
3096 = "If you DI upward, however, you will survive the attack! Notice how the
arrow never crosses the dotted line."
3097 = "Let's try it out! Use good DI to survive my attack 3 times in a row."
3098 = "Very nice! Once you implement this into your play style, your stocks will
last a lot longer."
3099 = "Now..."
3100 = "Let's learn how to use DI to escape from combos."
3101 = "Many combo moves send you at an angle similar to this one."
3102 = "If you hold inward, the opponent will be able to easily follow up with
another attack."
3103 = "If you hold outward, however, the opponent will have to move a lot farther
to hit you again."
3104 = "Try using DI to escape my combo 3 times in a row. Just try to touch the
ground before going offstage."
3105 = "Those are the basics of DI. With some attacks, applying DI isn't as simple
as what you just learned. But with practice, DI will help you out in most bad
situations."
3106 = "Let's move on to teching."
3107 = "You see, touching the ground while in hitstun will put you in a helpless
state for a short time. If you are hit downward hard enough, it can even bounce you
off the ground."
3108 = "To avoid these bad situations, you must tech!"
3109 = "If you press the dodge button right before touching the ground, you will
perform a tech."
3110 = "Teching makes you briefly invincible, but your opponent can punish you if
they predict the tech."
3111 = "If you hold left or right when teching, you will perform a tech roll."
3112 = "Tech rolls are slower than a tech in place, but it can create distance
between you and your opponent."
3113 = "When trying to tech, you cannot just mash the dodge button. You must time
the button press within 20 frames of hitting the ground."
3114 = "Immediately after those 20 frames, there is a 20 frame period where you
cannot input another tech attempt."
3115 = "Okay, time to try it out. Tech my attacks 3 times in a row.\nJump near me
when you're ready."
3116 = "You can also tech on walls the same way you tech on the ground."
3117 = "Let's try combining DI and teching for the final lesson."
3118 = "DI my attack so that you hit the wall, then tech it so you don't bounce
off."
3119 = "Excellent!"
3120 = "Now that you understand DI and teching, your opponent will have to try much
harder to defeat you."
3121 = "These techniques take practice though, so keep training until you've
mastered them."
//---- INTERMEDIATE OFFENSE TUTORIAL
3122 = "Welcome to the intermediate offense tutorial! Here you will learn how to
apply your attacks in different ways."
3123 = "First, let's learn more about how attacks work in general."
3124 = "Each attack consists of one or more hitboxes. An opponent gets hit by an
attack if they touch one of its hitboxes."
3125 = "Hitboxes are normally invisible, but if you go into training mode, you can
view the hitboxes for any attack."
3126 = "Some moves have tiny hitboxes called 'sweet spots'. Sweet spots are usually
very small and very powerful."
3127 = "Sweet spots are usually found inside larger, weaker hitboxes (sour spots).
If both hitboxes hit the enemy, the sweet spot usually takes priority over the sour
spot."
3128 = "Here are some examples of sweet spots and sour spots. Notice how much
larger the sour spot is."
3129 = "Zetterburn has sweet spots on his FAIR and UAIR, which are excellent kill
moves."
3130 = "Try hitting me 3 times with the sweet spot of either FAIR or UAIR."
3131 = "Now let's learn how to combo moves together."
3132 = "Comboing is the concept of stringing moves together without giving your
opponent time to escape."
3133 = "Because of directional influence, most combos are not guaranteed. In order
to continue comboing your opponent, you must react to which direction they go."
3134 = "Let's test it out. Start a combo on me with the first hit of UTILT, then
I'll mix up my DI to either stay close to you or go far away."
3135 = "When I stay close, hit me with an aerial. When I go far, hit me with a dash
attack."
3136 = "Combo me 3 times in a row. I'll alternate between DIing in and out every
time you start a combo."
3137 = "Many times, you will have to predict your opponent's DI to be able to
continue a combo. Certain situations call for certain types of combos, and
understanding this comes with practice and experience."
3138 = "Now let's try edgeguarding."
3139 = "Edgeguarding is a powerful technique that prevents your opponents from
recovering after being knocked off the stage."
3140 = "There are two main methods for edgeguarding:\n -Staying on stage: safer but
easier for the opponent to avoid.\n -Going offstage: riskier but harder for the
opponent to avoid."
3141 = "Powerful attacks that send downward or horizontally are generally very good
edgeguard moves, since most opponents have fewer options when recovering low."
3142 = "Keep in mind that your opponent may use wall jumping for recovery as well,
so sending the opponent far away from a wall also limits their options
considerably."
3143 = "Let's try it out. Successfully edgeguard this Zetterburn 3 times. Make sure
his feet never touch the ground."
3144 = "Good! The next lesson will cover how to effectively deal with parries."
3145 = "As you know, if an opponent parries your attack, you will be stunned. The
exception to this rule is the jab combo, excluding the final hit."
3146 = "If an opponent parries one of the first two hits of your jab combo, they
will still gain invincibility but you will not be stunned. This makes jab a safe
way to apply pressure to opponents who parry often."
3147 = "Test it out by jabbing me, then running away from my counterattack after I
parry you. Make sure not to do the 3rd hit of jab."
3148 = "Let's bring tilts into the equation."
3149 = "After jabbing, you can attack with a tilt instead of continuing the jab
combo."
3150 = "This allows you to hit confirm your jabs into different tilts so you can
mix up your combo starters."
3151 = "Try hitting me with a jab and cancelling it into a tilt 3 times."
3152 = "Excellent!"
3153 = "Most of the concepts in this tutorial take a lot of practice to perfect,
but it is necessary to master them in order to defeat tougher opponents. Keep
training!"
//---- ADVANCED MOVEMENT TUTORIAL
3154 = "Welcome to the advanced movement tutorial! While the execution of these
moves is fairly easy, applying them to your gameplay takes practice and strategy."
3155 = "Let's start with dash dancing."
3156 = "When you first input a dash, you enter a state called 'initial dash'.\nThis
state lasts for a short time, then transitions into the 'run' state."
3157 = "If you try to turn around during the 'run' state, you'll have to go through
a turnaround animation which slows your movement down."
3158 = "However, if you try to turn around during the 'initial dash' state, you
will instantly dash in the other direction. This is called a dash dance."
3159 = "Dash dancing is very useful when trying to weave in and out of an
opponent's attack range. It also helps to keep your movement unpredictable."
3160 = "Try to dash underneath me, then dash dance away before I can hit you.
(Start your dash relatively close to me, so you don't enter the 'run' state. If you
enter the turnaround animation under me, your score will be reset.)"
3161 = "Repeated use of dash dancing is extremely effective at confusing enemies as
long as you keep the timing unpredictable."
3162 = "Another technique that can keep your movement unpredictable is the
wavedash."
3163 = "Wavedashing is performed by air dodging into the ground immediately after
jumping. When landing during an air dodge, you keep the momentum from the air
dodge."
3164 = "If you angle your airdodge horizontally, you will quickly move sideways.\
nIf you angle your airdodge straight downward, you will do a wavedash in place."
3165 = "If you input the air dodge while in jumpsquat, you can wavedash without
leaving the ground. This is called buffering a wavedash."
3166 = "Buffering a wavedash while holding the control stick completely horizontal
will give you the maximum distance on your wavedash."
3167 = "Let's try it out. Keep wavedashing until you're over here.\n(Note: I've
disabled all movement options except the buffered wavedash, so you'll need to do
the inputs pretty quickly.)"
3168 = "Like dash dancing, wavedashing is also useful for baiting out enemy
attacks."
3169 = "Next up is wavelanding."
3170 = "Wavelanding is when you air dodge into the ground while in the air.\nIt is
frequently used to quickly land on platforms."
3171 = "Wavelanding horizontally is also a great way to cover a long distance very
quickly."
3172 = "To try out wavelanding, jump through the platform and air dodge onto it
once you're above it. Repeat this 3 times."
3173 = "Excellent!"
3174 = "Be sure to practice these movement techniques frequently, as they are vital
to having an intimidating offense and a tricky defense."
3175 = "Even though you know how to execute these moves, you will still need to
discover when to use them to get the most out of them. This comes with experience."
//---- ADVANCED DEFENSE TUTORIAL
3176 = "Welcome to the advanced defense tutorial! The techniques presented in this
lesson are fairly situational but incredibly useful."
3177 = "First, we'll learn how to survive when you're spiked downward offstage."
3178 = "All you need is a combination of good DI and a wall tech."
3179 = "DI my attack toward the wall, then tech as soon as you hit the wall."
3180 = "Nice!"
3181 = "Now let's learn how to survive strong attacks at the ledge."
3182 = "Right when you're hit with an attack, you will stop in place for a few
frames.\nThis is called hitpause."
3183 = "While you are in hitpause near a wall, you can input a wall tech regardless
of the direction the attack sends you."
3184 = "Try using a diagonal uspecial to ride up this wall. When you get close to
me while using uspecial, I will attack you."
3185 = "Tech my attack 3 times in a row. Make sure you are touching the wall when
you get hit, or else you won't be able to tech against it."
3186 = "While this technique is useful for all characters, it is absolutely vital
to Zetterburn's recovery."
3187 = "The next lesson is all about SDI, which stands for Shift Directional
Influence. It is used to escape from multi-hit moves."
3188 = "Holding the left or right stick in a direction right when you are hit by a
move will move your character a short distance." //updated
3189 = "You can only shift once per hit, so the effect is minimal on single-hit
moves. The right stick takes priority over the left stick if both are held."
//updated
3190 = "Try to escape my attack before the final hit by holding the control stick
away from me every time you get hit." //updated
3191 = "Great!"
3192 = "Now for the final lesson in defense: Drift DI."
3193 = "After being hit by a move, you can drift left or right while flying through
the air. This is separate from DI, as it occurs after you are launched."
3194 = "For instance, you can drift inward after a strong hit to avoid flying too
far. You can also drift outward while being comboed to put more space between you
and your opponent."
