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E-Commerce - Android With Java

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0% found this document useful (0 votes)
6 views30 pages

E-Commerce - Android With Java

Uploaded by

gitaj034
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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A

PROJECT REPORT
On

E-COMMERCE
at TECHPILE TECHNOLOGY PVT. LTD., LUCKNOW

Submitted Towards Partial Fulfillment of

Three-Year diploma in
Computer Science & Engineering

Under the supervision of


Mr. Rahul Soni
SUBMITTED TO: SUBMITTED BY:

(Teacher Name/Hod Name) SHIVAM


MAURYA

GOVERNMENT POLYTECHIC AADAMPUR TARABGANJ GONDA


Session 2025-2026

1
Enroll No.: Techpile-ST25-------

COMPLETION CERTIFICATE

This is to certify that Shivam Maurya of DIPLOMA (Computer Science & Engineering) from
Government Polytechnic Aadampur Tarabganj Gonda was working on the project entitled
“E-Commerce” developed on "Android With JAVA" in Techpile Technology Pvt. Ltd. He was
engaged with us during 15 June to 30 July for a period of 30 days.

He has done an excellent job during his engagement with the Software Development & Testing
Division of the company. He has completed his project during the training tenure. His performance has
been good and satisfactory.

I would like to take this opportunity to express my appreciation to Shivam Maurya for his work and
wish him all the very best for his future endeavors.

Regards,

Divya

Rai

PROJECT MANAGER

Techpile Technology Pvt. Ltd.

Lucknow (U.P.) Signature

2
PREFACE

Summer training is an important part of the engineering curriculum. The Diploma course summer
training helps a student in getting acquainted with the manner in which his knowledge is being
practically used outside his institute and this is normally different from what he has learnt from books.
Hence, when the student switches from the process of learning to that of implementing his knowledge,
he finds an abrupt change. This is exactly why summer training session during the Diploma curriculum
becomes all the more important. Summer training is prescribed for the student of Technical College as
a part of the three-year degree course of engineering by the BTEUP. We are required to undergo
summer training for a period of 30 days after the completion of the 2nd year.

This training report describes in detail the training after the 2nd year session, which I completed at the
Techpile Technology Pvt. Ltd... This report also gives the information about the organization and it’s
working along with the project undertaken in the training period.
The fundamental step used in SDLC process is based on the ISO 9001 guidelines. My aim was to
follow the ISO guidelines and develop a perfect system.

The system development was organized into 5 major parts:


1. Requirement Gathering
2. Documentation/Design
3. Development
4. Coding
5. Testing

3
ACKNOWLEDGEMENT

Apart from my effort, the success of the project depends largely on the encouragement and guidelines
of many others. We take this opportunity to express our gratitude to the people who express have been
instrumental in the successful completion of this project.

I would like to express my deep and sincere gratitude to my supervisor Mr. Rahul Soni Sir (Techpile
Technology Pvt. Ltd.), who gave me his full support and encouraged me to work in an innovative and
challenging project for Educational field. His wide knowledge and logical thinking gave me right
direction all the time.
I am deeply grateful my project coordinator for his help and support provided at every step of the
project. Last but not the least, I thank to all employees of Techpile Technology Pvt. Ltd. for their
support and co-operation.

SHIVAM MAURYA

4
DECLARATION

This is to certify that the project report entitled “E-Commerce” is done by me is an authentic work
carried out for the partial fulfillment of the requirements for the award of the Diploma in “(Computer
Science & Engineering)” under the guidance of Mr. Rahul Soni. The matter embodied in this project
work has not been submitted earlier for award of any degree or diploma to the best of my knowledge
and belief.

