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Lec09 Deadlock

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0% found this document useful (0 votes)
2 views35 pages

Lec09 Deadlock

Uploaded by

Sami
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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CS162

Operating Systems and


Systems Programming
Lecture 9

Tips for Working in a Project Team/


Cooperating Processes and
Deadlock
September 29, 2010
Prof. John Kubiatowicz
http://inst.eecs.berkeley.edu/~cs162
Review: Definition of Monitor
• Semaphores are confusing because dual purpose:
– Both mutual exclusion and scheduling constraints
– Cleaner idea: Use locks for mutual exclusion and
condition variables for scheduling constraints
• Monitor: a lock and zero or more condition
variables for managing concurrent access to
shared data
– Use of Monitors is a programming paradigm
• Lock: provides mutual exclusion to shared data:
– Always acquire before accessing shared data
structure
– Always release after finishing with shared data
• Condition Variable: a queue of threads waiting for
something inside a critical section
– Key idea: allow sleeping inside critical section by
atomically releasing lock at time we go to sleep
– Contrast to semaphores: Can’t wait inside critical
section
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.2
Review: Programming with Monitors
• Monitors represent the logic of the program
– Wait if necessary
– Signal when change something so any waiting
threads can proceed
• Basic structure of monitor-based program:
lock
while (need to wait) { Check and/or update
condvar.wait(); state variables
} Wait if necessary
unlock
do something so no need to wait
lock
Check and/or update
condvar.signal();
state variables
unlock

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.3


Goals for Today

• Tips for Programming in a Project Team


• Language Support for Synchronization
• Discussion of Deadlocks
– Conditions for its occurrence
– Solutions for breaking and avoiding
deadlock

Note: Some slides and/or pictures in the following


are
adapted from slides ©2005 Silberschatz, Galvin, and
Gagne Many slides generated from my lecture notes
Gagne.
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.4
Tips for Programming in a Project Team
• Big projects require more than
one person (or long, long, long
time)
– Big OS: thousands of person-
years!
• It’s very hard to make software
project teams work correctly
– Doesn’t seem to be as true of big
construction projects
» Empire state building finished in
one year: staging iron production
thousands of miles away
» Or the Hoover dam: built towns to
hold workers
“You just have
– Is it OK to miss deadlines?
to get your
synchronization right!” » We make it free (slip days)
» Reality: they’re very expensive as
time-to-market is one of the most
important things!
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.5
Big Projects
• What is a big project?
– Time/work estimation is hard
– Programmers are eternal optimistics
(it will only take two days)!
» This is why we bug you about
starting the project early
» Had a grad student who used to say he just
needed
“10 minutes” to fix something. Two hours later…
• Can a project be efficiently partitioned?
– Partitionable task decreases in time as
you add people
– But, if you require communication:
» Time reaches a minimum bound
» With complex interactions, time increases!
– Mythical person-month problem:
» You estimate how long a project will take
» Starts to fall behind, so you add more people
9/29/10
» Project takes even more time!
Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.6
Techniques for Partitioning Tasks
• Functional
– Person A implements threads, Person B implements
semaphores, Person C implements locks…
– Problem: Lots of communication across APIs
» If B changes the API, A may need to make changes
» Story: Large airline company spent $200 million on a
new scheduling and booking system. Two teams
“working together.” After two years, went to merge
software. Failed! Interfaces had changed
(documented, but no one noticed). Result: would cost
another $200 million to fix.
• Task
– Person A designs, Person B writes code, Person C
tests
– May be difficult to find right balance, but can focus
on each person’s strengths (Theory vs systems
hacker)
– Since Debugging is hard, Microsoft has two testers
for each programmer
• Most CS162 project teams are functional, but
people have had
9/29/10 success
Kubiatowicz CS162with task-based
©UCB Fall 2010 divisions
Lec 9.7
Communication
• More people mean more communication
– Changes have to be propagated to more people
– Think about person writing code for most
fundamental component of system: everyone
depends
on them!
• Miscommunication is common
– “Index starts at 0? I thought you said 1!”
• Who makes decisions?
– Individual decisions are fast but trouble
– Group decisions take time
– Centralized decisions require a big picture view
(someone who can be the “system architect”)
• Often designating someone as the system
architect can be a good thing
– Better not be clueless
– Better have good people skills
– Better let other people do work
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.8
Coordination
• More people  no one can make all meetings!
– They miss decisions and associated discussion
– Example from earlier class: one person missed
meetings and did something group had rejected
– Why do we limit groups to 5 people?
» You would never be able to schedule meetings
otherwise
– Why do we require 4 people minimum?
» You need to experience groups to get ready for real
world
• People have different work styles
– Some people work in the morning, some at night
– How do you decide when to meet or work together?
• What about project slippage?
– It will happen, guaranteed!
– Ex: phase 4, everyone busy but not talking. One
person way behind. No one knew until very end –
too late!
• Hard to add people to existing group
– Members have already figured out how to work
9/29/10together Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.9
How to Make it Work?
• People are human. Get over it.
– People will make mistakes, miss meetings, miss
deadlines, etc. You need to live with it and adapt
– It is better to anticipate problems than clean up
afterwards.
• Document, document, document
– Why Document?
» Expose decisions and communicate to others
» Easier to spot mistakes early
» Easier to estimate progress
– What to document?
» Everything (but don’t overwhelm people or no one
will read)
– Standardize!
» One programming format: variable naming
conventions, tab indents,etc.
» Comments (Requires, effects, modifies)—javadoc?

