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Full Changelog

The document outlines the changelog for a game update, detailing changes across multiple versions including adjustments to weapon mechanics, AI behavior, and general gameplay improvements. Key updates include realistic weapon recoil, health modifications, and enhanced NPC AI capabilities. Additionally, various weapons received balance changes and UI updates for improved realism and gameplay experience.

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Jake Law
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0% found this document useful (0 votes)
1 views11 pages

Full Changelog

The document outlines the changelog for a game update, detailing changes across multiple versions including adjustments to weapon mechanics, AI behavior, and general gameplay improvements. Key updates include realistic weapon recoil, health modifications, and enhanced NPC AI capabilities. Additionally, various weapons received balance changes and UI updates for improved realism and gameplay experience.

Uploaded by

Jake Law
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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////////////////

/Full Changelog/
////////////////
--------------
-Version 1.1-
--------------
+ Weapon viewmodel FOVs now realistic distance from camera based on 1:1 airsoft
replica of the MP-40.
+ Horizontal weapon recoil toned down to more realistic & controllable levels.
+ Random vertical and horizontal weapon recoil toned down to more subtle &
controllable levels.
+ Mauser K98k given first two upgrades (match-grade bolt & stripper clips) by
default to make it less useless.
+ Mauser K98k iron sights now line up the same as all the other full-sized rifles.
+ Sniper scope holding breath time increased to 10 seconds.
+ Sniper scope choking camera shake intensity reduced from 10 to 5.
+ Sniper scope choking recovery changed from 1.5 to 1.0.

--------------
-Version 1.01-
--------------
+ New method for increasing FOV (mapped to movement keys) so no one has any further
issues.
+ Made it explicit that Sprint Effects must be shut off in the main menu.
+ Attempt to disable all Sprint Effect zoom in effects for anyone who forgets to
turn it off.
+ Maximum damage falloff range on Colt M1911A1 increased from 150m to 200m.
+ Bugfix for Colt M1911A1 FOV on 4:3 resolutions.

-------------
-Version 1.0-
-------------
+ Initial release.

-------------
-General QoL-
-------------
+ Now supports your choice of 90, 100, 110, and 120 FOV. Press the P key while in-
game to activate.
+ Weapon and ironsights viewmodels are zoomed out to look more realistic.
+ Ironsights key is now toggle instead of hold.
+ Walking is now default while holding WASD in ironsights.
+ Leaning is now performed by holding Shift and WASD in ironsights.
+ Leaning controls are now tighter and more responsive. You expose less of your
body now.
+ Mouse sensitivity threshold is lower to help reduce pixel skipping in ironsights.
+ Mouse acceleration is disabled.
+ Scope sensitivity has been reduced by half the vanilla values.
+ Mouse wheel down and up are now "next weapon" and "previous weapon" respectively
like in every other game.
+ Loading screen tips have been slightly revised to mention new features and ignore
old ones (like regenerating health).
+ 3D positional audio added through the DSOAL wrapper.

------------------
-General Gameplay-
------------------
+ Health is now 400 on Casual, 200 on Normal, and 100 on Expert.
+ Health no longer regenerates.
+ Health packs now give you back your full lifebar instead of just one segment.
+ No more temporary invincibility on Casual and Normal difficulty.
+ No more random chance of enemy hitscans doing no damage on Casual.
+ Damage taken while in cover has been reduced to 50% to account for new arm hitbox
multiplier.
+ Fall damage starts at 1.5 stories instead of 2 stories.
+ Fall damage is fatal at 3 stories instead of 4 stories.
+ Base movement speed is 10% slower while base sprinting speed is 10% faster.

