Having stimulus control means that the
probability of the behavior varies depending upon
the stimuli present.
•If a behavior is under stimulus control then
– The behavior happens when the stimulus is
present
– The behavior doesn’t happen when the
stimulus is absent
Stimulus Generalization
When a response is reinforced in the presence of one
stimulus there is a general tendency to respond in the
presence of new stimuli that have similar physical
properties ore have been associated with the
stimulus.
loose degree of stimulus control
E.g., All men with beards are Daddy
Stimulus discrimination is taught by using
generalization training procedures,
reinforcing responses to many similar stimuli.
Stimulus Discrimination
Definition: Degree to which antecedent stimuli set the
occasion for particular responses
Precise degree of stimulus control
E.g., Man has beard and is Daddy; Man has beard
and is Uncle Eddie
Stimulus discrimination is taught by using
discrimination training procedures such as
differential reinforcement
Stimulus discrimination training requires
One behavior
Two antecedent stimulus conditions (the SD and the S)
Responses that occur in the presence of the SD are
reinforced (thus, the response increases in the presence of
the SD)
Responses that occur in the presence of the S are not
reinforced (this, the response decreases in the presence of
the S
Can also result in a lesser amount or quality of
reinforcement
SD :
“What’s your
favorite color?”
Response: Reinforcer:
“red” “Super! You
said red!”
SΔ:
No praise
“What’s your
name?”
Essentially opposite processes
As discrimination increases, generalization decreases
As discrimination decreases, generalization increases
Discrimination
Responding differently to 2 or more stimuli
Tight degree of stimulus control
Generalization
Responding similarly to 2 or more stimuli
Loose degree of stimulus control
If you teach “green” using this color circle …
Student’s
most likely Student’s less
to say likely to say
Student’s less likely “green” “green”
to say “green” (discrimination)
(discrimination)
Many essential tasks require discrimination
skills
Reading.
Labeling Objects.
Following directions.
Following activity schedules.
Greeting people.
Self-care skills.
Reinforcement
Differential reinforcement with rich schedules of
reinforcement
Reinforce stimuli that are part of concept
Must learn to attend to specific elements of the
stimuli, not just the whole stimulus
Pre-attending Skills
Type of instructor or materials
sitting up tall, ready to work (awake and functioning!)
no stereotypy or other misbehavior
In respondent conditioning, a previously
neutral stimulus (NS) becomes a conditioned
stimulus (CS) when it is paired with an
unconditioned stimulus (US).
The CS elicits a conditioned response (CR)
similar to the unconditioned response (UR)
elicited by the US.
Respondent conditioning is most effective
when the NS immediately precedes the US.
Higher-order conditioning can occur when a
NS is paired with an already-established CS.
Respondent behaviors involve bodily
responses that have survival value.
One type of respondent behavior is a
conditioned emotional response (CER).
CERsmay be negative (such as fear and anxiety)
or positive (such as happiness).
Respondent extinction
occurs when the CS is presented
numerous times in the absence of the US.
• Factors that influence respondent
conditioning
– intensity of the US or the CS, the temporal
relationship between the CS and the US,
– the contingency between the CS and the US,
– the number of pairings, and the person’s
previous
Exposure to the CS.
– Respondent conditioning occurs when a NS is
paired with a US and the NS becomes a CS that
can elicit a CR.
Operant conditioning
occurs when a behavior is reinforced in the
presence of an SD and the behavior is then more
likely to occur in the future when the SD is
present.
Unconditioned stimulus (UCS or US)
Unconditioned response (UCR or UR)
Conditioned stimulus (CS)
Conditioned response (CR)
A stimulus that produces the unconditioned
response without previous pairing with
another stimulus
UCS
(food pellet)
An unlearned response elicited by the
presentation of an US.
A stimulus that acquires its eliciting
properties through previous pairing with
another stimulus.
A learned response elicited by the
presentation of a conditioned stimulus.
Unconditioned Response
UCS UCR
(food pellet) (salivation)
An UCR is a reflex response elicited
by an UCS. The food pellet elicits
salivation.
Respondent Conditioning
UCS UCR
(food pellet) (salivation)
pairing
neutral stimulus
(click of pellet
dispenser)
Following repeated pairings of the
UCS and a neutral stimulus...
Respondent Conditioning
CS CR
(click of pellet (salivation)
dispenser)
…the neutral stimulus, when
presented alone, elicits the CR. The
neutral stimulus is now a CS (no
longer neutral) because of the
conditioning history.
Respondent Conditioning
CS CR
(click of pellet (salivation)
dispenser)
…the neutral stimulus, when
presented alone, elicits the CR. The
neutral stimulus is now a CS (no
longer neutral) because of the
conditioning history.
