////////////////
/Full Changelog/
////////////////
--------------
-Version 1.1-
--------------
+ Weapon viewmodel FOVs now realistic distance from camera based on 1:1 airsoft
replica of the MP-40.
+ Horizontal weapon recoil toned down to more realistic & controllable levels.
+ Random vertical and horizontal weapon recoil toned down to more subtle &
controllable levels.
+ Mauser K98k given first two upgrades (match-grade bolt & stripper clips) by
default to make it less useless.
+ Mauser K98k iron sights now line up the same as all the other full-sized rifles.
+ Sniper scope holding breath time increased to 10 seconds.
+ Sniper scope choking camera shake intensity reduced from 10 to 5.
+ Sniper scope choking recovery changed from 1.5 to 1.0.
--------------
-Version 1.01-
--------------
+ New method for increasing FOV (mapped to movement keys) so no one has any further
issues.
+ Made it explicit that Sprint Effects must be shut off in the main menu.
+ Attempt to disable all Sprint Effect zoom in effects for anyone who forgets to
turn it off.
+ Maximum damage falloff range on Colt M1911A1 increased from 150m to 200m.
+ Bugfix for Colt M1911A1 FOV on 4:3 resolutions.
-------------
-Version 1.0-
-------------
+ Initial release.
-------------
-General QoL-
-------------
+ Now supports your choice of 90, 100, 110, and 120 FOV. Press the P key while in-
game to activate.
+ Weapon and ironsights viewmodels are zoomed out to look more realistic.
+ Ironsights key is now toggle instead of hold.
+ Walking is now default while holding WASD in ironsights.
+ Leaning is now performed by holding Shift and WASD in ironsights.
+ Leaning controls are now tighter and more responsive. You expose less of your
body now.
+ Mouse sensitivity threshold is lower to help reduce pixel skipping in ironsights.
+ Mouse acceleration is disabled.
+ Scope sensitivity has been reduced by half the vanilla values.
+ Mouse wheel down and up are now "next weapon" and "previous weapon" respectively
like in every other game.
+ Loading screen tips have been slightly revised to mention new features and ignore
old ones (like regenerating health).
+ 3D positional audio added through the DSOAL wrapper.
------------------
-General Gameplay-
------------------
+ Health is now 400 on Casual, 200 on Normal, and 100 on Expert.
+ Health no longer regenerates.
+ Health packs now give you back your full lifebar instead of just one segment.
+ No more temporary invincibility on Casual and Normal difficulty.
+ No more random chance of enemy hitscans doing no damage on Casual.
+ Damage taken while in cover has been reduced to 50% to account for new arm hitbox
multiplier.
+ Fall damage starts at 1.5 stories instead of 2 stories.
+ Fall damage is fatal at 3 stories instead of 4 stories.
+ Base movement speed is 10% slower while base sprinting speed is 10% faster.
------------
-General AI-
------------
+ Allied NPCs and most enemies now consistently have 100HP to prevent the "bullet
sponge" effect.
+ Hitbox multipliers are now 3x for head, 1x for chest, 0.75x for groin, 0.5x for
arms, 0.25x for legs, and 0.125x for hands and feet.
+ NPCs are now 1.75x less accurate with each weapon to prevent unfair aimbot
accuracy.
+ NPCs wielding M1 Garand or Gewehr 43 have a slightly decreased firing rate.
+ NPCs wielding Gewehr 43 or StG44 do the base amount of damage now.
+ NPC movement speed has been readjusted to match the slower player movement speed.
+ NPC single shot rechamber interval was increased from 1.333 seconds to 1.7
seconds.
+ fWaitBetweenLongRangeMeleeTime has been increased from 2.0 seconds to 2.5
seconds. Placebo?
+ fMinOpenCombatAimTime has been increased from inhuman 0 seconds to 0.250 seconds.
+ NPCs now have 100% aggressiveness and 100% chance of using alternate cover.
+ Cover, peek, aim, and blind fire speed multipliers are now the default
1.0x/1.0x/1.1x/1.25x for each NPC.
+ Aiming between bursts is now a minimum of 0.25 seconds and a max of 0.3 seconds
for each NPC.
+ Hitstun is now 1.5 seconds for each NPC except the Nazi Storm Elite.
