PMP Lesson 2
PMP Lesson 2
START THE
PROJECT
• Identify and Engage
Stakeholders
• Communications management
and stakeholder engagement
• Form the Team
• Build Shared Understanding
• Determine Project Approach
Version 3.1 | 2023 Release Copyright 2023© Project Management Institute, Inc. All rights reserved.
This material is being provided as part of a PMI® course.
Learning Objectives
• Define and discuss stakeholders and the most effective ways to communicate with them.
• Explain the best ways to form a team.
• Describe how to build the most effective understanding of a project and how doing so relates
to executing a project successfully.
• Explain how predictive and adaptive project life cycles work; explain what a hybrid
development approach is.
• Decide which kind of development approach or life cycle is best suited for work.
2
Identify and Engage Stakeholders
TOPIC A
3
ECO Coverage
4
Stakeholder and
Communications
Management
Overview
• Stakeholder register
• Stakeholder engagement plan
• Communications management plan
• Stakeholder engagement assessment
matrix (SEAM)
• Assessment grids / matrices / models
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5
Stakeholder Engagement Plan
6
Typical Project
Stakeholders*
7
Stakeholder
Identification Who are they?
• Check the business case and benefits management plan for names
• Later, check the issue/impediments log, change log, Assumptions
log, Project schedule, Risk Register, and Agreements.
9
Assess
Stakeholders
Data Representation
• Two-dimensional (2D) grids
• Power/interest
• Power/influence
• Impact/influence
• 3D grid — Stakeholder “cube”
• Salience model
• Directions of influence
10
Stakeholder Mapping HIGH
POWER
• Power and influence grid
• Impact and influence grid KEEP
MONITOR
INFORMED
Or use three dimensions – a cube –
to refine the analysis further! LOW INTEREST HIGH
Method:
• Place each stakeholder on the grid (do
not use names)
• Use the same quadrant labels, but
change the axis labels
11
Directions of You should understand the social network of project stakeholders,
Influence specifically the direction of their influence on the project.
12
Salience
Model
URGENCY LEGITIMACY
• Need immediate Involvement is appropriate
attention
• Time constraints
Focus on the product
• High stakes
owner role. Are they
familiar, interested
and engaged enough
with the project to
make decisions and POWER
move the project
forward? Level of
authority
Principal, Oases Partner, designer, specialist knowledge Clear design brief, successful Fluid funding and communication,
3 Kara Black
Architects
External
(conservation building) partnership design autonomy
Champion
Direct strategic local partnerships for Environmental sustainability of project No damage to Oasestown conservation
4 Josie Bynoe Chair, BOD Internal
Shawpe work; "moral rights" district or environs
Resistor
VP of Business
6 Hasan Persaud
Development
Internal Portfolio owner Capacity for ongoing revenue End-user in Phase 3 Neutral
7 Mandeep Chahal VP of Finance Internal Budget controller direct contact with funding partners clear data Neutral
8 Kei Leung VP of Marketing Internal Marketing expert elevation of brand high quality tenants Supporter
11 Oasestown local residents External Neighbors to project Traffic and noise pollution management no inconveniences Resistor
14
Plan to
Communicate
with
Stakeholders
15
ECO Coverage
16
Communications Management Plan
DEFINITIO
N A component of the project, program, or
portfolio management plan that describes
how, when, and by whom information
about the project will be administered and
disseminated.
17
Communication
Requirements
Analysis
• Communication requirements analysis leads to a clear
articulation of the stakeholders’ communications needs.
• Depth, breadth, frequency, method, technology.
• Use stakeholder analysis data – like attitudes
• Consider development approach
• Burn charts, velocity charts, task boards
• Earned value reports, status reports, progress reports,
Gantt Charts, Milestone reports, Quality reports, Risk
reports
18
Highly visible, real time communiction in agile projects.
Communication
Challenges /
Considerations
• Urgency of need for information
• Availability and reliability of technology
• Ease of use
• Sensitivity and confidentiality of information
• Communications protocols within the
organization
• Data protection laws/regulations
• Accessibility requirements
• Communication constraints
20
Communication Management Plan
(schedule)
Communication Frequency Responsibility Stakeholder Notes
Monthly – first
Executive Steering Review status, milestones met,
Wednesday of Account Manager Client Executive
Committee earned value indicators, key issues
each month
Weekly –
Newsletter (Email) PMO Client Managers
Friday
Account
Client Satisfaction Monthly/end Client Sponsor/Key Client Informal (Monthly)
Manager/Project
Survey of each phase Stakeholders Formal (End of each phase)
Manager
Communication Models
Other models
These definitions are taken from the Glossary of Project Management Institute, A Guide to the Project Management Body of Knowledge (PMBOK® Guide) – Sixth Edition, Project Management 22
Institute Inc., 2017.