Feature Respondent Operant
conditioning conditioning
Procedure Stimuli precede Consequences
response follow response
Response Non response Response is
occurrence necessary necessary
Parts of organism Glands & smooth Striped muscles
involved muscles
Response control Involuntary Voluntary
Watson & Rayner
UCS UCR
(Striking iron bar) (fear response)
pairing
neutral stimulus
(White rat)
Following repeated pairings of the
UCS and a neutral stimulus...
Watson & Rayner
CS CR
(White rat) (fear response)
…the neutral stimulus, when
presented alone, elicits the CR. The
neutral stimulus is now a CS (no
longer neutral) because of the
conditioning history.
Establishing a conditioned stimulus by pairing
a neutral stimulus with an already
established conditioned stimulus.
Watson & Rayner
CS CR
(white rat) (fear response)
pairing
neutral stimulus
(Santa’s beard)
Following repeated pairings of the
CS and a neutral stimulus...
Present the conditioned stimulus without
pairing it with the unconditioned stimulus or
with an already established conditioned
stimulus, and the conditioned stimulus will
lose its eliciting power.
Differential reinforcement
Reinforced practice – reinforce
approaching aversive and fear-
evoking stimuli
Also involves respondent extinction
(repeated presentations of the CS
without the UCS)
Prompting and
Transfer of Stimulus
Control
Used to develop stimulus control
(to get the right behavior to
occur at the right time)
Used to develop new behaviors
Examples:
Teaching Trevor to hit a baseball
Teaching Natasha to read English words
Learning new material for a class
Teachers
Coaches
Parents
Trainers
An antecedent stimulus or event that
controls a response
A prompt gets the behavior to occur in the
correct situation so the behavior can be
reinforced
SD + prompt R SR
Response prompts
Stimulus prompts
Involve the behavior of another person
- Verbal prompt
- Gestural prompt
- Modeling prompt
- Physical prompt
Involve change in an antecedent stimulus
- Within stimulus prompt
- Extra-stimulus prompt
SD (prompt) ------------> R -------------> SR
Baseball thrown ----> swing the ---------> hit the
by pitcher bat correctly baseball,
(coach’s assistance) get praise
Written word “ENTER” ----> student ----> praise
(teacher says “enter”) says “enter”
Getting the behavior to occur in
the presence of the SD without
prompts
Fading
Prompt delay
Gradual removal of a prompt while the response
occurs in the presence of the SD
Prompt fading - Gradually removing the response
prompt
Example: Coach provides less and less physical
assistance to Trevor to hit the ball
Stimulus fading - Gradually removing the
stimulus prompt
Example: Students look at the answers on the flash
cards less and less as they learn the answers to
multiplication problems
Present the SD, wait X number of
seconds, then present the prompt (if
needed)
Example:
The teacher shows the word to
Natasha and waits 4 sec.
If Natasha does not say the word, the
teacher says the word as a prompt
1. Choose the most appropriate prompt
strategy
2. Get the learner’s attention
3. Present the SD
4. Prompt the correct response
5. Reinforce the correct response
6. Fade the prompts over trials
7. Continue to reinforce unprompted responses
8. Use intermittent reinforcement for
maintenance
SD -----------> R ----------->SR
practice test question correct answer self-praise
(+ prompt)
Prompt = looking up the correct answer
Fade prompts until you can answer the question
without looking it up
SD - A question on one side
R - Providing the correct answer
Prompt - The correct answer on the other
side of the index card
Fading - Look at the answer on the card
less and less until you can give the answer
without looking
Behavioral
Chaining
SD1 --> R1
SD2 --> R2
SD3 --> R3
SD4 --> R4 --> SR
Identification of all stimuli (SDs) and
responses (Rs) in a behavioral chain
Example: Eating a bowl of oatmeal
(SD1) bowl of oatmeal, spoon in hand ---> (R1) put
spoon in food
(SD2) spoon in food -----> (R2) scoop food onto
spoon
(SD3) food on spoon ----> (R3) Put food in mouth
----> (SR) eat
Backward Chaining
Teach last S-R component first.
Then teach next to last
component, and so on.
Forward Chaining
Teach first S-R component first.
Then teach second component, and so on.
1. Present the SD
2. Verbal and physical prompt
3. Praise (and possibly other reinforcers) for
correct response
4. Fade prompts
5. When response occurs without prompts,
move to the next S-R component
6. Continue steps 1-5 until done
Execute the whole S-R chain in each training
trial
Use graduated guidance in each trial
Fade to shadowing and then fade shadowing
(SD1) brochures, envelopes on table ---> (R1) pick up brochure
(SD2) brochure in hand, envelopes on table ---> (R2) pick up
envelope
(SD3) brochure and envelope in hand ---> (R3) put brochure
in envelope
(SD4) stuffed envelope in hand ---> (R4) put stuffed envelope in the
box ----> (SR) praise
To start backward chaining procedures:
Present SD4, prompt R4, and reinforce
To start forward chaining procedures:
Present SD1, prompt R1, and reinforce
With total task presentation:
Prompt the learner through all the steps in the chain
1. Is chaining the right procedure?
Learning a new behavior vs. noncompliance?