+ Aim lag strength with mounted machine guns is 25% for each NPC.
+ All NPCs peek now, but the values used for peeking speed are the Fallshirmjager
Gewehr 43 user's (0.5s min/0.8s max).
+ All NPCs who wield SMGs, rifles, or sniper rifles now have consistent engagements
radiuses.
+ Hearing radius is now 1200 for each NPC type.
+ Melee aggressiveness has been reduced to 1/4 its vanilla value for each NPC type.
+ Enemy respawn and combat skip times have been changed to 10 hours, but it seems
to be a placebo?
+ Allied respawn airdrop time was changed from 10 seconds to 2 minutes, but it also
seems to be a placebo?
------------------
-82nd Airborne AI-
------------------
+ 82nd Airborne NPCs can now provide suppressing fire, increasing their
effectiveness in combat.
+ 82nd Airborne NPCs chance of blind fire has been increased from 30% to 75%.
+ 82nd Airborne NPCs now have a 37.5% chance of throwing a grenade blind.
+ Grenade throwing variables have been changed to 25/10/15 to be consistent with
Axis AI.
+ Suppression decay rate has been increased from 3 to 4.
+ Max cover bursts has been increased from 2 to 4.
------------------
-17th Airborne AI-
------------------
+ 17th Airborne NPCs now have a 75% chance of throwing a grenade blind.
+ Suppression decay rate has been increased from 4 to 5.
+ Max cover bursts has been increased from 4 to 5.
+ Peek probability is now 15%.
+ Periodic advance minimum distance has been increased from 500 to 700.
-----------------------
-Italian Blackshirt AI-
-----------------------
+ Stats in general have been revised to make them equal with the German Heer AI in
the same level minus grenades.
---------------------------
-Tropical Heer Infantry AI-
---------------------------
+ Blind grenade throwing chance has been decreased from 30% to 15%.
+ Heer AI can now provide suppressing fire.
--------------
-Waffen SS AI-
--------------
+ Blind grenade throwing chance has been decreased from 75% to 37.5%.
+ Peek probability is now 25%.
---------------------------------------
-Fallshirmjager/Waffen Storm Leader AI-
---------------------------------------
+ Peek probability is now 15%.
------------------------
-Waffen Storm Leader AI-
------------------------
+ Limbs, groin, and head take double damage while chest retains vanilla value
(200HP) to simulate body armor.
---------------------
-Nazi Storm Elite AI-
---------------------
+ Wields StG44 instead of MG42 to be less unrealistic.
+ Health has been reduced from 850 to 425.
+ Movement speed has been increased to reflect decreased weight of carrying StG44.
+ Flinches for 0.75 seconds with each hit.
---------------
-Tiger Tank AI-
---------------
+ Explosion damage has been increased from 375 to 500.
+ Blast radius has been increased from 800 to 1260 (around 10 meters).
+ Projectile speed has been increased from 1000 to 31000 (no idea what this unit
is, but it seemed close enough to ft/s x 10).
-----------------
-General weapons-
-----------------
+ Scope drift multiplier has been changed from 2x speed to 1.5x speed.
+ Grenade arc has now been readjusted to match where the crosshair is aiming.
+ Most weapons have a 0.9x accuracy bonus when crouching except for the Winchester
Model 12.
+ All weapons now have a 1.25 inaccuracy penalty when turning in iron sights to
simulate losing sight picture.
+ Random vertical recoil is generally decreased, while random horizontal recoil is
added to most weapons (based on Thompson's values).
+ Viewkick maximum pitch has been disabled, so weapons can keep firing straight
into the sky.
+ Viewcenter has been removed from all weapons except the MP40's hipfire, which is
strangely hard-coded.
+ Melee impact now lines up with the animation except for the Mauser C96, which
only lines up with the upgraded animation.
+ Melee animation cancelling now starts 0.25 seconds before end of animation
instead of 0.3 seconds.
+ Momentum has been divided by 10 to cut down on ridiculous ragdoll animations.
+ Low ammo threshold sounds have been removed for realism.
+ Minimum pickup ammo for each weapon is now half the weapon's magazine.
+ SMG ammo capacity has been decreased from 240/390 to 120/240.
+ Rifle ammo capacity has been increased from 40/120 to 60/120.