------------
-General AI-
------------
+ Allied NPCs and most enemies now consistently have 100HP to prevent the "bullet
sponge" effect.
+ Hitbox multipliers are now 3x for head, 1x for chest, 0.75x for groin, 0.5x for
arms, 0.25x for legs, and 0.125x for hands and feet.
+ NPCs are now 1.75x less accurate with each weapon to prevent unfair aimbot
accuracy.
+ NPCs wielding M1 Garand or Gewehr 43 have a slightly decreased firing rate.
+ NPCs wielding Gewehr 43 or StG44 do the base amount of damage now.
+ NPC movement speed has been readjusted to match the slower player movement speed.
+ NPC single shot rechamber interval was increased from 1.333 seconds to 1.7
seconds.
+ fWaitBetweenLongRangeMeleeTime has been increased from 2.0 seconds to 2.5
seconds. Placebo?
+ fMinOpenCombatAimTime has been increased from inhuman 0 seconds to 0.250 seconds.
+ NPCs now have 100% aggressiveness and 100% chance of using alternate cover.
+ Cover, peek, aim, and blind fire speed multipliers are now the default
1.0x/1.0x/1.1x/1.25x for each NPC.
+ Aiming between bursts is now a minimum of 0.25 seconds and a max of 0.3 seconds
for each NPC.
+ Hitstun is now 1.5 seconds for each NPC except the Nazi Storm Elite.
+ Aim lag strength with mounted machine guns is 25% for each NPC.
+ All NPCs peek now, but the values used for peeking speed are the Fallshirmjager
Gewehr 43 user's (0.5s min/0.8s max).
+ All NPCs who wield SMGs, rifles, or sniper rifles now have consistent engagements
radiuses.
+ Hearing radius is now 1200 for each NPC type.
+ Melee aggressiveness has been reduced to 1/4 its vanilla value for each NPC type.
+ Enemy respawn and combat skip times have been changed to 10 hours, but it seems
to be a placebo?
+ Allied respawn airdrop time was changed from 10 seconds to 2 minutes, but it also
seems to be a placebo?

------------------
-82nd Airborne AI-
------------------
+ 82nd Airborne NPCs can now provide suppressing fire, increasing their
effectiveness in combat.
+ 82nd Airborne NPCs chance of blind fire has been increased from 30% to 75%.
+ 82nd Airborne NPCs now have a 37.5% chance of throwing a grenade blind.
+ Grenade throwing variables have been changed to 25/10/15 to be consistent with
Axis AI.
+ Suppression decay rate has been increased from 3 to 4.
+ Max cover bursts has been increased from 2 to 4.

------------------
-17th Airborne AI-
------------------
+ 17th Airborne NPCs now have a 75% chance of throwing a grenade blind.
+ Suppression decay rate has been increased from 4 to 5.
+ Max cover bursts has been increased from 4 to 5.
+ Peek probability is now 15%.
+ Periodic advance minimum distance has been increased from 500 to 700.

-----------------------
-Italian Blackshirt AI-
-----------------------
+ Stats in general have been revised to make them equal with the German Heer AI in
the same level minus grenades.

---------------------------
-Tropical Heer Infantry AI-
---------------------------
+ Blind grenade throwing chance has been decreased from 30% to 15%.
+ Heer AI can now provide suppressing fire.

--------------
-Waffen SS AI-
--------------
+ Blind grenade throwing chance has been decreased from 75% to 37.5%.
+ Peek probability is now 25%.

---------------------------------------
-Fallshirmjager/Waffen Storm Leader AI-
---------------------------------------
+ Peek probability is now 15%.

------------------------
-Waffen Storm Leader AI-
------------------------
+ Limbs, groin, and head take double damage while chest retains vanilla value
(200HP) to simulate body armor.

---------------------
-Nazi Storm Elite AI-
---------------------
+ Wields StG44 instead of MG42 to be less unrealistic.
+ Health has been reduced from 850 to 425.
+ Movement speed has been increased to reflect decreased weight of carrying StG44.
+ Flinches for 0.75 seconds with each hit.

