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Im Config

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0% found this document useful (0 votes)
5 views4 pages

Im Config

Uploaded by

erzoxp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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//-----------------------------------------------------------------------------

// COMPILE-TIME OPTIONS FOR DEAR IMGUI


// Runtime options (clipboard callbacks, enabling various features, etc.) can
generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext()
to rewire memory allocation functions.
//-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or
maintain a patch/rebased branch with your modifications to it)
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then
add directives in your own file without touching this template.
//-----------------------------------------------------------------------------
// You need to make sure that configuration settings are defined consistently
_everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some
compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to
see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data
structures your files are using are matching the ones imgui.cpp is using.
//-----------------------------------------------------------------------------

#pragma once

//---- Define assertion handler. Defaults to calling assert().


// If your macro uses multiple statements, make sure is enclosed in a 'do { .. }
while (0)' block so it can be used as a single statement.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts

//---- Define attributes of all API symbols declarations, e.g. for DLL under
Windows
// Using Dear ImGui via a shared library is not recommended, because of function
call overhead and because we don't guarantee backward nor forward ABI
compatibility.
// DLL users: heaps and globals are not shared across DLL boundaries! You will need
to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory
Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )

//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time


to time after updating to avoid using soon-to-be obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS

//---- Disable all of Dear ImGui or don't implement standard windows.


// It is very strongly recommended to NOT disable the demo windows during
development. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything:
all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo
windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable
metrics/debugger window: ShowMetricsWindow() will be empty.

//---- Don't implement some functions to reduce linkage requirements.


//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't
implement default clipboard handler. Won't use and link with
OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't
implement default IME handler. Won't use and link with
ImmGetContext/ImmSetCompositionWindow. (imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use
and link with any Win32 function (clipboard, ime).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement
default OSX clipboard handler (need to link with '-framework ApplicationServices',
this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement
ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you
don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement
ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them
yourself.
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement
ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if
you don't want to link with fopen/fclose/fread/fwrite. This will also disable the
LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement
default allocators calling malloc()/free() to avoid linking with them. You will
need to call ImGui::SetAllocatorFunctions().

//---- Include imgui_user.h at the end of imgui.h as a convenience


//#define IMGUI_INCLUDE_IMGUI_USER_H

//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to
another)
//#define IMGUI_USE_BGRA_PACKED_COLOR

//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16.
(e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient
languages, etc...)
//#define IMGUI_USE_WCHAR32

//---- Avoid multiple STB libraries implementations, or redefine path/filenames to


prioritize another version
// By default the embedded implementations are declared static and not available
outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION

//---- Use stb_printf's faster implementation of vsnprintf instead of the one from
libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility
checks of arguments and formats done by clang and GCC will be disabled in order to
support the extra formats provided by STB sprintf.
// #define IMGUI_USE_STB_SPRINTF

//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype
which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program
to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the
FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate
install'.
//#define IMGUI_ENABLE_FREETYPE
//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the
stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE

//---- Define constructor and implicit cast operators to convert back<>forth


between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x,y); }

#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/

//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large
meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends
support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle
ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int

//---- Override ImDrawCallback signature (will need to modify renderer backends


accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd*
cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback

//---- Debug Tools: Macro to break in Debugger


// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into
them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()

//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of
ItemHoverable(),
// (which comes earlier in the code, will catch a few extra items, allow picking
items other than Hovered one.)
// This adds a small runtime cost which is why it is not enabled by default.
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX

//---- Debug Tools: Enable slower asserts


//#define IMGUI_DEBUG_PARANOID

//---- Tip: You can add extra functions within the ImGui:: namespace, here or in
your own headers files.
/*
namespace ImGui
{
void MyFunction(const char* name, const MyMatrix44& v);
}
*/

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