+ Sniper rifle ammo capacity has been increased from 25/50 to 60/120.
+ Automatic rifle ammo capcity has been decreased from 200/390 to 120/240.
+ Shotgun ammo capacity has been decreased from 40/80 to 24/48.
+ Frag/stick grenade capacity has been decreased from 4/8 to 3/3.
+ Gammon grenade capacity has been decreased from 3/5 to 2/4.
+ Rocket capacity has been decreased from 3/7 to 3/3.
--------------
-Colt M1911A1-
--------------
+ UI name has been changed from "M1911 Colt .45" to "Colt M1911A1".
+ "Magnum Rounds" UI line has been changed to the more realistic ".38 Super
conversion".
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Damage has been increased from 50 to 72.
+ Upgraded damage has been increased from 100 to 110.
+ Melee damage has been decreased from 50 to 25.
+ Damage falloff is now 1m/200m instead of 50m/100m.
+ Hitscan tracer now disappears at 12598 map units (around 100 meters).
+ Base refire time is now 0.24 instead of 0.25.
+ Upgraded refire time is now 0.16 instead of 0.06.
+ Hipfire accuracy is now 0.25 instead of 1.12 min/6 max.
+ Ironsights accuracy is now 0.075 (around 5 inches at 25 yards) instead of 0.9
min/4 max.
+ Running and jumping inaccuracy multiplier is now 4, while hipfire turning
inaccuracy multiplier is now 2.
+ Hipfire and ironsights viewkick has been increased from 3.0/2.0 to 4.5/4.0.
+ Melee animation duration has been increased from 0.9s to 0.95s.
+ Base equip/unequip time has increased from 0.33s to 0.45s.
+ Upgraded equip time has increased from 0.25s to 0.3s.
+ Ironsights in/out time has increased from 0.21s/0.20s to 0.25s/0.26s.
+ Reload time has been increased from 1.5s to 3s.
+ Weapon noise fire radius is now 12598 units (100 meters).
------------
-Mauser C96-
------------
+ UI name has been changed from "C96 Mauser" to "Mauser C96".
+ UI description line has been changed from inaccurate "9mm" to "7.63×25mm".
+ "712 Auto Conversion Kit" UI line has been changed to "M712 Schnellfeuer
Conversion".
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Damage has been increased from 35 to 64.
+ Melee damage has been decreased from 50 to 25.
+ Damage falloff is now 1m/200m instead of 50m/100m.
+ Hitscan tracer now disappears at 15118 map units (around 150 meters).
+ Base refire time is now 0.16 instead of 0.06.
+ Hipfire accuracy is now 0.25 instead of 1.4 min/6 max.
+ Ironsights accuracy is now 0.045 (around 3 inches at 25 yards) instead of 1.2
min/4 max.
+ Running and jumping inaccuracy multiplier is now 4, while hipfire turning
inaccuracy multiplier is now 2.
+ Hipfire and ironsights viewkick has been decreased from 2.5/2.3 to 2.5/2.0.
+ Upgraded hipfire and ironsights viewkick has been increased from 1.8/1.5 to
2.3/1.8.
+ Melee animation duration has been increased from 0.7s to 0.9s.
+ Equip/unequip time has decreased from 0.25s to 0.45s.
+ Ironsights in/out time has increased from 0.21s/0.20s to 0.25s/0.26s.
+ Reload time has been increased from 2.5s to 3.5s.
+ Upgraded reload time has been increased from 1.75s to 3.0s.
+ Weapon noise fire radius is now 12598 units (100 meters).
------------------
-Thompson M1928A1-
------------------
+ UI name has been changed from "M1928 Thompson" to "Thompson M1928A1".
+ 50-round drum upgrade has been removed because it was too anachronistic for WWII
and too unbalanced.
+ Movement speed multiplier has been decreased from 0.9 to 0.8.
+ Damage has been increased from 45 to 72.
+ Melee damage has been decreased from 50 to 32.
+ Damage falloff is now 1m/200m instead of 100m/200m.
+ Hitscan tracer now disappears at 15118 map units (around 150 meters).
+ Rate of Fire has been decreased from 833.3RPM to a realistic 700RPM.
+ Hipfire accuracy is now 0.5 instead of 2 min/6 max.
+ Upgraded hipfire accuracy is now 0.5 instead of 1.7 min/6 max.
