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Chapter 6 - Recursion

Chapter 6 covers recursion, including recursive definitions, algorithms, and methods, emphasizing the importance of base and general cases. It provides examples such as the factorial function, Fibonacci sequence, and the Towers of Hanoi problem, while also discussing the design and tracing of recursive methods. The chapter concludes with a comparison between recursion and iteration, highlighting their trade-offs.

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0% found this document useful (0 votes)
12 views35 pages

Chapter 6 - Recursion

Chapter 6 covers recursion, including recursive definitions, algorithms, and methods, emphasizing the importance of base and general cases. It provides examples such as the factorial function, Fibonacci sequence, and the Towers of Hanoi problem, while also discussing the design and tracing of recursive methods. The chapter concludes with a comparison between recursion and iteration, highlighting their trade-offs.

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irfan zaidy
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© © All Rights Reserved
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CSC438

FUNDAMENTALS OF DATA STRUCTURE


CHAPTER 6

RECURSION
CHAPTER OBJECTIVES
• Learn about recursive definitions
• Explore the base case and the general case of a
recursive definition
• Discover what a recursive algorithm is
• Learn about recursive methods
• Explore how to use recursive methods to implement
recursive algorithms
RECURSIVE DEFINITIONS
• Recursion
– Process of solving a problem by reducing it to smaller
versions of itself
• Recursive definition
– Definition in which a problem is expressed in terms of
a smaller version of itself
– Has one or more base cases
RECURSIVE DEFINITIONS
• Recursive algorithm
– Algorithm that finds the solution to a given problem by
reducing the problem to smaller versions of itself
– Has one or more base cases
– Implemented using recursive methods
• Recursive method
– Method that calls itself
• Base case
– Case in recursive definition in which the solution is
obtained directly
– Stops the recursion
RECURSIVE DEFINITIONS
• A recursive method contains:
i) Base case
– Case in recursive definition in which the solution is
obtained directly
– Stops the recursion
ii) General case
– Breaks problem into smaller versions of itself
– Case in recursive definition in which a smaller version
of itself is called
• Must eventually be reduced to a base case
RECURSIVE FACTORIAL
FUNCTION
public static int fact(int num)
{
if(num == 0)
return 1;
else
return num * fact(num – 1);
}
TRACING A RECURSIVE
METHOD
• Recursive method
– Has unlimited copies of itself
– Every recursive call has its
• own code
• own set of parameters
• own set of local variables
TRACING A RECURSIVE
METHOD
After completing recursive call
• Control goes back to calling environment
• Recursive call must execute completely before control
goes back to previous call
• Execution in previous call begins from point immediately
following recursive call
TYPES OF RECURSION
• Directly recursive: a method that calls itself
• Indirectly recursive: a method that calls another method
and eventually results in the original method call
• Tail recursive: a method in which the last statement
executed is the recursive call
• Infinite recursion: the case where every recursive call
results in another recursive call
DESIGNING RECURSIVE
METHODS
• Understand problem requirements
• Determine limiting conditions
• Identify base cases
DESIGNING RECURSIVE
METHODS
• Provide direct solution to each base case
• Identify general case(s)
• Provide solutions to general cases in terms of smaller
versions of itself
– Case in recursive definition in which a smaller version
of itself is called
– Must eventually be reduced to a base case
RECURSIVE SOLUTIONS
Examples:
i) Factorial method
– The factorial of a positive integer is the number
multiplied by every positive integer less than itself
– Example:
3! = 3 * 2! = 6
2! = 2 * 1! = 2
1! = 1 * 0! = 1
0! = 1
RECURSIVE SOLUTIONS
ii) Fibonacci Number
– Fibonacci sequence:
1, 1, 2, 3, 5, 8, 13, 21, 34, ……
– Note:
• The third Fibonacci number is the sum of the first
two Fibonacci numbers.
• The fourth Fibonacci number in a sequence is the
sum of the second and third Fibonacci numbers.
RECURSIVE FACTORIAL
FUNCTION
public static int fact(int num)
{
if(num == 0) // base case
return 1;
else
// general or recursive case
return num * fact(num – 1);
}
RECURSIVE FACTORIAL
TRACE
RECURSIVE IMPLEMENTATION:
LARGEST VALUE IN ARRAY
public static int largest(int list[], int lowerIndex, int upperIndex)
{
int max;
if(lowerIndex == upperIndex) //the size of the sublist is 1
return list[lowerIndex];
else {
max = largest(list, lowerIndex + 1, upperIndex);
if(list[lowerIndex] >= max)
return list[lowerIndex];
else
return max;
}
}
EXECUTION OF LARGEST
(LIST, 0, 3)
RECURSIVE FIBONACCI
public static int rFibNum(int public static int fib(int n)
a, int b, int n) {
{ if(n == 1)// base case
if(n == 1) return 0;
return a; else if(n == 2)// base case
OR
else if(n == 2) return 1;
return b;
else
else return fib(n -1) + fib(n
return rFibNum(a, b, n -2); // general case
- 1) + rFibNum(a, b,
n - 2); }
}
EXECUTION OF
RFIBONACCI(2,3,5)
DECIMAL TO BINARY:
RECURSIVE ALGORITHM
public static void decToBin(int num)
{
if(num > 0)
{
decToBin(num/2, 2);
System.out.println(num % 2);
}
}
EXECUTION OF DECTOBIN(13)
TOWERS OF HANOI PROBLEM
WITH THREE DISKS
TOWERS OF HANOI PROBLEM
WITH THREE DISKS
TOWERS OF HANOI: THREE DISK
SOLUTION
TOWERS OF HANOI:
RECURSIVE ALGORITHM
public static void moveDisks(int count, int needle1, int needle3, int
needle2)
{
if(count > 0)
{
moveDisks(count - 1, needle1, needle2, needle3);
System.out.println("Move disk “ + count + “ from “ +
needle1 + “ to “ + needle3 + ".“);
moveDisks(count - 1, needle2, needle3, needle1);
}
}
8-QUEENS PUZZLE