---------------
-Tiger Tank AI-
---------------
+ Explosion damage has been increased from 375 to 500.
+ Blast radius has been increased from 800 to 1260 (around 10 meters).
+ Projectile speed has been increased from 1000 to 31000 (no idea what this unit
is, but it seemed close enough to ft/s x 10).

-----------------
-General weapons-
-----------------
+ Scope drift multiplier has been changed from 2x speed to 1.5x speed.
+ Grenade arc has now been readjusted to match where the crosshair is aiming.
+ Most weapons have a 0.9x accuracy bonus when crouching except for the Winchester
Model 12.
+ All weapons now have a 1.25 inaccuracy penalty when turning in iron sights to
simulate losing sight picture.
+ Random vertical recoil is generally decreased, while random horizontal recoil is
added to most weapons (based on Thompson's values).
+ Viewkick maximum pitch has been disabled, so weapons can keep firing straight
into the sky.
+ Viewcenter has been removed from all weapons except the MP40's hipfire, which is
strangely hard-coded.
+ Melee impact now lines up with the animation except for the Mauser C96, which
only lines up with the upgraded animation.
+ Melee animation cancelling now starts 0.25 seconds before end of animation
instead of 0.3 seconds.
+ Momentum has been divided by 10 to cut down on ridiculous ragdoll animations.
+ Low ammo threshold sounds have been removed for realism.
+ Minimum pickup ammo for each weapon is now half the weapon's magazine.
+ SMG ammo capacity has been decreased from 240/390 to 120/240.
+ Rifle ammo capacity has been increased from 40/120 to 60/120.
+ Sniper rifle ammo capacity has been increased from 25/50 to 60/120.
+ Automatic rifle ammo capcity has been decreased from 200/390 to 120/240.
+ Shotgun ammo capacity has been decreased from 40/80 to 24/48.
+ Frag/stick grenade capacity has been decreased from 4/8 to 3/3.
+ Gammon grenade capacity has been decreased from 3/5 to 2/4.
+ Rocket capacity has been decreased from 3/7 to 3/3.

--------------
-Colt M1911A1-
--------------
+ UI name has been changed from "M1911 Colt .45" to "Colt M1911A1".
+ "Magnum Rounds" UI line has been changed to the more realistic ".38 Super
conversion".
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Damage has been increased from 50 to 72.
+ Upgraded damage has been increased from 100 to 110.
+ Melee damage has been decreased from 50 to 25.
+ Damage falloff is now 1m/200m instead of 50m/100m.
+ Hitscan tracer now disappears at 12598 map units (around 100 meters).
+ Base refire time is now 0.24 instead of 0.25.
+ Upgraded refire time is now 0.16 instead of 0.06.
+ Hipfire accuracy is now 0.25 instead of 1.12 min/6 max.
+ Ironsights accuracy is now 0.075 (around 5 inches at 25 yards) instead of 0.9
min/4 max.
+ Running and jumping inaccuracy multiplier is now 4, while hipfire turning
inaccuracy multiplier is now 2.
+ Hipfire and ironsights viewkick has been increased from 3.0/2.0 to 4.5/4.0.
+ Melee animation duration has been increased from 0.9s to 0.95s.
+ Base equip/unequip time has increased from 0.33s to 0.45s.
+ Upgraded equip time has increased from 0.25s to 0.3s.
+ Ironsights in/out time has increased from 0.21s/0.20s to 0.25s/0.26s.
+ Reload time has been increased from 1.5s to 3s.
+ Weapon noise fire radius is now 12598 units (100 meters).