+ Base ironsights accuracy is now 0.016 (around 3.6 inches at 50 yards) instead of
1.8 min/4 max.
+ Upgraded ironsights accuracy is now 0.011 (around 3.1 inches at 50 yards) instead
of 1.5 min/4 max.
+ Running and jumping inaccuracy multiplier is now 4, while hipfire turning
inaccuracy multiplier is now 2.
+ Hipfire and ironsights viewkick has been increased from 1.5/1.3 to 2.4/1.9.
+ Base hipfire and ironsights viewkick yaw randomness has been decreased from 4/2.5
to 1.25/0.625.
+ Upgraded hipfire and ironsights viewkick yaw distance now stays the same as the
base values.
+ Upgraded hipfire and ironsights viewkick yaw randomness is now 1.0/0.5.
+ Melee animation duration has been increased from 0.9s to 1.1s.
+ Equip/unequip time has increased from 0.25s to 0.625s.
+ Ironsights in/out time has increased from 0.21s/0.20s to 0.32s/0.33s.
+ Reload time has been increased from 2.5s to 3.6s.
+ EXP needed to level up has been increased from 25/50/100 to 100/150.
+ Weapon noise fire radius is now 12598 units (100 meters).
------
-MP40-
------
+ "Dual Magazines" UI line has been changed to "Taped Magazines".
+ 64-round MP40/I upgrade has been removed, because it was too anachronistic for
WWII and unrealistic in operation.
+ SS Dagger upgrade has been removed as an unfortunate result of being unable to
rearrange the upgrade order.
+ Movement speed multiplier has been decreased from 0.95 to 0.83.
+ Damage has been increased from 40 to 64.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/200m instead of 100m/200m.
+ Hitscan tracer now disappears at 15118 map units (around 150 meters).
+ Rate of Fire has been increased from 500RPM to 550RPM.
+ Hipfire accuracy is now 0.5 instead of 1.4 min/6 max.
+ Ironsights accuracy is now 0.01 (around 3 inches at 50 yards) instead of 1.2
min/4 max.
+ Running and jumping inaccuracy multiplier is now 4, while hipfire turning
inaccuracy multiplier is now 2.
+ Hipfire and ironsights viewkick has been increased from 0.8/0.6 to 1.8/1.3.
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.25s to 0.6s.
+ Ironsights in/out time has increased from 0.21s/0.20s to 0.30s/0.31s.
+ Reload time has been increased from 3s to 3.6s.
+ Upgraded taped reload time has been increased from 1.8s to 2.2s.
+ EXP needed to level up has been increased from 25/50/100 to 125.
+ Weapon noise fire radius is now 12598 units (100 meters).
-----------
-M1 Garand-
-----------
+ M1 Garand no longer receives any upgrades to make it balanced with the M1903A1
Springfield and retuned Gewehr 43.
[FWIW the accuracy upgrade in vanilla only affected hipfire accuracy]
+ Movement speed multiplier has been decreased from 0.88 to 0.82.
+ Damage has been increased from 80 to 150.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/500m instead of 100000m/200000m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Refire time is now 0.17 instead of 0.15.
+ Hipfire accuracy is now 1.0 instead of 2 min/5 max.
+ Ironsights accuracy is now 0.0008 (around 2 inches at 100 yards) instead of 0
min/4 max.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been decreased from 6.5/5.3 to 3.7/3.2.
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.3s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload time has been increased from 2.4s to 3.5s.
+ Weapon noise fire radius is now 15118 units (150 meters).
-----------
-Gewehr 43-
-----------
+ UI name has been changed from "G43 Gewehr" to "Gewehr 43".
+ Gewehr 43 no longer receives any upgrades because it was just too OP compared to
every other gun.
+ Movement speed multiplier has been decreased from 0.85 to 0.82.
+ Damage has been increased from 75 to 150.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/500m instead of 10000m/20000m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Refire time is now 0.17 instead of 0.15.
+ Hipfire accuracy is now 1.0 instead of 4 min/5 max.
+ Ironsights accuracy is now 0.0009 (around 2.5 inches at 100 yards) instead of 0
min/4 max.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been decreased from 6.9/5.7 to 4.0/3.5.
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.3s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload time has been increased from 2.4s to 3.75s.