SHIVAM MAURYA

5
INDEX
PAGE
Introduction:……………………………………………………………………
1.1. Overview of Organization...........................................................................................................10-10
1.2. Project Introduction.....................................................................................................................10-11
1.3. Objectives....................................................................................................................................11-11
1.4. Problem Definition......................................................................................................................11-13

2. System Analysis.................................................................................................13-22
2.1. Objective.....................................................................................................................................13-13
2.2. SDLC Phases...............................................................................................................................13-13
2.2.1. Preliminary Investigation...........................................................................................................13-15
2.2.2. System Analysis........................................................................................................................15-15
2.2.3. System Design...........................................................................................................................15-15
2.2.4. Coding.......................................................................................................................................15-15
2.2.5. Testing......................................................................................................................................15-16
2.2.6. Implementation.........................................................................................................................16-16
2.2.7. Maintenance..............................................................................................................................16-16
2.3. Process Description.....................................................................................................................16-17
2.4. Project Model Used.....................................................................................................................17-18
2.5. ER-Diagram................................................................................................................................18-19
2.6. Data Flow Diagram.....................................................................................................................22-21

3. Software Hardware Requirement Specification.............................................22-23


3.1. Hardware Requirement….............................................................................................................22
3.2. Server side Software Requirement...............................................................................................22
3.3. Client side Software Requirement................................................................................................22
3.4. Support Maintenance....................................................................................................................23

6
System
4. Design Approach….........................................................................................23-24
Top-Down
4.1. Designing....................................................................................................................................23
Bottom
4.2. –Up Designing................................................................................................................................24
Following
4.3. Approach....................................................................................................................................24

Configuration
5. Design.....................................................................................................25-35
5.1
Adapter............................................................................................................................................... 25-33
5.2
Model 34-35
Data
6. Modeling................................................................................................................36-38

6.1.of Tables...........................................................................................................................................36
Structure
6.2. of Tables...................................................................................................................................36-38
SCREENSHOT
6.2.1 OF FIREBASE REALTIME DATABASE....................................................................36
Message
6.2.2 Table.............................................................................................................................................37
Story
6.2.3Table…..............................................................................................................................................37
User
6.2.4Table..................................................................................................................................................38

Testing.............................................................................................................................38-42
7.

Input-Output
8. Forms.....................................................................................................43-105

Project
8.1. Screenshot....................................................................................................................................43-46

Project
8.2. Coding......................................................................................................................................47-105

Future
9. Scope.......................................................................................................................106

Conclusion.........................................................................................................................106
10.

7
LIST OF TABLES

PAGE

1. Screenshot of Firebase Realtime Database.....................................................37

2. MessageTable.....................................................................................................38

3. StoryTable..........................................................................................................38

4. UserTable............................................................................................................39

8
LIST OF FIGURES&SCREENSHOTS

PAGE

1. SOFTWARE DEVELOPMENT LIFE CYCLE.....................................................16


2. DEVELOPMENT PHASES......................................................................................18
3. E-R DIAGRAM.........................................................................................................19
4. ZERO LEVEL DATA FLOW DIAGRAM.............................................................21

5. ONE LEVEL DATA FLOW DIAGRAM................................................................21

6. TOP-DOWN DESIGNING........................................................................................23

7. BOTTOM-UP DESIGNING......................................................................................24

9
1. INTROUCTION

1.1. Overview of Organization


Techpile is founded by some young engineers who have mastered the IT sector, whose objective is to
achieve the highest position in the IT sector across the country, who are trying to achieve this
objective by cooperating in various fields.

Techpile is an organization working in both software development and software training, which aims to
make all the specials of its client successful through their coding as well as to make students more
competent to work with a well reputed organization.

We are proud of our high-quality standards. These standards allow us to provide our customers with
reliable and error-free software applications, regardless of complexity. Our top-notch developers use
the latest software methodologies and technologies. This means that they can concentrate on our
clients' business goals and keep them involved in every stage through the entire project. Our
meticulous approach has helped us build our excellent track record with no failed or aborted projects.
We are in the business of change, managing complexity with an unparalleled insight, looking beyond
the horizon of IT with resources focused on solutions. Becoming successful is a skill but one cannot
perfect it without practice.

1.2. PROJECT INTRODUCTION:--

The Online Grocery project is a mobile-based e-commerce application developed using Android with Java. It
provides a convenient platform for customers to purchase groceries and daily essentials directly from their
smartphones. Users can browse products across categories, add items to their cart, and place orders anytime,
anywhere.The system ensures an easy and secure shopping experience with features like user login, product
search, order history, and multiple payment methods. From the admin side, store managers can update product
details, manage stock, view orders, and generate reports.This project reduces the need for physical shopping,
saves time, and provides customers with a seamless and efficient grocery shopping experience through their
mobile devices.
10
1.3. OBJECTIVE
 It is time saving and energy saving.
 Person can easily login to site while sitting on home.
 Person can buy more than one product without going anywhere.
 The transactions are executed in off-line mode, hence on-line data for Shopping, Internet
capture and modification is not possible.
 Manage the information of Internet
 Shows the information and description of the Shopping.
 To increase efficiency of managing the Shopping
 It deals with monitoring the information and transactions of Bills.

