CSE-3421
Lecture 1: Chapter 11
Data Link Control
Sumaya Kazary
Assistant Professor
Department of Computer Science and
Engineering
Dhaka University of Engineering & Technology,
Gazipur
Acknowledgement
Thanks to the authors of all the books and online tutorials used in
this slide.
Framing
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This study deals with the algorithms for achieving
reliable &efficient communication.
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11-1 FRAMING
The Data Link Layer needs to pack bits into frames,
so that each frame is distinguishable from another.
Our postal system practices a type of framing.
The simple act of inserting a letter into an
envelope separates one piece of information from
another; the envelope serves as the delimiter.
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11-1 FRAMING
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Note
Byte stuffing is the process of adding 1
extra byte whenever there is a flag or
escape character in the text.
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Example : Byte stuffing
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Figure 11.2 Byte stuffing and unstuffing
Sx
Rx
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(0x7E)
Figure 11.3 A frame in a bit-oriented protocol
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Note
Bit stuffing is the process of adding one
extra 0 whenever five consecutive 1s
follow a 0 in the data, so that the
receiver does not mistake
the pattern 01111110 for a flag.
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Figure 11.4 Bit stuffing and unstuffing
Sx
Rx
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11-2 FLOW AND ERROR CONTROL
The most important responsibilities of the data link
layer are flow control and error control. Collectively,
these functions are known as Data Link Control.
Flow control is a speed control mechanism.
Flow control coordinates the amount of data that
can be send before receiving an acknowledgement.
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11-3 PROTOCOLS
Now let us see how the data link layer can combine
framing, flow control, and error control to achieve
the delivery of data from one node to another.
The protocols are normally implemented in
software by using one of the common programming
languages.
To make our discussions language-free, we have
written in pseudocode a version of each protocol that
concentrates mostly on the procedure instead of
delving into the details of language rules.
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Figure 11.5 Taxonomy of protocols discussed in this chapter
Sliding
Window
Protocols
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11-4 NOISELESS CHANNELS
Let us first assume we have an ideal channel in which
no frames are lost, duplicated, or corrupted. We
introduce two protocols for this type of channel.
Topics discussed in this section:
Simplest Protocol
Stop-and-Wait Protocol
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Figure 11.6 The design of the simplest protocol with no flow or error control
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Algorithm 11.1 Sender-site algorithm for the simplest protocol
Algorithm 11.2 Receiver-site algorithm for the simplest protocol
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2.
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Stop-and-wait Protocol
Sender Receiver
Frame
Acknowledgement
Frame
Acknowledgement
Frame
Acknowledgement
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Problems of Stop-and-wait Protocol
1. Problems Due to lost data !!!
Sender waits for ack for an infinite amount of time.
Receiver waits for data an infinite amount of time.
Sender Receiver
Frame
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Problems of Stop-and-wait Protocol
2. Problems due to lost Acknowledgement !!!
Sender waits for an infinite amount of time for ack.
Sender Receiver
Data
Acknowledgement
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Problems of Stop-and-wait Protocol
3. Problems due to delayed Ack/data !!!
After timeout on sender side, a delayed ack might
be wrongly considered as ack of some other data
packet.
Sender Receiver
Data
Acknowledgement
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Figure 11.8 Design of Stop-and-Wait Protocol
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11-5 NOISY CHANNELS
Although the Stop-and-Wait Protocol gives us an idea
of how to add flow control to its predecessor, noiseless
channels are nonexistent. We discuss three protocols
in this section that use error control.
Topics discussed in this section:
Stop-and-Wait Automatic Repeat Request
Go-Back-N Automatic Repeat Request
Selective Repeat Automatic Repeat Request
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1. Stop-and-Wait ARQ Overview
Sender waits “reasonable” amount of time for
ACK
Thus Sender needs a countdown timer
Start the timer when a packet is sent
retransmits if no ACK received within the
timeout period
If Frame (or ACK) just delayed (not lost):
retransmission will create duplicate packet
Thus it requires packet sequence number and
ack number to be used
Only two numbers are used: 0, 1
Receiver’s Ack number is what he is expected
next
After receiving Pkt 0, sends back ACK 1
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Stop-and-wait ARQ Protocol
Scenario 1:The ack arrives before time
out Sender Receiver
Frame 0
Timer Starts
Acknowledgement 1
Frame 1
Timer Starts Acknowledgement 0
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Stop-and-wait ARQ Protocol
Scenario 2:The original frame is lost
Sender Receiver
Frame 0
Timeout
Frame 0
Timer Acknowledgement 1
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Stop-and-wait ARQ Protocol
Scenario 3:The Ack is lost
Sender Receiver
Frame 0
Timeout
Ack 1
Frame 0
Timer Ack 1
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Stop-and-wait ARQ Protocol
Scenario 4:The timeout fires too soon
Sender Receiver
Frame 0
Timeout
Ack 1
Ack 1
Frame 0
Timer
Ack 1
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Figure 11.10 Design of the Stop-and-Wait ARQ Protocol
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Example 11.3
Figure 11.11 shows an example of Stop-and-Wait ARQ. Frame 0 is sent and
acknowledged. Frame 1 is lost and resent after the time-out. The resent frame 1
is acknowledged and the timer stops. Frame 0 is sent and acknowledged, but
the acknowledgment is lost. The sender has no idea if the frame or the
acknowledgment is lost, so after the time-out, it resends frame 0, which is
acknowledged.