3195 = "A combination of inward DI followed by outward Drift DI can help you escape
from seemingly guaranteed combos."
3196 = "DI my hit inward, then drift away to avoid my next attack."
3197 = "Incredible!"
3198 = "Proper use of these techniques will serve you well when trying to foil the
opponent's plans, so be sure to practice them until they're second nature."
//---- ADVANCED OFFENSE TUTORIAL
3199 = "Welcome to the advanced offense tutorial! Here, you will learn how to use
timing and quick inputs to give you more options for attacking your opponents."
3200 = "First, let's learn to autocancel multi-hit aerials."
3201 = "While doing a multi-hit aerial, try landing before the final hit comes out.
This way, the enemy will not be sent very far and you'll be able to combo them
easily afterward."
3202 = "It is much easier to autocancel an aerial if you fastfall, since there will
be less time for the final hit to come out."
3203 = "Try hitting me with a autocancelled NAIR followed by an UTILT 3 times.\nBe
sure to start your NAIR right before you land so that the final hit never comes
out. Fastfalling will also help cancel the final hit."
3204 = "Some characters benefit from autocancelled aerials more than others, so try
it out with all of them."
3205 = "The next technique will allow you to jump toward an enemy while facing
backward. This allows you to use BAIRs to approach your enemies."
3206 = "This is called a Reverse Aerial Rush, or RAR for short."
3207 = "To perform a RAR, all you have to do is jump while in the 'run turnaround'
state."
3208 = "In the 'run turnaround' state, you will lose forward momentum gradually. So
the earlier you input the jump, the faster your RAR will travel."
3209 = "Remember, you cannot enter the 'run turnaround' state from the 'initial
dash' state, so make sure you've run far enough to enter the 'run' state before
pressing backward."
3210 = "As soon as you leave the ground, you'll want to start holding foward again
so you can maintain foward momentum."
3211 = "So the inputs are:\nRun -> Press backward + Jump -> Hold forward -> Aerial\
nThe middle 3 inputs should be done as fast as possible."
3212 = "Try hitting me with 3 RAR BAIRs while I'm offstage.\nYou can check the text
at the bottom to see if you're doing the RAR correctly."
3213 = "Good!"
3214 = "The next technique is called the Special Reverse."
3215 = "When inputting a special attack, you can reverse its direction by pressing
the opposite direction immediately afterward."
3216 = "To test this out, try reversing a DSPECIAL to hit me."
3217 = "Nice!"
3218 = "For the next lesson, you'll learn how to beat parries.\nAll it takes is a
bit of patience."
3219 = "If your opponent is parrying a lot of your approaches, it means you're
starting to become predictable."
3220 = "If this happens, you can trick your opponent into thinking that you're
going to attack them by delaying your attacks a little bit."
3221 = "This will cause them to miss their parry and you will get to punish them."
3222 = "You can also achieve this by purposefully missing them with your attacks."
3223 = "Let's test it out! As soon as you come near me, I'll try to parry.\nDelay
your attack and punish me for missing the parry."
3224 = "Fantastic!"
3225 = "If your opponent starts catching on to your delayed attacks, you can start
mixing it up by alternating between early and later attacks."
3226 = "If you really want to optimize your punish game, you will need to
incorporate hitfalling."
3227 = "When you hit an opponent with a melee attack, there will be a few frames of
hitpause where both characters are frozen."
3228 = "If you buffer a fastfall during hitpause, you will cancel your previous
momentum and fastfall instead. This is called hitfalling, and is the fastest way to
reach the ground after hitting someone."
3229 = "When you perform a rising aerial, hitfalling allows you to cancel the
endlag of your attack and continue your combo."
3230 = "Try hitting me with rising UAIR then hitfalling." //updated
3231 = "Perfect!"
3232 = "Refine these techniques and you'll have no trouble keeping your opponents
on their toes."
//---- ZETTERBURN TUTORIAL
3233 = "Welcome to the Zetterburn tutorial!"
3234 = "Zetterburn, the Fire's Roar, is fast and strong with simple mechanics that
will feel familiar to veteran platform fighter players." //updated
3235 = "His unique mechanic is the ability to light his opponents on fire. All of
his special attacks, as well as his BAIR, will ignite his enemies."
3236 = "Try igniting me with each of these attacks."
3237 = "When your opponents are burning, they will take damage over time. But
that's not all that your fire can do."
3238 = "If you land a strong attack on a burning opponent, your blow will be
greatly amplified."
3239 = "Try igniting me then using a strong attack while I'm burning."
3240 = "Zetterburn's main weakness is his recovery."
3241 = "While Zetterburn is starting his USPECIAL, he is vulnerable for a long
duration."
3242 = "If you have not used your air dodge already, you can use it to cancel the
USPECIAL before it starts traveling. This is extremely useful for avoiding enemy
attacks while offstage."
3243 = "Try cancelling your USPECIAL with an airdodge 3 times."
3244 = "Nice!"
3245 = "When Zetterburn hits an opponent with a dash attack, he can instantly
cancel it into an USTRONG."
3246 = "This is called a gatling combo. While the USTRONG can usually be avoided
with proper DI, it is still an extremely strong tool."
3247 = "To do a gatling combo, input an USTRONG during the hitpause of the dash
attack."
3248 = "Try hitting me with 3 gatling combos in a row."
3249 = "Great!"
3250 = "Not only is Zetterburn's NSPECIAL the fastest move in the game, it can also
be jump-cancelled."
3251 = "If you jump while in the recovery frames of NSPECIAL, it will cancel all of
the endlag and allow you to act instantly."
3252 = "Try jumping out of NSPECIAL 3 times."
3253 = "Fantastic!"
3254 = "This concludes the Zetterburn tutorial!"
//---- ORCANE TUTORIAL
3255 = "Welcome to the Orcane tutorial!"
3256 = "Orcane, the Puddle Jumper, is one of the more complex rivals with a strong
emphasis on zoning opponents out. Succeeding with Orcane requires a lot of
planning."
3257 = "His playstyle revolves around placing puddles on the ground and using them
to control space. NSPECIAL, DSPECIAL, and grounded USPECIAL all create puddles."
3258 = "Try making a puddle with each of these attacks. I'll clean up the puddles
right after you make them."
3259 = "Having a puddle onstage is essential to recovering as Orcane."
3260 = "If a puddle is already on the stage, your USPECIAL will teleport you
directly to the puddle, no matter how far away it is."
3261 = "Teleporting to a puddle also functions as an extremely strong attack.
However, this attack has significant endlag, so it can be punished easily if the
opponent is ready."
3262 = "Try using the aerial version of USPECIAL to teleport to a puddle 3 times."
3263 = "You can also use puddles to boost your strong attacks."
3264 = "Using a strong attack while standing on a puddle will extend its range
significantly."
3265 = "Try hitting me with one of each boosted strong attack."
3266 = "Nice!"
3267 = "When used on a puddle, Orcane's FSPECIAL receives a significant boost in
kill power."
3268 = "But before that, let's learn a little more about how FSPECIAL works."
3269 = "Normally, when you use FSPECIAL in the air, you will go into special fall.
If you hit an enemy with the attack, however, you will avoid special fall and
instead remain fully actionable." //updated
3270 = "You can also change the length of the attack by holding backward or forward
after using it."
3271 = "So now let's try it out. Try hitting me 3 times with a puddle-boosted
FSPECIAL, then recovering immediately afterward."
3272 = "Great!"
3273 = "One of Orcane's strongest zoning tools is his ability to create a wall of
bubbles."
3274 = "Using DSPECIAL while a puddle already exists will make the puddle erupt
into a large column of bubbles. These bubbles can be angled by holding left or
right."
3275 = "Orcane's FAIR creates a horizontal flow of bubbles. These bubbles can be
angled by holding up or down."
3276 = "Bubbles are great for trapping opponents in order to disrupt their attacks
or even follow up with an attack of your own."
3277 = "Try hitting me with both types of bubbles."
3278 = "Orcane's FAIR has another interesting property."
3279 = "If he has the right amount of momentum when using it, his back side gains a
hitbox. This is called 'Bubble Butt'."
3280 = "Hold backward immediately after using FAIR, and you'll get an extreme speed
boost."
3281 = "Try hitting me with Bubble Butt 3 times."
3282 = "This next technique is an advanced way to recover when you have no puddle."
3283 = "If you use USPECIAL right after using your double jump, you will get a
large vertical boost even without a puddle. This is called an 'Orcahop'."
3284 = "Try Orcahopping 3 times.\nThe timing is very tight, so use USPECIAL
immediately after double jumping."
3285 = "Holding the dodge button during the startup of USPECIAL allows you to
Orcahop while a puddle is out." //updated
3286 = "This last technique allows you to slide across the stage while charging a
strong attack. When Orcane turns around while running, he gets a slight boost
forward before accelerating backward." //updated
3287 = "Start a strong attack during the beginning of his turnaround state, and he
will maintain his momentum and slide far across the stage. This is called
'Hydroplaning'."
3288 = "Try hitting me with 3 hydroplane puddle USTRONGs. I'll create a puddle for
you."
3289 = "Fantastic!"
3290 = "This concludes the Orcane tutorial!"
//---- WRASTOR TUTORIAL
3291 = "Welcome to the Wrastor tutorial!"
3292 = "Wrastor, the Wind's Fury, trades survivability for mobility and oppressive
combos."
3293 = "He has the ability to jump 3 times in the air, compared to the single
aerial jump every other character has."
3294 = "Try jumping as high as you can with all of your jumps."
3295 = "Another unique trait of Wrastor is his ability to perform strong attacks
while airborne."
3296 = "Wrastor can use strong attacks in the air but not on the ground, where he
will only perform tilts instead."
3297 = "FSTRONG and USTRONG both have very strong sweet spots at the tip of the
clap."
3298 = "Try hitting me with 3 of each strong attack."
3299 = "Nice!"
