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Engineering blog

8 January 2026
The quest for grammar combinators
Arnaud Spiwack
Announcing the Pup library.
18 December 2025
Announcing rules_img
Malte Poll
rules_img is a Bazel ruleset for building and publishing OCI images that feel native to Bazel by treating images as metadata first and moving bytes only at the edges.
16 December 2025
In memoriam: Alexander Esgen
T
Tweag
A tribute to our late colleague and friend.
3 July 2025
Bazel workshop made public
The materials from a Bazel workshop we developed for a client are now publicly available
29 May 2025
Quantifying the impact of an AI tool in our company
The challenge of measuring the immeasurable
27 February 2025
Evaluating the evaluators: know your RAG metrics
SA
Evaluating retrieval-augmented generation (RAG) is easier than ever, but you need to keep a close eye on the LLMs that drive the evaluation metrics. We discuss some common pitfalls and solutions.
13 February 2025
Bashfulness
CH
Christopher Harrison
In which we delve into the vagaries of Bash formatting and pit Topiary against shfmt in the ultimate, totally unbiased showdown.
29 February 2024
Bazel remote execution with rules_nixpkgs
KS
GM
Creating infrastructure for supporting Bazel remote execution with rules_nixpkgs
7 December 2023
BazelCon Community Day - Munich
A summary of BazelCon Community Day 2023 in Munich
12 October 2023
rhine-bayes
MB
Manuel Bärenz
Use monad-bayes and rhine in your interactive machine learning application
27 July 2023
Building a Rust workspace with Bazel
IP
Ilya Polyakovskiy
Setting up a Bazel build for the ripgrep codebase
13 April 2023
crem: compositional representable executable machines
MP
Marco Perone
How to build state machines in a composable way, controlling which transitions can be executed
9 March 2023
Announcing Topiary
NB
GG
CH
We're happy to announce the first release of Topiary, a formatter for many languages that leverages Tree-sitter.
10 November 2022
Reinforcement Learning for Open Games
NV
How to tap into the power of reinforcement learning while specifying and executing open games in Haskell.

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