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Script Roblox

Ini tentang script Roblox dengan bahasa lua

Uploaded by

tglajhiclasher
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
26 views5 pages

Script Roblox

Ini tentang script Roblox dengan bahasa lua

Uploaded by

tglajhiclasher
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--# selene: allow(empty_loop)

--// Adonis Client Loader (Non-ReplicatedFirst Version)

local DebugMode = script.Parent:FindFirstChild("ADONIS_DEBUGMODE_ENABLED", true) ~=


nil

local wait = task.wait


local time = time
local pcall = pcall
local xpcall = xpcall
local setfenv = setfenv
local tostring = tostring

do
local game = game
local task_spawn, xpcall, require, task_wait
= task.spawn, xpcall, require, task.wait
local Players = game:FindFirstChildWhichIsA("Players") or
game:FindService("Players")
local localPlayer = Players.LocalPlayer
local triggered = false

local function loadingDetected(reason)


(localPlayer or Players.LocalPlayer):Kick(`[ACLI-0x6E2FA164] Loading
Error [Environment integrity violation error: {reason}]`)
while true do end
end

local proxyDetector = newproxy(true)

do
local proxyMt = getmetatable(proxyDetector)

proxyMt.__index = function()
loadingDetected("Proxy methamethod 0xEC7E1")

return task.wait(2e2)
end

proxyMt.__newindex = function()
loadingDetected("Proxy methamethod 0x28AEC")

return task.wait(2e2)
end

proxyMt.__tostring = function()
loadingDetected("Proxy methamethod 0x36F14")

return task.wait(2e2)
end

proxyMt.__unm = function()
loadingDetected("Proxy methamethod 0x50B7F")

return task.wait(2e2)
end

proxyMt.__add = function()
loadingDetected("Proxy methamethod 0xCD67D")
return task.wait(2e2)
end

proxyMt.__sub = function()
loadingDetected("Proxy methamethod 0x8110D")

return task.wait(2e2)
end

proxyMt.__mul = function()
loadingDetected("Proxy methamethod 0x6A01B")

return task.wait(2e2)
end

proxyMt.__div = function()
loadingDetected("Proxy methamethod 0x5A975")

return task.wait(2e2)
end

proxyMt.__mod = function()
loadingDetected("Proxy methamethod 0x6CFEB")

return task.wait(2e2)
end

proxyMt.__pow = function()
loadingDetected("Proxy methamethod 0x20A50")

return task.wait(2e2)
end

proxyMt.__len = function()
loadingDetected("Proxy methamethod 0x3B96C")

return task.wait(2e2)
end

proxyMt.__metatable = "The metatable is locked"


end

task_spawn(xpcall, function()
local exampleService = game:GetService("Workspace") or
game:GetService("ReplicatedStorage")
local success, err = pcall(require, game)

if not exampleService then


task_spawn(xpcall, function() loadingDetected("Service not
returning") end, function(err) loadingDetected(err) end)
while true do end
end

if success or not string.match(err, "^Attempted to call require with


invalid argument%(s%)%.$") then
task_spawn(xpcall, function() loadingDetected(`Require load fail.
{err}`) end, function(err) loadingDetected(err) end)
while true do end
end

task.spawn(pcall, require, proxyDetector)

triggered = true
end, function(err) task_spawn(loadingDetected, err) while true do end end)

task_spawn(xpcall, function()
task_wait()
task_wait()

if not triggered then


task_spawn(xpcall, function() loadingDetected(`Loading detectors
failed to load{triggered}`) end, function(err) loadingDetected(err) end)
while true do end
end
end, function(err) task_spawn(loadingDetected, err) while true do end end)
end

-- ccuser44 was here ^_^


local players = game:GetService("Players")
local player = players.LocalPlayer
local mainFolder = script.Parent
local folder = mainFolder:WaitForChild("Client")
local container = mainFolder.Parent
local Kick = player.Kick
local module = folder:WaitForChild("Client")
local target = player
local realPrint = print
local realWarn = warn
local start = time()
local acliLogs = {}

local function print(...)


if DebugMode or player.UserId == 1237666 then
realPrint("ACLI:", ...)
end
table.insert(acliLogs, select(2, pcall(table.concat, {"ACLI:", ...}, " ")))
end

local function warn(...)


realWarn("ACLI:", ...)
table.insert(acliLogs, select(2, pcall(table.concat, {"ACLI WARNING:", ...},
" ")))
end

local function Kill(info)


if DebugMode then warn(info) return end
pcall(function() Kick(player, info) end)
wait(1)
pcall(function() while not DebugMode and wait() do pcall(function() while
true do end end) end end)
end

local function Locked(obj)


return not obj and true or not pcall(function() return obj.GetFullName(obj)
end)
end
local function loadingTime()
setfenv(1, {})
print("LoadingTime Called:", tostring(time() - start))
end

local function callCheck(child)


print(`CallCheck: {child}`)
if Locked(child) then
warn("Child locked?")
Kill("[ACLI-0x213A7768D]: Locked")
else
print("Child not locked")
xpcall(function()
return child[{}]
end, function()
if getfenv(1) ~= getfenv(2) then
Kill("[ACLI-0xBC34ADD8]: Check caller error")
end
end)
end
end

if module and module:IsA("ModuleScript") then


print("Loading Folder...")
local nameVal
local origName
local depsFolder
local clientModule

print("Waiting for Client & Special")


nameVal = folder:WaitForChild("Special", 30)

print("Checking Client & Special")


--callCheck(nameVal)
--callCheck(clientModule)

print("Getting origName")
origName = nameVal and nameVal.Value or folder.Name
print(`Got name: {origName}`)

print("Removing old client folder...")


local starterPlayer = game:GetService("StarterPlayer")
local playerScripts =
starterPlayer:FindFirstChildOfClass("StarterPlayerScripts")
local found = playerScripts:FindFirstChild(folder.Name)
print(`FOUND?! {found}`)
print(`LOOKED FOR : {folder.Name}`)
if found then
warn("REMOVED!")
found.Parent = nil --found:Destroy()
end
--// Sometimes we load a little too fast and generate a warning from Roblox
so we need to introduce some (minor) artificial loading lag...
print("Changing child parent...")
mainFolder.Name = ""
wait(0.01)
mainFolder.Parent = nil --// We cannot do this asynchronously or it will
disconnect events that manage to connect before it changes parent to nil...
print("Debug: Loading the client?")
local success, meta = pcall(require, module)
print(`Got metatable: {meta}`)
if not success then
Kill(`[ACLI-0x20D21CEE7]: Loading Error [Module failed to load due to
{meta}]`)
elseif meta and type(meta) == "userdata" and tostring(meta) == "Adonis" then
local ran, ret = pcall(meta, {
Module = module,
Start = start,
Loader = script,
Name = origName,
Folder = folder;
LoadingTime = loadingTime,
CallCheck = callCheck,
Kill = Kill,
acliLogs = acliLogs
})

print(`Got return: {ret}`)


if ret ~= "SUCCESS" then
warn("Loading failed! Reason", ret)
Kill("[ACLI-0x102134B1E]: Loading Error [Bad Module Return]")
else
print("Debug: The client was found and loaded?")
if container and container:IsA("ScreenGui") then
container.Parent = nil --container:Destroy()
end
end
else
warn(`Invalid metatable: {meta}!`)
Kill("[ACLI-0xCE8CEF67]: Loading Error [Bad Module Return]")
end
end

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