E-
commerce:
An Overview
1
Definition of Marketing
Social and Managerial process by which
individuals and groups obtain what they need
and want through creating, offering, and
exchanging products of value with others.
This definition rests on the following core
concepts: needs, wants, demands, products, value,
cost and satisfaction, exchange and transactions,
relationships and networks, markets, marketers
and prospects.
2
Definition (cont)
•Needs – exist in biology they are not
created by marketers – i.e. shelter, food,
clothing, safety, belonging, esteem
•Wants – Need food want hamburger,
fries, coke.
•Desire – Wants for specific products
backed by an ability and willingness to buy
them
3
Definition of Commerce
The exchange of goods and services for
money
Consists of:
Buyers - these are people with money
who want to purchase a good or service.
Sellers - these are the people who offer
goods and services to buyers.
Producers - these are the people who
create the products and services that
sellers offer to buyers.
4
Elements of Commerce
You need a Product or service to sell
You need a Place from which to sell the
products
You need to figure out a way to get people to
come to your place.
You need a way to accept orders.
You also need a way to accept money.
You need a way to deliver the product or
service, often known as fulfillment.
Sometimes customers do not like what they
buy, so you need a way to accept returns.
You need a customer service and technical
support department to assist customers with
products.
5
E-commerce
E-Commerce, Web, Networks,
Internet
The evolution of new businesses
The adoption of Brick and Mortar
companies to the new economy
Market failures and economic
explanations for the new economy
6
Commerce
7
History of E-commerce
EC applications Limited to:
first developed - Large
in the early corporations
1970s - Financial
institutions
- Electronic funds
- A few other
transfer (EFT) daring
businesses
8
History of E-
commerce
Electronic data
Enlarged pool of
interchange (EDI)
—electronic participants to
transfer of include:
documents: - Manufacturers
- Purchase orders - Retailers
- Invoices - Service providers
- E-payments
between firms
doing business
9
E-Commerce
Transformation
Mechanisms of economic activity
into digital media
- Exchange information, content,
agreements, and services among
parties that are connected to through
the Internet.
Enables new ways of creating,
delivering and capturing value to
customers.
- Availability
- Convenience
10
What is E-
commerce
Distributing, buying, selling and
marketing products and services over
electronic systems
E-business for commercial transactions
Involves supply chain management, e-
marketing, online marketing, EDI
Uses electronic technology such as:
- Internet
- Extranet/Intranet
- Protocols 11
Forces Shaping the
Digital Age
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Forces Shaping the
Digital Age
Digitalization &
Internet Explosion
Connectivity – Explosive worldwide
Intranets : connect growth forms the
people within a heart of the New
company. Economy.
Extranets : connect a – Increasing numbers
company with its of users each month.
suppliers, distributors,
and outside partners. – Companies must
Internet : connects adopt Internet
users around the technology or risk
world. being left behind.
13
Forces Shaping the
Digital Age
•New Types of Intermediaries:
•Direct selling via the Internet bypassed
existing intermediaries
(disintermediation).
•“Brick-and-mortar” firms became “click-
and-mortar” companies.
•As a result, some “click-only” companies
have failed.
14
Forces Shaping the
Digital Age
Customization and Customerization:
With customization, the company
custom designs the market offering for
the customer.
With customerization, the customer
designs the market offering and the
company makes it.
15
E-commerce Today
The Internet is the perfect vehicle for e-
commerce because of its open standards
and structure.
No other methodology or technology has
proven to work as well as the Internet for
distributing information and bringing
people together.
It’s cheap and relatively easy to use it as a
medium for connecting customers,
suppliers, and employees of a firm.
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E-commerce
Today
The Internet allows big businesses to act like small
ones and small businesses to act big.
The challenge to businesses is to make
transactions not just cheaper and easier for
themselves but also easier and more convenient
for customers and suppliers.
It’s more than just posting a nice looking Web site
with lots of cute animations and expecting
customers and suppliers to figure it out
Web-based solutions must be easier to use and
more convenient than traditional methods if a
company hopes to attract and keep customers.
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Four Categories of E-Commerce
Business originating from...
Business Consumers
Business B2B C2B
And selling to...
Consumers B2C C2C
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Distinct Categories of E-
Commerce
Business to Business (B2B) refers to the full
spectrum of e-commerce that can occur between
two organizations.
This includes purchasing and procurement, supplier
management, inventory management, channel
management, sales activities, payment management
&service and support.
Examples: FreeMarkets, Dell and General Electric
Business to Consumer (B2C) refers to exchanges
between business and consumers, activities tracked
are consumer search, frequently asked questions and
service and support. Examples: Amazon, Yahoo
and Charles Schwab & Co 19
Distinct Categories of E-
Commerce (cont’d)
Peer to Peer (C2C) exchanges involve
transactions between and among consumers.
These can include third party involvement, as
in the case of the auction website Ebay.
Examples: Owners.com, Craiglist, Monster
Consumer to Business (C2B) involves when
consumers band together to present themselves
as a buyer in group.