------------
-Mauser C96-
------------
+ UI name has been changed from "C96 Mauser" to "Mauser C96".
+ UI description line has been changed from inaccurate "9mm" to "7.63×25mm".
+ "712 Auto Conversion Kit" UI line has been changed to "M712 Schnellfeuer
Conversion".
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Damage has been increased from 35 to 64.
+ Melee damage has been decreased from 50 to 25.
+ Damage falloff is now 1m/200m instead of 50m/100m.
+ Hitscan tracer now disappears at 15118 map units (around 150 meters).
+ Base refire time is now 0.16 instead of 0.06.
+ Hipfire accuracy is now 0.25 instead of 1.4 min/6 max.
+ Ironsights accuracy is now 0.045 (around 3 inches at 25 yards) instead of 1.2
min/4 max.
+ Running and jumping inaccuracy multiplier is now 4, while hipfire turning
inaccuracy multiplier is now 2.
+ Hipfire and ironsights viewkick has been decreased from 2.5/2.3 to 2.5/2.0.
+ Upgraded hipfire and ironsights viewkick has been increased from 1.8/1.5 to
2.3/1.8.
+ Melee animation duration has been increased from 0.7s to 0.9s.
+ Equip/unequip time has decreased from 0.25s to 0.45s.
+ Ironsights in/out time has increased from 0.21s/0.20s to 0.25s/0.26s.
+ Reload time has been increased from 2.5s to 3.5s.
+ Upgraded reload time has been increased from 1.75s to 3.0s.
+ Weapon noise fire radius is now 12598 units (100 meters).

------------------
-Thompson M1928A1-
------------------
+ UI name has been changed from "M1928 Thompson" to "Thompson M1928A1".
+ 50-round drum upgrade has been removed because it was too anachronistic for WWII
and too unbalanced.
+ Movement speed multiplier has been decreased from 0.9 to 0.8.
+ Damage has been increased from 45 to 72.
+ Melee damage has been decreased from 50 to 32.
+ Damage falloff is now 1m/200m instead of 100m/200m.
+ Hitscan tracer now disappears at 15118 map units (around 150 meters).
+ Rate of Fire has been decreased from 833.3RPM to a realistic 700RPM.
+ Hipfire accuracy is now 0.5 instead of 2 min/6 max.
+ Upgraded hipfire accuracy is now 0.5 instead of 1.7 min/6 max.
+ Base ironsights accuracy is now 0.016 (around 3.6 inches at 50 yards) instead of
1.8 min/4 max.
+ Upgraded ironsights accuracy is now 0.011 (around 3.1 inches at 50 yards) instead
of 1.5 min/4 max.
+ Running and jumping inaccuracy multiplier is now 4, while hipfire turning
inaccuracy multiplier is now 2.
+ Hipfire and ironsights viewkick has been increased from 1.5/1.3 to 2.4/1.9.
+ Base hipfire and ironsights viewkick yaw randomness has been decreased from 4/2.5
to 1.25/0.625.
+ Upgraded hipfire and ironsights viewkick yaw distance now stays the same as the
base values.
+ Upgraded hipfire and ironsights viewkick yaw randomness is now 1.0/0.5.
+ Melee animation duration has been increased from 0.9s to 1.1s.
+ Equip/unequip time has increased from 0.25s to 0.625s.
+ Ironsights in/out time has increased from 0.21s/0.20s to 0.32s/0.33s.
+ Reload time has been increased from 2.5s to 3.6s.
+ EXP needed to level up has been increased from 25/50/100 to 100/150.
+ Weapon noise fire radius is now 12598 units (100 meters).

------
-MP40-
------
+ "Dual Magazines" UI line has been changed to "Taped Magazines".
+ 64-round MP40/I upgrade has been removed, because it was too anachronistic for
WWII and unrealistic in operation.
+ SS Dagger upgrade has been removed as an unfortunate result of being unable to
rearrange the upgrade order.
+ Movement speed multiplier has been decreased from 0.95 to 0.83.
+ Damage has been increased from 40 to 64.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/200m instead of 100m/200m.
+ Hitscan tracer now disappears at 15118 map units (around 150 meters).
+ Rate of Fire has been increased from 500RPM to 550RPM.
+ Hipfire accuracy is now 0.5 instead of 1.4 min/6 max.
+ Ironsights accuracy is now 0.01 (around 3 inches at 50 yards) instead of 1.2
min/4 max.
+ Running and jumping inaccuracy multiplier is now 4, while hipfire turning
inaccuracy multiplier is now 2.
+ Hipfire and ironsights viewkick has been increased from 0.8/0.6 to 1.8/1.3.
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.25s to 0.6s.
+ Ironsights in/out time has increased from 0.21s/0.20s to 0.30s/0.31s.
+ Reload time has been increased from 3s to 3.6s.
+ Upgraded taped reload time has been increased from 1.8s to 2.2s.
+ EXP needed to level up has been increased from 25/50/100 to 125.
+ Weapon noise fire radius is now 12598 units (100 meters).