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.10


Suggested Documents for You to
Maintain
• Project objectives: goals, constraints, and
priorities
• Specifications: the manual plus performance
specs
– This should be the first document generated
and the last one finished
• Meeting notes
– Document all decisions
– You can often cut & paste for the design
documents
• Schedule: What is your anticipated timing?
– This document is critical!
• Organizational Chart
– Who is responsible for what task?
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.11
Use Software Tools

• Source revision control software


– (Subversion, CVS, others…)
– Easy to go back and see history/undo mistakes
– Figure out where and why a bug got introduced
– Communicates changes to everyone (use CVS’s
features)
• Use automated testing tools
– Write scripts for non-interactive software
– Use “expect” for interactive software
– JUnit: automate unit testing
– Microsoft rebuilds the Vista kernel every night
with the day’s changes. Everyone is
running/testing the latest software
• Use E-mail and instant messaging consistently
to leave a history trail

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.12


Test Continuously

• Integration tests all the time, not at 11pm


on due date!
– Write dummy stubs with simple functionality
» Let’s people test continuously, but more work
– Schedule periodic integration tests
» Get everyone in the same room, check out code,
build, and test.
» Don’t wait until it is too late!
• Testing types:
– Unit tests: check each module in isolation (use
JUnit?)
– Daemons: subject code to exceptional cases
– Random testing: Subject code to random timing
changes
• Test early, test later, test again
– Tendency is to test once and forget; what if
something changes in some other part of the code?
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.13
Administrivia
• Project 1 Code (and final design document)
– Due Tuesday 10/5 (next Tuesday!), Document Wednesday
– Project 2 starts after you are done with Project 1
• Autograder issues
– Autograder not intended to run frequently at beginning
» Assume running every 4 hours or so at beginning of week
– We did have problems over the weekend
» Hopefully fixed by now
• Midterm I coming up in three weeks:
– Monday, 10/18, Location: 155 Dwinelle
– Will be 3 hour exam in evening (5:30-8:30 or 6:00-9:00)
» Should be 2 hour exam with extra time
– Closed book, one page of hand-written notes (both sides)
– Topics: Everything up to previous Wednesday
• No class on day of Midterm
• I will post extra office hours for people who have questions
about the material (or life, whatever)

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.14


C-Language Support for Synchronization

• C language: Pretty straightforward


synchronization
– Just make sure you know all the code paths
out of a critical section

Stack growth
Proc A
int Rtn() {
lock.acquire(); Proc B
… Calls setjmp
if (exception) {
lock.release(); Proc C
return errReturnCode; lock.acquire
}
… Proc D
lock.release();
return OK; Proc E
} Calls longjmp
– Watch out for setjmp/longjmp!
» Can cause a non-local jump out of procedure
» In example, procedure E calls longjmp, poping
stack back to procedure B
» If Procedure C had lock.acquire, problem!
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.15
C++ Language Support for
Synchronization
• Languages with exceptions like C++
– Languages that support exceptions are
problematic (easy to make a non-local exit
without releasing lock)
– Consider:
void Rtn() {
lock.acquire();

DoFoo();

lock.release();
}
void DoFoo() {

if (exception) throw errException;

}
– Notice that an exception in DoFoo() will exit
without releasing the lock
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.16
C++ Language Support for Synchronization (con’t)
• Must catch all exceptions in critical sections
– Catch exceptions, release lock, and re-throw
exception:
void Rtn() {
lock.acquire();
try {

DoFoo();

} catch (…) { // catch exception
lock.release(); // release lock
throw; // re-throw the
exception
}
lock.release();
}
void DoFoo() {

if (exception) throw errException;