3300 = "Wrastor's NSPECIAL makes him spin around inside of a tornado, trapping
opponents who are hit by it."
3301 = "If you hold the special button, you will rise while spinning. This is a
great way to carry an enemy beyond the top blastzone."
3302 = "Try using a rising NSPECIAL to hit me."
3303 = "Good!"
3304 = "Wrastor's FSPECIAL creates a wind current that increases his speed
dramatically."
3305 = "While in the current, Wrastor's ground speed, air speed, and wavedash speed
become incredibly fast."
3306 = "Try running around in the current for a bit."
3307 = "Great!"
3308 = "Wrastor's strongest attacks are his sweet spots. Along with the ones on his
strong attacks, he has one on his USPECIAL."
3309 = "Right when USPECIAL starts, you will see a sparkle in front of Wrastor.
This is the sweet spot."
3310 = "You can even reverse USPECIAL right after the sweet spot hits, just in case
you need to recover after using it offstage."
3311 = "Try hitting me with the sweet spot of USPECIAL 3 times."
3312 = "While Wrastor is a terror in the air, his ground attacks can also be very
useful."
3313 = "When one of Wrastor's tilts connects, it allows him to jump to cancel the
recovery frames."
3314 = "Try hitting me with 3 tilts and jump cancelling each of them."
3315 = "Incredible!"
3316 = "This concludes the Wrastor tutorial!"
//---- KRAGG TUTORIAL
3317 = "Welcome to the Kragg tutorial!"
3318 = "Kragg, Earth's Bastion, is slower than your average fighter. But he is
heavy and powerful, and knows how to take a hit."
3319 = "One of Kragg's most useful tools is his ability to pull a block of earth
from any surface."
3320 = "Use NSPECIAL while grounded to make Kragg pull a rock from the ground."
3321 = "Once he's holding a rock, he can throw it four ways:\nNeutral throw,
Forward throw, Up throw, and Down throw."
3322 = "Remember: Kragg can only have one rock out at a time, but the existing rock
can be picked up if you use NSPECIAL near it."
3323 = "Try hitting me with 3 of each type of rock throw."
3324 = "Good!"
3325 = "Kragg is very heavy, meaning he takes less knockback than the average
rival. In addition, using his FSPECIAL ensures that he takes almost no knockback at
all."
3326 = "When Kragg uses FSPECIAL, he curls up into a ball and spins forward. While
in this state, he cannot be knocked out of it."
3327 = "During FSPECIAL, Kragg's horizontal knockback is capped at a low value,
meaning he can be knocked backward only slightly. He also takes no vertical
knockback in this state."
3328 = "Try using FSPECIAL to armor through my attack 3 times in a row."
3329 = "FSPECIAL also has an interesting property when hitting an opponent."
3330 = "After you hit an enemy with FSPECIAL, you can instantly jump out of it to
cancel the endlag."
3331 = "This also works when hitting rocks or pillars, but only for a brief period
after hitting them."
3332 = "Try hitting me with an aerial after jump-cancelling your FSPECIAL 3 times."
3333 = "Kragg's USPECIAL is very unique and extremely versatile."
3334 = "Using USPECIAL will summon a pillar beneath Kragg's feet, allowing him to
regain his double jump and air dodge, and even allowing him to use grounded moves
where most rivals can't."
3335 = "On the way up, the pillar will hit your enemies and bring them upward. At
higher damage, you can even combo off of the pillar hit."
3336 = "Be careful, however. The pillar will be instantly broken if hit by any
attack, sending anyone standing on top of it into special fall as long as they
aren't invincible." //updated
3337 = "While rising, the pillar is invincible to all attacks. For a short period
afterward, it is invincible to all projectiles."
3338 = "You can only use pillar once before touching the ground again. Using
USPECIAL again before touching the ground will only give you a small upward boost."
3339 = "Press the dodge button during the startup of FSPECIAL to get the same small
boost while you still have access to your pillar. This is useful for recovering,
since creating a pillar is slow and punishable." //updated (moved the old text to
3341)
3340 = "Let's try it out. Hit me with a pillar 3 times."
3341 = "Nice! You can also pull a rock out of a pillar, but only once per
pillar." //updated
3342 = "Kragg's dash attack is a great offensive tool, especially since it can be
cancelled into a jab or tilt after hitting an opponent."
3343 = "Try hitting me with a dash attack cancelled into a jab or tilt 3 times."
3344 = "Great!"
3345 = "When a rock is hit by an attack, small rock shards are sent flying in the
direction of the attack."
3346 = "Try hitting me with rock shards 3 times. Experiment with different attacks
to see all the angles you can send shards."
3347 = "Incredible!"
3348 = "This concludes the Kragg tutorial!"
//---- FORSBURN TUTORIAL
3349 = "Welcome to the Forsburn tutorial!"
3350 = "Forsburn, the Exiled Flame, is a master of deception. Even when he's not
causing confusion among the enemy, he can still go toe to toe with the strongest
opponents."
3351 = "When you use NSPECIAL, Forsburn will begin to emit smoke for a short
duration. Smoke hides Forsburn's location as long as he isn't attacking, but
enemies will remain fully visible in the smoke."
3352 = "Smoke is permanent until destroyed, but there is a limit to how many smoke
clouds can be on screen at once."
3353 = "Try placing smoke on the stage with NSPECIAL."
3354 = "Another one of Forsburn's tools of deception is his decoy clone."
3355 = "Forsburn's FSPECIAL creates a clone of himself that moves around the stage
like a normal CPU character. The clone cannot perform normal attacks, however."
3356 = "Pressing DSPECIAL causes the clone to explode. The explosion is fairly
weak, but can be a very useful combo tool when used near the real Forsburn."
3357 = "Pressing NSPECIAL or FSPECIAL switches the clone between aggressive and
evasive behavior."
3358 = "The clone disappears if he is hit by an enemy attack, leaving behind a
single cloud of smoke."
3359 = "Try hitting me with the clone's explosion attack 3 times."
3360 = "Forsburn's DSPECIAL allows him to inhale smoke clouds."
3361 = "Once 3 smoke clouds have been consumed, DSPECIAL becomes a powerful combust
attack originating from Forsburn's center."
3362 = "When fully charged, NSPECIAL and FSPECIAL also change. NSPECIAL expels a
huge formation of smoke, while FSPECIAL allows the clone to attack when you press
NSPECIAL or FSPECIAL."
3363 = "When you consume the final cloud, all existing smoke clouds disappear. This
move trades Forsburn's deception for access to extremely powerful options."
//updated
3364 = "Try hitting me 3 times with combust."
3365 = "Great!"
3366 = "Forsburn's USPECIAL teleports him a short distance in the direction of the
control stick with a hitbox when Forsburn reappears. After the teleport, Forsburn
falls helplessly."
3367 = "If Forsburn teleports into a smoke cloud, however, he will not attack and
will instead be fully actionable. This allows him to move sneakily through smoke."
3368 = "Forsburn can only teleport into smoke twice before touching the ground.
Trying a third time will perform the normal USPECIAL attack."
3369 = "Try hitting me with USPECIAL 3 times. I'll be too high up to reach from the
ground, so you'll need to teleport into this cloud and then teleport again to hit
me."
3370 = "Forsburn's FSTRONG and USTRONG are two-part attacks, meaning pressing the
strong button once will do the first hit and pressing it again will execute the
second" //updated
3371 = "After hitting an opponent with the first hit of FSTRONG or USTRONG, you can
perform a jab or tilt instead of performing the second hit." //updated
3372 = "Try hitting me with the first hit of FSTRONG and then DTILT." //updated
3373 = "Well done!"
3374 = "This concludes the Forsburn tutorial!"
//---- MAYPUL TUTORIAL
3375 = "Welcome to the Maypul tutorial!"
3376 = "Maypul, the Sylvan Watcher, is extremely agile and equally dangerous."
3377 = "Her gameplan revolves around keeping her Watcher's Mark on the opponent."
3378 = "Maypul can mark opponents with NSPECIAL, FSPECIAL, and aerial DSPECIAL."
3379 = "Try hitting me with each marking move 3 times. As soon as you mark me, I'll
remove the mark so you can easily mark me again."
3380 = "Good!"
3381 = "If you hit an opponent with a strong attack while they're marked, they will
get wrapped in place."
3382 = "The duration of the wrap is dependent on the opponent's damage and how long
you charge the attack."
3383 = "While wrapped, you can hit them with anything you want."
3384 = "Try marking and then wrapping me with any strong attack 3 times."
3385 = "Nice!"
3386 = "Maypul's USPECIAL is normally just a short uppercut attack, but it changes
completely if the opponent is marked."
3387 = "With a mark in use, her USPECIAL will use a vine to bring her directly to
the nearest marked opponent."
3388 = "If you hold left or right, she will appear on that side of the enemy.
Otherwise, she will appear above them."
3389 = "Try bringing yourself to me with USPECIAL 3 times."
3390 = "Great!"
3391 = "You can also do the normal uppercut USPECIAL when an opponent is marked.
Just release the special button before the tether comes out."
3392 = "Try hitting me 3 times with the normal uppercut USPECIAL while I'm marked."
3393 = "Right on! You can also hold the dodge button to force the uppercut, or
press the attack button during startup to force the tether."
3394 = "Maypul's DSPECIAL summons her pet plant, Lily. Lily will attack opponents
that come near her."
3395 = "Her attack has a bit of startup, so it can be dodged or parried. If you
knock an opponent into her, however, she will attack almost instantly."
3396 = "Hitting marked opponents into Lily will wrap them, allowing you to easily
follow up with an attack."
3397 = "Lily will disappear after a while, but you can reset her lifespan by
feeding her seeds with NSPECIAL."
3398 = "Try hitting me 3 times with Lily's attack."
3399 = "Alright!"
3400 = "Maypul also has the ability to cling to walls when wall jumping." //updated
3401 = "If you hold jump while attempting a wall jump, Maypul will stay on the wall
for a short duration."