Communication Methods
Communication methods* A systematic procedure, technique, or process used to transfer
information among project stakeholders.
Sent directly with specific audience in mind, but does not ensure it
actually reached. Examples: memo, emails, status reports, voice mails,
press releases.
These definitions are taken from the Glossary of Project Management Institute, A Guide to the Project Management Body of Knowledge (PMBOK® Guide) – Sixth Edition, Project Management 23
Institute Inc., 2017.
Example Stakeholder Engagement Assessment Matrix
(SEAM)
A matrix that compares current and desired
stakeholder engagement levels.
Stakeholder Unaware Resistant Neutral Supportive Leading
1 D C
2 C D
6 C D
24
Stakeholder
Engagement
Strategy Involve each project
stakeholder based on
needs, expectations,
interests, and potential
impact on the project.
Enable
Create and
development of
maintain
appropriate
relationships
management
between the
strategies to
project team and
engage
stakeholders.
stakeholders.
25
25
Stakeholder Engagement Strategy
A component of the project management plan that identifies the strategies and actions required
to promote productive involvement of stakeholders in project or program decision making and
execution
26
Form the Team
TOPIC B
27
ECO Coverage
stakeholders (1.12.1)
• Establish an environment that fosters adherence to ground rules (1.12.2)
28
Create a
Collaborative
Team Culture
Project manager in a centralized leadership model
• Tailors a resource management plan (*)
• Builds team agreements, structures and processes that
support a culture that enables individuals to work together
and benefit from interactions
In adaptive projects:
• The team assembles and self-organizes to support project
requirements.
• There is an absence of centralized control.
Tuckman’s Lad
der of Team De
velopm
ent
Dr. Bruce Tuckman
30
Project Team
Composition
31
Project Leadership and management models:
Manager Role
• Centralized: Accountability is assigned to one individual. Project
Management activities are shared between a designated Project
Manager, a project management team reporting to Project Manager and
team members responsible for completing the work. Project team is
assisted by Support team and Business Partners.
32
Project Team
Formation Self-organizing team: A cross-functional team in which people take all
Key Concepts local decisions relating to product development.
33
Identify
Project
Resource
Requirements Provide team members, external contractors and suppliers and physical
and intangible assets:
Guidelines
• Ensure relevant skill sets
• Avoid single points of failure — e.g., a single resource has a required
skill
• Create cross-functional teams
• Use generalizing specialists, or T-shaped people, whenever possible
to support other areas of the project. They combine breadth and depth of
knowledge.
34
T-Shaped People and
Self-Organizing Teams
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Diversity, Equity and
Inclusion Standards
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Team Charter* • A document created together with the team, early in project and includes:
Team’s local culture should reflect and be aligned to organizational culture and
and Ground guidelines. Example: If organizational culture is innovation and risk taking,
Rules* team’s local culture should encourage experimentation and creativity.
• Shared values : (Example: To create a team environment where there will
be open communications, inclusion, and innovation.)
• Behavior guidelines (Example: How team members will come prepared
for meetings, contribute to meeting goals, participate in brainstorming,
decision making )
• Team agreements on :
• Roles and responsibilities ( In agile can use RACI P – for Primary
roles like testers, developers, and F for flexible roles)
• How decisions will be made (framework aiming at including all
stakeholders and arriving at consensus - eg: Fist of Five)
• Conflict-resolution measures ( Who will mediate, by rotation, a
structured process like private discussion first, then mediation, and
then escalation to project manager)
• Meeting time (for regular check-ins for alignment to goals)
• Improvement activities & Team bonding activities
37
Team Charter Example
GROUND RULES
38
Manage and Rectify Ground Rule Violations
44
ECO Coverage
45
Building a Shared
Understanding
Guidelines
• Share the project agreements (including
vision statement and project charter)
with stakeholders and the team
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How to Create
a Holistic
Understanding
of the Project • Ask stakeholders to elaborate and clarify their vision or inputs,
including asking the sponsor to clarify the vision statement!