-----------
-M1 Garand-
-----------
+ M1 Garand no longer receives any upgrades to make it balanced with the M1903A1
Springfield and retuned Gewehr 43.
[FWIW the accuracy upgrade in vanilla only affected hipfire accuracy]
+ Movement speed multiplier has been decreased from 0.88 to 0.82.
+ Damage has been increased from 80 to 150.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/500m instead of 100000m/200000m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Refire time is now 0.17 instead of 0.15.
+ Hipfire accuracy is now 1.0 instead of 2 min/5 max.
+ Ironsights accuracy is now 0.0008 (around 2 inches at 100 yards) instead of 0
min/4 max.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been decreased from 6.5/5.3 to 3.7/3.2.
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.3s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload time has been increased from 2.4s to 3.5s.
+ Weapon noise fire radius is now 15118 units (150 meters).

-----------
-Gewehr 43-
-----------
+ UI name has been changed from "G43 Gewehr" to "Gewehr 43".
+ Gewehr 43 no longer receives any upgrades because it was just too OP compared to
every other gun.
+ Movement speed multiplier has been decreased from 0.85 to 0.82.
+ Damage has been increased from 75 to 150.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/500m instead of 10000m/20000m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Refire time is now 0.17 instead of 0.15.
+ Hipfire accuracy is now 1.0 instead of 4 min/5 max.
+ Ironsights accuracy is now 0.0009 (around 2.5 inches at 100 yards) instead of 0
min/4 max.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been decreased from 6.9/5.7 to 4.0/3.5.
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.3s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload time has been increased from 2.4s to 3.75s.
+ Weapon noise fire radius is now 15118 units (150 meters).

---------------------
-M1903A1 Springfield-
---------------------
+ UI name has been changed from "M1903 Springfield Sniper" to "M1903A1
Springfield".
+ M1903A1 Springfield only gets the first match bolt upgrade because the stripper
clip upgrade was unrealistic.
+ Unfortunately, it also loses the grenade launcher upgrade because I can't change
the order of upgrades.
+ Scope now uses a realistic 2.75x zoom with no anachronistic adjustable zoom.
+ Movement speed multiplier has been increased from 0.80 to 0.85.
+ Damage has been increased from 130 to 150.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/500m instead of 16384m/16384m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Base rechamber interval time is now 1.75 instead of 2.
+ Upgraded rechamber interval multipler has been increased from 0.65x to 0.7x
+ Hipfire accuracy is now 1.8 instead of 3 min/5 max.
+ Ironsights accuracy is now 0.000000005 (around 2 inches at 100 yards; couldn't go
lower no matter the decimal) instead of 0.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been decreased from 6/4 to 4.0/3.5.
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.35s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload in time has been increased from 0.8s to 1.8s.
+ Reload interval has been increased from 0.4667s to 0.75s.
+ EXP needed to level up has been increased from 25/50/100 to 125.
+ Weapon noise fire radius is now 15118 units (150 meters).