Can’t do vs. won’t do problem?
2. Develop a task analysis of the S-R chain
3. Collect baseline data
4. Choose the chaining procedure and
implement
5. Continue to collect data
6. Shift to intermittent reinforcement for
maintenance
Picture prompts
Written task analysis
Self-instructions
Behavioral Skills Training
(BST) Procedures
Behavioral Skills Training (BST) Procedures
Used to teach new behaviors
Used for behaviors that can be simulated in a
role play
Used with learners who can follow instructions
and imitate models
May be used individually or in groups
Examples of the use of BST:
Teaching parenting skills
Teaching assertiveness
Teaching abduction prevention skills
Teaching social skills
Teaching skills to prevent gun play
Teaching Crisis Management Systems
Teaching Behavior Plans
Teaching Therapy Orders
Teaching Transfers
Teaching language programs
BST Components
1.Instructions
2. Model
3. Rehearsal
4. Feedback
5.Repeat steps 3-4 until the learner performs
the behavior successfully without assistance
1. Instructions – preferably written
Identify and define the skills to teach
Identify all relevant contexts (antecedents)
and needed materials
2. Model – Describe the behavior and model it
in a realistic role-play context
3. Rehearsal – Allow the learner to rehearse
the behavior in the role-play context
4. Feedback – Keep it positive
5. Repeat steps 3-5 until the learner performs
the behavior successfully without
assistance
Instructions
• Must be understood by the learner
– keep educational level in mind
• Given by a person with credibility
• Use instructions with modeling when
necessary
• Give instructions when the learner is paying
attention
Modeling
• Model has high status or similarity
• Model’s behavior is reinforced
• Complexity of the model is appropriate for the
learner
• The learner must pay attention to the model
• The model’s behavior occurs in the proper
context (in a role play or real life)
• Repeat as necessary
• Use a variety of exemplars
• Describe important aspects of the model’s
behavior
• Have the learner describe important aspects of
the model’s behavior
Rehearsal
• Conducted immediately after instructions
and modeling
• Rehearsal in the proper context, similar to
real life
• Is typically uncomfortable for learners, but
essential to learning new skills
• “It is not enough to be told what skills are
important and see them demonstrated
The best way to learn skills is to also have the
opportunity for rehearsal and feedback so that
the skills can be reinforced.
Work from easy to hard behaviors or
situations (program for success)
Feedback and Praise
• Praise correct behavior immediately
• Always praise some aspect of the
performance
– this eases the discomfort of rehearsal
• Use descriptive praise
• Give feedback (instructions for
improvement) on one aspect of performance at
a time
• Do not make corrective feedback negative
(do not criticize)
• Mix praise and feedback
• More on this later
Promoting generalization
• Use realistic role plays that simulate
the full range of situations
• Incorporate real life stimuli into
training
• Practice skills outside of sessions in
real life situations
• Arrange to reinforce skills outside of
training sessions
• Practice in all the different areas and
situations that you can!
BST in Groups Involves:
•There’s a lot of observational learning that goes
on
•Opportunity for multiple models in multiple
situations (multiple exemplars)
•Opportunity to observe others’ rehearsals
•Opportunity to observe feedback received by
others
•Opportunity to evaluate others’ performance
and provide feedback
•Less individual rehearsal and feedback
Differential
Reinforcement
DRA (differential reinforcement of
alternative behavior)
DRO (differential reinforcement of other
behavior)
DRL (differential reinforcement of low rates
of responding)
Reinforcer is delivered for desirable behavior
Extinction for the problem behavior
DRI = Differential reinforcement of
incompatible behavior
DRC = Differential reinforcement of
communication (functional communication
training)
A child’s good table manners are reinforced with
praise and by passing the requested food. The child’s
bad table manners are extinguished by ignoring and
not passing food.
Punching the correct code numbers in the ATM is
reinforced with cash. Punching the wrong numbers in
the ATM is extinguished by getting no cash.
Reinforce playing or sharing to replace fighting in
children.
Reinforce lying quietly in the dentists chair to replace
disruptive behavior.
Reinforce an assertive response to replace aggressive
behavior.
1. You want to increase a desirable behavior
and/or decrease undesirable behaviors.
2. The desirable behavior already occurs at least
occasionally.