• Existing agreements may contain initial intentions for, or describe, a
project:
• Contracts with external parties
• Memorandums of understanding (MOUs)
• Service-level agreements (SLAs)
• Letters of agreement or intent
• Verbal agreements
• Communication (especially emails) between key stakeholders
• Statements of work (SOW)
Refer to
Business
Case and
Business Business case:
• A documented economic feasibility study
Needs
• Establishes benefits of project work
• Provides a basis for authorization of further project activities
49
Project
Charter:
Example
50
Use Project
Vision
Statement
51
Use creative • Use interpersonal and leadership “power skills” and open communication
means of channels with stakeholders and team members
communicating
• Get creative with agile methods!
project vision
• A product box exercise to internalize the vision from the
customer’s point of view and emphasize product/project value
• Example: Here is why Oasestown residents will choose to
spend their time and money at SLC (followed by explanation
of what it offers to customers)
53
Project Approach
TOPIC D
54
ECO Coverage
55
Assess
Complexity: Far from
The Stacey agreement
CHAOS
Fundamentally
Complexity risky
Model
-Ralph D. Stacey COMPLEX
Requirements
Adaptive
“WHAT”
approaches
COMPLICATED work well here
Linear
SIMPLE approaches
Close to work well here
agreement
Close to Far from
certainty Technical Capability
certainty
‘HOW”
56
Predictive Life
Cycle
FEASIBILITY
Visual
DESIGN
BUILD
TEST
DEVELOPMENT DEPLOY
CLOSE
57
ITERATIVE LIFE CYCLES
Iterative Life Cycle* A project life cycle where the project scope is generally determined early in the
project life cycle, but time and cost estimates are routinely modified as the project team's
understanding of the product increases.
These definitions are taken from the Glossary of Project Management Institute, A Guide to the Project Management Body of Knowledge (PMBOK® Guide) – Sixth Edition, Project Management
59
Institute Inc., 2017.
AGILE LIFE CYCLES
Agile Life Cycles* A project life cycle that is iterative and incremental. Also referred to as change-driven or
adaptive.
iterative
(learn
through
feedback,
research)
agile
Increment
al (based
on
learning
add
features)
These definitions are taken from the Glossary of Project Management Institute, A Guide to the Project Management Body of Knowledge (PMBOK® Guide) – Sixth Edition, Project Management
60
Institute Inc., 2017.
Iterative Way of Working: Video
61
HYBRID METHODS
62
Product backlog - An ordered list of user-centric requirements that a team maintains for a product.
fe ct
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Ne n fix et Tra
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This Photo by Unknown Author is licensed under CC BY-SA-NC 63
Estimation Techniques – Agile projects
Story Pointing
• Agile projects avoid using absolute time
estimates.
• They adopt relative sized estimating (ie. How
difficult or easy it is in relation to another)
• Teams use story point estimates. Story point
FIBONACCI NUMBERS
number tells how difficult or easy a user story is
in relation to another
• Teams create benchmark stories against which 0-1-2-3-5-8-13-21
all user stories are estimated in story points.
• During iteration planning story points lose Explain user stories, story points etc.
relevance and estimates are made in time units.
64
User story card
Epic link
As a
Story points
I want to
Priority
So that
65
STORY POINT
A Story point is a number that tells the difficulty level of the story, relative to other user stories.
1 2 3
66
Begin with establishing benchmarks for user
stories
Smallest Story A = 2
• Select the smallest story and
estimate it to be 2 points
Medium Story B = 5
• Select a medium sized story and
assign it 5 points
Large Story C = 8
• Select a large sized story and
assign it 8 points
67
Too big user stories
• Teams must think about a threshold too big to include in an iteration story as a story with 21
points.
• These work items should be broken into smaller pieces or refined into smaller user stories.
Story A = 21
68
Choosing not to over-estimate or under-
estimate
A baseline user story has a size of 3 points. During estimation session the
team comes across a story they feel is 3 times the baseline user story.
Which option should they select.
a) 5 story points
b) 3 story points
c) 8 story points
d) 13 story points
69
PLANNING POKER
1 2 3
4
5 6
•
Mike 8 5 5
Ken, Mike, Esther & Mary choose 3,8,2 & 5 in Round 1.
7
1
Scrum
. .
72
Hold daily standups—
Scrum short (10-15 minute) daily
meetings—for the team to
reaffirm commitment to
objectives for the iteration,
identify potential blockers,
and coordinate the day’s
work.
73
Hold daily standups—
Scrum short (10-15 minute) daily
meetings—for the team to
reaffirm commitment to
objectives for the iteration,
identify potential blockers,
and coordinate the day’s
work.
74
Hold daily standups—
Scrum short (10-15 minute) daily
meetings—for the team to
reaffirm commitment to
objectives for the iteration,
identify potential blockers,
and coordinate the day’s
work.
A Scrum Master
facilitates a Sprint
Retrospective for
the team to identify
improvements.
75
Retrospective
Generate
Insights
Gather and
Set the Stage What went well?
Share Data
Team Performance What didn’t go
Check-in activities to metrics well?
engage the team What to do more ?
Root cause
analysis
Any Suggestions ?