-------------
-Mauser K98k-
-------------
+ UI name has been changed from "K98k Karabiner Kurtz" [sic] to "Mauser K98k".
+ Movement speed multiplier has been decreased from 0.87 to 0.85.
+ Damage has been increased from 100 to 150.
+ Melee damage has been decreased from 50 to 30.
+ Damage falloff is now 1m/500m instead of 100m/200m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Base rechamber interval time is now 1.7 instead of 1.8.
+ Upgraded rechamber interval multipler has been increased from 0.6x to 0.7x
+ Hipfire accuracy is now 1.8 instead of 1.5 min/5 max.
+ Ironsights accuracy is now 0.000005 (around 2 inches at 100 yards; couldn't go
lower no matter the decimal) instead of 0 min/4 max.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been decreased from 8/6 to 4.0/3.5.
+ Grenade projectile speed has been decreased from 3300 to 2500.
+ Grenade explosion damage has been decreased from 400 to 375.
+ Grenade blast radius has been decreased from 800 to 755.9 (around 6 meters).
+ Melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.3s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload in time has been increased from 0.8s to 1.8s.
+ Reload interval has been increased from 0.55s to 0.75s.
+ Upgraded stripper clip reload time has been increased from 2.5s to 3.25s.
+ EXP needed to level up has been increased from 25/50/100 to 50/75/125.
+ Weapon noise fire radius is now 15118 units (150 meters).

----------------------------------
-Browning Automatic Rifle M1918A2-
----------------------------------
+ UI name has been changed from "M1918 Browning Automatic Rifle" to "Browning
Automatic Rifle M1918A2".
+ BAR M1918A2's second upgrade (adjustable zoom) was haphazardly removed because it
made no sense to have zoom without a scope.
+ "Dual Magazines" UI line has been changed to "Taped Magazines".
+ Movement speed multiplier has been decreased from 0.85 to 0.75.
+ Damage has been increased from 85 to 150.
+ Melee damage has been decreased from 50 to 35.
+ Damage falloff is now 1m/500m instead of 100m/500m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Rate of fire has been decreased from 450RPM to 400RPM.
+ Refire time is adjusted so you can't exceed the max rate of fire by mashing Left
Mouse Button.
+ Hipfire accuracy is now 2.0 instead of 1.8 min/8 max.
+ Ironsights accuracy is now 0.00075 (around 3 inches at 100 yards) instead of 1
min/5 max.
+ Running and jumping inaccuracy multiplier is now 6, while hipfire turning
inaccuracy multiplier is now 3.
+ Hipfire and ironsights viewkick has been increased from 2.8/2.1 to 3.0/2.5.
+ Upgraded hipfire and ironsights viewkick has been increased from 2.3/1.9 to
2.9/2.4.
+ Melee animation duration has been increased from 0.9s to 1.15s.
+ Equip/unequip time has increased from 0.3s to 0.70s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.35s/0.37s.
+ Reload time has been increased from 2.6667s to 3.6667s.
+ Upgraded reload time has been increased from 2.3s to 3.6667s.
+ Upgraded taped reload time has been increased from 1.5s to 2.25s.
+ EXP needed to level up has been increased from 25/50/100 to 100/149/1.
+ Weapon noise fire radius is now 15118 units (150 meters).

-------
-StG44-
-------
+ UI name has been changed from "StG.44 SturmGewehr" to "Sturmgewehr 44".
+ StG44 only gets the first muzzle break upgrade because the taped magazines made
it unbalanced and the scope was too janky.
+ Movement speed multiplier has been decreased from 0.88 to 0.8.
+ Damage has been increased from 65 to 110.
+ Melee damage has been decreased from 50 to 32.
+ Damage falloff is now 1m/250m instead of 800m/900m.
+ Hitscan tracer now disappears at 25196 map units (around 200 meters).
+ Rate of fire has been decreased from 550RPM to 500RPM.
+ Hipfire accuracy is now 1.5 instead of 1.4 min/8 max.
+ Ironsights accuracy is now 0.00075 (around 3 inches at 100 yards) instead of 1.1
min/5 max.
+ Running and jumping inaccuracy multiplier is now 5, while hipfire turning
inaccuracy multiplier is now 2.5.
+ Hipfire and ironsights viewkick has been increased from 2.2/1.7 to 3.1/2.6.
+ Upgraded hipfire and ironsights viewkick has been increased from 1.7/1.2 to
3.0/2.5.
+ Melee animation duration has been increased from 1s to 1.1s.
+ Equip/unequip time has increased from 0.3s to 0.625s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.32s/0.33s.
+ Reload time has been increased from 2.2s to 3.6s.
+ EXP needed to level up has been increased from 25/50/100 to 125.
+ Weapon noise fire radius is now 12598 units (100 meters).