3402 = "When you let go of the jump button, Maypul will wall jump like normal. If
you hold inward, Maypul will wall jump straight upward."
3403 = "Try clinging to the wall 3 times."
3404 = "When trying to recover without a tether, Maypul can sometimes struggle."
3405 = "Using UAIR will give Maypul a small upward boost relative to her current
speed. If you use UAIR right after jumping, Maypul will get a significant upward
boost."
3406 = "Try using an instant UAIR to extend your jumps and hit me. To get maximum
height, be sure to input the UAIR as fast as possible."
3407 = "One of Maypul's more technical moves is the reverse FSPECIAL."
3408 = "If you press backward right after using FSPECIAL, Maypul will do a short
backward dash instead of a long forward dash."
3409 = "Since FSPECIAL sends opponents behind Maypul, the reverse FSPECIAL can make
following up after the attack much easier."
3410 = "Try hitting me with 3 reverse FSPECIALs followed by UTILT. The timing is
very tight, so be quick!"
3411 = "Excellent!"
3412 = "This concludes the Maypul tutorial!"
//---- ABSA TUTORIAL
3413 = "Welcome to the Absa tutorial!"
3414 = "Absa, the Storm Architect, has all the tools to keep her opponents at a
distance while also being a terror in the air."
3415 = "Absa relies on placing clouds around the battlefield to zone out her
opponents."
3416 = "Use NSPECIAL to place a cloud beneath you and FSPECIAL to place a cloud
from a range. While holding FSPECIAL, you can move the cloud up or down."
3417 = "Clouds made with FSPECIAL have a weak hitbox when they are placed. This can
be used to combo enemies."
3418 = "Try hitting me with FSPECIAL 3 times."
3419 = "Nice!"
3420 = "While a cloud is active, tapping NSPECIAL will pop the cloud. Holding
NSPECIAL will create a giant lightning bolt between Absa and her cloud."
3421 = "An opponent hit by the weak NSPECIAL attack will be sent in a different
direction depending on which side of the cloud hits them. You can use this to plan
your followups."
3422 = "Use NSPECIAL to create a cloud, then tap NSPECIAL again to hit me with the
cloud. Don't hit me with FSPECIAL, or the counter will be reset."
3423 = "Good!"
3424 = "Now try using the charged NSPECIAL attack to strike me with your powerful
lightning bolt. Just hold NSPECIAL while a cloud is active."
3425 = "Great!"
3426 = "Absa's DSPECIAL creates a chain lightning timer around her cloud. If there
is no cloud, Absa will create one at her position."
3427 = "When the lightning chain is completed, it emits a powerful burst of
electricity. Before this burst, there are no hitboxes on the chain lightning."
3428 = "If you hold DSPECIAL until it's done charging, Absa will place the chain
lightning on herself instead of on a cloud."
3429 = "If the chain lightning is following Absa, it will be destroyed when Absa is
attacked."
3430 = "Try hitting me 3 times with both versions of DSPECIAL."
3431 = "Right on!"
3432 = "Absa's USPECIAL is a two-part move that allows her to move great distances
very quickly."
3433 = "When you first use USPECIAL, Absa will dart in the direction of the control
stick."
3434 = "If you hold a different direction when the first part finishes, Absa will
dart again in the new direction. You cannot go the same direction twice, however."
3435 = "Try hitting me with the second part of USPECIAL 3 times."
3436 = "Okay!"
3437 = "Absa can act out of either part of her USPECIAL if she touches the ground
at any time, including the very beginning."
3438 = "For example, if you start the first part of USPECIAL on the ground and go
straight up, you will be able to act freely afterward."
3439 = "If you end the first part in the air and then do the second part of
USPECIAL, you will not be able to act out of it unless you touch the ground while
traveling."
3440 = "If you end the first part on the ground, however, you will always be able
to act out of the second part, since it will start on the ground."
3441 = "This is an incredible tool for approaching enemies if you stay
unpredictable with it."
3442 = "Try hitting me with USPECIAL and then hitting me with an aerial before
touching the ground."
3443 = "Next, let's talk double jumps."
3444 = "Absa has a unique double jump. She begins by going downward, then
accelerates upward quickly."
3445 = "If Absa does an aerial during her double jump, she can either cancel the
acceleration or keep it. This depends on whether the jump button is still held or
not."
3446 = "If the jump button is not held down when the attack button is pressed, the
acceleration will stop. This is called a double jump cancel (DJC)."
3447 = "Double jump cancelling is useful for doing aerials low to the ground, since
you will do a falling aerial if you cancel the double jump early enough."
3448 = "Try performing 3 double jump cancelled FAIRs. Just input the aerial
immediately after double jumping, and don't forget to release the jump button."
3449 = "Cool!"
3450 = "If you hold the jump button while performing an aerial after a double jump,
you will do a rising aerial."
3451 = "Try doing 3 rising UAIRs. The input is the exact same as a double jump
cancelled aerial, except you hold the jump button down when pressing the attack
button."
3452 = "Alright!"
3453 = "Absa's FAIR, BAIR, and DAIR all have tiny sweet spots that are extremely
powerful. Hitting with them can be quite challenging at times."
3454 = "If you land a sweet spot on a cloud, however, the entire cloud will explode
with the same power as the sweet spot."
3455 = "Try using clouds to hit me with the extended sweet spots 3 times."
3456 = "Wonderful!"
3457 = "This concludes the Absa tutorial!"
//---- ETALUS TUTORIAL
3458 = "Welcome to the Etalus tutorial!"
3459 = "Etalus, the Glacier's Might, is an enormous powerhouse with slippery
movement and terrifying strength."
3460 = "Etalus is normally pretty slow, but he has the ability to freeze the ground
to enhance his movement."
3461 = "His FTILT, FSPECIAL, and grounded USPECIAL all place ice on the ground. Ice
decreases his ground friction and allows his dash attack to go extremely far."
3462 = "Try using all of the freezing moves 3 times each."
3463 = "Cool!"
3464 = "When Etalus uses USPECIAL, he does not go into special fall. Instead, he
can act out of it once he travels far enough." //updated
3465 = "Try hitting me 3 times with an aerial after using USPECIAL. You'll have to
charge USPECIAL various amounts to reach different heights."
3466 = "Nice!"
3467 = "Etalus's NSPECIAL is a very slow yet very powerful attack. If you strike
frozen ground with it, however, it will give Etalus Ice Armor."
3468 = "While he has Ice Armor, Etalus falls much faster and can armor through
attacks after releasing the charge of a Strong Attack. The strength of the armor
increases the longer you charge it."
3469 = "Try armoring through my attack using a Strong Attack. I'll attack as soon
as you get close to me, so make sure you charged the attack enough."
3470 = "Good!"
3471 = "Having armor also enhances your offensive powers."
3472 = "If you use a strong attack with armor, it will shoot ice shards in a cone
in the direction of the attack. Doing this removes your armor."
3473 = "Try hitting me with an armored strong attack or its shards 3 times."
3474 = "Great!"
3475 = "Etalus's DSPECIAL will freeze grounded opponents if you hit them with the
landing hitbox."
3476 = "You can also freeze opponents who are standing on ice by using DSPECIAL
anywhere on the stage."
3477 = "Frozen enemies take no knockback, but break out of the ice after a set
time. If you watch the ice crack, you'll be able to tell when they are going to
break free."
3478 = "Soon after being frozen, the enemy needs to decide what action to take when
they break free. They can tech in place, roll left, or roll right as soon as the
ice shatters."
3479 = "They must input their decision early, so they won't be able to react to
your punishment. If you can read their tech, you will be able to capitalize hard."
3480 = "Try freezing me 3 times. You can use the landing hitbox of DSPECIAL or just
use DSPECIAL anywhere while I'm above ice."
3481 = "Okay!"
3482 = "Etalus' dash attack is a fantastic burst movement option, especially since
you can jump to cancel it."
3483 = "Try hitting me with a dash attack, then jump cancel it and hit me with a
NAIR."
3484 = "Right on!"
3485 = "You can also cancel the dash attack with an USTRONG to perform a sliding
USTRONG that can cover the entire stage."
3486 = "Try hitting me with a sliding USTRONG 3 times. The earlier you cancel the
dash attack, the more you will slide."
3487 = "Last one!"
3488 = "While Etalus has his arm up during the startup of FAIR, he will armor
through weaker attacks."
3489 = "If you hold the attack button, he will keep armoring weak attacks. If you
release the attack button before the blocking animation ends, he will release a
strong punch."
3490 = "Try blocking 3 of my projectiles with your FAIR."
3491 = "Incredible!"
3492 = "This concludes the Etalus tutorial!"
//---- ORI TUTORIAL
3493 = "Welcome to the Ori and Sein tutorial!"
3494 = "Ori is a speedy rival who can team up with Sein to deliver devastating
combos."
3495 = "Sein will follow Ori around and can attack nearby enemies with NSPECIAL."
3496 = "If you tap NSPECIAL, Sein will use Spirit Flame to instantly attack anyone
nearby. You can even use this attack while Ori is performing other moves."
3497 = "NSPECIAL can be used 3 times quickly before overheating, which will put a
short cooldown on the move. Spirit Flame only deals knockback to opponents already
in hitstun." //updated
3498 = "Try hitting me with all 3 hits of Spirit Flame 3 times."
3499 = "Nice!"
3500 = "If you hold NSPECIAL, Sein will build up energy to release Charged Flame."
3501 = "While NSPECIAL is charging, Ori can still fight like normal, but Charged
Flame will automatically release after a short time."
3502 = "Once Charged Flame has started charging, you can release the special
button. Press special again to release Charged Flame."
3503 = "If you hold special too long, however, Charged Flame will come out when you
release special."
3504 = "Try hitting me 3 times with Charged Flame."
3505 = "Great!"
3506 = "If Ori performs a Strong Attack when Sein is nearby, Sein will join Ori and
make the attack much stronger."
