Stars
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
A unified game engine written in Haxe that can run on any game engine.
An experimental fork of Lime that can run on a Nintendo Switch
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
stb single-file public domain libraries for C/C++
Scripts to build Google ANGLE binaries for iOS (Metal), macOS (Metal), and Windows (D3D11)
Helium Browser for Windows (no auto-updates yet)
Cross-platform shaders using the Haxe programming language
The “Quite OK Audio Format” for fast, lossy audio compression
Clay is a lightweight toolkit to build apps, games and frameworks on native platforms and web browser, written with the Haxe Programming Language
OpenGL in OpenFL using Rubik's cube as an example
A simple and easy-to-use library to enjoy videogames programming
Haxe/hxcpp @:native bindings for raylib.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A shading language that can be compiled into GLSL ES 3.0
Winamp 2 reimplemented for the browser
FunkinCrew / lime
Forked from openfl/limeA foundational Haxe framework for cross-platform development
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Some helper classes for HaxeFlixel that I like to use ✨