Make Decisions Close
Agree on a few New information
improvements or changes Appreciation
to try in the subsequent
iteration Thanks
76
Setting the stage
Check-in Activities l,
Explorer Goa s
e
Shopper Rul
Visitor, What What Action
What
Prisoner didn't go
went well to do more items
well
1 2 3 4 5
77
Information
Radiators
From lesson 5
B : Evaluate
Project
Progress
200
180
Diagonal line is
160
ideal burndown
140
against which
daily actual 120
remaining is 100
charted. 80
60
40
20
0
June 1 June 2 June 3 June 4 June 5 June 6 June 7 June 8 June 9 June 10 June 11 June 12 June 13 June 14 June 15 June 16 June 18 June 19 June 20
140
• Show accumulated 120
progress of completed 100
work 80
iteration 40
20
0
Iteration 1 Iteration 2 Iteration 3 Iteration 4 Iteration 5 Iteration 6 Iteration 7 Iteration 8
Total
Completed
83
Suitability
Filter:
A Diagnostic
Visual Based on
Survey Data`
85
DEVELOP PROJECT TEAM
• FORMING: Team members meet. They learn about the project.
OVERVIEW
They understand their formal roles and responsibilities. Team
TUCKMAN LADDER members are independent and not very open in this phase.
High dependence on leader for guidance. (leader directs)
• STORMING: Team members start addressing project work .
They discuss about technical decisions and project
management approaches. If team members do not collaborate
or have an open mind on different approaches and
perspectives, the environment could become
counterproductive. (Leader mentors)
• NORMING : Team members begin to work together, adjust to
each others work habits, and train each other and adopt
behaviours that support the team. Team members learn to
trust each other. (LEADER COACHES, FACILITATES & ENABLES)
• PERFORMING: Team is well organized and interdependent. They
have started working well as a group. (LEADER DELEGATES
AND OVERSEES)
• ADJOURNING: The team completes the work, Back
project is closed
and the team moves on.
PRIORITIZE, RIGHT SIZE, SEQUENCE
User
stories
Refinement
Epics
Split Big Unknown ?
Features
Themes Planning
Task hours
87
Refining user stories
STATE SUBJECT
As an Enterprise
As an Enterprise User I want to
User I want to SELECT RECIPIENT
state one or more recipients
compose email
SET IMPORTANCE
Back
88
DETAILED CAPACITY PLANNING
It is during iteration planning, for the first time, that the user stories are split into
tasks and estimated in hours in a detailed manner. Iteration backlog and iteration
goal is finalised.
1
5 ppl X 2 wks X 6 hrs per day : 300
Calculate team’s total manhour capacity for After vacation :224
upcoming iteration After 20 % daily stand up etc :179
Commitment cap :179
2
Add estimates in hours for all the iteration backlog Forgot password Research 6
tasks Forgot password Implement 6
Forgot password Dev unit test 3
3 Forgot password Code refactor 3
Compare the 2 numbers to help the team confirm High level stories Review doc 60
the commitment is reasonable xxxxxxxxxx xxxxxxx 98
176
Back
Team task accountability * • Scrum Master is accountable
• Product Owner is
• Developers are for
accountable for
accountable for : • Establishing scrum by helping
• Maximising value of sprint
• Creating sprint backlog, everyone understand scrum theory &
sprint plan, sprint goal. • Developing and explicitly practice, both within the team and the
communicating product goal organization.
• Instilling quality
• Ordering product backlog items • Coaches team in self management
• Adhering to definition of and cross functionality.
done • Ensuring that the product
backlog is transparent, visible • Helping the team focus in delivering
• Adapting their plan each and understood. high value. ( protecting it
day towards the sprint from interruption)
goal, • Causing removal of impediments
• Holding each other
• Ensuring scrum events take place –
accountable as
positive, productive and time boxed.
professionals
• Helps Product owner communicate
vision to team
• Sets up collaboration channels with
stakeholders for PO and team.
* Scrum guide Nov 2020 Back to team task accountability
Select a clear vision – System Metaphor
When I pay money in
Using Pay Roll
SYSTEM METAPHOR bank, it should show
Employee will check
salaries, simulate tax,
up here as salary
download payslips
What designs,
buttons, layouts,
alerts would look
good ?
What User
profiles PO
Accountant
and
access
rights do I
need to
ROLL
PAY
define in
Pay Roll
Pay roll Admin UX
back
Iteration burndown chart
160 200
50
140 130
0
100
Mon Tue Wed Thu Fri
planned work remaining story point actual work remaining story points
92
Burn up chart
Planned Actual
hours of work hours hours
added completed completed
MON 200 20 20
TUE 200 40 40
WED 200 60 80
THU 220 80 100
FRI 240 100 110
MON 200 120 120
TUE 200 140 140
WED 200 160 160
THU 200 180 180
FRI 200 200 200
back
93