Example: www.planetfeedback.com
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Convergence of e-Commerce
Categories
Business originating from…
And Selling to…
Business Consumers
Business
Publishers order Consumers search
paper supplies out sellers, offers
from paper and initiate
companies purchases from
Amazon orders Amazon
Consumers
from publishers
Consumers buy
thousands of Harry Consumers resell
Potter books from copies21on eBay
What is a web-based business
Business that uses the WWW to fulfill it’s
business process
Four basic business processes:
- information dissemination
- data capture
- promotions and marketing
- transacting with stakeholders
Business objectives interact with web
based applications
22
Key Drivers of E-
commerce
Technological – degree of advancement
of telecommunications infrastructure
Political – role of government, creating
legislation, funding and support
Social – IT skills, education and training
of users
Economic – general wealth and
commercial health of the nation
23
Key Drivers of E-
business
Organizational culture- attitudes to R&D,
willingness to innovate and use technology
Commercial benefits- impact on financial
performance of the firm
Skilled/committed workforce- willing and
able to implement and use new technology
Requirements of customers/suppliers- in
terms of product and service
Competition- stay ahead of or keep up with
competitors
24
Appeal of E-
commerce
Lower transaction costs - if an e-commerce site is
implemented well, the web can significantly lower
both order-taking costs up front and customer
service costs
Larger purchases per transaction - Amazon offers a
feature that no normal store offers
Integration into the business cycle
People can shop in different ways. The ability to
build an order over several days
The ability to configure products and see actual prices
The ability to easily build complicated custom orders
The ability to compare prices between multiple vendors
easily
The ability to search large catalogs easily
Larger catalogs
Improved customer interactions - company. 25
Limitations of E-
commerce
To organizations: lack of security,
reliability, standards, changing
technology, pressure to innovate,
competition, old vs. new technology
To consumers: equipment costs, access
costs, knowledge, lack of privacy for
personal data, relationship replacement
To society: less human interaction, social
division, reliance on technology, wasted
resources, JIT manufacturing
26
Technical limitations
There is a lack of universally accepted
standards for quality, security, and reliability
The telecommunications bandwidth is
insufficient
Software development tools are still evolving
There are difficulties in integrating the
Internet and EC software with some existing
(especially legacy) applications and databases.
Special Web servers in addition to the
network servers are needed (added cost).
Internet accessibility is still expensive and/or
inconvenient
27
The process of e-commerce
1. Attract customers
Advertising, marketing
2. Interact with customers
Catalog, negotiation
3. Handle and manage orders
Order capture
Payment
Transaction
Fulfillment (physical good, service good, digital good)
4. React to customer inquiries
Customer service
Order tracking
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Web-based E-commerce
Architecture
Tier 1 Tier 2 Tier 3 Tier N
DMS
Clien
Web Applicati Databas
t Server on e Server
Server
29
E-commerce Technologies
Internet
Mobile technologies Access security
Web architecture Cryptographic
Component security
programming Watermarking
Data exchange Payment systems
Multimedia
Search engines
Data mining
Intelligent agents
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Infrastructure for E-commerce
The Internet
system of interconnected networks that spans
the globe
routers, TCP/IP, firewalls, network
infrastructure, network protocols
The World Wide Web (WWW)
part of the Internet and allows users to share
information with an easy-to-use interface
Web browsers, web servers, HTTP, HTML
Web architecture
Client/server model
N-tier architecture; e.g., web servers,
application servers, database servers, scalability
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E-Commerce Software
Content Transport
pull, push, web-caching, MIME
Server Components
CGI, server-side scripting
Programming Clients
Sessions and Cookies
EMTM 553
Object Technology
CORBA, COM, Java Beans/RMI
Technology of Fulfillment of Digital
Goods
Secure and fail-safe delivery, rights
management
3/9/01 32
System Design Issues
Good architectural properties
Functional separation
Performance (load balancing,
web caching)
Secure
Reliable
EMTM 553
Available
Scalable
3/9/01 33
Creating and Managing Content
What the customer see
Static vs. dynamic content
Different faces for different users
Tools for creating content
EMTM 553
Multimedia presentation
Integration with other media
Data interchange
HTML, XML (Extensible Markup
Language)
3/9/01 34
Cryptography
• Keeping secrets
• Privacy: interceptor cannot use information
• Authentication: sender’s identity cannot be forged
• Integrity: data cannot be altered
• Non-repudiation: sender cannot deny sending
• How to evaluate cryptography
• Secret key (symmetric) cryptography; e.g., DES
EMTM 553
• Public key (asymmetric) cryptosystems; e.g, RSA
• Digital signatures, digital certificates
• Key management; e.g., PKI
3/9/01 35
Security
Concerns about security
Client security issues
Server security issues
Security policy, risk assessment
Authentication methods
Something you know: passwords
EMTM 553
Something you have: smart card
Something you are: biometrics
Firewalls, proxy servers, intrusion detection
Denial of service (DOS) attacks, viruses, worms
3/9/01 36
Payment Systems
Role of payment
Cash
properties: wide accept, convenient, anonymity,
untraceability, no buyer transaction cost
Online credit card payment, Smart Cards
Secure protocols: SSL, SET
Internet payment systems
EMTM 553
Electronic cash, digital wallets
Micro-payments
Wireless devices
3/9/01 37
Electronic Payment Systems
• Digital certificate: an attachment to an e-mail message or data
embedded in a Web page that verifies the identity of a sender or a Web
site
• Certificate authority (CA): a trusted third party that issues digital
certificates
• Secure Sockets Layer (SSL): a communications protocol used to secure
sensitive data
• Electronic cash: an amount of money that is computerized, stored, and
used as cash for e-commerce transactions
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E-Business in the Digital Age
Involves the use of electronic platforms to
conduct company business.
