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A narrative survival game focused on riddle-solving, developed within our Fundamentals of Game Design course, crafted with Unity Engine.

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Masihtabaei/ladron

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Ladron

Note

This project was completed as part of the Fundamentals of Game Design course during the Summer Term 2025 of our undergraduate studies, offered by Prof. Dr. Stephan Streuber at Coburg University.

Important

This project is licensed under the MIT License.

Caution

The game design document linked below contains a list of third-party assets and resources we used.

Trailer

Here you can find a short trailer: Ladron Trailer on YouTube

Pitch

Here you can find slides of our final pitch:

ladron_final_presentation.pdf

Game Design Document

Here you can find our game design document, written mostly in German using our course’s LaTeX template:

game_design_document.pdf

Screens

ladron_screen_4 ladron_screen_3 ladron_screen_2 ladron_screen_1 ladron_screen_0

Contributors

  1. Salma El Ouarghi El Maizi
  2. Alex Gaetan Nikiema
  3. Ali Ali Mahmoud
  4. Jennifer Stoler
  5. Seyedmasih Tabaei (Masih)

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A narrative survival game focused on riddle-solving, developed within our Fundamentals of Game Design course, crafted with Unity Engine.

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