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Codeforge

The CodeCrafters team aims to address the challenges of online learning by developing a collaborative study platform that facilitates real-time group interaction through virtual study rooms, video conferencing, and an AI study assistant. The platform targets students across all educational levels, offering a freemium model for monetization and scalability through microservices architecture. Its innovative features include subject-specific rooms, an interactive messaging system, and a unique integrated code editor that promotes collaborative learning.

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0% found this document useful (0 votes)
8 views8 pages

Codeforge

The CodeCrafters team aims to address the challenges of online learning by developing a collaborative study platform that facilitates real-time group interaction through virtual study rooms, video conferencing, and an AI study assistant. The platform targets students across all educational levels, offering a freemium model for monetization and scalability through microservices architecture. Its innovative features include subject-specific rooms, an interactive messaging system, and a unique integrated code editor that promotes collaborative learning.

Uploaded by

sachincoder0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Collaborative Study Platform

Team Name: CodeCrafters


Problem Statement
Educational Collaboration Challenge

Online learning environments currently lack effective real-time group collaboration. Students face
significant hurdles in engaging with peers, leading to diminished learning experiences.

Communication Barriers

Struggles in Virtual Engagement: Many students report feeling isolated and disconnected during online
classes. Supporting Data: Research indicates that 70% of students feel that current platforms fail to
facilitate meaningful interaction.

Limited Interactive Learning

Existing platforms do not seamlessly integrate video conferencing with collaborative tools, hindering
effective group work.

Accessibility Issues

Many tools require complex setups or paid services, creating barriers for students from diverse
backgrounds.
Proposed Solution
 Group Study Platform: Create virtual study
rooms for students.

 Room-Based Collaboration: Users can directly


join subject-specific rooms like DSA, DBMS, or Web
Development to collaborate and share knowledge
in real-time.

 Real-time Video Collaboration: Simulates in-


person study sessions.

 Interactive Messaging System: Enables


seamless sharing of notes, links, and questions.

 AI Study Assistant: Integrated Google Gemini AI


for instant academic assistance.

 User Authentication: Secure login ensures


student identity.
Technology Stack & Feasibility

Technology Stack Feasibility


•React.js: Ensures fast and dynamic front-end
performance. The solution uses established, open-source
•Node.js & Express: Enables scalable server- technologies with proven scalability. The
side development. WebRTC implementation works across modern
•Socket.IO & WebRTC: Supports stable real-
browsers without requiring additional plugins.
time communication.
•MongoDB: Efficient data storage and
retrieval.
•Google Gemini AI: Provides intelligent
learning support.
•HTTPS with SSL: Ensures secure data
transmission.
Innovation & Uniqueness

Unique Selling Innovative Features Competitive Advantage


Proposition
Combines video, messaging, Users can directly enter AI-powered learning with
and AI assistance in one subject-specific rooms for Gemini AI providing
seamless platform focused learning, enabling instant academic
real-time interaction and answers.
knowledge sharing. Simple interface with
Persistent chat history for minimal setup, ensuring
reviewing previous low-barrier entry for
discussions. users.
Implementation Plan
Phase 1: User authentication system and basic UI
development

Phase 2: Implementation of WebRTC video


conferencing capabilities

Phase 3: Integration of real-time messaging system


using Socket.IO

Phase 4: Connection with Gemini AI for intelligent


assistance.

Phase 5: Testing, optimization, and deployment

Phase 6: User feedback collection and feature


enhancement
Business & Scalability

• Target Market: Students at all educational levels,


particularly higher education and online learning
programs.
• Monetization Strategy:
• Freemium model with basic features available
for free
• Premium subscription for advanced features
(extended room capacity, longer session
recordings)
• Institutional licenses for schools and
universities
• Scalability:
• Microservices architecture allows for
independent scaling of components
• Cloud deployment enables automatic scaling
based on user demand
• Database sharding for handling increased user
data
Impact & Future Scope

Educational Impact: Enhances collaborative learning


experiences, improving knowledge retention and
academic performance.

Accessibility: Makes quality group study sessions


available to students regardless of geographical
location.

Integrated Code Editor with Socratic Teaching


Approach: Enables students to code collaboratively in
real-time. Provides guidance on syntax errors with
explanations rather than AI-generated solutions,
promoting learning over shortcuts.

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