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Tencent IEG
- ShangHai
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SparseVoxelOctree Public
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
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VkDiffGaussianRasterizer Public
Reference implementation of "Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting".
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diff-gaussian-rasterization Public
Forked from graphdeco-inria/diff-gaussian-rasterizationCuda Other UpdatedJul 18, 2025 -
VkHashDAG Public
A Vulkan implementation of HashDAG, sponsored by Aidan-Sanders.
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cuda-pt Public
Forked from Enigmatisms/cuda-ptWriting a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel renderer.
Cuda GNU Affero General Public License v3.0 UpdatedJun 8, 2025 -
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Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ Other UpdatedMar 11, 2025 -
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slang Public
Forked from shader-slang/slangMaking it easier to work with shaders
C++ Other UpdatedMar 8, 2025 -
slang-rhi Public
Forked from shader-slang/slang-rhiSlang Render Hardware Interface
C++ Other UpdatedDec 24, 2024 -
VkNRC Public
Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.
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VulkanQueueSelector Public
An single-header library to select optimal vulkan queues.
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xfce4-wintitle-plugin Public
A xfce4-panel plugin that shows activate window title and icon (quite useful in some tiling window managers)
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PushBoxSFML Public
A PushBox Game written with C++ and SFML
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DeepGBufferGI Public
Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5