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Implementations of programming design patterns in Unity with examples in C# when to use them.
Editor Extension for Unity3D to automatically create and manually modulate 3D Low Poly Landscapes
The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!
📺📼 A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc.
The PlantStudio Botanical Illustration Software is a tool for creating 3D plant models (including through breeding them in an evolutionary way).
Examples of procedural planet generation, current in the Unity engine.
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
Your laboratory partner made a mess while designing the circuit boards for your experiment!
A sample app that demonstrates several techniques for rendering real-time shadow maps
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
C++ examples for the Vulkan graphics API
Babylonjs and cannonjs realize physical pickup driving(使用babylonjs和cannonjs实现的物理引擎皮卡车模拟驾驶游戏)
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
A 2D Unity simulation in which cars learn to navigate themselves through different courses. The cars are steered by a feedforward neural network. The weights of the network are trained using a modi…
A GLES2 top-down racer, built on top of libgdx and Box2D.
A collection of open source plugins for Unreal Engine 4
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
A voxel terrain editor plugin for Unreal Engine 4
UE4 project containing full code examples to accompany articles on the website
Half-Life Asset Manager, a tool to view and edit Half-Life 1 models