A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Jan 15, 2026 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
AI Denoising in the browser. Based on OIDN, powered by tensorflow.js
WebGPU port of smallpt Global Illumination in 99 lines of C++
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