+ Weapon noise fire radius is now 15118 units (150 meters).
---------------------
-M1903A1 Springfield-
---------------------
+ UI name has been changed from "M1903 Springfield Sniper" to "M1903A1
Springfield".
+ M1903A1 Springfield only gets the first match bolt upgrade because the stripper
clip upgrade was unrealistic.
+ Unfortunately, it also loses the grenade launcher upgrade because I can't change
the order of upgrades.
+ Scope now uses a realistic 2.75x zoom with no anachronistic adjustable zoom.
+ Movement speed multiplier has been increased from 0.80 to 0.85.
+ Damage has been increased from 130 to 150.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/500m instead of 16384m/16384m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Base rechamber interval time is now 1.75 instead of 2.
+ Upgraded rechamber interval multipler has been increased from 0.65x to 0.7x
+ Hipfire accuracy is now 1.8 instead of 3 min/5 max.
+ Ironsights accuracy is now 0.000000005 (around 2 inches at 100 yards; couldn't go
lower no matter the decimal) instead of 0.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been decreased from 6/4 to 4.0/3.5.
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.35s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload in time has been increased from 0.8s to 1.8s.
+ Reload interval has been increased from 0.4667s to 0.75s.
+ EXP needed to level up has been increased from 25/50/100 to 125.
+ Weapon noise fire radius is now 15118 units (150 meters).
-------------
-Mauser K98k-
-------------
+ UI name has been changed from "K98k Karabiner Kurtz" [sic] to "Mauser K98k".
+ Movement speed multiplier has been decreased from 0.87 to 0.85.
+ Damage has been increased from 100 to 150.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/500m instead of 100m/200m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Base rechamber interval time is now 1.7 instead of 1.8.
+ Upgraded rechamber interval multipler has been increased from 0.6x to 0.7x
+ Hipfire accuracy is now 1.8 instead of 1.5 min/5 max.
+ Ironsights accuracy is now 0.000005 (around 2 inches at 100 yards; couldn't go
lower no matter the decimal) instead of 0 min/4 max.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been decreased from 8/6 to 4.0/3.5.
+ Grenade projectile speed has been decreased from 3300 to 2500.
+ Grenade explosion damage has been decreased from 400 to 375.
+ Grenade blast radius has been decreased from 800 to 755.9 (around 6 meters).
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.3s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload in time has been increased from 0.8s to 1.8s.
+ Reload interval has been increased from 0.55s to 0.75s.
+ Upgraded stripper clip reload time has been increased from 2.5s to 3.25s.
+ EXP needed to level up has been increased from 25/50/100 to 50/75/125.
+ Weapon noise fire radius is now 15118 units (150 meters).
----------------------------------
-Browning Automatic Rifle M1918A2-
----------------------------------
+ UI name has been changed from "M1918 Browning Automatic Rifle" to "Browning
Automatic Rifle M1918A2".
+ BAR M1918A2's second upgrade (adjustable zoom) was haphazardly removed because it
made no sense to have zoom without a scope.
+ "Dual Magazines" UI line has been changed to "Taped Magazines".
+ Movement speed multiplier has been decreased from 0.85 to 0.75.
+ Damage has been increased from 85 to 150.
+ Melee damage has been decreased from 50 to 35.
+ Damage falloff is now 1m/500m instead of 100m/500m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Rate of fire has been decreased from 450RPM to 400RPM.
+ Refire time is adjusted so you can't exceed the max rate of fire by mashing Left
Mouse Button.
+ Hipfire accuracy is now 2.0 instead of 1.8 min/8 max.
+ Ironsights accuracy is now 0.00075 (around 3 inches at 100 yards) instead of 1
min/5 max.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been increased from 2.8/2.1 to 3.0/2.5.
+ Upgraded hipfire and ironsights viewkick has been increased from 2.3/1.9 to
2.9/2.4.
+ Melee animation duration has been increased from 0.9s to 1.15s.
+ Equip/unequip time has increased from 0.3s to 0.70s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.35s/0.37s.
+ Reload time has been increased from 2.6667s to 3.6667s.
+ Upgraded reload time has been increased from 2.3s to 3.6667s.
+ Upgraded taped reload time has been increased from 1.5s to 2.25s.
