-
it's complicated
- USA
- cyberneticdruid.com
- @CyberneticDruid
Stars
Odin version of my toy Vulkan game engine
Godot toolkit for the Odin programming language
6502-based multi-tasking hardware and software project
Bridge Raylib's easy-to-use drawing API with Unreal Engine's intuitive Blueprint nodes.
Our open source software renderer written as a C++ plugin which runs in Unity. The engine supports millions of triangles on screen as well as simple physical based shading.
Retro game engine for creating games like it's 1997
A Python-based framework for building multi-agent systems with LLMs. Currently in pre-launch alpha.
A fast C++23 3D game engine for modern devices, with wide platform support
Main development repository for Rigs of Rods soft-body physics simulator
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
π React library of commonly used Ethereum hooks
SpeedRunEthereum challenges (Powered by Scaffold-ETH 2)
Open source forkable Ethereum dev stack
π€ Transformers: the model-definition framework for state-of-the-art machine learning models in text, vision, audio, and multimodal models, for both inference and training.
π€ The largest hub of ready-to-use datasets for AI models with fast, easy-to-use and efficient data manipulation tools
π€ PEFT: State-of-the-art Parameter-Efficient Fine-Tuning.
π Accelerate inference and training of π€ Transformers, Diffusers, TIMM and Sentence Transformers with easy to use hardware optimization tools
π€ Diffusers: State-of-the-art diffusion models for image, video, and audio generation in PyTorch.
π A simple way to launch, train, and use PyTorch models on almost any device and distributed configuration, automatic mixed precision (including fp8), and easy-to-configure FSDP and DeepSpeed support
Training and inference on AWS Trainium and Inferentia chips.