COMPUTER ORGANIZATION AND
5 D
Edition
th
The Hardware/Software Interface
Chapter 6
Parallel Processors from
Client to Cloud
Goal: connecting multiple computers
to get higher performance
High throughput for independent jobs
Parallel processing program
Multiprocessors
Scalability, availability, power efficiency
Task-level (process-level) parallelism
6.1 Introduction
Introduction
Single program run on multiple processors
Multicore microprocessors
Chips with multiple processors (cores)
Chapter 6 Parallel Processors from Client to Cloud 2
Hardware and Software
Hardware
Software
Serial: e.g., Pentium 4
Parallel: e.g., quad-core Xeon e5345
Sequential: e.g., matrix multiplication
Concurrent: e.g., operating system
Sequential/concurrent software can run on
serial/parallel hardware
Challenge: making effective use of parallel
hardware
Chapter 6 Parallel Processors from Client to Cloud 3
What Weve Already Covered
2.11: Parallelism and Instructions
3.6: Parallelism and Computer Arithmetic
Synchronization
Subword Parallelism
4.10: Parallelism and Advanced
Instruction-Level Parallelism
5.10: Parallelism and Memory
Hierarchies
Cache Coherence
Chapter 6 Parallel Processors from Client to Cloud 4
Parallel software is the problem
Need to get significant performance
improvement
Otherwise, just use a faster uniprocessor,
since its easier!
Difficulties
Partitioning
Coordination
Communications overhead
6.2 The Difficulty of Creating Parallel Processing Programs
Parallel Programming
Chapter 6 Parallel Processors from Client to Cloud 5
Amdahls Law
Sequential part can limit speedup
Example: 100 processors, 90 speedup?
Tnew = Tparallelizable/100 + Tsequential
1
Speedup
90
(1 Fparallelizable ) Fparallelizable /100
Solving: Fparallelizable = 0.999
Need sequential part to be 0.1% of original
time
Chapter 6 Parallel Processors from Client to Cloud 6
Scaling Example
Workload: sum of 10 scalars, and 10 10 matrix
sum
Single processor: Time = (10 + 100) tadd
10 processors
Time = 10 tadd + 100/10 tadd = 20 tadd
Speedup = 110/20 = 5.5 (55% of potential)
100 processors
Speed up from 10 to 100 processors
Time = 10 tadd + 100/100 tadd = 11 tadd
Speedup = 110/11 = 10 (10% of potential)
Assumes load can be balanced across
processors
Chapter 6 Parallel Processors from Client to Cloud 7
Scaling Example (cont)
What if matrix size is 100 100?
Single processor: Time = (10 + 10000) tadd
10 processors
Time = 10 tadd + 10000/10 tadd = 1010 tadd
Speedup = 10010/1010 = 9.9 (99% of potential)
100 processors
Time = 10 tadd + 10000/100 tadd = 110 tadd
Speedup = 10010/110 = 91 (91% of potential)
Assuming load balanced
Chapter 6 Parallel Processors from Client to Cloud 8
Strong vs Weak Scaling
Strong scaling: problem size fixed
As in previous example
Weak scaling: problem size proportional to
number of processors
10 processors, 10 10 matrix
100 processors, 32 32 matrix
Time = 20 tadd
Time = 10 tadd + 1000/100 tadd = 20 tadd
Constant performance in this example
Chapter 6 Parallel Processors from Client to Cloud 9
An alternate classification: parallel system
Data Streams
Single
Instruction Single
Streams
Multiple
Multiple
SISD:
Intel Pentium 4
SIMD: SSE
instructions of x86
MISD:
No examples today
MIMD:
Intel Xeon e5345
SPMD: Single Program Multiple Data
6.3 SISD, MIMD, SIMD, SPMD, and Vector
Instruction and Data Streams
A parallel program on a MIMD computer
Conditional code for different processors
Chapter 6 Parallel Processors from Client to Cloud 10
Vector Processors
Highly pipelined function units
Stream data from/to vector registers (with multiple
elements in a vector register) to units