3. You have a reinforcer you can use.
1. Define the target behavior to increase and the
undesirable competing behavior(s) to decrease
2. Identify the reinforcer for the problem behavior
3. Choose a reinforcer for the desirable behavior
4. Reinforce desirable behavior immediately and
consistently
- prompt the desirable behavior if necessary
- the desirable behavior should require less response
effort than the problem behavior
5. Eliminate (or minimize) the reinforcer for the
undesirable behavior(s)
6. Use intermittent reinforcement for maintenance
Consider establishing operations to make the
reinforcer more potent
Consider the use of rules or instructions
Fade artificial reinforcers to natural
reinforcers to help maintain the behavior
Consider using the Premack principle
Ask
Observe
Test
Desirable behavior produces escape or avoidance of
aversive stimulus
Undesirable behavior does not produce
escape/avoidance
Also called differential reinforcement of zero
rate of behavior
Reinforcer is delivered for the absence of the
problem behavior in intervals of time
Intervals are chosen based on the baseline level
of the problem behavior
Extinction for the occurrence of the problem
behavior
If the problem behavior occurs, the interval is
reset
Breaksfrom academic tasks delivered every 20
minutes for the absence of problem behaviors
Accessto a favorite toy given each ½ hour for the
absence of fighting with siblings
Whole interval DRO - the problem must be absent
for the whole interval for reinforcement (referred
to simply as DRO)
Momentary DRO - the problem must be absent at
the end of the interval for reinforcement
1. Identify the reinforcer for the problem
behavior
2. Identify the reinforcer to use in DRO
3. Choose the DRO interval
4. Use extinction for the problem behavior
(or minimize the reinforcement for the problem)
5. Deliver the reinforcer for the absence of the
problem behavior in each interval
6. The occurrence of the problem behavior resets
the interval for delivery of the reinforcer
7. Gradually increase the DRO interval
8. Use instructions when applicable
Used to get a behavior to occur less (not necessarily
to eliminate the behavior)
Two types of DRL
- Full session DRL
- Spaced responding DRL
The reinforcer is delivered when fewer than a
specified number of responses occurs per time
period (session)
The reinforcer is delivered at the end of the session
The timing of responses in the session is not
important
The reinforcer is delivered for a response
when it is separated from the previous
response by a specified interval of time
If a response occurs before the end of the
interval, the interval is reset
Individual responses are reinforced when the
IRT is greater than X
The timing of responses is important
Full session DRL
Reward given for smoking fewer than 5
cigarettes per day
Dessert given if the child gets up from the
table fewer than 3 times during supper
Spaced responding DRL
Child called on to answer in class only if it
has been 10 minutes since he last raised
his hand
Person with ID allowed to take a bite of
food only if 15 sec since last bite of food
1. Is DRL the appropriate procedure?
- Do you want to decrease but not eliminate the
behavior?
2. Determine the acceptable level of the behavior
3. Decide on full session DRL or spaced responding DRL
4. Inform the client of the criterion for reinforcement
5. Use a procedure to give the client feedback on number
of responses or timing of responses
6. Use intermediate goals if necessary
DRO - at the end of the interval, the
reinforcer is delivered for the absence of the
behavior
DRL - at the end of the interval, the
reinforcer is delivered for the first response
In DRO and DRL, a response before the end
of the interval resets the interval
Antecedent Control
Procedures
Based on functional assessment information
One of three functional, nonaversive interventions
Involves altering the environment in advance of the
target behavior
Addresses antecedents rather than consequences of
operant behavior
Addresses consequences indirectly through manipulation
of establishing operations
Increases the probability of the desirable target
behavior and decreases the probability of undesirable
alternative behavior
Also called stimulus control procedures or situational
inducement
1. Present SD or cues for desirable behavior
2. Present EO for desirable behavior
3. Decrease response effort for desirable behavior
The desirable behavior is under the stimulus
control of the SD
When the SD is present, the behavior is more
likely
Cues serve as prompts or reminders
Seating arrangement to facilitate conversation in
a nursing home
Fruit in the fridge
Going to the library to study
Activity placemats at restaurants
An EO makes the reinforcer for the desirable
behavior more potent
An EO increases the probability of the
desirable behavior
No snacks before meal time
Arrange a contact for getting work done
No naps to make sleeping more likely at night
Pictures of rotten teeth to make flossing more likely
Decrease wait time for ID person who has to stand in
line at a store
A behavior is more probable when it requires less
response effort than does a concurrent operant
Response effort may be decreased through
environmental manipulation
Recycling box next to desk
Healthy foods in easy reach
Books in backpack
Easy to use car seats
Coffee shop on every corner
1. Remove SDs or cues for competing behaviors
2. Eliminate EOs for competing behaviors
3. Increase response effort for competing behavior
In the absence of the SD, the competing behavior is
less likely
Get junk food out of the house
Keep partying friends out of your place at study
time
Separate fighting kids at the restaurant
Don’t drive past McDonalds after school
Without an EO, the reinforcer for competing
behavior will not be potent
Without an EO, the competing behavior is less likely
to occur
Curriculum modifications to reduce problem
behavior maintained by escape
Noncontingent attention, tangibles, or breaks
Provide choice of activities
Pain relief
Mood induction
Food shopping only after eating
A behavior that requires more response effort than
a concurrent operant is less likely
Response effort is increased through environmental
manipulation
No change in pockets/purse for candy machines
No junk food in the house
Seat aggressive person away from victim
Keep trash can away from desk (recycle box on
desk)
Assess antecedents and consequences for
desirable behavior and competing behavior
Assess response effort for desirable and
competing behaviors
Determine which relevant SDs and EOs you can
manipulate
Determine whether you can manipulate
response effort for desirable or competing
behaviors
Have you identified the relevant antecedents?