---------------------
-Winchester Model 12-
---------------------
+ UI name has been changed from "M12 Shotgun" to "Winchester Model 12 "Trench
Gun"".
+ "Modified Choke" UI line has been changed to "Improved Cylinder Choke".
+ "Buckshot Rounds" UI line has been changed to "00 Buck Shells".
+ Movement speed multiplier has been decreased from 0.9 to 0.82.
+ Magazine size has been decreased from 8 shells to the real-life 6 shells.
+ Base damage has been decreased from 35 to 32.
+ Upgraded damage has been decreased from 50 to 40.
+ Number of pellets has been decreased from 12 to 8.
+ Melee damage has been decreased from 50 to 30.
+ Upgraded melee damage has been decreased from 200 to 150.
+ Damage falloff is now 1m/150m instead of 100m/200m.
+ Hitscan tracer now disappears at 15118 map units (around 150 meters).
+ Max rate of Fire has been decreased from around 74RPM to around 67RPM.
+ Hipfire and ironsights rate of fire is now about equal.
+ Base hipfire accuracy is now 0.75 instead of 2.8 min/3 max.
+ Upgraded hipfire accuracy is now 0.75 instead of 2.5 min/3 max.
+ Base ironsights accuracy is now 0.15 (around 20 inches at 20 yards) instead of
2.5 min/3 max.
+ Upgraded ironsights accuracy is now 0.10 (around 15 inches at 20 yards) instead
of 2.2 min/3 max.
+ Running and jumping inaccuracy multiplier is now 5, while hipfire turning
inaccuracy multiplier is now 2.5.
+ Hipfire and ironsights viewkick has been increased from 7/5 to 8.5/8.
+ Upgraded melee animation duration has been increased from 0.9s to 1s.
+ Equip/unequip time has increased from 0.25s to 0.6s.
+ Ironsights in/out time has increased from 0.22s/0.20s to 0.30s/0.32s.
+ Reload in time has been increased from 0.8s to 1.07s.
+ Reload interval has been increased from 0.38s to 0.725s.
+ EXP needed to level up has been increased from 25/50/100 to 50/75/125.
+ Weapon noise fire radius is now 15118 units (150 meters).

------
-MG42-
------
+ Damage has been increased from 50 to 150.
+ Damage falloff is now 1m/500m instead of 1000m/5000m.
+ Hitscan tracer now disappears at 37795 map units (around 300 meters).
+ Rate of fire has been increased from 1200RPM to 1500RPM.
+ Hipfire accuracy is now 0.25 instead of 1 min/5 max.
+ Magazine has been increased from 100 rounds to a realistic 250 rounds.
+ Reload time has been increased from 3.446s to 4.446s.
+ Weapon noise fire radius is now 15118 units (150 meters).
---------------
-Panzerschreck-
---------------
+ Panzerschreck no longer receives any upgrades because it didn't really need any,
plus adjustable zoom was dumb.
+ Movement speed multiplier has been decreased from 0.75 to 0.7.
+ Projectile now disappears at 25196 map units (around 200 meters).
+ Explosion damage has been decreased from 450 to 450.
+ Damage falloff is now 200m/201m instead of 100m/200m.
+ Blast radius has been increased from 900 to 1007.8 (around 8 meters).
+ Melee damage has been decreased from 50 to 40.
+ Projectile speed has been increased from 3000 to 3600.
+ Melee animation duration has been increased from 1.5s to 1.6s.
+ Equip/unequip time has increased from 0.5s to 0.75s.
+ Reload time has been increased from 3s to 5s.
+ Weapon noise fire radius is now 25196 units (200 meters).