3507 = "Try hitting me with 3 of each Strong Attack, both the normal Strong Attack
and the Team-up Strong Attack."
3508 = "Excellent!"
3509 = "One of Ori's strongest attacks is DSPECIAL: Bash."
3510 = "If you hit an opponent with Bash, you can launch them at any angle you
want. The enemy will fly in the opposite direction of your control stick."
3511 = "Missing a Bash will put Ori in special fall and will likely result in a
stock loss if Ori is offstage."
3512 = "Try launching me downward with Bash 3 times."
3513 = "Good!"
3514 = "Ori can also use Bash to throw projectiles back at opponents."
3515 = "When using Bash on a projectile, the timing is much more lenient and has
almost no startup time. You can also release the projectile at any time."
3516 = "Try redirecting my projectiles 3 times in a row."
3517 = "Fantastic!"
3518 = "You can even use Bash to alter the trajectory of your own FSPECIAL."
3519 = "You can use this to quickly launch yourself in any direction, letting you
engage the opponent or mix up your recovery."
3520 = "Hit me 3 times with a Bashed FSPECIAL."
3521 = "Incredible!"
3522 = "Ori's USPECIAL pulls out Kuro's Feather, allowing Ori to glide back to the
stage from far away."
3523 = "Pressing Down on the control stick will cause Ori to put the feather away.
You can bring the feather back out by pressing Up on the control stick."
3524 = "If you hit an opponent with USPECIAL, you can cancel the attack with an air
dodge. This allows you to extend your combos with wavelands or get even more
distance when recovering."
3525 = "Try hitting me with USPECIAL into air dodge into a second USPECIAL 3
times."
3526 = "Perfect!"
3527 = "This concludes the Ori and Sein tutorial!"
//---- RANNO TUTORIAL
3528 = "Welcome to the Ranno tutorial!"
3529 = "Ranno is able to poison his opponents with his jabs, strong attacks, and
special moves. His movement is quick on the ground but slow in the air."
3530 = "By crouching before a full jump, Ranno can perform a super jump. This
allows him to gain extra height very quickly."
3531 = "Try performing 3 super jumps. Make sure you hold the jump input until you
leave the ground."
3532 = "Good!"
3533 = "Ranno's NSPECIAL throws darts which apply poison to opponents. Each time a
poisoned opponent performs an attack, they will take damage."
3534 = "Poison can stack up to 4 times. A single poison stack is removed when the
opponent lands an attack."
3535 = "The number of darts thrown depends on how long you charge the move.
Pressing the dodge button while charging will store the charge."
3536 = "Try storing a full charge of NSPECIAL 3 times. Be sure to throw the darts
between attempts."
3537 = "Perfect!"
3538 = "Ranno's DSPECIAL spawns a bubble above him. Knocking enemies into the
bubble will trap them inside it. The more poisoned they are, the longer they will
be trapped."
3539 = "While you can easily combo a trapped opponent, they can still slightly move
around to avoid your attacks."
3540 = "Hitting the bubble allows you to position it, and pressing DSPECIAL again
allows you to move the bubble around." //updated
3541 = "Be careful though, as enemies can also knock you into your own bubble and
trap you as well."
3542 = "Try knocking me into your bubble 3 times."
3543 = "Great!"
3544 = "Ranno's FSPECIAL is a long-range tongue attack which traps opponents in a
bubble. Again, you can trap enemies for a longer duration by poisoning them first."
3545 = "Try applying 4 stacks of poison then hitting me with FSPECIAL 3 times.
Remember that you can poison using jabs, strong attacks, or specials."
3546 = "Fantastic!"
3547 = "FSPECIAL can also be used on walls or the ground to launch yourself toward
them, aiding in both movement and recovery."
3548 = "The farther the tongue travels before hitting an object, the stronger your
boost will be."
3549 = "Try grabbing the ground with FSPECIAL 3 times."
3550 = "Nice!"
3551 = "Ranno's USPECIAL has 3 different variations depending on which inputs you
use during the initial rise. Let's try the first two."
3552 = "1. If you don't press anything while rising, you will just rise with a
poisonous attack and then go into special fall immediately afterward."
3553 = "2. If you press DSPECIAL while rising, you will cancel the attack into a
poisonous dive kick."
3554 = "Hit me 3 times with the USPECIAL dive kick."
3555 = "Wonderful! Now for the third variation..."
3556 = "3. The last variation of Ranno's USPECIAL is activated by holding the
attack button while rising."
3557 = "Ranno will begin to spin and throw a flurry of poison darts in random
directions."
3558 = "Try hitting me 3 times with USPECIAL spin attack."
3559 = "Excellent!"
3560 = "One technique for swift airborne movement is to cancel the FSPECIAL tongue
pull with a jump."
3561 = "If you grab the ground with FSPECIAL but jump right before touching the
ground, you will maintain your momentum from the tongue sling."
3562 = "Try hitting me 3 times with a NAIR after sling jumping."
3563 = "Incredible!"
3564 = "This concludes the Ranno tutorial!"
//---- CLAIREN TUTORIAL
3565 = "Welcome to the Clairen tutorial!"
3566 = "Clairen wields a burning blade which she uses to outrange and oppress
opponents."
3567 = "The end of the blade is supercharged, and hitting someone with just the tip
of the sword will stun them for a short duration."
3568 = "Try hitting me with the tip of Clairen's sword with 3 different kinds of
attacks. Precision is key."
3569 = "Excellent!"
3570 = "Clairen lacks a projectile of her own, but with the use of DSPECIAL, she
can nullify the opponent's projectiles."
3571 = "Use DSPECIAL right before an attack lands to produce a large plasma field
and counter the attack. Projectiles that enter the plasma field are instantly
destroyed."
3572 = "Try destroying 3 of my projectiles with the plasma field."
3573 = "Great!"
3574 = "When using USPECIAL, you can perform a final hit which unleashes an
enormous slash attack and gives Clairen a little bit of extra height."
3575 = "To activate it, perform USPECIAL and keep holding the special button or
press it again while rising."
3576 = "Try hitting me 3 times with the final hit of USPECIAL."
3577 = "Fantastic!"
3578 = "Clairen's NSPECIAL is a quick grab attack that holds opponents in place,
giving you the choice to throw them forward or backward."
3579 = "If your NSPECIAL hits an enemy while midair, it will restore your double
jump once."
3580 = "Try throwing me both ways 3 times each."
3581 = "Nice!"
3582 = "Some tipper attacks stun opponents long enough for you to hit them with
another attack before the stun wears off."
3583 = "Try hitting me with tipper DAIR into NSPECIAL 3 times. Make sure I'm still
stunned when NSPECIAL hits."
3584 = "Perfect!"
3585 = "This concludes the Clairen tutorial!"
//---- SYLVANOS TUTORIAL
3586 = "Welcome to the Sylvanos tutorial!"
3587 = "Sylvanos controls the ground by growing grass that powers up his special
attacks."
3588 = "He automatically grows grass any time he touches the ground.\nLeaving a
grass-covered platform for more than a second will cause all grass on that platform
to die."
3589 = "Try covering the ground in grass by walking on it."
3590 = "Good!"
3591 = "Another way to cover the ground in grass is to plant a seed with NSPECIAL.
The resulting flower will stay on the ground until it takes damage from an enemy
attack. Up to 3 flowers can be active at once."
3592 = "The flower creates grass in a small area around it, but can maintain grass
for the entire platform. If the grass is destroyed, the flower will instantly
regrow it."
3593 = "You can also change the trajectory of the NSPECIAL projectile by holding
any direction."
3594 = "Try planting 3 NSPECIAL flowers."
3595 = "Nice!"
3596 = "Another way to plant a flower is to use FTILT. The trajectory of this
projectile can be altered the same way as NSPECIAL's."
3597 = "Creating a seed with his FTILT sends the projectile at a lower angle than
NSPECIAL, so it can be used to avoid planting the seed on platforms."
3598 = "NSPECIAL and FTILT's seeds can also be used to combo opponents. If it hits
an enemy, it will trap them in a flurry of vine attacks."
3599 = "Try hitting me with FTILT 3 times."
3600 = "Excellent!"
3601 = "A quick way to cover an entire platform in grass is to press the special
button after performing the first two parts of your jab combo, creating a wave of
petals along the ground that grow grass underneath them."
3602 = "Try hitting me with jab-special's petals 3 times."
3603 = "Great!"
3604 = "Using DSPECIAL will cause all of your grass to attack. After the attack,
the grass will go into a cooldown state where it won't give you any benefits."
3605 = "Try hitting me with DSPECIAL 3 times."
3606 = "Wonderful!"
3607 = "FSPECIAL causes Sylvanos to dash forward and bite enemies, ripping up all
grass in the way. The attack will continue to dash forward as long as there is
grass under him."
3608 = "Holding forward or backward will cause Sylvanos to dash faster or slower."
3609 = "After hitting an opponent, you can cancel FSPECIAL into any action. You can
also cancel the move after hitting a flower for a short time."
3610 = "Try hitting me with FSPECIAL and then cancelling into an attack 3 times."
3611 = "Fantastic!"
3612 = "USPECIAL causes Sylvanos to dig into the ground and emerge anywhere within
a large radius. Move sideways while underground to determine where Sylvanos
emerges."
3613 = "If there is grass where Sylvanos emerges, he can perform a strong bite
attack by holding SPECIAL."
3614 = "If you don't hold SPECIAL or if there is no grass where he emerges, he will
emerge quicker but with no attack."
3615 = "Try hitting me with USPECIAL's bite 3 times."
3616 = "Awesome!"
3617 = "You can also cancel USPECIAL by pressing the dodge button while still in
the air." //updated
3618 = "This is useful if you need to quickly get to the stage without going
through the lengthy digging process."
3619 = "Try cancelling USPECIAL 3 times."
3620 = "Very good!"
3621 = "Sylvanos' BAIR fires a strong vine attack that can be angled up or down."