}
– Even Better: auto_ptr<T> facility. See C++ Spec.
9/29/10 » Can deallocate/free
Kubiatowicz CS162
lock©UCB Fall 2010 of exit method
regardless Lec 9.17
Java Language Support for
Synchronization
• Java has explicit support for threads and
thread synchronization
• Bank Account example:
class Account {
private int balance;
// object constructor
public Account (int initialBalance) {
balance = initialBalance;
}
public synchronized int getBalance() {
return balance;
}
public synchronized void deposit(int amount)
{
balance += amount;
}
}
– Every object has an associated lock which gets
automatically acquired and released on entry
and exit from a synchronized method.
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.18
Java Language Support for Synchronization
(con’t)
• Java also has synchronized statements:
synchronized (object) {

}
– Since every Java object has an associated lock,
this type of statement acquires and releases
the object’s lock on entry and exit of the body
– Works properly even with exceptions:
synchronized (object) {

DoFoo();

}
void DoFoo() {
throw errException;
}

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.19


Java Language Support for Synchronization
(con’t 2)
• In addition to a lock, every object has a single
condition variable associated with it
– How to wait inside a synchronization method of
block:
» void wait(long timeout); // Wait for timeout
» void wait(long timeout, int nanoseconds); //variant
» void wait();
– How to signal in a synchronized method or block:
» void notify(); // wakes up oldest waiter
» void notifyAll(); // like broadcast, wakes everyone
– Condition variables can wait for a bounded length
of time. This is useful for handling exception cases:
t1 = time.now();
while (!ATMRequest()) {
wait (CHECKPERIOD);
t2 = time.new();
if (t2 – t1 > LONG_TIME) checkMachine();
}
– Not all Java VMs equivalent!
» Different scheduling policies, not necessarily
preemptive!
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.20
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.21
Resources
• Resources – passive entities needed by threads
to do their work
– CPU time, disk space, memory
• Two types of resources:
– Preemptable – can take it away
» CPU, Embedded security chip
– Non-preemptable – must leave it with the thread
» Disk space, plotter, chunk of virtual address space
» Mutual exclusion – the right to enter a critical
section
• Resources may require exclusive access or may
be sharable
– Read-only files are typically sharable
– Printers are not sharable during time of printing
• One of the major tasks of an operating system
is to manage resources
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.22
Starvation vs Deadlock
• Starvation vs. Deadlock
– Starvation: thread waits indefinitely
» Example, low-priority thread waiting for resources
constantly in use by high-priority threads
– Deadlock: circular waiting for resources
» Thread A owns Res 1 and is waiting for Res 2
Thread B owns Res 2 and is waiting for Res 1

Thread
Wait
Owned A
For
By

Res 1 Res 2

Owned
Wait Thread By
For B

– Deadlock  Starvation but not vice versa


» Starvation can end (but doesn’t have to)
» Deadlock can’t end without external intervention
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.23
Conditions for Deadlock
• Deadlock not always deterministic – Example 2
mutexes:
Thread A Thread B
x.P(); y.P();
y.P(); x.P();
y.V(); x.V();
x.V(); y.V();
– Deadlock won’t always happen with this code
» Have to have exactly the right timing (“wrong” timing?)
» So you release a piece of software, and you tested it,
and there it is, controlling a nuclear power plant…
• Deadlocks occur with multiple resources
– Means you can’t decompose the problem
– Can’t solve deadlock for each resource independently
• Example: System with 2 disk drives and two threads
– Each thread needs 2 disk drives to function
– Each thread gets one disk and waits for another one

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.24


Bridge Crossing Example

• Each segment of road can be viewed as a resource


– Car must own the segment under them
– Must acquire segment that they are moving into
• For bridge: must acquire both halves
– Traffic only in one direction at a time
– Problem occurs when two cars in opposite directions
on bridge: each acquires one segment and needs
next
• If a deadlock occurs, it can be resolved if one car
backs up (preempt resources and rollback)
– Several cars may have to be backed up
• Starvation is possible
– East-going traffic really fast  no one goes west
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.25
Train Example (Wormhole-Routed
Network)
• Circular dependency (Deadlock!)
– Each train wants to turn right
– Blocked by other trains
– Similar problem to multiprocessor networks
• Fix? Imagine grid extends in all four directions
– Force ordering of channels (tracks)
» Protocol: Always go east-west first, then north-
south
– Called “dimension ordering” (X then Y)