Can these antecedents be altered?
How acceptable will it be to alter these
antecedents?
Self-Management
Self-management problems include
behavioral excesses and behavioral deficits
Self-management problems involve a conflict
between short term contingencies and long
term consequences
Short term contingencies control the
behavior
Short term Long
term
contingencies consequences
-----------------------------------------------------------
(Excess) Pos. reinforcing Negative
less resp. effort
(Alt. beh.) Less reinforcing Positive
or punishing
more resp. effort
------------------------------------------------------------
(Deficit) Punishing or Positive
less reinforcing
(Alt. beh.) More reinforcing Negative
less resp. effort
Must analyze the target behavior and
alternative behaviors (behavioral excess and
deficit) in self-management
In self-management you engage in a controlling
behavior in the present to influence the
controlled behavior in the future
Controllingbehavior = self-management strategy
Controlled behavior = target behavior to be
changed in a self-management program
1. Goal setting and self-monitoring
2. Antecedent manipulations to influence the
target behavior or alternative behaviors (ch 16)
- Manipulate SDs, EOs, or response effort
3. Arranging reinforcers and punishers
4. Behavioral contracting (chapter 23)
5. Social support
6. Self-instructions (rules) and self-praise
1. Make the decision to do it (commitment).
2. Define target behaviors and competing behaviors.
3. Set a goal.
4. Develop a self-monitoring plan and begin self-
monitoring.
5. Conduct a functional assessment of the antecedents and
consequences of the target behavior and alternative
behaviors.
6. Implement appropriate self-management strategies
based on functional assessment information
7. Evaluate change from baseline once self-management
strategies are implemented
8. Modify self-management strategies if necessary
9. Implement maintenance strategies to keep the change
going over time
Unclear descriptions of antecedents and consequences in
the functional assessment
Unclear descriptions of intervention procedures
Examples: “I’ll just make myself do it.”
“I’ll work harder to stop it.”
“I’ll talk myself into doing it.”
Procedures aren’t practical - too much $$, time, or effort
Procedures aren’t based on functional assessment
information
Consequences are too delayed to be effective
Consequences are too weak or easily short-circuited
token economies are reinforcement
systems that employ a monetary
system(token reinforcers) and backup
reinforcers
token economies employ widespread use
of tokens within groups of individuals
token economies can be used to control a
wide range of behaviors
token economies typically use diverse
consequences
identify target behaviors
define target behaviors so that all
involved can identify instances of
appropriate and inappropriate behavior
conduct a functional analysis
recruit and train staff
establish baselines
tokens can take many forms but should be:
durable
easy to handle
difficult to steal
difficult to counterfeit
systems can have graded value for tokens
systems can associate different types of
tokens with different behaviors
systems can use group or individual
contingencies
use direct and indirect assessment
procedures to identify backup consequences
use a wide variety of backup consequences
some systems use response cost procedures
to punish inappropriate behavior
ensure backup reinforcers are on hand
clearly describe criteria for earning and
exchanging tokens
award tokens as immediately as possible
use reinforcers such as praise along with
tokens
keep accurate records of behaviors and
consequences
provide bonuses for high-level
performance
train those administering tokens
incorporate methods to ensure accuracy
when self-reinforcing with tokens
less pleasant activities might earn more
those with less ability might earn more
use more tokens on the first few days
gradually thin schedules
costs should relate to the number of
tokens that can be earned
cost in tokens might reflect the actual
cost of items
high-demand items might cost more
offer lower cost for backups that have
therapeutic value
exchange systems should take into
account intellectual and cognitive
abilities
in programs that target long-term change,
the token system should be phased out
use natural reinforcers such as praise and
feedback with tokens
fade the use of tokens
increase the number of tokens required to
buy backups
increase the delay between earning
tokens and redeeming them
Achievement Place was designed as a
residential token economy program for
juvenile boys classified "predelinquent"
boys lived with other boys and a pair of
teaching parents and continued to go to their
own schools
tokens were points earned or lost
points were recorded on an index card
carried by each boy
most backups were privileges and
consumables
boys could bid to serve as manager and earn
points based on the performance of others
the program was designed to move boys
toward self-regulation; boys moved
through three phases:
daily point system where points were
exchanged at the end of each day
backups could be exchanged at the end of
each week
a merit system where privileges were
taken freely as long as appropriate