Data collected from memory into registers
Results stored from registers to memory
Example: Vector extension to MIPS
32 64-element registers (64-bit elements)
Vector instructions
lv, sv: load/store to /from vector registers
addv.d: add vectors of double
addvs.d: add scalar to each element of vector of double
Significantly reduces instruction-fetch bandwidth
Chapter 6 Parallel Processors from Client to Cloud 11
Example: DAXPY (Y = a X + Y)
Conventional MIPS code
l.d
$f0,a($sp)
addiu r4,$s0,#512
loop: l.d
$f2,0($s0)
mul.d $f2,$f2,$f0
l.d
$f4,0($s1)
add.d $f4,$f4,$f2
s.d
$f4,0($s1)
addiu $s0,$s0,#8
addiu $s1,$s1,#8
subu $t0,r4,$s0
bne
$t0,$zero,loop
Vector MIPS code
l.d
$f0,a($sp)
lv
$v1,0($s0)
mulvs.d $v2,$v1,$f0
lv
$v3,0($s1)
addv.d $v4,$v2,$v3
sv
$v4,0($s1)
;load scalar a
;upper bound of what to load
;load x(i)
;a x(i)
;load y(i)
;a x(i) + y(i)
;store into y(i)
;increment index to x
;increment index to y
;compute bound
;check if done
;load scalar a
;load vector x (load 64 data)
;vector-scalar multiply
;load vector y
;add y to product
;store the result
Chapter 6 Parallel Processors from Client to Cloud 12
Vector vs. Scalar
Vector architectures and compilers
Simplify data-parallel programming
Explicit statement of absence of loop-carried
dependences
Reduced checking in hardware
Regular access patterns benefit from
interleaved and burst memory
Avoid control hazards by avoiding loops
More general than ad-hoc media
extensions (such as MMX, SSE)
Better match with compiler technology
Chapter 6 Parallel Processors from Client to Cloud 13
SIMD
Operate elementwise on vectors of data
E.g., MMX and SSE instructions in x86
All processors execute the same
instruction at the same time
Multiple data elements in 128-bit wide registers
Each with different data address, etc.
Simplifies synchronization
Reduced instruction control hardware
Works best for highly data-parallel
applications, such as media applications
Chapter 6 Parallel Processors from Client to Cloud 14
Media applications operate on data types narrower than
the native word size
Example: disconnect carry chains to partition adder
Limitations, compared to vector instructions:
Number of data operands encoded into op code
No sophisticated addressing modes (strided, scattergather)
Limited parallelism (register width)
No mask registers
Copyright 2012, Elsevier Inc. All rights reserved.
SIMD Instruction Set Extensions for Multimedia
SIMD Extensions
15
Implementations:
Intel MMX (1996)
Streaming SIMD Extensions (SSE) (1999)
Eight 16-bit integer ops
Four 32-bit integer/fp ops or two 64-bit integer/fp ops
Advanced Vector Extensions (2010) (Fig. 4.9)
Eight 8-bit integer ops or four 16-bit integer ops
Four 64-bit integer/fp ops
Operands must be consecutive and aligned memory
locations
Copyright 2012, Elsevier Inc. All rights reserved.
SIMD Instruction Set Extensions for Multimedia
SIMD Implementations
16
Example DAXPY: (4D means 4 double-p. operands)
L.D F0,a
MOV F1, F0
MOV F2, F0
MOV F3, F0
DADDIU
Loop: L.4D
MUL.4D
;load scalar a
;copy a into F1 for SIMD MUL
;copy a into F2 for SIMD MUL
;copy a into F3 for SIMD MUL
R4,Rx,#512
;last address to load
F4,0[Rx] ;load X[i], X[i+1], X[i+2], X[i+3]
F4,F4,F0
;aX[i],aX[i+1],aX[i+2],aX[i+3]
; F4*F0, F5*F1, F6*F2, F7*F3
L.4D F8,0[Ry] ;load Y[i], Y[i+1], Y[i+2], Y[i+3]
ADD.4D
F8,F8,F4
;aX[i]+Y[i], ..., aX[i+3]+Y[i+3]
S.4D 0[Ry],F8 ;store into Y[i], Y[i+1], Y[i+2], Y[i+3]
DADDIU
Rx,Rx,#32
;increment index to X
DADDIU
Ry,Ry,#32
;increment index to Y
DSUBU
R20,R4,Rx
;compute bound
BNEZ
R20,Loop
;check if done
Copyright 2012, Elsevier Inc. All rights reserved.
