Event-based Programming
Roger Crawfis
Window-based
programming
Most modern desktop systems are
window-based.
WhatlocationdoIusetosetthispixel?
Non-window based environment
Window based environment
Event-based Programming
Window-based GUIs are typically
comprised of many independent
processes.
These processes sit and wait for the
user to do something, to which it can
respond.
Moreover, a simple application may
be waiting for any of a number of
things.
Event-based Programming
Sample main programs:
C# / managed C++
static void Main()
{
Application.Run( new Form1());
}
C++ (MFC Document/View architecture)
There isnt one!!
GLUT
void main(int argc, char** argv)
{
myInit();
glutMainLoop();
}
Programming forms
statement
statement
statement
--------------statement
Procedural programming
code is executed in sequential order.
Event-driven programming
code is executed upon activation of events.
Do
method 1
then
method 3
method 1
method 2
method 3
--------------method n
Do
method 2
then
method 1
then
method 3
1
2
3
n
Procedural programming
Up to now, our control flow model has been
pretty straight-forward.
Execution starts at main() and executes
statement sequentially branching with if,for,and
while statement, and occasional method calls.
When we need user input we call read() on the
console stream which waits (blocks) until the
user types something, then returns.
One problem with this model is: How do we wait
for and respond to input from more than one
source (eg keyboard and mouse). If we block
on either waiting for input, we may miss input
from the other.
Event-driven programming
the system waits for user input
events, and these events trigger
program methods
Event-based programming
addresses the two problems:
How to wait on multiple input sources
(input events)
How to decide what to do on each
type of input event
General form of eventdriven programming
The operating system and window
system process input events from
devices (mouse movement, mouse
clicks, key presses etc)
The window system decides which
window, and hence which frame and
program, each input event belongs to.
General form of event-driven
programming
A data structure describing the event is
produced and placed on an event queue.
Events are added to one end of the
queue by the window system. Events are
removed from the queue and processed
by the program. These event data
structures hold information including:
Which of the program's windows this event
belongs to.
The type of event (mouse click, key press,
etc.)
Any event-specific data (mouse position, key
code, etc.)
Event loop
main(){
...set up application data structures...
...set up GUI....
// enter event loop
while(true){
Event e = get_event();
process_event(e); // event dispatch routine } }
the event loop is usually hidden from
programmer, he/she provides just a
process_event() method
AWT Applications - Frame
Frame is a container for components
Optional
Menu
Three
containers in
Frame with
Border Layout
UI-components
inside
containers each
with own layout
Frame with
normal window
controls
Understanding the GUI
UI-containers
have list of
UI-components
Each UI-component
{label}
{Frame}
components
{textfield}
{button}
is a class
with paint method
& lists of
Event listeners
Understanding .NET UI
Components
Overview
Replacement for VB Forms and MFC
Fully integrated with the .NET framework
Web Service aware
Data (ADO.NET and XML) aware
Secure code and Licensing
A framework for building Windows application
No touch deployment
No registration, Versionable, Smart caching
A RAD environment in Visual Studio .NET
Windows Form Designer, Property Browser
Overview (cont)
Rich set of controls
Standard controls - Label, Button, TextBox, etc.
Common controls - ProgressBar, StatusBar, etc.
Data aware controls - ListBox, DataGrid, etc.
Common dialogs
ActiveX Interoperability
Can host ActiveX controls / author ActiveX controls
Printing Support
Visual inheritance
Create a form based on another form by using
inheritance
Advanced layout
Anchoring and docking
Basic Terms
Component
Timer, DB Connection
Control (User Control)
Windows Forms
Menu
Button
etc
Web Forms
ASP.NET specific
Using VS.NET
Adding Components and Controls
Just drag component from the toolbox
Editing properties
Edit directly in the properties editor
Registering for events
Also in the properties editor
What actually happens?
Data members for components
For example, after placing timer:
public class FunnyButton :
System.Windows.Forms.Button
{
private System.Windows.Forms.Timer
timer1;
What actually happens?
Attributes for the properties
For example, after changing Text
property:
private void InitializeComponent()
{
this.Text = "ADO Example";
What actually happens?
Delegates for events
Special type event in .NET (special delegate)
private void InitializeComponent()
{
this->MouseEnter += new
System.EventHandler(this.UserControl1_MouseEnter)
;
private void UserControl1_MouseEnter(object sender,
System.EventArgs e) {}
Names everyone should
know
Properties
Name data member name
Text text shown by control (was
Caption)
ForeColor current text color
Dock docking to the parent
Enabled active or not
Events
Click mouse click on the control
SizeChanged - resize
InitializeComponent()
method
This method is created by VS.NET
Code generated there represents all the
changes done in the design view
Note: if you remove event handler or
data member added by VS.NET
manually, do not forget to clean the code
that uses it from InitializeComponent().
Doing this from the design view is easier!