E M
TS
Y
S N
TO SIG
N E
IO D
C T D
U A N
D IS
O
R YS
T
IN NAL
A
1
WHAT IS AN INFORMATION SYSTEM?
An information system is a collection of interrelated
components that collect, process and store, and provide
as output the information needed to complete a business
task.
2
EXAMPLES OF INFORMATION SYSTEMS
• Course registration system
• Online order system
• Online banking system
3
WHAT IS SYSTEM ANALYSIS ABOUT?
• Understanding the goals and strategies of the business.
• Defining the information requirements that support those
goals and strategies.
• It is not about programming.
4
SYSTEM ANALYSIS VS. SYSTEM DESIGN
System Analysis:
Investigation of the problem and requirement rather than
solution.
System Design:
A conceptual solution that fulfills the requirements, rather than
implementation.
5
SYSTEM ANALYST
A business professional who uses analysis and design
techniques to solve business problems using information
technology.
6
THE ROLE OF A SYSTEM ANALYST
• Investigate, analyze, design, develop, install, evaluate, and
maintain a company’s information systems.
• Business knowledge.
• Business problem solver.
• Help translate business requirements into IT projects.
7
TRADITIONAL SYSTEM DEVELOPMENT LIFE
CYCLE (SDLC)
8
TRADITIONAL SYSTEM DEVELOPMENT LIFE CYCLE (SDLC)
• Project planning – initiate, ensure feasibility, plan schedule, obtain
approval for project
• Analysis – understand business needs and processing requirements
• Design – define solution system based on requirements and analysis
decisions
• Implementation – construct, test, train users, and install new system
• Support – keep system running and improve it
9
TWO APPROACHES TO SYSTEM DEVELOPMENT
Traditional (Structured) approach
Also called structured system development
Structured analysis and design technique (SADT)
Includes information engineering (IE)
Object-oriented approach
Also called OOA, OOD, and OOP
Views information system as collection of interacting objects that
work together to accomplish tasks
10
OBJECT-ORIENTED APPROACH
• Completely different approach to information systems
• Views information system as collection of interacting
objects that work together to accomplish tasks
Objects – things in computer system that can respond to messages
Conceptually, no processes, programs, data entities, or files are
defined – just objects
• OO languages: Java, C++, C# .NET, VB .NET
11
OBJECT-ORIENTED ANALYSIS AND DESIGN
(OOAD)
• OOAD essential for creating well-designed, & maintainable software
system
• All Software Analysis and Design is preceded by the analysis of
requirements.
• Analysis models the “real-world” requirements, independent of the
implementation environment.
• Design applies object-oriented concepts to develop and communicate
the architecture and details of how to meet requirements.
12
UNIFIED MODELING LANGUAGE (UML)
UML (Unified Modeling Language) is a graphical language that is suit-
able to express software or system requirements, architecture, and
design.
UML used for both database and software modeling
UML modeling also supports multiple views of the same system.
13
UML DIAGRAMS
Can be categorized as the fallowing:
Structural diagrams:
Show the building blocks of your system—features that don’t change with time.
Ex: Class diagram
Behavioral diagrams:
Show how your system responds to requests or otherwise evolves over time.
Ex: Use case diagram
Interaction diagrams:
Is a type of behavioral diagram.
To depict the exchange of messages within a collaboration (a group of cooperating
objects).
Ex: Sequence diagram & Collaboration diagram
14
UML DIAGRAMS
Another way of categorizing UML diagram:
1. Static diagrams
to show the static features of the system. (no change)
2. Dynamic diagrams
to show how your system evolves over time.
3. Functional diagrams:
to show the details of behaviors and algorithms.
15
OBJECT-ORIENTED ANALYSIS (OOA)
Trying to figure out what the users and customers of a
software effort want the System to do.
Builds a “real-world” model from requirements
client interviews, domain knowledge, real-world experience
collected in use cases and other simple notations
OOA models address three aspects of the system (its objects)
class structure and relationships
sequencing of interactions and events
data transformations and computations
16
OBJECT ORIENTED DESIGN
• Emphasizes a conceptual solution that fulfils the requirements specified
in the analysis.
• Need to define software objects and how they collaborate to fulfill the
requirements.
• For example, in the Library Information System, a Book object may
have a title attribute and a display() method.
• Designs are implemented in a programming language.
•In the example, we will have a Book class in Java.
17
OBJECTS
• In an OO approach, a system consist of a collection of interacting
objects.
• An object is a computational entity which Provide services with
which other entities may interact
• Typically, the services consumer sends a message (requesting the
service) to the provides object
• Possesses:
Sate
-Information that the object holds , called (attributes)
Behavior
-Operation it can perform , called (method)
18
MESSAGES
Interaction is achieved by one object sending a message to
another
Message has
A sender
A receiver
Message contents :
A reference to an operation of the receiver
Possible additional information (parameters)
Some messages return information to the sender
19
WHY OBJECTS?
Encapsulation
Helps to organize data & behavior into meaningful associations.
Message-based Invocation
Helps to make code adaptable and reusable
Data Hiding
Helps to manage complexity, since programmer can control the data
that objects are allowed to do manipulate
20
CLASSES
A Class Describes a set of equivalent objects
Hence, operates like a data type of objects
Typically, every object in a system belongs to a class
Provides a useful way of representing and implementing
the shared state and behavior of the objects that it
describes
21
WHY CLASS
Inheritance
a form of reuse
Polymorphism
means same operation may behave differently on different
classes.
22
INHERITANCE EXAMPLE
23