behavior was maintained by social
reinforcers
social structure of Achievement Place was
similar to a family (the teaching-family
model)
daily routines were similar to those
established in most homes
evening family conference used to discuss
the day's events
effective in improving a wide variety of
behaviors while boys are in attendance
short- and long-term improvements after
involvement in these programs does not
seem to be any better than other
programs
Birnbrauer and colleagues describe a
system for a special education classroom
students earned tokens for correct
performance on:
academic tasks
cooperative behavior
extra activities
tokens were written marks
backups were trinkets or special items
identified for individuals
Boegli and Wasik describe a schoolwide
program used with kindergartners through
sixth graders
target behaviors included those related
to:
academic work
classroom conduct
students had regular access to a store
students also could use tokens to bid on
other objects in auctions
Nelton describes a system developed for
workers at a manufacturing plant
target behaviors included:
absenteeism
discipline problems
points were earned when:
attendance was excellent
no formal disciplinary actions were pending
points were lost for absences
points could earn a special jacket
Fox and colleagues describe a token
economy targeting miner safety
miners earned trading stamps for not
having injuries
group and individual contingencies were
applied
stamps could be used to buy merchandise
like sporting goods and appliances
Ayllon and Azrin implemented an early
system in a psychiatric hospital
target behaviors included:
personal hygiene
self-help skills
tokens were coins
backups were items available in a store
backups also included opportunities to
engage in special activities
token economies are more effective than other
traditional treatments, but systems have not
been widely implemented; several factors
have made it a less preferred procedure:
staff resist the approach
high initial costs for staffing and reinforcers
patients must learn and adapt to these
systems
token economies are hard to monitor in
outpatient settings
implementation has been restricted by legal
rulings and ethical concerns
gains may be temporary, but new skills
are often gained
costs often are high, but cost of
continuing a program is often justified by
economic benefits
some characterize token economies as
demeaning, but participants in token
systems give them high marks
The behavior contract is a simple positive-
reinforcement intervention that is widely
used by teachers to change student behavior.
The behavior contract spells out in detail the
expectations of student and teacher (and
sometimes parents) in carrying out the
intervention plan, making it a useful
planning document.
Because the student usually has input into
the conditions that are established within
the contract for earning rewards, the student
is more likely to be motivated to abide by
the terms of the behavior contract than if
those terms had been imposed by someone
else
Staff decides which specific behaviors to
select for the behavior contract. When
possible, staff should define behavior targets
for the contract in the form of positive, pro-
academic or pro-social behaviors.
a listing of student behaviors that are to be reduced or
increased.
The student's behavioral goals should usually be stated in
positive, goal-oriented terms.
Also, behavioral definitions should be described in
sufficient detail to prevent disagreement about student
compliance.
The teacher should also select target behaviors that are
easy to observe and verify.
For instance completion of class assignments is a
behavioral goal that can be readily evaluated. If the
teacher selects the goal that a child "will not steal pens
from other students", though, this goal will be very
difficult to observe and confirm.
a statement or section that explains the
minimum conditions under which the student
will earn a point, sticker, or other token for
showing appropriate behaviors.
For example, a contract may state that
"Johnny will add a point to his Good Behavior
Chart each time he arrives at school on time
and hands in his completed homework
assignment to the teacher."
the conditions under which the student will
be able to redeem collected stickers, points,
or other tokens to redeem for specific
rewards.
A contract may state, for instance, that
"When Johnny has earned 5 points on his
Good Behavior Chart, he may select a friend,
choose a game from the play-materials shelf,
and spend 10 minutes during free time at the
end of the day playing the game."
bonus and penalty clauses (optional).
Although not required, bonus and penalty
clauses can provide extra incentives for the
student to follow the contract.
A bonus clause usually offers the student
some type of additional 'pay-off' for
consistently reaching behavioral targets.
A penalty clause may prescribe a penalty for
serious problem behaviors; e.g., the student
disrupts the class or endanger the safety of
self or of others.
areas for signature
The behavior contract should include spaces
for both teacher and student signatures, as a
sign that both parties agree to adhere to
their responsibilities in the contract.