SIMD Instruction Set Extensions for Multimedia
Example SIMD Code
17
Vector vs. Multimedia Extensions
Vector instructions have a variable vector width,
multimedia extensions have a fixed width
Vector instructions support strided access,
multimedia extensions do not
Vector units can be combination of pipelined and
arrayed functional units:
Chapter 6 Parallel Processors from Client to Cloud 18
Performing multiple threads of execution in
parallel
Fine-grain multithreading
Replicate registers, PC, etc.
Fast switching between threads
6.4 Hardware Multithreading
Multithreading
Switch threads after each cycle
Interleave instruction execution
If one thread stalls, others are executed
Coarse-grain multithreading
Only switch on long stall (e.g., L2-cache miss)
Simplifies hardware, but doesnt hide short stalls
(eg, data hazards)
Chapter 6 Parallel Processors from Client to Cloud 19
Simultaneous Multithreading
In multiple-issue dynamically scheduled
processor
Schedule instructions from multiple threads
Instructions from independent threads execute
when function units are available
Within threads, dependencies handled by
scheduling and register renaming
Example: Intel Pentium-4 HT (Hyperthreading)
Two threads: duplicated registers, shared
function units and caches
Chapter 6 Parallel Processors from Client to Cloud 20
Multithreading Example
Chapter 6 Parallel Processors from Client to Cloud 21
Multi-issued / Multithreaded Categories
Fine-Grained Coarse-Grained
Multiprocessing
Time (processor cycle)
Superscalar
Simultaneous
Multithreading
Single thread
Thread 1
Thread 2
Thread 3
Thread 4
Thread 5
Idle slot
22
Simultaneous Multithreading (SMT)
Simultaneous multithreading (SMT): insight that
dynamically scheduled processor already has many HW
mechanisms to support multithreading
Large set of virtual registers that can be used to hold the
register sets of independent threads
Register renaming provides unique register identifiers, so
instructions from multiple threads can be mixed in datapath
Out-of-order completion allows the threads to execute out of
order, and get better utilization of the HW
Just adding a per thread renaming table and keeping
separate PCs
Independent commitment can be supported by logically
keeping a separate reorder buffer for each thread
Fetch / Issue from multiple thread pre cycle
23
FIGURE 6.6The speed-up from using multithreading on one core on an i7 processor
averages 1.31 for the PARSEC benchmarks (see Section 6.9) and the energy
efficiency improvement is 1.07. This data was collected and analyzed by Esmaeilzadeh
et. al. [2011].
Copyright 2014 Elsevier Inc. All rights reserved.
24
Handling Memory Wall
Processors
Caches
intelligent cache management, non-blocking
Prefetching
Exploit MLP (memory level parallelism)
Prefetch instruction and data before use
Accuracy, timely, polution&bandwidth
Multithreading
Hide memory latency with multiple threads
Chapter 6 Parallel Processors from Client to Cloud 25
SMP: shared memory multiprocessor (multicore)
Hardware provides single physical
address space for all processors
Synchronize shared variables using locks
Memory access time
UMA (uniform) vs. NUMA (nonuniform)
6.5 Multicore and Other Shared Memory Multiprocessors
Shared Memory
Chapter 6 Parallel Processors from Client to Cloud 26
Example: Sum Reduction on Sharememory Parallel Systems
Sum 100,000 numbers on 100 processor UMA
Each processor has ID: 0 Pn 99
Partition 1000 numbers per processor
Initial summation on each processor
sum[Pn] = 0;
for (i = 1000*Pn;
i < 1000*(Pn+1); i = i + 1)
sum[Pn] = sum[Pn] + A[i];
Now need to add these partial sums
Reduction: divide and conquer
Half the processors add pairs, then quarter,
Need to synchronize between reduction steps
Chapter 6 Parallel Processors from Client to Cloud 27
