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Applets and Applications: Applet

This document provides an overview of applets and applications in Java, including how to create a basic applet that draws colored rectangles. It explains that applets run in web browsers while applications run independently. It also covers importing classes, using the paint() method, setting colors, and drawing shapes with graphics contexts. The example applet imports Applet and AWT classes, extends Applet, overrides paint() to draw blue and red rectangles, and is displayed within an HTML page.

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Vicky Mahato
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0% found this document useful (0 votes)
65 views23 pages

Applets and Applications: Applet

This document provides an overview of applets and applications in Java, including how to create a basic applet that draws colored rectangles. It explains that applets run in web browsers while applications run independently. It also covers importing classes, using the paint() method, setting colors, and drawing shapes with graphics contexts. The example applet imports Applet and AWT classes, extends Applet, overrides paint() to draw blue and red rectangles, and is displayed within an HTML page.

Uploaded by

Vicky Mahato
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 23

Applets and applications

Anapplet is a Java program that runs on a


web page
◦ Applets can be run within any modern browser
◦ To run modern Java applets, old browsers need
an up-to-date Java plugin
◦ appletviewer is a program that can run
An application is a Java program that runs
all by itself

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Packages and classes
Java supplies a huge library of pre-
written “code,” ready for you to use in
your programs
Code is organized into classes
Classes are grouped into packages
One way to use this code is to import it
You can import a single class, or all the
classes in a package

2
The Applet class
To create an applet, you must import the
Applet class
◦ This class is in the java.applet package
The Applet class contains code that works
with a browser to create a display window
Capitalization matters!
◦ applet and Applet are different names

3
Importing the Applet class
Here is the directive that you need:
import java.applet.Applet;
import is a keyword
java.applet is the name of the package
A dot ( . ) separates the package from the
class
Applet is the name of the class
There is a semicolon ( ; ) at the end

4
The java.awt package
“awt” stands for “Abstract Window
Toolkit”
The java.awt package includes classes for:
◦ Drawing lines and shapes
◦ Drawing letters
◦ Setting colors
◦ Choosing fonts
If it’s drawn on the screen, then java.awt
is probably involved!

5
Importing the java.awt package
Since you may want to use many classes
from the java.awt package, simply import
them all:
import java.awt.*;
The asterisk, or star (*), means “all classes”
The import directives can go in any order,
but must be the first lines in your program

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C and C++ programmers only
C and C++ have an #include directive that
copies a library function into your
program
This makes your program bigger
Java’s import gives you access to the
library
It does not make your program bigger
It’s OK to use lots of include directives!

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The applet so far
import java.applet.Applet;
import java.awt.*;

8
Your applet class
public class Drawing extends Applet {
… }
Drawing is the name of your class
◦ Class names should always be capitalized
extends Applet says that our Drawing is a
kind of Applet, but with added capabilities
◦ Java’s Applet just makes an empty window
◦ We are going to draw in that window
The only way to make an applet is to
extend Applet

9
The applet so far
import java.applet.Applet;
import java.awt.*;
// CIT 591 example
public class Drawing extends Applet {
…we still need to put some code in here...
}

10
The paint method
Our applet is going to have a method to
paint some colored rectangles on the screen
This method must be named paint
paint needs to be told where on the screen it
can draw
◦ This will be the only parameter it needs
paint doesn’t return any result

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The paint method, part 2
public void paint(Graphics g) { … }
◦ public says that anyone can use this method
◦ void says that it does not return a result
A Graphics (short for “Graphics context”) is
an object that holds information about a
painting
◦ It remembers what color you are using
◦ It remembers what font you are using
◦ You can “paint” on it (but it doesn’t remember
what you have painted)

12
The applet so far
import java.applet.Applet;
import java.awt.*;
// CIT 591 example
public class Drawing extends Applet {
public void paint(Graphics g) {
…we still need to put some code in here…
}
}

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Colors
 The java.awt package defines a class named Color
 There are 13 predefined colors—here are their
fully-qualified names:
Color.BLACK Color.PINK Color.GREEN
Color.DARK_GRAY Color.RED Color.CYAN
Color.GRAY Color.ORANGE Color.BLUE
Color.LIGHT_GRAY Color.YELLOW
Color.WHITE Color.MAGENTA

 Forcompatibility with older programs (before the


naming conventions were established), Java also
allows color names in lowercase: Color.black,
Color.darkGray, etc.
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Every color is a mix of red, green, and
blue
You can make your own colors:
new Color( red , green , blue )
Amounts range from 0 to 255
Black is (0, 0, 0), white is (255, 255,
255)
We are mixing lights, not pigments
Yellow is red + green, or (255, 255, 0)
New colors
15
Setting a color
To use a color, we tell our Graphics g what
color we want:
g.setColor(Color.RED);
g will remember this color and use it for
everything until we tell it some different
color

16
The paint method so far

public void paint(Graphics g) {


g.setColor(Color.BLUE);
…draw a rectangle…
g.setColor(Color.RED);
…draw another rectangle…
}
}

17
Pixels
A pixel is a picture (pix) element
◦ one pixel is one dot on your screen
◦ there are typically 72 to 90 pixels per inch
java.awt measures everything in pixels

18
Java’s coordinate system
(0, 0) (50, 0)

(0, 20) (50, 20)

(w-1, h-1)

 Java uses an (x, y) coordinate system


 (0, 0) is the top left corner
 (50, 0) is 50 pixels to the right of (0, 0)
 (0, 20) is 20 pixels down from (0, 0)
 (w - 1, h - 1) is just inside the bottom right
corner, where w is the width of the window and
h is its height 19
Drawing rectangles
There are two ways to draw rectangles:
g.drawRect( left , top , width , height );

g.fillRect(left , top , width , height );

20
The complete applet
import java.applet.Applet;
import java.awt.*;
// CIT 591 example
public class Drawing extends Applet {
public void paint(Graphics g) {
g.setColor(Color.BLUE);
g.fillRect(20, 20, 50, 30);
g.setColor(Color.RED);
g.fillRect(50, 30, 50, 30);
}
}
21
The HTML page
You can only run an applet in an HTML page
The HTML looks something like this:
◦ <html>
<body>
<h1>DrawingApplet Applet</h1>
<applet code="DrawingApplet.class"
width="250" height="200">
</applet>
</body>
</html>
BlueJ will create this HTML for you
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The End

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