Additionally, the instructor may want to
include signature blocks for other staff
members
Fear and Anxiety Reduction
Procedures
Examples in book
Overcoming Trisha’s Fear of Public Speaking
Overcoming Allison’s Fear of Spiders
etc.
A number of behavior modification
procedures are used to help people
overcome problems of fear or anxiety.
Fear: is a response to a real or perceived
immediate threat.
anxiety is the expectation of future
threat/feeling of uneasiness and worry.
Procedures are strategies that people use to
decrease the autonomic arousal that they
experience as a component of fear and anxiety
problems.
Like:
progressive muscle relaxation,
Diaphragmatic breathing/deep breathing
Attention-focusing exercises
Behavioral relaxation training
Systematic desensitization
In-vivo desensitization
Flooding
progressive muscle relaxation (PMR),
the person systematically tenses and relaxes
each of the major muscle groups in the
body.
Progressive Muscle nie
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“Once the body achieves a state
of neuromuscular homeostasis,
the mind will follow suit”
Edmund Jacobson
-PMR is a technique of stress management
developed by Edmund Jacobson in the early 1920s.
-Initially, there was a series of 200 different muscle
relaxation exercises
-This technique was not practical because of lengthy
and painstaking sessions.
•More recently the system has been
abbreviated to 15-20 basic exercises
•Premise is the same, where the patients
learn to voluntarily relax certain muscles in
their body to reduce anxiety symptoms.
• PMR consists of a series of exercises that involve
contracting a muscle group, holding the contraction,
then relaxing.
• Contracting teaches an awareness to what muscle
tension feels like.
• Relaxing the muscle teaches the absence of tension
and how this can be voluntarily induced
-Promotes relaxation
-decreases levels of muscle tension (muscle
tension can occur when stressed, angry, nervous
etc.)
-increases overall awareness of muscle tension
-used to successfully intervene with physical
disorders such as:
*Insomnia
*Hypertension
*Headaches
*Lower Back Pain
Additionally…
This tecnique is effective in controlling muscular
tension associated with anger
Studies suggest that it may be an effective way
to “kick the habit” of smoking
Heart Rate
Body Temperature
Biofeedback
Testimonials
II feel
feelzero
zero
muscular
musculartension!
tension!
Find your radial (wrist) or carotid artery
(neck)
Lightly press your index and middle finger
against artery
Count the number of beats in 30 seconds
Once this number is obtained, multiply by 2
in order to get BEATS/MINUTE
Let’s do this!
Concentric: Muscle shortens as it contracts
Eccentric: Muscle lengthens as it contracts
Isometric: Muscle does not change length as
it contracts
Progressive muscular relaxation involves
isometric contractions.
-Face
-Face
-Jaw
-Jaw
-Neck
-Neck
Shoulders
Shoulders
Shoulders
-Upper
-Upper chest
chest
-Upper
-Upper arms
arms
••Hands
Hands and
and
forearms
forearms
abdominals
abdominals
-Lower
-Lower back
back
-Buttocks
-Buttocks
-Thighs
-Thighs
-Calves
-Calves
-Feet
-Feet
Strong body awareness w/o internal self talk or
positive thoughts
No attempt to expand consciousness
Position:
Sit in a comfortable position or lye down for best
results
Arms by your side and palms facing up-
Avoid constricting clothing and jewelry
Breathing:
Inhale as you contract your muscles and exhale
when you release the tension to allow for deeper
sense of relaxation.
Minimize distractions-once you practice a lot you can do
it anywhere! Ex: sitting in traffic, standing in line, or
lying in bed.
For best use do it three times a day for five minutes on
a regular basis
Most effective way is 100%, 50%, and then 5%
contractions of five seconds each then the relaxation
phase.
Start at the head and work to feet
Change intensity of contraction phase
Diaphragmatic breathing after each muscle group
After a five minute set continue to sit or lye down for a
few minutes and “internalize all somatic sensations”
Then focus on surroundings
We will do thirteen muscle groups at 100%
contraction for 5 seconds each followed by a
30 second relaxation time before moving
onto the next muscle group.
Notice any tension in each muscle group
before you contract and notice the lack of
tension as you relax.
Only contract the selected
muscle group and relax the rest
of the body.
Before sporting events
Before tests, during tests
ANY time you feel anxiety
Once you’re familiar with the process you
can contract all muscle groups
simultaneously
Once you are skilled with PMR technique, you
can achieve totally body relaxation in less
than 3 minutes.
Why it is important ?
What kind of technique it is?
Is that a natural mechanism??
It is simply what it says
Breath in through your nose for about 10
seconds
Breath out through your mouth for about 10
seconds
Benefits Include:
STRESS RELIEF
(Depression and anxiety too)
Helps your immune system
Possibly aids in weight loss
Helps to cope better, and face a situation.