1.4. PROBLEM DEFINITION


In this section we shall discuss the limitation and drawback of the existing system that forced us to take up
this project. Really that work was very typical to manage the daily errors free records and adding or
removing any node from server. This problem produces a need to change the existing system. Some
of these shortcomings are being discussed below: -

 Low Functionality

With the existing system, the biggest problem was the low functionality. The problem faced hampered the
work. For small task like adding any new node to server or deleting a node or keeping daily record
we have to appoint minimum two or three employee.

 Erroneous Input and Output

In the existing system, humans performed all the tasks. As in the human tendency, error is also a
possibility. Therefore, the inputs entered by the person who is working in the Company, in the
registers may not be absolutely foolproof and may be erroneous. As a result of wrong input, the
output reports etc. Will also be wrong which would in turn affect the performance.

 Portability Problem
System that existed previously was manual. As a result, the system was less portable. One has to
11
carry the loads of many registers to take the data from one place to another. A big problem was that
the system was less flexible and if we wanted to calculate yearly or monthly maintenance report or
efficiency report, then it was a big headache.

 Security-

Security concerns were also one of the motives of the Company for the need of software. In the
registers, the data is not secure as anybody can tamper with the data written in the registers. While in
this software, just a password makes it absolutely secure from the reach of unauthorized persons.

 Data Redundancy
In the case of manual system, the registers are maintained in which, a lot of data is written.

 Processing Speed
In manual system maintaining a register and performing the necessary calculation has proved to be a
troublesome job, which takes a lot of time and may affect the performance of the Company. But
with this software we can have all the tasks performed in a fraction of second by a single click thus
making the troublesome job much easier.

 Manual Errors
When a number of tough tasks are prepared by the humans like preparation of reports, performing
long calculation then some human error are obvious due to a number of factors like mental strain,
tiredness etc. But as we all know that computer never get tired irrespective of the amount of work it
has to do. So this software can nullify the probability of manual error that improve the performance.

 Complexity in Work

In manual system whenever a record is to be updated or to be deleted a lot of cutting and overwriting
needs to be done on the registers that are concerned that are deleted or updated record, which makes
the work very complex.

2. SYSTEM ANALYSIS

12
2.1. Objective:
It is a process of collecting and interpreting facts, identifying the problems, and decomposition of a
system into its components.

System analysis is conducted for the purpose of studying a system or its parts in order to identify its
objectives. It is a problem solving technique that improves the system and ensures that all the
components of the system work efficiently to accomplish their purpose.

Analysis specifies what the system should do.

2.2. SDLC Phases:


System Development Life Cycle (SDLC) mainly consists of the following 7 phases which can be
detailed: -

2.2.1. Preliminary Investigation: -

This is the first phase of the system development life cycle. In this phase we tend to find out the
needs of the client –what exactly does the client want? Before the development of any system the
important point is to know the needs, objectives and scope of the system.

 Feasibility Study: -
Feasibility study is the step of preliminary study of the system development life cycle. Things are
always easy at the beginning in any software process. In fact nothing is in feasible with unlimited
time and resources. But it is not the fact. So, practically we have to do in limited resources in a
restricted time margin. So for the system to be feasible, following points we have to consider.

The feasibility study is conducted to check whether the candidate system is feasible. The system
which is selected to be the best against the criteria is there after designed and developed. The
feasibility study takes in to consideration, the risks involved in the project development beforehand.
Therefore in this phase we have to do feasibility study which is the test of the website according to its
work ability, impact on the organization, ability to meet user need and effective use of resources. We
do the feasibility study for website to analyze the risks, costs and benefits relating to economics,
technology and user organization. There are several types of feasibility depending on the aspect they
cover. Import of these includes:
13
Technical Feasibility:
This is an important outcome of preliminary investigation. It comprise of following questions:-
 Can the work of project bed one with the current equipment, existing software and available
man power resource?
 If Technology is required what are the possibilities that it can be developed?

