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Artificial Intelligence and Agent Technology

This document provides information about the course "Artificial Intelligence and Agent Technology" including: - The course code is 14SCS24, it is a 4 credit core lecture course totaling 50 contact hours. - The course objectives are to apply AI techniques to problems, implement large AI systems, understand uncertainty and problem solving, understand knowledge representation for agents, understand logical systems for inference, and understand various learning techniques and agent technology. - The course outcomes are that students will be able to design intelligent agents for problem solving, reasoning, planning, decision making, and learning under constraints, and apply AI techniques to current applications involving problem solving, knowledge representation, reasoning, and learning.

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0% found this document useful (0 votes)
55 views11 pages

Artificial Intelligence and Agent Technology

This document provides information about the course "Artificial Intelligence and Agent Technology" including: - The course code is 14SCS24, it is a 4 credit core lecture course totaling 50 contact hours. - The course objectives are to apply AI techniques to problems, implement large AI systems, understand uncertainty and problem solving, understand knowledge representation for agents, understand logical systems for inference, and understand various learning techniques and agent technology. - The course outcomes are that students will be able to design intelligent agents for problem solving, reasoning, planning, decision making, and learning under constraints, and apply AI techniques to current applications involving problem solving, knowledge representation, reasoning, and learning.

Uploaded by

jeevitha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Artificial Intelligence and

Agent Technology
Course Code: 14SCS24
Credits(L:T:P):4:0:0 Core/Elective: Core
Type of Course: Lecture
Total Contact Hours: 50 Hrs

B. S. Umashankar
Professor, Dept. of CSE, SCEM
Course Objectives:
To apply a given AI technique to a given concrete problem

To implement non-trivial AI techniques in a relatively large system

To understand uncertainty and problem solving techniques

To understand various symbolic knowledge representation to specify

domains and reasoning tasks of a situated software agent

To understand different logical systems for inference over formal domain

representations, and trace how a particular inference algorithm works on

a given problem specification

To understand various learning techniques and agent technology


Course Outcomes:
The students are able to:
Design intelligent agents for problem
solving, reasoning, planning, decision
making, learning, specific design and
performance constraints, and when needed
design variants of existing algorithms
Apply AI technique on current applications
Problem solving, knowledge
representation, reasoning, and learning
MODULE I
What is Artificial Intelligence:
◦ The AI Problems
◦ The Underlying assumption
◦ What is an AI Technique?
◦ The Level of the model
◦ Criteria for success
◦ Some general references
◦ One final word and beyond
Artificial
One of the first things that must be clarified is
the ambiguous word artificial
This adjective can be used in two senses
It is important to determine which one applies
in the term artificial intelligence
The word artificial is used in one sense when it
is applied, say, to flowers and in another sense
when it is applied to light
In both cases something is artificial because it
is fabricated
The artificial is the merely apparent – it
just shows how something else looks
Artificial flowers are not flowers
But artificial light is light and it does
illuminate
In which sense do we use the word
artificial when we speak of AI?
Prehistory
Lord Ganesha
Hephaestus, the god of fire, was known to
be a great blacksmith who created
wondrous, magnificent works
Hephaestus built a bronze palace for the
gods and crafted golden robot-like statues
to serve him
Pygmalion
A brazen head (or brass head or bronze
head) was a legendary automaton that
often appeared in literature, reputed to be
able to answer any question
Kalidasa Story

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