Example: Sum Reduction
half = 100;
Repeat /* parallel */
synch();
if (half%2 != 0 && Pn == 0)
sum[0] = sum[0] + sum[half-1];
/* Conditional sum needed when half is odd;
Processor0 gets missing element */
half = half/2; /* dividing line on who sums */
if (Pn < half) sum[Pn] = sum[Pn] + sum[Pn+half];
until (half == 1);
Chapter 6 Parallel Processors from Client to Cloud 28
Early video cards
3D graphics processing
Frame buffer memory with address generation for
video output
Originally high-end computers (e.g., SGI)
Moores Law lower cost, higher density
3D graphics cards for PCs and game consoles
Graphics Processing Units
6.6 Introduction to Graphics Processing Units
History of GPUs
Processors oriented to 3D graphics tasks
Vertex/pixel processing, shading, texture mapping,
rasterization
Chapter 6 Parallel Processors from Client to Cloud 29
Graphics in the System
Chapter 6 Parallel Processors from Client to Cloud 30
An Example of Physical Reality Behind
CUDA Host Motherboard
CPU
(host)
GPU w/
local DRAM
(device)
31
GPU Architectures
Processing is highly data-parallel
GPUs are highly multithreaded
Use thread switching to hide memory latency
Graphics memory is wide and high-bandwidth
Trend toward general purpose GPUs
Less reliance on multi-level caches
Heterogeneous CPU/GPU systems
CPU for sequential code, GPU for parallel code
Programming languages/APIs
DirectX, OpenGL
C for Graphics (Cg), High Level Shader Language
(HLSL)
Compute Unified Device Architecture (CUDA)
Open CL
Chapter 6 Parallel Processors from Client to Cloud 32
Comparison: GPU vs Multicore CPU
Difference in utilizing on-chip transistors:
CPU has significant cache space and control logic for general-purpose
applications
GPU builds large number of replicated cores for data-parallel, thread-parallel
computations; requires higher DRAM bandwidth
33
33
G80 Graphics Mode
The future of GPUs is programmable processing
So build the architecture around the processor
Host
Input Assembler
Setup / Rstr / ZCull
SP
SP
SP
TF
SP
TF
L1
SP
TF
L1
SP
SP
SP
TF
L1
L1
SP
SP
TF
L1
L2
FB
Pixel Thread Issue
SP
TF
L2
FB
SP
SP
TF
L1
L2
FB
SP
Geom Thread Issue
SP
TF
L1
L2
FB
SP
L1
L2
FB
Thread Processor
Vtx Thread Issue
L2
FB
G80 CUDA mode A Device Example
GPGPU - Processors execute general computing threads programmed
using CUDA
New operating mode/HW interface for computing
Shared the same hardware with
graphics applications
Host
Input Assembler
Thread Execution Manager
Parallel Data
Cache
Parallel Data
Cache
Parallel Data
Cache
Parallel Data
Cache
Parallel Data
Cache
Parallel Data
Cache
Parallel Data
Cache
Parallel Data
Cache
Texture
Texture
Texture
Texture
Texture
Texture
Texture
Texture
Texture
Load/store
Load/store
Load/store
Load/store
Global Memory
Load/store
Load/store
GeForce: GTX serious for Graphics applications
Tesla: for GPGPU, data center applications
Quadro (Tegra): for mobile devices
Graphical Processing Units
Nvidia GPU Family
Architecture generation:
G80
GT200
Feimi
Kepler
Copyright 2012, Elsevier Inc. All rights reserved.
36
Example: NVIDIA Tesla
Streaming
multiprocessor
Note, Fermi generation get rid of TPC level
8 Streaming
processors
Chapter 6 Parallel Processors from Client to Cloud 37
Streaming Multiprocessors
FIGURE 6.9Simplified block diagram of the datapath of a multithreaded
SIMD Processor. It has 16 SIMD lanes. The SIMD Thread Scheduler has many
independent SIMD threads that it chooses from to run on this processor.
Copyright 2014 Elsevier Inc. All rights reserved.
38
CUDA Programming Model
Host invokes Kernels/Grids to execute on GPU, back to Host after execution
Three-level parallelism: Grid (Kernal), Block, Thread
Application
kernel 0
Block 0
Thread
Host execution
Block 1
..
.
Block 2
..
.
..
.
Block 3
..
.
Host execution
kernel 1
Block 0
..