+ EXP needed to level up has been increased from 25/50/100 to 100/149/1.
+ Weapon noise fire radius is now 15118 units (150 meters).
-------
-StG44-
-------
+ UI name has been changed from "StG.44 SturmGewehr" to "Sturmgewehr 44".
+ StG44 only gets the first muzzle break upgrade because the taped magazines made
it unbalanced and the scope was too janky.
+ Movement speed multiplier has been decreased from 0.88 to 0.8.
+ Damage has been increased from 65 to 110.
+ Melee damage has been decreased from 50 to 32.
+ Damage falloff is now 1m/250m instead of 800m/900m.
+ Hitscan tracer now disappears at 25196 map units (around 200 meters).
+ Rate of fire has been decreased from 550RPM to 500RPM.
+ Hipfire accuracy is now 1.5 instead of 1.4 min/8 max.
+ Ironsights accuracy is now 0.00075 (around 3 inches at 100 yards) instead of 1.1
min/5 max.
+ Running and jumping inaccuracy multiplier is now 5, while hipfire turning
inaccuracy multiplier is now 2.5.
+ Hipfire and ironsights viewkick has been increased from 2.2/1.7 to 3.1/2.6.
+ Upgraded hipfire and ironsights viewkick has been increased from 1.7/1.2 to
3.0/2.5.
+ Melee animation duration has been increased from 1s to 1.1s.
+ Equip/unequip time has increased from 0.3s to 0.625s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.32s/0.33s.
+ Reload time has been increased from 2.2s to 3.6s.
+ EXP needed to level up has been increased from 25/50/100 to 125.
+ Weapon noise fire radius is now 12598 units (100 meters).
---------------------
-Winchester Model 12-
---------------------
+ UI name has been changed from "M12 Shotgun" to "Winchester Model 12 "Trench
Gun"".
+ "Modified Choke" UI line has been changed to "Improved Cylinder Choke".
+ "Buckshot Rounds" UI line has been changed to "00 Buck Shells".
+ Movement speed multiplier has been decreased from 0.9 to 0.82.
+ Magazine size has been decreased from 8 shells to the real-life 6 shells.
+ Base damage has been decreased from 35 to 32.
+ Upgraded damage has been decreased from 50 to 40.
+ Number of pellets has been decreased from 12 to 8.
+ Melee damage has been decreased from 50 to 30.
+ Upgraded melee damage has been decreased from 200 to 150.
+ Damage falloff is now 1m/150m instead of 100m/200m.
+ Hitscan tracer now disappears at 15118 map units (around 150 meters).
+ Max rate of Fire has been decreased from around 74RPM to around 67RPM.
+ Hipfire and ironsights rate of fire is now about equal.
+ Base hipfire accuracy is now 0.75 instead of 2.8 min/3 max.
+ Upgraded hipfire accuracy is now 0.75 instead of 2.5 min/3 max.
+ Base ironsights accuracy is now 0.15 (around 20 inches at 20 yards) instead of
2.5 min/3 max.
+ Upgraded ironsights accuracy is now 0.10 (around 15 inches at 20 yards) instead
of 2.2 min/3 max.
+ Running and jumping inaccuracy multiplier is now 5, while hipfire turning
inaccuracy multiplier is now 2.5.
+ Hipfire and ironsights viewkick has been increased from 7/5 to 8.5/8.
+ Upgraded melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.25s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload in time has been increased from 0.8s to 1.07s.
+ Reload interval has been increased from 0.38s to 0.725s.
+ EXP needed to level up has been increased from 25/50/100 to 50/75/125.
+ Weapon noise fire radius is now 15118 units (150 meters).
------
-MG42-
------
+ Damage has been increased from 50 to 150.
+ Damage falloff is now 1m/500m instead of 1000m/5000m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Rate of fire has been increased from 1200RPM to 1500RPM.
+ Hipfire accuracy is now 0.25 instead of 1 min/5 max.
+ Magazine has been increased from 100 rounds to a realistic 250 rounds.
+ Reload time has been increased from 3.446s to 4.446s.
+ Weapon noise fire radius is now 15118 units (150 meters).
---------------
-Panzerschreck-
---------------
+ Panzerschreck no longer receives any upgrades because it didn't really need any,
plus adjustable zoom was dumb.