D By
is
al Ru
lo le
w
ed

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.26


Dining Lawyers Problem

• Five chopsticks/Five lawyers (really cheap


restaurant)
– Free-for all: Lawyer will grab any one they can
– Need two chopsticks to eat
• What if all grab at same time?
– Deadlock!
• How to fix deadlock?
– Make one of them give up a chopstick (Hah!)
– Eventually everyone will get chance to eat
• How to prevent deadlock?
– Never let lawyer take last chopstick if no
9/29/10 hungry lawyer has two
Kubiatowicz CS162chopsticks
©UCB Fall 2010 afterwards
Lec 9.27
Four requirements for Deadlock
• Mutual exclusion
– Only one thread at a time can use a resource.
• Hold and wait
– Thread holding at least one resource is waiting
to acquire additional resources held by other
threads
• No preemption
– Resources are released only voluntarily by the
thread holding the resource, after thread is
finished with it
• Circular wait
– There exists a set {T1, …, Tn} of waiting threads
» T1 is waiting for a resource that is held by T2
» T2 is waiting for a resource that is held by T3
»…
» Tn is waiting for a resource that is held by T1
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.28
Resource-Allocation Graph
• System Model Symbols
– A set of Threads T1, T2, . . ., Tn T1 T2
– Resource types R1, R2, . . ., Rm
CPU cycles, memory space, I/O devices
– Each resource type Ri has Wi instances. R1
– Each thread utilizes a resource as follows: R2
» Request() / Use() / Release()
• Resource-Allocation Graph:
– V is partitioned into two types:
» T = {T1, T2, …, Tn}, the set threads in the system.
» R = {R1, R2, …, Rm}, the set of resource types in
system
– request edge – directed edge T1  Rj
– assignment edge – directed edge Rj  Ti
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.29
Resource Allocation Graph Examples
• Recall:
– request edge – directed edge T1  Rj
– assignment edge – directed edge Rj  Ti
R1 R2
R1 R2 R1 T2

T1 T2 T3
T1 T2 T3
T1 T3

R3 T4
R3 R2
R4
R4
Simple Resource Allocation Graph Allocation Graph
Allocation Graph With Deadlock With Cycle, but
No Deadlock
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.30
Methods for Handling Deadlocks

• Allow system to enter deadlock and then


recover
– Requires deadlock detection algorithm
– Some technique for forcibly preempting
resources and/or terminating tasks
• Ensure that system will never enter a deadlock
– Need to monitor all lock acquisitions
– Selectively deny those that might lead to
deadlock
• Ignore the problem and pretend that
deadlocks never occur in the system
– Used by most operating systems, including UNIX

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.31


Deadlock Detection Algorithm
• Only one of each type of resource  look for loops
• More General Deadlock Detection Algorithm
– Let [X] represent an m-ary vector of non-negative
integers (quantities of resources of each type):
[FreeResources]: Current free resources each type
[RequestX]: Current requests from thread X
[AllocX]: Current resources held by thread X
– See if tasks can eventually terminate on their own
[Avail] = [FreeResources]
Add all nodes to UNFINISHED R1
do { T2
done = true
Foreach node in UNFINISHED {
if ([Requestnode] <= [Avail]) {
remove node from UNFINISHED T1 T3
[Avail] = [Avail] + [Allocnode]
done = false
}
}
} until(done) T4
R2
– Nodes left in UNFINISHED  deadlocked

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.32


What to do when detect deadlock?
• Terminate thread, force it to give up resources
– In Bridge example, Godzilla picks up a car, hurls
it into the river. Deadlock solved!
– Shoot a dining lawyer
– But, not always possible – killing a thread
holding a mutex leaves world inconsistent
• Preempt resources without killing off thread
– Take away resources from thread temporarily
– Doesn’t always fit with semantics of
computation
• Roll back actions of deadlocked threads
– Hit the rewind button on TiVo, pretend last few
minutes never happened
– For bridge example, make one car roll
backwards (may require others behind him)
– Common technique in databases (transactions)
– Of course, if you restart in exactly the same
way, may reenter deadlock once again
• Many operating
9/29/10 systems
Kubiatowicz useFallother
CS162 ©UCB 2010 options Lec 9.33
Summary
• Suggestions for dealing with Project Partners
– Start Early, Meet Often
– Develop Good Organizational Plan, Document
Everything,
Use the right tools, Develop Comprehensive Testing
Plan
– (Oh, and add 2 years to every deadline!)
• Starvation vs. Deadlock
– Starvation: thread waits indefinitely
– Deadlock: circular waiting for resources
• Four conditions for deadlocks
– Mutual exclusion
» Only one thread at a time can use a resource
– Hold and wait
» Thread holding at least one resource is waiting to
acquire additional resources held by other threads
– No preemption
» Resources are released only voluntarily by the threads
– Circular wait
  set {T1, …, Tn} of threads with a cyclic waiting pattern
9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.34
Summary (2)
• Techniques for addressing Deadlock
– Allow system to enter deadlock and then
recover
– Ensure that system will never enter a deadlock
– Ignore the problem and pretend that deadlocks
never occur in the system
• Deadlock detection
– Attempts to assess whether waiting graph can
ever make progress
• Next Time: Deadlock prevention
– Assess, for each allocation, whether it has the
potential to lead to deadlock
– Banker’s algorithm gives one way to assess this

9/29/10 Kubiatowicz CS162 ©UCB Fall 2010 Lec 9.35

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