3622 = "When the vine collides with the ground, it will hold Sylvanos in place,
allowing him to perform any action. Performing another BAIR will cancel the
attack."
3623 = "Try using downward-angled BAIR to grab the ground or the wall 3 times."
3624 = "Perfect!"
3625 = "This concludes the Sylvanos tutorial!"
//---- ELLIANA TUTORIAL
3626 = "Welcome to the Elliana tutorial!"
3627 = "Elliana uses her steam powered mech to fly around the battlefield and
unleash an arsenal of various weapons."
3628 = "Elliana doesn't have a double jump and instead can hover around, even while
attacking. Hovering builds up heat, however, and will overheat the mech if used too
much."
3629 = "She cannot hover during the endlag of aerials or strong attacks, so she
will lose some height when using them."
3630 = "Try hitting me with aerials 3 times. You'll have to hover to reach me."
3631 = "Great!"
3632 = "Another way to build up heat is to hold the ATTACK button when performing
DASH ATTACK or FTILT."
3633 = "You can repeat these attacks infinitely until you overheat. Once you're
overheated, you'll have to cool off before you can repeat them again."
3634 = "Try doing 3 fully extended DASH ATTACKS followed by 3 fully extended
FTILTS."
3635 = "Good!"
3636 = "Using special attacks will also build up heat, so you can't use them too
frequently."
3637 = "If you need to cool down, use a strong attack to expel steam from your
mech. Steam will hit opponents who come near it, but can be pushed around by
attacks."
3638 = "You can use strong attacks both in the air and on the ground, and all of
them give you a momentum boost in the opposite direction they attack."
3639 = "Try hitting me 3 times with strong attack steam. Be careful not to overheat
or your strong attacks will change."
3640 = "Excellent!"
3641 = "If Elliana is overheated when performing a strong attack, it will create an
explosion instead of steam."
3642 = "While overheated, you won't be able to hover or use special moves, so be
careful. Strong attacks release heat and can quickly return her to her normal
state."
3643 = "Try overheating and hitting me with strong attack explosions 3 times."
3644 = "Nice!"
3645 = "Elliana's NSPECIAL allows her to fire a rocket fist in any direction. After
traveling a short distance, the fist will explode."
3646 = "When she fires the rocket fist, the recoil will launch her in the opposite
direction."
3647 = "Try hitting me with NSPECIAL's explosion 3 times. I will disable your jump
so you have to aim upward."
3648 = "Great!"
3649 = "FSPECIAL fires a missile that can be controlled after firing. Use the
control stick to aim the missile, but be careful not to lose track of your own
movements."
3650 = "Try hitting me with FSPECIAL 3 times. Your jump is still disabled, so
you'll have to aim from the ground."
3651 = "Fantastic!"
3652 = "You can also charge FSPECIAL to fire a large rocket instead. Charged
Fspecial can still be controlled, but much less so."
3653 = "Try hitting me with charged FSPECIAL 3 times."
3654 = "Awesome!"
3655 = "Elliana's DSPECIAL drops a sticky bomb straight downward. When it lands on
the ground, it stays there and can be detonated with FSPECIAL's missile."
3656 = "Upon detonation, DSPECIAL will explode 3 times, trapping enemies for a
short duration."
3657 = "Try hitting DSPECIAL with FSPECIAL 3 times."
3658 = "Awesome!"
3659 = "DSPECIAL can also stick to opponents if dropped on top of them. After a
short arming time, the bomb will detonate if the player is hit by FSPECIAL."
//updated
3660 = "Using DSPECIAL again will remove the bomb from the opponent and drop a new
one."
3661 = "Try hitting me with FSPECIAL after sticking me with DSPECIAL 3 times."
3662 = "Perfect!"
3663 = "The quickest way to cool down after overheating is to use USPECIAL. This
causes Elliana to abandon ship, leaving her mech behind to explode."
3664 = "This will instantly release all heat, but will put Elliana in a dangerous
position, as she is very light and can only air dodge and wall jump when outside of
her mech."
3665 = "You can adjust the height of USPECIAL by holding up or down. Once she
reaches the ground, she will quickly rebuild her mech."
3666 = "Try using USPECIAL and then airdodging 3 times."
3667 = "Awesome!"
3668 = "This concludes the Elliana tutorial!"
//---- SHOVEL KNIGHT TUTORIAL
3669 = "Welcome to the Shovel Knight tutorial!"
3670 = "Shovel Knight steels his shovel and makes use of his wide array of items to
engage his opponents."
3671 = "Many of his attacks aid him in moving around the stage, such as his UAIR:
Rising Dagger."
3672 = "Holding down the attack button while performing UAIR will cause Shovel
Knight to hold the dagger out for longer and rise into the air."
3673 = "Try performing 3 fully extended UAIRS."
3674 = "Nice!"
3675 = "Shovel Knight's USTRONG can throw a block of dirt when fully charged."
3676 = "You can hold left or right to change the launch angle of the dirt block.
Only one block can exist at a time, so you must destroy it before making another
one."
3677 = "Hitting the dirt block with USTRONG or DTILT will launch it without
breaking it."
3678 = "Try hitting me with 3 dirt blocks spawned from a fully charged USTRONG."
3679 = "Good!"
3680 = "You may have noticed gems emerging from the dirt blocks when you break
them. Gems also spawn any time you hit an opponent."
3681 = "Shovel Knight can collect these gems to gain currency, which can be used to
buy items and armor."
3682 = "Gems will disappear after a short duration, so you must be quick to collect
them. Shovel Knight's NSPECIAL allows him to collect gems from a distance."
3683 = "Try hitting me to spawn gems, then using NSPECIAL to collect them."
3684 = "Perfect!"
3685 = "Now that you have some gems to spend, why not open up the shop menu?\nYou
can buy new relics to replace your NSPECIAL."
3686 = "To start shopping, just press the TAUNT button. Use LEFT and RIGHT to
scroll through the shop and press ATTACK to purchase an item.\n(In this tutorial
only, you have unlimited gems.)"
3687 = "One of the relics you can buy is the WAR HORN. It lets out a powerful blast
of sound that sends enemies directly away from you. The outer edge of the attack is
stronger than the center."
3688 = "Try purchasing the WAR HORN and using NSPECIAL to hit me 3 times."
3689 = "Great!"
3690 = "Another item you can purchase is the GHOST GLOVE. This lets you fire quick,
short-ranged projectiles."
3691 = "If you land after shooting the GHOST GLOVE all endlag will be cancelled,
allowing you to follow up with another attack."
3692 = "Try hitting me with the GHOST GLOVE 3 times."
3693 = "Fantastic!"
3694 = "The third and final purchasable relic is the MOBILE GEAR. Once thrown, the
MOBILE GEAR will deploy, becoming a moving platform that hits opponents and jumps
when reaching the end of a platform."
3695 = "Hold a direction to change the angle you throw the MOBILE GEAR. Throwing it
higher gives you more time to get on before it starts moving, while throwing it
lower can make it avoid platforms."
3696 = "Try hitting me with a JAB while riding on the mobile gear."
3697 = "Marvelous!"
3698 = "You can also buy armor from the shop. The cheapest armor is the DYNAMO
MAIL."
3699 = "The DYNAMO MAIL allows Shovel Knight to perform aerial strong attacks after
landing a hit with his DAIR: Shovel Drop."
3700 = "Try hitting me with an aerial strong attack 3 times."
3701 = "Awesome!"
3702 = "The other armors are the MAIL OF MOMENTUM and the ORNATE PLATE."
3703 = "The MAIL OF MOMENTUM makes Shovel Knight significantly heavier, but also
makes it harder to stop when moving. This allows for sliding attacks and long
wavedashes."
3704 = "The ORNATE PLATE makes you sparkle gold... and that's it. I'm not sure why
you would ever buy it, actually."
3705 = "Another way to collect gems is to use DSPECIAL: the Fishing Rod."
3706 = "Cast your line into the bottom blastzone and press SPECIAL once '!!'
appears over Shovel Knight's head. He will reel in a treasure rock that releases
gems when hit."
3707 = "Try fishing up 3 treasure rocks and collecting all of their gems."
3708 = "Terrific!\nIf you time your reel in perfectly, you may fish up something
special..."
3709 = "Shovel Knight's FSPECIAL is the PROPELLER DAGGER. This move shoots Shovel
Knight forward, bouncing off of anything that he hits."
3710 = "Holding down the SPECIAL button will charge the move, making it travel
farther and hit harder."
3711 = "At full charge, Shovel Knight will use the INFINIDAGGER and travel an
infinite distance. This move will bounce off of blastzones, so don't worry about
flying off the side of the screen."
3712 = "While traveling on the ground, Shovel Knight can cancel the move by
jumping, but only before it hits."
3713 = "The cancel is not instant, however, so you have to commit to the forward
momentum. Holding backward when jump-cancelling will cause Shovel Knight to turn
around when he jumps."
3714 = "Try jump-cancelling FSPECIAL and then hitting me with NAIR 3 times."
3715 = "Sweet!"
3716 = "This concludes the Shovel Knight tutorial!"
//---- EXTRA TUTORIAL
3721 = "If you want your stocks to last longer, try winning neutral a little more."
3722 = "DI can be learned through the Intermediate Defense Tutorial."
3723 = "Be sure to study your opponent's character if you want any chance of
winning."
3724 = "If you keep getting punished for rushing in, try learning how to form a
gameplan."
3725 = "To learn how to play your character, try completing their tutorial."
3726 = "Try out different characters and you might find one that works for you."
3727 = "Practice your movement to stop getting hit by all of your opponent's
attacks."
3728 = "Revisit the Basic section of the tutorial for a refresher if you need it."
3729 = "Instead of sticking to a gameplan that isn't working, try to form a new
one."
3730 = "If you're getting comboed endlessly, try not holding in all the time."
//---- MOLLO TUTORIAL
3731 = "Welcome to the Mollo tutorial!"
3732 = "Mollo is a risky, yet versitile fighter that uses dangerous fireworks to
gain the upper hand."