Economic Feasibility:
It deals with question related to the economy. It comprise of the following questions:-

 Are there sufficient benefits in creating the system to make the cost acceptable?
 Are the costs of not creating the system so great that the project must be undertaken?

Legal Feasibility:
It deals with the question related to the legal issues. It comprise of the following questions: -

 Contract Signing

 Software License agreement

 Issues related to cyber laws.

 Legal issues relating to the man power contract.

Operational Feasibility:
The operational feasibility consists of the following activity:
 Will the system be useful if it is developed &implemented?
 Will there be resistance from employee?

Social & Behavioral Feasibility:


It deals with the various issues related to the human behavior like: -
 Whether the user be able to adapt a new change or not?
 Whether the ambiance we are providing suits the user or not?

14
 Request Approval: -
Request approval is the preliminary investigation phase of system development lifecycle.Request approval
is the phase in which all the requirements which would be provide in the system are stated. The
request approval is a sort of agreement between the client and the company which is building this
software.
Both the parties should be mutually agreed on the statedrequirements.

2.2.2. System Analysis:-


System analysis is the phase following the phase of the request approval. In this phase we tend to analyze the
overall system which we have to build. System analysis is the crucial part in SDLC.

2.2.3. System Design:-


System design means the designing of the system. The System can be done in either of the following two
ways:-
 Logical SystemDesign

 Physical SystemDesign
2.2.4. Coding:-
Coding is the phase in which a developer codes using any programming languages. Coding constitutes only
20% of the whole project and which is easier to write. The coding work is also done in the teams;
development of the system is usually done under the modular programming style, which can be either
top-down approach or bottom-up approach.

2.2.5. Testing:-
Testing is the phase in which the system that has been developed is tested. Testing comprises of the 60% of
the overall development of the system. Testing of the system is important because testing aims to
uncover the different errors in the system. There are various different testing techniques that can be
used for the testing of the system.

2.2.6. Implementation:-
Implementation process involved the installation of software on user’s side. Implementation process actually
depends on type of a system & various. Opting for suitable conversion approach is a step
implementation. The conversion processes are as follows:-

15
 Parallel Conversion

 Direct Conversion Approach

 Pilot Conversion Approach

 Phase In Conversion Approach

2.2.7. Maintenance: -
Merely developing the system is not important but also maintenance is important. The company that
has built the system provides for some time free of cost maintenance to the client and after that
period it is usually a paid service.

2.3. Process Description


Gantt charts mainly used to allocate resources to activities. The resources allocated to activities
include staff, hardware, and software. Gantt charts (named after its developer Henry Gantt) are useful
for resource planning. A Gantt chart is special type of bar chart where each bar represents an activity.
The bars are drawn along a timeline. The length of each bar is proportional to the duration of the time
planned for the corresponding activity.

16
Gantt chart is a project scheduling technique. Progress can be represented easily in a Gantt chart, by
coloring each milestone when completed. The project will start in the month of January and end
after 4 months at the beginning of April.

2.4. PROJECT MODEL USED

Iterative Enhancement Model

 This model has the same phases as the waterfall model, but with fewer restrictions. Generally
the phases occur in the same order as in the waterfall model, but they may be conducted in several
cycles.
 Useable product is released at the end of the each cycle, with each release providing additional
functionality. Customers and developers specify as many requirements as possible and prepare a SRS
document. Developers and customers then prioritize these requirements. Developers implement the
specified requirements in one or more cycles of design, implementation and test based on the
definedpriorities.
The procedure itself consists of the initialization step, the iteration step, and the Project Control List.
The initialization step creates a base version of the system. The goal for this initial implementation is
to create a product to which the user can react. It should offer a sampling of the key aspects of the
problem and provide a solution that is simple enough to understand and implement easily. To guide
the iteration process, a project control list is created that contains a record of all tasks that need to be
performed. It includes such items as new features to be implemented and areas of redesign of the
existing solution. The control list is constantly being revised as a result of the analysisphase.
The iteration involves the redesign and implementation of iteration is to be simple, straightforward,
and modular, supporting redesign at that stage or as a task added to the project control list. The
level of design detail is not dictated by the iterative approach. In a light-weight iterative project the
code may represent the major source of documentationof the system; however, in a critical
iterative project a formal Software Design Documentmay be used. The analysis of iteration is
based upon user feedback, and the program analysis facilities available. It involves analysis of the
structure, modularity, usability, reliability, efficiency, & achievement of goals. The project control
list is modified in light of the analysis results.
PHASES:

