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Computers

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0% found this document useful (0 votes)
8 views5 pages

Computers

Uploaded by

tranminhkhoivas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Alright 👍 here’s a class-style note on Computers, written long and

organized like a study handout.

💻 Notes on Computers

1. General Overview

 A computer is an electronic device that processes data and performs


tasks according to instructions (programs).

 Core idea: Input → Processing → Output → Storage.

 Modern computers can handle billions of calculations per second.

2. History of Computers

1. Early Devices

o Abacus: first known calculating tool (~2400 BCE).

o Mechanical calculators (Pascal, Leibniz, 1600s).

2. Generations of Computers

o 1st Generation (1940s–50s): vacuum tubes, huge size, very


limited speed (ENIAC, UNIVAC).

o 2nd Generation (1950s–60s): transistors, smaller, faster, more


reliable.

o 3rd Generation (1960s–70s): integrated circuits,


miniaturization, cheaper.

o 4th Generation (1970s–present): microprocessors, personal


computers.

o 5th Generation (emerging): AI-driven, quantum computing,


advanced parallel processing.

3. Basic Components of a Computer

1. Hardware (physical parts):

o Input devices → keyboard, mouse, scanner, microphone.


o Output devices → monitor, printer, speakers.

o Central Processing Unit (CPU) → “brain” of the computer.

 Arithmetic Logic Unit (ALU) → calculations, logic.

 Control Unit → directs flow of data.

 Registers & Cache → very fast memory.

o Memory:

 RAM (temporary, volatile).

 ROM (permanent, read-only).

o Storage: hard drives (HDD), solid-state drives (SSD), optical


disks, cloud storage.

2. Software (instructions/programs):

o System software → operating systems (Windows, Linux,


macOS).

o Application software → word processors, browsers, games.

o Programming software → compilers, IDEs, development tools.

4. Types of Computers

 Supercomputers → extremely powerful, used in weather forecasting,


simulations.

 Mainframes → handle large data processing for companies/banks.

 Minicomputers (historic, between mainframe and personal


computer).

 Personal computers (PCs) → desktops, laptops.

 Mobile devices → smartphones, tablets (function as pocket


computers).

 Embedded systems → tiny computers inside appliances, cars,


medical devices.

5. Computer Networks
 Computers can connect and share resources via networks.

 LAN (Local Area Network) → small area (home, office).

 WAN (Wide Area Network) → large area (e.g., the Internet).

 Internet → global system of interconnected networks.

 Cloud computing → services and storage available via the internet.

6. Data Representation

 Computers work in binary (0 and 1).

 Basic units:

o Bit = binary digit.

o Byte = 8 bits (can represent 256 values).

 Common storage sizes: KB, MB, GB, TB, PB.

 ASCII and Unicode represent characters as numbers.

7. Operating Systems (OS)

 The OS manages hardware and software.

 Roles of OS:

o Resource management (CPU, memory, devices).

o File management (organizing data).

o User interface (CLI, GUI).

o Security and permissions.

 Examples: Windows, Linux, macOS, Android, iOS.

8. Computer Security

 Threats: viruses, malware, phishing, hacking.

 Protection:

o Firewalls, antivirus software.


o Encryption of sensitive data.

o Strong passwords, two-factor authentication.

 Cybersecurity is a major field due to global digital dependence.

9. Applications of Computers

 Education → e-learning, research tools.

 Medicine → diagnostics, medical imaging, robotic surgery.

 Business → accounting, databases, automation.

 Science & Engineering → simulations, data analysis.

 Entertainment → games, movies, music, VR.

 Communication → email, messaging, social media.

10. Future of Computers

 Quantum computing → uses qubits; promises exponential speedups.

 Artificial Intelligence → natural language processing, robotics,


machine learning.

 Nanotechnology → smaller, more efficient chips.

 Brain-computer interfaces → merging biological and digital systems.

11. Fun/Extra Notes

 The first computer “bug” was an actual moth trapped in Harvard’s


Mark II computer (1947).

 Moore’s Law: transistor count on chips roughly doubles every 2 years


(trend slowing now).

 The term “computer” originally referred to people who did


calculations.

 Gaming PCs can now outperform many supercomputers from the


1990s.
✅ That’s a full-length, class-style note on computers.

Do you want me to also make a similar note on smartphones (as a


branch of computers), or keep it general?

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