• Place 8 queens on a chessboard (8 X 8 square board)


so that no two queens can attack each other. For any
two queens to be non-attacking, they cannot be in the
same row, same column, or same diagonals.
8x8 SQUARE BOARD
BACKTRACKING ALGORITHM

• Attempts to find solutions to a problem by constructing


partial solutions
• Makes sure that any partial solution does not violate the
problem requirements
• Tries to extend partial solution towards completion
BACKTRACKING ALGORITHM

• If it is determined that partial solution would not lead to


solution
– partial solution would end in dead end
– algorithm backs up by removing the most recently
added part and then tries other possibilities
4-QUEENS PUZZLE
SOLUTIONS TO 8-QUEEN
PUZZLE
RECURSION OR ITERATION?
• Two ways to solve particular problem
– Iteration
– Recursion
• Iterative control structures:
– uses looping to repeat a set of statements
– Uses less memory
• Tradeoffs between two options
– Sometimes recursive solution is easier and simpler
– Recursive solution is often slower
– Recursive uses up too much and memory
CHAPTER SUMMARY
• Recursive Definitions
• Recursive Algorithms
• Recursive methods
• Base and General cases
• Tracing recursive methods
• Designing recursive methods
• Varieties of recursive methods
• Recursion vs. Iteration
REFERENCES
• Carrano, F. & Savitch, W. 2005. Data Structures and
Abstractions with Java, 2nd ed. Prentice-Hall.
• Malik D.S, & Nair P.S., Data Structures Using Java,
Thomson Course Technology, 2003.
• Rada Mihalcea, CSCE 3110 Data Structures and
Algorithm Analysis notes, U of North Texas.
• Koffman E., Wolfgang P., Objects, Abstraction, Data
Structures And Design Using Java, JohnWiley&Sons,
2005.
• Weiss Mark Allen, Data Structures & Algorithm
Analysisin C++, Pearson Education International
Inc,2003.

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