+ Movement speed multiplier has been decreased from 0.75 to 0.7.
+ Projectile now disappears at 25196 map units (around 200 meters).
+ Explosion damage has been decreased from 450 to 450.
+ Damage falloff is now 200m/201m instead of 100m/200m.
+ Blast radius has been increased from 900 to 1007.8 (around 8 meters).
+ Melee damage has been decreased from 50 to 40.
+ Projectile speed has been increased from 3000 to 3600.
+ Melee animation duration has been increased from 1.5s to 1.6s.
+ Equip/unequip time has increased from 0.5s to 0.75s.
+ Reload time has been increased from 3s to 5s.
+ Weapon noise fire radius is now 25196 units (200 meters).
----------------------
-M18 Recoilless Rifle-
----------------------
+ UI name has been changed from "Recoilless" to "M18 Recoilless Rifle".
+ M18 Recoilless Rifle no longer receives any upgrades because it didn't really
need any, plus adjustable zoom seemed anachronistic.
+ Movement speed multiplier has been increased from 0.7 to 0.72.
+ Projectile now disappears at 25196 map units (around 200 meters).
+ Explosion damage has been decreased from 550 to 450.
+ Damage falloff is now 200m/201m instead of 100m/200m.
+ Blast radius has been increased from 1000 to 1007.8 (around 8 meters).
+ Melee damage has been decreased from 50 to 35.
+ Projectile speed has been decreased from 14000 to 3700.
+ Melee animation duration has been increased from 0.9s to 1.15s.
+ Equip/unequip time has increased from 0.5s to 0.725s.
+ Weapon noise fire radius is now 25196 units (200 meters).
-------------------
-Mk 2 Frag Grenade-
-------------------
+ UI name has been changed from "MKII Fragmentation Grenade" to "Mk 2 Frag
Grenade".
+ Upgrades now only give 1 additional grenade each instead of 3.
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Client actual throw/toss speed is now consistent with the regular values.
+ Explosion damage has been increased from 250 to 300.
+ Blast radius has been increased from 650 to 1920 (around 15 meters).
+ Explosion momentum has been increased from 45 to 60.
+ Bounce damping is decreased from 0.4 to 0.25.
+ Melee damage has been decreased from 50 to 25.
+ Melee impulse min/max has been decreased from 30000.0/75000.0 to 1000.0/2500.0.
+ Melee animation duration has been increased from 0.75s to 0.95s.
+ Equip/unequip time has increased from 0.20s to 0.45s.
---------------------------
-Model 24 Stielhandgranate-
---------------------------
+ UI name has been changed from "Stick Grenade" to "Model 24 Stielhandgranate".
+ Upgrades now only give 1 additional grenade each instead of 3.
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Client actual throw/toss speed is now consistent with the regular values.
+ Fuse time has been increased from 4s to 4.5s.
+ Explosion damage has been increased from 350 to 375.
+ Blast radius has been increased from 750 to 755.9 (around 6 meters).
+ Bounce damping is decreased from 0.4 to 0.25.
+ Melee damage has been decreased from 50 to 30.
+ Melee impulse min/max has been decreased from 30000.0/75000.0 to 1000.0/2500.0.
+ Melee animation duration has been increased from 0.75s to 0.95s.
+ Equip/unequip time has increased from 0.20s to 0.45s.
+ EXP needed to level up has been decreased from 50/100/200 to 25/50/100.
-------------
-Gammon Bomb-
-------------
+ UI name has been changed from "Gammon Grenade" to "Gammon Bomb".
+ Upgrades now only give 1 additional grenade each instead of 3.
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Client actual throw/toss speed is now consistent with the regular values.
+ Explosion damage has been decreased from 700 to 500.
+ Blast radius has been increased from 800 to 1007.8 (around 8 meters).
+ Explosion momentum has been increased from 80 to 100.
+ Bounce damping is decreased from 0.25 to 0.125.
+ Melee damage has been decreased from 50 to 30.
+ Melee impulse min/max has been decreased from 30000.0/75000.0 to 1000.0/2500.0.
+ Melee animation duration has been increased from 0.75s to 0.95s.
+ Equip/unequip time has increased from 0.20s to 0.45s.
+ EXP needed to level up has been decreased from 50/100/200 to 25/50/100.