.
Block N
..
.
39
A thread is associated with each data element
Threads are organized into blocks
warps in hardware as a scheduling unit, each block
has multiple warps to be scheduled
Each warp has 32 threads to be executed in parallel
called SIMT (Single Inst Multiple Thread)
Blocks are organized into a grid (Kernel)
GPU hardware handles thread scheduling and
management, not applications or OS
Blocks are scheduled to run on MS (Streaming
Multiprocessor)
Graphical Processing Units
Threads and Blocks
CUDA Programming Model
Host invokes Kernels/Grids to execute on GPU, back to
Host after execution
Three-level parallelism: Grid (Kernal), Block, Thread
Important: GPU programming relies on programs to
optimize the execution including three-level parallelization,
data moves, register and memory usage, handling control
divergence, etc.
While CPU hides most of the complexity from
programmers
41
Example: NVIDIA Tesla
Streaming Processors
Single-precision FP and integer units
Each SP is fine-grained multithreaded
Warp: group of 32 threads
Executed in parallel,
SIMD style
8 SPs
4 clock cycles
Hardware contexts
for 24 warps
Registers, PCs,
Chapter 6 Parallel Processors from Client to Cloud 42
Comparison: G80, GT200, Fermi
43
Three classes of hardware:
GeForce, Quadro, and Tesla
43 43
Comparison: Kepler vs Fermi
Kepler
Fermi
Fermi
Fermi
GTX 680
GTX 580
GTX 560 Ti
GTX 480
1536
512
384
480
Texture Units
ROPs
Core Clock
Shader Clock
Boost Clock
128
32
1006MHz
N/A
1058MHz
64
48
772MHz
1544MHz
N/A
64
32
822MHz
1644MHz
N/A
60
48
700MHz
1401MHz
N/A
Memory Clock
6.008GHz
GDDR5
4.008GHz
GDDR5
4.008GHz
GDDR5
3.696GHz
GDDR5
256-bit
384-bit
256-bit
384-bit
2GB
1.5GB
1GB
1.5GB
FP64
1/24 FP32
1/8 FP32
1/12 FP32
1/12 FP32
TDP
195W
244W
170W
250W
Transistor Count
3.5B
3B
1.95B
3B
TSMC 28nm
TSMC 40nm
TSMC 40nm
TSMC 40nm
$499
$499
$249
$499
Stream Processors
Memory Bus Width
Frame Buffer
Manufacturing
Process
Launch Price
44
44 44
Comparison: Fermi, Kepler
45
45 45
Classifying GPUs
Dont fit nicely into SIMD/MIMD model
Conditional execution in a thread allows an
illusion of MIMD
But with performance degredation
Need to write general purpose code with care
Instruction-Level
Parallelism
Data-Level
Parallelism
Static: Discovered
at Compile Time
Dynamic: Discovered
at Runtime
VLIW
Superscalar
SIMD or Vector
Tesla Multiprocessor
Chapter 6 Parallel Processors from Client to Cloud 46
GPU Memory Structures
Per-SM with L1 cache
Chapter 6 Parallel Processors from Client to Cloud 47
CUDA Memory Model Overview
Global memory (also
called device memory)
Main means of
communicating R/W Data
between host and device
Contents visible to all
threads
Long latency access
We will focus on global
memory for now
Constant and texture
memory will come later
Grid
Block (0, 0)
Block (1, 0)
Shared Memory
Registers
Registers
Thread (0, 0) Thread (1, 0)
Host
Shared Memory
Registers
Registers
Thread (0, 0) Thread (1, 0)
Global Memory
48
Putting GPUs into Perspective
Feature
Multicore with SIMD
GPU
SIMD processors
4 to 8
8 to 16
SIMD lanes/processor
2 to 4
8 to 16
Multithreading hardware support for
SIMD threads
2 to 4
16 to 32
2:1
2:1
Largest cache size
8 MB
0.75 MB
Size of memory address
64-bit
64-bit
8 GB to 256 GB
4 GB to 6 GB
Memory protection at level of page
Yes
Yes
Demand paging
Yes
No
Integrated scalar processor/SIMD
processor
Yes
No
Cache coherent
Yes
No
Typical ratio of single precision to
double-precision performance
Size of main memory
Chapter 6 Parallel Processors from Client to Cloud 49
TSMC
6.11 Real Stuff: Benchmarking and Rooflines i7 vs. Tesla