17
Incremental development slices the system functionality into increments (portions). In each
increment, a slice of functionality is delivered through cross- discipline work, from the requirements
to the deployment. The unified process groups increments/iterations into phases: inception,
elaboration, construction, and transition.
Inception identifies project scope, requirements (functional and non-functional) and risks at a high
level but in enough detail that work can be estimated.
Elaboration delivers a working architecture that mitigates the top risks and fulfills the non-
functional requirements.
Construction incrementally fills-in the architecture with production-ready code produced from
analysis, design, implementation, and testing of the functional requirements.
Transition delivers the system into the production operating environment.

2.5. ER-Diagram

Introduction: -
In software engineering, an entity-relationship model (ERM) is an abstract and conceptual
representation of data. Entity-relationship modeling is a database modelingmethod, used to produce a
type of conceptual schema or semantic data model of a system, often a relational database, and its

18
requirements in a top-down fashion. Diagrams created by this process are called entity-relationship
diagrams, ER diagrams, or ERDs. ER Diagrams depicts relationship between data objects. The
attribute of each data objects noted in the entity-relationship diagram can be described using a data
object description. Entity relationship diagram is very basic, conceptual model of data and it is
fundamental to the physical database design. This analysis is then used to organize data as relations,
normalizing relations, and obtaining a Relationaldatabase.
The entity-relationship model for data uses three features to describe data. Theseare:
1. Entities which specify distinct real-world items in anapplication.

2. Relationship, which connect entities and represent meaningful dependencies betweenthem.

3. Attributes which specify properties of entities &relationships.

E-R Diagram

19
2.6. Data Flow Diagram

Introduction:-
DFD is an acronym for the word Data Flow Diagram. DFD is p pictorial representation of the system.
DFD is a graphical representation of the ―flow of data through the information system. DFD are
also used for the visualization of data processing (structured design). ADFD provides no information
about the timings of the process, or about whether process will operate in parallel or sequence. DFD is
an important technique for modeling system’s high-level detail by showing how input data is
transformed to output results through a sequence of functional transformations. DFD reveal
relationships among between the various components in a program or system. The strength of DFD
lies in the fact that using few symbols we are able to express program design in an easier manner.
ADFD can be used to represent the following:-

External Entity sending and receiving data. Process that change the data.
Flow of data within the system. Data Storage locations.

Uses of DFD:-
The main uses of data flow diagrams are as follows: -
DFD is a method of choice for representation of showing of information through a system because of
the following reasons:-

DFDs are easier to understand by technical and non-technical audiences.


DFDs can provide a high level system overview, complete with boundaries and connections to other
system.
DFDs can provide a detailed representation of system components.

20
0. Level DFD

1. 1 Level DFD:

21
3. SOFTWARE HARDWARE REQUIREMENT SPECIFICATION
A requirements specification for a software system is a complete description of the behavior of a
system to be developed and it includes a set of use cases that describe all the interactions the users
will have with the software. In addition to use cases, the SRS also contains non-functional
requirements.

Non-functional requirements are requirements which impose constraints on the design or


implementation (such as performance engineering requirements, quality standards, or design
constraints).Requirements are a sub-field of software engineering that deals with the elicitation,
analysis, specification, and validation of requirements for software.

The software requirement specification document enlists all necessary requirements for project
development. To derive the requirements, we need to have clear and thorough understanding of the
products to be developed. This is prepared after detailed communications with project team and the
customer.

