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Animation

The document discusses the principles and techniques of animation, highlighting its ability to bring static presentations to life through visual changes over time. It covers various types of animation, including 2D, 2.5D, and 3D, as well as techniques like cel animation and computer animation, emphasizing the importance of tools and processes involved in creating animations. Additionally, it mentions file formats used for animations and the role of multimedia authoring systems in simplifying the animation creation process.

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0% found this document useful (0 votes)
2 views16 pages

Animation

The document discusses the principles and techniques of animation, highlighting its ability to bring static presentations to life through visual changes over time. It covers various types of animation, including 2D, 2.5D, and 3D, as well as techniques like cel animation and computer animation, emphasizing the importance of tools and processes involved in creating animations. Additionally, it mentions file formats used for animations and the role of multimedia authoring systems in simplifying the animation creation process.

Uploaded by

sbk infotech
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Animation

Prepared by,
B.Maaithili
Assistant Professor,
Department of Information Technology,
Saiva Bhanu Kshatriya college, Aruppukottai
Animation

• It makes static presentations come alive


• It is visual change over time and can add great
power to our multimedia
The Power of Motion
• Visual effects such as wipes, fades, zooms, and
dissolves are available in most multimedia
authoring packages, and some of these can be
used for primitive animation.

• Animation is an object actually moving across


or into or out of the screen
• Eg :a spinning globe of our earth;
Principles of Animation
• Animation is possible because of a biological
phenomenon known as persistence of vision and a
psychological phenomenon called phi.
Persistence of vision :
It is an optical illusion where the human eye
perceives the continued presence of an image after it
has disappeared from view. ( It is also known as
Retinal Persistence)
Phi:
It is an illusion that arises when an objects are
placed side be side and illuminated rapidly one after
another.
Principles of Animation
• a series of images that are changed very slightly
and very rapidly, one after the other, to seemingly
blend together into a visual illusion of movement.
• The illustration shows a few cels, or frames, of a
rotating logo.

• When the images are progressively and rapidly


changed, the arrow of the compass is perceived to
be spinning.
Animation by Computer
1) 2-D space
• the visual changes that bring an image alive
occur on the flat Cartesian x and y axes of the
screen.
• simple and static, not changing their position
on the screen.
Animation by Computer
2 ) Path Animation in 2-D space
• increases the complexity of an animation and
provides motion,
• changing the location of an image along a
predetermined path (position) during a specified
amount of time (speed).
• Authoring and presentation software such as
Flash or PowerPoint provide user-friendly tools to
compute position changes and redraw an image
in a new location.
• Eg: a bouncing ball
Animation by Computer
3 ) 21/2-D
• an illusion of depth (the z axis) is added to an image
through shadowing and highlighting, but the image
itself still rests on the flat x and y axes in two
dimensions.
• Embossing, shadowing, and highlighting provide a
sense of depth by raising an image or cutting it into a
background.
Animation by Computer
4 ) 3-D
• software creates a virtual realm in three dimensions,
• changes (motion) are calculated along all three axes
(x, y, and z),
• allowing an image or object that itself is created with
a front, back, sides, top, and bottom to move toward
or away from the viewer,
• around and get a look at all the object’s parts from all
angles.
• rendered frame by frame by high-end
Animation Techniques
• create an animation, organize its execution into
a series of logical steps.
• First, gather all the activities we wish to provide
in the animation.
• Choose the animation tool
• include creating objects, planning their
movements, texturing their surfaces, adding
lights, experimenting with lighting effects, and
positioning the camera or point of view.
Cel Animation
• This animation techniques made by Disney
• The term cel derives from the clear celluloid sheets that
were used for drawing each frame
• A minute of animation may thus require as many as
1,440 separate frames, and each frame may be
composed of many layers of cels.
• Cel animation artwork begins with keyframes (the first
and last frame of an action).
• The series of frames in between the keyframes are drawn
in a process called tweening.
• Tweening is an action that requires calculating the
number of frames between keyframes and the path the
action takes
Computer Animation
• It use the same logic and procedural concepts used
in cel animation
• Object is automatically generated by the software
2-D Animation :
• An animator simply creates an object and
describes a path for the object to follow.
• each frame of an animation is provided by the
animator, and the frames are then composited into
a single file of images to be played in sequence.
Computer Animation
3-D Animation:
• create the models of individual objects and
designing the characteristics of their shapes and
surfaces.
• And, then computes the movement of the objects
within the 3-D space and renders each frame, in the
end stitching them together in a digital output file
(Eg: AVI )
• Output files are delivered as “pre-rendered” digital
video clips.
Computer Animation
Kinematics :
• is the study of the movement and motion of structures that have joints,
eg : a walking man
• It is used to calculate the position, rotation, velocity, and acceleration
of all the joints and articulated parts involved
Inverse kinematics:
• is the process by which link objects such as hands to arms and define
their relationships and limits (for example, elbows cannot bend
backward).
Morphing:
• One image transforms into another.
• The morphed images were built at a rate of eight frames per second,
with each transition taking a total of four seconds (32 separate images
for each transition), and the number of key points was held to a
minimum to shorten rendering time.
• Setting key points is crucial for a smooth transition between two
images.
Animation File Formats
• Director (.dir and .dcr),
• AnimatorPro (.fli and .flc),
• 3D Studio Max (.max),
• GIF89a (.gif), and
• Flash (.fla and .swf)
Making Animations That Work
• Animation catches the eye and makes things
noticeable
• Multimedia authoring systems provide tools to
simplify creating animations within that
authoring system,
• tool for creating multimedia animations for
Macintosh and Windows environments and
for the Web is Adobe’s Flash.

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