i7-960 vs. NVIDIA Tesla 280/480
Chapter 6 Parallel Processors from Client to Cloud 50
Each processor has private physical
address space
Hardware sends/receives messages
between processors
6.7 Clusters, WSC, and Other Message-Passing MPs
Message Passing Different Parallel
Computing Model
Chapter 6 Parallel Processors from Client to Cloud 51
Loosely Coupled Clusters
Network of independent computers
Each has private memory and OS
Connected using I/O system
Suitable for applications with independent tasks
E.g., Ethernet/switch, Internet
Web servers, databases, simulations,
High availability, scalable, affordable
Problems
Administration cost (prefer virtual machines)
Low interconnect bandwidth
c.f. processor/memory bandwidth on an SMP
Chapter 6 Parallel Processors from Client to Cloud 52
Sum Reduction (Again)
Sum 100,000 on 100 processors
First distribute 100 numbers to each
The do partial sums
sum = 0;
for (i = 0; i<1000; i = i + 1)
sum = sum + AN[i];
Reduction
Half the processors send, other half receive
and add
The quarter send, quarter receive and add,
Chapter 6 Parallel Processors from Client to Cloud 53
Example: Sum Reduction
half = 100;
Repeat /* parallel */
synch();
if (half%2 != 0 && Pn == 0)
sum[0] = sum[0] + sum[half-1];
/* Conditional sum needed when half is odd;
Processor0 gets missing element */
half = half/2; /* dividing line on who sums */
if (Pn < half) sum[Pn] = sum[Pn] + sum[Pn+half];
until (half == 1);
Chapter 6 Parallel Processors from Client to Cloud 54
Sum Reduction (Again)
Given send() and receive() operations
limit = 100; half = 100;/* 100 processors */
repeat
half = (half+1)/2; /* send vs. receive
dividing line */
if (Pn >= half && Pn < limit)
send(Pn - half, sum);
if (Pn < (limit/2))
sum = sum + receive();
limit = half; /* upper limit of senders */
until (half == 1); /* exit with final sum */
Send/receive also provide synchronization
Assumes send/receive take similar time to addition
Chapter 6 Parallel Processors from Client to Cloud 55
Grid Computing
Separate computers interconnected by
long-haul networks
E.g., Internet connections
Work units farmed out, results sent back
Can make use of idle time on PCs
E.g., SETI@home, World Community Grid
Chapter 6 Parallel Processors from Client to Cloud 56
Network topologies
Arrangements of processors, switches, and links
Bus
Ring
N-cube (N = 3)
2D Mesh
6.8 Introduction to Multiprocessor Network Topologies
Interconnection Networks (SKIP!)
Fully connected
Chapter 6 Parallel Processors from Client to Cloud 57
Multistage Networks
Chapter 6 Parallel Processors from Client to Cloud 58
Network Characteristics
Performance
Latency per message (unloaded network)
Throughput
Link bandwidth
Total network bandwidth
Bisection bandwidth
Congestion delays (depending on traffic)
Cost
Power
Routability in silicon
Chapter 6 Parallel Processors from Client to Cloud 59
Linpack: matrix linear algebra
SPECrate: parallel run of SPEC CPU programs
SPLASH: Stanford Parallel Applications for
Shared Memory
Mix of kernels and applications, strong scaling
NAS (NASA Advanced Supercomputing) suite
Job-level parallelism
computational fluid dynamics kernels
PARSEC (Princeton Application Repository for
Shared Memory Computers) suite
Multithreaded applications using Pthreads and
OpenMP
6.10 Multiprocessor Benchmarks and Performance Models
Parallel Benchmarks
Chapter 6 Parallel Processors from Client to Cloud 60
Code or Applications?
Traditional benchmarks
Parallel programming is evolving
Fixed code and data sets
Should algorithms, programming languages,
and tools be part of the system?