Increases the problem solving pattern.
Helpful to reduce pain.
Increase the level to initiate any task.
Helpful to divert a problematic situation.
Increase self esteem and confidence.
Sympathetic Nervous System – Fight
Parasympathetic Nervous System – Relax
During times of stress the Sympathetic
Nervous System is active
Deep Breathing is a fast way to activate your
Parasympathetic Nervous System
Deep Breathing brings in oxygen that all cells
need
Deep Breathing pushes out excess carbon
dioxide
“While this is not life threatening, it does tell me
that my patient is not inhaling enough oxygen or
exhaling enough carbon dioxide, which can have
consequences such as fatigue, mental fog and
decreased tissue function. I often note “needs to
breathe” on a patient’s chart. Not the shallow
chest breathing many of us default into, but deep,
meaningful breaths, or “belly breathing.””
Marcelle Pick, OB/GYN NP
Feet shoulder width anchored to the ground
Arms relaxed at your sides
Shoulders slightly forward and relaxed
Head “above the clouds”
Imagine your stomach is a small balloon
Clear your mind
Close your eyes and breathe in through your
nose for 10 seconds – Count in your head
Breathe out for through your mouth for
10 seconds – Count in your head
Repeat 5 Times
How many of you feel better after
exercising?
Effectiveness of any technique depends how you
do it???
Everytechnique is effective to the level how you
practice it???
Attention-Focusing
Exercises
Attention focusing exercises produce
relaxation
by
directing attention to a neutral or pleasant
stimulus to remove the person’ attention from
the anxiety-producing stimulus.
Meditation,
Guided imagery
Hypnosis
In meditation, the person focuses attention
on a visual stimulus, an auditory stimulus, or a
kinesthetic stimulus.
e.g
Once focused on the object, mantra, or
breathing during the meditation exercise, the
person’s attention cannot be focused on stimuli
that produce anxiety
The person listens to an audiotape or to a
therapist who describes a scene or image.
The person gets into a comfortable sitting or
lying position, with eyes closed, and imagines
the scene.
The audiotape or the therapist describes sights,
sounds, and smells when creating the image.
the scene fully displace any anxiety-provoking
thoughts or images.
In hypnosis, the person focuses attention on
the hypnotic suggestions from the therapist or
from an audiotape.
In the hypnotic trance, attention is simply
focused on the therapist’s words so that the
person is less aware of external stimuli,
including anxiety-provoking thoughts and
images.
A person can practice self-hypnosis by reciting
hypnotic suggestions from a script to induce a
state of relaxation.
Described by Poppen (1988), the person is
taught to relax each muscle group in the
body by assuming relaxed postures.
This is similar to PMR, except that the person
does not tense and relax each muscle group.
Systematic desensitization/ reciprocal
inhibition developed by Joseph Wolpe.
the Person with a phobia practices relaxation
while imagining scenes of the fear-producing
stimulus.
A phobia is a fear in which the level of
anxiety or escape and avoidance behavior is
severe enough to disrupt the person’s life.
Three important steps.
1. The client learns relaxation skills using one
of the procedures described earlier.
2.The therapist and client develop a
hierarchy of fear-producing stimuli.
3.The client practices the relaxation skills
while the therapist describes scenes from the
hierarchy.
Fear of leaving the house
10. Going out the front door to my car to go to the store.
20. Getting in the car and starting it up.
30. In the car and pulling out of the driveway.
40. On the street and pulling away from my house.
50. Two blocks from my house on way to the store.
60. Arrive at the store and park.
70. Enter the store.
80. Get a shopping cart and begin looking for items on my
list.
90. Have all the items and go to checkout counter.
100. Have all the items and have to wait in a long, slow line
to go through checkout.
client gradually approaches or is gradually
exposed to the actual fear-producing stimulus
To use the in vivo desensitization
the client must first learn the relaxation
response. Next, the client and therapist must
develop a hierarchy of situations involving the
fear producing stimulus.
theclient experiences each situation in the
hierarchy while maintaining relaxation as an
alternative response to replace the fear
response.
Advantages and Disadvantages of Systematic
and In Vivo Desensitization??????????
Flooding is a procedure in which the person
is exposed to the feared stimulus at full
intensity for a prolonged period.
Initially, the person experiences heightened
anxiety in the presence of the feared
stimulus.
but over time the level of anxiety decreases
through a process of respondent extinction.
Flooding should be conducted only by a
professional.
Modeling has been used as a successful
treatment for fears, especially in children.
In the modeling procedure, the child observes
another person approaching the feared
stimulus or engaging in a feared activity.
The person with the fear can observe a live
model/ a film or video model