Web sites for selling and customer relations
Intranets for within-company communication
Extranets connecting with major suppliers
and distributors
39
E-Commerce in the Digital
Age
More specific than e-business.
Involves buying and selling
processes supported by
electronic means, primarily the
Internet.
Includes:
e-marketing
e-purchasing (e-
procurement)
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E-commerce vs. E-business
E-commerce is about doing business
electronically
E-commerce conducting financial
transactions electronically
E-business is conducting business on the
Internet
E-business is the transformation of business
processes through the Internet
41
E-Marketing in the Digital Age
The marketing side of e-commerce.
Includes efforts to communicate about,
promote, and sell products and services
over the Internet.
E-purchasing is the buying side of e-
commerce.
It consists of companies purchasing
goods, services, and information from
online suppliers.
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Types of e-Marketers
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Click-Only Companies
E-tailers Search
Enabler Engines
Sites and
Types of Portals
Sites Internet
Content
Service
Sites
Providers
Transactio
n Sites
44
Click-and-Mortar Companies
Most established companies resisted adding
Web sites because of the potential for
channel conflict and cannibalization.
Many are now doing better than click-only
companies.
Reasons:
Trusted brand names and more resources
Large customer bases
More knowledge and experience
Good relationships with suppliers
Can offer customers more options
45
Setting Up for E-Marketing
Online Marketing
46
Setting up for E-
Marketing
Corporate websites
Options Build goodwill and
relationships; generate
Creating websites excitement
Placing online ads Marketing websites
and promotions Engage consumers
Creating or using and attempt to influence
purchase
Web communities Website design
Using E-mail 7 C’s of effective website
design
47
Benefits of E-commerce
To consumers: 24/7 access, more choices,
price comparisons, improved delivery,
competition
To organizations: International marketplace
(global reach), cost savings, customization,
reduced inventories, digitization of
products/services
To society: flexible working practices,
connects people, delivery of public services
48
Benefits to
Consumers
Convenience
Buying is easy and private
Provides greater product access
and selection
Provides access to comparative
information
Buying is interactive and
immediate 49
Benefits to
Organizations
Powerful tool for building
customer relationships
Can reduce costs
Can increase speed and
efficiency
Offers greater flexibility in offers
and programs
Is a truly global medium
50
Benefits to
Society
More individuals can work from
home
Benefits less affluent people
Third world countries gain
access
Facilitates delivery of public
services
51
Organizational Responses
Strategic systems
- Provide organizations with strategic advantages,
enabling them to:
Increase their market share
Better negotiate with their suppliers
Prevent competitors from entering into their
territory
Continuous improvement efforts
- Many companies continuously conduct programs to
improve:
Productivity
Quality
Customer service
Business process reengineering (BPR)
- Strong business pressures may require a radical change
- Such an effort is referred to as business process
reengineering (BPR)
52
Organizational Responses
Business alliances
- Alliances with other companies, even
competitors, can be beneficial
- Virtual corporation—electronically
supported temporary joint venture
Special organization for a specific
Time-limited mission
Electronic markets
- Optimize trading efficiency
- Enable their members to compete globally
- Require the collaboration of the different
companies and competitors
53
Organizational Responses
Reduction in cycle time and time to market
- Cycle time reduction—shortening the time
it takes for a business to complete a
productive activity from its beginning to
end
- Extremely important for increasing
productivity and competitiveness
- Extranet-based applications expedite steps
in the process of product or service
development, testing, and implementation
54
E-commerce and
Organizations
Organizations that undertake e-commerce
do so from two possible starting points:
- new online organizations
- traditional established organizations
Factors for success:
- first-mover advantage
- differentiation in the marketplace
- flexibility and agility in the electronic
marketspace
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Seven dimensions of E-commerce
Strategy
Four positional factors Three bonding factors
•Technology: goal must be •Leadership: vision of
understood within its’ market CEO for e-commerce
and industry •Infrastructure: technology
•Market: must determine its’
target market and whether it
support for new model of
is still open to new entrants business
•Service: must know its’ •Organizational Learning:
customer’s expectations does the organization
•Brand: must understand if it support internal learning
has the ability to create a
strong brand 56