3733 = "Most of his kit revolves around his Bombs. Pressing NSPECIAL will light a
bomb, and holding NSPECIAL lets you choose what kind of bomb to light."
3734 = "After lighting a bomb, he will throw it using any normal or strong attack,
and he will drop it when parrying or dodging. You can also tilt during a throw to
change its angle, much like you would with DI."
3735 = "Try hitting me with any of his bombs. Be careful, though! Bomb explosions
can hit you, too!"
3736 = "Nice!"
3737 = "You can also hold NSPECIAL to swap what kind of bomb he pulls out next:\
nDefault (Up), Firecracker (Left), Flashbang (Right), and Finisher (Down).\nThey
all have unique explosions with different uses!"
3738 = "Try hitting me with each bomb type! Again, be careful to not blow yourself
up! Especially with the Finisher!"
3739 = "Awesome!"
3740 = "Something you may have noticed is that the bomb starts flashing after a few
seconds. This means the bomb is Unstable, and will detonate on contact with the
ground or opponents...or if you get hit while holding it."
3741 = "Mollo's other Special attacks are alright on their own, but using them
while holding a bomb has unique effects, too!"
3742 = "His FSPECIAL fires a flaregun that can instantly detonate any bombs caught
in the explosion. You can aim the flaregun freely while holding Special to catch
both bombs and unaware opponents."
3743 = "Meanwhile, DSPECIAL sticks a bomb to the end of his bat, instantly
detonating it when swinging it."
3744 = "And finally, USPECIAL tosses the bomb at the peak of his arc, making it
unstable and boosting him upwards."
3745 = "Try using each special while holding a bomb."
3746 = "Awesome!"
3747 = "One more way to interact with your bombs is by hitting them with other
attacks. You can use this to mix up the trajectory of them and catch opponents
offguard."
3748 = "His DATTACK, in particular, is especially strong at this; he will pick up a
bomb laying on the ground and chuck it forwards!"
3749 = "Try that now. Toss a bomb on the ground, and pick it back up with DATTACK."
3750 = "Fantastic!"
3751 = "That's enough about his bomb interactions, now we'll go over some of his
other attacks."
3752 = "His FAIR is powerful, but holding the input will make it even stronger as
you fall. His fist will spark once it's reached maximum power."
3753 = "Try hitting me with fully charged FAIR."
3754 = "Radical!"
3755 = "While FSTRONG and USTRONG are pretty standard, Mollo's DSTRONG is an
obscuring smoke bomb you can slide out of."
3756 = "You can slide left or right during DSTRONG's endlag by simply holding that
direction during the attack. While this is useful for escaping, you can also use it
to chase an opponent's DI."
3757 = "Try it now! Hit me with DSTRONG, and then chase after me by sliding out and
hitting me with another attack before I'm out of hitstun."
3758 = "Cool!"
3759 = "This concludes the Mollo tutorial!"
//---- HODAN TUTORIAL
3760 = "Welcome to the Hodan tutorial!"
3761 = "Hodan combines water with all other elements to teach opponents a painful
lesson on balance and harmony."
3762 = "His natural state embodies Water and Fire, which he can use to build power
and enhance his attacks with...er, sweat."
3763 = "Holding Down at any time builds up steam, and quickly using certain attacks
afterwards will make them stronger."
3764 = "Most moves that use Special or Attack while tilting Forward or Up can use
this charge. Namely:\nUTILT, FAIR, DATTACK, USPECIAL and FSPECIAL."
3765 = "There's also his DSTRONG, but that has some interesting properties we'll go
over later."
3766 = "Try hitting me with all of his regular charged attacks for now."
3767 = "Nice!"
3768 = "You may have noticed something interesting with FSPECIAL: It created a
steamcloud version of himself! These are Sweatspirits."
3769 = "He can grab these sweatspirits to enhance all of his other special attacks,
including following FSPECIALs. It's harmony with himself, I suppose. Good self-
esteem."
3770 = "Try hitting me with all of these spirited specials!"
3771 = "Wonderful!"
3772 = "While on the subject of specials, DSPECIAL has a useful dodge-cancel."
3773 = "This dodge-cancel normally puts you into pratfall, but if you use it after
hitting someone during the fall, you'll still be actionable, which combined with
its low endlag makes it great for combos."
3774 = "Try hitting me with DSPECIAL, and then dodge-cancelling before you land."
3775 = "Excellent!"
3776 = "Hodan's USPECIAL trajectory can be altered to be lower by holding Down
during its startup. Diagonal down works, too. You can use this to spend less time
in pratfall, or just as a plain movement mixup."
3777 = "Try doing some low-angled USPECIALs."
3778 = "Great!"
3779 = "Now back to DSTRONG. This one is indeed charged by holding Down, but the
charged version actually parries attacks! If you parry an attack this way, DSTRONG
becomes MUCH more powerful!"
3780 = "Try it now. Parry my attacks with a charged Dstrong."
3781 = "Perfect!"
3782 = "This concludes the Hodan tutorial!"
//---- POMME TUTORIAL
3783 = "Welcome to the Pomme tutorial!"
3784 = "Pomme bends soundwaves to her will and floats effortlessly over the stage
to keep pressure on her opponents."
3785 = "Her most iconic ability is floating. Holding Jump while falling will make
her hover in the air for a few seconds. You can do this once per airtime and still
be fully actionable, meaning you can attack and dodge while floating."
3786 = "You can also instantly float by tapping Down while holding jump. You can do
this during jumpsquat, too, so you can float right above the ground."
3787 = "Try out floating for a while. After that, try some aerials while floating."
3788 = "Sweet!"
3789 = "Her float can be made even stronger with her DSPECIAL, which creates a
harmonic field."
3790 = "While inside this field, she can float up and down as well. You can use
this added agility to follow up on attacks and combo aerial moves much easier."
3791 = "Try floating in DSPECIAL's field to combo me with at least two aerials."
3792 = "Beautiful!"
3793 = "DSPECIAL's harmonic field also enhances her recovery. Using USPECIAL inside
the field will prevent her from going into pratfall, and restores her float."
3794 = "Try it now. Use USPECIAL after using DSPECIAL to float twice before hitting
the ground."
3795 = "Great!\nDo note that using Uspecial again after this will perform a much
weaker version that always puts you in pratfall."
3796 = "Pomme's NSPECIAL has her sing a sustained note that queues up multiple
projectiles."
3797 = "The longer you hold Special, the more notes you queue up, up to 4."
3798 = "Using NSPECIAL again with at least one note on you will fire all notes one
by one. You can use other attacks while they're still firing."
3799 = "Try hitting me with all 4 of NSPECIAL's notes."
3800 = "Wonderful!"
3801 = "FSPECIAL calls a bodyguard to her aid to grab opponents.\n(His name is
Vince!)"
3802 = "The offensive use of this is obvious, but a more subtle effect is that he
will also block incoming projectiles! Holding FSPECIAL will send him further, too,
so using both can be a great tool against zoners."
3803 = "Try using FSPECIAL to block my projectiles and grab me."
3804 = "Fantastic!"
3805 = "This concludes the Pomme tutorial!"
//---- OLYMPIA TUTORIAL
3806 = "Welcome to the Olympia tutorial!"
3807 = "Olympia harnesses the power of crystals to store energy and unleash it in
bursts of speed and strength."
3808 = "Her NSPECIAL (which she has named ''Brilliant Diamond'') is her longest
range move, shooting a gemstone shard that forms a larger crystal on hit."
3809 = "You can also form the crystal yourself by pressing NSPECIAL again while the
projectile is still out."
3810 = "Try hitting me with NSPECIAL or just form the crystal yourself."
3811 = "Beautiful!"
3812 = "While the crystal is out, pressing NSPECIAL again will make Olympia break
it in a flash of light, trapping opponents within the light field in crystal!"
3813 = "Or, if you want to be more straightforward, hitting someone with DSPECIAL
will also trap them in crystal."
3814 = "Crystalized opponents fall to the ground and shatter on impact or after a
few seconds. You can hit them during this to keep them trapped for longer."
3815 = "Try crystalizing me with NSPECIAL or DSPECIAL, then hit me before I break
out of it."
3816 = "Dazzling!"
3817 = "Olympia's DSPECIAL is named ''Emerald Focus''. It gives her Super Armor,
but can also be cancelled into a dodge until she either attacks or is hit twice."
3818 = "Try dodging out of my multihit attack by dodge-cancelling after taking a
hit."
3819 = "Awesome!"
3820 = "Olympia's BAIR is unique in that it turns her around, usually to face the
opponent."
3821 = "You can then follow up with a much stronger aerial depending on where they
go."
3822 = "Try hitting me with BAIR, and then follow up with another attack. Hitting
the BAIR while rising makes it easier to hit a second aerial before landing."
3823 = "Solid!"
3824 = "Olympia's FSPECIAL, named ''Zircon Straight'', has her build energy and
release it in a huge burst of speed. The longer you hold Special, the further it
goes."
3825 = "While this is useful in its own right, the gem's lightfield lets you jump-
cancel it, keeping your momentum and catching opponents off guard."
3826 = "Try it now! Jump-cancel FSPECIAL and land an aerial on me before I'm able
to strike back."
3827 = "Amazing!"
3828 = "This concludes the Olympia tutorial!"
//------------------------------
// Text Entry Popup [3900-3909]
//------------------------------
3900 = "CANCEL"
3901 = "SAVE"
3902 = "COPY ALL"
3903 = "PASTE"
3904 = "COPIED!"