Compare systems, provided they implement a
given application
E.g., Linpack, Berkeley Design Patterns
Would foster innovation in approaches to
parallelism
Chapter 6 Parallel Processors from Client to Cloud 61
Modeling Performance
Assume performance metric of interest is
achievable GFLOPs/sec
Arithmetic intensity of a kernel
Measured using computational kernels from
Berkeley Design Patterns
FLOPs per byte of memory accessed
For a given computer, determine
Peak GFLOPS (from data sheet)
Peak memory bytes/sec (using Stream
benchmark)
Chapter 6 Parallel Processors from Client to Cloud 62
Roofline Diagram (SKIP!)
Attainable GPLOPs/sec
= Max ( Peak Memory BW Arithmetic Intensity, Peak FP Performance )
Chapter 6 Parallel Processors from Client to Cloud 63
Comparing Systems
Example: Opteron X2 vs. Opteron X4
2-core vs. 4-core, 2 FP performance/core, 2.2GHz
vs. 2.3GHz
Same memory system
To get higher performance
on X4 than X2
Need high arithmetic intensity
Or working set must fit in X4s
2MB L-3 cache
Chapter 6 Parallel Processors from Client to Cloud 64
Optimizing Performance
Optimize FP performance
Balance adds & multiplies
Improve superscalar ILP
and use of SIMD
instructions
Optimize memory usage
Software prefetch
Avoid load stalls
Memory affinity
Avoid non-local data
accesses
Chapter 6 Parallel Processors from Client to Cloud 65
Optimizing Performance
Choice of optimization depends on
arithmetic intensity of code
Arithmetic intensity is
not always fixed
May scale with
problem size
Caching reduces
memory accesses
Increases arithmetic
intensity
Chapter 6 Parallel Processors from Client to Cloud 66
Rooflines
Chapter 6 Parallel Processors from Client to Cloud 67
Benchmarks
Chapter 6 Parallel Processors from Client to Cloud 68
Performance Summary
GPU (480) has 4.4 X the memory bandwidth
GPU has 13.1 X the single precision throughout, 2.5 X
the double precision throughput
Benefits memory bound kernels
Benefits FP compute bound kernels
CPU cache prevents some kernels from becoming
memory bound when they otherwise would on GPU
GPUs offer scatter-gather, which assists with kernels with
strided data
Lack of synchronization and memory consistency support
on GPU limits performance for some kernels
Chapter 6 Parallel Processors from Client to Cloud 69
Use OpenMP:
void dgemm (int n, double* A, double* B, double* C)
{
#pragma omp parallel for
for ( int sj = 0; sj < n; sj += BLOCKSIZE )
for ( int si = 0; si < n; si += BLOCKSIZE )
for ( int sk = 0; sk < n; sk += BLOCKSIZE )
do_block(n, si, sj, sk, A, B, C);
}
6.12 Going Faster: Multiple Processors and Matrix Multiply
Multi-threading DGEMM
Chapter 6 Parallel Processors from Client to Cloud 70
Multithreaded DGEMM
Chapter 6 Parallel Processors from Client to Cloud 71
Multithreaded DGEMM
Chapter 6 Parallel Processors from Client to Cloud 72
Amdahls Law doesnt apply to parallel
computers
Since we can achieve linear speedup
But only on applications with weak scaling
6.13 Fallacies and Pitfalls
Fallacies
Peak performance tracks observed
performance
Marketers like this approach!
But compare Xeon with others in example
Need to be aware of bottlenecks
Chapter 6 Parallel Processors from Client to Cloud 73
Pitfalls
Not developing the software to take
account of a multiprocessor architecture
Example: using a single lock for a shared
composite resource
Serializes accesses, even if they could be done in
parallel
Use finer-granularity locking
Chapter 6 Parallel Processors from Client to Cloud 74
Goal: higher performance by using multiple
processors
Difficulties
Developing parallel software
Devising appropriate architectures
6.14 Concluding Remarks
Concluding Remarks
SaaS importance is growing and clusters are a
good match
Performance per dollar and performance per
Joule drive both mobile and WSC
Chapter 6 Parallel Processors from Client to Cloud 75
Concluding Remarks (cont)
SIMD and vector
operations match
multimedia applications
and are easy to
program
Chapter 6 Parallel Processors from Client to Cloud 76