3.1. Hardware Requirement:

 Microsoft Windows 7/8/10 (32 or 64 bit)


 2 GB RAM minimum, 8 GB recommended
 2 GB of available disk space minimum, 4 GB recommended (500 MB for IDE + 1.5 for
Android SDK and emulator system image)
 1280 x 800 minimum screen resolution
 Graphics - none (Integrated graphics 64MB)
 250GB SSD (the main reason for a laptop to run as fast as light)

3.2. Server side Software Requirement:


 Java Development Kit (JDK) 8
 Android Studio | 2020.3.1
 Firebase Database

3.3. Client side Hardware requirements:


 A fast speed USB cable
 Android Phone for Testing (Version 11 / 10 / 9)

22
To develop this project the various Software resources are used:

o Front End : XML


o Back End : Firebase Browser Based
o Technology : Android
o Code-Behind Language: Java
o IDE : Android Studio

3.1 SUPPORT AND MAINTENANCE: -


One-year free support for rectifying system bugs including front end and beck end will be provided.
During warranty period Software Engineers will be responsible for removing bugs and
improving it. After one year support can be extended @ 20% of the total product deployment cost.

4. SYSTEM DESIGN APPROACH

4.1. Top – Down designing:


The top - down designing approach started with major components of the system. It is a stepwise
refinement which starts from an abstract design, in each steps the design is refined two or more
concrete levels until we reach a level where no – more refinement is possible or not needed.

23
4.2. Bottom – Up designing:

In bottom – up designing the most basic and primitive components are designed first, and we proceed to
higher level components. We work with layers of abstractions and abstraction are implemented until the
stage is reached where the operations supported by the layer is complete.

4.3. Following Approach:

In this project we are following Mixed Approach i.e. A combination of top – down and bottom – up.
We are developing some of the components using top – down designing approach (e.g. the WebPages)
and some components in bottom – up designing approach (e.g. the middle tier classes).

24
5. CONFIGURATION DESIGN (manifest.xml)

5.1 MODEL : -

5.2 MENU :-

6. DATA MODELING

6.1 Structure of Table

6.1.1 SCREENSHOT OF FIREBASE REALTIME DATABASE

7. TESTING
Testing is the integral part of any System Development Life Cycle insufficient and interested
application tends to crash and result in loss of economic and manpower investment besides user’s
dissatisfaction and downfall of reputation.

“Software Testing can be looked upon as one among much process, an organization performs, and that
provides the last opportunity to correct any flaws in the developed system. Software Testing includes
selecting test data that have more probability of giving errors.” The first step in System testing is to
develop the plan that all aspect of system .Complements, Correctness, Reliability and Maintainability.
Software is to be tested for the best quality assurance, an assurance that system meets the specification
and requirement for its intended use and performance.
System Testing is the most useful practical process of executing the program with the implicit
intention of finding errors that makes the programfail.

Types of Testing:

Black Box (Functional) Testing:

25
Testing against specification of system or component. Study it by examining its inputs and related
outputs. Key is to devise inputs that have a higher likelihood of causing outputs that reveal the
presence of defects. Use experience and knowledge of domain to identify such test cases. Failing this a
systematic approach may be necessary. Equivalence partitioning is where the input to a program falls
into a number of classes, e.g. positive numbers vs. negative numbers. Programs normally behave the
same way for each member of a class. Partitions exist for both input and output. Partitions may be
discrete or overlap. Invalid data (i.e. outside the normal partitions) is one or more partitions that should
betested.
Internal System design is not considered in this type of testing. Tests are based on requirements
andfunctionality.
This type of test case design method focuses on the functional requirements of the software, ignoring
the control structure of the program. Black box testing attempts to find errors in the following
categories:

 Incorrect or missingfunctions.

 Interface errors.

 Errors in data structures or external databaseaccess.

 Performanceerrors.

 Initialization and terminationerrors.