//---------------------------
// Keyboard Keys [3910-3929]
//---------------------------
3910 = "ESC"
3911 = "ENTER"
3912 = "CTRL+C"
3913 = "CTRL+V"
//-------------------------
// Buddy Names [4000-4048]
//-------------------------
4000 = "@12"
4001 = "Frostbear Cub"
4002 = "Sunny"
4003 = "Kraggling"
4004 = "Tommy Prickles"
4005 = "Dundee"
4006 = "Phillip"
4007 = "Catnip Bravo"
4008 = "Cannonbreed"
4009 = "Aldor"
4010 = "Tony Tailslide"
4011 = "Freya"
4012 = "Sunbert"
4013 = "Sylvling"
4014 = "Ku"
4015 = "Clairessa"
4016 = "Melby"
4017 = "Loxobot"
4018 = "Caesar"
4019 = "GoTE Goat"
4020 = "Buddy20"
//------------------------------------
// Workshop Error Messages [4049-4199]
//------------------------------------
//---- STEAM API Errors (https://partner.steamgames.com/doc/api/steam_api#EResult)
4049 = "- Steam Workshop Error -" // Header qualifier before the error message
//
4050 = "Generic failure."
4051 = "Your Steam client doesn't have a connection to the back-end."
4052 = "Password/ticket is invalid."
4053 = "The user is logged in elsewhere."
4054 = "Protocol version is incorrect."
4055 = "A parameter is incorrect."
4056 = "File was not found."
4057 = "Called method is busy - action not taken."
4058 = "Called object was in an invalid state."
4059 = "The name was invalid."
4060 = "The email was invalid."
4061 = "The name is not unique."
4062 = "Access is denied."
4063 = "Operation timed out."
4064 = "The user is VAC2 banned."
4065 = "Account not found."
4066 = "The Steam ID was invalid."
4067 = "The requested service is currently unavailable."
4068 = "The user is not logged on."
4069 = "Request is pending, it may be in process or waiting on third party."
4070 = "Encryption or Decryption failed."
4071 = "Insufficient privilege."
4072 = "Too much of a good thing."
4073 = "Access has been revoked (used for revoked guest passes.)"
4074 = "License/Guest pass the user is trying to access is expired."
4075 = "Guest pass has already been redeemed by account, cannot be used again."
4076 = "The request is a duplicate and the action has already occurred in the past,
ignored this time."
4077 = "All the games in this guest pass redemption request are already owned by
the user."
4078 = "IP address not found."
4079 = "Failed to write change to the data store."
4080 = "Failed to acquire access lock for this operation."
4081 = "The logon session has been replaced."
4082 = "Failed to connect."
4083 = "The authentication handshake has failed."
4084 = "There has been a generic IO failure."
4085 = "The remote server has disconnected."
4086 = "Failed to find the shopping cart requested."
4087 = "A user blocked the action."
4088 = "The target is ignoring sender."
4089 = "Nothing matching the request found."
4090 = "The account is disabled."
4091 = "This service is not accepting content changes right now."
4092 = "Account doesn't have value, so this feature isn't available."
4093 = "Allowed to take this action, but only because requester is admin."
4094 = "A Version mismatch in content transmitted within the Steam protocol."
4095 = "The current CM can't service the user making a request, user should try
another."
4096 = "You are already logged in elsewhere, this cached credential login has
failed."
4097 = "The user is logged in elsewhere. (Use k_EResultLoggedInElsewhere instead!)"
4098 = "Long running operation has suspended/paused. (eg. content download.)"
4099 = "Operation has been canceled, typically by user. (eg. a content download.)"
4100 = "Operation canceled because data is ill formed or unrecoverable."
4101 = "Operation canceled - not enough disk space."
4102 = "The remote or IPC call has failed."
4103 = "Password could not be verified as it's unset server side."
4104 = "External account (PSN, Facebook...) is not linked to a Steam account."
4105 = "PSN ticket was invalid."
4106 = "External account (PSN, Facebook...) is already linked to some other
account, must explicitly request to replace/delete the link first."
4107 = "The sync cannot resume due to a conflict between the local and remote
files."
4108 = "The requested new password is not allowed."
4109 = "New value is the same as the old one. This is used for secret question and
answer."
4110 = "Account login denied due to 2nd factor authentication failure."
4111 = "The requested new password is not legal."
4112 = "Account login denied due to auth code invalid."
4113 = "Account login denied due to 2nd factor auth failure - and no mail has been
sent."
4114 = "The users hardware does not support Intel's Identity Protection Technology
(IPT)."
4115 = "Intel's Identity Protection Technology (IPT) has failed to initialize."
4116 = "Operation failed due to parental control restrictions for current user."
4117 = "Facebook query returned an error."
4118 = "Account login denied due to an expired auth code."
4119 = "The login failed due to an IP restriction."
4120 = "The current users account is currently locked for use. This is likely due
to a hijacking and pending ownership verification."
4121 = "The logon failed because the accounts email is not verified."
4122 = "There is no URL matching the provided values."
4123 = "Bad Response due to a Parse failure, missing field, etc."
4124 = "The user cannot complete the action until they re-enter their password."
4125 = "The value entered is outside the acceptable range."
4126 = "Something happened that we didn't expect to ever happen."
4127 = "The requested service has been configured to be unavailable."
4128 = "The files submitted to the CEG server are not valid."
4129 = "The device being used is not allowed to perform this action."
4130 = "The action could not be complete because it is region restricted."
4131 = "Temporary rate limit exceeded, try again later, different from
k_EResultLimitExceeded which may be permanent."
4132 = "Need two-factor code to login."
4133 = "The thing we're trying to access has been deleted."
4134 = "Login attempt failed, try to throttle response to possible attacker."
4135 = "Two factor authentication (Steam Guard) code is incorrect."
4136 = "The activation code for two-factor authentication (Steam Guard) didn't
match."
4137 = "The current account has been associated with multiple partners."
4138 = "The data has not been modified."
4139 = "The account does not have a mobile device associated with it."
4140 = "The time presented is out of range or tolerance."
4141 = "SMS code failure - no match, none pending, etc."
4142 = "Too many accounts access this resource."
4143 = "Too many changes to this account."
4144 = "Too many changes to this phone."
4145 = "Cannot refund to payment method, must use wallet."
4146 = "Cannot send an email."
4147 = "Can't perform operation until payment has settled."
4148 = "The user needs to provide a valid captcha."
4149 = "A game server login token owned by this token's owner has been banned."
4150 = "Game server owner is denied for some other reason such as account locked,
community ban, vac ban, missing phone, etc."
4151 = "The type of thing we were requested to act on is invalid."
4152 = "The IP address has been banned from taking this action."
4153 = "This Game Server Login Token (GSLT) has expired from disuse; it can be
reset for use."
4154 = "user doesn't have enough wallet funds to complete the action"
4155 = "There are too many of this thing pending already"
//---- Custom Errors
4179 = "Error Code"
4180 = "- Error -\nLocal-only items cannot be played online."
4181 = "- Error -\nYour opponent doesn't have the same version of this item
installed."
4182 = "- Error -\nItem URL is incorrect."
4183 = "- Error -\nNo item is loaded."
4184 = "- Error -\nRemote items cannot be submitted."
4185 = "- Warning -\nAny files in the uploaded directory which are not supported by
Steam Workshop will be automatically deleted. Are you sure you want to upload?"
4186 = "and `1 more" // used after the incompatible files list, if it's long enough
4187 = "- Error -\nNo items to play online."
//-------------------------
// Rules Popup [4200-4219]
//-------------------------
4200 = "STOCK"
4201 = "TIME"
4202 = "TEAMS"
4203 = "TEAM ATTACK"
4204 = "RANDOM STAGES"
4205 = "AETHER STAGES"
4206 = "ABYSS MODE"
4207 = "TURBO"
4208 = "WORKSHOP"
4209 = "TOURNEY MODE"
4210 = "TOURNEY BEST OF"
4211 = "PAUSE"
4212 = "KNOCKBACK SCALING"
4213 = "DEV MODE"
4214 = "TETHERBALL"
4215 = "BEST OF"
4216 = "CANCEL"
4217 = "DECLINE"
4218 = "SEND"
4219 = "ACCEPT"
// Abyss Mode Options
4197 = "@4"
4198 = "VS"
4199 = "END"
//-----------------------------
// Nintendo Switch [4220-4239]
//-----------------------------
4220 = "Connecting to online service.\n\nPlease wait..."
4221 = "- Error -\nFailed to log in to online service."
4222 = "- Error -\nThere was an error making a connection."
4223 = "- Error -\nYour online account has been logged out."
4224 = "Disconnect from online service?"
//--------------------------
// Banner Popup [4300-4309]
//--------------------------
4300 = "RANK UP!"
4301 = "MILESTONE REACHED"
4302 = "ABYSS LEVEL 10!"
//-------------------------------------------
// Server List (Nintendo Switch) [4310-4319]
//-------------------------------------------
4310 = "JOIN"
4311 = "@1"
4312 = "PUBLIC LOBBIES"
4313 = "FRIEND LOBBIES"
4314 = "PLAYERS"
4315 = "NO LOBBIES FOUND."
4316 = "FILTER: PUBLIC"
4317 = "FILTER: FRIENDS"
//-------------------------------------------
// Workshop titles [4346-4349]
//-------------------------------------------
4346 = "The Smouldering Rage"
4347 = "The Hotsprings Sage"
4348 = "The Superstar Songstress"
4349 = "The Amethyst Fist"
//-------------------------------------------
// Workshop custom colors [4350-4387]
//-------------------------------------------
4350 = "Body" //mol
4351 = "Fluff"
4352 = "Cloth"
4353 = "Wings"
4354 = "Bombs"
4355 = "Embers"
4356 = "Eyes"
4360 = "Steam" //hod
4361 = "Body"
4362 = "Hands"
4363 = "Towel"
4364 = "Towel Stripe"
4365 = "Fur 1"
4366 = "Fur 2"
4370 = "Body" //pom
4371 = "Jacket"
4372 = "Clothes"
4373 = "Eyes"
4374 = "Hair"
4375 = "Music"
4376 = ""
4380 = "Right Crystal" //oly
4381 = "Left Crystal"
4382 = "Body"
4383 = "Tail"
4384 = "Pants"
4385 = "Shine"
4386 = "Eyes"