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Stop-and-wait operation
sender receiver
first packet bit
transmitted, t = 0
first packet bit arrives
RTT last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
L: packet bit length
R: link bandwidth (bps)
Utilization = L/R / (RTT+L/R)
Example 11.4
Assume that, in a Stop-and-Wait ARQ system, the
bandwidth of the line is 1 Mbps, and 1 bit takes 20 ms to
make a round trip. If the system data frames are 1000 bits
in length, what is the utilization percentage of the link?
Solution
L = 1000 bits, R = 1Mbps, RTT = 20ms
Utilization = 1/ 21 = 4.8%
For this reason, for a link with a high bandwidth or long
delay, the use of Stop-and-Wait ARQ wastes the capacity of the link.
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Go-Back-N ARQ Protocol
N in the Go-Back-N stands for sender’s window
size.
For example, if the sending window size is 4(2 2), then the
sequence numbers will be 0,1, 2, 3, 0, 1, 2, 3, 0, 1, 0 & so on.
The number of bits in the sequence number is 2 to generate
the binary sequence 00, 01, 10, 11.
The number of the frames that can be sent depends on
the WINDOW SIZE of the SENDER
If the ACK of a frame is not received within an agreed
upon time period, all the frames in the current window are
Re-transmitted.
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Go-Back-N ARQ Protocol
Sliding
Window
1 0 3 2 1 0 3 2 1 0 Receiver
Sender
0
Window 4 1
ACK1
Size 2
3 ACK2
ACK3
Discarded
0
1
Retransmitted frames 2
in the window which 3
has not been 0
Acknowledged 1
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Cumulative ACK
ACK(n): ACKs of all frames up to and include sequence #(n-1)
have been received, may receive duplicate ACKs (see receiver
window)
A single timer for the oldest transmitted but UNACK frames
Timeout: retransmit all frames in window (up to N frame)
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Out-of-order frame:
discard (don’t buffer) -> no receiver buffering!
Re-ACK frame with highest in-order seq #
Stop-and-Wait ARQ is a special case of
Go-Back-N ARQ in which the size of the
send window is 1.
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Example 11.6
Figure 11.16 shows an example of Go-Back-N. This is an example of a case
where the forward channel is reliable, but the reverse is not. No data frames
are lost, but some ACKs are delayed and one is lost. The example also shows
how cumulative acknowledgments can help if acknowledgments
are delayed or lost.
Stop Timer
Start Timer
Cumulative acknowledgments can help if acknowledgments are delayed or lost
Example 11.7
Figure 11.17 shows what happens when a frame is lost. Frames 0, 1, 2,
and 3 are sent & frame 1 is lost.
Stop Timer
Start Timer
Figure 11.17 shows that because of one packet
lost, all following packets will need to be
retransmitted, even if they have arrived at the
destination
A great waste of bandwidth
Better protocol: selective repeat ARQ
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Selective Repeat ARQ
Problem with Go-back-N:
Sender: resend many packets with a single lose
Receiver: discard many good received (out-of-order)
packets
Very inefficient when N becomes bigger (in high-speed
network)
Solution: Receiver individually acknowledges all
correctly received pkts
buffers pkts, as needed, for eventual in-order delivery to
upper layer
sender only resends pkts for which ACK not
received
sender keeps timer for each unACKed pkt
sender window
N consecutive seq #’s
again limits seq #s of sent, unACKed pkts
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Figure 11.18 Send window for Selective Repeat ARQ
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Figure 11.19 Receive window for Selective Repeat ARQ
In Selective Repeat ARQ, the size of the
sender and receiver window
must be at most one-half of 2m.
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Selective Repeat ARQ Protocol (Considering 3-bit Seq #)
Sender Receiver
Sliding
Window 0
1 0 7 6 5 4 3 2 1 0 1 ACK1
2
ACK2
3
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Window 4 Suppose, Frame #2 is
Size Lost/Corrupted NAK2
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Retransmit only 2
the LOST frame in
the sent window ACK6
which has not
been
Acknowledged 6
7
0
1
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Example 11.8
This example is similar to Example 11.3 in which frame 1 is lost. We show
how Selective Repeat behaves in this case. The following shows the
situation.
Figure 11.23
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Q&A