White Box (Structural) Testing:

Testing based on knowledge of structure of component (e.g. by looking at source code). Advantage is
that structure of code can be used to find out how many test case need to be performed. Knowledge of
the algorithm (examination of the code) can be used to identify the equivalence partitions. Path testing
is where the tester aims to exercise every independent execution path through the component. All
conditional statements tested for both true and false cases. If a unit has n control statements, there will
be up to 2n possible paths through it.This demonstrates that it is much easier to test small program
units than large ones. Flow graphs are a pictorial representation of the paths of control through a
program (ignoring assignments, procedure calls and I/O statements). Use flow graph to design test
26
cases that execute each path. Static tools may be used to make this easier in programs that have a
complex branching structure. Tools support. Dynamic program analysers instrument a program with
additional code. Typically this will count how many times each statement is executed. At end print out
report showing which statements have and have not been executed. Problems with flow graph derived
testing:
 Data complexity could not take intoaccount.
 We cannot test all paths incombination.
 In really only possible at unit and module testing stages because beyond that complexity is
toohigh.
This testing is based on knowledge of the internal logic of an application’s code. Also known as a
Glass Box Testing .Internal software and code working should be known for this type of testing. Tests
are based on coverage of code statements, branches, paths, conditions.

Unit Testing:

Unit testing concentrates on each unit of the software as implemented in the code. This is done to
check syntax and logical errors in programs. At this stage, the test focuses on each module
individually, assuring that it functions properly as a unit. In our case, we used extensive white-box
testing at the unit testing stage.
A developer and his team typically do the unit testing do the unit testing is done in parallel with
coding; it includes testing each function and procedure.

Incremental Integration Testing:

Bottom up approach for testing i.e. continuous testing of an application as new functionality is
added; Application functionality and modules should be independent enough to test separately done
by programmers or by testers.

Integration Testing:

Testing of integration modules to verify combined functionality after integration


.Modules are typically code modules, individual applications, client and server and distributedsystems.
27
FunctionalTesting:

This type of testing ignores the internal parts and focus on the output is as per requirement or not
.Black box type testing geared to functionality requirements of an application.

System Testing:

Entire system is tested as per the requirements. Black box type test that is based on overall requirement
specifications covers all combined parts of a system.

End-to-End Testing:

Similar to system testing ,involves testing of a complete application environment in a situation that
mimics real-world use, such as interacting with a database ,using network communications, or
interacting with hardware, applications, or system if appropriate.

Regression Testing:

Testing the application as a whole for the modification in any module or


functionality.Difficult to cover all the system in regression testing so typically automation tools are
used for these testing types.

Acceptance Testing:
Normally this type of testing is done to verify if system meets the customer specified requirements.
User or customers do this testing to determine whether to accept application.

Performance Testing:

Term often used interchangeably with “stress” and “load” testing, To check whether system meets
performance requirements, Used different performance and load tools to do this.

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Alpha Testing:

In house virtual user environment can be created for this type of testing. Testing is done at the end of
development .Still minor design changes may be made as a result of such testing.

Beta Testing:

Testing typically done by end-users or others. This is final testing before releasing application for
commercial purpose.

8. Input Output Forms

8.1 Project screenshot

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9. FUTURE SCOPE

Following modifications or upgrades can be done in the system.

 Mobile App Expansion – Develop advanced Android/iOS apps with push notifications and real-time
offers.

 AI-Powered Recommendations – Use Artificial Intelligence to suggest products based on customer


preferences and buying history.

 Voice & Chatbot Assistance – Integrate AI chatbots and voice assistants for 24/7 customer support.

 Augmented Reality (AR) Shopping – Allow customers to virtually try products before purchase.

 Personalized Marketing – Provide tailored discounts, loyalty programs, and dynamic pricing.

 Secure & Multiple Payment Options – Support digital wallets, UPI, and even cryptocurrency for
convenience.

 Multi-Vendor Marketplace – Enable multiple sellers to list and manage their products.

 Global Expansion – Integrate multi-language and multi-currency support for international customers.

 Logistics & Smart Delivery – Real-time order tracking, automated warehouses, and drone-based
delivery.

 Cloud Integration & Scalability – Host on cloud platforms to handle high traffic, data security, and
future growth.

10. CONCLUSION:

The E-Commerce System provides a modern and efficient way for customers to purchase products
online, eliminating the need for physical shopping. It offers a user-friendly interface where users can
browse items, add them to the cart, place orders, and make secure payments. For administrators, it
simplifies product management, inventory control, and order tracking through a centralized
system.Overall, this project enhances convenience, saves time, and improves the shopping experience
for customers while streamlining business operations for sellers. With future enhancements such as AI
recommendations, mobile app expansion, and advanced analytics, the system can evolve into a
complete digital marketplace capable of meeting the demands of the growing e-commerce industry.

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