----------------------
-M18 Recoilless Rifle-
----------------------
+ UI name has been changed from "Recoilless" to "M18 Recoilless Rifle".
+ M18 Recoilless Rifle no longer receives any upgrades because it didn't really
need any, plus adjustable zoom seemed anachronistic.
+ Movement speed multiplier has been increased from 0.7 to 0.72.
+ Projectile now disappears at 25196 map units (around 200 meters).
+ Explosion damage has been decreased from 550 to 450.
+ Damage falloff is now 200m/201m instead of 100m/200m.
+ Blast radius has been increased from 1000 to 1007.8 (around 8 meters).
+ Melee damage has been decreased from 50 to 35.
+ Projectile speed has been decreased from 14000 to 3700.
+ Melee animation duration has been increased from 0.9s to 1.15s.
+ Equip/unequip time has increased from 0.5s to 0.725s.
+ Weapon noise fire radius is now 25196 units (200 meters).

-------------------
-Mk 2 Frag Grenade-
-------------------
+ UI name has been changed from "MKII Fragmentation Grenade" to "Mk 2 Frag
Grenade".
+ Upgrades now only give 1 additional grenade each instead of 3.
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Client actual throw/toss speed is now consistent with the regular values.
+ Explosion damage has been increased from 250 to 300.
+ Blast radius has been increased from 650 to 1920 (around 15 meters).
+ Explosion momentum has been increased from 45 to 60.
+ Bounce damping is decreased from 0.4 to 0.25.
+ Melee damage has been decreased from 50 to 25.
+ Melee impulse min/max has been decreased from 30000.0/75000.0 to 1000.0/2500.0.
+ Melee animation duration has been increased from 0.75s to 0.95s.
+ Equip/unequip time has increased from 0.20s to 0.45s.

---------------------------
-Model 24 Stielhandgranate-
---------------------------
+ UI name has been changed from "Stick Grenade" to "Model 24 Stielhandgranate".
+ Upgrades now only give 1 additional grenade each instead of 3.
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Client actual throw/toss speed is now consistent with the regular values.
+ Fuse time has been increased from 4s to 4.5s.
+ Explosion damage has been increased from 350 to 375.
+ Blast radius has been increased from 750 to 755.9 (around 6 meters).
+ Bounce damping is decreased from 0.4 to 0.25.
+ Melee damage has been decreased from 50 to 30.
+ Melee impulse min/max has been decreased from 30000.0/75000.0 to 1000.0/2500.0.
+ Melee animation duration has been increased from 0.75s to 0.95s.
+ Equip/unequip time has increased from 0.20s to 0.45s.
+ EXP needed to level up has been decreased from 50/100/200 to 25/50/100.

-------------
-Gammon Bomb-
-------------
+ UI name has been changed from "Gammon Grenade" to "Gammon Bomb".
+ Upgrades now only give 1 additional grenade each instead of 3.
+ Movement speed multiplier has been decreased from 1.0 to 0.9.
+ Client actual throw/toss speed is now consistent with the regular values.
+ Explosion damage has been decreased from 700 to 500.
+ Blast radius has been increased from 800 to 1007.8 (around 8 meters).
+ Explosion momentum has been increased from 80 to 100.
+ Bounce damping is decreased from 0.25 to 0.125.
+ Melee damage has been decreased from 50 to 30.
+ Melee impulse min/max has been decreased from 30000.0/75000.0 to 1000.0/2500.0.
+ Melee animation duration has been increased from 0.75s to 0.95s.
+ Equip/unequip time has increased from 0.20s to 0.45s.
+ EXP needed to level up has been decreased from 50/100/200 to 25/50/100.

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