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Software rendered minecraft clone that does not rely on libraries like OpenGL, Direct3D, Vulkan, etc.

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WCraft

Wcraft

Software rendered minecraft clone that does not rely on libraries like OpenGL, Direct3D, Vulkan, etc and instead utilizes the CPU for its rendering. This is not supposed to be practical and is for learning purposes, but I aim to produce a playable game nonetheless.

Goals

  • Triangle rasterization
  • Perspective camera
  • Chunking
  • World generation
  • Block placing/breaking
  • Transparency
  • Translucency
  • Lighting
  • Day/night cycle
  • Physics
  • Multithreaded rendering

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Software rendered minecraft clone that does not rely on libraries like OpenGL, Direct3D, Vulkan, etc.

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